Poll

should CRPG Have Polished Landscapes ?

Yes I like it
78 (75.7%)
No I don't like it
25 (24.3%)

Total Members Voted: 102

Author Topic: CRPG +++Polished Landscapes implementation+++  (Read 5408 times)

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Offline Christo

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #15 on: April 02, 2012, 04:18:16 pm »
0
I am one of said peasants. My laptop already struggles with Riot in Swadian City on lowest graphics.

Because that map is a piece of crap.

Poorly optimized, it eats resources like crazy.

No other map does that for me, but when it comes to THAT map, my client starts freezing with a black screen.

@on topic: If you don't like original graphics, try Realistic Colours. It looks cool and doesn't really affect performance, at least here.
http://forums.taleworlds.com/index.php?topic=120098.0

« Last Edit: April 02, 2012, 04:20:27 pm by Christo »
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Offline Jacko

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #16 on: April 02, 2012, 04:23:40 pm »
0
I love Polishe Landscapes, but every map would need to be redone (which would take Some Time). And even then, the biggest problem would still be pushing it past a certain someone who refuse to believe in gloomy natural colors (damn pizza eater).
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Offline Leshma

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #17 on: April 02, 2012, 05:52:05 pm »
0
Yeah, we all know that cmpx has a thing for orange fog, fluorescent green grass etc.

Offline dodnet

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #18 on: April 02, 2012, 07:55:01 pm »
0
Yeah, we all know that cmpx has a thing for orange fog, fluorescent green grass etc.

Me too, me too... I love that hellish desert storm where you see nothing but orange. Like a bubble gum hallucination.  :mrgreen:
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Offline Logen

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #19 on: April 02, 2012, 09:03:05 pm »
0
I love that hellish desert storm where you see nothing but orange.

Offline Elindor

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #20 on: April 03, 2012, 09:38:24 pm »
0
As much as I *love* this...I understand how this could be difficult and/or a bad idea for chadz and the guys to put in...

Lag, weird issues, etc....plus as someone mentioned, a lot of the maps would have to be completely reworked.

A better thing might be to just make a CRPG for War of the Roses (also being released by Paradox) coming up, which has a newer graphics engine.
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Offline Anton

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #21 on: April 03, 2012, 09:51:46 pm »
+1
« Last Edit: April 03, 2012, 10:24:48 pm by Anton »
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Offline Anton

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #22 on: April 03, 2012, 10:23:37 pm »
0
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Offline HUtH

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #23 on: April 04, 2012, 01:03:17 pm »
0
Polished Landscapes.... and in cRPG...  that'd kill my system  :(


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Like this ?  :D
It's not that simple.
« Last Edit: April 04, 2012, 01:04:50 pm by HUtH »
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Offline Exitialis

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #24 on: July 09, 2012, 01:37:55 am »
0
Deserving a bump.
I think it's time to add Polished Landscapes to C-Rpg. I believe it will bring a lot of new players, and it will prolong the lifespan of C-Rpg.
Also, to those who fear lag, don't. For me lag decreased after installing PL on many singleplayer mods.
This would be truly great!

Offline Herkkutatti666

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #25 on: July 09, 2012, 01:51:34 am »
0
Yes,I like it, but it laggs too much.
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Offline CrazyCracka420

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #26 on: July 10, 2012, 08:56:39 pm »
0
I think it looks nice, but that's more for single player (IMO).  Even on my last generation computer that was pretty beastly I ran into fps issues in some multiplayer mods for warband.  Not to mention I would hate to have collision issues where you collide on trees or objects that you can't see, I know that has been a problem in the past.  It runs great on my new system, but you can't expect everyone to have a new computer, especially when playing a game that was released during the last generation of computers.

Not to mention, the link you provided is for a M&B mod, not a warband mod.  SO I don't think it would be easily ported.
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Offline Dalhi

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #27 on: July 10, 2012, 09:08:31 pm »
0
Polished Landscapes for Warband are too dark for my taste, Daedalus reworked them for Deluge where they look epic, the one for M&B also looked good. cRPG is already performance heavy on some maps with higher amount of players, I have to resize most of the textures even without any graphical improvements like this.

Offline Lech

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #28 on: July 18, 2012, 07:06:37 pm »
0
I love Polishe Landscapes, but every map would need to be redone (which would take Some Time). And even then, the biggest problem would still be pushing it past a certain someone who refuse to believe in gloomy natural colors (damn pizza eater).

Woah, don't tell me that he also like crappy katanas and low quality equipment ?

Offline Aethelwolf

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Re: CRPG +++Polished Landscapes implementation+++
« Reply #29 on: February 24, 2013, 11:18:48 pm »
0
It looks awesome but as Oberyn said..too many bushes that block the view. Not talking that some people with wooden pcs would experience low fps and other problems  :shock:
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