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Messages - Thorvic

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1
I'm ready for Falchion Week !
Character name : OdE_Thorvic
Choices : 1 and 3

visitors can't see pics , please register or login


Gifts Delivered! Ho Ho Ho and Happy Holidays! ❆

2
Hello, thanks for doing a giveaway.

char : OdE_Thorvic

package sent ✔

3
General Discussion / "You have reached the age of 52 [37]!"
« on: March 29, 2019, 05:33:57 pm »
(click to show/hide)
(click to show/hide)

4
General Discussion / Re: remove nomad from defend the virgin
« on: August 21, 2018, 01:50:22 am »
Replace nomad horse archers with nomad lancers. Two advantages :
- No more chasing across the map ;
- Nomad lancers implementation would greatly improve the nomad wave, which isn't dangerous at all nowadays.

5
On this forum there has been many accounts who made use of "inappropriate and explicit" content to use as avatar or signature, and since there is no nudity here, I guess it's tolerated. If this kind of content could hurt your feelings, why didn't you complain about Gurnisson (for instance) at the time he was active ?

6
General Discussion / Re: Farewell and Giveaway
« on: August 15, 2018, 10:10:50 pm »
Sad to see you retire, in case you come back later, feel free to ask me the ashwood pike again :)

7
Game Admin Feedback / [EU] Thorvic
« on: July 20, 2018, 12:49:13 am »
Hello, and welcome on my feedback thread !

I mostly play on EU servers under the nickname "OdE_Thorvic".

Feel free to contact me on cRPG Discord channel if you need anything !

8
I can do this job if needed, feel free to contact me !

9
Global / Re: strategus multiaccounting unban thread 2018
« on: April 12, 2018, 10:29:00 pm »
2. Nice that you are doing the admin work now. Another sign that our admins are useless... There is still no answer by an an admin .

You misread what I wrote : giving a personal opinion is not doing the admin work.

It would be easier to clarify the ddos problem if some witnesses can give further details about what happened that night.

10
Global / Re: strategus multiaccounting unban thread 2018
« on: April 12, 2018, 12:04:02 pm »
Ok, let's take the problem from a different angle : can you bring proofs to show all of us your friend is innocent in any way ? None I suppose.

On the other hand, the admin team decided to leave Kaskar's permanent ban regarding to the severity of the facts. Even if the mod is dying again, people who behave like him shouldn't be welcome again in our (rather small) community.

11
Strategus General Discussion / Re: strat reset (well, kind of)
« on: April 09, 2018, 06:09:50 pm »
EDIT : as Prof modified his decision, it's fine I guess ! (ty)

12
Strategus Issues / Strategus inventory sorting bug
« on: April 05, 2018, 11:39:46 am »
For some reasons, I bought some stuff in my village, and a few hours later here is the result :

https://imgur.com/N9J3qU8

If it wasn't enough, I even lost some items with that bug. Do you know how to fix this ?

13
General Discussion / Re: Remove DTV
« on: February 14, 2018, 12:35:03 pm »
Good idea if your plan is to kill the mod's activity as fast as possible !

EU7 is the only place I and lots of EU players can enjoy the mod without being annoyed by the ranged spam of those last days. I logged on EU1 a few days ago when it had 12 players on it, 10 of them were using ranged weapons, and that ruins all the fun for melee players (ofc having a shield is uneffective when you're getting shot from all directions).

When something will be done to balance the amount of ranged players in the global EU1 population, i've no doubt that activity will rise again.

14
General Discussion / Re: There is nothing wrong with ranged.....
« on: February 06, 2018, 07:36:38 pm »
Cav is not hard countered by infantry unless infantry completely bunkers up. I'm fairly certain if there are statistics on class effectiveness, cav would have quite a higher average k/d and damage deal than any other class. Not to mention how much a bump changes a fight.

You would not have say this if you played cav on different warband mods.

On cRPG, bumpslash damages are heavily reduced, while it isn't on other multiplayer mods ; lance can only be used to attack towards the front direction, while on other mods you can turn 180° while attacking. In addition to that, the high number of ranged of all types doesn't help when it comes to support the team and do some kills in general, because the horse armor value doesn't follow the huge amount of damages delivered by arrows/bolts/throwing weapons (it's true on Strategus battles, it is even more true on EU1, it only requires 5 bodkin arrows to take down my +3 plated charger, bs imo).

About bump effectiveness, it can be temperated if we consider that cRPG is the only warband multiplayer mod to give footman players the ability to make a roll on left/right so you don't get ganked if you pay attention to the game.

So please, don't tell me cavalry cannot be countered easily on cRPG, if it was that good, you would be able to see way more players actually playing that class. From my own warband experience I can tell that cav is way more stronger on ALL other mods, and it doesn't really bother the players.

15
Announcements / Re: 0.5.2.4: Auto-Balance, and other Balancings
« on: February 04, 2018, 12:27:16 pm »
Item name: Executioner Sword
Why you believe you deserve compensation: I bought it when it had been turned into a 1-slot weapon a few months ago, because it had an interest for me. But now it isn't any longer, i have no interest using it, i'll consider switching to a longer 2-slot weapon that I could use as horseman. I won't be very mad if you don't accept my request, but it would be nice from you to consider it at least :)

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