I took this incentive and responsibility to make this post and truly hope we can save cRPG from inglorious death. Please share your suggestions from in-game rules to item balance, from new mechanics to strat changes (trolls with suggestions like I love you, let mod die etc will get punished, remember Rando :oops:).
So it's up to you what we see in the upcoming changelog.
I actually think cRPG should copy merc mod(which is still popular and actually gotten more populated since cRPGs death) and make new players start at level 25 or 30. Almost no new player is willing to grind his way from 1 to 30 with majority of the time being useless and just waiting around for XP ticks, personally everytime I retired I regretted it because I had to leech and just stand around until I got to a level where I could use my gear and be useful.
Would you say we should get rid of character development grind and focus on material grind?
you've earned yourself a juicy down vote for threatening to Rando other players.
I actually think cRPG should copy merc mod(which is still popular and actually gotten more populated since cRPGs death) and make new players start at level 25 or 30. Almost no new player is willing to grind his way from 1 to 30 with majority of the time being useless and just waiting around for XP ticks, personally everytime I retired I regretted it because I had to leech and just stand around until I got to a level where I could use my gear and be useful.
You have earned the downvote,balancing items doesnt mean anything now,we just need to add fun things to make the game look exciting again for example,for these 2 weeks you can raise gravity so when we jump we get into the castle or a tree directly.For next 2 weeks you can make characters 5x faster.For the next 2 weeks only available item is arbalet,this mod requires fun stuff like these,not ur dumb balancing.Not sure if you read the post even.
We could set up a date for a last big crpg-goodbye-clusterfuck evening and then give the mod its well deserved rip in pepperoni-rest
10 people turn up
you've earned yourself a juicy down vote for threatening to Rando other players.
Patch note #1
restored Rando's account (http://forum.melee.org/index.php?action=profile;u=18249) with all the posts, topics, votes etc.
It costed me quite an effort, hope you guys appreciate it.
You have many ppl here like me who can help reviving the game.Why you try to do it alone?Just give id pw of the panel,lay back,be astonished by the magic in my fingers.
You have many ppl here like me who can help reviving the game.Why you try to do it alone?Just give id pw of the panel,lay back,be astonished by the magic in my fingers.
There is no panel, it's just a console and the code. I would gladly have some help if anyone volunteers and have enough capabilities but there are not many (nobody to be more precise).
yeldur is a master of code and has 500 phd's in python give him access right now or i the mighty yuhmaz will riotHow much does it cost to raise 500 pythons? And how difficult is it?
Suggested a million times since upkeep patch: Full wipe.
Seriously, now is the time for it. If we wipe now, there are exactly two possible outcomes of whats gonna happen:
1) nothing
2) peasant wars
Case 1) would be the final nail in the coffin, great. Case 2) could be a fun straw fire or could evolve into something, no way to predict that.
What is there to loose?
Wipe is considered but I'm pretty sure we need to start with something that's new. Like new gold-exp system. I see no problems wiping cRPG at this point and that's what happens in near future most likely.What about melee-ranged balance? Any news?
Wipe is considered but I'm pretty sure we need to start with something that's new. Like new gold-exp system. I see no problems wiping cRPG at this point and that's what happens in near future most likely.
What about melee-ranged balance? Any news?
Dave you told us that we will decide the games future,3 pages long posts are here and you did none of them thinking it would be bad.What if you just doing everything that is written here and take back the ones that doesn't work?Just like autist solving a puzzle,just try to put the piece on the board if it doesn't fits take it out.
Removed OKAM red counter on forums. No more soon (TM) or anything related to OKAM :DGood,can you now add custom forum titles?Add me Dark Lord Of Chamber of Tears
Good,can you now add custom forum titles?Add me Dark Lord Of Chamber of Tears
Forum titles are not given like that. In fact I don't have direct rights to do it. Better ask James or Uther.
Ok, done. You guys can enjoy your titles now.oh
Dave updated the website with the wpf changes that was made a few patches ago.
-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.
This change was made in conjunction with wpf penalty adjustments where it applies to each piece of gear individually instead of summing your total weight.
Back then, there were also buffs to numerous 2h secondary modes among 1h weapons.(click to show/hide)
hybrid builds might be viable now!time to become a viking samurai archer knight
The proximity xp/gold as a bonus to gain based on victory/lose condition would work better I guess.Numbers are just an example.
Let's say that avarage round last around 3 minutes, that gives 4 tickets in current system, with avarage gain per tick I guess around 8k xp, it gives 30k xp per round. So if you win a round on a battle/siege you get 30k if you lose half of that, on top of that there is a bonus from proximity xp system, like up to 20% of round bonus. Numbers are just example.
That is how I see it, no tickets based on time to speed up gameplay, mixing it with proximity system promotes sticking with team.
Both current multiplier and xp barn are a different case of autistic behaviours on servers.
Wipe it.
Old XP system.
Nerf ranged/ make it melee based.
Cya @EU1!
I don't have years of experience on my shoulders in cRPG certainly. But I remember myself having lots of fun here a few years ago.Shhh hush peasant beggars dont talk in lords presence.
That said, I would say - let the mod rest in peace. Maybe you can try porting it to Bannerlord when it releases, instead.
I don't have years of experience on my shoulders in cRPG certainly. But I remember myself having lots of fun here a few years ago.
That said, I would say - let the mod rest in peace. Maybe you can try porting it to Bannerlord when it releases, instead.
Hello, my dear modmates!
At this point cRPG is on the crossroads: death (which is imminent since nothing is eternal) or still a short run.
I know this happened quite a few times already in the past but this time it seems like there will be no other chance, cRPG was never as close to death. Not much left from a dev team, it's basically just San and me joining the sinking boat. We had a Strategus Council which was successful IMO and we didn't only come to certain decisions but also implemented them, but then we couldn't patch them in because we didn't have enough access, Professor went missing for ages (can't blame him) and everyone lost motivation. Above from that Strat got entirely broken with the a dozen of changes that were waiting to be patched from previous dev team and it took quite an effort to at least fix it back.
It's up to us, just a bunch of people who truly love this mod: what we need to make its last months (and who knows, maybe more) a better experience for everyone. I know that the original dev team with chadz on top (my personal thanks to original dev team!) did the same threads and I'm aware that mostly nothing got implemented, I do remember how long it took for decisions. I assure you, this is not going to happen again, if we do stuff - we do it blazing fast, no more months between patches, we don't have this much time.
One thing that we need to do: what do players want the most to get at least minimal population back? We don't get paid and can't afford us development with 1 player online. Doing something that grows population back is what can inspire and motivate us.(click to show/hide)
I took this incentive and responsibility to make this post and truly hope we can save cRPG from inglorious death. Please share your suggestions from in-game rules to item balance, from new mechanics to strat changes (trolls with suggestions like I love you, let mod die etc will get punished, remember Rando :oops:).
So it's up to you what we see in the upcoming changelog.
Patch notes (updating):
1. Restored Rando's account with all the posts, topics, votes etc.
2. Fixed hall of fame in tavern to be based on XP rather than broken levels (since XP requirements per level were changed quite a lot throughout years).
3. San: Changes in WPF formulas:
-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.
-wpf penalty adjustments
4. Website now shows all correct bonuses/penalties to wpf showing real effective wpf that you'll have in game.
could you write some code which completely randomises the stats on all weapons? I'd love to see the wacky shit we could get up to with wooden daggers that do like 80 blunt damageThese are one of rhe smartass ideas why i tell dave that he should make us admin
bring back ladders and other siegestuff for battle .
thats was a nice time and reverse all the nerfs which were given to dozen of weapons ( barmace for example )
and most important thing is,WIPE
u need to wipe everything,this game is alaive because there is grind,make the time longer from lvl 1 to 31 and let it go max lvl 34 or 35.
u dont need to be max lvl to have fun in this mod,i alwaays enjoyed the low lvl time the most.
if you want to attract any new players, no.
Buff estoc
Actually it got buffed in the last patch that's live already, its base damage is 31pierce.
What specific buff would you expect to make it better?
Most new players won't bother downloading when they find out that pretty much everyone still has an advantage on them.Then game turns into native not crpg.In a rpg game you supposed to have better things as you play...
Buying more positive moddb reviews wont help you out on that front either.
Step 1)Fckin fk brilliant yeldur .Fck admins u are real admin
Wipe C-RPG, wipe everything and anything. BURN. IT. ALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
Step 2)
Randomise all weapon stats so they're completely and utterly random to make thing utterly apeshit crazy
Step 3)
Invite old C-RPG my old friends and watch chaos ensue
Ladders is a good idea to get back to battle servers (with enforced rules not to abuse it and upcoming ranged nerf). Which weapons that got nerfed would you want to see back?
Also, is there a compromise for total wipe?
Ahh i remember the old estoc, it used to be good and really fun to use. Then it was nerfed and never seen again.if u mean when it got turned to 1d then it was shit before that point lel
two minor things i would love to see:
1) Remove flags in battle :twisted:
2) Stop balancing every round. Reasoning here: http://forum.melee.org/general-discussion/new-team-balance-sucks/msg1271700/#msg1271700
Why do you want a compromise for wipe? I don't see what is achieved by that.
Nobody's playing, just wipe levels, looms, gens and gold and see who comes back for peasant wars. Also revert 1h stab and buff lancer cav angles
two minor things i would love to see:Removal of flags means that people who troll can just get away with it. Autobalance is fine, your comment was made back in February when we were actually changing team balance around, the change we made was reverted thus making your post irrelevant.
1) Remove flags in battle :twisted:
2) Stop balancing every round. Reasoning here: http://forum.melee.org/general-discussion/new-team-balance-sucks/msg1271700/#msg1271700
Why do you want a compromise for wipe? I don't see what is achieved by that.
Removal of flags means that people who troll can just get away with it. Autobalance is fine, your comment was made back in February when we were actually changing team balance around, the change we made was reverted thus making your post irrelevant.
Christmas crpg rebirth, wipe current and revert it all back to 2011 or 2012. I'll play a deathmatch server of that
I know what it means, hence the twisted smiley. I just have these fond memories of single players wiping out whole teams as last man standing, was so intense to watch or experience, yeah nostalgia. Also sounds good what Dave said, would be much better if flags are really only last case scenario. Right now they come up way too early.
As for the other thing last time I played there was still balancing every single round, but I don't know when it was and maybe it was just bad look and probably wouldn't be noticeable with more players.
lol, you telling me about irrelevant posts? ;)
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Place servers in Kazakhstan so EU and CHN can play togetherplace servers in china so china and china can play together
Patch notes (updating):
1. Restored Rando's account with all the posts, topics, votes etc.
2. Fixed hall of fame in tavern to be based on XP rather than broken levels (since XP requirements per level were changed quite a lot throughout years).
3. San: Changes in WPF formulas:
-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.
-wpf penalty adjustments
4. Website now shows all correct bonuses/penalties to wpf showing real effective wpf that you'll have in game.
5. Connected Chinese servers back to the database and made them official. Welcome back, China!
6. Toned down the amount of bad weather making it much rarer (15% rain chance to 3%, 15% fog to 5%)
7. Weapon length added to ranged weapons that didn't have it (bows and crossbows), results in movement penalty with weapon unsheathed (so the bigger bow/crossbow you carry - the slower you move, sheathing it nullifies the effect)
8. Ranged ammo got reduced.
Masterwork reforge is back to 2 loompoints for MW item. If you need to to change your +3 item for another +3 item buy Heirloom Exchange.Absolutely savage. Everyone will be asshurt over this even though it was supposed to happen months ago
Be careful and try not to lose your looms on reforge!
so a friend of a friend of mine joined EU_1 a few days ago. 3 people were on. 1 of them was a HA. He left.
wanna give all ranged a non usable on horseback tag until pop is back up to 100 / server?
some limit system for ranged on low population servers.
I will learn how to properly post one day
website not showing the amount of slots used for shields is finally fixed!
pea snot wares(click to show/hide)
peasant wars! :D
but nice when ladders are back,what about removing the slot system?
but how was the mod playable before the slot system was invented?i remember still having fun times playing it back then.
also,what if instead of slowing down archers by weight of arrows and reducing their arrows which will force them to play str archer to annoy meele even more,as u dont need to headshot to deal dmg then,u make the wpf needed for archers to hit actually something much higher,that way they have to go agi archer and to play that class then sucessfully u need skill to make headshots ...sry for my english,hope u get what i mean.
hybrid builds might be viable now!Which hybrid builds were you thinking of as being viable now?
hybrid builds might be viable now!
Which hybrid builds were you thinking of as being viable now?
Was playing on 40 player china server last night, was a nice cav fest. Was awesome getting run over by 6 cav coming out of spawn, 2 of them naked on chargers bumping people down while the others came in with their lances.
MOTF (Master of the Field aka flag that spawns in the end of the round) is changed to spawn much rarer (It spawned if any of teams had 5 or less players, changed to 2 or less, also it had a breach in formula that would spawn MOTF prematurely on lower than ~50 pop servers which was fixed)probably not much, maybe add stakes around spawns to make it less easy for them to just ride in and ride off.
Not sure if we can do anything with that. Any ideas?
remove throwing penalty with shield pls
Patch note #1
restored Rando's account (http://forum.melee.org/index.php?action=profile;u=18249) with all the posts, topics, votes etc.
It costed me quite an effort, hope you guys appreciate it.
tried to play it today but couldnt update it via launcher,only worked for me when "offline" checked.
any solution about that ?
still getting same error...
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(https://imgbb.com/)
If strat reset happens with the council changes we will probably get up to at least 30v30 for a few months. I don't see a major playerbase coming out without at least a strat reset though
Strat can't be reset without tests and literally no one playing it makes it difficult. Strat is the next (current) priority in my list. Most likely changes will get in gradually and not as one huge patch.
Fuck me pls make crpg great again
mercs is an absolute shit hole of a mod :mad:
spread the word, we will gladly accept former cRPG players back from merc mod.I'll tell everyone but Rip @____@
Maybe we should try restore crpg to old glory which was very similar to Merc mod but better in every imaginable way. While keeping all the sane changes and bug fixes done during the years. It that insurmountable task atm? Am willing to help lifting stuff, doing manual (slave) labour etc. Somehow doesn't feel right to me that crpg is going to die without going back to its roots but this time for real, not half assed patches and timed events for fun. Major problem was always devs having little or no clue what proto crpg was all about, unlike them Dave you know it very well and San knows it too although I know he isn't fan of it. Bring back old system, implement gen/xp boosters and wipe account database. Forget about inter class balancing, just let people run around in broken and op builds, thats what brought people to this mod.
Happy new year btw
Maybe we should try restore crpg to old glory which was very similar to Merc mod but better in every imaginable way. While keeping all the sane changes and bug fixes done during the years. It that insurmountable task atm? Am willing to help lifting stuff, doing manual (slave) labour etc. Somehow doesn't feel right to me that crpg is going to die without going back to its roots but this time for real, not half assed patches and timed events for fun. Major problem was always devs having little or no clue what proto crpg was all about, unlike them Dave you know it very well and San knows it too although I know he isn't fan of it. Bring back old system, implement gen/xp boosters and wipe account database. Forget about inter class balancing, just let people run around in broken and op builds, thats what brought people to this mod.
Happy new year btw
Happy new year and thanks for the reply. I would gladly accept any kind of help. I was really close to wiping current account database but was stopped with the feeling that I would take more than I gave. Even though I had a carte blanche on doing that (James: you can do that but I won't care to grind again, Uther: I've already started doing that, Rando's forum acc was a first step, Professor: last seen December 2010) I didn't. That doesn't mean that I can't alter the value of what was grinded but that's a completely different philosophy of action.
Without shit, San is quintessence of a developer/balancer cRPG always needed, it's too sad he didn't have as high privileges in the past. He's a talented person and stands unnoticed and not credited behind of a lot of great changes.
We already managed to get solid 20+ players on EU1 for several days so we're moving in the right direction. cRPG will move into more hardcore and competitive way (to the extent where it's not a funkiller), sadly I found several bugs that lead to undesired bonuses for players (gold to be more precise), but we're going to fix it.
I'm not sure if we can get players grind 24/7 for a 9 y.o. game but we can make it competitive for sure. That's what I liked crpg for in the first place.
I just came back after a 4+ year hiatus. Sadly I retired my level 34?/36? main right before I left. (Gen 26! Woo!)
Anyway, I'd be glad to help out anyway I can. I miss this game as there's nothing else like it. I don't develop anymore (as I've been managing devs for years), but could probably knock some of that rust off to help.
Having a decent community come back would be great, especially since my son is also old enough to play. Also it's my birthday next month, damnit and I want a good present.
If Mercs is such a shithole, how has that mod survived without any updates for more than 2 years? lolbraindead people are braindead its no wonder they repeat the same braindead behaviour
If Mercs is such a shithole, how has that mod survived without any updates for more than 2 years? lol
could you post that once more, rusty?
Getting rid of looms for na1 might work but itd fuck with strat a lot
Hold on for the ride...this is gunna be long.
So, I read the forums a bit to catch up and played a little bit of Mercs (which is pretty much shit). I think that the only reason anyone plays Mercs is because it is somewhat populated. Their website sucks, their build system is weak and it's just a bunch of terrible players crutching on plate. The good news is that it does at least show that people are interested in having their own special character.
I haven't really been able to figure out all the changes that have occurred in CRPG since I left, but what I do know is that we have lots of things going for it. CRPG has the best character generation system, strat (if it's working?), item diversity, etc. It still seems to have the tick-based xp system (don't know for sure, wasn't able to get in an actual game). I've never been a fan of the tick system and liked the old one better, but I'll get back to that. The obvious issue is that no one is playing it and how do we get people to play it in the short term, so we can have long-term growth.
One thing we really need is a way to jump-start server population. As it is, no one is going to join any server if they can't get anything out of it. Why wait around as the only person on a server just hoping that people show up? If anyone joins any they should be able to get something out of it. One idea that I have is to have bot-populated battle servers. Yes, bots are utter shit. But it gives a reason for someone to show up. Say every server had 3 bots on it when at 0 or 1 pop. As a new person joins, a bot leaves. That way a person can join, earn xp, blah, blah, blah and have a reason to be there.
Now, I don't know if the tick-based xp system is still the same, but I've always hated it and here's why:
Back when I last played, you got a certain amount of xp/gold for every tick. Every time your team won, you gained a multiplier. In the original system, you gained xp/gold based on proximity to fighting. That's where xp barn/xp bridge came from. In that system, you were rewarded more for your individual effort. In the newer version, you were awarded based on luck more than anything else. If you were lucky enough to get paired on the winning team (which happened a lot with clanstacks), you could roll an x5 for hours. This had a huge effect on xp gain. The rest of the people could be on an x1 for hours. It was great for the x5 people and shit for the x1 people. Eventually the balance was added to where the top player from the good team would get switched. Basically fucking you over for doing well. If you still did well on your awesome team, you could win valor and keep your multi, but if you got unlucky, fuck you. Often times, when people would lose their x5 they would just quit. No sense waiting around to build it up again. The multi-system just created a huge discrepancy in the game that made it much harder for new people to join.
Another side-effect was that it took a lot of the fun and wackiness out of the player base. If you were a good player and were fucking around, often times your team would get pissed at you for "ruining their multi". In the original system, since your xp/money gain was more based on your own performance you could decide how serious you wanted to take things and not worry about fucking over the rest of your team. Honestly, I always wished we had a combination of proximity-based gain along with individual damage-based gain. The more damage you do, the more xp/gold etc. Basing it on kills is kind of worthless because how many times have you beat someone to shit only to have someone on your team poke a guy once and get a kill.
This brings me back to the grind. Way back in the day when you were a peasant, you felt like a peasant and it was fun! Trying to hide behind the armored guys and get a poke in with your pitchfork was always a hell of a lot of fun. In the current iteration, being a peasant basically means nothing. It's more of an annoyance than anything, as depending on luck, you could be out of peasant mode in just a couple rounds. At least it forced you to play. Back when the tick-system was put in place, often times people would just rush in and die and do something else while they leveled their character. There was nothing to get them involved or to care. It was just something they did.
Some people may complain that they hated the grind. Well, isn't that what skip the fun is for? I think there's always been a bit of a negative connotation around skip-the-fun characters and most people just used them to test builds. But I think they could be more of an either-or option. Build up your bad-ass character from a peasant up to a knight, or just start as a knight. Whatever floats your boat.
I do think that the rewards for leveling up your character and/or retiring need to be changed, though. There are a lot of people who complain about looms and some people think (probably accurately) that it discourages people from joining if they are going up against fully-loomed monsters. I get that. My main is gen 26 and I have multiple full loadouts of +3 gear. I would like to see loom bonuses go away entirely, but something needs to be added in their place. Whether it's titles, different skins for armor and weapons, a discount on upkeep...whatever. They need something. Something that rewards people for going through the grind and gives them something for their dedication. We need ways to engage people and keep them engaged. A way for people to have fun with the build they want to play.
Anyway, I'd appreciate thoughts and feedback and let's try to get a good discussion going.
Since I'm not up to date yet, isn't strat already broken?
Since I'm not up to date yet, isn't strat already broken?
Hold on for the ride...this is gunna be long.
So, I read the forums a bit to catch up and played a little bit of Mercs (which is pretty much shit). I think that the only reason anyone plays Mercs is because it is somewhat populated. Their website sucks, their build system is weak and it's just a bunch of terrible players crutching on plate. The good news is that it does at least show that people are interested in having their own special character.
I haven't really been able to figure out all the changes that have occurred in CRPG since I left, but what I do know is that we have lots of things going for it. CRPG has the best character generation system, strat (if it's working?), item diversity, etc. It still seems to have the tick-based xp system (don't know for sure, wasn't able to get in an actual game). I've never been a fan of the tick system and liked the old one better, but I'll get back to that. The obvious issue is that no one is playing it and how do we get people to play it in the short term, so we can have long-term growth.
One thing we really need is a way to jump-start server population. As it is, no one is going to join any server if they can't get anything out of it. Why wait around as the only person on a server just hoping that people show up? If anyone joins any they should be able to get something out of it. One idea that I have is to have bot-populated battle servers. Yes, bots are utter shit. But it gives a reason for someone to show up. Say every server had 3 bots on it when at 0 or 1 pop. As a new person joins, a bot leaves. That way a person can join, earn xp, blah, blah, blah and have a reason to be there.
Now, I don't know if the tick-based xp system is still the same, but I've always hated it and here's why:
Back when I last played, you got a certain amount of xp/gold for every tick. Every time your team won, you gained a multiplier. In the original system, you gained xp/gold based on proximity to fighting. That's where xp barn/xp bridge came from. In that system, you were rewarded more for your individual effort. In the newer version, you were awarded based on luck more than anything else. If you were lucky enough to get paired on the winning team (which happened a lot with clanstacks), you could roll an x5 for hours. This had a huge effect on xp gain. The rest of the people could be on an x1 for hours. It was great for the x5 people and shit for the x1 people. Eventually the balance was added to where the top player from the good team would get switched. Basically fucking you over for doing well. If you still did well on your awesome team, you could win valor and keep your multi, but if you got unlucky, fuck you. Often times, when people would lose their x5 they would just quit. No sense waiting around to build it up again. The multi-system just created a huge discrepancy in the game that made it much harder for new people to join.
Another side-effect was that it took a lot of the fun and wackiness out of the player base. If you were a good player and were fucking around, often times your team would get pissed at you for "ruining their multi". In the original system, since your xp/money gain was more based on your own performance you could decide how serious you wanted to take things and not worry about fucking over the rest of your team. Honestly, I always wished we had a combination of proximity-based gain along with individual damage-based gain. The more damage you do, the more xp/gold etc. Basing it on kills is kind of worthless because how many times have you beat someone to shit only to have someone on your team poke a guy once and get a kill.
This brings me back to the grind. Way back in the day when you were a peasant, you felt like a peasant and it was fun! Trying to hide behind the armored guys and get a poke in with your pitchfork was always a hell of a lot of fun. In the current iteration, being a peasant basically means nothing. It's more of an annoyance than anything, as depending on luck, you could be out of peasant mode in just a couple rounds. At least it forced you to play. Back when the tick-system was put in place, often times people would just rush in and die and do something else while they leveled their character. There was nothing to get them involved or to care. It was just something they did.
Some people may complain that they hated the grind. Well, isn't that what skip the fun is for? I think there's always been a bit of a negative connotation around skip-the-fun characters and most people just used them to test builds. But I think they could be more of an either-or option. Build up your bad-ass character from a peasant up to a knight, or just start as a knight. Whatever floats your boat.
I do think that the rewards for leveling up your character and/or retiring need to be changed, though. There are a lot of people who complain about looms and some people think (probably accurately) that it discourages people from joining if they are going up against fully-loomed monsters. I get that. My main is gen 26 and I have multiple full loadouts of +3 gear. I would like to see loom bonuses go away entirely, but something needs to be added in their place. Whether it's titles, different skins for armor and weapons, a discount on upkeep...whatever. They need something. Something that rewards people for going through the grind and gives them something for their dedication. We need ways to engage people and keep them engaged. A way for people to have fun with the build they want to play.
Anyway, I'd appreciate thoughts and feedback and let's try to get a good discussion going.
Okay heres a woke idea for a reset
Make its you can buy XP with gold right
THEN when you reset have every 1k xp on someones account turn into 100 gold or maybe even one gold.
Then have you can buy 100 xp for 1000 gold.
This way people could buy starter kits and skips some of the grind but not be able to get back to max levels. Might have to be tweaked a bit or whatever just an idea
Okay heres a woke idea for a reset
Make its you can buy XP with gold right
THEN when you reset have every 1k xp on someones account turn into 100 gold or maybe even one gold.
Then have you can buy 100 xp for 1000 gold.
This way people could buy starter kits and skips some of the grind but not be able to get back to max levels. Might have to be tweaked a bit or whatever just an idea
Hold on for the ride...this is gunna be long.
So, I read the forums a bit to catch up and played a little bit of Mercs (which is pretty much shit). I think that the only reason anyone plays Mercs is because it is somewhat populated. Their website sucks, their build system is weak and it's just a bunch of terrible players crutching on plate. The good news is that it does at least show that people are interested in having their own special character.
I haven't really been able to figure out all the changes that have occurred in CRPG since I left, but what I do know is that we have lots of things going for it. CRPG has the best character generation system, strat (if it's working?), item diversity, etc. It still seems to have the tick-based xp system (don't know for sure, wasn't able to get in an actual game). I've never been a fan of the tick system and liked the old one better, but I'll get back to that. The obvious issue is that no one is playing it and how do we get people to play it in the short term, so we can have long-term growth.
One thing we really need is a way to jump-start server population. As it is, no one is going to join any server if they can't get anything out of it. Why wait around as the only person on a server just hoping that people show up? If anyone joins any they should be able to get something out of it. One idea that I have is to have bot-populated battle servers. Yes, bots are utter shit. But it gives a reason for someone to show up. Say every server had 3 bots on it when at 0 or 1 pop. As a new person joins, a bot leaves. That way a person can join, earn xp, blah, blah, blah and have a reason to be there.
Now, I don't know if the tick-based xp system is still the same, but I've always hated it and here's why:
Back when I last played, you got a certain amount of xp/gold for every tick. Every time your team won, you gained a multiplier. In the original system, you gained xp/gold based on proximity to fighting. That's where xp barn/xp bridge came from. In that system, you were rewarded more for your individual effort. In the newer version, you were awarded based on luck more than anything else. If you were lucky enough to get paired on the winning team (which happened a lot with clanstacks), you could roll an x5 for hours. This had a huge effect on xp gain. The rest of the people could be on an x1 for hours. It was great for the x5 people and shit for the x1 people. Eventually the balance was added to where the top player from the good team would get switched. Basically fucking you over for doing well. If you still did well on your awesome team, you could win valor and keep your multi, but if you got unlucky, fuck you. Often times, when people would lose their x5 they would just quit. No sense waiting around to build it up again. The multi-system just created a huge discrepancy in the game that made it much harder for new people to join.
Another side-effect was that it took a lot of the fun and wackiness out of the player base. If you were a good player and were fucking around, often times your team would get pissed at you for "ruining their multi". In the original system, since your xp/money gain was more based on your own performance you could decide how serious you wanted to take things and not worry about fucking over the rest of your team. Honestly, I always wished we had a combination of proximity-based gain along with individual damage-based gain. The more damage you do, the more xp/gold etc. Basing it on kills is kind of worthless because how many times have you beat someone to shit only to have someone on your team poke a guy once and get a kill.
This brings me back to the grind. Way back in the day when you were a peasant, you felt like a peasant and it was fun! Trying to hide behind the armored guys and get a poke in with your pitchfork was always a hell of a lot of fun. In the current iteration, being a peasant basically means nothing. It's more of an annoyance than anything, as depending on luck, you could be out of peasant mode in just a couple rounds. At least it forced you to play. Back when the tick-system was put in place, often times people would just rush in and die and do something else while they leveled their character. There was nothing to get them involved or to care. It was just something they did.
Some people may complain that they hated the grind. Well, isn't that what skip the fun is for? I think there's always been a bit of a negative connotation around skip-the-fun characters and most people just used them to test builds. But I think they could be more of an either-or option. Build up your bad-ass character from a peasant up to a knight, or just start as a knight. Whatever floats your boat.
I do think that the rewards for leveling up your character and/or retiring need to be changed, though. There are a lot of people who complain about looms and some people think (probably accurately) that it discourages people from joining if they are going up against fully-loomed monsters. I get that. My main is gen 26 and I have multiple full loadouts of +3 gear. I would like to see loom bonuses go away entirely, but something needs to be added in their place. Whether it's titles, different skins for armor and weapons, a discount on upkeep...whatever. They need something. Something that rewards people for going through the grind and gives them something for their dedication. We need ways to engage people and keep them engaged. A way for people to have fun with the build they want to play.
Anyway, I'd appreciate thoughts and feedback and let's try to get a good discussion going.
One thing I forgot to mention... DTV has a playstyle where you can simply hop on and play and look at what happens, that server got filled way more regularly than EU1; the fact is that people will just play the server that they can get started and do things on first. It's also the reason that removing DTV entirely should be looked at. People played on those servers only and that hurt the battle population; if we're looking to raise population we can't have it split across multiple servers. The only logical choice is to remove DTV and look at building an environment where you can hop on and play against bots in EU1 until they're filled by player spots.
You could easily do something similar to what The Ludus does in terms of AI, just give it stupid fast attack speed and make it feint; makes it hard to fight against if you actually try to block/attack/block/attack type pattern. You can of course very easily beat the bots by just skeying and mashing left click but that shit is boring as fuck anyways.
HomoomoH
Out of boredom I hopped on DTV. I see throwing was nerfed even further. Just trying to fuck over the hybrids. 6 ammo is not a lot, especially since the slow moving throwing weapons are easy to dodge when a player is aware of them. They are designed to kill fleeing archers... and slow down 2 hand tin cans. It takes like 5 chest shots to kill a tin can with masterwork jarids.yea im sure if u log on tomorrow and the next day and the next day they'll all be nerfed again as well
My advice is go back to vicinity xp. That would nerf range since they would miss out on a lot of xp. It's also great for new players and low level gents since they can jump in the battle and gain good xp for the little they can contribute.
I am actually trying this thing called "Real Life".
Not a big thing at tje start, but after crpg's death i've got some joy with it, actually i am stucking at some lvls and wish crpg was back :cry:
I am actually trying this thing called "Real Life".I tried that, but while the graphics are good I found advancement too hard... no matter how much I grind.
Not a big thing at tje start, but after crpg's death i've got some joy with it, actually i am stucking at some lvls and wish crpg was back :cry:
Every time Bryggan complains about throwing nerfs I personally nerf his throwing another 10%C'mon James, you know I suck at melee, so at least I used to get points with a lucky throw or two.
tried no mans sky and actually enjoyed it a bit, but then I accidentally deleted my savegame, said "fuck it" and now I'm playing Turok 2 cause I've always wanted to finish that one
You're missing the point where people that play DTV-only will quit the mod rather than play battle.
Also great ideas on the 'starter-kits' and leveling with gold, that's sure gonna make new players want to join the mod...
good i hope all the dtv players leave and never come back we dont want their kind round these parts HEH
Ok iam away.
turok 2 is a god tier gamestill prefer turok 1, the weapons in 2 are so bland and useless compared to 1, I mean: three stunning weapons ? A flare pistol you never use? This isn't splinter cell :rolleyes:
still prefer turok 1, the weapons in 2 are so bland and useless compared to 1, I mean: three stunning weapons ? A flare pistol you never use? This isn't splinter cell :rolleyes:
I will revive this game give me a few days ahahahaha dont worry :)
I will revive this game give me a few days ahahahaha dont worry :)fite me iIDOT
So South America took over china's mod revival task now?
Let me Turn on a horse more than 4 friggin degrees getting strafed and toestabbed by swashbuckling one handers because my cavalryman apparently has a board Glued to his back is the most frustrating thing ever.
Can't believe how far we've fallen. From 80+ on EU1 during primetime to this where you're lucky to find more than 5 on EU1 during peak.
#7 on modDB for ages and we had like 10 new players?
Did everyone really just move to other games? :sad:
I still don't understand why throwers were nerfed to the ground while unhistorical and unbalanced long mauls are a thing.
iircwe had times where you were frustatedly sitting infron of screen refreshing every few seconds cause Eu_1 was full with 200 players
Spears/lances on horseback are meant to have such attack degree because otherwise you'll see those 360 noscope onehit lancers ;-)
Get a weapon that can swing on horseback and problem is solved. Also expect cav to have a further buff against ranged.
i'd rather see those than a class nerfed to shit
i'd rather see those than a class nerfed to shitlance cav is fine, with the old lance angles it was pretty much "x5 ez mode" back then. Get a shield, it gives you 75% more lifetime as lance cav
1. Added low population bonuses. If battle server has 10 or less players, everyone gets double XP and gold gain (base 30k XP and 500 gold per tick).fuck
2. Fixed reward system. In the past everyone was seeing wrong numbers in game. You actually received 150 gold x multiplier (750 gold on x5 compared to 200 gold shown in game) instead of 50 x (multiplier-1). Right now you get 50 x multiplier gold (250 gold on x5), also fixed to correctly represent in game. Gold inflation should drop down a bit.
3. Unlocked lvl 35+ bonuses. So now you don't only get +2 HP for levelling up but get regular attribute and skill points infinitely (if you have time to grind it up to extreme lvl38+)
4. Changed retirement titles to lvl33: Veteran, lvl34: master, lvl35: grandmaster, lvl36: legendary, lvl37: demigod, lvl38 and beyond : immortal
1. Added low population bonuses. If battle server has 10 or less players, everyone gets double XP and gold gain (base 30k XP and 500 gold per tick).
2. Fixed reward system. In the past everyone was seeing wrong numbers in game. You actually received 150 gold x multiplier (750 gold on x5 compared to 200 gold shown in game) instead of 50 x (multiplier-1). Right now you get 50 x multiplier gold (250 gold on x5), also fixed to correctly represent in game. Gold inflation should drop down a bit.
3. Unlocked lvl 35+ bonuses. So now you don't only get +2 HP for levelling up but get regular attribute and skill points infinitely (if you have time to grind it up to extreme lvl38+)
4. Changed retirement titles to lvl33: Veteran, lvl34: master, lvl35: grandmaster, lvl36: legendary, lvl37: demigod, lvl38 and beyond : immortal
Are the 35+ bonuses in yet?
Players now deal additional damage to rider by dehorsing him. Damage highly depends on horse's movement speed at the moment of dehorsing (dehorsing a standing cavalry doesn't deal any damage). Right now it deals a raw damage that gets absorbed by the armor (more armor less damage), body armor weight (and/or other factors) will be taken into account to later (so that lighter armored receive less damage).
This new mechanic was added before horse's stats buff. Wait for upcoming buffed horses!
Also other minor fixes during last patch.
Thanks Yeldur for helping with testing and thanks Draugr for providing model for Short Yari.
Added new models for Hunting Crossbow and Arbalest.
Shouldn't dehorsing mechanic be like; more armor = more damage taken? I mean armor would make you succumb. Also excellent work good sir
Ill just tripple post here
Shouldn't dehorsing mechanic be like; more armor = more damage taken? I mean armor would make you succumb. Also excellent work good sir
Dave - if possible let peasants start from lvl 1 again - let them see those juicy starter kit looms that they can level up to. its a good incentive to grind, gives within the first generation several milestones that give feeling of achievement...
and seriously, its wat deferentiates c-rpg from other mods. building your character.
on top you could give starter kit looms that naturaly make newbies build a balanced character by the requirments they have.
on top of that, pop is so dead that newbies wont suffer next to high level old my old friends, cause those arent there atm.
revert turn rate nerf
nah,then we will see autistic dance moves all over the place again. no need for that :D
would be cool if u could deploy the board or heavy board shield so xbow could hide behind it .
revert turn rate nerf
You probably stopped reading after the first sentence because it's the very same what's written in the next sentence after info of adding that mechanic :D
So I respec'd twice today, one training lesson that I guess the latest patch gave me, then the daily freebie for non-heroes. Everything was normal after the first respec but after the second I appear to have three more skill points than I had previously. Not complaining...just wondering if this is a bug.
Significant note : This game wont live until i become admin
you won't become admin until the first post in this thread has your "-"what does that mean you talk too poetic for me dave,small rain lays great dust man,so fkin deep talkin there,im unable to grasp
And another patch!Thx yeldur and thank me too.Dave just wanna to remind yu : game wont revive until i becom admin
- Website now shows what ammo can penetrate shields (Siege Bolts became the only bolts that can't penetrate shields while Bodkin Arrows are now the only arrows that can). Bodkin Arrows can only penetrate the lowest unloomed shields like Old Round Shield and only in very limited almost never happening situations (when shielder charges against a max strength +3 top tier archer, while shielder is standing still - it's impossible to penetrate even when he has a shield like that). It is impossible to penetrate any medium tier shield in any circumstances.
- Shields now show correct requirements. 3 shields that used Strength attribute as requirement now explicitly show that in the shop.
- Further decrease of arrows that didn't go in the last patch with bolts being decreased recently.
- Minor balance changes for bolt bonuses on looming.
Thanks Yeldur for helping with tests!
Using construction stuff during Strategus battles now generates extra XP
Nice
О чем патчи? меняются третие по счету знаки после запятой в значениях параметров? Ребята с полаксами и фламбергами по прежнему спамят. О возвращении людей в игру при таком положении не может быть и речи, а новички тем более играть более 1 часа не станут, им тут не выжить! Да, по вечерам человек 15 фанатов собирается, почти все грандмастеры). Нужны коренные изменения для привлечения людей в игру, ограничивающие безраздельное доминирование двуручей/полеармщиков 35 уровня с 27 атлетики. Прочим классам нужно дать возможность им противостоять.
есть предложение - убрать требование по очкам со всех щитов, коней, металок и луков, оставив только требования по силе; все вещи сделать однослотовыми. После этого лучники, щитовики и всадники смогут приблизиться по силе, ловкости и навыку к двуручникам/полеармщикам. По итогам игроки любых классов имеют доступ ко всем предметам.Пеший двуручник или полеармщик теперь может быть конным при желании, лучник может брать любое оружие, вместо молотка на 0 слотов, щитовик може составить конкуренцию игрокам, с длинными двуручными штуками. Игра перестаёт напоминать тир, для ребят, умеющих хорошо ставить блоки. И особых специалистов для внесения таких изменений не нужно, насколько я понимаю.
Toned done negative weather to be even rarer, deep dark night removed, timespan is early morning to evening.
Seems like as good a place as any to post this,
can someone either change my custom title (dealers choice as long as it isnt the same title as i have), remake me head admin of NA, or just remove it?
Ranged got reworked so hard, i need free loom exchange!
And then I get killed in 2 hits by an archer with 1h hammerТы совершенно прав! гораздо интереснее и привычнее, когда ты убиваешь всех с 2 ударов!
You're given one, feel free to use it during 14 days.Well, i need much more than one. But ty for one atleast.
Well, i need much more than one. But ty for one atleast.
There were infinite free reforges (3LPs for any MW item) for around a month that ended 2 weeks ago, unlucky that you missed it.yup
there is a proposal - to remove the requirement for points from all shields, horses, metalok and bows, leaving only the requirements for strength; All things to do single-slot. After this, archers, shield men and horsemen will be able to come closer in strength, dexterity and skill to two-handed men / polarmen. According to the results, players of any class have access to all items. The dvuhruchnik or polarizer can now be equestrian if desired, the archer can take any weapon, instead of a hammer on 0 slots, the shieldman can compete with players with long two-handed pieces. The game ceases to resemble a shooting gallery, for guys who know how to put blocks well. And special specialists are not necessary for making such changes, as far as I understand.
There were infinite free reforges (3LPs for any MW item) for around a month
Are these balance changes still coming from that team or is it just you working on it atm, dave?
Finse: Fixed hand armor items so that they have correct adequate modifier and stats to their models
Wasn't that correct before? All Gloves are -1 compared to their Gauntlets counterpart.
Wisby Gauntlets: 5 -> Wisby Gloves: 4
Mail Gauntlets: 4 -> Mail Gloves/Mittens: 3
Now the Mail Gauntlets and Gloves/Mittens are the same.
Wasn't that correct before? All Gloves are -1 compared to their Gauntlets counterpart.
Wisby Gauntlets: 5 -> Wisby Gloves: 4
Mail Gauntlets: 4 -> Mail Gloves/Mittens: 3
Now the Mail Gauntlets and Gloves/Mittens are the same.
Unsheathable weapons are sheathable atm, tested it for lance, heavy lance and pike
Probably on EU3 onlythis, my bad
(click to show/hide)
game crashing on start. anyone else?
dave, when do horses get balls?
crpg is about the leveling and grind, take it away and its basically just another native.And yet native has 40-100 people that play it everyday.
I agree levels in 2019 are bullshit. People want casual fun from warband now, and that is not likely in cRPG when your level is low. On the other hand, giving people equal levels is COMMUNISM, because there are hundreds of hours of gametime invested in reaching that dope level 36. However, if everyone was granted fixed level 36s, I am almost sure we'd have an increase in daily players. But then how will people get looms and stuff? So many questions lol.Make xp count towards getting looms and gold only?
(True) new players will always lose to vet players, regardless of level or gear.
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No the problem isn't being a peasant. Peasant wars are lovely and it's really interesting for a new player to start from scratch. The problem is the level differences that starts at 30, I dunno how fast it is to grind to 33 right now, but let's assume you are a new player that happily grinds levels. You reach 30, now your build is somewhat complete, you can wear the equipment of choice without hesitation, but there are now players above 30, and all of you are people that knows 1 single level can make a huge difference after 30, so now there is another milestone to achieve for the new player, level 33. Which is, let's face it, impossible to reach in today's cRPG unless you want to spend countless hours in a 9 year old game's mod that is only populated 1-2 hours per day. 36? Not even thinking of it. The new player on top of being new is also lower level than %90 of the players and can't possibly compete so he goes to play Mercenaries, which is inferior in every aspect to c-RPG, but it doesn't have the long ass level grind. Yeah there is a gold grind there, but gold isn't as a limiting factor as level.This is so true, mercenaries is still populated no wonder why cRPG is way better but hell i play mercenaries now :c
What I'd suggest is that we adjust the loom yields of retirements so we don't experience inflation and make 36 take as many hours it takes to reach 30 now. Give all current 36s current amount of retirement LPs before the change so they are somewhat compensated for spending their lifetime in c-RPG. Because when everyone is on fair terms everything is more fun.
Think of it like League of Legends' rune system. Runes used to be bought with in-game money, the top tier ones costing a fuckton, which limited new players to shitty ass lower tier runes. And runes actually impact your game by a lot. So they got rid of that unfair rune system completely, and game is now completely determined bythe average age of your teammatesskill.
my 2 cents.
Edit: this would also mean more newbies and vets retiring and grinding back again if the top level was easy to reach. Because its a safe assumption to think that people want those new items loomed yo
Yet there's no update on moddb about all of this? Somebody should spread the word about it! :O
Carried over
Ladderpaulting
Kill for tiny amounts of xp/gold
Fast and weak horses
Native lancing angles
Peasant wars
Random Plains
BoaS, LTA, LoC, SoT, SoC and heaps of other nice items
Not carried over
None of the above
Especially wpf requirements and free xp/gold for noobs
Absent for a while, maybe this has already been implemented? Otherwise, my vote is reverse the whole mod to pre-upkeep patch, with the ladderpaulting, the xp leeching circles and good times etc~
Kill for tiny amounts of xp/gold - it's going to get implemented (kinda), but was postponed because of work on Strategus.This right here, this is why mod ls dead. Most playerns don't give a fuck about strat except mercs clan, cRPG has essentially become owned by mercs clan because DeveUKR is a merc. And certainly not a single new or old but inactive players give a fuck about strat. These people just want to jump in the game to test it out, not get involved in Strategus, which requires regular playing. cRPG first, Strategus later.
This right here, this is why mod ls dead. Most playerns don't give a fuck about strat except mercs clan, cRPG has essentially become owned by mercs clan because DeveUKR is a merc. And certainly not a single new or old but inactive players give a fuck about strat. These people just want to jump in the game to test it out, not get involved in Strategus, which requires regular playing. cRPG first, Strategus later.go set urself on fire IDIOT
Anyway, long time ago you were asking about compromise with wipe. Well here's my idea: make a backup of everything, then wipe it. If people don't like it, and mod dies more than dead, bring current state back. If people play, let wipe be.
Better yet, how about we make a stone soup? Let's vote someone from community, give them almost full access to cRPG for a few days, see how it goes. If people like it, let them stay for a bit longer. If not, kick them out, revert to backup, and choose new vice dev.
DeveUKR, I must say I am FUCKING annoyed at your unwillingness to do simple changes suggested in the "you to decide" thread. Maybe you implement lots of changes decided by strat plebs from some merc discord circlejerk, but that doesn't count. It has been almost 4 months, 23 pages and your response to most suggestions was "NYEEH this will kill mod", "NYEEH strategus more important", "NYEEH 10 people played for a minute today, so I guess mod is alive". If you don't want to do this, or simply don't have the time to, just give dev access to the next most sane, mentally stable member of this forum. I know I'm being rude and unreasonable, but let's achieve something, anything other than some strat bullshit that only a tiny little teeny peeny part of cRPG community plays.
FUCK
To balance my angry post, I admit that I like the new factions/nations thing in cRPG item shop (not strat, I don't care about strat)
This right here, this is why mod ls dead. Most playerns don't give a fuck about strat except mercs clan, cRPG has essentially become owned by mercs clan because DeveUKR is a merc. And certainly not a single new or old but inactive players give a fuck about strat. These people just want to jump in the game to test it out, not get involved in Strategus, which requires regular playing. cRPG first, Strategus later.
Anyway, long time ago you were asking about compromise with wipe. Well here's my idea: make a backup of everything, then wipe it. If people don't like it, and mod dies more than dead, bring current state back. If people play, let wipe be.
Better yet, how about we make a stone soup? Let's vote someone from community, give them almost full access to cRPG for a few days, see how it goes. If people like it, let them stay for a bit longer. If not, kick them out, revert to backup, and choose new vice dev.
DeveUKR, I must say I am FUCKING annoyed at your unwillingness to do simple changes suggested in the "you to decide" thread. Maybe you implement lots of changes decided by strat plebs from some merc discord circlejerk, but that doesn't count. It has been almost 4 months, 23 pages and your response to most suggestions was "NYEEH this will kill mod", "NYEEH strategus more important", "NYEEH 10 people played for a minute today, so I guess mod is alive". If you don't want to do this, or simply don't have the time to, just give dev access to the next most sane, mentally stable member of this forum. I know I'm being rude and unreasonable, but let's achieve something, anything other than some strat bullshit that only a tiny little teeny peeny part of cRPG community plays.
FUCK
To balance my angry post, I admit that I like the new factions/nations thing in cRPG item shop (not strat, I don't care about strat)
didn't make it to the endok fine, here is most important part:
ok fine, here is most important part:
1. make backup of cRPG
2. wipe
3. if it works, let it be
3. if it's worse than now, revert to backup
doesn't hurt anything
simple
easy
quick
compromise
there has already been plenty of discussions about wipe in the past two years and in the end, people really, really did not want it, as reasonable as "a fresh start" sounds at first, thinking more about it it would do more harm than good in the end. Where have you been in the past two years?That's why I suggest the backup. People say they don't want wipe, but I have not seen these people playing cRPG, so I don't care what those people say. They have no say in this. They are dog in the managers, won't let us have fun because too stuck up masturbating to their looms. Even if it's just for a week, I think it's worth doing the temporary wipe because it takes almost no effort, just copy and paste cRPG files, then delete original character data. Revert is the same but other way.
we have no problem hitting each other up on discord or with steam announcements getting people on.That's because you are neurotypical normie NPCs with zero self-awareness. You Americans are so normie, you probably had your dicks inside some woman even before you were born. Yee-haw brother, let's crack a cold one with the boys!
Ladders are back to battle servers, though ladderpulting isn't. Although it might be fun but it was an obviously ugly mechanic code-wise.
welcome to Strategus.
ok fine, here is most important part:
1. make backup of cRPG
2. wipe
3. if it works, let it be
3. if it's worse than now, revert to backup
doesn't hurt anything
simple
easy
quick
compromise
I think original crpg was really fun for small groups, but the mod grew and modern crpg is honed toward much larger groups
How about this:
Remove most items from the shop, leave only "standard" items. Each nation will have only a single weapon in strength class and weapon type:
a single 1h weapon for 9 str
single 1h for 12 str
single 1h for 15 str, and so on
single 2h for 12 str
single 2h for 15 str, so on, you get the point
Same with ranged weapons, ammo, horses, armour, everything. Only the most common weapons stay. All other items are luxury custom items. How you get them?These items have various rarity, so most desirable weapons have lowest drop chance, crappy stuff which no one uses is the most common. Ultra rare stuff like boulder on a stick might be there too.(click to show/hide)
To give players more incentive to hunt for those loot boxes and use previously unused "crappy" common items, maybe buff the non-standard, shop-unavailable items by a little bit.
But why this? Regular grind is tedious and boring, especially if you calculate how much time you need to spend to get to the next item, level, loom, whatever.
Look at all the top games on Steam:
CURRENT PLAYERS PEAK TODAY GAME
923,097 1,000,447 Dota 2
673,072 905,755 PLAYERUNKNOWN'S BATTLEGROUNDS
611,925 632,524 Counter-Strike: Global Offensive
100,941 117,107 Tom Clancy's Rainbow Six Siege
What do they have in common? That's right - some kind of random drops at the end of a match. Why do people like this? I don't know, butOf course, it would also require a wipe since people have all the stuff they want anyway. Also, you can make drop rate scale with player score - so well performing players have a good chance to get items, trolls and delayers will remain with common gear for a long time. I think it's better motivation than multiplicator. Forever long wait divided by half is still forever long. But if your drop rate is twice us much, boy o boy I wonder what cool weapon will I get!(click to show/hide)
tl;dr wipe and loot boxes instead of grind
#duelboycott
So deathmatch maybeee? You can convert battle into deathmatch rly easy:
-remove flag
-make it free for all instead of teams
Then replace duel mode with new deathmatch
there has already been plenty of discussions about wipe in the past two years and in the end, people really, really did not want it
IT IS DECIDED THEN
wipe EVERYTHING asap, no backup, no return
What was fun to you was also game ruining for others.
cRPG has never been balanced around small groups. And balancing was always made for large groups, that's why ranged had that amount of ammo etc.
And also specify what you mean by saying "original crpg" because cRPG had 100+ simultaneous online players since Summer of 2010.
so good luck getting new players with minor tweaks and balance.
The biggest problem is communication with playerbase, I put out so much info that players simply don't care to read/remember it. You included. Yet they criticize. It was said numerous times throughout last 2-3 months that reward system is going to change.If so many peolpe independently don't notice important stuff, maybe it's not their fault, but whoever manages that information. Put those new where the countdown to Melee Battlegrounds was, maybe in that area under your posts, the space under that horizontal line, you know what I'm talking about. And if you really want people to read, make a window pop up every time someone visits the forum, in that window will be the information, and to close the window, the forum user has to take a multiple choice test. For victory, they can close the window, for getting more than 1 question wrong, wipe their account.
Tbh we need a person on the dev team whose sole purpose is community liason and the other devs just never go on the forums or in discord so they don't have to read the shit cRPG players post. The community guy just filters all the useless dribble from useful feedback and posts updates for the communityI nominate Yuhmaz
I nominate Yuhmaz
Well, thole whole interesting post gets fucked with one last sentence.
Such posts look more like "I have nostalgia, now I'm bored and have no motivation to play, entertain me". And I have a simple response: help with it. I will gladly accept your help in any useful form (besides money, I don't touch that topic). We lack pretty much everyone, if you're capable in anything - you can help.
it is so silent,what happened ?
Can we have a rule that says when EU1 has less than 20 people no ranged will be allowed?
I joined a couple of days ago, we were 15 people and 5 were ranged, totally killed my mood for gaming and I left after 1 round.
Can we?
It is a part of the patch that is not widely live yet.(click to show/hide)
hello i have issue.
sometimes when picking up throwing weapon, it puts my weapon away
Are the new daggers supposed to be able to quickdraw?
· Bug with catapult glitching the wall is fixed (hopefully it fixes no-clipping walls bug too, if not - we fixed a bug that registered catapult hits wrong)
· Max items on the ground is increased from 500 to 1500. Items dropped on the ground during huge fights should not disappear any more (if they do - we'll increase it to bigger numbers)
· Gate house with two wooden towers has its collision meshes fixed (no more invisible walls)
· Fiefs that are locked in battle regenerate 50% less population, so it's consequent sieges are more encouraged
· Ranged&horse limit is now based on server's max number of players (10% of it), server max players set to 160 for both EU1 and NA1 (so that ranged and cav limit is 16)
Added Zhanguo Ma (Horse)
Added Linpiang Xiongyu (Body Armour)
Added Jian Bang (2h)
Added quickdraw for newly added dagger tier items
Warbrand reworked and assigned to Swadia
Red Tassel Spear assigned to Berezium
Lithuanian Shield assigned to Vaegir
Black and White Kite Shield assigned to Staufen
Practice Shields assigned to Swadia, Rhodok, Ferocia and Staufen with according colors
Steel Shield assigned to Staufen
Brown Lion Heater Shield assigned to Staufen
White Black and Red Kite Shield assigned to Swadia
Hide Covered Round Shield removed from Common
Eastern Bow made 2 slot
Decreased Baguadao price
European Lance assigned to Staufen
European Light Lance assigned to Ferocia
Houndskulls assigned to Rhodoks
Visored Sallets with coif assigned to Staufen
bug?
Man I had to deal with it like 2 years and i took you less than a day to fix
god there may be hope for that mod after all
Public rosters now show mercs' region and average performance and reliability of sides to have an estimated guess about sides' powers.
Hi dave, I'm a player from China. There are many my friends ask me when will the cn strategus map/server be settled down. I know you are working hard adding new stuff in EU/NA strategus resently , And I know the host of asia server have already discussed the cn strategus with you. My point is to ask : is cn strategus the lowest priority in your plan? If it is true(we really want to play strategus as soon as possible,we have been playing battle server for almost 9 years.) , I'll tell my friends to wait patiently until all your great work finished.
sorry for my poor english.
Hi! The biggest problem so far that we don't have any tutorials in Chinese and Strategus might be extremely difficult for non-English speakers with a lot of mechanics. New round of Strategus will have Chinese Strategus as well.Thanks for your reply. I read some guide posts in "Strategus General Discussion " board and personally play EU/NA strategus for a month. But there are many details I still don't know entirely such as "how to use catapults in crpg (is it the same as GK Mod in native?)" "what affect the value of crime% in a vallige" .
Quick draw code reworked and fixed (now possible to quickdraw in alt mode also)
· Quick draw code reworked and fixed (now possible to quickdraw in alt mode also)
Small and Medium ladders got their slots reduced by 1
Black Crusader Face Plate assigned to Staufen
Crusader Face Plate assigned to Ferocia
Bastard axe secondary mode doesn't appear to work.
you dont have to do battles that late, just plan you attacks to be on either EU players or in an EU vicinity. Then you get EU server and EU time
I am happy to announce that Strategus reset will happen at Friday, 26th of April. We will make announcements with changes, tutorials and even some lore throughout upcoming days before the actual reset. More will come with time.
And now some minor fixes/changes:
Added Nordic Round Shield
Added Blue and Yellow Round Shield
Added Red and Yellow Round Shield
Added secondary 2h mode for Bastard Iron Axe
Increased speed of War Spear by 1
Various map and script fixes.
This all makes me very happy, and I completely love 95% of what you have done, 4% I am unsure of but am willing to see how it plays out, but 1%... the grinding for silver... well, I can't do that. I already play cRPG as much as I can, and I don't want to start with 150k less silver than the people who have a lot of time and are willing to play DTV.
since supply and demand will be easier to accumulate (although still people will buy it all the way down to 0 and wonder why the fuck the village sucks like idiots) making silver should be easier. shit, i played for a hour and a half or so and i only got 3k silver. that ain't shit, i'll get 10x at least or more than that off one trade run
Guys, sorry for offtop, but why the fuck shitty Mercs are popular and Crpg is dead? WTF?
The grinding for silver and men is obviously to force players into servers. Having to play 4 hours daily is too much for most people.
The grinding for silver and men is obviously to force players into servers. Having to play 4 hours daily is too much formostmany people.
comments similar to this is something ive encountered a lot in many other games. this mode is time consuming yes, it is the nature of this mode and many other games. once you did not have a problem with it.
The fact that you say you've encountered similar remarks does not reflect on whether this is the best method or not. I would say it's a problem for most people since very few players are populating the servers. I did not have a problem with it previously because I did not have to grind to get started in Strat. I started with some money and some men, not at 1 & 1.