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General Discussion / The cRPG paradox (lots of bold unsupported claims, pls correct me if i fail)
« on: July 06, 2014, 11:57:15 am »
Score system: Players score is based on raw output damage as well as some proximity.
Valour: Players achieve "valour" that is a high-score reward. The round score is calculated at end of round and the players who scored the highest (in this round) will be rewarded with multiplier increase. Winning a round and gaining valour will yield +2 multiplier, losing a round but gaining valour will keep you from losing your current multiplier.
One group in this community are proud gamers. They like their name to be displayed at end of round for all to behold how awesome they did; they want valour. Majority are great players with great blocking skills, they will pick a high damage weapon, pole-arm or two-hand.
Then theres another proud group, they are also gamers. They dont care about valour, but they are indeed competitors;they want to kill the enemy. They see majority of players is picking two-hand or pole-arm so this group of players is picking the class that counter the first group of gamers.
These two groups are not the only groups though. We also have a group consisting of a mix of both previous mentioned groups. This is the cav-group. They are players who is fed up with the amount of range, that is due to the amount of pole-arm/two-hand, so they rolled an alt... Cav.
Do you see the evil nasty paradox loop? The only way to fix it: Change or remove valour and the score-system >> rework banner-balance/class-balance.
Valour: Players achieve "valour" that is a high-score reward. The round score is calculated at end of round and the players who scored the highest (in this round) will be rewarded with multiplier increase. Winning a round and gaining valour will yield +2 multiplier, losing a round but gaining valour will keep you from losing your current multiplier.
One group in this community are proud gamers. They like their name to be displayed at end of round for all to behold how awesome they did; they want valour. Majority are great players with great blocking skills, they will pick a high damage weapon, pole-arm or two-hand.
Then theres another proud group, they are also gamers. They dont care about valour, but they are indeed competitors;they want to kill the enemy. They see majority of players is picking two-hand or pole-arm so this group of players is picking the class that counter the first group of gamers.
These two groups are not the only groups though. We also have a group consisting of a mix of both previous mentioned groups. This is the cav-group. They are players who is fed up with the amount of range, that is due to the amount of pole-arm/two-hand, so they rolled an alt... Cav.
Do you see the evil nasty paradox loop? The only way to fix it: Change or remove valour and the score-system >> rework banner-balance/class-balance.