Author Topic: Map Problems - please report them here  (Read 88757 times)

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Offline Jarlek

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Re: Map Problems - please report them here
« Reply #135 on: January 25, 2013, 06:04:09 pm »
0
do you see the little yellow point "inside" of the cliff?
thats where Galamad_the_Bro spawned when first joining strategus...;)

I dont know, but im pretty sure he cannot get out of there himself...
so pls some admin or dev or anybody who just can...get my bro out of there pls :D

Thanks for help ;)
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Not sure, but he might be able to get out in the north east, just west of Jamiche.

Might be faster than waiting for another teleport.
This game isn't about being skillful as much as its about saying things in general chat that enrage people who then go to murder you but in their rage they make dumb mistakes which gets them killed.
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Offline Chris_the_Animal

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Re: Map Problems - please report them here
« Reply #136 on: January 25, 2013, 06:17:42 pm »
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Not sure, but he might be able to get out in the north east, just west of Jamiche.

Might be faster than waiting for another teleport.

i think his speed would be down to like...1? :D
i will tell him to try but it would be really nice...its a shitty start position...
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Offline Bjarky

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Re: Map Problems - please report them here
« Reply #137 on: January 25, 2013, 06:57:44 pm »
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yeh he should try to get out north/east, he can use the zoom function in the info menu (http://strategus.c-rpg.net/stuck.php) to look into where he can maneuver out of that thin landstrip between the cliff and the sea.

Offline Chris_the_Animal

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Re: Map Problems - please report them here
« Reply #138 on: January 25, 2013, 06:58:21 pm »
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yeh he should try to get out north/east, he can use the zoom function in the info menu (http://strategus.c-rpg.net/stuck.php) to look into where he can maneuver out of that thin landstrip between the cliff and the sea.
thanks for the tip ;)
but im not that new :D
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Offline kinngrimm

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Re: Map Problems - please report them here
« Reply #139 on: January 25, 2013, 07:23:27 pm »
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Slezkh Castle

5) the tower right of the gate, when shot down, also there you can just walk through the walls of that tower
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Offline Jarlek

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Re: Map Problems - please report them here
« Reply #140 on: January 25, 2013, 07:50:24 pm »
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i think his speed would be down to like...1? :D
i will tell him to try but it would be really nice...its a shitty start position...
Yeah, but it's not like he can do anything else while waiting :P

I had a guy ages ago stuck on an island. He had to be afk for a week to get a teleport :(
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Offline Chris_the_Animal

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Re: Map Problems - please report them here
« Reply #141 on: January 25, 2013, 08:10:29 pm »
+1
Yeah, but it's not like he can do anything else while waiting :P

I had a guy ages ago stuck on an island. He had to be afk for a week to get a teleport :(

hes trying to move now...
but i think he just cant...totally stuck...
i pleased him to gimme a screen from his "zoom" but he didnt do so far...maybe later ;)
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Offline Butan

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Re: Map Problems - please report them here
« Reply #142 on: January 30, 2013, 04:25:15 am »
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Imperiale_Qi_Dou, stuck in the river near Haringoth Castle.

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He tried to move into all sensible angles he could, his dot never moved an inch.

We tried to attack him, and we cant even reach him because he seems to be inside the water  :lol:

Its been like this for 10 days now.

Can someone teleport him randomly ? He can wait all the time needed.

Offline Latvian

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Re: Map Problems - please report them here
« Reply #143 on: January 30, 2013, 10:33:21 am »
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Imperiale_Qi_Dou, stuck in the river near Haringoth Castle.

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He tried to move into all sensible angles he could, his dot never moved an inch.

We tried to attack him, and we cant even reach him because he seems to be inside the water  :lol:

Its been like this for 10 days now.

Can someone teleport him randomly ? He can wait all the time needed.
have you tried to attack from other side of river?
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Offline Bjarky

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Re: Map Problems - please report them here
« Reply #144 on: January 30, 2013, 11:37:38 am »
+1
what does http://strategus.c-rpg.net/stuck.php say for him? is his center surrounded by blue? or is there still a connection to land pixels? if yes he should move into that direction on the strat map in order to get out.

Offline Butan

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Re: Map Problems - please report them here
« Reply #145 on: January 31, 2013, 08:32:05 pm »
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He could go out to the other side of the river , this + stuck.php thing helped , thank you both  :)

Offline naduril

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Re: Map Problems - please report them here
« Reply #146 on: May 05, 2013, 09:35:34 pm »
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Map Jameyyed Castle.
Invisible wall for horses on attackers spawn.
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Offline Lt_Anders

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Re: Map Problems - please report them here
« Reply #147 on: May 21, 2013, 03:53:56 am »
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http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=3734

attackers have spawn outside invisible wall. 3 flags or so.
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Offline Canary

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Re: Map Problems - please report them here
« Reply #148 on: June 25, 2013, 04:55:13 pm »
+2
What are the chances for a map that has been fixed to find its way into implementation?

I've already edited some maps and fixed the attacker flag locations in Dirigh Aban and a defender flag in Ichamur, but maybe I posted the files in the wrong place. The map was still the same last I saw it on the strat server.


I'll also take a look through this thread for any other ones I can change to fix the inviso-wall problem (Ayyike is one) or flags that disappear inside hills/slopes/mounds when downed, but I wonder if/when the result will actually be helpful.




One problem that comes up in certain castles and towns is the way walls react to catapult shots. Is it an intended feature for a fully broken wall to remain visible but go completely intangible (i.e. you walk right through it)? Some of the broken wall objects bug out and remain one-way barriers, as well, and some of them will shift position illogically in ways that will create barricades where there were none before (like, the top of the wall will be higher up on one side of the broken model than it is on the undamaged one).

There are also numerous castles that would benefit gameplay to have a working gate of some kind, though I suppose some not having them creates variety. Still, having no way for defenders to leave a castle can create problems with how long battles play out at the end.

There are spots you can become stuck on certain maps, too, but of course forgetting which ones is not very useful.
« Last Edit: June 25, 2013, 06:39:43 pm by Canary »

Offline Kalp

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Re: Map Problems - please report them here
« Reply #149 on: July 07, 2013, 03:44:12 pm »
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I don't know where to put this, so I try here  :P small fix needed.

Senuzgda Castle
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is showed in servers browser as Jamiche Castle
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