Author Topic: Attack on Emirin!  (Read 9352 times)

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Offline Nebun

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Attack on Emirin!
« on: December 10, 2011, 08:00:00 pm »
+6
Attack on Emirin was complete fail and bugged.

at about 17 mins into battle all attackers spawns dropped, there was no retreat message, just you lost flag message 10 of them one after another within split seconds.
there was no auto retreat text, or manual retreat text, there was no enemy at our spawn, because we had ppl at our spawn that seen this happen.
Results, lost 1500 tickets and all equipement.

Another majour issue is with timer:
we had 4700 troops, defence had 4500 troops, we was allowed 2hrs for this battle, which means we need to kill 38 enemies per minute, or it will auto retreat in 2hrs. Multiplicator is not working. We started rushing from the begining of the battle, constantly, right from the respawn, had absolutely no time for any tactics, and within 17 minutes we managed to kill 211 troops, which means about 12 tickets per minute, this makes it absolutely impossible to win without multiplicator or more time.
Again 12 tickets per minute we can kill, in constant rush, and we need to kill 38 per minute.

Please chadz fix timer and multiplicator, its impossible to play as attacker, already 2 messed up battles. Please rollback database or at list return troops and equip same as it was before attack, whatever is easiest. Please :(

Edit: This is the list of stuff that we lost, maybe it got all transfered to mercs or partly, but we don't have anything at the moment from equipment: https://docs.google.com/document/d/1-6YA4tch0bHyvO3IDJ4OzFZt1XsKaBbfW43hBlzzfWw/edit

Edit: and why is Exhaustion 1860 minutes after battle? Quick march was yesterday. Why is it so huge?
« Last Edit: December 11, 2011, 12:28:47 am by Nebun »
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Offline Segd

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Re: Attack on Emirin!
« Reply #1 on: December 10, 2011, 08:04:30 pm »
0
You forgot about bugget XP :(

Offline Bjarky

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Re: Attack on Emirin!
« Reply #2 on: December 10, 2011, 08:33:11 pm »
0
Oh my, that is some hardcore stuff.
And the timer really needs some fixing too.
It is ok at smaller to medium battles, but when u get high up, it doesn't follow up with the proper time expanse formula.

Offline Gingerpussy

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Re: Attack on Emirin!
« Reply #3 on: December 10, 2011, 08:47:19 pm »
0
I want to add that the timer is okey, makes ppl attack with less troops and better gear. and that is prob what chadz going for, no more 15k vs 9k and so on. When it comes to scaling, that was taken away from strategus 2.0
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Offline Nebun

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Re: Attack on Emirin!
« Reply #4 on: December 10, 2011, 08:59:22 pm »
0
How is this better ginger? maybe only from your point of view
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Offline Segd

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Re: Attack on Emirin!
« Reply #5 on: December 10, 2011, 08:59:30 pm »
+1
I want to add that the timer is okey, makes ppl attack with less troops and better gear. and that is prob what chadz going for, no more 15k vs 9k and so on. When it comes to scaling, that was taken away from strategus 2.0
But you could have unbeatable 9-15k army as a defender due to time restrictions. & this sucks.

Offline Bushido

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Re: Attack on Emirin!
« Reply #6 on: December 10, 2011, 09:23:17 pm »
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From the defenders position, where were lots of messages("enemy has retreated"). The timer is also good, but again, its my point of view(as defender).

Offline Gingerpussy

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Re: Attack on Emirin!
« Reply #7 on: December 10, 2011, 09:27:41 pm »
-2
How is this better ginger? maybe only from your point of view
Because then its very useful with good MERCS :D

I just wrote it because you seem to think those two things are bugged, they are not. More ppl now say that they see the reire text in the battle, even tho i didn't myself. But hey we was fighting.
« Last Edit: December 10, 2011, 09:34:51 pm by Gingerpussy »
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Offline zakker

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Re: Attack on Emirin!
« Reply #8 on: December 10, 2011, 10:17:01 pm »
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i have to say why to retire from battle if there is like 4200vs4000 it just make no sense and the attackers flag was empty off enemies and battle was just started .
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Offline Lennu

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Re: Attack on Emirin!
« Reply #9 on: December 10, 2011, 10:29:21 pm »
+2
Heh, I have to agree that 2hours is way too little for armies like that. Especially when the defenders have ideal position to camp their spawn, which maximazes the spawn-fight distance for the attacker.

we had 4700 troops, defence had 4500 troops, we was allowed 2hrs for this battle, which means we need to kill 38 enemies per minute

So, 1 kill per every 1.57 sec.
If the timer is capped at 2 hours this would mean that armies with over 7200 troops are undeafeatable in one attack. Since there are only 7200 secodns in 2 hours :D and only 1 respawn per sec. And I think that big factions/alliances can easily raise an army like that a pay for the upkeeps untill the army has fulfilled it's purpose. System isn't working.

The new formula on determing the time limit for battle could be related by the size of the defending army. The more troops the defenders have, the longer the battle. This way the attackers would have to reach certain kill/time limit to win. This needs some testing on what is the averate kill/time rate of a "good" battle. How much time can be given for the attacker to actually use strategies without boring the defenders to death. Ofc, attacking a castle/town needs some thinking aswell since the walls will slow down the attackers a lot. Altho, a working buildable spawnpoint would fix this. Or that "captains as a spawnpoint" thingy.

This would also favor heavily equipped armies, since  that allows your troops to kill faster if you're an attacker. And for the defending troops to live longer, making it easier to prolong the battle untill the attacker is forced to retreat. This way those battles that last hours wouldn't happen so often anymore. Wat say you?

-----------------------
Ps.
i have to say why to retire from battle if there is like 4200vs4000 it just make no sense and the attackers flag was empty off enemies and battle was just started .
Wut?


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Edit: Why the hell did you Drz craft Ragged Rus Cavalry Boots? Only 12of those, but still  :D
« Last Edit: December 10, 2011, 10:34:29 pm by Lennu »

Offline VVarlord

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Re: Attack on Emirin!
« Reply #10 on: December 10, 2011, 10:34:07 pm »
+1
Best mod ever.

Offline Vovka

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Re: Attack on Emirin!
« Reply #11 on: December 10, 2011, 10:34:58 pm »
0
Edit: Why the hell did you Drz craft Ragged Rus Cavalry Boots? Only 12of those, but still  :D
not all drz members can use google tranlater  :P he craft 500 of them  :mrgreen:
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Offline BaleOhay

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Re: Attack on Emirin!
« Reply #12 on: December 10, 2011, 10:37:05 pm »
+1
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Offline Gingerpussy

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Re: Attack on Emirin!
« Reply #13 on: December 10, 2011, 10:39:29 pm »
+2
All i want for Xmassssss issssss DRZZZzzzzz :D
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Offline Matey

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Re: Attack on Emirin!
« Reply #14 on: December 10, 2011, 10:40:19 pm »
+2
didnt anyone learn anything from last strat? never attack mercs in emerin when it seems impossible for you to lose.