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Announcements / Re: Santa's Presents
« on: January 08, 2018, 03:52:02 pm »
I cant find any points on any character. Merc_Tindel should be oldest, or maybe Tindel.
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A shitty round-based medieval fighting game, cos that hasnt been done before.
Let's compete with Bannerlord by making an IDENTICAL (yet cheaper) game.
Lots of people came to cRPG because they wanted a multiplayer version of the native map, a persistent competitive multiplayer with fiefs and conflict on the map. Many of them found it to be clunky, poorly explained and with no up-to-date guides. Making something that is a competent version of Strategus with an actual guide or tutorial in-game would be awesome.
Theres a tweak in the hitboxes coming out soon (I don't think it was included in the revert patch, I think it was literally just reverts).
Nope.
I made the animation because I thought the old one was unrealistic and looked bad. (it was one of the few animations left over from before taleworlds used mocap)
So I learnt how to animate and went through many versions, poked Tydeus many times and finally presented it to the community in a suggestion thread.
It's not perfect, but I'm pretty happy with it. (The animation not the implementation)
Yeah it's not how I pictured it.
There is two main parts to animations in warband, the animation itself and the implementation (Module system).
Basically I had to guess what frames to use where in the module system (hard to test), guessed wrong.
There wasn't enough frames towards on and after full extension, in the 'attacking' phase. With sweetspots peaking at roughly 60% of the 'attacking' phase, and dropping off at the beginning and end => bouncing way too easily.
This has all been changed, it should now hit more solidly at the end of the stab.
Also I've made it look better in transition (feinting is better).
It's not in yet as the revert took priority (autobalance bugs etc), when next patch rolls around it should be in.
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