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Game Balance Discussion / Re: Throwing Lances
« on: October 06, 2015, 09:13:39 pm »ScrubGurni pls ;(
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ScrubGurni pls ;(
Have you tried playing a throwing lancer? If you are somewhere above average as melee player, see if you will outperform you average melee session, but as a thrower. Kills, score, wins etc. It may vary from player to player, but the only person ive seen truly impact the game as a thrower is zero_sat (i think it was him). Im an all around decent thrower, i have my rounds/maps but in general i will feel slightly useless compared to what i could do as infantry. And if thats the case then i really cant say something is op.That's fine man, you can go by your experience all you like, I'm doing exactly the same :p
Some people may disagree, but i generally go by my own experience first, and then by how often x weapon/build is topping scoreboards to see how much of an impact it has. Especially if that persons team wins a lot. Score just seems to say a lot.
I see some enemy players have the same difficulty as you when I use a +3 Spear and do really whacky shit. Short polearms are abusable as all shit if you're experienced at it. Just like nearly everything in the game.
You've already said that you're far poorer at defense than attack, meaning I assume you have trouble with blocking. It's all good; everyone's got weak spots. Mine is wandering off alone without my team or leading 2-3 friends into certain death.
But a low-damage, very quick weapon performing very well against a player who has significant difficulty blocking properly isn't surprising at all. Just focus on improving any areas in which you lack proficiency. The ONLY thing I could agree with changing/nerfing is somehow tweaking the animation where you switch between throwing and melee. That shit can lead to some pretty goddamn nutty things. Of course, I also do this with my polearms that have an alt-mode for a risky but unconventional feint. So I'm a real dick.
Pretty limited ammo, not amazing damage, light armor no IF, no shield. They have some athletics etc, but nothing incredible.
Aw hell, that ain't true.
I'm a 33-15 character with 0 IF, maxed PS, WM, ATH and 2 shield. VERY rarely use a shield, though.
I'd be surprised if you're slower than my ass, always running around in transitional plate and stuff. I've got absolutely no problem even with high-agility throwing lance builds in melee.
While nihilistic tendencies compel me to tell you that you're wrong that you "literally cannot defend yourself against melee throwing lances", I'll agree with you. Especially since I don't play with you and I've no idea of your skill level. Let's assume that you "literally cannot defend yourself against melee throwing lances".
That same statement doesn't hold true for me, and there are loads of players with better technique than I.
If you're more strength-based than myself, you should absolutely not find yourself in a 1v1 situation against a throwing lancer unless your team has died.
Takes 3-4 lances to take down my +3 Barded Warhorse, given that I'm not being a huge jackass and charging directly at a man with throwing lances. That shit ain't a good idea.Agreed, but if you get the drop on them and manage to attack them, they can then switch to their broken melee and swing so fast you have no time to block at all, then they spam you down because you literally cannot defend yourself from the constant attacks.
Also takes 3-4 to kill me while infantry, given I'm not running directly at a man with throwing lances. That shit ain't a good idea.
Take note boys; RUNNING DIRECTLY AT A MAN WITH THROWING LANCES AIN'T A GOOD IDEA
Get 1 shield skill, use "Old Board Shield" covers the entire body, will block one couch lance, or several projectiles, gg. No need to cry anymore. You don't even need to use it in combat, just while travelling or defending the flag.
Like I suggested before; put a timer on the switch between throwing and melee. This forces a player to either throw or fight and not do both.Yes please.