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Messages - Elindor

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2371
Faction Halls / Re: [Version A.3] Clan Banner Pack
« on: July 09, 2011, 03:54:52 am »
Also,

Can you replace this banner: 
visitors can't see pics , please register or login


With this banner? :
visitors can't see pics , please register or login


We are a new clan...here's our info:

Honor Guard [HG] (http://forum.c-rpg.net/index.php/topic,9632.0.html)
We have 7-9 active members currently.
Clan leaders are myself (HG_Templar_Elindor) and HG_Cmdr_Leithlen

I hear you want the background color of your banner to be similar to the new one, why is this?

2372
Faction Halls / Re: [Version A.3] Clan Banner Pack
« on: July 09, 2011, 03:42:05 am »
All greetings!
I wanted that this file was together with banerpack.
This file has a logo on a breast of a heraldic armour, instead of on a penis  :D I tested it on many logos of known clans, basically all are looked beautifully. After a new patch I it will update each time. To throw in folder Crpg with replacement of files. Council if will do a logo at first look as it it will be looked on a heraldic armour. Adjust the sizes to the given file. Here is how it looks on an example of logos of clans

(click to show/hide)

download http://depositfiles.com/files/nvopqaagh

** Did this get added in??  Better than having heraldry all over people's crotches.

2373
Faction Halls / Re: [Version A.3] Clan Banner Pack
« on: July 08, 2011, 09:02:08 pm »
AHA!

2374
Faction Halls / Re: [Version A.3] Clan Banner Pack
« on: July 08, 2011, 08:49:55 pm »
ok so whats a good way to know which slot to pick then? 

because am i right that whichever slot you pick is what people without the banner pack are gonna see?

2375
Faction Halls / Re: [Version A.3] Clan Banner Pack
« on: July 08, 2011, 08:06:27 pm »
ok yeah, its the ones that are like "A-3-2" that confuse me...

I get that its page, row, column....but there arent 3 ROWS!
can someone explain to me why theres a 3 if there arent 3 rows of banners?

Also, in native there seems to be Pages A-H, not A-G like we are using here...is no one using the last page is that why?
Is that also why no one is using anything from F?

2376
Faction Halls / Re: [Version A.3] Clan Banner Pack
« on: July 08, 2011, 05:32:28 pm »
can someone explain to me how the slot # works?

- people who dont have the banner pack will see the native banner from the slot you choose, right?  Thats why the slot is important?
- how do you figure out the slots?  the letter is the page of banners, a-g, and then its row then columns?  some poeple are like A-3-8 and I dont understand that because theres not that many rows on any page.

2377
Suggestions Corner / Re: SIEGE - Defense Timer Adjusted to Population
« on: July 08, 2011, 04:13:50 pm »
still looking for some suggestions on new thresholds/timers

2378
General Discussion / Re: Correct arrangement of the arms on an armour
« on: July 07, 2011, 08:33:48 pm »
did this make it into the banner pack yet?

2379
Suggestions Corner / Re: Insta lvl 30
« on: July 07, 2011, 04:15:32 pm »
wait, so you guys did multiple gens and then did skip the fun on that character?
huh.

one thing is it could just DISABLE skip the fun for that character once you retire it once or something.

thought.

2380
Suggestions Corner / Re: Skip the fun
« on: July 07, 2011, 04:11:30 pm »
You know what would be nice that it seems many people want??

A TEST CHARACTER
- 1 Free test character per main.
- Insta 30.
- Can only be used in Duel or something?


This way people can make whatever build they want to test a new weapon etc...

(just realized odin already mentioned  this idea...but i def think it should be limited to duel servers or something)

2381
Suggestions Corner / Re: SIEGE - Defense Timer Adjusted to Population
« on: July 07, 2011, 03:57:16 pm »
thanks!
would love anyone to suggest more thought out threshold/spawn timer numbers....

2382
Suggestions Corner / SIEGE - Defense Timer Adjusted to Population
« on: July 07, 2011, 03:01:40 am »
PROBLEM:  In siege, when the population is low, the 30sec defense spawn is too high and creates gaps in defenders that make it almost impossible to defend maps.

POSSIBLE SOLUTION:  At certain thresholds, have the defense spawn time go down in duration. 
Here are some possible thresholds.

Defenders/Spawn Time
     20+     /     30sec
    11-20   /     20sec
     4-10    /     15sec  *4 is listed as the minimum because it takes 8 total players for a siege mode server to start counting modifiers.

Again, numbers are just thoughts, but I think the PRINCIPLE would really help in Siege when the population goes down...AND since I think we need more siege servers anyhow low pop might be more common if there were more siege servers to spread out the population.


2383
Faction Halls / Re: [HG] Honor Guard
« on: July 05, 2011, 04:20:17 pm »
thanks guys!

2384
Faction Halls / Re: [HG] Honor Guard
« on: July 04, 2011, 09:20:37 am »
reserved

2385
Faction Halls / Re: [HG] Honor Guard
« on: July 04, 2011, 09:15:09 am »
reserved

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