Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Hansen

Pages: [1] 2 3
1
Nations Cup / Re: Team Denmark
« on: October 01, 2012, 12:04:38 pm »
tjoo det kan vi da godt se på :)

2
Strategus General Discussion / Re: First Week of Strat 4 - Feedback?
« on: September 23, 2012, 09:19:42 am »
Love the changes :)


But the raiding system could be upgraded. The only thing you can raid at the moment is equipment from settlements. Could be could if you could raid 25% of S&D forexample. Could allso be good if the money you have on your character or village could be raided for 25%.

Looking forward to AI convoy system.

3
Took me 12 hours and i've only gone ~14kM(26km-12kM remaining)

Seems you move  AWFUL slow in strat right now.

how do you sell your tradegoods? under equipment?

4
Announcements / Re: cRPG: status and plans
« on: September 07, 2012, 10:56:19 am »
yeah could be nice with some status and update. We are alot of people looking forward to this :)

5
Announcements / Re: Strat 4 Announcement
« on: August 31, 2012, 06:12:16 pm »
Mercs would be listed as unarmed, lightly armed, heavily armed, shiny, etc (as they would be on the map). If someone joins you "unarmed" you would know that they are unarmed and would default to using the gear you supply them with (if you choose to do so). If someone joins you "heavily armed" you would know that they are going to mean business and should be paid accordingly.

Also for my previous post, I forgot to add that you should be able to join battles at greater distances if they are your factions or allies, so that clans can still all fight together, just not across the entire map and you can only hire mercs who are relatively close. This would influence long term mercenary contracts, where mercenaries would actually follow the larger clans and actually be part of strategus.

Another cool concept would be the idea of a fully equipped order of knights riding up to two armies before a battle is launched and allowing each side to bargain for their services. Some people want to be able to play and fight for those who pay the most without making any formal alliances or signing their freedom away to contracts and treaties.

*Cough* okay one more! Imagine if ambushes could be implemented? A smaller faction of bandits could hide in a forest and ambush those who come too close. Ambushes only give the defenders ~12-15 hours of preparation instead of a whole 24 hours. (Remember AI would sign up for you automatically if you could not make the battle and hire mercs for you if you set them to do that. You still might lose, but hey, it wouldn't be a total loss.) Of course large armies (75+ or so) could not initiate ambushes regardless of how hidden they are. This would give more incentive for bandits/manhunters to play and have as much fun as larger clans.

I hope it would be like this.

6
Strategus General Discussion / Re: Raiding.... Spoils of war?????
« on: August 28, 2012, 04:11:24 pm »
We acknowledge your ability to lead your men in raid on a defenceless village, But you are now on the Nordmen most wanted list Bimmerson.  :wink:

7
Announcements / Re: Strat 4 Announcement
« on: August 02, 2012, 09:15:24 pm »
Please make it possible to recruit AI men for your battles. It is hard for the bandits out there to find mercenaries. If they implement this, it will allso create more small bandit groups.

8
Faction Halls / Re: [Nord] The Nordmen (Recruiting EU by invite only)
« on: July 08, 2012, 07:43:59 pm »
stay away Tholgar....




i put my bet in reverse psychology :rolleyes:

9
Diplomacy / Re: The Nordmen reclaim the South
« on: March 15, 2012, 10:23:03 pm »
this is the best war yet in Strategus. Nothing decided yet, the Templars still got a good bite

10
Faction Halls / Re: [Nord] The Nordmen (Recruiting EU)
« on: March 12, 2012, 11:38:42 am »
Brave nordmen caricatures  :twisted:

Saxon
Jizzimp


Vey nice Munin :D

11
Diplomacy / Re: The Nordmen reclaim the South
« on: March 11, 2012, 04:11:32 pm »
Last stronghold of the fanatic templars! Let there be blood!

12
Diplomacy / Re: sneaky fucking russians
« on: March 10, 2012, 11:38:28 am »
It is possible to return to a lost war! look at the Nordmen in the 2. Sarrdak war in the desert this map. We got wiped the first war by the templar alliance(4-5 clans) and now we have return with a friendly clan and a fighting for our old lands.

My point is, just becourse you get driven out of your lands, doesent mean the game is over.

13
Diplomacy / Re: Unity of the CHURCH
« on: March 06, 2012, 09:35:11 pm »
Well of course Grey had superior players, you're Templars after all.

Xant man come on...  no need to kick somebody who is allready down...

14
Faction Halls / Re: The Eurabian Sultanate
« on: January 24, 2012, 05:19:31 pm »
hehe nice, good luck guys :)

15
I attacked a village with 300 troops against 82 defenders.

In the battle, the Defenders spawned as Attackers and the Attackers spawn as Defenders...

Lost all my troops and lot of equipment.

now i got 0 troops and i can not escape the enemy becourse i have so much weight.

http://www.c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1262
Copy pass the link


Please give back all my troops and equipment.

Carl_the_Gambler

Pages: [1] 2 3