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Messages - Elindor

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2386
Faction Halls / [HG] Honor Guard
« on: July 04, 2011, 09:10:22 am »
KNIGHTS OF THE
.: HONOR GUARD :.
"HG"

-----

Honor Guard is closed and has been replaced by the Order of the Holy Guard

2387
Suggestions Corner / Re: SIEGE - Minor Reward for Performance?
« on: July 01, 2011, 10:32:16 pm »
Well, i am in a clan, and you are right...

Playing in a coordinated clan should augment this system by working together and hopefully winning more, not be the only way to avoid the luck of the dice.

2388
Suggestions Corner / Re: SIEGE - Minor Reward for Performance?
« on: July 01, 2011, 09:05:35 pm »
nice idea!

maybe its like this ::

if your team wins and have a positive or even score, you gain nothing extra
if your team LOSSES and you have a positive or even score, you gain a performance modifier (which is minimal) on top of your x1 the next round.

2389
Suggestions Corner / Re: SIEGE - Minor Reward for Performance?
« on: July 01, 2011, 08:41:53 pm »
haha, better than nothin! ;)

2390
Suggestions Corner / SIEGE - Minor Reward for Performance?
« on: July 01, 2011, 08:38:46 pm »
Ok, so I understand why they implemented the current modifier system for Siege, and it is good to encourage teamplay above all else. 

However, the annoying factor in siege is that even if you do well (and I mean a good KD and helping the objective) in a number of rounds of siege, you can still end up with x1 for the entirety because of two sometimes overriding factors:

- team mates who refuse to play objective based
- map imbalances that basically guarantee one side winning (for instance the new spiral staircase map :) )

Would it be game breaking to have a SLIGHT modifier reward for good performance?
Maybe just a nominal amount of gold/exp?

Thoughts?

2391
im confused though because the OP says crpg is medieval counter strike....are they saying they like native?  or is native ALSO like medieval counter strike?

i disagree on both terms, and if either was more like counter strike it would be native imho because crpg adds individuality and some progression instead of 100% personal skill (still like 90%+ personal skill). 

but, i dont know, for me - I LOVE THE CRPG IS STILL 90%+ player skill, if it wasnt i wouldnt play it.  i guess i agree that if you want  better carrots and want those rewards to influence your advantage more, Id go play an MMO.


2392
respectfully posted OP...

i do agree that it is daunting as a new player now, i started a couple months ago after the new 30-31 grind and it is annoying, but the thing to remember is that - once you are full level (25 or so to 31) the game is still 90% skill.  all the armor and weapons and looms in the world will not make you "good".  It is a PLAYER SKILL grind more than anything else....getting a skillset mastered, then identifying and moving onto the next one.  timing, attack directions, positioning, feinting, parrying, chambering, etc...

money isnt a huge issue, and i wear transitional and stuff....so...i dont know what to tell you there.  wear some light chain for a while and such to save costs.

The annoying this for me is starting over at 1 when you retire...from 1 to 25 or so you feel like you're in the special olympics.  it gets a little better as you get better as a player, and also somewhat worse because you KNOW you can do better. 

-- to your point though -- as a progression game...its not a great one in and of itself.  but im not here for pure progression (like an MMO) in fact I love that its not about that...theres a little carrot of money and gear and looms but the big carrot is your skill as a player and your ability to raise your KD and more importantly - WIN matches for your team.

Now, I DO AGREE that siege needs help. 
Right now theres too much dependence on your team and i understand WHY they did this....

HOWEVER - I think in siege you should get a MINIMAL modifier for personal performance...nothing to detract from the overriding goal of WINNING AS A TEAM, but right now that much dependence on your team and on the maps (which sometimes lets face it - defense or offense on diff maps sometimes is almost a sure loss) is difficult sometimes. 

2393
General Discussion / Re: Community videos
« on: June 27, 2011, 10:26:51 pm »
actually kinda agree on the too much emphasis on KDR thing....for the same reasons cited.
i know some clans wanted a way to see someone's overall skills for strategus purposes though...

you know...the big issue is in SIEGE because it could make people too focused on KDR rather than objectives....but that could be solved by TRACKING your WIN/LOSS RATIO in siege as well....that of course is at the mercy of your team/map...but could be just as interesting to track for various reasons.

2394
General Discussion / Re: Community videos
« on: June 27, 2011, 09:02:12 pm »
Hey Ecko, can you make it so that you can see the stats of everyone in a clan at once if you search for the tags?

2395
General Discussion / Re: nacrpg - not tracking correctly?
« on: June 27, 2011, 05:03:07 pm »
aha!

that i did not know

2396
General Discussion / Re: nacrpg - not tracking correctly?
« on: June 27, 2011, 04:48:39 pm »
yeah i know, crpg only tracks battle, but nacrpg tracks battle and seige.

im just saying crpg and nacrpg have diff numbers for battle....and i think nacrpg isnt tracking correctly

2397
General Discussion / nacrpg - not tracking correctly?
« on: June 27, 2011, 04:39:01 pm »
probably not the place for this but didn't know where else to put it....

i am pretty sure nacrpg is not correctly tracking KD on battle especially - not sure about seige. 
my character was retired after nacrpg started tracking....and so it should mirror the crpg site's KD exactly im thinking....

but it doesnt.

anyone else noticed this?

2398
Game Balance Discussion / Re: why nerf gen bonus?
« on: June 24, 2011, 06:42:54 pm »
I kinda agree that the gen bonus should be better early (like the 10%) and then fall off steeply later as you go up in gens.  That way someone who plays for a couple months on a regular basis can get a MW without grinding the shit out of it and then at that point they can decide whether they wanna keep retiring as the bonus falls off or not....

- to the above argument between spook and tears...spook i agree with  you that this patch was probably a bad solution, and i agree with tears that the looms are not a HUGE HUGE deal, especially when compared to the advantages of higher level gear in MMO's and such.  I think CRPG did this wisely that the looms are just minor incentives and not game breaking (although i could see them adding up if you start to have everything +3 loomed) - after all, M&B should *ALWAYS* be about skill over gear, always.  if that changes its screwed.   

now if we could just get balanced siege maps ;)


2399
Suggestions Corner / Re: Web GUI / New Heirloom Models
« on: June 23, 2011, 09:30:07 pm »
i like this idea a lot (based on the images of the helmets you provided)

but i would do 2 things:

1 - keep the changes subtle, nothing overly fantasy....remember this is a medieval game not conan or wow (helmets were good)

2 - i would implement this with AN OPTION to choose which look you want for your items you heirloom.....you could choose any look 'below' the one you have, so if you had a MW you could choose to have it look like a MW, balanced, tempered, or regular.  If you had a tempered, you could only choose tempered or regular....if that makes sense.

2400
Suggestions Corner / Re: allow skip the fun for alts
« on: June 23, 2011, 06:44:37 pm »
i wouldnt mind a skip the fun alt that could play ONLY in duel servers...

that would allow for some testing...basically, a "test character"

but again...ONLY in duel servers

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