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Topics - Draggon

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1
Beginner's Help and Guides / I feel like a retard
« on: September 03, 2013, 07:10:32 am »
Man, it's been so long since I've done this I don't remember...

A friend is asking me how to join a clan on the c-rpg website.  I told him to go to Clan / Ladder, Join existing Clan, find the name of the clan, and then join.  But he said it wasn't working.
So I went and tried it on an alt and I couldn't get it to work either.  Can pull up a clan, but there's no "join" option.

Thanks for any info on this!

2
Strategus / Selling 500 troops (EU or NA)
« on: August 22, 2013, 04:28:33 pm »
200g each still going price roughly?

If that's the case, 100k for the lot, or best offer.

PM me your location and we'll arrange a meeting place.

3
Strategus General Discussion / Does anyone buy Strat gold anymore?
« on: April 08, 2013, 02:50:27 pm »
Just checking on this.  I haven't been very active in Strat 3.0, so not really sure.  I know alot of the economical mechanics have changed though.

4
cRPG Technical problems / Spin Nerf and Lemon-Flavored Jello
« on: July 14, 2012, 11:55:02 pm »
Feedback on the Spin Nerf (and yes I put it in "Technical problems" because I do feel that it has become one unfortunately).
Usually I'm pretty much in agreement with the majority of changes, patches, etc.  Dev team does a great job imo.  And I waited quite awhile to post anything just to give it some time.  But alas, time hasn't made it any better. =/

Here are the observations I've come up with so far on the spin thingy...

I 'believe' it was intended to nerf the pike-spin, however I could be wrong on that.  What it did do, as we all know by know, is nerf everyone's ability to spin & attack, period.  Not just stabs, but spinning downswings, spinning sideswings, the whole nine.  I feel like I'm driving a car with a governor on - lol.  Can't count how many times I've TW'ed or TK'ed someone because my swings stop short of where I aim them, or even though I have my mouse settings turned up to spin faster, I still spin too slow and end up hitting the wrong guy.  Hard to explain really, but I'm sure everyone has felt it to some degree.  If you are used to performing a certain action through repetition, and have gotten decently accurate with it (say a quick spin downswing on a guy behind you), then when you go to do that move in the same timeframe and manner as always before - it just doesn't work anymore.

Just overall I feel that melee has been 'dumbed down' or something with this one.  Can't perform alot of the quicker, better moves that allowed you to fight multiple targets, or even one target.

Personally I never had a problem with anyone using spin attacks - pike or any other weapon.  I feel it's a legit move.  The 'real' issue with pikes & stabby weapons imo is the hitting through walls, doors, and around corners as well as the ability to 2"-inch stab someone with a weapon that's 3 to 15 ft. long.  Not sure if anything can be done about those two issues, but spin stab was never a problem really.  Hell, polestun is more of an issue than spin attacks, etc.

Anyway, just my 2 gold pieces for what it's worth.  But thanks for all the other great improvements to the game - there are too many to name.  However, this one I feel could use reversing, just from what I've gathered from experiencing it for a bit, and talking with other players about it.

Oh, and nerf Lemon-Flavored Jello.  Thx.

5
Diplomacy / Nada...
« on: April 22, 2012, 11:01:12 pm »
Resolved.

6
cRPG Technical problems / Speed bug?
« on: April 22, 2012, 04:22:37 pm »
Headed out of the city marching at 28, hit the Quick March and speed dropped to 9.   :D
Gotta luv that.

Anything I can do in the future to avoid that?  Or pretty much just randomly screwed.

7
Strategus General Discussion / Strat cameltoe
« on: April 22, 2012, 04:06:52 pm »
Anyone know who Moopen_Jokarr and/or Silverfox are associated with, Faction/Clan/Ally - wise.

8
Mercenary Recruitment / Battle in the farms of Rivacheg
« on: April 22, 2012, 05:16:48 am »
Union has attacked one of our squads patrolling Rivacheg.  Calling any and all NA warriors who like to spill blood early in the morning!  Battle is set for 08:42 CST at the outskirts of the city.  We're pretty well armed, so at the very least you'll have fun even if we don't win. =P

Union vs SHC

9
Suggestions Corner / Possiber Economix fix
« on: March 26, 2012, 02:38:56 pm »
This may not be a very popular option due to the fact that anyone (including myself) that sells Loom Points is making a killing - causing inflation and driving Market prices up.  And it seems to get higher every day.  Every time I retire the going price for LP's has gone up at least 50k.  When I first started this game a few months ago, around August last year, LP's were going for about 300k, now they're upwards of 600-650k.  Considering you can retire in about 2-4 weeks, do the math.  You have to admit that it's spiraling out of control.

I think there is a fix for this though - IF it can be coded, that's the question.

The problem is, that LP's are currently sold in 'Auction' format, which drives UP the price.  However, if you could sell LP's on the Market like all the other items, Sellers would have to compete to sell, which would lower the price (hot damn!)

My suggestion to make this happen would be that, whenever you retire, you can still have the current choices of Looming one item of your own gear, OR you can choose an added option which would be to convert your Loom Point into a "Blacksmith's Voucher" (ticket, or some medieval word meaning the same thing).  You can then place this Voucher on the Market like any other item, and name your price in gold, trade, or w/e.

It may not solve all of our economic problems, but I do believe we would see the price start going down on LP's.  Or at the VERY least keep it in check a bit.

10
Strategus General Discussion / All Thine Hard Worketh...
« on: March 25, 2012, 10:37:43 pm »
What all modes does "All Thine Hard Work..." show up in?  I know you get it in Battle and Duel servers, but do you get in Siege and Rageball as well?  Just wondering because I haven't seen in forever on either of the last two.

11
Faction Halls / [Ver 2.8] Arked-Draggon Alternate Clan Banner Pack
« on: March 25, 2012, 12:13:01 am »
~ Arked-Draggon Alternate Medieval Clan Banner Pack ~

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Current Version: 2.8
Download Links:

Link 1: M&B Nexus Mods
Link 2: Google Drive

Reason for the new thread...
Kalam, Arked, Overdriven, & Niemand have done excellent work with these Banner Packs:
Kalam/Overdriven's Official Clan Banner Pack
Arked's Alternate Clan Banner Pack

Overdriven has recently taken over Kalam's work and has also made changes to the "script.txt" which allows the backgrounds to match the primary banner colors.  This translates onto the backs of your Heraldic armors and makes them match your banner in-game.

I've done the same with Arked's Pack.  126 banners fully converted to matching Heraldic backs.
To see and use these changes, simply download the newest version of the scripts.txt, and replace the one that's already in your Mount&Blade Warband\Modules\cRPG folder.  The .zip also includes the latest banners.  Just drop them into your Textures folder and replace the ones already there.  The 'Read Me.txt' in the .zip provides step by step instructions if you're not familiar with it.  Very simple and easy to do for anyone.

Used Banner Slots
(click to show/hide)

Reserved Banner Slots
(click to show/hide)
(The above lists are still being updated)

Heraldic Back Examples


Any other clans would like to add their banner to this pack, feel free to place your requests in this thread.
One key factor of this pack is that the banner slots in this pack also coincide with the Kalam/Overdriven Banner Pack so that no matter which pack people have installed, they will see your clan/faction's banner correctly.

Rules:  Pretty much the same as Arked laid out in his original post here.  Although I would like to add a couple rules of thumb to go by for getting banners accepted...
*Think Medieval*
Probably 2-3 basic colors max.  Very simple graphics.  Nothing 3D or shadowed, no bright colors (reduce saturation by 10-25% and/or maybe even layer transparency), no super sharp edges, outlines, etc.  Just picture what little they had to work with back then for embroidery on cloth and paint on shields.

12
Beginner's Help and Guides / Forum help - Notification
« on: March 08, 2012, 05:15:39 pm »
Once Notification of a topic has been enabled, either by responding or simply turning notification on for that topic, is there a way to UN-notify it later if you so choose? 
So far haven't been able to find a way - but that doesn't mean there isn't one.

Thanks.

13
Sell/Trade / [SELL] LOOM POINT up for grabs (SOLD)
« on: March 04, 2012, 04:16:52 pm »
Can loom 2h, 1h, Poles & Armor.  No horses, bows or shields.

Send a PM or reply here.  Hit a brothah up!

14
cRPG Technical problems / Autobalance problem on Siege
« on: February 24, 2012, 03:31:54 pm »
This isn't so much 'Autobalance' in and of itself, but I know it's related to Autobalance though.

And I know other people have noticed it, but larger guilds love it, so no reason for them to say anything about it...

...however, this needs to be fixed.  Badly.

The problem is that when a lot of people are on from one guild, and/or possibly several banner stackers, after the first round the team with the most 'same' banners almost always, always, always gets to attack for the remainder of rounds on that map.  I would say easily 90-95% of the time.  And whether you admit it or not, most Siege maps are easier to win for attackers.  So not only do larger guilds have the advantage of being able to work together on TS/Vent, etc (no problem with large guilds or being able to work together obviously), but they get the added bonus of being able to attack damn near every round.  There have been nights where out of 2-3 hours of playing, I may have only gotten to attack a couple of times, depending on how long a large guild stays on farming multi's.

I don't blame the large guilds, it's not their fault.  I would definitely do the same.  It's damn near free xp offered by the system.  And it's not like they can do anything about it anyway.  I mean what are you gonna do, jump out of the server with a Multi you've had for several rounds?

I don't know if there's any way to code it to where the attacker/defender results are more random - but that would really help if it's at all possible.
OR, reverse it to where the most 'same' banners would have to defend.  However, that wouldn't be fair really to the larger guilds having to defend constantly, and would probably result in less people playing Siege over time.

15
Spam / A long, long time ago, yet not so far, far away...
« on: February 15, 2012, 10:11:46 pm »
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