what 13 mins of gameplay, where that
https://www.youtube.com/watch?v=ZEi3eZkmfn0Yes, this. The vehicle combat looked awfully boring and the melee looked downright abysmal. In some part, I'm sure, because the person playing it was awful, but that didn't appear to be the only issue. Tons of issues with animations and glitches, etc., as well.
We like to call it a survival game from developers that don't really like survival games.
I have to agree, after all the nerfs, nerfs and more nerfs it looks like the game is catered to old men with the reaction time of a sloth. Speeding it up slightly would make it more entertaining.
At the moment, melee is so slow that it is trivially easy to block a single player indefinitely, no matter what weapon they are using (this was an issue before the right-swing nerf too). This pretty much turns melee fights into a test to see who gets bored first.
I would have hoped that the developers would have been focused on making player skill more important, rather than less.
Also very skeptical about Bannerlord being able to pull off combat that looks good and plays well with a high skill ceiling for the same reason.From what I've heard Bannerlord is gonna be very easy to modify - it's one of the main goals, claimed by developers. Animations can be changed by modders, just like it was in cRPG. I think that it will be easy at least to recreate Warband gameplay on new engine. And I dont expect the game to be satisfying for everyone right after release. Fisrt game went through enormous process of bug fixing until in became any good. And also there are always some casual players who want it to be easier to learn (I remember how I struggled through like my 1st year of playing the game and this mod, with everyone being so much better than me, that the game was depressively unattractive and the only reason I stayed was interacting via chat with my friend Macropus) and the pros who needs more challenge. It's kind of impossible to satisty them all. Hopefully some time later there will be lots of mods for all the kinds of players. Anyway, it's better to have Bannerlord, that not.
Bannerlord being very easy to modify doesn't really mean much.
If the base game has bad combat, that's really bad for the game. Then you're entirely trusting random modders to get the combat right, AND attract a large playerbase. These two things are far from a given. And if one mod dies that you got used to? Now all you learned about the combat and mechanics is useless, and you're onto new adventures in yet another mod with completely different combat, and that mod might die as well. That's why I'm very wary of getting into mods that modify base combat by a lot. And also because you're trusting aforementioned random modders to have a clue -- and have a clue consistently; they could ruin the mod at any time as well.
So being able to "recreate Warband combat" means nothing if you're just jerking off with it on your own server, or with ten other people. Not to mention the fact that Warband combat by this point would be highly unsatisfying, people have been playing it for a decade. There needs to be something fresh for the multiplayer to remain fun.
It's definitely possible to create a combat system that's easy to learn and (very) hard to master, and that should be the goal.
Best do it yourself thenPepega
4 days from release and they still have a nda up, are they scared people wont buy if they see some gameplay on youtube? Someone on gk discord who is in beta said combat is a bit like warband but without the feinting, too bad its a survival game, I would be trying it if it wasn't.
https://www.youtube.com/watch?v=m6TUxSEuD18ty but yeah I have seen that. But with what happened with OKaM it would seem to me they would want to go with more transparency which well is under an NDA, do they have some super new tech, programs they think some other game dev is going to try to "steal"?
A "new" method to melee...
;l
So are Melee: Battleground backers getting this shit for free? chadz can you hear me?I played the closed beta or alpha or whatever, and there were ranged weapons if i remember right. Surely there were mounted crossbows or ballistas on spider ships.
Also, didn't notice any ranged in any of the trailers so that's atleast something.
fucking retards, what we all wanted was a goddamn warband with better graphics and a faster pace, instead we get a wild wild west (the movie) game with swords and the shitty bannerlord.
CORONAVIRUS, IM READY TO DIE.
can anyone explain to me why anyone still here would want to support them still?because they created this mental cage called crpg we both suffered and enjoyed so much for many years; are you familiar with the term "stockholm syndrome"?
Any verdict on this? Been watching some streams and I expected less. But it's hard to tell how the overall game / metagame flows from just streams. Doesn't look like there's much content though.
Damn Pogosan left us here alone with Yuhmaz, whyyyyyyyyyyyyy!!!!!!(click to show/hide)
Damn Pogosan left us here alone with Yuhmaz, whyyyyyyyyyyyyy!!!!!!
Haven't played yet but will do tomorrow, joined a clan and everything. Verdict from watching and talking people who played alpha is its very solid as early access goes, I'm guessing it is light on content but thats how EA goes. The main content is roaming around on a ship fighting other players, as long as thats fun.
I think us people from crpg/wb get too bogged down with the melee but this is not trying to be OKAM 2, mordhau or bannerlord that is 100% about medieval fighting, its a ship vs ship MMO with decent combat. Which in that space it has no real competition, there no other openworld pvp mmos coming out anytime soon now that New World got CEO'd to 180degree-pve-game. Alot of players are coming from life is feudal, ark etc rather than games like wb/mordau. but I do think people who were good at crpg/wb will be top pvpers until the plebs learn to block.
So yeah that's why I genuinely think this game is going to be a big hit and revolution for the online survival game genre (fad?), but maybe not so popular here I guess. This post has become a bit ranty, guess I've become abit of a biased fanboy already - will be funny if I hate the game now :lol:
PS: Looks like most of the skill in this game will be in the grappling mechanic, maybe even driving the walkers rather than blocking/chambering anyway.
I'm open to a budget version of a solid melee combat, like a cheaply made warband-like system if it comes within a survival MMO genre.
So how skillbased is the game? Anyone who was actually good in cRPG/Warband tried it? It looks like it's all about numbers and the combat is really laggy, but it's hard to say for sure because all the streamers suck.
theres a few videos ive seen of people winning outnumbered. both skill and numbers matter, 100 players who cant block will get wrecked and just friendly fire each other.
this one is from a clan member in beta, some of the mechanics are different now like bandaging. I'm told people who really get hang of grappling can just avoid getting hit loads.
anyway if you are on fence dont buy the game for at least a week because servers are 80% not up.
What bothers me most about the combat is how unsatisfactory it looks. Like there's zero power behind the strikes, no impact on enemies, etc. It's a combination of a ton of factors, like the sounds, the weapon animations, the movement, the flinch animations, etc., etc. Just a very weak impression overall. Compare to Mordhau, where the combat feels extremely visceral and satisfying. Meaty sounds are definitely a big part of it. The blocking and hit sounds in LO are horrible and add to the "fighting with toothpicks" impression. Here's a video of back when I sucked at Mordhau, but it still felt fun because of how satisfying the combat was: https://www.youtube.com/watch?v=avsfE6I2Oh4
But yeah, that footage makes it pretty clear that proper 1vX isn't possible against people with a clue, especially now that you presumably can't bandage while sprinting. You need dedicated 1vX mechanics to really enable that, like, again, Mordhau has.
Fin's crappy music on a loop.
You take that back!