Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Tovi

Pages: 1 ... 3 4 [5]
61
Strategus General Discussion / No more coins
« on: November 09, 2011, 10:58:34 am »
What happen when you run out of money ? Do all your troops disband?

62
Suggestions Corner / Iron Flesh and big body
« on: October 28, 2011, 12:26:43 pm »
I don't know if it's hard coded, but it would be nice to see the body become bigger as the IF lvl grows.
You could see at first glance if your opponent is resistant or not.

63
Suggestions Corner / Shields
« on: October 23, 2011, 01:39:34 pm »
Just show the number of slots for shields...

64
Historical Discussion / Video 2H duel
« on: October 22, 2011, 12:10:42 am »

65
Sell/Trade / Vlad Drakul shop
« on: October 21, 2011, 05:05:04 pm »
Hi,

i'm actually selling a Tempered Side Sword

weapon length: 95
weight: 1.3
difficulty: 10
speed rating: 100
weapon length: 95
thrust damage: 29 pierce
swing damage: 28 cut

Or trade for (+1 heirloomed) :
1 handed battle axe
Elite scimitar
Steel shield
sharp bolt
plate covered shield
langes messer
Destrier
Brigandine

I can study any proposition for 1H weapon or gold

66
Strategus General Discussion / Suggestions for a new concept
« on: October 21, 2011, 02:16:43 pm »
I'm not familiar with strategus, but i know how it can be hard to build something original and fun to play.

My idea of strategic RPG would be something closer to the native game :

Tickets for troops is a good idea, but we could imagine to manage a little warband instead of a "main character". Like companions in Native.
That way, you can buy (or build) gear to each one, manage their xp and skills.
So, your party will be 5/10/20 max to travel on the map, real time, but a little faster than now.

Battles would happen in a restricted area, 24hours later, only with parties around, joining 1 side or the other.

During battle, you respawn with another character after you die (wounded). That way, you can play many differents style of troops (depending of the composition of your party).

The economy must be quite simple : you own a fief, you get money. Maybe with a little trade and caravan system.
With money, you can pay other players during a battle, lords (faction member) or mercenaries (no faction).
Only 1 fief by player. That way, you must belong to a faction to build a realm and coordinate big battles.
To gain a fief, you can conquer it alone, or be rewarded by your clan after a conquest.
The hiring price of your warband before a battle depends a lot from your fame, your number ( from 1 to 20 troops), your equipment. You can even fight for free in exchange of a fief from your clan !

In a battle of 60 against 80, the incoming of 20 experimented mercs on the battlefield can worth a load of money !...

As you can see, this concept is not so different from strategus, but more battle oriented. You don't loose troops after defeat (you could be frozen for a couple of day in the nearest town to rest) but you cannot own a huge army without a significant number of allies.



67
Beginner's Help and Guides / Shields
« on: October 21, 2011, 06:39:27 am »
I would like to know how many slots each shield takes. Especially the steel shield.

68
Suggestions Corner / Decreasing bonus slowly
« on: October 15, 2011, 08:35:13 pm »
I just ask a question : why do we must grow our bonus (x1 x2 x3 etc), slowly and then lose everything by just losing one turn.

Why not decrease the same way ? After x5 you'd have a x4 then x3 etc.

It would give us a little more money and xp faster.

69
Suggestions Corner / Heraldic horses
« on: September 21, 2011, 06:21:58 pm »
Why not heraldic horses ??? That seems really cool, as in Native game.

Pages: 1 ... 3 4 [5]