Poll

Would you like this implemented.

Yes
No

Author Topic: HACKED  (Read 1922 times)

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Kulin_ban

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HACKED
« on: February 16, 2012, 05:46:07 pm »
-8
HACKED
« Last Edit: June 08, 2013, 01:48:58 pm by Kulin_ban »

Offline Meow

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Re: Make hits effect "player stats" temporarily
« Reply #1 on: February 16, 2012, 05:52:58 pm »
0
yes.

Offline Leshma

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Re: Make hits effect "player stats" temporarily
« Reply #2 on: February 16, 2012, 05:57:54 pm »
-1
From a realism standpoint makes perfect sense but it will be just like polestagger. Once you get hit you're dead.

Offline Molly

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Re: Make hits effect "player stats" temporarily
« Reply #3 on: February 16, 2012, 06:05:00 pm »
0
I had thoughts about something like that and I actually think it could work for this game.
The problem I see is for much you want to slow down people? How many WPF? How much PS?
One of the biggest features is the freedom to build a char in which way you want. That will lead to some players being more affected by such malus then other... I think it would be very hard to balance.

Basicly, I like the idea but I doubt the feasibility...
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Offline Teeth

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Re: Make hits effect "player stats" temporarily
« Reply #4 on: February 16, 2012, 07:47:37 pm »
0
Would succesfully make the game slower and less deadly, which is the complete opposite if what we need now. I wouldn't see this as fun if it happened to me, nor would it add a strategic layer to the game. It would add frustration, nothing else. We already have plenty of that.

NO!

Offline Fuma Kotaro

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Re: Make hits effect "player stats" temporarily
« Reply #5 on: February 16, 2012, 08:53:06 pm »
0
1.It would buff archers cuz they can shoot from far away damage the enemy and then they could easily kill you with their little hammer cuz u dont make damage anymore cuz u lost your ps or wpf or you are to slow.
2.It would nerf the "last man staning" cuz he cant fight anymore vs more than 1 guy. Reason is they lose wpf, ps or athletics.
That would nerf the fluidity of the game soo NO
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Offline Rumblood

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Re: Make hits effect "player stats" temporarily
« Reply #6 on: February 16, 2012, 09:27:54 pm »
0
Wait! This would be a buff to archery! Those guys always wear cloth and get killed in 1 hit anyhow! It wouldn't hurt them and would only help them slow those tincans down even further and make sure those kiting archers can never be caught!

No!!!
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Offline Teeth

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Re: Make hits effect "player stats" temporarily
« Reply #7 on: February 16, 2012, 09:32:14 pm »
+2
I call bullshit on your "explanation". How can something, that does not effect you unless you are hit, promote slower gameplay and lower deadliness factor? It in fact increases lethality of the game, shortening possible fighting time.

Right now: You get hit on the head and survive. You look for a millisecond to the hp bar, 20% is left. You continue playing like nothing happened.

As suggested. You get hit on the head and survive. You look for a millisecond to the hp bar, 20% is left. However, you do not know how much did the last hit handicap you, so you can choose to retreat or retaliate. For retaliating there is a risk involved because your immediate next attack might glance due to you being slower with lower PS, thus giving other player more chance of killing you.

Which example gives more chance of shorter duel because it is more deadly? Also, which example forces you to revise tactics because of the handicap factor?
I call bullshit on your invalidation of my argument.

If you get hit, which is basically inevitable with the amount of threats on lets say a battle server, your stats get negatively effected, thus decreasing your killing power. I haven't counted the amount of times where I survived a round of battle without getting hit at all, but they are few. Very few.

Using this system, near the end of a round you would have a bunch of snail-like teddybears trying to breath eachother to death. Cause everyone got hit somewhere and has lower hitting power.

Also, experienced players of this mod know their build. They get thrown severely off their game if they lose athlethics point for example, which would be really frustrating.

Offline Fuma Kotaro

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Re: Make hits effect "player stats" temporarily
« Reply #8 on: February 16, 2012, 10:41:24 pm »
0
tbh the idea is just bullshit and theres no need for it in the game we also have to think about all other players i think quite much would leave crpg
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Offline Darkkarma

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Re: Make hits effect "player stats" temporarily
« Reply #9 on: February 16, 2012, 10:44:58 pm »
+1
Athletics builds pretty much lose points anytime they are running on anything other than flat, level terrain or are fighting in these perpetual rain storms. As it stands, this is a no from me.
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Offline Teeth

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Re: Make hits effect "player stats" temporarily
« Reply #10 on: February 16, 2012, 11:55:12 pm »
+1
Even after I bolded out "TEMPORARY" twice in the original post, you still missed the point. Being handicapped until new round was only ONE of possibilities... other was that you would stay handicapped only for x amount of seconds. That means that you only need to wait couple of seconds to recover your full level and not hp.

I don't know how crpg devs put up with this ignorant community.
Oh wow, so then its not even realistic cause it heals in a few seconds. So then there is absolutely no reason at all to add this.

Offline Memento_Mori

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Re: Make hits effect "player stats" temporarily
« Reply #11 on: February 17, 2012, 05:34:17 am »
+1
Best comment is saying this would make the game 'less deadly'

lolwut

on topic.. Neat idea, but I have no clue if I like it or not.

Offline Zaren

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Re: Make hits effect "player stats" temporarily
« Reply #12 on: February 17, 2012, 06:32:08 am »
0
no... just no... we dont need more realism

Offline dodnet

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Re: Make hits effect "player stats" temporarily
« Reply #13 on: February 17, 2012, 08:28:54 am »
0
Stupid idea... when you get hit you loose life AND get an additional negative effect? NO!
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Dalhi

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Re: Make hits effect "player stats" temporarily
« Reply #14 on: February 17, 2012, 08:38:05 am »
0
You just dont want a lucky hit from some noob to incapacitate you long enough so that you are unable to outrange/outspam/outwhatever them right away, mr. elite player.

We have it already and it's called polestagger  :mrgreen:

About the whole idea I say no, I'd prefer to see engine glithes fixed rather then seeing devs working on unnecessary additions that might completly broke melee fighting, and doesn't matter if they would add a depth to the game or not.