Author Topic: Christo's guide on using OpenBRF: Trying out sets of armor.  (Read 6480 times)

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Offline Christo

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Christo's guide on using OpenBRF: Trying out sets of armor.
« on: April 17, 2012, 03:55:04 am »
+19
I: Introduction

 Always wanted to try on all the different armor in the game, but don't want to waste money on combinations that might not work?
Want an easy, free way to test sets of armour together? Search no further!

I know there are folks who already know how to do it, but there are many, who don't. So please, be kind.

In this guide, I'll explain to you how to use the program called OpenBRF, to try out different pieces of armor together.

II: What is OpenBRF?

OpenBRF is a useful program, created mainly to edit, and preview .brf files, those that mods use for their modded stuff, from armors to animations.
You can read more about it's features, and download it here.

III: I downloaded OpenBRF, now what should I do?

Very simple, you have to unzip it and put it anywhere you'd like. You have to unzip it, if you'd like to see textures!
Then, you'll have to select the desired module you'd like to work with.

Go to Module->Change Current Module for this, then locate the cRPG module folder, like in the picture below:

(click to show/hide)

IV: Let's get that set of armour together!

Okay, now with cRPG selected, we shouldn't have any texture reading issues that might happen when reading the mod files.

Go to Import->Anything from a BRF
Then, go inside the cRPG module folder, enter the Resources directory.

Here, you can see the various BRF files, that hold cRPG's modded stuff. Feel free to try out which has which armor or weapon, the names are self explanatory.

For now, I'll make a Transitional armour, Houndskull Bascinet, Hourglass gauntlets, Shynbauds combo.
Why? Because all the stuff is in one BRF, it's very good for a first thing to try.

So open narfs_transitional_armour_pack.brf. You'll notice that a list of names appeared on the right side, which was blank.
This will be your selection screen.

Hounskull will be the first available file, but after some clicking you realize you can't just simply get all the stuff on one screen.
You have to use CTRL+click, to get multiple equipment on the screen, but still, the helmet won't be in the correct place.

So, right click on Houndskull, click on "Mount on one bone", then select head at the bone section, just like in the pic below.
(click to show/hide)

Now, if you CTRL+click on houndskull, and early_transitional_white, you'll see that the helm is in the correct position.
From now on, I won't screencap pics, everything is self explanatory at this point. I'll continue the guide though, so keep reading.  :)

Let's get the hand armour on now. You'll notice that the hand armours have four files, two of them ends with X, like Lx, Rx.
These have to go to the "forearm" bone, Lx means Left, Rx means Right forearm. L and R is obviously the left and right hand.
Ah yes, you'll have to search for hourglass_gauntlets.

After done, re-select everything again with CTRL+click, the hand armour should be in the correct position.

And finally, the easiest one is the leg armor (shynbauds), you don't have to mount it on any bone, just like body armor.
It'll be in the correct position from the start.

So, in the end, it should look like this:
(click to show/hide)

And, that's pretty much the guide, I'll have to make another section, for important stuff, but the guide ends here.
You are able to check how those armors look together, without paying a single coin! Isn't that great?  :wink:

V: Important information:

Please bear in mind, that many items are not in this folder, you'll have to go to the main warband folder, and hit CommonRes.
There will be lots of BRF files, and it can be pretty frustrating to find the one which has your desired helmet, or body armor.
Also, you might have problems using the two modules together, but try loading in one native BRF, then switching back to cRPG module.

Yeah, you might have texture problems, if you don't do this. I don't know if that's the case for everyone, but it happened to me.

Also, to get multiple BRF-s together, just import again! There is nothing else you have to do.

This concludes my guide, I know for some it might be a "Too long/didn't read" topic, but that's how a guide is.

Have a nice day gentlemen.  8-)

VI: And additional guidelines thanks to Kalp, to try on weapons and movement too.


(click to show/hide)


« Last Edit: June 26, 2012, 02:19:33 pm by Christo »
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Offline Tears of Destiny

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Re: Christo's guide on using OpenBRF: Trying out sets of armor.
« Reply #1 on: April 17, 2012, 04:32:11 am »
+1
You sir, are awesome.
I'm not normal and I don't pretend so, my approach is pretty much a bomb crescendo.
Death is a fun way to pass the time though, several little bullets moving in staccato.
The terror of my reign will live on in infamy, singing when they die like a dead man's symphony.

Offline dodnet

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Re: Christo's guide on using OpenBRF: Trying out sets of armor.
« Reply #2 on: April 17, 2012, 09:26:22 am »
+1
Thank you very much for this guide. First I had some problems with the helmets flying around somewhere, but now I got it. Not all of the models do work as it seems.

Now I finally can stop wasting money on helmets that doesn't fit the armour  8-)
« Last Edit: April 17, 2012, 09:28:24 am by dodnet »
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline PanPan

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Re: Christo's guide on using OpenBRF: Trying out sets of armor.
« Reply #3 on: April 17, 2012, 07:51:38 pm »
+1
Now I won't need to buy armor sets to look how it could look...

Offline Kalp

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Re: Christo's guide on using OpenBRF: Trying out sets of armor.
« Reply #4 on: April 17, 2012, 07:58:07 pm »
+1
Oh, I have this program, but never use it in this way. You save my day sir. +1
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Kalp

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Re: Christo's guide on using OpenBRF: Trying out sets of armor.
« Reply #5 on: April 19, 2012, 08:30:09 pm »
0
Maybe you will add the section about using animations to visualize this armors, even with equipment ?
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Christo

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Re: Christo's guide on using OpenBRF: Trying out sets of armor.
« Reply #6 on: April 19, 2012, 11:38:20 pm »
+3
You mean you want to see weapons in your hand and see swings etc?

It's doable, I might write something up in the weekend, if I figure out how to do it.
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Offline PanPan

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Re: Christo's guide on using OpenBRF: Trying out sets of armor.
« Reply #7 on: April 20, 2012, 03:51:30 pm »
0
You mean you want to see weapons in your hand and see swings etc?

It's doable, I might write something up in the weekend, if I figure out how to do it.

A genius!

Offline Kalp

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Re: Christo's guide on using OpenBRF: Trying out sets of armor.
« Reply #8 on: April 20, 2012, 06:32:47 pm »
+3
Ok lets make upgrade of this guide with animations [I hope Christo You will add this as next section in OP].

1. Go to Module->Change Current Module for this, then locate the cRPG module folder, like in the picture below:
(click to show/hide)

2. I decided to make a kind of 1h shielder. So we must find proper brf files of these items:

-[orginal name] -> [name of brf file] -> [name of model]

- Barbutte -> dejawolf -> barbuta2 [cRPG]
- Heavy Kuyak -> narfs_rus_armour_pack -> kuyak_b [cRPG]
- Scale Gauntlets -> gauntlets_new -> scale_gauntlets_b_L, scale_gauntlets_b_Lx, scale_gauntlets_b_R, scale_gauntlets_b_Rx [WB]
- Mail Chausses -> boots_a -> chausses_cm [WB]
- Military Cleaver -> weapon_meshes_d -> military_cleaver_c [WB]
- Dark Blue Heavy Norman Shield -> shields_b -> norman_shield_5 [WB]

Note that some brf files are in cRPG Resource folder and some in Warband CommonRes folder.

3. Start from helmet.

Open dejawolf.brf file -> find barbuta2 on list -> right-click on it -> Add to reference skins -> to skin set "x" (new set) [We want one set for all items.]
(click to show/hide)

Choose the proper part of body, like in Christo guide.
(click to show/hide)

Save reference file in cRPG folder.
(click to show/hide)

4. Now make the same way for other items.

5. Open any animations. For example ani_man_walk in Warband CommonRes folder.
(click to show/hide)
(click to show/hide)

From list man_walk, "play" button and we have finally effect.
(click to show/hide)
« Last Edit: May 09, 2012, 11:48:08 am by Kalp »
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Offline Kalp

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Re: Christo's guide on using OpenBRF: Trying out sets of armor.
« Reply #9 on: May 09, 2012, 11:50:03 am »
0
Finally I wasn't too lazy to make gif for last spoiler.

(click to show/hide)
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Christo

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Re: Christo's guide on using OpenBRF: Trying out sets of armor.
« Reply #10 on: June 26, 2012, 02:17:25 pm »
0
Bumped, so people can see it.

Also added Kalp's post to the OP, I totally forgot about the guide these days.
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Offline gazda

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Re: Christo's guide on using OpenBRF: Trying out sets of armor.
« Reply #11 on: June 26, 2012, 04:29:59 pm »
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nice tutorial
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