cRPG

cRPG => Announcements => Topic started by: DaveUKR on December 10, 2018, 11:01:30 pm

Title: 0.5.5.0: you to decide
Post by: DaveUKR on December 10, 2018, 11:01:30 pm
Hello, my dear modmates!

At this point cRPG is on the crossroads: death (which is imminent since nothing is eternal) or still a short run.

I know this happened quite a few times already in the past but this time it seems like there will be no other chance, cRPG was never as close to death. Not much left from a dev team, it's basically just San and me joining the sinking boat. We had a Strategus Council which was successful IMO and we didn't only come to certain decisions but also implemented them, but then we couldn't patch them in because we didn't have enough access, Professor went missing for ages (can't blame him) and everyone lost motivation. Above from that Strat got entirely broken with the a dozen of changes that were waiting to be patched from previous dev team and it took quite an effort to at least fix it back.

It's up to us, just a bunch of people who truly love this mod: what we need to make its last months (and who knows, maybe more) a better experience for everyone. I know that the original dev team with chadz on top (my personal thanks to original dev team!) did the same threads and I'm aware that mostly nothing got implemented, I do remember how long it took for decisions. I assure you, this is not going to happen again, if we do stuff - we do it blazing fast, no more months between patches, we don't have this much time.

One thing that we need to do: what do players want the most to get at least minimal population back? We don't get paid and can't afford us development with 1 player online
(click to show/hide)
. Doing something that grows population back is what can inspire and motivate us.

I took this incentive and responsibility to make this post and truly hope we can save cRPG from inglorious death. Please share your suggestions from in-game rules to item balance, from new mechanics to strat changes (trolls with suggestions like I love you, let mod die etc will get punished, remember Rando  :oops:).

So it's up to you what we see in the upcoming changelog.


Patch notes (updating):

1. Restored Rando's account with all the posts, topics, votes etc.
2. Fixed hall of fame in tavern to be based on XP rather than broken levels (since XP requirements per level were changed quite a lot throughout years).
3. San: Changes in WPF formulas:
-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.
-wpf penalty adjustments
4. Website now shows all correct bonuses/penalties to wpf showing real effective wpf that you'll have in game.
5. Connected Chinese servers back to the database and made them official. Welcome back, China!
6. Toned down the amount of bad weather making it much rarer (also removed dark night, only evening and early morning left)
7. Weapon length added to ranged weapons that didn't have it (bows and crossbows), results in movement penalty with weapon unsheathed (so the bigger bow/crossbow you carry - the slower you move, sheathing it nullifies the effect)
8. Ranged ammo got reduced.
9. Masterwork reforge is back to 2 loompoints for MW item. If you need to to change your +3 item for another +3 item buy Heirloom Exchange.
10. Website is finally showing the amount of slots for shields
11. Increased strength requirements for all crossbows, slightly nerfed heavy crossbow and high pierce output is also reduced due to changed armor soak/reduce values.
12. Ranged received a significant rework, read 5.4.0.0 patch notes.
13. Ladders are back to battle servers.
14. MOTF (Master of the Field aka flag that spawns in the end of the round) is changed to spawn much rarer (It spawned if any of teams had 5 or less players, changed to 2 or less, also it had a breach in formula that would spawn MOTF prematurely on lower than ~50 pop servers which was fixed)
15. WPF penalties made unique for each WPF type.
16. Website now shows correct WPF PD and PT penalties to archery and throwing wpf accordingly.
17. Char stats page is recoded and now provides raw damage for items saved in gear panel. Very useful for checking how much your damage is affected by changes in your build real time.
18. Fixed reward system. In the past everyone was seeing wrong numbers in game. You actually received 150 gold x multiplier (750 gold on x5 compared to 200 gold shown in game) instead of 50 x (multiplier-1). Right now you get 50 x multiplier gold (250 gold on x5), also fixed to correctly represent in game. Gold inflation should drop down a bit.
19. Added low population bonuses. If server has 10 or less players, everyone gets double XP and gold gain (base 30k XP and 500 gold per tick).
20. Unlocked lvl 35+ bonuses. So now you don't only get +2 HP for levelling up but get regular attribute and skill points infinitely (if you have time to grind it up to extreme lvl38+).
21. Changed retirement titles to lvl33: Veteran, lvl34: master, lvl35: grandmaster, lvl36: legendary, lvl37: demigod, lvl38 and beyond : immortal.
22. Now minimal multiplier is back to x1 instead of x2. Added a random chance to keep multiplier after lost round (separate calculation for every player, only lucky ones get it).
23. Added dehorse damage mechanic. Players now deal additional damage to rider by dehorsing him. Damage highly depends on horse's movement speed at the moment of dehorsing (dehorsing a standing cavalry doesn't deal any damage). Right now it deals a raw damage that gets absorbed by the armor (more armor less damage), body armor weight (and/or other factors) will be taken into account to later (so that lighter armored receive less damage).
24. New players now start with lvl30 instead of 20, starter kit gold increased to 100k from 30k, added +3 horse (Palfrey) and +3 shield (Brown Kite Shield) to starter kit.
25.Major rework on loom bonuses (especially armors), too much to paste because several hundreds items affected.
26. WPF requirements of crossbows reworked to become 8 x strength requirement. Will be probably adjusted later
27. Website now shows WPF requirement of crossbows
28. Website now shows what ammo can penetrate shields (Siege Bolts became the only bolts that can't penetrate shields while Bodkin Arrows are now the only arrows that can). Bodkin Arrows can only penetrate the lowest unloomed shields like Old Round Shield and only in very limited almost never happening situations (when shielder charges against a max strength +3 top tier archer, while shielder is standing still - it's impossible to penetrate even when he has a shield like that). It is impossible to penetrate any medium tier shield in any circumstances.
29. Website ow shows correct requirements for shields. 3 shields that used Strength attribute as requirement now explicitly show that in the shop.
30. Further decrease of arrows that didn't go in the last patch with bolts being decreased recently.
31. If player won the round and survived it - he has a much lower chance to pay upkeep
32. All ranged ammo now has an extra chance to get broken (pay upkeep), not just arrows
33. WPF no longer affects upkeep rate
34. Loomed items now have higher upkeep depending on item type and item loom lvl.
35. Using construction stuff during Strategus battles now generates extra XP
36. Website now shows increased/decreased prices for loom levels in item description (shop or inventory)
37. Website now also shows correct max possible upkeep value in inventory page
38. Clan banner stackers now count as a bigger power during autobalance
39. New mechanic: you can only damage left hand, forehand and shoulder if you successfully penetrate a shield, also damage output after reduction will be additionally halved to compensate upcoming armor nerf of wooden shields. Expected game impact: no more crossbow wtf-headshots while holding your shield up, more weapons will be able to penetrate shields (more Crossbows, not just Arbalest, some bows with Bodkin arrows) but performing a shield penetration would require extremely good aim and would deal a highly reduced damaged depending on shield armor. High armor shields (metal) will be still impossible to penetrate
40. New feature added: all ranged ammo (arrows, bolts, throwing weapons) can now have "Can't use on horseback" property that makes them possible or impossible to use on horse. Only 0 slot arrows/bolts are possible to use on horseback so far.
41. Fixed bug allowing to pick up ammo on horseback that was supposed to be impossible.
42. Fixed mechanic that sadly never worked: ammo stacks (quivers, throwing containers etc) with 0 ammo now can't be picked up, they disappear instead of messing with your slots.
43. New mechanic added: horses can now perform a so called "oppa jump" on siege shields. If horse jumps over siege shield from behind it will instantly destroy it with some special effects. If horse bumps siege shield from behind it will damage both siege shield and itself depending on speed in the moment of impact. If horse bumps siege shield from in front, it will only hurt itself. Also if horse dies after a bump - rider will get damaged on falling down.



Item changelogs:
5.3.7.0 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292309/#msg1292309)
5.3.7.1 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292310/#msg1292310)
5.3.7.5 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292318/#msg1292318)
5.4.0.0 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292342/#msg1292342)
5.4.0.2 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292366/#msg1292366)
5.4.2.9 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292459/#msg1292459)
5.4.2.11 (http://forum.melee.org/announcements/0-5-5-0-you-to-decide/msg1292777/#msg1292777)
Title: Re: 0.5.5.0: you to decide
Post by: MURDERTRON on December 10, 2018, 11:32:09 pm
Remove all ranged.
Title: Re: 0.5.5.0: you to decide
Post by: sJimmy on December 10, 2018, 11:51:50 pm
Time To Let It Rest In Peace With Its Honor Intact. It’s Been A Great Run.
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on December 11, 2018, 02:24:40 am
I love you
Title: Re: 0.5.5.0: you to decide
Post by: chesterotab on December 11, 2018, 02:52:00 am
I took this incentive and responsibility to make this post and truly hope we can save cRPG from inglorious death. Please share your suggestions from in-game rules to item balance, from new mechanics to strat changes (trolls with suggestions like I love you, let mod die etc will get punished, remember Rando  :oops:).

So it's up to you what we see in the upcoming changelog.

you've earned yourself a juicy down vote for threatening to Rando other players.
Title: Re: 0.5.5.0: you to decide
Post by: fetus on December 11, 2018, 05:47:56 am
fix strat buff melee nerf ranged and remove cassi's war darts thx
Title: Re: 0.5.5.0: you to decide
Post by: Kadeth on December 11, 2018, 06:50:02 am
The final nail in the coffin: DaveUKR given developer access
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 11, 2018, 07:50:41 am
You have earned the downvote,balancing items doesnt mean anything now,we just need to add fun things to make the game look exciting again for example,for these 2 weeks you can raise gravity so when we jump we get into the castle or a tree directly.For next 2 weeks you can make characters 5x faster.For the next 2 weeks only available item is arbalet,this mod requires fun stuff like these,not ur dumb balancing.
Title: Re: 0.5.5.0: you to decide
Post by: IR_Kuoin on December 11, 2018, 09:37:49 am
I actually think cRPG should copy merc mod(which is still popular and actually gotten more populated since cRPGs death) and make new players start at level 25 or 30. Almost no new player is willing to grind his way from 1 to 30 with majority of the time being useless and just waiting around for XP ticks, personally everytime I retired I regretted it because I had to leech and just stand around until I got to a level where I could use my gear and be useful.
Title: Re: 0.5.5.0: you to decide
Post by: Torben on December 11, 2018, 09:44:03 am
I actually think cRPG should copy merc mod(which is still popular and actually gotten more populated since cRPGs death) and make new players start at level 25 or 30. Almost no new player is willing to grind his way from 1 to 30 with majority of the time being useless and just waiting around for XP ticks, personally everytime I retired I regretted it because I had to leech and just stand around until I got to a level where I could use my gear and be useful.

Would you say we should get rid of character development grind and focus on material grind?
Title: Re: 0.5.5.0: you to decide
Post by: IR_Kuoin on December 11, 2018, 09:53:02 am
Would you say we should get rid of character development grind and focus on material grind?

No, but it would help with getting new players to stay if you made them get up to speed faster, ofc the xp grind should still be a thing. Shouldn't really matter for veterans if a new player comes into the game with a level 25 character, he'd still not have any gear. 
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 11, 2018, 11:26:59 am
you've earned yourself a juicy down vote for threatening to Rando other players.

Well, that was a joke, maybe a bad one but still not getting that it's not a real threat to delete someone's forum account for a post in a thread is hilarious.

This thread is a point to decide if we put any further effort in crpg or patreon gets closed and servers going down in several weeks.


I actually think cRPG should copy merc mod(which is still popular and actually gotten more populated since cRPGs death) and make new players start at level 25 or 30. Almost no new player is willing to grind his way from 1 to 30 with majority of the time being useless and just waiting around for XP ticks, personally everytime I retired I regretted it because I had to leech and just stand around until I got to a level where I could use my gear and be useful.

New players start from lvl25 IIRC. At this point we might want some radical stuff like wiping crpg and giving a new xp/gold system.

You have earned the downvote,balancing items doesnt mean anything now,we just need to add fun things to make the game look exciting again for example,for these 2 weeks you can raise gravity so when we jump we get into the castle or a tree directly.For next 2 weeks you can make characters 5x faster.For the next 2 weeks only available item is arbalet,this mod requires fun stuff like these,not ur dumb balancing.
Not sure if you read the post even.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 11, 2018, 11:37:43 am
Just give me id/pass of the panel,server will be 200/200.
Title: Re: 0.5.5.0: you to decide
Post by: Sandersson Jankins on December 11, 2018, 12:53:23 pm
shut down the servers, keep the patreon active, give me sole access and i will allocate all funds to lifestyle maintenance while i am working on my volume of cRPG historical fiction

(click to show/hide)

Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on December 11, 2018, 01:13:45 pm
We could set up a date for a last big crpg-goodbye-clusterfuck evening and then give the mod its well deserved rip in pepperoni-rest
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on December 11, 2018, 02:02:14 pm
trollvoicepack, like that one : tooo mee my noble steed, and waaaaaahhhhhhhhhhhhhhhhh!!!!!!!!!!!
Title: Re: 0.5.5.0: you to decide
Post by: IR_Kuoin on December 11, 2018, 02:05:49 pm
We could set up a date for a last big crpg-goodbye-clusterfuck evening and then give the mod its well deserved rip in pepperoni-rest

10 people turn up
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on December 11, 2018, 02:06:53 pm
10 people turn up

 :lol: :lol: :lol: :lol: :lol: :lol:
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on December 11, 2018, 02:09:46 pm
Just grill all Krems guys, Brennt Krems Brennt :evil: :evil: :evil: :lol: :lol: :lol: :twisted: :twisted: :twisted: :D :D :D :mrgreen: :mrgreen:
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 11, 2018, 03:21:30 pm
you've earned yourself a juicy down vote for threatening to Rando other players.


Patch note #1

restored Rando's account (http://forum.melee.org/index.php?action=profile;u=18249) with all the posts, topics, votes etc.

It costed me quite an effort, hope you guys appreciate it.
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on December 11, 2018, 03:27:27 pm
visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: fetus on December 11, 2018, 03:33:31 pm
subscribe to pewdiepie
Title: Re: 0.5.5.0: you to decide
Post by: Gravoth_iii on December 11, 2018, 05:57:55 pm
Deathmatch server
Title: Re: 0.5.5.0: you to decide
Post by: GOBBLINKINGREATLEADER on December 11, 2018, 06:45:33 pm

Patch note #1

restored Rando's account (http://forum.melee.org/index.php?action=profile;u=18249) with all the posts, topics, votes etc.

It costed me quite an effort, hope you guys appreciate it.

alright i shall relent the massive pressure of my downvote on your original post now

no justice no peace
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on December 11, 2018, 10:20:07 pm
Wipe it all- levels looms and gold and lets see if all those that were pushing for that come back like they claimed they would.
Title: Re: 0.5.5.0: you to decide
Post by: Drunken_sailor on December 11, 2018, 11:44:30 pm
bring ladders back
Title: Re: 0.5.5.0: you to decide
Post by: Konrax on December 12, 2018, 12:35:16 am
battle royale on a small open map with no ranged weapons.

give the winner an heirloom point each round (edit: if enough people are playing that round - say 50?)
Title: Re: 0.5.5.0: you to decide
Post by: Zeus_ on December 12, 2018, 08:31:30 pm
Zeus for NA head admin
Title: Re: 0.5.5.0: you to decide
Post by: MURDERTRON on December 12, 2018, 09:43:48 pm
Turn the game into an asymmetrical competitive arena game with characters/heroes.
Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on December 13, 2018, 02:50:01 am
Just add the changes we made for strat, do a week test period and give everyone like 50mil silver and 20k troops so we can bug test, and then reset strat again and we will probably go for another few months at least.
Title: Re: 0.5.5.0: you to decide
Post by: Vibe on December 13, 2018, 01:34:41 pm
just play OKAM guys visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 13, 2018, 07:15:17 pm
Another asked thing fixed.
Fixed hall of fame in tavern to be based on XP rather than broken levels (since XP requirements per level were changed quite a lot throughout years).

Strat looks like broken again, investigating what happened though no changes applied.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 13, 2018, 09:57:07 pm
You have many ppl here like me who can help reviving the game.Why you try to do it alone?Just give id pw of the panel,lay back,be astonished by the magic in my fingers.
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on December 14, 2018, 08:34:22 am
You have many ppl here like me who can help reviving the game.Why you try to do it alone?Just give id pw of the panel,lay back,be astonished by the magic in my fingers.

I would trust him.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 14, 2018, 10:06:13 am
You have many ppl here like me who can help reviving the game.Why you try to do it alone?Just give id pw of the panel,lay back,be astonished by the magic in my fingers.

There is no panel, it's just a console and the code. I would gladly have some help if anyone volunteers and have enough capabilities but there are not many (nobody to be more precise).
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 14, 2018, 11:03:39 am
There is no panel, it's just a console and the code. I would gladly have some help if anyone volunteers and have enough capabilities but there are not many (nobody to be more precise).

yeldur is a master of code and has 500 phd's in python give him access right now or i the mighty yuhmaz will riot
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 14, 2018, 02:11:00 pm
I think servers would 300/200 if you give the id pw of the console to yeldur.His magical touch will revive the game in matter of days.he is real coder.He would coded ur mom to have sex him him and code you so that you wouldnt know.
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on December 15, 2018, 08:25:47 am
yeldur is a master of code and has 500 phd's in python give him access right now or i the mighty yuhmaz will riot
How much does it cost to raise 500 pythons? And how difficult is it?
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on December 15, 2018, 03:00:08 pm
Suggested a million times since upkeep patch: Full wipe.

Seriously, now is the time for it. If we wipe now, there are exactly two possible outcomes of whats gonna happen:

1) nothing
2) peasant wars

Case 1) would be the final nail in the coffin, great. Case 2) could be a fun straw fire or could evolve into something, no way to predict that.

What is there to loose?
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 15, 2018, 04:11:43 pm
Suggested a million times since upkeep patch: Full wipe.

Seriously, now is the time for it. If we wipe now, there are exactly two possible outcomes of whats gonna happen:

1) nothing
2) peasant wars

Case 1) would be the final nail in the coffin, great. Case 2) could be a fun straw fire or could evolve into something, no way to predict that.

What is there to loose?

Wipe is considered but I'm pretty sure we need to start with something that's new. Like new gold-exp system. I see no problems wiping cRPG at this point and that's what happens in near future most likely.
Title: Re: 0.5.5.0: you to decide
Post by: fetus on December 15, 2018, 04:19:13 pm
Wipe is considered but I'm pretty sure we need to start with something that's new. Like new gold-exp system. I see no problems wiping cRPG at this point and that's what happens in near future most likely.
What about melee-ranged balance? Any news?
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on December 15, 2018, 05:04:44 pm
Wipe is considered but I'm pretty sure we need to start with something that's new. Like new gold-exp system. I see no problems wiping cRPG at this point and that's what happens in near future most likely.

Like pre upkeep?

(click to show/hide)

lol
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 15, 2018, 05:26:06 pm
What about melee-ranged balance? Any news?

Since there is no active balance team and if no one else is against (San, Uther, James) I'll have a ground to experiment. I'm thinking of reducing ranged capabilities a lot (ammo and damage first of all) and increasing their melee potential a bit (this part is actually done by San already but I haven't tested it yet honestly)
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 15, 2018, 05:52:51 pm
hey i'm still here and ready to help if u need me and yeah, san did make the ranged classes more melee heavy
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 15, 2018, 07:09:25 pm
Dave you told us that we will decide the games future,3 pages long posts are here and you did none of them thinking it would be bad.What if you just doing everything that is written here and take back the ones that doesn't work?Just like autist solving a puzzle,just try to put the piece on the board if it doesn't fits take it out.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 15, 2018, 10:18:05 pm
Dave you told us that we will decide the games future,3 pages long posts are here and you did none of them thinking it would be bad.What if you just doing everything that is written here and take back the ones that doesn't work?Just like autist solving a puzzle,just try to put the piece on the board if it doesn't fits take it out.

So far they only viable suggestions are wipe and strat changes. Things like "develop new gamemode" is not something that's done by 1 person within a day and most likely crpg won't see it any day.

In a state crpg was left when webserver keeps dropping down because of no space, game module files that don't allow to get battles in strat, and 0 population on servers we're speaking about more vital stuff.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 15, 2018, 10:43:01 pm
Removed OKAM red counter on forums. No more soon (TM) or anything related to OKAM :D
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 15, 2018, 11:02:26 pm
Removed OKAM red counter on forums. No more soon (TM) or anything related to OKAM :D
Good,can you now add custom forum titles?Add me Dark Lord Of Chamber of Tears
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 15, 2018, 11:09:49 pm
Good,can you now add custom forum titles?Add me Dark Lord Of Chamber of Tears

Forum titles are not given like that. In fact I don't have direct rights to do it. Better ask James or Uther.
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 15, 2018, 11:11:58 pm
Forum titles are not given like that. In fact I don't have direct rights to do it. Better ask James or Uther.

GIVE ME MY TITLE NOW OR I WILL WIPE YOU OUT WITH THE FORCE OF A THOUSAND SUNS
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 15, 2018, 11:20:24 pm
Ok, done. You guys can enjoy your titles now.
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 15, 2018, 11:27:06 pm
Ok, done. You guys can enjoy your titles now.
oh

i wasnt actually expecting this to happen

usually this is the point where uthyr insults me or james laughs at me and then leaves
Title: Re: 0.5.5.0: you to decide
Post by: San on December 16, 2018, 01:51:40 am
Dave updated the website with the wpf changes that was made a few patches ago.

-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.

This change was made in conjunction with wpf penalty adjustments where it applies to each piece of gear individually instead of summing your total weight.
Back then, there were also buffs to numerous 2h secondary modes among 1h weapons.

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: Apsod on December 16, 2018, 01:57:23 am
Wipe it.

Old XP system.

Nerf ranged/ make it melee based.

Cya @EU1!
Title: Re: 0.5.5.0: you to decide
Post by: Zeus_ on December 16, 2018, 02:24:57 am
Dave updated the website with the wpf changes that was made a few patches ago.

-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.

This change was made in conjunction with wpf penalty adjustments where it applies to each piece of gear individually instead of summing your total weight.
Back then, there were also buffs to numerous 2h secondary modes among 1h weapons.

(click to show/hide)

hybrid builds might be viable now!
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 16, 2018, 03:30:26 am
hybrid builds might be viable now!
time to become a viking samurai archer knight
Title: Re: 0.5.5.0: you to decide
Post by: Dalhi on December 16, 2018, 12:26:58 pm
I find it surprising that you are willling to invest your time Dave, but if you dedicated yourself to that task, well, I can only wish you good luck.
Warband still has a solid online playerbase, wiping the shit out of it coupled with some new/old xp gain system might bring some lost souls.
There were some decent suggestions in the past about new xp that promotes a bit more teamwork, multiplier is a failure.
I was thinking about something like that:
The proximity xp/gold as a bonus to gain based on victory/lose condition would work better I guess.
Let's say that avarage round last around 3 minutes, that gives 4 tickets in current system, with avarage gain per tick I guess around 8k xp, it gives 30k xp per round. So if you win a round on a battle/siege you get 30k if you lose half of that, on top of that there is a bonus from proximity xp system, like up to 20% of round bonus. Numbers are just example.
That is how I see it, no tickets based on time to speed up gameplay, mixing it with proximity system promotes sticking with team.
Both current multiplier and xp barn are a different case of autistic behaviours on servers.
Numbers are just an example.

I'd also consider cutting bonus skill/attribute points from leveling up after lvl 30, instead give a heirloom/upgrade point for hitting next lvl. But that requires too much of a work I guess. The reason for it is that in my humble opinion havng advantage from both higher levels and heirlooms is just too much. Of course it's still up to personal combat experience/skill but you can't deny that it makes difference.
That cuts it, also it encourage players to keep playing as the keep the getting the rewards from leveling up. Might be also a huge relief to balancing the items, but heck who is going to do that  :lol:
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 16, 2018, 01:39:21 pm
Wipe it.

Old XP system.

Nerf ranged/ make it melee based.

Cya @EU1!

Ranged is already nerfed in current patch compared to last patch when cRPG was alive but we consider further changes before we announce.
Title: Re: 0.5.5.0: you to decide
Post by: almarc on December 16, 2018, 06:38:49 pm
I don't have years of experience on my shoulders in cRPG certainly. But I remember myself having lots of fun here a few years ago.

That said, I would say - let the mod rest in peace. Maybe you can try porting it to Bannerlord when it releases, instead.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 16, 2018, 06:42:51 pm
I don't have years of experience on my shoulders in cRPG certainly. But I remember myself having lots of fun here a few years ago.

That said, I would say - let the mod rest in peace. Maybe you can try porting it to Bannerlord when it releases, instead.
Shhh hush peasant beggars dont talk in lords presence.
Title: Re: 0.5.5.0: you to decide
Post by: almarc on December 16, 2018, 06:56:53 pm
Aren't you the dude who's talking to himself here for the last... eternity?)

The lord*
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 16, 2018, 07:02:39 pm
I don't have years of experience on my shoulders in cRPG certainly. But I remember myself having lots of fun here a few years ago.

That said, I would say - let the mod rest in peace. Maybe you can try porting it to Bannerlord when it releases, instead.

No one knows when Bannerlord gets released and it's definitely not a near future (I guess more than a year) and it won't be possible to port, more to develop from scratch because Bannerlord will get a different module system and technologies used for cRPG are outdated.
Title: Re: 0.5.5.0: you to decide
Post by: almarc on December 16, 2018, 07:09:36 pm
Yes, that is pretty much what I mean. A cRPG remake, you can call it? Don't get me wrong, I'm a dev myself and I understand how much effort that requires. But...
By the time you'll be able to get new players to this module, Bannerlord would probably be very close to release. Maybe you should just develop new concepts, find a team who'll be passionate about this and have a well-defined strategy by the release of M&B2, instead? :)
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on December 18, 2018, 06:13:13 am
Hello, my dear modmates!

At this point cRPG is on the crossroads: death (which is imminent since nothing is eternal) or still a short run.

I know this happened quite a few times already in the past but this time it seems like there will be no other chance, cRPG was never as close to death. Not much left from a dev team, it's basically just San and me joining the sinking boat. We had a Strategus Council which was successful IMO and we didn't only come to certain decisions but also implemented them, but then we couldn't patch them in because we didn't have enough access, Professor went missing for ages (can't blame him) and everyone lost motivation. Above from that Strat got entirely broken with the a dozen of changes that were waiting to be patched from previous dev team and it took quite an effort to at least fix it back.

It's up to us, just a bunch of people who truly love this mod: what we need to make its last months (and who knows, maybe more) a better experience for everyone. I know that the original dev team with chadz on top (my personal thanks to original dev team!) did the same threads and I'm aware that mostly nothing got implemented, I do remember how long it took for decisions. I assure you, this is not going to happen again, if we do stuff - we do it blazing fast, no more months between patches, we don't have this much time.

One thing that we need to do: what do players want the most to get at least minimal population back? We don't get paid and can't afford us development with 1 player online
(click to show/hide)
. Doing something that grows population back is what can inspire and motivate us.

I took this incentive and responsibility to make this post and truly hope we can save cRPG from inglorious death. Please share your suggestions from in-game rules to item balance, from new mechanics to strat changes (trolls with suggestions like I love you, let mod die etc will get punished, remember Rando  :oops:).

So it's up to you what we see in the upcoming changelog.


Patch notes (updating):

1. Restored Rando's account with all the posts, topics, votes etc.
2. Fixed hall of fame in tavern to be based on XP rather than broken levels (since XP requirements per level were changed quite a lot throughout years).
3. San: Changes in WPF formulas:
-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.
-wpf penalty adjustments
4. Website now shows all correct bonuses/penalties to wpf showing real effective wpf that you'll have in game.

bring back ladders and other siegestuff for battle .
thats was a nice time and reverse all the nerfs which were given to dozen of weapons ( barmace for example )

and most important thing is,WIPE

u need to wipe everything,this game is alaive because there is grind,make the time longer from lvl 1 to 31 and let it go max lvl 34 or 35.

u dont need to be max lvl to have fun in this mod,i alwaays enjoyed the low lvl time the most.
Title: Re: 0.5.5.0: you to decide
Post by: pogosan on December 18, 2018, 01:30:25 pm
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 18, 2018, 01:57:32 pm
could you write some code which completely randomises the stats on all weapons? I'd love to see  the wacky shit we could get up to with wooden daggers that do like 80 blunt damage
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 18, 2018, 02:12:19 pm
could you write some code which completely randomises the stats on all weapons? I'd love to see  the wacky shit we could get up to with wooden daggers that do like 80 blunt damage
These are one of rhe smartass ideas why i tell dave that he should make us admin
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 18, 2018, 02:22:58 pm
bring back ladders and other siegestuff for battle .
thats was a nice time and reverse all the nerfs which were given to dozen of weapons ( barmace for example )

and most important thing is,WIPE

u need to wipe everything,this game is alaive because there is grind,make the time longer from lvl 1 to 31 and let it go max lvl 34 or 35.

u dont need to be max lvl to have fun in this mod,i alwaays enjoyed the low lvl time the most.

Ladders is a good idea to get back to battle servers (with enforced rules not to abuse it and upcoming ranged nerf). Which weapons that got nerfed would you want to see back?

Also, is there a compromise for total wipe?
Title: Re: 0.5.5.0: you to decide
Post by: Krex on December 18, 2018, 02:41:56 pm
if you want to attract any new players, no.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 18, 2018, 04:32:06 pm
if you want to attract any new players, no.

maybe a sort of semi-wipe? Like wipe everyone's gold and exp, make all their +3 items +2? Change XP system and make a part of it progressive (a certain percentage of crpg's biggest nerd's XP minus your current XP). So that's it harder to be highest XP and easier for newcomers.
Title: Re: 0.5.5.0: you to decide
Post by: Rest_in_Peace on December 18, 2018, 04:35:53 pm
Buff estoc
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 18, 2018, 04:41:43 pm
Buff estoc

Actually it got buffed in the last patch that's live already, its base damage is 31pierce.
What specific buff would you expect to make it better?
Title: Re: 0.5.5.0: you to decide
Post by: Rest_in_Peace on December 18, 2018, 05:16:45 pm
Actually it got buffed in the last patch that's live already, its base damage is 31pierce.
What specific buff would you expect to make it better?

Revert back to old 4D estoc with same stats.
Title: Re: 0.5.5.0: you to decide
Post by: Krex on December 18, 2018, 05:27:51 pm
Most new players won't bother downloading when they find out that pretty much everyone still has an advantage on them.
Buying more positive moddb reviews wont help you out on that front either.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 18, 2018, 05:40:50 pm
Most new players won't bother downloading when they find out that pretty much everyone still has an advantage on them.
Buying more positive moddb reviews wont help you out on that front either.
Then game turns into native not crpg.In a rpg game you supposed to have better things as you play...
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 18, 2018, 07:24:25 pm
Step 1)
Wipe C-RPG, wipe everything and anything. BURN. IT. ALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

Step 2)
Randomise all weapon stats so they're completely and utterly random to make thing utterly apeshit crazy

Step 3)
Invite old C-RPG my old friends and watch chaos ensue
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 18, 2018, 08:58:51 pm
Step 1)
Wipe C-RPG, wipe everything and anything. BURN. IT. ALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL

Step 2)
Randomise all weapon stats so they're completely and utterly random to make thing utterly apeshit crazy

Step 3)
Invite old C-RPG my old friends and watch chaos ensue
Fckin fk brilliant yeldur .Fck admins u are real admin
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on December 18, 2018, 10:04:12 pm
Ladders is a good idea to get back to battle servers (with enforced rules not to abuse it and upcoming ranged nerf). Which weapons that got nerfed would you want to see back?

Also, is there a compromise for total wipe?

compromise would be that u could keep ur nicknames and one choosen +3 item,everything else should be wiped,otherwise there is no need to grind.
Title: Re: 0.5.5.0: you to decide
Post by: Sagar on December 18, 2018, 10:29:36 pm
1. Whipe all
2. Turn Battle in Battle Royale
3. New skins, exclusive shit

Something like this  8-)
(click to show/hide)

But I'm not sure if it will help.

Sometimes I go and play a little Merc mod, and it is nothing special (boring), but there is decent amount of players every day ... its strange.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on December 18, 2018, 10:44:41 pm
End of the 6th page ,only 1 thing been done(rando's ban opened)and we didn't choosed it.I thought you were gona do as we say dave liar,do one of the things above instead of saying it wont work.
Title: Re: 0.5.5.0: you to decide
Post by: Gravoth_iii on December 19, 2018, 05:43:05 am
Ahh i remember the old estoc, it used to be good and really fun to use. Then it was nerfed and never seen again.
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on December 19, 2018, 09:16:00 am
aaah one thing nobody mentioned before just came into my mind - remove the stupid slot system.
before it was therre,u could make such cool hybrid builds,now u need to use ugly zero slot weapons.
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 19, 2018, 02:27:29 pm
Ahh i remember the old estoc, it used to be good and really fun to use. Then it was nerfed and never seen again.
if u mean when it got turned to 1d then it was shit before that point lel
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on December 19, 2018, 09:47:33 pm
two minor things i would love to see:

1) Remove flags in battle  :twisted:

2) Stop balancing every round. Reasoning here: http://forum.melee.org/general-discussion/new-team-balance-sucks/msg1271700/#msg1271700


Why do you want a compromise for wipe? I don't see what is achieved by that.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 19, 2018, 10:01:31 pm
two minor things i would love to see:

1) Remove flags in battle  :twisted:

2) Stop balancing every round. Reasoning here: http://forum.melee.org/general-discussion/new-team-balance-sucks/msg1271700/#msg1271700


Why do you want a compromise for wipe? I don't see what is achieved by that.

1) They need to be adjusted for sure so that they don't fire early and should be the "last case scenario". Though I'm against of full removal, two players failing to locate each other or afraid of fights might lead to draws and other players waiting for too long.

2) Balancing only happens when teams are unbalanced (more than 10% difference in teams) and since people tend to GTX - teams have to be reshuffled. During the early version of balancer when I helped Prof in February we experimented with different types of balancing. At some point there was no balancing at all and it ended up being 20v5 because once player start leaving in one team it just starts snowballing.

Nobody's playing, just wipe levels, looms, gens and gold and see who comes back for peasant wars. Also revert 1h stab and buff lancer cav angles

We had 10+ people today on EU1.
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 19, 2018, 10:13:27 pm
two minor things i would love to see:

1) Remove flags in battle  :twisted:

2) Stop balancing every round. Reasoning here: http://forum.melee.org/general-discussion/new-team-balance-sucks/msg1271700/#msg1271700


Why do you want a compromise for wipe? I don't see what is achieved by that.
Removal of flags means that people who troll  can just get away with it. Autobalance is fine, your comment was made back in February when we were actually changing team balance around, the change we made was reverted thus making your post irrelevant.
Title: Re: 0.5.5.0: you to decide
Post by: Real_Hunter on December 19, 2018, 10:37:59 pm
Firts of all thank your for everythink dave

Most ppl let that mod but u fight for c-rpg

ı respect  a lot

Getting people not so hard and most ppl mıssed c-rpg

Today ı start the fire ı write dıscord and steam group and we saw 13ppl ın 20 mınutes..

If u would lıke to get some fun just do lıke that ıf we can get 5 more ppl lıke me  server activity wont be problem probly

Most ppl look website  everyday  and they saw zero people and they left

Dave workıng we need help them  ıf u are free and wanna play go servers be sure ppl gonna come
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on December 19, 2018, 10:39:17 pm
Removal of flags means that people who troll  can just get away with it. Autobalance is fine, your comment was made back in February when we were actually changing team balance around, the change we made was reverted thus making your post irrelevant.

I know what it means, hence the twisted smiley. I just have these fond memories of single players wiping out whole teams as last man standing, was so intense to watch or experience, yeah nostalgia. Also sounds good what Dave said, would be much better if flags are really only last case scenario. Right now they come up way too early.

As for the other thing last time I played there was still balancing every single round, but I don't know when it was and maybe it was just bad look and probably wouldn't be noticeable with more players.

lol, you telling me about irrelevant posts? ;)
Title: Re: 0.5.5.0: you to decide
Post by: Gravoth_iii on December 19, 2018, 10:40:35 pm
Christmas crpg rebirth, wipe current and revert it all back to 2011 or 2012. I'll play a deathmatch server of that
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 19, 2018, 10:43:03 pm
Christmas crpg rebirth, wipe current and revert it all back to 2011 or 2012. I'll play a deathmatch server of that

It's possible to do actually but christmas crpg idea died even when we had 100+ players on EU1 in prime time :-(
Title: Re: 0.5.5.0: you to decide
Post by: Gravoth_iii on December 19, 2018, 11:37:26 pm
Thats true, i was a non-believer at the time since the regular game was still lively and enjoyable so i didnt even try it. At this point i would prefer the chaos of the old version though, especially if we could get a game mode that was more casual like deathmatch.
Title: Re: 0.5.5.0: you to decide
Post by: Man of Steel on December 20, 2018, 06:31:33 am
A wipe could be helpful, but i dont prefere a total wipe, i think the most old players wont come back for peasent wars.
Maybe let everyone start at some higher level (30?), and also give some starter looms (maybe 12 Loompoints?).
I dont think that anyone would start to grind all up again from 0.
And dont expect many new players.....
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 20, 2018, 11:16:15 am
I know what it means, hence the twisted smiley. I just have these fond memories of single players wiping out whole teams as last man standing, was so intense to watch or experience, yeah nostalgia. Also sounds good what Dave said, would be much better if flags are really only last case scenario. Right now they come up way too early.

As for the other thing last time I played there was still balancing every single round, but I don't know when it was and maybe it was just bad look and probably wouldn't be noticeable with more players.

lol, you telling me about irrelevant posts? ;)

listen here kiddo every post of mine is the most important post out there so u watch ur mouth, none of my posts are irrelevant because i am the dark lord of the chamber of tears so u better keep ur trap shut before i punch ur head in with an anvil
Title: Re: 0.5.5.0: you to decide
Post by: Rest_in_Peace on December 20, 2018, 12:12:19 pm
buff black chars btw ty
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 20, 2018, 12:16:40 pm
Yesterday we had 10+ people on EU1, and today we hit 40+ players on Chinese server becoming official again, so I guess cRPG is alive ;-) We're thinking of a new gamemode for better game experience. But that's possible after we implement new reward system (won't take really that long to code but we need to find out what happens with EU servers and why we can't restart them).
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 20, 2018, 01:55:49 pm
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Title: Re: 0.5.5.0: you to decide
Post by: njames89 on December 20, 2018, 02:05:33 pm
visitors can't see pics , please register or login


visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on December 20, 2018, 02:54:33 pm
visitors can't see pics , please register or login


visitors can't see pics , please register or login


 :shock: :shock: :shock: :o :o :o :o :o :o
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 20, 2018, 02:57:04 pm
man i wanna be at home playing with some chinese players
Title: Re: 0.5.5.0: you to decide
Post by: the real god emperor on December 20, 2018, 02:58:12 pm
Place servers in Kazakhstan so EU and CHN can play together
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 20, 2018, 02:59:43 pm
Place servers in Kazakhstan so EU and CHN can play together
place servers in china so china and china can play together
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on December 20, 2018, 03:28:15 pm
atleast I play lel
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 20, 2018, 09:11:34 pm
Guys, guess what was the only thing Chinese players asked for?

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 20, 2018, 09:36:05 pm
Earlier patches that were not announced:

5.3.7.0
(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 20, 2018, 09:36:54 pm
continue of 5.3.7.0

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: Rando on December 20, 2018, 11:22:28 pm
Patch notes (updating):

1. Restored Rando's account with all the posts, topics, votes etc.
2. Fixed hall of fame in tavern to be based on XP rather than broken levels (since XP requirements per level were changed quite a lot throughout years).
3. San: Changes in WPF formulas:
-Every point in WM updates the minimum melee wpf.
-Shared melee wpf has been improved.
-wpf penalty adjustments
4. Website now shows all correct bonuses/penalties to wpf showing real effective wpf that you'll have in game.
5. Connected Chinese servers back to the database and made them official. Welcome back, China!
6. Toned down the amount of bad weather making it much rarer (15% rain chance to 3%, 15% fog to 5%)
7. Weapon length added to ranged weapons that didn't have it (bows and crossbows), results in movement penalty with weapon unsheathed (so the bigger bow/crossbow you carry - the slower you move, sheathing it nullifies the effect)
8. Ranged ammo got reduced.

I think this is great. Really all that needs to be done is people need to see players online again, and then once that happens, a solid strat reset date can be announced and you've put the mod on life support for at least a couple months again. Are these website fixes your doing, Dave? I was shocked, well done if so.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 21, 2018, 12:06:21 am
Masterwork reforge is back to 2 loompoints for MW item. If you need to to change your +3 item for another +3 item buy Heirloom Exchange.

Be careful and try not to lose your looms on reforge!
Title: Re: 0.5.5.0: you to decide
Post by: Rando on December 21, 2018, 12:41:36 am
Masterwork reforge is back to 2 loompoints for MW item. If you need to to change your +3 item for another +3 item buy Heirloom Exchange.

Be careful and try not to lose your looms on reforge!
Absolutely savage. Everyone will be asshurt over this even though it was supposed to happen months ago
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 21, 2018, 01:16:50 am
It took 3 patches, fixing probably the worst crpg's code file but website not showing the amount of slots used for shields is finally fixed!

Also since I had to release an actual patch for that iceberg kind of bug, crossbows got nerfed (that's just a "placeholder nerf"(TM): increased strength requirements for all crossbows, slightly nerfed heavy crossbow and once we get the access to EU server directly, high pierce output is also reduced due to changed armor soak/reduce values, NA's going to have it right away).

Special thanks to San for helping with actual patching.

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: Torben on December 21, 2018, 10:51:25 am
so a friend of a friend of mine joined EU_1 a few days ago.  3 people were on.  1 of them was a HA.  He left.

wanna give all ranged a non usable on horseback tag until pop is back up to 100 / server?
Title: Re: 0.5.5.0: you to decide
Post by: pogosan on December 21, 2018, 01:32:57 pm
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 21, 2018, 02:05:25 pm
so a friend of a friend of mine joined EU_1 a few days ago.  3 people were on.  1 of them was a HA.  He left.

wanna give all ranged a non usable on horseback tag until pop is back up to 100 / server?

HAs gonna get hit by upcoming ranged nerf, will also think of some limit system for ranged on low population servers.
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on December 21, 2018, 02:15:50 pm
some limit system for ranged on low population servers.

This would be crucial. We discussed it for a long time but as far as I know no one ever figured out how to implement such an idea.
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 21, 2018, 02:19:19 pm
Prof said it was implementable and easy to do but the consensus at the time was that we didn't want to limit the "free choice" to play what people wanted; regardless of the fact that it was killing the server/s.
Title: Re: 0.5.5.0: you to decide
Post by: fetus on December 21, 2018, 02:24:10 pm
still waiting for peasant wars
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 21, 2018, 02:28:12 pm
I will learn how to properly post one day
Title: Re: 0.5.5.0: you to decide
Post by: fetus on December 21, 2018, 02:34:54 pm
I will learn how to properly post one day

:D
QGT QGT!
Title: Re: 0.5.5.0: you to decide
Post by: Jona on December 21, 2018, 04:33:15 pm
website not showing the amount of slots used for shields is finally fixed!

Holy fucking shit... it only took 8 years. I must be dreaming, the patch that crpg needs is finally out!
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on December 21, 2018, 07:38:04 pm
(click to show/hide)
pea snot wares
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 21, 2018, 08:30:27 pm
5.4.0.0 item changelog. Ranged massively rebalanced. In synergy with recent patches implementing WM giving minimal melee wpf, ranged capabilities of all ranged classes are reduced while melee capabilities are increased. It results in much less ranged spam and made ranged more competitive. This is a huge amount of changes and most likely some certain items will get revised.

PS. Also, ladders should be back to battle servers once they get restarted.

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on December 21, 2018, 10:34:30 pm
peasant wars! :D

but nice when ladders are back,what about removing the slot system?
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 21, 2018, 11:24:12 pm
peasant wars! :D

but nice when ladders are back,what about removing the slot system?

It would completely ruin the balance system, ranged gonna become super OP.

And since we have responsibilty for constant 50+ players on CN servers, we can't wipe or patch it to something ridiculous  :)
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on December 21, 2018, 11:46:34 pm
but how was the mod playable before the slot system was invented?i remember still having fun times playing it back then.
also,what if instead of slowing down archers by weight of arrows and reducing their arrows which will force them to play str archer to annoy meele even more,as u dont need to headshot to deal dmg then,u make the wpf needed for archers to hit actually something much higher,that way they have to go agi archer and to play that class then sucessfully u need skill to make headshots ...sry for my english,hope u get what i mean.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 21, 2018, 11:53:28 pm
but how was the mod playable before the slot system was invented?i remember still having fun times playing it back then.
also,what if instead of slowing down archers by weight of arrows and reducing their arrows which will force them to play str archer to annoy meele even more,as u dont need to headshot to deal dmg then,u make the wpf needed for archers to hit actually something much higher,that way they have to go agi archer and to play that class then sucessfully u need skill to make headshots ...sry for my english,hope u get what i mean.

Slot system was invented directly to nerf ranged hybrids with super weapons. Same with wpf penalty.
Bows' accuracy was significantly nerfed for most bows so str archery isn't as powerful. Also extreme pierce hits/shots damage was scaled down so crossbows and str archers got the indirect nerf there as well. Besides that Yew longbow got direct itemstat nerfs and bows are rebalanced so that not only the most damaging bows are the way to go.
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on December 22, 2018, 12:12:18 am
hybrid builds might be viable now!
Which hybrid builds were you thinking of as being viable now?
Title: Re: 0.5.5.0: you to decide
Post by: San on December 22, 2018, 08:31:46 am
hybrid builds might be viable now!

I think it'll be better for them. It was like this since last month's patch before the website died, but now you can see the changes on the site itself.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 22, 2018, 01:07:17 pm
Which hybrid builds were you thinking of as being viable now?

1st scenario: You can put all your WPP in ranged WPF and still get more than decent WPF in all 3 melee because you get minimal melee bonus from WM (15*WM).
2nd scenario: Shared melee WPF is now also increased so that you can go for swiss army knife build and get a very decent amount of wpf in more than one of melee types.

Also, throwing weapons' melee modes were buffed a lot so it's designed for throwers to have only throwing weapons and take a decent fight instead of switching to melee mode just to glance with 25 cut.
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on December 22, 2018, 05:58:05 pm
Was playing on 40 player china server last night, was a nice cav fest. Was awesome getting run over by 6 cav coming out of spawn, 2 of them naked on chargers bumping people down while the others came in with their lances.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 22, 2018, 06:23:12 pm
MOTF (Master of the Field aka flag that spawns in the end of the round) is changed to spawn much rarer (It spawned if any of teams had 5 or less players, changed to 2 or less, also it had a breach in formula that would spawn MOTF prematurely on lower than ~50 pop servers which was fixed)

Was playing on 40 player china server last night, was a nice cav fest. Was awesome getting run over by 6 cav coming out of spawn, 2 of them naked on chargers bumping people down while the others came in with their lances.

Not sure if we can do anything with that. Any ideas?
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on December 22, 2018, 06:49:07 pm
MOTF (Master of the Field aka flag that spawns in the end of the round) is changed to spawn much rarer (It spawned if any of teams had 5 or less players, changed to 2 or less, also it had a breach in formula that would spawn MOTF prematurely on lower than ~50 pop servers which was fixed)

Not sure if we can do anything with that. Any ideas?
probably not much, maybe add stakes around spawns to make it less easy for them to just ride in and ride off.
But then that would be alot of map editing too so back to probably not much.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 22, 2018, 07:08:27 pm
5.4.0.2 item changelog (Estoc buffed!)

Also, RIP, if you read this: your permaban was lifted so you can try it out.

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 22, 2018, 07:31:13 pm
All the active players are given Santa's hats and snowballs. Also Reforge is back to 3 loompoints during Christmas holidays, hurry up!
Title: Re: 0.5.5.0: you to decide
Post by: Tore on December 23, 2018, 11:55:42 am
remove throwing penalty with shield pls
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 23, 2018, 11:40:49 pm
remove throwing penalty with shield pls

throwers are already cancerous as fuck

hell no
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 25, 2018, 01:19:50 am
Fixed character stats page's ranged wpf not showing original wpf (before bonuses/penalties) on mouse hover.
Title: Re: 0.5.5.0: you to decide
Post by: Rando on December 25, 2018, 04:38:23 am
Long Mallet
Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on December 25, 2018, 08:17:09 am

Patch note #1

restored Rando's account (http://forum.melee.org/index.php?action=profile;u=18249) with all the posts, topics, votes etc.

It costed me quite an effort, hope you guys appreciate it.

visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 25, 2018, 01:35:07 pm
Small utility patch with minor item balancing changes. Small weight/speed nerf for blunt 1h, 2h barmace buffed, morning star rebalanced to become 1 slot, minor low tier crossbow rebalance, staff became 0 slot weapon and some other changes, also wooden stick buffed!!!

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on December 25, 2018, 04:01:57 pm
buff club need 50 blunt
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 25, 2018, 08:40:41 pm
Website updated to show correct formulas of Power Throw and Power Draw penalties to throwing and archery wpf accordingly.

WPF armor penalties diversified and made unique for each WPF type.

1h have 0.8 penalty of what they had before, polearms have the same penalty, 2handers have 1.2 penalty.

Archers have 1.13 of previous penalty, throwers 1.0, crossbowmen 0.87 of previous penalty.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 26, 2018, 12:04:26 am
Arrows reworked to benefit cut arrows more. All bows lost 2 damage and 2 accuracy, all cut arrows gained 2 damage. Loom bonuses for arrows reworked to provide -0.5 weight instead of one of adittional arrows.
Title: Re: 0.5.5.0: you to decide
Post by: IR_Kuoin on December 26, 2018, 08:18:08 am
Wonder what Yeldur and Yahmumzhzhaha would have done to arrows and bows, please consider their opinion before rolling out changes.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 26, 2018, 12:47:37 pm
A lot of missing icons for items is added. Thanks Cajun!
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on December 27, 2018, 04:51:44 pm
tried to play it today but couldnt update it via launcher,only worked for me when "offline" checked.

any solution about that ?
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 27, 2018, 06:28:29 pm
tried to play it today but couldnt update it via launcher,only worked for me when "offline" checked.

any solution about that ?

Did you get any kind of erros? If possible post here what's under Show Log in crpg launcher. There was an issue with website getting down for like 30 minutes, maybe you were trying to run crpg during that time. It's an old issue but now it's fixed and luckily won't be a thing anymore.
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on December 28, 2018, 07:17:05 pm
still getting same error...



visitors can't see pics , please register or login
 (https://imgbb.com/)
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 28, 2018, 07:35:25 pm
still getting same error...



visitors can't see pics , please register or login
 (https://imgbb.com/)

Are you sure you have the official launcher? 404 error is something that can't be because of cRPG servers unless incorrect server URL is built in the launcher or some adjustments made into hosts/DNS of the client.

Try to remove cRPG entirely and download it from the scratch. You might also have an insanely old version of cRPG.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 28, 2018, 07:38:50 pm
Char stats page is recoded and now provides raw damage for items saved in gear panel. Very useful for checking how much your damage is affected by changes in your build real time!
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on December 28, 2018, 07:42:55 pm
im trying now,but insanly old could be possible,think its the same launcher i always used  :D
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on December 28, 2018, 07:47:03 pm
lol,just downloaded the launcher and it instantly worked again :P
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 29, 2018, 01:14:55 am
Website now also shows Health Points.
Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on December 29, 2018, 03:47:55 am
If strat reset happens with the council changes we will probably get up to at least 30v30 for a few months. I don't see a major playerbase coming out without at least a strat reset though
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 29, 2018, 10:01:32 am
If strat reset happens with the council changes we will probably get up to at least 30v30 for a few months. I don't see a major playerbase coming out without at least a strat reset though

Strat can't be reset without tests and literally no one playing it makes it difficult. Strat is the next (current) priority in my list. Most likely changes will get in gradually and not as one huge patch.
Title: Re: 0.5.5.0: you to decide
Post by: Sandersson Jankins on December 29, 2018, 10:04:04 am
Strat can't be reset without tests and literally no one playing it makes it difficult. Strat is the next (current) priority in my list. Most likely changes will get in gradually and not as one huge patch.

i'll keep attacking nova amere unarmed if that'll help. in fact, i think i'll do that right now. it's always good for a chuckle and only takes 30 seconds

actually im gonna finally stop i see poor uninformed chinamen are signing up, i can't cause that sort of suffering
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 30, 2018, 06:33:38 pm
Loom bonuses for certain item types were reworked, weight bonus is now possible to be defined as percentage based, so loom bonuses became fare.
Also +1 loom bonuses are somewhat nerfed (+3 stay the same), mostly a strat related change.

5.4.2.9 patch item changelog
(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: Fungus on December 30, 2018, 09:41:35 pm
Fuck me pls make crpg great again
mercs is an absolute shit hole of a mod  :mad:
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on December 30, 2018, 11:18:06 pm
Fuck me pls make crpg great again
mercs is an absolute shit hole of a mod  :mad:

spread the word, we will gladly accept former cRPG players back from merc mod.
Title: Re: 0.5.5.0: you to decide
Post by: Fungus on December 30, 2018, 11:34:17 pm
spread the word, we will gladly accept former cRPG players back from merc mod.
I'll tell everyone but Rip @____@
and maybe not the turks
Title: Re: 0.5.5.0: you to decide
Post by: Krex on December 31, 2018, 12:47:56 pm
If Mercs is such a shithole, how has that mod survived without any updates for more than 2 years? lol
Title: Re: 0.5.5.0: you to decide
Post by: Leshma on December 31, 2018, 11:42:08 pm
Maybe we should try restore crpg to old glory which was very similar to Merc mod but better in every imaginable way. While keeping all the sane changes and bug fixes done during the years. It that insurmountable task atm? Am willing to help lifting stuff, doing manual (slave) labour etc. Somehow doesn't feel right to me that crpg is going to die without going back to its roots but this time for real, not half assed patches and timed events for fun. Major problem was always devs having little or no clue what proto crpg was all about, unlike them Dave you know it very well and San knows it too although I know he isn't fan of it. Bring back old system, implement gen/xp boosters and wipe account database. Forget about inter class balancing, just let people run around in broken and op builds, thats what brought people to this mod.

Happy new year btw
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 01, 2019, 01:41:35 am
Maybe we should try restore crpg to old glory which was very similar to Merc mod but better in every imaginable way. While keeping all the sane changes and bug fixes done during the years. It that insurmountable task atm? Am willing to help lifting stuff, doing manual (slave) labour etc. Somehow doesn't feel right to me that crpg is going to die without going back to its roots but this time for real, not half assed patches and timed events for fun. Major problem was always devs having little or no clue what proto crpg was all about, unlike them Dave you know it very well and San knows it too although I know he isn't fan of it. Bring back old system, implement gen/xp boosters and wipe account database. Forget about inter class balancing, just let people run around in broken and op builds, thats what brought people to this mod.

Happy new year btw

Happy new year and thanks for the reply. I would gladly accept any kind of help. I was really close to wiping current account database but was stopped with the feeling that I would take more than I gave. Even though I had a carte blanche on doing that (James: you can do that but I won't care to grind again, Uther: I've already started doing that, Rando's forum acc was a first step, Professor: last seen December 2010) I didn't. That doesn't mean that I can't alter the value of what was grinded but that's a completely different philosophy of action.

Without shit, San is quintessence of a developer/balancer cRPG always needed, it's too sad he didn't have as high privileges in the past. He's a talented person and stands unnoticed and not credited behind of a lot of great changes.

We already managed to get solid 20+ players on EU1 for several days so we're moving in the right direction. cRPG will move into more hardcore and competitive way (to the extent where it's not a funkiller), sadly I found several bugs that lead to undesired bonuses for players (gold to be more precise), but we're going to fix it.

I'm not sure if we can get players grind 24/7 for a 9 y.o. game but we can make it competitive for sure. That's what I liked crpg for in the first place.
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on January 01, 2019, 07:32:01 pm
Maybe we should try restore crpg to old glory which was very similar to Merc mod but better in every imaginable way. While keeping all the sane changes and bug fixes done during the years. It that insurmountable task atm? Am willing to help lifting stuff, doing manual (slave) labour etc. Somehow doesn't feel right to me that crpg is going to die without going back to its roots but this time for real, not half assed patches and timed events for fun. Major problem was always devs having little or no clue what proto crpg was all about, unlike them Dave you know it very well and San knows it too although I know he isn't fan of it. Bring back old system, implement gen/xp boosters and wipe account database. Forget about inter class balancing, just let people run around in broken and op builds, thats what brought people to this mod.

Happy new year btw

i support this
Title: Re: 0.5.5.0: you to decide
Post by: rustyspoon on January 06, 2019, 06:39:14 pm
Happy new year and thanks for the reply. I would gladly accept any kind of help. I was really close to wiping current account database but was stopped with the feeling that I would take more than I gave. Even though I had a carte blanche on doing that (James: you can do that but I won't care to grind again, Uther: I've already started doing that, Rando's forum acc was a first step, Professor: last seen December 2010) I didn't. That doesn't mean that I can't alter the value of what was grinded but that's a completely different philosophy of action.

Without shit, San is quintessence of a developer/balancer cRPG always needed, it's too sad he didn't have as high privileges in the past. He's a talented person and stands unnoticed and not credited behind of a lot of great changes.

We already managed to get solid 20+ players on EU1 for several days so we're moving in the right direction. cRPG will move into more hardcore and competitive way (to the extent where it's not a funkiller), sadly I found several bugs that lead to undesired bonuses for players (gold to be more precise), but we're going to fix it.

I'm not sure if we can get players grind 24/7 for a 9 y.o. game but we can make it competitive for sure. That's what I liked crpg for in the first place.

I just came back after a 4+ year hiatus. Sadly I retired my level 34?/36? main right before I left. (Gen 26! Woo!)

Anyway, I'd be glad to help out anyway I can. I miss this game as there's nothing else like it. I don't develop anymore (as I've been managing devs for years), but could probably knock some of that rust off to help.

Having a decent community come back would be great, especially since my son is also old enough to play. Also it's my birthday next month, damnit and I want a good present.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 06, 2019, 09:22:14 pm
I just came back after a 4+ year hiatus. Sadly I retired my level 34?/36? main right before I left. (Gen 26! Woo!)

Anyway, I'd be glad to help out anyway I can. I miss this game as there's nothing else like it. I don't develop anymore (as I've been managing devs for years), but could probably knock some of that rust off to help.

Having a decent community come back would be great, especially since my son is also old enough to play. Also it's my birthday next month, damnit and I want a good present.

Would gladly accept your help. Do you use discord? It's the place where we communicate.
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 07, 2019, 01:08:30 pm
If Mercs is such a shithole, how has that mod survived without any updates for more than 2 years? lol
braindead people are braindead its no wonder they repeat the same braindead behaviour

edit:

before anyone else does it

why do u think i repeat the same autistic behaviour over and over
Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on January 07, 2019, 01:50:46 pm
If Mercs is such a shithole, how has that mod survived without any updates for more than 2 years? lol

I mean Napoleonic Wars is dogshit and has been the most popular module for like the last 4 years so who fucking knows man
Title: Re: 0.5.5.0: you to decide
Post by: Torben on January 07, 2019, 05:39:21 pm
I guess our community never reached the autism level of mercs com
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 07, 2019, 06:20:28 pm
rip and krex are braindead merc bundle of stickss who should jump off a bridge into a vat of acid

aaaaaaaaaaaaaaaaahahahahahahahahahahahahaAAAAAAAAAAAAHAHAHAHAHAHAHAHA

edit:

bitch
Title: Re: 0.5.5.0: you to decide
Post by: rustyspoon on January 07, 2019, 07:46:38 pm
Hold on for the ride...this is gunna be long.

So, I read the forums a bit to catch up and played a little bit of Mercs (which is pretty much shit). I think that the only reason anyone plays Mercs is because it is somewhat populated. Their website sucks, their build system is weak and it's just a bunch of terrible players crutching on plate. The good news is that it does at least show that people are interested in having their own special character.

I haven't really been able to figure out all the changes that have occurred in CRPG since I left, but what I do know is that we have lots of things going for it. CRPG has the best character generation system, strat (if it's working?), item diversity, etc. It still seems to have the tick-based xp system (don't know for sure, wasn't able to get in an actual game). I've never been a fan of the tick system and liked the old one better, but I'll get back to that. The obvious issue is that no one is playing it and how do we get people to play it in the short term, so we can have long-term growth.

One thing we really need is a way to jump-start server population. As it is, no one is going to join any server if they can't get anything out of it. Why wait around as the only person on a server just hoping that people show up? If anyone joins any they should be able to get something out of it. One idea that I have is to have bot-populated battle servers. Yes, bots are utter shit. But it gives a reason for someone to show up. Say every server had 3 bots on it when at 0 or 1 pop. As a new person joins, a bot leaves. That way a person can join, earn xp, blah, blah, blah and have a reason to be there.

Now, I don't know if the tick-based xp system is still the same, but I've always hated it and here's why:
Back when I last played, you got a certain amount of xp/gold for every tick. Every time your team won, you gained a multiplier. In the original system, you gained xp/gold based on proximity to fighting. That's where xp barn/xp bridge came from. In that system, you were rewarded more for your individual effort. In the newer version, you were awarded based on luck more than anything else. If you were lucky enough to get paired on the winning team (which happened a lot with clanstacks), you could roll an x5 for hours. This had a huge effect on xp gain. The rest of the people could be on an x1 for hours. It was great for the x5 people and shit for the x1 people. Eventually the balance was added to where the top player from the good team would get switched. Basically fucking you over for doing well. If you still did well on your awesome team, you could win valor and keep your multi, but if you got unlucky, fuck you. Often times, when people would lose their x5 they would just quit. No sense waiting around to build it up again. The multi-system just created a huge discrepancy in the game that made it much harder for new people to join.

Another side-effect was that it took a lot of the fun and wackiness out of the player base. If you were a good player and were fucking around, often times your team would get pissed at you for "ruining their multi". In the original system, since your xp/money gain was more based on your own performance you could decide how serious you wanted to take things and not worry about fucking over the rest of your team. Honestly, I always wished we had a combination of proximity-based gain along with individual damage-based gain. The more damage you do, the more xp/gold etc. Basing it on kills is kind of worthless because how many times have you beat someone to shit only to have someone on your team poke a guy once and get a kill.

This brings me back to the grind. Way back in the day when you were a peasant, you felt like a peasant and it was fun! Trying to hide behind the armored guys and get a poke in with your pitchfork was always a hell of a lot of fun. In the current iteration, being a peasant basically means nothing. It's more of an annoyance than anything, as depending on luck, you could be out of peasant mode in just a couple rounds. At least it forced you to play. Back when the tick-system was put in place, often times people would just rush in and die and do something else while they leveled their character. There was nothing to get them involved or to care. It was just something they did.

Some people may complain that they hated the grind. Well, isn't that what skip the fun is for? I think there's always been a bit of a negative connotation around skip-the-fun characters and most people just used them to test builds. But I think they could be more of an either-or option. Build up your bad-ass character from a peasant up to a knight, or just start as a knight. Whatever floats your boat.

I do think that the rewards for leveling up your character and/or retiring need to be changed, though. There are a lot of people who complain about looms and some people think (probably accurately) that it discourages people from joining if they are going up against fully-loomed monsters. I get that. My main is gen 26 and I have multiple full loadouts of +3 gear. I would like to see loom bonuses go away entirely, but something needs to be added in their place. Whether it's titles, different skins for armor and weapons, a discount on upkeep...whatever. They need something. Something that rewards people for going through the grind and gives them something for their dedication. We need ways to engage people and keep them engaged. A way for people to have fun with the build they want to play.

Anyway, I'd appreciate thoughts and feedback and let's try to get a good discussion going.



Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on January 08, 2019, 07:35:57 am
Getting rid of looms for na1 might work but itd fuck with strat a lot
Title: Re: 0.5.5.0: you to decide
Post by: Torben on January 08, 2019, 08:09:44 am
could you post that once more, rusty?
Title: Re: 0.5.5.0: you to decide
Post by: rustyspoon on January 08, 2019, 11:24:13 am
could you post that once more, rusty?

Fixed. Don't know what happened there. Only posted once when I wrote it. Then when I woke up this morning there were 3. Someone must have fed it after midnight.
Title: Re: 0.5.5.0: you to decide
Post by: rustyspoon on January 08, 2019, 11:25:41 am
Getting rid of looms for na1 might work but itd fuck with strat a lot

Since I'm not up to date yet, isn't strat already broken?
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 08, 2019, 11:51:17 am
Hold on for the ride...this is gunna be long.

So, I read the forums a bit to catch up and played a little bit of Mercs (which is pretty much shit). I think that the only reason anyone plays Mercs is because it is somewhat populated. Their website sucks, their build system is weak and it's just a bunch of terrible players crutching on plate. The good news is that it does at least show that people are interested in having their own special character.

I haven't really been able to figure out all the changes that have occurred in CRPG since I left, but what I do know is that we have lots of things going for it. CRPG has the best character generation system, strat (if it's working?), item diversity, etc. It still seems to have the tick-based xp system (don't know for sure, wasn't able to get in an actual game). I've never been a fan of the tick system and liked the old one better, but I'll get back to that. The obvious issue is that no one is playing it and how do we get people to play it in the short term, so we can have long-term growth.

One thing we really need is a way to jump-start server population. As it is, no one is going to join any server if they can't get anything out of it. Why wait around as the only person on a server just hoping that people show up? If anyone joins any they should be able to get something out of it. One idea that I have is to have bot-populated battle servers. Yes, bots are utter shit. But it gives a reason for someone to show up. Say every server had 3 bots on it when at 0 or 1 pop. As a new person joins, a bot leaves. That way a person can join, earn xp, blah, blah, blah and have a reason to be there.

Now, I don't know if the tick-based xp system is still the same, but I've always hated it and here's why:
Back when I last played, you got a certain amount of xp/gold for every tick. Every time your team won, you gained a multiplier. In the original system, you gained xp/gold based on proximity to fighting. That's where xp barn/xp bridge came from. In that system, you were rewarded more for your individual effort. In the newer version, you were awarded based on luck more than anything else. If you were lucky enough to get paired on the winning team (which happened a lot with clanstacks), you could roll an x5 for hours. This had a huge effect on xp gain. The rest of the people could be on an x1 for hours. It was great for the x5 people and shit for the x1 people. Eventually the balance was added to where the top player from the good team would get switched. Basically fucking you over for doing well. If you still did well on your awesome team, you could win valor and keep your multi, but if you got unlucky, fuck you. Often times, when people would lose their x5 they would just quit. No sense waiting around to build it up again. The multi-system just created a huge discrepancy in the game that made it much harder for new people to join.

Another side-effect was that it took a lot of the fun and wackiness out of the player base. If you were a good player and were fucking around, often times your team would get pissed at you for "ruining their multi". In the original system, since your xp/money gain was more based on your own performance you could decide how serious you wanted to take things and not worry about fucking over the rest of your team. Honestly, I always wished we had a combination of proximity-based gain along with individual damage-based gain. The more damage you do, the more xp/gold etc. Basing it on kills is kind of worthless because how many times have you beat someone to shit only to have someone on your team poke a guy once and get a kill.

This brings me back to the grind. Way back in the day when you were a peasant, you felt like a peasant and it was fun! Trying to hide behind the armored guys and get a poke in with your pitchfork was always a hell of a lot of fun. In the current iteration, being a peasant basically means nothing. It's more of an annoyance than anything, as depending on luck, you could be out of peasant mode in just a couple rounds. At least it forced you to play. Back when the tick-system was put in place, often times people would just rush in and die and do something else while they leveled their character. There was nothing to get them involved or to care. It was just something they did.

Some people may complain that they hated the grind. Well, isn't that what skip the fun is for? I think there's always been a bit of a negative connotation around skip-the-fun characters and most people just used them to test builds. But I think they could be more of an either-or option. Build up your bad-ass character from a peasant up to a knight, or just start as a knight. Whatever floats your boat.

I do think that the rewards for leveling up your character and/or retiring need to be changed, though. There are a lot of people who complain about looms and some people think (probably accurately) that it discourages people from joining if they are going up against fully-loomed monsters. I get that. My main is gen 26 and I have multiple full loadouts of +3 gear. I would like to see loom bonuses go away entirely, but something needs to be added in their place. Whether it's titles, different skins for armor and weapons, a discount on upkeep...whatever. They need something. Something that rewards people for going through the grind and gives them something for their dedication. We need ways to engage people and keep them engaged. A way for people to have fun with the build they want to play.

Anyway, I'd appreciate thoughts and feedback and let's try to get a good discussion going.

I actually agree with everything you're saying here; I don't have time to go over specifics right now as I'm at work but I support your ideas 100%

#BringBackXPBarn

Since I'm not up to date yet, isn't strat already broken?

I think strat is working but Dave is making some pretty massive (And awesome) changes to strat that will improve the system massively and make it more fun. He's more or less rewriting the entire way strat works. You'd be best to speak with him about this side of things to learn more.
Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on January 08, 2019, 09:21:29 pm
Since I'm not up to date yet, isn't strat already broken?

No, everyone just quit because someone said there was going to be a reset in November so there wasn't any point in playing. Then reset never came so people never came back.


If anyone really wanted to jump start population the easiest and proven way to do it is this:

1. Build 5ish armies in Strat. Full shiny, great gear, etc
2. Find a target. Has to be someone who will be active and is at least somewhat polarizing in the community. I recommend James or Knightmare
3. Take your armies to their nearest city and make a shitpost thread. Quality counts here.
4. Copy paste the URL to the thread and spam it to people on steam and in any discords you're in. Don't just send the same message everytime you gotta personalize that shit.
5. Probably will get like 15v15 in the first battle and build upwards from there.


Me and Rando have done this like 5 times and its worked everytime, there's no real reason it wouldn't work here.
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on January 09, 2019, 10:56:20 pm
Hold on for the ride...this is gunna be long.

So, I read the forums a bit to catch up and played a little bit of Mercs (which is pretty much shit). I think that the only reason anyone plays Mercs is because it is somewhat populated. Their website sucks, their build system is weak and it's just a bunch of terrible players crutching on plate. The good news is that it does at least show that people are interested in having their own special character.

I haven't really been able to figure out all the changes that have occurred in CRPG since I left, but what I do know is that we have lots of things going for it. CRPG has the best character generation system, strat (if it's working?), item diversity, etc. It still seems to have the tick-based xp system (don't know for sure, wasn't able to get in an actual game). I've never been a fan of the tick system and liked the old one better, but I'll get back to that. The obvious issue is that no one is playing it and how do we get people to play it in the short term, so we can have long-term growth.

One thing we really need is a way to jump-start server population. As it is, no one is going to join any server if they can't get anything out of it. Why wait around as the only person on a server just hoping that people show up? If anyone joins any they should be able to get something out of it. One idea that I have is to have bot-populated battle servers. Yes, bots are utter shit. But it gives a reason for someone to show up. Say every server had 3 bots on it when at 0 or 1 pop. As a new person joins, a bot leaves. That way a person can join, earn xp, blah, blah, blah and have a reason to be there.

Now, I don't know if the tick-based xp system is still the same, but I've always hated it and here's why:
Back when I last played, you got a certain amount of xp/gold for every tick. Every time your team won, you gained a multiplier. In the original system, you gained xp/gold based on proximity to fighting. That's where xp barn/xp bridge came from. In that system, you were rewarded more for your individual effort. In the newer version, you were awarded based on luck more than anything else. If you were lucky enough to get paired on the winning team (which happened a lot with clanstacks), you could roll an x5 for hours. This had a huge effect on xp gain. The rest of the people could be on an x1 for hours. It was great for the x5 people and shit for the x1 people. Eventually the balance was added to where the top player from the good team would get switched. Basically fucking you over for doing well. If you still did well on your awesome team, you could win valor and keep your multi, but if you got unlucky, fuck you. Often times, when people would lose their x5 they would just quit. No sense waiting around to build it up again. The multi-system just created a huge discrepancy in the game that made it much harder for new people to join.

Another side-effect was that it took a lot of the fun and wackiness out of the player base. If you were a good player and were fucking around, often times your team would get pissed at you for "ruining their multi". In the original system, since your xp/money gain was more based on your own performance you could decide how serious you wanted to take things and not worry about fucking over the rest of your team. Honestly, I always wished we had a combination of proximity-based gain along with individual damage-based gain. The more damage you do, the more xp/gold etc. Basing it on kills is kind of worthless because how many times have you beat someone to shit only to have someone on your team poke a guy once and get a kill.

This brings me back to the grind. Way back in the day when you were a peasant, you felt like a peasant and it was fun! Trying to hide behind the armored guys and get a poke in with your pitchfork was always a hell of a lot of fun. In the current iteration, being a peasant basically means nothing. It's more of an annoyance than anything, as depending on luck, you could be out of peasant mode in just a couple rounds. At least it forced you to play. Back when the tick-system was put in place, often times people would just rush in and die and do something else while they leveled their character. There was nothing to get them involved or to care. It was just something they did.

Some people may complain that they hated the grind. Well, isn't that what skip the fun is for? I think there's always been a bit of a negative connotation around skip-the-fun characters and most people just used them to test builds. But I think they could be more of an either-or option. Build up your bad-ass character from a peasant up to a knight, or just start as a knight. Whatever floats your boat.

I do think that the rewards for leveling up your character and/or retiring need to be changed, though. There are a lot of people who complain about looms and some people think (probably accurately) that it discourages people from joining if they are going up against fully-loomed monsters. I get that. My main is gen 26 and I have multiple full loadouts of +3 gear. I would like to see loom bonuses go away entirely, but something needs to be added in their place. Whether it's titles, different skins for armor and weapons, a discount on upkeep...whatever. They need something. Something that rewards people for going through the grind and gives them something for their dedication. We need ways to engage people and keep them engaged. A way for people to have fun with the build they want to play.

Anyway, I'd appreciate thoughts and feedback and let's try to get a good discussion going.

i like the stuff u say.

bots would help alot on eu1 and eu2.

xp barn was way more fun,also it reduced the archer spamm.

removing looms sounds interesting,maybe raise the repaircost of good weapons and armours into the sky and give ppl instead of looms alot of money and reduce  the money u get per tick so u need to retire to use ur liked armour/weapon.

but for that u would need to reset everything,which would be good as ppl always enjoyed the way to lvl 30 the most,atleast i did.

i dont understand why some here dont want to lose their stuff,its useless if no one plays on the server and if u want to see ur loomed gear,make a screen of it^^
Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on January 10, 2019, 01:06:45 am
Okay heres a woke idea for a reset

Make its you can buy XP with gold right

THEN when you reset have every 1k xp on someones account turn into 100 gold or maybe even one gold.

Then have you can buy 100 xp for 1000 gold.


This way people could buy starter kits and skips some of the grind but not be able to get back to max levels. Might have to be tweaked a bit or whatever just an idea

Title: Re: 0.5.5.0: you to decide
Post by: Larvae on January 10, 2019, 02:35:20 am
Okay heres a woke idea for a reset

Make its you can buy XP with gold right

THEN when you reset have every 1k xp on someones account turn into 100 gold or maybe even one gold.

Then have you can buy 100 xp for 1000 gold.


This way people could buy starter kits and skips some of the grind but not be able to get back to max levels. Might have to be tweaked a bit or whatever just an idea

true,or make a cap at lvl 21 or so and beyond that u only get when u pay gold per lvl,which will be shitton of grind :D
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 10, 2019, 10:12:16 am
Okay heres a woke idea for a reset

Make its you can buy XP with gold right

THEN when you reset have every 1k xp on someones account turn into 100 gold or maybe even one gold.

Then have you can buy 100 xp for 1000 gold.


This way people could buy starter kits and skips some of the grind but not be able to get back to max levels. Might have to be tweaked a bit or whatever just an idea

thatd be pretty cool, it would mean a use for gold other than for loom sales etc etc
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 10, 2019, 02:53:27 pm
Hold on for the ride...this is gunna be long.

So, I read the forums a bit to catch up and played a little bit of Mercs (which is pretty much shit). I think that the only reason anyone plays Mercs is because it is somewhat populated. Their website sucks, their build system is weak and it's just a bunch of terrible players crutching on plate. The good news is that it does at least show that people are interested in having their own special character.

I haven't really been able to figure out all the changes that have occurred in CRPG since I left, but what I do know is that we have lots of things going for it. CRPG has the best character generation system, strat (if it's working?), item diversity, etc. It still seems to have the tick-based xp system (don't know for sure, wasn't able to get in an actual game). I've never been a fan of the tick system and liked the old one better, but I'll get back to that. The obvious issue is that no one is playing it and how do we get people to play it in the short term, so we can have long-term growth.

One thing we really need is a way to jump-start server population. As it is, no one is going to join any server if they can't get anything out of it. Why wait around as the only person on a server just hoping that people show up? If anyone joins any they should be able to get something out of it. One idea that I have is to have bot-populated battle servers. Yes, bots are utter shit. But it gives a reason for someone to show up. Say every server had 3 bots on it when at 0 or 1 pop. As a new person joins, a bot leaves. That way a person can join, earn xp, blah, blah, blah and have a reason to be there.

Now, I don't know if the tick-based xp system is still the same, but I've always hated it and here's why:
Back when I last played, you got a certain amount of xp/gold for every tick. Every time your team won, you gained a multiplier. In the original system, you gained xp/gold based on proximity to fighting. That's where xp barn/xp bridge came from. In that system, you were rewarded more for your individual effort. In the newer version, you were awarded based on luck more than anything else. If you were lucky enough to get paired on the winning team (which happened a lot with clanstacks), you could roll an x5 for hours. This had a huge effect on xp gain. The rest of the people could be on an x1 for hours. It was great for the x5 people and shit for the x1 people. Eventually the balance was added to where the top player from the good team would get switched. Basically fucking you over for doing well. If you still did well on your awesome team, you could win valor and keep your multi, but if you got unlucky, fuck you. Often times, when people would lose their x5 they would just quit. No sense waiting around to build it up again. The multi-system just created a huge discrepancy in the game that made it much harder for new people to join.

Another side-effect was that it took a lot of the fun and wackiness out of the player base. If you were a good player and were fucking around, often times your team would get pissed at you for "ruining their multi". In the original system, since your xp/money gain was more based on your own performance you could decide how serious you wanted to take things and not worry about fucking over the rest of your team. Honestly, I always wished we had a combination of proximity-based gain along with individual damage-based gain. The more damage you do, the more xp/gold etc. Basing it on kills is kind of worthless because how many times have you beat someone to shit only to have someone on your team poke a guy once and get a kill.

This brings me back to the grind. Way back in the day when you were a peasant, you felt like a peasant and it was fun! Trying to hide behind the armored guys and get a poke in with your pitchfork was always a hell of a lot of fun. In the current iteration, being a peasant basically means nothing. It's more of an annoyance than anything, as depending on luck, you could be out of peasant mode in just a couple rounds. At least it forced you to play. Back when the tick-system was put in place, often times people would just rush in and die and do something else while they leveled their character. There was nothing to get them involved or to care. It was just something they did.

Some people may complain that they hated the grind. Well, isn't that what skip the fun is for? I think there's always been a bit of a negative connotation around skip-the-fun characters and most people just used them to test builds. But I think they could be more of an either-or option. Build up your bad-ass character from a peasant up to a knight, or just start as a knight. Whatever floats your boat.

I do think that the rewards for leveling up your character and/or retiring need to be changed, though. There are a lot of people who complain about looms and some people think (probably accurately) that it discourages people from joining if they are going up against fully-loomed monsters. I get that. My main is gen 26 and I have multiple full loadouts of +3 gear. I would like to see loom bonuses go away entirely, but something needs to be added in their place. Whether it's titles, different skins for armor and weapons, a discount on upkeep...whatever. They need something. Something that rewards people for going through the grind and gives them something for their dedication. We need ways to engage people and keep them engaged. A way for people to have fun with the build they want to play.

Anyway, I'd appreciate thoughts and feedback and let's try to get a good discussion going.

One thing I forgot to mention... DTV has a playstyle where you can simply hop on and play and look at what happens, that server got filled way more regularly than EU1; the fact is that people will just play the server that they can get started and do things on first. It's also the reason that removing DTV entirely should be looked at. People played on those servers only and that hurt the battle population; if we're looking to raise population we can't have it split across multiple servers. The only logical choice is to remove DTV and look at building an environment where you can hop on and play against bots in EU1 until they're filled by player spots.

You could easily do something similar to what The Ludus does in terms of AI, just give it stupid fast attack speed and make it feint; makes it hard to fight against if you actually try to block/attack/block/attack type pattern. You can of course very easily beat the bots by just skeying and mashing left click but that shit is boring as fuck anyways.
Title: Re: 0.5.5.0: you to decide
Post by: Rest_in_Peace on January 10, 2019, 03:01:13 pm
One thing I forgot to mention... DTV has a playstyle where you can simply hop on and play and look at what happens, that server got filled way more regularly than EU1; the fact is that people will just play the server that they can get started and do things on first. It's also the reason that removing DTV entirely should be looked at. People played on those servers only and that hurt the battle population; if we're looking to raise population we can't have it split across multiple servers. The only logical choice is to remove DTV and look at building an environment where you can hop on and play against bots in EU1 until they're filled by player spots.

You could easily do something similar to what The Ludus does in terms of AI, just give it stupid fast attack speed and make it feint; makes it hard to fight against if you actually try to block/attack/block/attack type pattern. You can of course very easily beat the bots by just skeying and mashing left click but that shit is boring as fuck anyways.

Homo
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 10, 2019, 03:59:58 pm
Homo
omoH
Title: Re: 0.5.5.0: you to decide
Post by: Krex on January 11, 2019, 04:03:26 pm
You're missing the point where people that play DTV-only will quit the mod rather than play battle.

Also great ideas on the 'starter-kits' and leveling with gold, that's sure gonna make new players want to join the mod...
Title: Re: 0.5.5.0: you to decide
Post by: Bryggan on January 13, 2019, 04:46:04 am
Out of boredom I hopped on DTV.  I see throwing was nerfed even further.  Just trying to fuck over the hybrids.  6 ammo is not a lot, especially since the slow moving throwing weapons are easy to dodge when a player is aware of them.  They are designed to kill fleeing archers... and slow down 2 hand tin cans.  It takes like 5 chest shots to kill a tin can with masterwork jarids.

My advice is go back to vicinity xp.  That would nerf range since they would miss out on a lot of xp.  It's also great for new players and low level gents since they can jump in the battle and gain good xp for the little they can contribute.
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 13, 2019, 01:33:27 pm
Out of boredom I hopped on DTV.  I see throwing was nerfed even further.  Just trying to fuck over the hybrids.  6 ammo is not a lot, especially since the slow moving throwing weapons are easy to dodge when a player is aware of them.  They are designed to kill fleeing archers... and slow down 2 hand tin cans.  It takes like 5 chest shots to kill a tin can with masterwork jarids.

My advice is go back to vicinity xp.  That would nerf range since they would miss out on a lot of xp.  It's also great for new players and low level gents since they can jump in the battle and gain good xp for the little they can contribute.
yea im sure if u log on tomorrow and the next day and the next day they'll all be nerfed again as well

how about actually looking at patch notes/changelogs instead of just going on and working off of "well i think this is weak so it MUST have been nerfed again" or alternatively ask the dev lol
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on January 14, 2019, 02:17:38 pm
Every time Bryggan complains about throwing nerfs I personally nerf his throwing another 10%
Title: Re: 0.5.5.0: you to decide
Post by: Sniger on January 14, 2019, 07:19:25 pm
i wonder what it is people is playing, there isnt any good game to play, its all reskins early access alpha betas, we are on an all time game drought
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on January 14, 2019, 07:28:23 pm
Currently I am enjoying:
-CS:GO
-NHL
-War of Rights
-Age of Empires 2 HD
-Red Dead Redemption 2
Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on January 14, 2019, 10:59:51 pm
tried no mans sky and actually enjoyed it a bit, but then I accidentally deleted my savegame, said "fuck it" and now I'm playing Turok 2 cause I've always wanted to finish that one
Title: Re: 0.5.5.0: you to decide
Post by: Man of Steel on January 14, 2019, 11:09:20 pm
I am actually trying this thing called "Real Life".
Not a big thing at tje start, but after crpg's death i've got some joy with it, actually i am stucking at some lvls and wish crpg was back  :cry:
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 15, 2019, 01:45:10 am
I am actually trying this thing called "Real Life".
Not a big thing at tje start, but after crpg's death i've got some joy with it, actually i am stucking at some lvls and wish crpg was back  :cry:

i recommend suicide, if we cant play c-rpg then why even live
Title: Re: 0.5.5.0: you to decide
Post by: Bryggan on January 15, 2019, 03:25:11 am
I am actually trying this thing called "Real Life".
Not a big thing at tje start, but after crpg's death i've got some joy with it, actually i am stucking at some lvls and wish crpg was back  :cry:
I tried that, but while the graphics are good I found advancement too hard... no matter how much I grind.
Title: Re: 0.5.5.0: you to decide
Post by: Bryggan on January 15, 2019, 03:27:37 am
Every time Bryggan complains about throwing nerfs I personally nerf his throwing another 10%
C'mon James, you know I suck at melee, so at least I used to get points with a lucky throw or two.

But now I'm hooked on Post Scriptum.  WW2 extremely team based game, and very, very immersive if you are a WW2 buff.  Not very arcadey, so if you like run and gun you won't like this.
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on January 15, 2019, 03:41:19 am
Yeah I'm just kidding. Just bustin' your balls.

I have never had any input on game balance actually. Save a couple times advocating for ranged nerfs.
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 15, 2019, 01:58:53 pm
tried no mans sky and actually enjoyed it a bit, but then I accidentally deleted my savegame, said "fuck it" and now I'm playing Turok 2 cause I've always wanted to finish that one

turok 2 is a god tier game
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 15, 2019, 01:59:51 pm
You're missing the point where people that play DTV-only will quit the mod rather than play battle.

Also great ideas on the 'starter-kits' and leveling with gold, that's sure gonna make new players want to join the mod...

good i hope all the dtv players leave and never come back we dont want their kind round these parts HEH
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on January 15, 2019, 02:04:01 pm
good i hope all the dtv players leave and never come back we dont want their kind round these parts HEH

Ok iam away.
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 15, 2019, 05:26:21 pm
Ok iam away.

no i lied dont leave i secretly harbour romantic feelings for all dtv players it was just a prank
Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on January 15, 2019, 06:03:07 pm
turok 2 is a god tier game
still prefer turok 1, the weapons in 2 are so bland and useless compared to 1, I mean: three stunning weapons ? A flare pistol you never use? This isn't splinter cell :rolleyes:
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 15, 2019, 06:21:32 pm
still prefer turok 1, the weapons in 2 are so bland and useless compared to 1, I mean: three stunning weapons ? A flare pistol you never use? This isn't splinter cell :rolleyes:

yea true

turok dino hunter is god GOD tier
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on January 15, 2019, 07:43:43 pm
So is wipe completely of the table now or any other plans trying to revive this?
Title: Re: 0.5.5.0: you to decide
Post by: Man of Steel on January 15, 2019, 08:32:45 pm
I think the mod isnt that bad actually, the big Problem is to get the Servers populated again. There is simply no player joining, maybe 1 or 2. (Might work with some start battle?maybe?).
And if the servers are populated again Dave can work out how to balance mor and make it better. Also we need something that make players stay for longer time again.

But to be honest i lost my hope to get crpg at life again  :cry:
Title: Re: 0.5.5.0: you to decide
Post by: Torben on January 16, 2019, 08:39:44 am
it wouldnt be bad actually.  I finally got my life together man ^^
Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on January 16, 2019, 01:39:40 pm
I will revive this game give me a few days ahahahaha dont worry :)
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on January 16, 2019, 01:50:32 pm
I will revive this game give me a few days ahahahaha dont worry :)

Scans the horizon around New Narra nervously

 :shock:
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 16, 2019, 05:11:53 pm
I will revive this game give me a few days ahahahaha dont worry :)
fite me iIDOT
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on January 17, 2019, 01:00:42 am
So South America took over china's mod revival task now?
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 17, 2019, 01:37:38 am
So South America took over china's mod revival task now?

chinese server will come back i think, samurai is on holiday atm so the host is gone basically, once he's back they should come back as the server will go back up
Title: Re: 0.5.5.0: you to decide
Post by: Peasant_Woman on January 17, 2019, 05:47:33 pm
Can't believe how far we've fallen. From 80+ on EU1 during primetime to this where you're lucky to find more than 5 on EU1 during peak.
#7 on modDB for ages and we had like 10 new players?
Did everyone really just move to other games? :sad:
Title: Re: 0.5.5.0: you to decide
Post by: BlackRose_Page_KidGideon on January 17, 2019, 09:35:40 pm
Let me Turn on a horse more than 4 friggin degrees getting strafed and toestabbed by swashbuckling one handers because my cavalryman apparently  has a board Glued to his back is the most frustrating thing ever.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 17, 2019, 10:20:17 pm
Let me Turn on a horse more than 4 friggin degrees getting strafed and toestabbed by swashbuckling one handers because my cavalryman apparently  has a board Glued to his back is the most frustrating thing ever.

Spears/lances on horseback are meant to have such attack degree because otherwise you'll see those 360 noscope onehit lancers ;-)

Get a weapon that can swing on horseback and problem is solved. Also expect cav to have a further buff against ranged.
Title: Re: 0.5.5.0: you to decide
Post by: Bryggan on January 18, 2019, 04:00:48 am
I still don't understand why throwers were nerfed to the ground while unhistorical and unbalanced long mauls are a thing.
Title: Re: 0.5.5.0: you to decide
Post by: Torben on January 18, 2019, 10:13:49 am
Can't believe how far we've fallen. From 80+ on EU1 during primetime to this where you're lucky to find more than 5 on EU1 during peak.
#7 on modDB for ages and we had like 10 new players?
Did everyone really just move to other games? :sad:

iircwe had times where you were frustatedly sitting infron of screen refreshing every few seconds cause Eu_1 was full with 200 players


I still don't understand why throwers were nerfed to the ground while unhistorical and unbalanced long mauls are a thing.

ask cassi ^^
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 18, 2019, 11:44:27 am
Minor balance changes 5.4.2.11
1 slot 1 ammo throwing weapons buffed.

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on January 18, 2019, 12:49:48 pm
Bryggan look throwing buffs!!!11!!!1!
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on January 18, 2019, 03:39:34 pm
iircwe had times where you were frustatedly sitting infron of screen refreshing every few seconds cause Eu_1 was full with 200 players

Yeah, either refresh or go eu4.
Title: Re: 0.5.5.0: you to decide
Post by: Krex on January 18, 2019, 03:46:55 pm
Spears/lances on horseback are meant to have such attack degree because otherwise you'll see those 360 noscope onehit lancers ;-)

Get a weapon that can swing on horseback and problem is solved. Also expect cav to have a further buff against ranged.

i'd rather see those than a class nerfed to shit
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 18, 2019, 04:55:36 pm
i'd rather see those than a class nerfed to shit

Cav is a very powerful class in current meta. And it's going to become even more powerful in close future. That's like the last class to be called "nerfed to shit"
Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on January 18, 2019, 07:17:01 pm
i'd rather see those than a class nerfed to shit
lance cav is fine, with the old lance angles it was pretty much "x5 ez mode" back then. Get a shield, it gives you 75% more lifetime as lance cav

you want a class nerfed to shit? Try horse xbow and send Hate_More my condolences. I can't remember who nerfed that class into oblivion, but fuck that guy in particular. The only one who was able to halfway play that class successfully was literally one person and because some 2h wimps cried out "range range waah" it got nerved. Some nerfs were just ridiculous, you know you fucked up when not even the best known player of a class cant play it successfully anymore.

edit: wtf 25 ppl on SA atm  :shock:
Title: Re: 0.5.5.0: you to decide
Post by: Man of Steel on January 18, 2019, 07:26:30 pm
This became so sad, we are talking about a game that is empty...
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on January 18, 2019, 07:27:11 pm
Nah only EU and NA is inactive. China and SA both getting good numbers. (Chinese server is down atm though host went on vacation)

NA actually started getting some people back in strat battles as well. Might see some return especially as strategus is reset with changes for next round.

30 on atm actually. Pretty good considering its 1:30pm on a workday.

visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 19, 2019, 01:58:33 am
1. Added low population bonuses. If battle server has 10 or less players, everyone gets double XP and gold gain (base 30k XP and 500 gold per tick).

2. Fixed reward system. In the past everyone was seeing wrong numbers in game. You actually received 150 gold x multiplier (750 gold on x5 compared to 200 gold shown in game) instead of 50 x (multiplier-1). Right now you get 50 x multiplier gold (250 gold on x5), also fixed to correctly represent in game. Gold inflation should drop down a bit.

3. Unlocked lvl 35+ bonuses. So now you don't only get +2 HP for levelling up but get regular attribute and skill points infinitely (if you have time to grind it up to extreme lvl38+)

4. Changed retirement titles to lvl33: Veteran, lvl34: master, lvl35: grandmaster, lvl36: legendary, lvl37: demigod, lvl38 and beyond : immortal
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on January 19, 2019, 06:34:58 am
Nice that u change stuff that quick :)

Prolly I'm online at Sunday evening, before I got no free time to spare.

Dave u could make a Sunday Primetime event to get ppl online and set that red counter on website for this, could be an idea to get low pop
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 19, 2019, 02:21:15 pm
1. Added low population bonuses. If battle server has 10 or less players, everyone gets double XP and gold gain (base 30k XP and 500 gold per tick).

2. Fixed reward system. In the past everyone was seeing wrong numbers in game. You actually received 150 gold x multiplier (750 gold on x5 compared to 200 gold shown in game) instead of 50 x (multiplier-1). Right now you get 50 x multiplier gold (250 gold on x5), also fixed to correctly represent in game. Gold inflation should drop down a bit.

3. Unlocked lvl 35+ bonuses. So now you don't only get +2 HP for levelling up but get regular attribute and skill points infinitely (if you have time to grind it up to extreme lvl38+)

4. Changed retirement titles to lvl33: Veteran, lvl34: master, lvl35: grandmaster, lvl36: legendary, lvl37: demigod, lvl38 and beyond : immortal
fuck

now its going to take me even longer to get my god damned master title


someone kill me
Title: Re: 0.5.5.0: you to decide
Post by: Pawiu on January 19, 2019, 07:57:17 pm
one of two Immortals huehhehahaha
5years of grind
TOTALY WORTH IT :D
Title: Re: 0.5.5.0: you to decide
Post by: MBB_CAV on January 19, 2019, 10:36:20 pm
Die mod dieeeeeeeeee!!!

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 20, 2019, 02:22:22 am
Thanks to whoever helped to make tests today (special thanks to SA community!)
Now minimal multiplier is back to x1 instead of x2. Added a random chance to keep multiplier after lost round (separate calculation for every player, only lucky ones get it).

Teutonic Horned helmets fixed (thanks to Assington)

Small item changes that were not added in the previous patch by mistake.

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: _Kurak_ on January 20, 2019, 05:52:20 pm
 Мы ждем патчей, способных вернуть интерес к игре, возвращения прежних возможностей всадников, одноручей и стрелков.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 20, 2019, 07:31:53 pm
Added Short Yari.
Further nerf of morningstar.
Added new models for Hunting Crossbow and Arbalest.
Other minor fixes.
Title: Re: 0.5.5.0: you to decide
Post by: Sauce on January 20, 2019, 07:39:59 pm
1. Added low population bonuses. If battle server has 10 or less players, everyone gets double XP and gold gain (base 30k XP and 500 gold per tick).

2. Fixed reward system. In the past everyone was seeing wrong numbers in game. You actually received 150 gold x multiplier (750 gold on x5 compared to 200 gold shown in game) instead of 50 x (multiplier-1). Right now you get 50 x multiplier gold (250 gold on x5), also fixed to correctly represent in game. Gold inflation should drop down a bit.

3. Unlocked lvl 35+ bonuses. So now you don't only get +2 HP for levelling up but get regular attribute and skill points infinitely (if you have time to grind it up to extreme lvl38+)

4. Changed retirement titles to lvl33: Veteran, lvl34: master, lvl35: grandmaster, lvl36: legendary, lvl37: demigod, lvl38 and beyond : immortal

Are the 35+ bonuses in yet?
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 20, 2019, 07:56:19 pm
Are the 35+ bonuses in yet?

lvl 35+ bonuses are live. But if you had 35+ lvl before the patch, then you might need a respec. Message me if you want to get a free one.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 21, 2019, 12:51:10 am
Players now deal additional damage to rider by dehorsing him. Damage highly depends on horse's movement speed at the moment of dehorsing (dehorsing a standing cavalry doesn't deal any damage). Right now it deals a raw damage that gets absorbed by the armor (more armor less damage), body armor weight (and/or other factors) will be taken into account to later (so that lighter armored receive less damage).

This new mechanic was added before horse's stats buff. Wait for upcoming buffed horses!

Also other minor fixes during last patch.

Thanks Yeldur for helping with testing and thanks Draugr for providing model for Short Yari.
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 21, 2019, 04:17:34 am
Players now deal additional damage to rider by dehorsing him. Damage highly depends on horse's movement speed at the moment of dehorsing (dehorsing a standing cavalry doesn't deal any damage). Right now it deals a raw damage that gets absorbed by the armor (more armor less damage), body armor weight (and/or other factors) will be taken into account to later (so that lighter armored receive less damage).

This new mechanic was added before horse's stats buff. Wait for upcoming buffed horses!

Also other minor fixes during last patch.

Thanks Yeldur for helping with testing and thanks Draugr for providing model for Short Yari.

uh yea that'll be 300 looms, 200,000,000 gold and 5 billion exp on all my characters thanks

if u dont send me them in the next 5 seconds i'll be sending my goons to break ur windows for not paying ur window tax
Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on January 21, 2019, 11:14:12 pm
Added new models for Hunting Crossbow and Arbalest.

neat
(click to show/hide)

whoever left their +3 arabian on the server, thanks, served nicely as a target
(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 22, 2019, 02:14:11 am
New players now start with lvl30 instead of 20, starter kit gold increased to 100k from 30k, added +3 horse (Palfrey) and +3 shield (Brown Kite Shield) to starter kit.
Title: Re: 0.5.5.0: you to decide
Post by: the real god emperor on January 22, 2019, 11:21:51 am
Shouldn't dehorsing mechanic be like; more armor = more damage taken? I mean armor would make you succumb. Also excellent work good sir
Title: Re: 0.5.5.0: you to decide
Post by: Torben on January 22, 2019, 11:46:48 am
Shouldn't dehorsing mechanic be like; more armor = more damage taken? I mean armor would make you succumb. Also excellent work good sir

did you ever fall during high speeds with and without armor?  seriously,  armor is way important do prevent injury.

Title: Re: 0.5.5.0: you to decide
Post by: Torben on January 22, 2019, 11:52:18 am
Dave -  if possible let peasants start from lvl 1 again - let them see those juicy starter kit looms that they can level up to.  its a good incentive to grind,  gives within the first generation several milestones that give feeling of achievement...
and seriously,  its wat deferentiates c-rpg from other mods.  building your character.

on top you could give starter kit looms that naturaly make newbies build a balanced character by the requirments they have.


on top of that,  pop is so dead that newbies wont suffer next to high level old my old friends,  cause those arent there atm. 
Title: Re: 0.5.5.0: you to decide
Post by: Torben on January 22, 2019, 11:52:43 am
Ill just tripple post here cause Im kewl.
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on January 22, 2019, 12:15:39 pm
Ill just tripple post here

visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 22, 2019, 01:08:55 pm
Shouldn't dehorsing mechanic be like; more armor = more damage taken? I mean armor would make you succumb. Also excellent work good sir

You probably stopped reading after the first sentence because it's the very same what's written in the next sentence after info of adding that mechanic :D

I guess it will be something like naked gets the most damage, heavy armored gets the medium damage, light armored gets the least damage.

Dave -  if possible let peasants start from lvl 1 again - let them see those juicy starter kit looms that they can level up to.  its a good incentive to grind,  gives within the first generation several milestones that give feeling of achievement...
and seriously,  its wat deferentiates c-rpg from other mods.  building your character.

on top you could give starter kit looms that naturaly make newbies build a balanced character by the requirments they have.


on top of that,  pop is so dead that newbies wont suffer next to high level old my old friends,  cause those arent there atm.

New players shouldn't start as lvl1 IMO. That's like you join a server and you neither can use any gear or damage anyone. I think letting them start at lvl30 and then try becoming a peasant after retiring is way healthier. Also pop isn't really dead, we get around 15 people on EU1 everyday, the vast majority of them are old players.
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on January 22, 2019, 01:17:23 pm
Agreed. Very few players will stick around if they are absolutely raped in the first few lives. Admittedly it doesn't take long in the current system to reach lvl 29/30 but they don't know that. They will get the feeling of starting fresh as a peasant anyways should they stick with it even a short time.
Title: Re: 0.5.5.0: you to decide
Post by: Tore on January 22, 2019, 02:21:51 pm
I doubt we'll get many new EU/NA players that will stick around. Warband is an old game now with a very steep learning curve, so I don't think the MP scene in general will get many new people. Everyone who actively plays warband MP already knows about crpg, and is either an old player already or doesn't want to get into it for various reasons. (e.g. doesn't like the leveling system or upkeep) I don't think making major changes to the mechanics that attracted so many people in the first place is a good idea since it will just alienate the old community. We wont get new people from the warband MP community unless some major changes are being made (for example removing the leveling system/upkeep entirely) which is something I don't want and i'm sure most of the crpg community doesn't want either. If we want the mod resurrected I think our only chance is to make the old players want to stick around, and even then the mod will never be close to as big as it was because most people have already sunk thousands of hours into it and are frankly bored of it.
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on January 22, 2019, 02:28:13 pm
i started playing it again because i saw some active dev and good changes .

maybe others will do the same .
Title: Re: 0.5.5.0: you to decide
Post by: Rest_in_Peace on January 22, 2019, 03:16:28 pm
revert turn rate nerf
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on January 22, 2019, 04:56:05 pm
revert turn rate nerf

nah,then we will see autistic dance moves all over the place again. no need for that :D

would be cool if u could deploy the board or heavy board shield so xbow could hide behind it .
Title: Re: 0.5.5.0: you to decide
Post by: Rest_in_Peace on January 22, 2019, 05:28:01 pm
nah,then we will see autistic dance moves all over the place again. no need for that :D

would be cool if u could deploy the board or heavy board shield so xbow could hide behind it .

? lol ur trash
Title: Re: 0.5.5.0: you to decide
Post by: Gravoth_iii on January 22, 2019, 08:28:47 pm
revert turn rate nerf

I'd come back for that
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 22, 2019, 09:37:32 pm
Major rework on loom bonuses (especially armors), too much to paste because several hundreds items affected.

2 new crossbows added
2 new types of bolts added
Amount of bolts decreased further
Certain polearms got their unbalanced tag set back (probably removed by mistake at some point)
Fixed "lucky multi", it was not always saving the multi (report if it comes back)
WPF requirements of crossbows reworked to become 8 x strength requirement. Will be probably adjusted later
Website now shows WPF requirement of crossbows

Thanks to Draugr for Short Yari fix
Thanks to Viscount for fixing textures of crossbows
Thanks to Cajun for making item images for website
Title: Re: 0.5.5.0: you to decide
Post by: the real god emperor on January 22, 2019, 11:47:46 pm
You probably stopped reading after the first sentence because it's the very same what's written in the next sentence after info of adding that mechanic :D

No sry I was having an explosive dierrhea attack while reading the OP, thanks for clarifying though
Title: Re: 0.5.5.0: you to decide
Post by: Nehvar on January 23, 2019, 01:11:57 am
So I respec'd twice today, one training lesson that I guess the latest patch gave me, then the daily freebie for non-heroes.  Everything was normal after the first respec but after the second I appear to have three more skill points than I had previously.  Not complaining...just wondering if this is a bug.
Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on January 23, 2019, 02:31:49 am
So I respec'd twice today, one training lesson that I guess the latest patch gave me, then the daily freebie for non-heroes.  Everything was normal after the first respec but after the second I appear to have three more skill points than I had previously.  Not complaining...just wondering if this is a bug.


If you're past level 35, it isn't a bug. Previously you didn't gain skill points past 35 but Dave changed it so you do. The respec would then give you the free skill points and attribute points.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on January 23, 2019, 01:05:52 pm
Significant note : This game wont live until i become admin
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 23, 2019, 01:40:33 pm
Significant note : This game wont live until i become admin

you won't become admin until the first post in this thread has your "-"
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on January 23, 2019, 03:11:32 pm
you won't become admin until the first post in this thread has your "-"
what does that mean you talk too poetic for me dave,small rain lays great dust man,so fkin deep talkin there,im unable to grasp
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 23, 2019, 06:50:30 pm
And another patch!

- Website now shows what ammo can penetrate shields (Siege Bolts became the only bolts that can't penetrate shields while Bodkin Arrows are now the only arrows that can). Bodkin Arrows can only penetrate the lowest unloomed shields like Old Round Shield and only in very limited almost never happening situations (when shielder charges against a max strength +3 top tier archer, while shielder is standing still - it's impossible to penetrate even when he has a shield like that). It is impossible to penetrate any medium tier shield in any circumstances.

- Shields now show correct requirements. 3 shields that used Strength attribute as requirement now explicitly show that in the shop.

- Further decrease of arrows that didn't go in the last patch with bolts being decreased recently.

- Minor balance changes for bolt bonuses on looming.

Thanks Yeldur for helping with tests!
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on January 23, 2019, 07:08:50 pm
And another patch!

- Website now shows what ammo can penetrate shields (Siege Bolts became the only bolts that can't penetrate shields while Bodkin Arrows are now the only arrows that can). Bodkin Arrows can only penetrate the lowest unloomed shields like Old Round Shield and only in very limited almost never happening situations (when shielder charges against a max strength +3 top tier archer, while shielder is standing still - it's impossible to penetrate even when he has a shield like that). It is impossible to penetrate any medium tier shield in any circumstances.

- Shields now show correct requirements. 3 shields that used Strength attribute as requirement now explicitly show that in the shop.

- Further decrease of arrows that didn't go in the last patch with bolts being decreased recently.

- Minor balance changes for bolt bonuses on looming.

Thanks Yeldur for helping with tests!
Thx yeldur and thank me too.Dave just wanna to remind yu : game wont revive until i becom admin
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 24, 2019, 02:47:45 pm
New patch:

Upkeep changes:
If player won the round and survived it - he has a much lower chance to pay upkeep
All ranged ammo now has an extra chance to get broken (pay upkeep), not just arrows
WPF no longer affects upkeep rate
Loomed items now have higher upkeep depending on item type and item loom lvl (right now it's set to extreme values during tests).
(click to show/hide)

Using construction stuff during Strategus battles now generates extra XP

Yumi bows fixed to correctly show in game
Viscount: some brfs were fixed to produce less errors during load screen
Title: Re: 0.5.5.0: you to decide
Post by: Krex on January 24, 2019, 04:18:52 pm
Not a fan of having such low amounts of bolts per quivers, what was the reason for that change? (Not sure when this changed tbh)
Title: Re: 0.5.5.0: you to decide
Post by: bensai on January 24, 2019, 04:56:18 pm
i agree, bolts are a little too low. maybe 6 or 7 bolts at least
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 24, 2019, 07:52:09 pm
If you go with MW steel/siege bolts then you get 11 bolts and a sidearm (5+5 bolts per quiver + 1 loaded in crossbow), if you want a little more you can go with crusade bolts and get 13. If you run out of bolts you can always switch to your sidearm and have a chance in melee fights since you get free WM melee wpf. Also you can additionally loot ammo if needed (from missed shots or fallen crossbowmen). This change might look rather radical but it encourages less ranged spam and to think twice before you shoot.
Title: Re: 0.5.5.0: you to decide
Post by: the real god emperor on January 24, 2019, 07:59:11 pm
Quote
Using construction stuff during Strategus battles now generates extra XP

holy shit
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on January 24, 2019, 08:20:17 pm
Nice work dave and thanks for the updates for each patch. Great to follow the progress and see the changes.
Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on January 24, 2019, 11:25:11 pm
dud u cray cray, thanks for those updates

also I think the "low population bonus xp" thing is a great idea, I think it does a fine job giving people the motivation to play on low pop servers, keeping them alive
Title: Re: 0.5.5.0: you to decide
Post by: BlueKnight on January 25, 2019, 01:49:49 pm
Nice
Title: Re: 0.5.5.0: you to decide
Post by: Torben on January 25, 2019, 01:50:27 pm
holy shit,  its bluenight <3
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 25, 2019, 03:21:55 pm
Nice

come back my one true love <3
Title: Re: 0.5.5.0: you to decide
Post by: Torben on January 25, 2019, 03:32:04 pm
srsly blue,  yeldur needs his mentor.  he is all wack n shit.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on January 25, 2019, 04:01:55 pm
New patch :

-Old npc brought back to the game (Blurknight)

-Cassi's gayness increased 3 to 4.5.

-Pogosan now sucks njames's balls too.

-Yeldur is now head admin.

-Linear time and weather is removed,now weather changes everytime njames sends moddb link.
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on January 25, 2019, 04:04:33 pm
visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 25, 2019, 08:37:30 pm
Website now shows increased/decreased prices for loom levels in item description (shop or inventory)
Website now also shows correct max possible upkeep value in inventory page
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on January 25, 2019, 09:01:09 pm
By the name of the king chadz and his honorable thanes,i bestow daveukr the title of "Circular Vitoulus ",because he saved us from the vicious circle of empty servers, in the name of whole town folk who has withstanded in this ruined castlewalls.In this desolate,lost castle he united us and started the reconstruction era of Crpg province.I congratulate him for his laborous endeavors and give this title he can use accordingly to his desire in behalf of chadz the king and his serfs.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 26, 2019, 01:16:36 am
New patch:

Clan banner stackers now count as a bigger power during autobalance

New mechanic: you can only damage left hand, forehand and shoulder if you successfully penetrate a shield, also damage output after reduction will be additionally halved to compensate upcoming armor nerf of wooden shields. Expected game impact: no more crossbow wtf-headshots while holding your shield up, more weapons will be able to penetrate shields (more Crossbows, not just Arbalest, some bows with Bodkin arrows) but performing a shield penetration would require extremely good aim and would deal a highly reduced damaged depending on shield armor. High armor shields (metal) will be still impossible to penetrate

Loomed items price increase is highly reduced to more restrained numbers.

Viscount: updated Katana's texture

Fixed upkeep bug, thanks to Brenn
Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on January 26, 2019, 11:11:21 am
mod gets updated as if it was daveUKRs fulltime job  :shock:

Yet there's no update on moddb about all of this? Somebody should spread the word about it! :O
Title: Re: 0.5.5.0: you to decide
Post by: _Kurak_ on January 26, 2019, 09:20:52 pm
О чем патчи? меняются третие по счету знаки после запятой в значениях параметров? Ребята с полаксами и фламбергами по прежнему спамят. О возвращении людей в игру при таком положении не может быть и речи, а новички тем более играть более 1 часа не станут, им тут не выжить! Да, по вечерам человек 15 фанатов собирается, почти все грандмастеры). Нужны коренные изменения для привлечения людей в игру, ограничивающие безраздельное доминирование двуручей/полеармщиков 35 уровня с 27 атлетики. Прочим классам нужно дать возможность им противостоять.
Title: Re: 0.5.5.0: you to decide
Post by: Tore on January 27, 2019, 12:08:43 am
same
Title: Re: 0.5.5.0: you to decide
Post by: Finse on January 27, 2019, 10:01:57 am
О чем патчи? меняются третие по счету знаки после запятой в значениях параметров? Ребята с полаксами и фламбергами по прежнему спамят. О возвращении людей в игру при таком положении не может быть и речи, а новички тем более играть более 1 часа не станут, им тут не выжить! Да, по вечерам человек 15 фанатов собирается, почти все грандмастеры). Нужны коренные изменения для привлечения людей в игру, ограничивающие безраздельное доминирование двуручей/полеармщиков 35 уровня с 27 атлетики. Прочим классам нужно дать возможность им противостоять.

What are patches about? change the third decimal place in the values ​​of the parameters? The guys with the polax and flambergs are still spamming. About the return of people to the game in this situation is out of the question, and beginners, moreover, will not play for more than 1 hour, they will not survive here! Yes, in the evenings a man of 15 fans is going, almost all grandmasters). Fundamental changes are needed to attract people into the game, limiting the unchallenged dominance of the two-handed / polarists of level 35 with 27 athletics. Other classes should be allowed to resist.
Title: Re: 0.5.5.0: you to decide
Post by: Rest_in_Peace on January 27, 2019, 10:55:56 am
nerf polearms
Title: Re: 0.5.5.0: you to decide
Post by: _Kurak_ on January 27, 2019, 01:26:18 pm
есть предложение - убрать требование по очкам со всех щитов, коней, металок и луков, оставив только требования по силе; все вещи сделать однослотовыми. После этого лучники, щитовики и всадники смогут приблизиться по силе, ловкости и навыку к двуручникам/полеармщикам. По итогам игроки любых классов имеют доступ ко всем предметам.Пеший двуручник или полеармщик теперь может быть конным при желании, лучник может брать любое оружие, вместо молотка на 0 слотов, щитовик може составить конкуренцию игрокам, с длинными двуручными штуками. Игра перестаёт напоминать тир, для ребят, умеющих хорошо ставить блоки. И особых специалистов для внесения таких изменений не нужно, насколько я понимаю.
Title: Re: 0.5.5.0: you to decide
Post by: Finse on January 27, 2019, 01:43:26 pm
есть предложение - убрать требование по очкам со всех щитов, коней, металок и луков, оставив только требования по силе; все вещи сделать однослотовыми. После этого лучники, щитовики и всадники смогут приблизиться по силе, ловкости и навыку к двуручникам/полеармщикам. По итогам игроки любых классов имеют доступ ко всем предметам.Пеший двуручник или полеармщик теперь может быть конным при желании, лучник может брать любое оружие, вместо молотка на 0 слотов, щитовик може составить конкуренцию игрокам, с длинными двуручными штуками. Игра перестаёт напоминать тир, для ребят, умеющих хорошо ставить блоки. И особых специалистов для внесения таких изменений не нужно, насколько я понимаю.

there is a proposal - to remove the requirement for points from all shields, horses, metalok and bows, leaving only the requirements for strength; All things to do single-slot. After this, archers, shield men and horsemen will be able to come closer in strength, dexterity and skill to two-handed men / polarmen. According to the results, players of any class have access to all items. The dvuhruchnik or polarizer can now be equestrian if desired, the archer can take any weapon, instead of a hammer on 0 slots, the shieldman can compete with players with long two-handed pieces. The game ceases to resemble a shooting gallery, for guys who know how to put blocks well. And special specialists are not necessary for making such changes, as far as I understand.
Title: Re: 0.5.5.0: you to decide
Post by: Pawiu on January 28, 2019, 04:33:06 am
And then I get killed in 2 hits by an archer with 1h hammer
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 28, 2019, 11:45:42 am
Toned done negative weather to be even rarer, deep dark night removed, timespan is early morning to evening.
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on January 28, 2019, 01:06:55 pm
Toned done negative weather to be even rarer, deep dark night removed, timespan is early morning to evening.

best patch ever
Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on January 28, 2019, 03:13:26 pm
Seems like as good a place as any to post this,


can someone either change my custom title (dealers choice as long as it isnt the same title as i have), remake me head admin of NA, or just remove it?
Title: Re: 0.5.5.0: you to decide
Post by: Pandor_Archer on January 28, 2019, 03:41:00 pm
Ranged got reworked so hard, i need free loom exchange!
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on January 28, 2019, 03:44:02 pm
Seems like as good a place as any to post this,


can someone either change my custom title (dealers choice as long as it isnt the same title as i have), remake me head admin of NA, or just remove it?

Done
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 28, 2019, 05:12:56 pm
Ranged got reworked so hard, i need free loom exchange!

You're given one, feel free to use it during 14 days.
Title: Re: 0.5.5.0: you to decide
Post by: _Kurak_ on January 28, 2019, 05:21:12 pm
And then I get killed in 2 hits by an archer with 1h hammer
Ты совершенно прав! гораздо интереснее и привычнее, когда ты убиваешь всех с 2 ударов!
Title: Re: 0.5.5.0: you to decide
Post by: Pandor_Archer on January 28, 2019, 06:14:13 pm
You're given one, feel free to use it during 14 days.
Well, i need much more than one. But ty for one atleast.
Title: Re: 0.5.5.0: you to decide
Post by: Torben on January 28, 2019, 10:51:34 pm
loom your green arrows ^^
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 29, 2019, 10:45:03 am
Well, i need much more than one. But ty for one atleast.

There were infinite free reforges (3LPs for any MW item) for around a month that ended 2 weeks ago, unlucky that you missed it.
Title: Re: 0.5.5.0: you to decide
Post by: Pandor_Archer on January 29, 2019, 11:33:51 am
There were infinite free reforges (3LPs for any MW item) for around a month that ended 2 weeks ago, unlucky that you missed it.
yup
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on January 29, 2019, 01:37:05 pm
there is a proposal - to remove the requirement for points from all shields, horses, metalok and bows, leaving only the requirements for strength; All things to do single-slot. After this, archers, shield men and horsemen will be able to come closer in strength, dexterity and skill to two-handed men / polarmen. According to the results, players of any class have access to all items. The dvuhruchnik or polarizer can now be equestrian if desired, the archer can take any weapon, instead of a hammer on 0 slots, the shieldman can compete with players with long two-handed pieces. The game ceases to resemble a shooting gallery, for guys who know how to put blocks well. And special specialists are not necessary for making such changes, as far as I understand.

this sounds like an amazing way to destroy c-rpg more than it already was before dave started making things better
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on January 29, 2019, 01:58:36 pm
There were infinite free reforges (3LPs for any MW item) for around a month

Way longer than that and people were given ample warning that it would not last forever
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 29, 2019, 04:54:12 pm
New feature added: all ranged ammo (arrows, bolts, throwing weapons) can now have "Can't use on horseback" property that makes them possible or impossible to use on horse. Only 0 slot arrows/bolts are possible to use on horseback so far.
Title: Re: 0.5.5.0: you to decide
Post by: Krex on January 29, 2019, 05:30:14 pm
Are these balance changes still coming from that team or is it just you working on it atm, dave?
Title: Re: 0.5.5.0: you to decide
Post by: Pandor_Archer on January 29, 2019, 09:32:52 pm
nice ranged rework, too bad no ppl playing.
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on January 29, 2019, 11:20:05 pm
Are these balance changes still coming from that team or is it just you working on it atm, dave?

What team? afaik its only Dave atm.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 30, 2019, 05:30:44 pm
Fixed bug allowing to pick up ammo on horseback that was supposed to be impossible.
Fixed mechanic that sadly never worked: ammo stacks (quivers, throwing containers etc) with 0 ammo now can't be picked up, they disappear instead of messing with your slots.

San: Horse loom bonuses are adjusted to be percentage based (DaveUKR: slightly increased speed/maneuver bonus)
(click to show/hide)
Finse: Fixed hand armor items so that they have correct adequate modifier and stats to their models
(click to show/hide)

Title: Re: 0.5.5.0: you to decide
Post by: Casul on January 30, 2019, 05:36:18 pm
(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: Heibai on January 30, 2019, 05:47:35 pm
Finse: Fixed hand armor items so that they have correct adequate modifier and stats to their models

Wasn't that correct before? All Gloves are -1 compared to their Gauntlets counterpart.

Wisby Gauntlets: 5 -> Wisby Gloves: 4
Mail Gauntlets: 4 -> Mail Gloves/Mittens: 3

Now the Mail Gauntlets and Gloves/Mittens are the same.
Title: Re: 0.5.5.0: you to decide
Post by: Finse on January 30, 2019, 06:02:03 pm
Wasn't that correct before? All Gloves are -1 compared to their Gauntlets counterpart.

Wisby Gauntlets: 5 -> Wisby Gloves: 4
Mail Gauntlets: 4 -> Mail Gloves/Mittens: 3

Now the Mail Gauntlets and Gloves/Mittens are the same.


Sorry, noticed that after he said it was live, changed it just now
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 30, 2019, 07:10:26 pm
Wasn't that correct before? All Gloves are -1 compared to their Gauntlets counterpart.

Wisby Gauntlets: 5 -> Wisby Gloves: 4
Mail Gauntlets: 4 -> Mail Gloves/Mittens: 3

Now the Mail Gauntlets and Gloves/Mittens are the same.

Should be fixed, also other minor item fixes/changes arrived.
Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on January 30, 2019, 07:29:07 pm
Unsheathable weapons are sheathable atm, tested it for lance, heavy lance and pike
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on January 30, 2019, 08:17:17 pm
Unsheathable weapons are sheathable atm, tested it for lance, heavy lance and pike

Probably on EU3 only, it uses (and always used) special set of triggers, so it most likely worked that way earlier. Just rechecked it on EU1 to be sure and you can't sheath unsheathable weapons there. Correct me if I'm wrong and this is a new bug.
Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on January 30, 2019, 09:08:49 pm
Probably on EU3 only
this, my bad
Title: Re: 0.5.5.0: you to decide
Post by: the real god emperor on January 31, 2019, 01:51:06 am
Title: Re: 0.5.5.0: you to decide
Post by: Casul on January 31, 2019, 12:52:29 pm
(click to show/hide)

Zero Hour was one of the best games ever
Title: Re: 0.5.5.0: you to decide
Post by: The_Bloody_Nine on January 31, 2019, 09:58:28 pm
game crashing on start. anyone else?
Title: Re: 0.5.5.0: you to decide
Post by: the real god emperor on January 31, 2019, 11:11:40 pm
game crashing on start. anyone else?

try starting it windowed

source of this info: my ass

it might work though
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on February 01, 2019, 12:03:47 pm
Crash was fixed with the latest patch, sorry for that. Somehow a dev version went to live, was probably too tired when released it and made a mistake.

0.5.4.6.1 patch notes:

1. It was a quality increasing patch with a lot of minor and probably not really important yet issues (The devil is in the detail). A lot of minor item fixes (like small stat bugs, incorrect price etc) from Finse. Not even posting a changelog beause it's literally hundreds of item entities with changes like price 643 gold -> price 598 gold etc. I also fixed red wall of warnings on loading screen.

2. A lot of new visual stuff from Viscount and Assington such as armors, weapons and other. Expect it to get usable in game very soon once we make stats and names!

3. New mechanic added: horses can now perform a so called "oppa jump" on siege shields. If horse jumps over siege shield from behind it will instantly destroy it with some special effects. If horse bumps siege shield from behind it will damage both siege shield and itself depending on speed in the moment of impact. If horse bumps siege shield from in front, it will only hurt itself. Also if horse dies after a bump - rider will get damaged on falling down.



Title: Re: 0.5.5.0: you to decide
Post by: Torben on February 01, 2019, 01:02:14 pm
dave,  when do horses get balls?
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on February 01, 2019, 01:11:37 pm
dave,  when do horses get balls?

if someone cares to model a horse with balls  :mrgreen:
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on February 01, 2019, 01:21:21 pm
We need temperature dynamic horse balls. Probably need WSE3 for this feature someone go get CMP.
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on February 03, 2019, 06:44:17 am
So you are trying all kinds of things to bring population back, changing stuff, making new stuff like horses break seige shields etc. Might I suggest get rid of the leveling, set pod back and lock all to 1 stf char and 1 strat hero. All will be same lvl with stf plus the points pod gave, no lvl gaps no long grind, give new comers to warband a gk like experience with a bigger wardrobe plus a semi buildable character that isnt lvl 37.
Title: Re: 0.5.5.0: you to decide
Post by: Sniger on February 03, 2019, 09:33:10 am
this was basically the idea when we suggested a full char reset. this suggestion wasnt very popular tho. im still vouching for it.


crpg is about the leveling and grind, take it away and its basically just another native.

edit:

actually, let me get this off me chest; it SEEMS to me that the problem is the personal skill levels. i see the server is active, i get on, i play a bit, more vets join and all of a sudden more than half have quit again. most of the quitters was the ones in cloth and spammy weapons, the ones who refuse to adapt but think that its the gear that makes someone good. they dont want to get better by being rekt over and over like the rest of us did for years. they simply quit and play something else.

translation for the nation of Yuhmaz:
(click to show/hide)


i hope im wrong, but it really seem like this is how it is these days. i dont base this on one experience or evening but many.
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on February 03, 2019, 07:12:11 pm
crpg is about the leveling and grind, take it away and its basically just another native.
And yet native has 40-100 people that play it everyday.
Title: Re: 0.5.5.0: you to decide
Post by: the real god emperor on February 03, 2019, 07:16:55 pm
I agree levels in 2019 are bullshit. People want casual fun from warband now, and that is not likely in cRPG when your level is low. On the other hand, giving people equal levels is COMMUNISM, because there are hundreds of hours of gametime invested in reaching that dope level 36. However, if everyone was granted fixed level 36s, I am almost sure we'd have an increase in daily players. But then how will people get looms and stuff? So many questions lol.
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on February 03, 2019, 07:21:32 pm
I agree levels in 2019 are bullshit. People want casual fun from warband now, and that is not likely in cRPG when your level is low. On the other hand, giving people equal levels is COMMUNISM, because there are hundreds of hours of gametime invested in reaching that dope level 36. However, if everyone was granted fixed level 36s, I am almost sure we'd have an increase in daily players. But then how will people get looms and stuff? So many questions lol.
Make xp count towards getting looms and gold only?
Title: Re: 0.5.5.0: you to decide
Post by: Man of Steel on February 03, 2019, 09:30:16 pm
What if we make lvl 30 the new level 1. but you can still level higher.
But at all i think the level is not the biggest problem, we got too many good players, a new player gets raped very often at the start and yeah thats boring and they leave. They wont invest time to get better..
Title: Re: 0.5.5.0: you to decide
Post by: the real god emperor on February 03, 2019, 10:22:25 pm
No the problem isn't being a peasant. Peasant wars are lovely and it's really interesting for a new player to start from scratch. The problem is the level differences that starts at 30, I dunno how fast it is to grind to 33 right now, but let's assume you are a new player that happily grinds levels. You reach 30, now your build is somewhat complete, you can wear the equipment of choice without hesitation, but there are now players above 30, and all of you are  people that knows 1 single level can make a huge difference after 30, so now there is another milestone to achieve for the new player, level 33. Which is, let's face it, impossible to reach in today's cRPG unless you want to spend countless hours in a 9 year old game's mod that is only populated 1-2 hours per day. 36? Not even thinking of it. The new player on top of being new is also lower level than %90 of the players and can't possibly compete so he goes to play Mercenaries, which is inferior in every aspect to c-RPG, but it doesn't have the long ass level grind. Yeah there is a gold grind there, but gold isn't as a limiting factor as level.

What I'd suggest is that we adjust the loom yields of retirements so we don't experience inflation and make 36 take as many hours it takes to reach 30 now. Give all current 36s current amount of retirement LPs before the change so they are somewhat compensated for spending their lifetime in c-RPG. Because when everyone is on fair terms everything is more fun.

Think of it like League of Legends' rune system. Runes used to be bought with in-game money, the top tier ones costing a fuckton, which limited new players to shitty ass lower tier runes. And runes actually impact your game by a lot. So they got rid of that unfair rune system completely, and game is now completely determined by the average age of your teammates skill.

my 2 cents.

Edit: this would also mean more newbies and vets retiring and grinding back again if the top level was easy to reach. Because its a safe assumption to think that people want those new items loomed yo
Title: Re: 0.5.5.0: you to decide
Post by: Leshma on February 04, 2019, 02:31:20 am
In the light of recent events must say that crpg leveling system is not so unfair as some of you may think. As someone who mostly game these days on a toilet playing dumb grindy mobile fodder popular games, must say that crpg is nowhere up to the modern standard. Even when you are good in those games, without money invested they will pit you against much higher level players just to force you to splash some cash on their stupid game. Lets say you beat ten dumb kids aged 3-12 years old, then eleventh will be 10 year old level 9999 who will instakill you and those games are build around stupid powerups which allow escape against good players if you buffed enough char.

Cherish crpg or what is left of it because when it time comes for new generation of crpg mod, you could find yourself surrounded by new gen player who grown up thinking that mobile scam system are social norm and will probably create such a mod using those same systems. Your best bet is that next crpg dev is some crazy, stubborn 40 year old who refuses to accept new era of gaming.

Closest to high char buffs were armored horses trampling players and great maul abuse. Other than that, if you are good at fighting and opponent is not, it may take hundred hits with wooden stick but eventually you will send that shiny lvl 36 knight to sleep. In mobile games such thing is not possible, because modern games see that as unfair lol

Edit: To explain ones reason for playing mobile games filled with toddlers. You beat 1000 small kids, lets say 10% are angry german kid. They cry to mommy to buy them powerups. Lets say 50% of those mommy boys mention name of that horrible asshole who beat them. Thats 50 hot milfs knowing your fucking name. Its not good as fucking them but it is some sort of satisfaction. And on top of that you are scoring those wins while taking a dump. Desktop gaming just cant beat that shit.
Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on February 04, 2019, 03:00:29 am
(True) new players will always lose to vet players, regardless of level or gear.
Title: Re: 0.5.5.0: you to decide
Post by: Torben on February 04, 2019, 09:19:03 am
(True) new players will always lose to vet players, regardless of level or gear.

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Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on February 04, 2019, 11:47:14 am

Nice game  :mrgreen:
Title: Re: 0.5.5.0: you to decide
Post by: Lord_Carlos on February 04, 2019, 12:06:31 pm
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lol, they would rekt me as most do.
Title: Re: 0.5.5.0: you to decide
Post by: fetus on February 04, 2019, 11:17:49 pm
No the problem isn't being a peasant. Peasant wars are lovely and it's really interesting for a new player to start from scratch. The problem is the level differences that starts at 30, I dunno how fast it is to grind to 33 right now, but let's assume you are a new player that happily grinds levels. You reach 30, now your build is somewhat complete, you can wear the equipment of choice without hesitation, but there are now players above 30, and all of you are  people that knows 1 single level can make a huge difference after 30, so now there is another milestone to achieve for the new player, level 33. Which is, let's face it, impossible to reach in today's cRPG unless you want to spend countless hours in a 9 year old game's mod that is only populated 1-2 hours per day. 36? Not even thinking of it. The new player on top of being new is also lower level than %90 of the players and can't possibly compete so he goes to play Mercenaries, which is inferior in every aspect to c-RPG, but it doesn't have the long ass level grind. Yeah there is a gold grind there, but gold isn't as a limiting factor as level.

What I'd suggest is that we adjust the loom yields of retirements so we don't experience inflation and make 36 take as many hours it takes to reach 30 now. Give all current 36s current amount of retirement LPs before the change so they are somewhat compensated for spending their lifetime in c-RPG. Because when everyone is on fair terms everything is more fun.

Think of it like League of Legends' rune system. Runes used to be bought with in-game money, the top tier ones costing a fuckton, which limited new players to shitty ass lower tier runes. And runes actually impact your game by a lot. So they got rid of that unfair rune system completely, and game is now completely determined by the average age of your teammates skill.

my 2 cents.

Edit: this would also mean more newbies and vets retiring and grinding back again if the top level was easy to reach. Because its a safe assumption to think that people want those new items loomed yo
This is so true, mercenaries is still populated no wonder why cRPG is way better but hell i play mercenaries now :c
Title: Re: 0.5.5.0: you to decide
Post by: Torben on February 05, 2019, 02:23:00 pm
the only way I see how we can get shit going is getting whole mod populations of other mods to come here,  a bit like it happend in SA.

dont see any change to the system actually reviving this.

but what do I know.
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on February 09, 2019, 04:39:15 pm
May i ask what have we decided so far?dave U Know Right we didn't decided on anything,your creativity and knowledge must be led by the desire of the populace.You have the skill mend the game and fix the game,however u don't have the right ideas or notions.

Just be brave,go wash ur head,shake ur head,jump.Feel a little bit alive nerd.Then ask yeldur what should i fix with the game.Nothing left to lose.
Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on February 17, 2019, 01:05:39 pm
Yet there's no update on moddb about all of this? Somebody should spread the word about it! :O
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on February 17, 2019, 02:10:09 pm
Let me introduce a new patch, we had quite a break because we were doing A LOT of work. It is a transitional patch before huge changes, mostly in Strategus, so let me add a little bit of hype here :-)

What's new:
1. Upkeep for most loomed items is heavily reduced (for some items up to 70%) and is now equal for every item type: with each loom level an item gets its priced increased by 10% comparing to original item price (broken items cost much LESS though). Previous numbers were intentionally too extreme, but it allowed us to see what numbers can work. It will also work in synergy with upcoming additional gold sources.

2. Several new weapons and armors but we'll get back to it later.

3. Items are getting nation (faction) flags, it is Strategus related and we're going to announce&release a new Strategus with around 50 changes in mechanics by the end of this month!
Title: Re: 0.5.5.0: you to decide
Post by: Nickleback on February 17, 2019, 09:57:52 pm
Nice, upkeep was shit.The game getting better everyday dave,but when are you gonna realize noone needs the game good rn?

Btw "0.5.5.0: you to decide"
I DIDNT DECIDED ANYTHING YET,YOU SAID WE WERE GONNA DECIDE NEXT BLOODY PATCH.
Title: Re: 0.5.5.0: you to decide
Post by: MeevarTheMighty on March 01, 2019, 01:07:59 am
Absent for a while, maybe this has already been implemented? Otherwise, my vote is reverse the whole mod to pre-upkeep patch, with the ladderpaulting, the xp leeching circles and good times etc~

Carried over

Ladderpaulting
Kill for tiny amounts of xp/gold
Fast and weak horses
Native lancing angles
Peasant wars
Random Plains
BoaS, LTA, LoC, SoT, SoC and heaps of other nice items


Not carried over

None of the above
Especially wpf requirements and free xp/gold for noobs

Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 01, 2019, 02:19:27 pm
Absent for a while, maybe this has already been implemented? Otherwise, my vote is reverse the whole mod to pre-upkeep patch, with the ladderpaulting, the xp leeching circles and good times etc~

Ladders are back to battle servers, though ladderpulting isn't. Although it might be fun but it was an obviously ugly mechanic code-wise.
Fast&weak horses - horses maneuver and speed across all unarmored horses was buffed.
Kill for tiny amounts of xp/gold - it's going to get implemented (kinda), but was postponed because of work on Strategus.
Native lancing angles - nope and not going to move it back. The only possible way to change is to make the angle depend on current horse speed so slower you move - the wider angle you have. Reverting to native is a no go because it is incompatible with warband collision detection, horses&riding levels of crpg, item stats and damage calculation of crpg. Would bring massive shit and exploits to the game.
Peasant wars & Random Plains - welcome to Strategus.
BoaS, LTA, LoC, SoT, SoC and heaps of other nice items - BoaS might find its way back, we actually discussed it, LTA is an event item, LoC (can't remember what it means), SoT and SoC are basically German and Danish Greatswords.
Title: Re: 0.5.5.0: you to decide
Post by: Gurgumul on March 01, 2019, 08:21:00 pm
Kill for tiny amounts of xp/gold - it's going to get implemented (kinda), but was postponed because of work on Strategus.
This right here, this is why mod ls dead. Most playerns don't give a fuck about strat except mercs clan, cRPG has essentially become owned by mercs clan because DeveUKR is a merc. And certainly not a single new or old but inactive players give a fuck about strat. These people just want to jump in the game to test it out, not get involved in Strategus, which requires regular playing. cRPG first, Strategus later.


Anyway, long time ago you were asking about compromise with wipe. Well here's my idea: make a backup of everything, then wipe it. If people don't like it, and mod dies more than dead, bring current state back. If people play, let wipe be.

Better yet, how about we make a stone soup? Let's vote someone from community, give them almost full access to cRPG for a few days, see how it goes. If people like it, let them stay for a bit longer. If not, kick them out, revert to backup, and choose new vice dev.


DeveUKR, I must say I am FUCKING annoyed at your unwillingness to do simple changes suggested in the "you to decide" thread. Maybe you implement lots of changes decided by strat plebs from some merc discord circlejerk, but that doesn't count. It has been almost 4 months, 23 pages and your response to most suggestions was "NYEEH this will kill mod", "NYEEH strategus more important", "NYEEH 10 people played for a minute today, so I guess mod is alive". If you don't want to do this, or simply don't have the time to, just give dev access to the next most sane, mentally stable member of this forum. I know I'm being rude and unreasonable, but let's achieve something, anything other than some strat bullshit that only a tiny little teeny peeny part of cRPG community plays.
FUCK
To balance my angry post, I admit that I like the new factions/nations thing in cRPG item shop (not strat, I don't care about strat)
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on March 01, 2019, 10:15:21 pm
This right here, this is why mod ls dead. Most playerns don't give a fuck about strat except mercs clan, cRPG has essentially become owned by mercs clan because DeveUKR is a merc. And certainly not a single new or old but inactive players give a fuck about strat. These people just want to jump in the game to test it out, not get involved in Strategus, which requires regular playing. cRPG first, Strategus later.


Anyway, long time ago you were asking about compromise with wipe. Well here's my idea: make a backup of everything, then wipe it. If people don't like it, and mod dies more than dead, bring current state back. If people play, let wipe be.

Better yet, how about we make a stone soup? Let's vote someone from community, give them almost full access to cRPG for a few days, see how it goes. If people like it, let them stay for a bit longer. If not, kick them out, revert to backup, and choose new vice dev.


DeveUKR, I must say I am FUCKING annoyed at your unwillingness to do simple changes suggested in the "you to decide" thread. Maybe you implement lots of changes decided by strat plebs from some merc discord circlejerk, but that doesn't count. It has been almost 4 months, 23 pages and your response to most suggestions was "NYEEH this will kill mod", "NYEEH strategus more important", "NYEEH 10 people played for a minute today, so I guess mod is alive". If you don't want to do this, or simply don't have the time to, just give dev access to the next most sane, mentally stable member of this forum. I know I'm being rude and unreasonable, but let's achieve something, anything other than some strat bullshit that only a tiny little teeny peeny part of cRPG community plays.
FUCK
To balance my angry post, I admit that I like the new factions/nations thing in cRPG item shop (not strat, I don't care about strat)
go set urself on fire IDIOT
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 01, 2019, 11:18:57 pm
This right here, this is why mod ls dead. Most playerns don't give a fuck about strat except mercs clan, cRPG has essentially become owned by mercs clan because DeveUKR is a merc. And certainly not a single new or old but inactive players give a fuck about strat. These people just want to jump in the game to test it out, not get involved in Strategus, which requires regular playing. cRPG first, Strategus later.


Anyway, long time ago you were asking about compromise with wipe. Well here's my idea: make a backup of everything, then wipe it. If people don't like it, and mod dies more than dead, bring current state back. If people play, let wipe be.

Better yet, how about we make a stone soup? Let's vote someone from community, give them almost full access to cRPG for a few days, see how it goes. If people like it, let them stay for a bit longer. If not, kick them out, revert to backup, and choose new vice dev.


DeveUKR, I must say I am FUCKING annoyed at your unwillingness to do simple changes suggested in the "you to decide" thread. Maybe you implement lots of changes decided by strat plebs from some merc discord circlejerk, but that doesn't count. It has been almost 4 months, 23 pages and your response to most suggestions was "NYEEH this will kill mod", "NYEEH strategus more important", "NYEEH 10 people played for a minute today, so I guess mod is alive". If you don't want to do this, or simply don't have the time to, just give dev access to the next most sane, mentally stable member of this forum. I know I'm being rude and unreasonable, but let's achieve something, anything other than some strat bullshit that only a tiny little teeny peeny part of cRPG community plays.
FUCK
To balance my angry post, I admit that I like the new factions/nations thing in cRPG item shop (not strat, I don't care about strat)

didn't make it to the end because it started with bullshit from the very first sentence  :lol: Mercs being one of the biggest cRPG clans, yet passive in Strat, always tried to be neutral and chilling faction in Strat during all the rounds, members were always free to join any strat faction or fight on any side. There were Strat enthusiasts a long-long time ago but the vast majority didn't give a damn. We didn't even have our faction last Strategus on strat map and active members were spread between different factions.

Actually Strat was something that I left for the dessert and everyone from cRPG team can confirm that, because I was telling people that I've lost hope at some point and was about to let cRPG die. The only thing that I promised to do before I quit is to restart Strat as a measure of last hope.

So it was either a joke troll post or you just went full retard. Both scenarios are bad, unlucky son.
Title: Re: 0.5.5.0: you to decide
Post by: Gurgumul on March 01, 2019, 11:29:24 pm
didn't make it to the end
ok fine, here is most important part:

1. make backup of cRPG
2. wipe
3. if it works, let it be
3. if it's worse than now, revert to backup

doesn't hurt anything
simple
easy
quick
compromise
Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on March 02, 2019, 09:58:56 am
ok fine, here is most important part:

1. make backup of cRPG
2. wipe
3. if it works, let it be
3. if it's worse than now, revert to backup

doesn't hurt anything
simple
easy
quick
compromise

there has already been plenty of discussions about wipe in the past two years and in the end, people really, really did not want it, as reasonable as "a fresh start" sounds at first, thinking more about it it would do more harm than good in the end. Where have you been in the past two years?
Title: Re: 0.5.5.0: you to decide
Post by: bensai on March 02, 2019, 10:02:26 am
I have no idea how you can accuse dave of having an "unwillingness to do changes suggested to him". That's almost all he's done, what people have asked.

NA went from being 100% dead again, to 30-40 players a night. And we all play strat AND casual NA1. If the mod feels dead in EU, it has to be a real genuine community effort to get it going again. Maybe it's the cultural and linguistic diversity of Europe versus the fat 30iq ANnnnnglish speakin culture of america, but we have no problem hitting each other up on discord or with steam announcements getting people on.

Just earlier this week we had about 45 people on at a time, probably nearly 100 total people throughout the day
Title: Re: 0.5.5.0: you to decide
Post by: Gurgumul on March 02, 2019, 10:36:09 am
there has already been plenty of discussions about wipe in the past two years and in the end, people really, really did not want it, as reasonable as "a fresh start" sounds at first, thinking more about it it would do more harm than good in the end. Where have you been in the past two years?
That's why I suggest the backup. People say they don't want wipe, but I have not seen these people playing cRPG, so I don't care what those people say. They have no say in this. They are dog in the managers, won't let us have fun because too stuck up masturbating to their looms. Even if it's just for a week, I think it's worth doing the temporary wipe because it takes almost no effort, just copy and paste cRPG files, then delete original character data. Revert is the same but other way.

we have no problem hitting each other up on discord or with steam announcements getting people on.
That's because you are neurotypical normie NPCs with zero self-awareness. You Americans are so normie, you probably had your dicks inside some woman even before you were born. Yee-haw brother, let's crack a cold one with the boys!
Title: Re: 0.5.5.0: you to decide
Post by: MeevarTheMighty on March 02, 2019, 10:40:04 am
Ty reply. Interesting to see some stuff in the works.

I think original crpg was really fun for small groups, but the mod grew and modern crpg is honed toward much larger groups... which I think everyone is aware, can no longer be viewed as sensible at this stage. I really hope you can shift the balance back toward a good small group experience, which is what it needs if it's going to survive at all.

If people are asking for a wipe, I don't think it would do anything with gold and xp pouring in as they do atm. Peasant era only lasted more than a day because of the old slow grind system.

Ladders are back to battle servers, though ladderpulting isn't. Although it might be fun but it was an obviously ugly mechanic code-wise.

Players don't care what the code looks like, it was great! I can see in the shop a bunch of new off-beat weapons that remind me of BoaS, but nothing can compare with the mechanical hilarity of the ladderpault. Players would stay up late trying to make the tincans fly. It was a golden age.

(click to show/hide)

Quote
welcome to Strategus.

Is Strategus even viable with this few players? Oceania requested a server when we had more than the current world population and were declined. It does seem like a symptom of that "aim big" mentality that's just not really appropriate with numbers as low as they seem to be, though I appreciate that some people are probably only playing at all because of more personal Strategus sunk cost.

Also, tbh, much as I like random plains over some of the crpg maps, what the game really needs is more arena sized maps. It's bonkers having to walk a mile for a 5v5.
Title: Re: 0.5.5.0: you to decide
Post by: bensai on March 02, 2019, 02:03:07 pm
fortunately im self aware enough to realize how much fun i get 2 have on crpg with my fellow big strong americans while u sit in ur poor freezing eu shack, shivering, teeth chattering, wishing for a better life, a life where you had crpg and a nice bigmac in front of you yeehaw brother11!
Title: Re: 0.5.5.0: you to decide
Post by: the real god emperor on March 02, 2019, 02:30:46 pm
ok fine, here is most important part:

1. make backup of cRPG
2. wipe
3. if it works, let it be
3. if it's worse than now, revert to backup

doesn't hurt anything
simple
easy
quick
compromise

You know I pushed REALLY hard for a wipe when Prof first got things into his hands. I still think it was the right call, but it was the right call back then. Right now imo a wipe has no positive impact on the amount of players we have. We are not receiving new players, and we probably won't get a large amount to actually make a difference, the problem isn't high level people, the problem is the level system itself. I don't think anyone cba to grind anything at this point.

Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 02, 2019, 04:17:37 pm

What was fun to you was also game ruining for others.

I think original crpg was really fun for small groups, but the mod grew and modern crpg is honed toward much larger groups

cRPG has never been balanced around small groups. And balancing was always made for large groups, that's why ranged had that amount of ammo etc.

And also specify what you mean by saying "original crpg" because cRPG had 100+ simultaneous online players since Summer of 2010.
Title: Re: 0.5.5.0: you to decide
Post by: Gurgumul on March 02, 2019, 05:31:25 pm
How about this:

Remove most items from the shop, leave only "standard" items. Each nation will have only a single weapon in strength class and weapon type:
a single 1h weapon for 9 str
single 1h for 12 str
single 1h for 15 str, and so on
single 2h for 12 str
single 2h for 15 str, so on, you get the point

Same with ranged weapons, ammo, horses, armour, everything. Only the most common weapons stay. All other items are luxury custom items. How you get them?
(click to show/hide)
These items have various rarity, so most desirable weapons have lowest drop chance, crappy stuff which no one uses is the most common. Ultra rare stuff like boulder on a stick might be there too.
To give players more incentive to hunt for those loot boxes and use previously unused "crappy" common items, maybe buff the non-standard, shop-unavailable items by a little bit.
But why this? Regular grind is tedious and boring, especially if you calculate how much time you need to spend to get to the next item, level, loom, whatever.
Look at all the top games on Steam:

CURRENT PLAYERS   PEAK TODAY       GAME
 
923,097   1,000,447       Dota 2
673,072   905,755       PLAYERUNKNOWN'S BATTLEGROUNDS
611,925   632,524       Counter-Strike: Global Offensive
100,941   117,107       Tom Clancy's Rainbow Six Siege

What do they have in common? That's right - some kind of random drops at the end of a match. Why do people like this? I don't know, but
(click to show/hide)
Of course, it would also require a wipe since people have all the stuff they want anyway. Also, you can make drop rate scale with player score - so well performing players have a good chance to get items, trolls and delayers will remain with common gear for a long time. I think it's better motivation than multiplicator. Forever long wait divided by half is still forever long. But if your drop rate is twice us much, boy o boy I wonder what cool weapon will I get!


tl;dr wipe and loot boxes instead of grind
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 02, 2019, 05:41:32 pm
How about this:

Remove most items from the shop, leave only "standard" items. Each nation will have only a single weapon in strength class and weapon type:
a single 1h weapon for 9 str
single 1h for 12 str
single 1h for 15 str, and so on
single 2h for 12 str
single 2h for 15 str, so on, you get the point

Same with ranged weapons, ammo, horses, armour, everything. Only the most common weapons stay. All other items are luxury custom items. How you get them?
(click to show/hide)
These items have various rarity, so most desirable weapons have lowest drop chance, crappy stuff which no one uses is the most common. Ultra rare stuff like boulder on a stick might be there too.
To give players more incentive to hunt for those loot boxes and use previously unused "crappy" common items, maybe buff the non-standard, shop-unavailable items by a little bit.
But why this? Regular grind is tedious and boring, especially if you calculate how much time you need to spend to get to the next item, level, loom, whatever.
Look at all the top games on Steam:

CURRENT PLAYERS   PEAK TODAY       GAME
 
923,097   1,000,447       Dota 2
673,072   905,755       PLAYERUNKNOWN'S BATTLEGROUNDS
611,925   632,524       Counter-Strike: Global Offensive
100,941   117,107       Tom Clancy's Rainbow Six Siege

What do they have in common? That's right - some kind of random drops at the end of a match. Why do people like this? I don't know, but
(click to show/hide)
Of course, it would also require a wipe since people have all the stuff they want anyway. Also, you can make drop rate scale with player score - so well performing players have a good chance to get items, trolls and delayers will remain with common gear for a long time. I think it's better motivation than multiplicator. Forever long wait divided by half is still forever long. But if your drop rate is twice us much, boy o boy I wonder what cool weapon will I get!


tl;dr wipe and loot boxes instead of grind

It sounds all good but lootboxes are basically a real money sink and an alternative way to get money out of the game. Since cRPG is non-commercial project, I doubt we can make it. Also, any changes in the game require a certain effort. If you're up to code it - I don't mind putting it live to test. Other than that you basically suggest me to wipe several weeks of my life coding something that may (or may not) increase population. If that was my job - I'd probably give a try, but even that would be not possible, because as far as I can judge with the info I have - cRPG's total life time's donations are yet to beat my monthly salary.
Title: Re: 0.5.5.0: you to decide
Post by: Gurgumul on March 02, 2019, 08:27:21 pm
#duelboycott

So deathmatch maybeee? You can convert battle into deathmatch rly easy:
-remove flag
-make it free for all instead of teams
Then replace duel mode with new deathmatch
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 02, 2019, 09:12:08 pm
#duelboycott

So deathmatch maybeee? You can convert battle into deathmatch rly easy:
-remove flag
-make it free for all instead of teams
Then replace duel mode with new deathmatch

I was launching deathmatch a month ago or so and it didn't attract any pop sadly. Also deathmatch requires a new reward system which is under development.
Title: Re: 0.5.5.0: you to decide
Post by: Gurgumul on March 02, 2019, 09:31:05 pm
alright cool, thanks for reading and putting up with my crap
Title: Re: 0.5.5.0: you to decide
Post by: Kadeth on March 02, 2019, 11:31:58 pm
there has already been plenty of discussions about wipe in the past two years and in the end, people really, really did not want it

The last thread I remember about a wipe, 53.8% voted to wipe everything, so you're just kinda wrong, sorry.

http://forum.melee.org/general-discussion/its-time-for-a-wipe/

Although I do agree it's unrealistic now, mostly because the majority of admins are strongly against it.
Title: Re: 0.5.5.0: you to decide
Post by: Gurgumul on March 03, 2019, 12:10:10 am
IT IS DECIDED THEN
wipe EVERYTHING asap, no backup, no return
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on March 03, 2019, 09:19:16 pm
IT IS DECIDED THEN
wipe EVERYTHING asap, no backup, no return

i know what to do, lets just wipe gurgumul's account so he think that everything is wiped and just thinks he's miles behind and that everyone else has grinded constantly and are all back up to level 35+ again
Title: Re: 0.5.5.0: you to decide
Post by: MeevarTheMighty on March 05, 2019, 12:57:38 am
What was fun to you was also game ruining for others.

cRPG has never been balanced around small groups. And balancing was always made for large groups, that's why ranged had that amount of ammo etc.

And also specify what you mean by saying "original crpg" because cRPG had 100+ simultaneous online players since Summer of 2010.

Yeah, I probs started playing in early 2010, so I remember most of that. The iterations before the upkeep patch weren't earth shatteringly impactful. That patch, however, changed it from a long grind c-rpg to a short session beatemup with mild G8+ rpg references. Long grind c-rpgs are way better at building (and keeping) community, but donkeys wanted to try something else, with Strategus as the centrepiece. They needed to shut down old cRPG and replace it under the same, so that they could use the community as a playerbase, but these were basically two different games, using the same assets and branding.

chadz once brought up that he realised that this wouldn't work universally and was killing the smaller communities and was toying with the idea of re-releasing old cRPG, but felt he would have to release the code to the public, since donkeys didn't have time to manage two projects. However, doing this would mean that he couldn't control where official pre-upkeep cRPG servers were hosted, so they could pop up in regions that had a healthy pop and leech a large % of the upkeep cRPG playerbase. For this reason, nothing happened.

YOU have time though, daveUKR! YOU seem NICE! :mrgreen: :mrgreen: :mrgreen: Honestly idk that it would even help now, but it would have to have a better chance than what we've got now, which seems like just inane lv 35 circlejerk hangouts with no real motivation to play. I have something like 20 highish level characters and much as I love cRPG, I want to play it right now like I want a hole in the head, so good luck getting new players with minor tweaks and balance.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 05, 2019, 09:43:29 am
so good luck getting new players with minor tweaks and balance.

Well, thole whole interesting post gets fucked with one last sentence. The biggest problem is communication with playerbase, I put out so much info that players simply don't care to read/remember it. You included. Yet they criticize. It was said numerous times throughout last 2-3 months that reward system is going to change. We're also working on WSE2, something that hasn't been touched by anyone besides cmp. Many mechanics were added/changed/fixed. I, myself, made more changes in cRPG during last 3 months than cRPG had since 2012. It is really difficult to build things when we don't even have a real team.

Such posts look more like "I have nostalgia, now I'm bored and have no motivation to play, entertain me". And I have a simple response: help with it. I will gladly accept your help in any useful form (besides money, I don't touch that topic). We lack pretty much everyone, if you're capable in anything - you can help.
Title: Re: 0.5.5.0: you to decide
Post by: Tristan_of_Erzoth on March 05, 2019, 02:58:37 pm
Tbh we need a person on the dev team whose sole purpose is community liason and the other devs just never go on the forums or in discord so they don't have to read the shit cRPG players post. The community guy just filters all the useless dribble from useful feedback and posts updates for the community
Title: Re: 0.5.5.0: you to decide
Post by: Gurgumul on March 05, 2019, 05:16:12 pm
The biggest problem is communication with playerbase, I put out so much info that players simply don't care to read/remember it. You included. Yet they criticize. It was said numerous times throughout last 2-3 months that reward system is going to change.
If so many peolpe independently don't notice important stuff, maybe it's not their fault, but whoever manages that information. Put those new where the countdown to Melee Battlegrounds was, maybe in that area under your posts, the space under that horizontal line, you know what I'm talking about. And if you really want people to read, make a window pop up every time someone visits the forum, in that window will be the information, and to close the window, the forum user has to take a multiple choice test. For victory, they can close the window, for getting more than 1 question wrong, wipe their account.

Tbh we need a person on the dev team whose sole purpose is community liason and the other devs just never go on the forums or in discord so they don't have to read the shit cRPG players post. The community guy just filters all the useless dribble from useful feedback and posts updates for the community
I nominate Yuhmaz
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on March 05, 2019, 06:47:48 pm
I nominate Yuhmaz

can't filter useless dribble if everything IS useless dribble  :D :D :D :D :D
Title: Re: 0.5.5.0: you to decide
Post by: MeevarTheMighty on March 07, 2019, 03:46:43 pm
Well, thole whole interesting post gets fucked with one last sentence.

Eh, I know it sounds negative/harsh. Honestly I'm not really criticizing though - I'm truly amazed by your efforts and the ground you've covered in a short time. Just trying to offer a different perspective, since I know that it's easy to get bogged down in relatively trivial details and wonder why it feels like pushing against the tide.

I think atm, specifically paying attention to making it a better small pop. experience is going to give better immediate results than trying to make it a better general experience.

Such posts look more like "I have nostalgia, now I'm bored and have no motivation to play, entertain me". And I have a simple response: help with it. I will gladly accept your help in any useful form (besides money, I don't touch that topic). We lack pretty much everyone, if you're capable in anything - you can help.

I certainly don't have any expectation that you'll turn it into something I want to play and even if you do somehow make it great again, I don't have the time to be active these days. Just giving my two cents, since as an outsider, there seem to be some glaring problems and I do wish you the best.
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on March 20, 2019, 03:53:00 pm
it is so silent,what happened ?
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 20, 2019, 11:25:58 pm
it is so silent,what happened ?

Patch info is moved to Discord. I simply forgot to post here. We still have regular patches ;-)
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on March 21, 2019, 12:05:48 am
can u post it here aswell plox,im not that often in discord^^
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 22, 2019, 10:19:28 pm
Yeah, we're gathering a huge post with news. I'll try to post here as well
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 24, 2019, 01:24:01 am
·  Commander chat is available to commander even if he's dead
·  Respawn time is set to max 30 seconds. Used to be bigger than expected (death count + base 8 seconds instead of just death count in seconds).
·  Flag autodrop checking enemy distance is increased from 350 to 1000 (distance points in cRPG are somewhat close to centimeters: 100 is ~1m. If you killed an enemy close to his spawn flag and there was no other enemy in 350 distance, spawn flag would automatically get disabled, this distance was increased to 1000. It only affects automatic flag disabling, manual flag triggering with USE button would still allow to disable flag if there are no enemies in 350 distance).
·  Fixed notification about not being able to disable or pick up flag.
·  HA horse speed debuff is removed (players with Horse Archery skill had their max horse speed reduced by 20% regardless whether they even spawned ranged weapons or not, this ugly mechanic will get reworked later, for now it's disabled)
·  Added strategus silver gain messages
·  Villages max population is increased from 200 to 500, max garrison decreased from 1300 to 1000 (total max number of possible defenders stays the same - 1500)
·  Almerra Castle added for Nords, Maras Castle added for Lallan
·  Crime reintroduced and implemented as a different mechanic. Read desc below.
·  Population of fiefs will now help to defend during siege depending on the crime level (% of crime defines % of population that will not take part in defending)
·  Many item fixes. People who loomed stuff that disappeared from inventory will have an automatic compensation after patch.
Every fief that is occupied by a foreign nation now has a default crime level of 25% and can never go below it. Fiefs owned by the same nation never have crime (so far). Crime will grow every 6 hours if fief has population lower than it's maximal population by 3 points for villages and 2 points for castles or towns. If fief garrison is smaller than population, then criminal growth is doubled, otherwise it lowers crime growth by 1 . If population is maxed out - crime starts dropping by 1 point each 6 hours, having more troops than population still drops 1 additional crime level point per 6 hours. Crime affects fief prosperity (s&d growth) reducing it by the according crime level (100% crime = no s&d production).
Title: Re: 0.5.5.0: you to decide
Post by: Panos_ on March 27, 2019, 01:12:15 pm
Can we have a rule that says when EU1 has less than 20 people no ranged will be allowed?

I joined a couple of days ago, we were 15 people and 5 were ranged, totally killed my mood for gaming and I left after 1 round.

Can we?
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 28, 2019, 10:06:16 am
·  Fixed breaches at sides of walls (they sometimes still might show up on client side but won't be possible to pass through)
·  All items' images cache in strategus is dropped. It will hopefully fix bugs with items being shown incorrectly. Report if there are any images that have wrong size left.
·  Fixed Strategus movement line drawing in Firefox and other browsers
·  Some low tier armors had a small nation reshuffle, please recheck if they need to be converted!
·  Quality fixes with less errors etc.
·  Population growth and PP production is increased for all fiefs
·  EU DTV and Battle servers' map rotation is updated (thanks Tamra for providing dtv map list)
Added Sarranid Padded Hat (helm)
Sarranid Haurbergeon (body)
Sarranid Smock (body)
Bastard Iron Axe (1h)
Slavic Hatchet (1h)
Ball Mace (1h)
Warbrand (2h)
Morgenstern (pole)
One-Handed Morgenstern (1h)
Heavy Kanabou (2h)
Red Katana (2h)
Kote Mittens (gloves)
Shadow Gauntlets (gloves)
Long Daopian (polearm (trnslt:Dragon Blade))
Chang Gan (polearm (trnslt:Long Pole))
Updated Zulfiqar and made it 1h
Fixed the name of the Burgundian Glaive
Buffed Two-Handed Saracen Falchion (+1 swing)
Beefsplitter -2 speed -1 damage
Axe made unbalanced
Added Wrapped Blade (polearm)
Added Razor (1h)
Added Tiny Hammer (1h)
Added Light Hujiama (horse)
Added Samurai Civil Boots
Added Mongolian Raider Armor to Khergits faction
Steppe Mail Hat
Steppe Cap with Fur
Nomad Lamellar Helmet
Nomad Cap with Fur
Decorated Khergit Helmet
Saracen Faceplate
Steppe Helmet
Steppe Lamellar Helmet
Decorated Saracen Helmet
Mongolian Masked Helmet
Lamellar Helmet with Faceplate
Steppe Facemask
Decorated Nomad Cap
Mongolian Cap with Fur
Steppe Hat with Fur
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on March 28, 2019, 02:11:08 pm
Awesome,will check the new maps right now !
Title: Re: 0.5.5.0: you to decide
Post by: Nehvar on March 28, 2019, 05:44:42 pm
None of the new 1h/gloves/horse listed above are available in the store.

Also, there are a few new items that didn't make it on the list.

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 29, 2019, 01:38:24 am
Can we have a rule that says when EU1 has less than 20 people no ranged will be allowed?

I joined a couple of days ago, we were 15 people and 5 were ranged, totally killed my mood for gaming and I left after 1 round.

Can we?

It is a part of the patch that is not widely live yet.
(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: Panos_ on March 29, 2019, 08:28:05 am
It is a part of the patch that is not widely live yet.
(click to show/hide)

nice one cancer boy  :mrgreen:
Title: Re: 0.5.5.0: you to decide
Post by: Life on March 29, 2019, 12:36:53 pm
hello i have issue.

sometimes when picking up throwing weapon, it puts my weapon away
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 29, 2019, 02:56:18 pm
hello i have issue.

sometimes when picking up throwing weapon, it puts my weapon away

if you or anyone else could record a video or give clear instructions how to replicate - it would be very helpful

I think I understand what you're talking about but I need a way to replicate it in order to fix.
Title: Re: 0.5.5.0: you to decide
Post by: Life on March 29, 2019, 05:45:27 pm
So for testing i throw my +3 broad throwing axes. then i pick it up one at a time and record what happened
(click to show/hide)
I also use a shield if that might affect it.


Threw 1 - return as normal
Threw 2 - return as normal
Threw 3 - pick 1 up, and it sheaths weapon. when i went to pick it up, i tried it in melee mode and throwing mode. both resulted in returning to my person (sheathed) and in throwing mode. which is annoying when in combat.
Threw 4 - same as above, but, i picked 1 up, changed to melee mode, then picked up the 2nd, and it sheathed it again and put it back in throw mode when i took it out.
Threw 5 - Same as throwing 4.
Threw all 6 - picked it up, but didn't go directly to my hand, had to take it out of sheathed mode. not sure if thats intentional... Then it did the bug when i picked 2 up.

I hope this makes sense (: ty for looking into this. it hurts my build / playstyle a lot
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 29, 2019, 07:34:14 pm
·  Added mechanic that gradually limits ranged weapons and horses usage on battle servers during low population. Read explanation below.
·  Added population to troops conversion back. Population of any fief can be converted into troops. You can't convert population to troops if a fief has (or will have after conversion) less than 100 people. Converted population will appear as garrison in according fief. You can't convert population if you don't have any space in your garrison for converted troops. Conversion costs 100 silver per each troop you get.
·  Population now also affects S&D production proportionally to max population of a fief. (i.e. fief is a village that has 250 population, max population for villages is 500 -> means that this village will only produce 50% of its normal s&d, also keep in mind that crime level also affects s&d production)
·  Crime now affects population growth. Fiefs with 100% don't generate any population.
·  Updated Nation banners (thanks Tore)
·  Further quality patches fixing errors
Light Byzantine Cavalry Armor
Byzantine Lamellar Coat
Katafraktos Padded Coat
Renamed Heavy Kanabou to Mongol War Club, rescaled model to 80% of size and moved grip higher, length reduced from 117 to 106 and moved to Khergits
Rescaled Wrapped Blade length from 152 to 132 and increased weapon speed from 88 to 93
Renamed Long Daopian to Long Guandao as Daopian would be referencing a small knife, Guandao makes grammatically more sense as it refers to a large knife.
Renamed Red tanto to Straight Tanto
If there are 20 or less active players (spectators don't count) on the server by the end of the round, players that joined the server after it won't be able to spawn with ranged weapons and horses. If population doesn't grow above 20 players up till the end of the map - next map ranged weapons and horses are impossible to spawn for everyone. It works the same way when population grows higher than 20, first it allows to spawn ranged weapons and horses only for newly joined players and if population stays above 20 up to the end of the map - ranged and horses will be allowed for everyone on the next map.
Title: Re: 0.5.5.0: you to decide
Post by: Sauce on March 30, 2019, 03:10:13 am
Are the new daggers supposed to be able to quickdraw?
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 30, 2019, 12:55:54 pm
Are the new daggers supposed to be able to quickdraw?

Yes, it will go live next patch
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 30, 2019, 04:13:45 pm
·  Bug with catapult glitching the wall is fixed (hopefully it fixes no-clipping walls bug too, if not - we fixed a bug that registered catapult hits wrong)
·  Max items on the ground is increased from 500 to 1500. Items dropped on the ground during huge fights should not disappear any more (if they do - we'll increase it to bigger numbers)
·  Gate house with two wooden towers has its collision meshes fixed (no more invisible walls)
·  Fiefs that are locked in battle regenerate 50% less population, so it's consequent sieges are more encouraged
·  Ranged&horse limit is now based on server's max number of players (10% of it), server max players set to 160 for both EU1 and NA1 (so that ranged and cav limit is 16)
Added Zhanguo Ma (Horse)
Added Linpiang Xiongyu (Body Armour)
Added Jian Bang (2h)
Added quickdraw for newly added dagger tier items
Warbrand reworked and assigned to Swadia
Red Tassel Spear assigned to Berezium
Lithuanian Shield assigned to Vaegir
Black and White Kite Shield assigned to Staufen
Practice Shields assigned to Swadia, Rhodok, Ferocia and Staufen with according colors
Steel Shield assigned to Staufen
Brown Lion Heater Shield assigned to Staufen
White Black and Red Kite Shield assigned to Swadia
Hide Covered Round Shield removed from Common
Eastern Bow made 2 slot
Decreased Baguadao price
European Lance assigned to Staufen
European Light Lance assigned to Ferocia
Houndskulls assigned to Rhodoks
Visored Sallets with coif assigned to Staufen
Title: Re: 0.5.5.0: you to decide
Post by: Apsod on March 30, 2019, 04:43:23 pm
Great work, Dave!
Title: Re: 0.5.5.0: you to decide
Post by: Rebelyell on March 30, 2019, 05:10:54 pm
·  Bug with catapult glitching the wall is fixed (hopefully it fixes no-clipping walls bug too, if not - we fixed a bug that registered catapult hits wrong)
·  Max items on the ground is increased from 500 to 1500. Items dropped on the ground during huge fights should not disappear any more (if they do - we'll increase it to bigger numbers)
·  Gate house with two wooden towers has its collision meshes fixed (no more invisible walls)
·  Fiefs that are locked in battle regenerate 50% less population, so it's consequent sieges are more encouraged
·  Ranged&horse limit is now based on server's max number of players (10% of it), server max players set to 160 for both EU1 and NA1 (so that ranged and cav limit is 16)
Added Zhanguo Ma (Horse)
Added Linpiang Xiongyu (Body Armour)
Added Jian Bang (2h)
Added quickdraw for newly added dagger tier items
Warbrand reworked and assigned to Swadia
Red Tassel Spear assigned to Berezium
Lithuanian Shield assigned to Vaegir
Black and White Kite Shield assigned to Staufen
Practice Shields assigned to Swadia, Rhodok, Ferocia and Staufen with according colors
Steel Shield assigned to Staufen
Brown Lion Heater Shield assigned to Staufen
White Black and Red Kite Shield assigned to Swadia
Hide Covered Round Shield removed from Common
Eastern Bow made 2 slot
Decreased Baguadao price
European Lance assigned to Staufen
European Light Lance assigned to Ferocia
Houndskulls assigned to Rhodoks
Visored Sallets with coif assigned to Staufen


bug?
Man I had to deal with it like 2 years and i took you less than a day to fix

god there may be hope for that mod after all
Title: Re: 0.5.5.0: you to decide
Post by: oguz on March 30, 2019, 06:37:12 pm
launcher cant update the game. I press no and it opens
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on March 31, 2019, 10:38:03 am

bug?
Man I had to deal with it like 2 years and i took you less than a day to fix

god there may be hope for that mod after all

there are many bugs with walls, I guess I just fixed like 2 out of 4, I need to catch a bug while being online before I can fix it. Also Assington is working on additions to destroyed walls so they look/behave much better.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on April 04, 2019, 11:03:46 am
·  We finally got the full access to domain (thanks chadz) and several vital changes made. First of all, we've got an anti-ddos protection, second - c-rpg.net now uses secure connection (https) and CDN to have a better performance and security for visitors across the world. It may have certain side effects during early time before we finally establish all the needed settings.
·  Fixed a bug that didn't let picking up items that have "can't use on horseback" instead of sheathing them when mounting a horse
·  Public rosters now show mercs' region and average performance and reliability of sides to have an estimated guess about sides' powers.
·  Items without thrust/swing don't show "0 pierce" in the shop any more. So less confusion and no filter bug in the shop.

Item changes:
Added Varangian Axe (2h)
Added Horsemans Hammer (2h)
Added Germanic Battle Axe (2h)
Added Burgundian Axe (1h)
Added Hungarian Axe (pole)
Realised that the One Handed Morgenstern has a knockdown flag - Removed the flag and resolved the issue
Removed broken flags from slavic axe and bastard axe that caused it to use the next item down as an alt mode
Tiny Hammer was clearly way too powerful, dropped speed by 10 and nerfed damage by 3, also removed ability to block
Razor was also with the wrong capabilities in that it's able to block (my mistake, i'm a dumbass) itc_scimitar replaced with itc_cleaver to fix this issue, speed also dropped by 5 due to it being longer than anticipated
Changed Difficulty of Long Spear to 17
Changed Difficulty of Pike to 18
Realised that I had placed the wrong names to the Chang Gan and Long Guandao, names have been swapped around so that they make sense, stats have also been updated as per balancer boardroom
Miaodao -2 cut
Baguadao -1 speed
Changed to have a difference between the two weapons
Removed crushthrough from horseman's hammer - Would be FAR too overpowered given that it's usable on HB.
Jian Bang changed to Pudao
Long Guandao changed to Long Podao
added Blue Chaperon
added Red Chaperon
added Black Chaperon
added Green Chaperon
all to rhodok
added Simple Bascinet
added Lowlander Close Helm
both to Lallan
added Espadon 1h (secondary 2h mode)
added Long Cutlass 1h
Espadon to Ferocia, Long Cutlass to Rhodoks
added brown chaperon
added lough henney helm
Red Katana made 1 slot
Two-Handed Saracen Falchion increased price to fit the stats
made the Espadon's Alt Mode just like the Long Jian
i.e. uses 1h WPF, uses a mixture of 1h and 2h attacks
Removed board shields requiring strength, it only makes them being impossible to pick up.
Long Pavise Shield assigned to Berezium
One-Handed Morgenstern assigned to Staufen
Short Sword and Sword assigned to Ferocia
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on April 04, 2019, 01:18:39 pm
Public rosters now show mercs' region and average performance and reliability of sides to have an estimated guess about sides' powers.

Love this change. Excellent work.
Title: Re: 0.5.5.0: you to decide
Post by: Larvae on April 04, 2019, 03:15:32 pm
Awesome,much needed the ddos protection !
Title: Re: 0.5.5.0: you to decide
Post by: Nehvar on April 04, 2019, 09:40:24 pm
Quickdraw is completely broken.  It wasn't this latest patch though...I just now got around to trying daggers other my usual Long Dagger.
Title: Re: 0.5.5.0: you to decide
Post by: Darkmoon on April 05, 2019, 05:12:40 pm
Hi dave, I'm a player from China. There are many my friends ask me when will the cn strategus map/server be settled down. I know you are working hard adding new stuff  in EU/NA strategus resently , And I know the host of asia server have already discussed the cn strategus with you.  My point is to ask : is cn strategus the lowest priority in your plan? If it is true(we really want to play strategus as soon as possible,we have been playing battle server for almost 9 years.) , I'll tell my friends to wait patiently until all your great work finished.
sorry for my poor english.
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on April 06, 2019, 03:47:17 pm
Hi dave, I'm a player from China. There are many my friends ask me when will the cn strategus map/server be settled down. I know you are working hard adding new stuff  in EU/NA strategus resently , And I know the host of asia server have already discussed the cn strategus with you.  My point is to ask : is cn strategus the lowest priority in your plan? If it is true(we really want to play strategus as soon as possible,we have been playing battle server for almost 9 years.) , I'll tell my friends to wait patiently until all your great work finished.
sorry for my poor english.

Hi! The biggest problem so far that we don't have any tutorials in Chinese and Strategus might be extremely difficult for non-English speakers with a lot of mechanics. New round of Strategus will have Chinese Strategus as well.
Title: Re: 0.5.5.0: you to decide
Post by: Darkmoon on April 06, 2019, 06:16:44 pm
Hi! The biggest problem so far that we don't have any tutorials in Chinese and Strategus might be extremely difficult for non-English speakers with a lot of mechanics. New round of Strategus will have Chinese Strategus as well.
Thanks for your reply. I read some guide posts in "Strategus General Discussion " board and personally play EU/NA strategus for a month.  But there are many details I still don't know entirely such as "how to use catapults in crpg (is it the same as GK Mod in native?)" "what affect the value of crime% in a vallige" .
I have talked with the host of cn server , we are willing to translate anything that can teach us how to play strategus.
The problem is we don't have a comprehensive english guide to translate, especially for new strategus (there are many guides are outdated?).
So my suggestion is that you deliver us the material(any guide you think valuable) ,we(cn community)  translate. :D
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on April 06, 2019, 08:47:34 pm
You can practice using catapult/other strategus equipment in duel server. Need to buy construction material and construction site.
Title: Re: 0.5.5.0: you to decide
Post by: Bozdag on April 07, 2019, 05:14:29 pm
just remove dtv from this mod bunch of ppl killig bots for fuck sake
visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: McKli_PL on April 07, 2019, 05:48:28 pm
at least those bots dont write stupid posts on forum 8-)
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on April 11, 2019, 09:15:21 pm
·  CN Strategus region added
·  Quick draw code reworked and fixed (now possible to quickdraw in alt mode also)
Small and Medium ladders got their slots reduced by 1
Black Crusader Face Plate assigned to Staufen
Crusader Face Plate assigned to Ferocia
Spathion:
-Price: 8187
-Speed +1
Added
Rus Champion Sword
Rus Kite Shield
Broad Brimmed Kettle Helmet assigned to Swadia
White Iron Skull Cap assigned to Swadia
Black Iron Skull Cap assigned to Staufen
Black Eyeslot Kettlehat with Padded Coif assigned to Staufen
Dark Full Face Mail Coif assigned to Berezium
Added Militia Ranger Armor
Added Light Cavalry Boots
Made Persian War Axe unbalanced and raised swing damage to 45c
Long Dane Axe was usable with a shield however not swingable
Pike assigned to Lallan
Awlpike and Long Awlpike assigned to Staufen
Gallowglass Axe assigned to Lallan
German shields now have matching names to their models
Title: Re: 0.5.5.0: you to decide
Post by: Sauce on April 11, 2019, 11:26:39 pm
Quote
  Quick draw code reworked and fixed (now possible to quickdraw in alt mode also)

Thank you
Title: Re: 0.5.5.0: you to decide
Post by: Sauce on April 12, 2019, 10:49:05 pm

·  Quick draw code reworked and fixed (now possible to quickdraw in alt mode also)
Small and Medium ladders got their slots reduced by 1
Black Crusader Face Plate assigned to Staufen
Crusader Face Plate assigned to Ferocia


I can't get quickdraw to work with certain unbalanced weapons, like the nordic halberd. Is this intentional?
Title: Re: 0.5.5.0: you to decide
Post by: owens on April 13, 2019, 01:01:17 am
Bastard axe secondary mode doesn't appear to work.
Title: Re: 0.5.5.0: you to decide
Post by: Finse on April 13, 2019, 03:55:06 pm
Bastard axe secondary mode doesn't appear to work.

Ive just fixed this today, will work next patch  :)
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on April 15, 2019, 11:58:46 am
I am happy to announce that Strategus reset will happen at Friday, 26th of April. We will make announcements with changes, tutorials and even some lore throughout upcoming days before the actual reset. More will come with time.
And now some minor fixes/changes:

Added Nordic Round Shield
Added Blue and Yellow Round Shield
Added Red and Yellow Round Shield
Added secondary 2h mode for Bastard Iron Axe
Increased speed of War Spear by 1
Various map and script fixes.
Title: Re: 0.5.5.0: you to decide
Post by: njames89 on April 15, 2019, 01:48:35 pm
visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: Asheram on April 16, 2019, 12:22:30 am
So the strategus endgame is on the same day as
visitors can't see pics , please register or login
Title: Re: 0.5.5.0: you to decide
Post by: Rhaegar on April 18, 2019, 08:58:25 am
it would be nice if the server strategus eu and na were separated again; I do not like to play at 3 am with a ping of 180 and delayed boys in the team
Title: Re: 0.5.5.0: you to decide
Post by: Finse on April 18, 2019, 10:19:28 am
you dont have to do battles that late, just plan you attacks to be on either EU players or in an EU vicinity. Then you get EU server and EU time
Title: Re: 0.5.5.0: you to decide
Post by: Rhaegar on April 18, 2019, 11:49:48 am
you dont have to do battles that late, just plan you attacks to be on either EU players or in an EU vicinity. Then you get EU server and EU time

well it seems to me an excellent solution ...
Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on April 18, 2019, 04:42:39 pm
I am happy to announce that Strategus reset will happen at Friday, 26th of April. We will make announcements with changes, tutorials and even some lore throughout upcoming days before the actual reset. More will come with time.
And now some minor fixes/changes:

Added Nordic Round Shield
Added Blue and Yellow Round Shield
Added Red and Yellow Round Shield
Added secondary 2h mode for Bastard Iron Axe
Increased speed of War Spear by 1
Various map and script fixes.

you better announce that on moddb aswell :!:
Title: Re: 0.5.5.0: you to decide
Post by: DaveUKR on April 26, 2019, 09:28:07 pm
Hello everyone! I'm happy to announce the official start of Strategus Round VIII. What happens next? There is a week of frozen map that gives everyone opportunity to grind some ticks (ticks from previous strat got reset as well) and silver, AND, what's more important, have some time to adapt to changed map and make plans/diplomacy. You generate silver from playing other game modes, you don't consume ticks, you don't generate hourly silver/troops. Recent important changes:
·  Binational fiefs mechanic added. Occupied fiefs can now sell equipment of both nations: fief's original gear and occupier's national gear.
·  Default goods production in all fiefs has been boosted significantly. From default 200 s&d (supply and demand AKA goods) daily production to 300 for villages, 400 for castles and 1000 for towns. It gives bigger opportunities for trading and makes "s&d stealing" less a of thing.
·  Default prices of goods in fiefs are changed: 10 silver per good in villages, 15 in castles, 20 in towns.
·  Map movement without horses is a bit slower now, on the other hand effect of horses (especially fast horses) is slightly increased.
·  Fiefs on the map are rebalanced. Smaller nations got their number of fiefs highly increased to compete with bigger nations.
·  Everyone starts with 1 troop and 1 silver. Grind your way to glory, especially with increased silver gain from playing other game modes.
Title: Re: 0.5.5.0: you to decide
Post by: Bryggan on April 27, 2019, 08:48:48 pm
This all makes me very happy, and I completely love 95% of what you have done, 4% I am unsure of but am willing to see how it plays out, but 1%... the grinding for silver... well, I can't do that.  I already play cRPG as much as I can, and I don't want to start with 150k less silver than the people who have a lot of time and are willing to play DTV.
Title: Re: 0.5.5.0: you to decide
Post by: Sandersson Jankins on April 27, 2019, 09:07:46 pm
This all makes me very happy, and I completely love 95% of what you have done, 4% I am unsure of but am willing to see how it plays out, but 1%... the grinding for silver... well, I can't do that.  I already play cRPG as much as I can, and I don't want to start with 150k less silver than the people who have a lot of time and are willing to play DTV.

since supply and demand will be easier to accumulate (although still people will buy it all the way down to 0 and wonder why the fuck the village sucks like idiots) making silver should be easier. shit, i played for a hour and a half or so and i only got 3k silver. that ain't shit, i'll get 10x at least or more than that off one trade run
Title: Re: 0.5.5.0: you to decide
Post by: Bryggan on April 27, 2019, 10:29:32 pm
since supply and demand will be easier to accumulate (although still people will buy it all the way down to 0 and wonder why the fuck the village sucks like idiots) making silver should be easier. shit, i played for a hour and a half or so and i only got 3k silver. that ain't shit, i'll get 10x at least or more than that off one trade run

Yeah, but you need silver to do a decent trade run- horses, gear and goods.  I have 15k that I earned in about 10 hours today and yesterday.  Next week I won't have near as much time... I probably won't even get 5 hours in, so I'll be lucky to have over 20k.  That's just enough for 100 mules.  Meanwhile there will be guys starting with around 200k, who could easily buy 500 mules and arm their men and a crap load of goods and start doubling and tripling their money in days.

I don't want to be a peasant just because I can't get on my PC for 4 or 5 hours a day.

Title: Re: 0.5.5.0: you to decide
Post by: Pandemomium on April 27, 2019, 10:34:34 pm
Guys, sorry for offtop, but why the fuck shitty Mercs are popular and Crpg is dead? WTF?
Title: Re: 0.5.5.0: you to decide
Post by: traxits on April 29, 2019, 02:50:18 am
Guys, sorry for offtop, but why the fuck shitty Mercs are popular and Crpg is dead? WTF?

finally someone's asking the real questions
Title: Re: 0.5.5.0: you to decide
Post by: Turkhammer on April 30, 2019, 01:10:14 am
The grinding for silver and men is obviously to force players into servers.  Having to play 4 hours daily is too much for most people. 
Title: Re: 0.5.5.0: you to decide
Post by: Yeldur on April 30, 2019, 02:20:05 pm
The grinding for silver and men is obviously to force players into servers.  Having to play 4 hours daily is too much for most people.

Don't know whether it was the case but that's the sort of feeling I got as well, though it doesn't appear to have worked if that was the case :o
Title: Re: 0.5.5.0: you to decide
Post by: Sandersson Jankins on May 01, 2019, 12:35:43 am
i really couldn't have said it better than havelle. it should be working, but it ain't. funny enough, with nearly nobody playing NA1, the low-pop bonus is insane for generating strat silver lmao
Title: Re: 0.5.5.0: you to decide
Post by: Turkhammer on May 01, 2019, 05:12:17 am
Yeah but strat won't be any fun with few people in it.
Title: Re: 0.5.5.0: you to decide
Post by: Sniger on May 01, 2019, 03:44:39 pm
The grinding for silver and men is obviously to force players into servers.  Having to play 4 hours daily is too much for most many people.

comments similar to this is something ive encountered a lot in many other games. this mode is time consuming yes, it is the nature of this mode and many other games. once you did not have a problem with it.
Title: Re: 0.5.5.0: you to decide
Post by: Turkhammer on May 01, 2019, 09:44:41 pm
comments similar to this is something ive encountered a lot in many other games. this mode is time consuming yes, it is the nature of this mode and many other games. once you did not have a problem with it.

The fact that you say you've encountered similar remarks does not reflect on whether this is the best method or not.  I would say it's a problem for most people since very few players are populating the servers.  I did not have a problem with it previously because I did not have to grind to get started in Strat.  I started with some money and some men, not at 1 & 1. 
Title: Re: 0.5.5.0: you to decide
Post by: Finse on May 01, 2019, 11:56:47 pm
People overreact on the 1 silver and 1 man start on strat, ive barely played anything, already at 20k, its a few hours of player thats all, and if people dont have time  for that in the timespan of a week, then they damn well wont have time to do strat battles or be active on strat (and yes i know its in the browser and you dont have to sit down for hours, but strat and cRPG is connected, so playing the game has too be a factor of the earnings and how effective one can be on strat. This isnt a browser based mod after all.)
Title: Re: 0.5.5.0: you to decide
Post by: Sandersson Jankins on May 02, 2019, 12:14:02 am
The fact that you say you've encountered similar remarks does not reflect on whether this is the best method or not.  I would say it's a problem for most people since very few players are populating the servers.  I did not have a problem with it previously because I did not have to grind to get started in Strat.  I started with some money and some men, not at 1 & 1.

i don't really think that the lack of population in NA or elsewhere is due to people not wanting to "grind" to get started in strat. firstly, its just playing the game. grinding is playing the game. it ain't killing a bunch of shit mobs or waiting for spawns of some shit, it's just fighting, killing, and dying with your internet friends.

maybe half plus or minus a few of the "regular" players in NA1 don't give two shits about the strat map. they'll play in battles to style on people but do you really reckon there are numerous individuals thinking to themselves "damnit i want to play strat but HELL with this one week of grinding i just won't play instead"?

(click to show/hide)
Title: Re: 0.5.5.0: you to decide
Post by: Bryggan on May 02, 2019, 01:05:24 am
Strat has always driven cRpg.  The mod has died a few times, and it was always when people started playing strat again that the mod fired up.  And a lot of people who would play strat made the choice not to grind, and now they won't play because so many others will have a huge head start on them.
Title: Re: 0.5.5.0: you to decide
Post by: Ikarus on May 03, 2019, 06:28:51 pm
ding dong

whats with the moddb announcement