cRPG

Strategus => Strategus Issues => Topic started by: Algarn on March 01, 2014, 12:57:40 pm

Title: Crime is a "bit" fucked up ...
Post by: Algarn on March 01, 2014, 12:57:40 pm
Images are better than a thousand words.

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Just lower the crime rate again, because ... wow, I understand what a guy is talking about when he lost all his troops because he stayed in a town. How can we buy goods if we get our troops+gold slaughtered like that.
Also note that a lot of towns have 0% crime rate, so, it's not working as intended.
Title: Re: Crime is a "bit" fucked up ...
Post by: Chris_the_Animal on March 01, 2014, 01:04:56 pm
Why? Its alright at the moment.
Those 2 are just fiefs where people did not trade that much.
When the crimerate is down to 0% it just means that there were people using the S&D in there.

You know how crime works algarn?
Title: Re: Crime is a "bit" fucked up ...
Post by: Mr.K. on March 01, 2014, 01:11:16 pm
It will fix itself in time and force factions with huge amounts of fiefs to have huge amounts of active players. Working as intended I'd say.
Title: Re: Crime is a "bit" fucked up ...
Post by: Algarn on March 01, 2014, 01:25:13 pm
78 % of chance of loosing a guy per minute ... Stay here for 2 hours, and loose 120 guys, stay a night and loose 480 guys. But if you think it's ok ... locking thread.