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Other Games => DayZ => Topic started by: Guray on April 08, 2013, 07:25:44 pm

Title: DayZ Standalone
Post by: Guray on April 08, 2013, 07:25:44 pm
It is out  :!: :!:
http://store.steampowered.com/app/221100/
Title: Re: Dayz Standalone
Post by: IR_Kuoin on April 08, 2013, 07:28:44 pm
Personally I didn't like Dayz that much, but now that they are making the standalone, perhaps I'll pick it up if the price is not too high.
Title: Re: Dayz Standalone
Post by: Guray on April 08, 2013, 07:34:27 pm
Personally I didn't like Dayz that much, but now that they are making the standalone, perhaps I'll pick it up if the price is not too high.
İ didn't like mod version too but i believe standalone will be better
Title: Re: Dayz Standalone
Post by: Madam on April 12, 2013, 02:10:14 pm
Ne zaman çıkıcakmış ?
Title: Re: Dayz Standalone
Post by: Vibe on April 12, 2013, 02:19:21 pm
Standalone will be release in July .

Source?
Title: Re: Dayz Standalone
Post by: Weren on April 12, 2013, 06:33:24 pm
I believe it was on some of the material from PAX East.

Title: Re: Dayz Standalone
Post by: Tibe on April 13, 2013, 01:17:53 pm
Personally I didn't like Dayz that much, but now that they are making the standalone, perhaps I'll pick it up if the price is not too high.

As I remember correctly from the descriptions. It will be around 20-30€ish. My personal hope is that apha/beta will be like 15€.....
Title: Re: Dayz Standalone
Post by: Toffeegerbil on April 14, 2013, 07:34:30 pm
You get it cheaper if you have the mod
Title: Re: Dayz Standalone
Post by: IR_Kuoin on April 14, 2013, 08:31:30 pm
You get it cheaper if you have the mod

Dude, the mod is free.
Title: Re: Dayz Standalone
Post by: Tibe on April 15, 2013, 05:42:26 am
Dude, the mod is free.
I think what he ment by that is those that have a DayZ mod account or smthing get a price reduction for the standalone.
Title: Re: Dayz Standalone
Post by: Kafein on April 18, 2013, 01:02:50 pm
Stell con't gat pest Ruckit's eccint
Title: Re: Dayz Standalone
Post by: Vibe on April 18, 2013, 01:20:35 pm
Stell con't gat pest Ruckit's eccint

its fucking horrible
Title: Re: Dayz Standalone
Post by: Weren on April 18, 2013, 04:50:59 pm
its fucking horrible
What, it's glorious music to my ears, really.  :o
Title: Re: Dayz Standalone
Post by: Nukkel on April 27, 2013, 09:15:50 am
Dayz, Its really fun, BUT it needs lesser lags and lesser zombie bugs.

Warz WORST GAME EVAH,
Title: Re: Dayz Standalone
Post by: Latvian on June 26, 2013, 03:19:50 pm
Day z is pretty damn good only full of buggs and requires pretty good computer to run it well. Standalone game should be damn good as day z has huge potencial.
Title: Re: Dayz Standalone
Post by: Guray on August 20, 2013, 12:09:01 pm
Title: Re: Dayz Standalone
Post by: Molly on August 20, 2013, 12:20:55 pm
Wait... it's still not done? :lol:
Title: Re: Dayz Standalone
Post by: Tibe on August 20, 2013, 03:34:36 pm

Not looking promising.... Zombie AI still fucked up and hitboxes still seem off. Thou better then the last devblog thats for sure.
Title: Re: Dayz Standalone
Post by: CrazyCracka420 on August 22, 2013, 09:33:03 pm
The crouch walking animations (and hopping over the fence at the beginning) look ridiculous, I swear the "physics" seem like they're on par with Tom Clancy's Rainbow Six from 1999.  And like Tiberius said, the zombie AI is just re-fucking-tarded.  They spaz out and literally jump 10 feet at a time.  Seems just like the DayZ mod for Arma 2. The zombies zig zagging and flying all over like deer on crack was one of the main reasons I disliked DayZ.  I grew up playing FPS games, and consider myself to be very good at lining up shots in any FPS I've ever played, but trying to hit the zombies as they run towards you was a joke.

Also, it's spelled DEV blog, not DEEV, so pronounce it correctly.  mmkay?
Title: Re: Dayz Standalone
Post by: Nightmare798 on August 22, 2013, 10:17:53 pm
people who bought arma 2 for this must be pretty pissed.
Title: Re: Dayz Standalone
Post by: Overdriven on August 23, 2013, 02:30:55 pm
The jumping animation is definitely ridiculous. Amazed they have kept it in this long. The zig-zagging is no where near as bad as it was with the mod though.
Title: Re: Dayz Standalone
Post by: karasu on August 24, 2013, 03:18:43 am
http://www.pcgamer.com/2013/08/23/dayz-standalone-held-up-by-core-network-architecture-no-longer-has-a-release-date/ (http://www.pcgamer.com/2013/08/23/dayz-standalone-held-up-by-core-network-architecture-no-longer-has-a-release-date/)
Title: Re: Dayz Standalone
Post by: Nessaj on September 07, 2013, 09:37:50 am

Shooting while running, finally.
Title: Re: Dayz Standalone
Post by: Molly on September 07, 2013, 09:42:31 am
Is he actually planning on releasing this? I mean... some day there is release, right? :lol:
Title: Re: Dayz Standalone
Post by: Vibe on September 07, 2013, 01:33:09 pm

Shooting while running, finally.

Definitely some good stuff here. They really need to tweak how many shots it takes to destroy a piece of equipment there though.
Title: Re: Dayz Standalone
Post by: sir_Dunkan on October 05, 2013, 01:43:04 am
When release? :)
Title: Re: Dayz Standalone
Post by: Banok on October 19, 2013, 05:17:05 pm
I played only 40 hours of dayz. I absolutely loved the concept, but felt it needed alot of work in terms of endgame and such. the more info about standalone comes out the more my faith in rocket plummets from the sky (pun intended).

instead of redesigning the game, they seem to be just adding in lots of pointless fluff like all sorts of different clothing, and taking literal years to do so. and rockets ideas about underground bases are so fucking stupid, huge technical challenge with no real payoff.

its hard to believe this crap is coming from the same guy who made the original mod, which was regularly patching in simple but meaningful gameplay features. the opposite to "lets take 2 years to add different coloured jumpers". I guess some of the tech/server side stuff is needed to stop it being a hackfest. but really the direction of the game seems to have got really muddled from the original concept imo.
Title: Re: Dayz Standalone
Post by: Xant on October 19, 2013, 11:01:17 pm
Yeah, I'm sure it's taking all this time because of the colored jumpers....
Title: Re: Dayz Standalone
Post by: Leesin on October 28, 2013, 09:02:44 pm
DayZ is an overrated shit heap and standalone is proving to be simply a slightly more polished shit heap, no thanks gtfo.
Title: Re: Dayz Standalone
Post by: BASNAK on October 29, 2013, 10:51:39 am
DayZ is an overrated shit heap and standalone is proving to be simply a slightly more polished shit heap, no thanks gtfo.

I played it a shitton and enjoyed it. Sure it needs alot of polishing and its the only MMO Zombie Survival game for now.

Still suprised they didnt port over to ARMA 3 and went for ARMA 2 engine.
Title: Re: Dayz Standalone
Post by: Darkoveride on November 08, 2013, 02:59:21 am
alot of the resources already ported to arma3 from standalone. so who knows where the mod may go or some of the community may do with them.
Title: Re: Dayz Standalone
Post by: Vibe on November 08, 2013, 08:17:13 am
alot of the resources already ported to arma3 from standalone. so who knows where the mod may go or some of the community may do with them.

Do you mean from arma 3 to standalone? I doubt they would actually take anything from DayZ SA and put it into arma 3.
Title: Re: Dayz Standalone
Post by: Vibe on November 09, 2013, 03:35:51 pm
We finished up for the day here just now. It was a good day, the focus has been:

Finalizing the flow into game
Not holding up release
All the basic stuff like, creating your character, joining a server, etc... Then some steam integration so you know which servers your friends are on, and such. We're using steams API, which while is it great being free of gamespy we're not sure whether external apps (like six or dayzcommander) are able to poll steam's servers. So we want to make sure our browser provides some improved functionality.

Optimizing/Bugfixing Dedicated server.
This is why we are not out. We need performance
We think we need a minimum of 15 FPS will 50 players, 2000 zombies, and 25000 loot items. Our latest tests have all shown some runaway systems in the code we have to tidy up. The variable synchronization system that was developed for work with the network bubble, is checking the variables very often. We're optimizing this. Also, there are many string comparisons. These have been refactored so references are used (lookup numbers) to speed up the process. things like animations etc... are generally recorded as strings - ArmA wasn't build to handle very large numbers of things so this has been a large area of optimization.
We also have a bug where sounds (which are temporary vehicles) are being queued up and sent to all JIP players. This causes us a steady loss of performance on the server.
The synchronized variables are also checked for each player, this is inefficient and we are refactoring that. It is our biggest obstacle to releasing the alpha right now. We know what needs to be done with it so we're working on that, then we will again reassess the performance.

Why not just say its not out on xxx day?
If I start saying "oh it won't be out then" people start asking me about the day after, and the day after. So it just encourages people to keep asking me when it is, and the "announced date" would be when I go "yeah, it could be out then".

What we have now
We have now something that provides basic functionality for 10-20 players. The new zombies are in, they provide excellent pathfinding outdoors, and improved pathing indoors. They are capable of breadcrumb navigation or line of sight. At low server FPS they will start to rubberband and glitch through walls much more often. They are very much a work in progress.
Client performance out of the cities is very, very smooth. We still have a bug in the cities that occurs (and shouldn't) that causes lower framerates. This will eventually be solved, but for now it is noticable when looking at center of cities. Overall, the feedback from the testers is that performance is much smoother than with the mod.
The inventory is a bit of a mixed bag. There are some mistakes we have made that, unless we delayed the standalone, we can't fix until later. But overall, I think it is a huge step up. Stacked items, wetness, damage, crafting, containers, clothing, weapons, pistol holsters, bags, melee weapons, chainsaws, masks, gloves, boots... you name it.

So, what next?
We keep optimizing the build. In the meantime, I would encourage everyone to checkout Project Zomboid which is now available on steam. This has been a massive design inspiration and I recommend it to everyone interested in DayZ.


Source: http://www.reddit.com/r/dayz/comments/1q7bcs/teased_tormented_abusedcome_on_rocket_and_co_give/cd9ycl1
Title: Re: Dayz Standalone
Post by: Nessaj on December 16, 2013, 09:08:50 pm
Title: Re: Dayz Standalone
Post by: JackieChan on December 16, 2013, 09:17:02 pm
DAYZ IS OUT! FINALLY
Title: Dayz Standalone now for sale on Steam.
Post by: NejStark on December 16, 2013, 09:40:01 pm
http://store.steampowered.com/app/221100/
Title: Re: Dayz Standalone now for sale on Steam.
Post by: Guray on December 16, 2013, 09:56:36 pm
finally
Title: Re: Dayz Standalone
Post by: Guray on December 16, 2013, 10:03:34 pm
DAYZ IS OUT! FINALLY
http://store.steampowered.com/app/221100/
here you go guys
Title: Re: Dayz Standalone now for sale on Steam.
Post by: bagge on December 16, 2013, 10:12:07 pm
Sweet!
Title: Re: Dayz Standalone now for sale on Steam.
Post by: Kafein on December 16, 2013, 10:28:55 pm
Love the big ass warning about the early alpha
Title: Re: Dayz Standalone now for sale on Steam.
Post by: zagibu on December 16, 2013, 10:34:16 pm
Why the hell is that not in Games forum?

[Edit] Sorry, it is...[/Edit]
Title: Re: Dayz Standalone now for sale on Steam.
Post by: SixThumbs on December 16, 2013, 10:42:11 pm
I haven't played the mod for Arma 2 and although it piqued my interest those janky animations kind of put me off.

I'll wait until they sort everything out and then I'll pick it up.
Title: Re: Dayz Standalone now for sale on Steam.
Post by: Panos_ on December 16, 2013, 10:58:24 pm
Quote
Up to 40 players per server - Rich server / client architecture developed from scratch.

lame
Title: Re: Dayz Standalone now for sale on Steam.
Post by: CrazyCracka420 on December 16, 2013, 11:00:36 pm
lame

What's lame? Assuming you want more players in servers?
Title: Re: Dayz Standalone now for sale on Steam.
Post by: Radament on December 16, 2013, 11:06:31 pm
early gameplay http://it.twitch.tv/lirik (http://it.twitch.tv/lirik) if you want some info
Title: Re: Dayz Standalone now for sale on Steam.
Post by: Miwiw on December 16, 2013, 11:12:53 pm
40 isn't that bad imo. Would of course be great if it was possible to have bigger servers in some cases. : ))

But that's really good news!
Title: Re: Dayz Standalone now for sale on Steam.
Post by: Overdriven on December 16, 2013, 11:17:02 pm
Bought it.

But also:
We estimate that reaching Beta version with all key features present will take more than one year from current stage.

That means they will be 2 years behind their original estimate of this time last year  :lol:
Title: Re: Dayz Standalone now for sale on Steam.
Post by: Tore on December 16, 2013, 11:19:46 pm
40 players is pretty small for such a big map, hope they add more in the future :P
Title: Re: Dayz Standalone (It is out!!)
Post by: Weren on December 16, 2013, 11:31:11 pm
So uh, I found a book in the game. Over 400 pages of French...
Title: Re: Dayz Standalone now for sale on Steam.
Post by: Kirbyy on December 16, 2013, 11:35:59 pm
Thanks man!!!!
Title: Re: Dayz Standalone now for sale on Steam.
Post by: Jacko on December 16, 2013, 11:58:31 pm
About god damn time.
Title: Re: Dayz Standalone (It is out!!)
Post by: Radament on December 17, 2013, 12:06:25 am
So uh, I found a book in the game. Over 400 pages of French...

+1 if you read all the book  :mrgreen:
Title: Re: Dayz Standalone now for sale on Steam.
Post by: stukii on December 17, 2013, 12:12:07 am
INDEED THANKSSSS
Title: Re: Dayz Standalone now for sale on Steam.
Post by: NejStark on December 17, 2013, 12:12:48 am
'We've run out of money. Time to press the big red 'Alpha Steam Release' button.'

40 players is enough tbh. There very little difference in levels of interaction between playing with 40 ppl on a server vs a full arma 2 server, and the ones with like 100 players were unplayabbly laggy.

Title: Re: Dayz Standalone (It is out!!)
Post by: Nessaj on December 17, 2013, 12:36:19 am
Feels, as predicted, like a polished ArmA 2 game. Everything is pretty familiar. Melee combat is still unfortunately quite clunky, exactly like it was in ArmA 2, bit sad about them not revamping it, dunno if it is on their list of to-do though.

If you're strap for cash then no need to buy this game just yet, unless you simply just need to play a survival game, but no doubt when it is done it'll be the best one of all the survival games available.
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 17, 2013, 01:07:38 am
Feels, as predicted, like a polished ArmA 2 game. Everything is pretty familiar. Melee combat is still unfortunately quite clunky, exactly like it was in ArmA 2, bit sad about them not revamping it, dunno if it is on their list of to-do though.

If you're strap for cash then no need to buy this game just yet, unless you simply just need to play a survival game, but no doubt when it is done it'll be the best one of all the survival games available.

Or... if you want to buy it now becasue its half the price it will be upon full release, then buy it for £20 now and dont play til you see it for £40 on Steam.
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 17, 2013, 02:32:25 am
Been playing an hour with Kerrigan.

This is me so far:

(click to show/hide)
Title: Re: Dayz Standalone (It is out!!)
Post by: Dach on December 17, 2013, 02:47:51 am
oH SHIT, PLAYING THIS TONIGHT!  :D
Title: Re: Dayz Standalone (It is out!!)
Post by: stukii on December 17, 2013, 03:58:30 am
I robbed like 10 unarmed people got so much good stuff and passed out on my way to Zelenogorsk.

I'm not sure why, probably need to hold down the weapon to not get exhausted?
Maybe it's just because of the rotten stuff i've eaten..

Well i'm unconscious now for ~30minutes and this is a bug. So better watch out for the red messages bottom left.
Title: Re: Dayz Standalone (It is out!!)
Post by: stukii on December 17, 2013, 05:06:49 am
*Still having a nap in the woods ^.^
Title: Re: Dayz Standalone (It is out!!)
Post by: Tor! on December 17, 2013, 05:10:13 am
I expected it to be a lot better after all this time. Not gonna spend much time on it I think  :|
Title: Re: Dayz Standalone (It is out!!)
Post by: pingpong on December 17, 2013, 05:56:37 am
Arma 2 engine with arma 2 problems, so yeah no thx, i think devs forgot what year we are living in, theres better stuff like this out there by now.
Title: Re: Dayz Standalone (It is out!!)
Post by: stukii on December 17, 2013, 06:07:05 am
I just woke up on the backseat of a car with handcuffs.
A russian gang kidnapped me, after waking me up they got me out of the car and drove over me. Good first day experience i guess.
Title: Re: Dayz Standalone (It is out!!)
Post by: JackieChan on December 17, 2013, 12:14:06 pm
I just woke up on the backseat of a car with handcuffs.
A russian gang kidnapped me, after waking me up they got me out of the car and drove over me. Good first day experience i guess.
erm theres no cars in dayz yet lol

anyway heres my char atm:
(click to show/hide)
For me all the new features like customisation really outshines all the negative stuff. and

Arma 2 engine with arma 2 problems, so yeah no thx, i think devs forgot what year we are living in, theres better stuff like this out there by now.
From what i have seen,  theres no survival mmo out there that offers as much things as dayz does, even if its still in alpha

After 6 hours of gameplay, i totally love it. If people are thinking of getting it, its forth it especially for just 20 euros
Title: Re: Dayz Standalone (It is out!!)
Post by: Molly on December 17, 2013, 12:19:07 pm
I enjoyed the mod quite a bit but after all this time...

'We've run out of money. Time to press the big red 'Alpha Steam Release' button.'

I think this hits the nail quite well tbh.
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 17, 2013, 12:20:15 pm
i have reports that performance is better for low end computers, it laggs less and in general it is more friendly for pooer people like me who cant afford good machine  :)  is it true? if yes i gonna buy it instantly.
Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 17, 2013, 01:09:48 pm
Should i wait for christmas? Hoping for a sale, i dont know if they will put a recently realased game on sale tho
Title: Re: Dayz Standalone (It is out!!)
Post by: BlindGuy on December 17, 2013, 01:28:20 pm
Every video Ive ever seen for this game shows that it doesnt work on any level except as a massive map deathmatch fps.

At the announcements, and in "gameplay" vids, devs seem to cleverly steer away from showing many, if ANY, zombies, since they dont work, with arbitrary hits animations. That just seems to have got worse.

I hope I'm wrong and its just the framerate of the recordings, or maybe the machines being used too weak or something, because they seem to have built an apocalypse survivor game that is missing the point: the zombies should also be scary, but not scary because you cannot tell exactly where they are to shoot them, or how close they actually are to you to avoid them.

But maybe its a video problem.... doubt it tho
Title: Re: Dayz Standalone (It is out!!)
Post by: JackieChan on December 17, 2013, 02:02:37 pm
People who havent played the game should abstain from rushing to conclusions.

About the zombies, they  reduced the amount since its an alpha and theres are still many bugs around (including zombie respawn bug). But the zombies animation/hitboxes are considerably improved compared to the arma2 dayz mod.
Theres alot of new survival aspects, its not only about zombies.
About performance, im not getting any major problem, they seem to have optimised it quiet well.

As the game gets patched it will get better and better, so don't start bashing on it so soon.
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 17, 2013, 02:25:17 pm
I'll maybe answer a few Q's and share some things having played it a bit and following the development:

1) Yes, this runs better than Arma 2 does on low end PC's. At least it runs better for me. They concentrated on optimisation from the early days of making standalone.

2) This is not the latest version of the game. I've watched a few streams by rocket ad it looks like the media they've released is a few months old. Why? I predict this might be the most stable recent changelist - they release it, see how the servers etc cope, then update it incrementally to get us more up to date without breaking everything.

3) Its totally playable even with this old media.

4) There are bugs. Kerrigan went unconscious after eating a rotten apple, was out cold for ten mins before I logged out. He might still be unconscious. This is either some hyper-real design an I need to find an Epi-Pen to wake him up, or a bug. Someone mentioned above that they were out cold for ages too.

5) There is less killing sight. In the time I've played it I've bumped into maybe 12 players, including 2 pairs of well armed players. They all spoke to me, and I spoke back. One pair asked me to sit down while they looted a shop (that I had already looted), and they all left me alone. Its like the old days, and I suspect most people buying it now want it to be like the old days - myself included.

6) There are some really cool little touches/features. For me it was the books before if you picked up a book it was just a waste of an inventory slot. Now you can equip it in your hand and when you use it, it opens up the book. Theres loads of really old books that are now out of copyright, and you can read them in Dayz.

Looks like Jackie has been playing longer than me seeing as he is better armed than I am with my fucking fire extinguisher, so maybe he can say more. These are just my observations.

p.s. Jackie come to GK ts tonight if you like no doubt me and kerrigan (plus others maybe) will be playing.
Title: Re: Dayz Standalone (It is out!!)
Post by: Nessaj on December 17, 2013, 04:09:22 pm
Or... if you want to buy it now becasue its half the price it will be upon full release, then buy it for £20 now and dont play til you see it for £40 on Steam.

They're going to double the price for retail? :o

I thought it was going F2P or at least keeping a price-tag in the lower end e.g. 20/25€.
Title: Re: Dayz Standalone (It is out!!)
Post by: JackieChan on December 17, 2013, 04:12:42 pm
(click to show/hide)
I played with a friend and he had the same problem than kerrigan on point 4, we played together for a bit then his screen started to  turn greyish then he fell unconscious. My screen is starting to turn grey to ingame but i didnt fall unconscious yet. I keep getting a message saying im tired but i dont know what to do (is there an option to take a nap?). I ate, drank, put some bandages,i dont know what to do now.

About the killing on sight, i must confess that i already have 2 kills on my board, 2 guys suprised me as i went out of a building and i blasted them with my m4 :x

If u didnt see yet, theres a new map online on dayz db, heres the link:
http://dayzdb.com/map/chernarusplus


Ill join you guys tonight then! atm im near the north west airfield.
Title: Re: Dayz Standalone (It is out!!)
Post by: karasu on December 17, 2013, 05:15:08 pm
Only played for a few moments yesterday, but was enough to get my char virtually raped.  :|

Suddenly get hit in the back, glance two well armed man. Char goes unconscious.

Then a soothing voice starts saying: "Shhhhh.... It's alright. It was bound to happen, no need to struggle. It will only get harder."

I mean, I haven't laughed so hard at an e-moment such as yesterday.



Title: Re: Dayz Standalone (It is out!!)
Post by: Nessaj on December 17, 2013, 05:17:43 pm

I played with a friend and he had the same problem than kerrigan on point 4, we played together for a bit then his screen started to  turn greyish then he fell unconscious. My screen is starting to turn grey to ingame but i didnt fall unconscious yet. I keep getting a message saying im tired but i dont know what to do (is there an option to take a nap?). I ate, drank, put some bandages,i dont know what to do now.

You have to eat/drink all the time, literally all the time, unless they fixed it today. Pretty sad to see the same initial issues appear in this early access version as in the mod, guess that's what to be expected when it is the same engine just modified.

Also click F3 to sit down, then sit still for a couple of minutes (2 or so) and it'll fix the blurry screen if you're feeling "ill" even when having had food/drink plentiful.
Title: Re: Dayz Standalone (It is out!!)
Post by: karasu on December 17, 2013, 05:22:59 pm
Yeah, I find myself eating/drinking whenever I find anything, there's no chance to keep anything..
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 17, 2013, 05:25:34 pm
Sounds like me irl.

(click to show/hide)
Title: Re: Dayz Standalone (It is out!!)
Post by: Guray on December 17, 2013, 05:34:09 pm
Sounds like me irl.

(click to show/hide)
It sounds similiar to me from Sword Art Online
Title: Re: Dayz Standalone (It is out!!)
Post by: CrazyCracka420 on December 17, 2013, 08:31:55 pm
Glad I waited :)

The issues with going unconscious don't sound fun, and neither does it sound like they've improved the zombies from the mod.  in the mod the zombies spaz out while running and the hitboxes were terrible.  It was pretty shitty when they are 15 feet behind me in game and I get "hit" by them.  Hope they improved the zombies since the mod, but I haven't heard otherwise.
Title: Re: Dayz Standalone (It is out!!)
Post by: JackieChan on December 17, 2013, 10:31:45 pm
couple of random screens i took(most are during nighttime so high gamma :x)
(click to show/hide)

Btw if anyone looking to join me (and others) now join ndition ts (ill be on my channel, just poke me): 198.211.124.245
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 18, 2013, 12:49:55 pm
This seems to make sense:
http://www.reddit.com/r/dayz/comments/1t4l5f/is_current_hungerthirst_model_just_misunderstood/


Also, a guy on reddit went to the real life chernarus http://imgur.com/a/Y6Zws
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 18, 2013, 01:17:30 pm
for some reason i always start as female, black one .....  loot is terribly rare, i looted hospital and found shitty rotten fruit , i looted school and i found green hat.  Still low fps for me  :(
Title: Re: Dayz Standalone (It is out!!)
Post by: Guray on December 18, 2013, 01:34:35 pm
for some reason i always start as female, black one .....  loot is terribly rare, i looted hospital and found shitty rotten fruit , i looted school and i found green hat.  Still low fps for me  :(
You should customize your character and click the button called "save as default" or something like that .
Title: Re: Dayz Standalone (It is out!!)
Post by: karasu on December 18, 2013, 03:12:04 pm
http://www.reddit.com/r/dayz/comments/1t5vp7/hacks_are_already_happening/


Shopped or not, Rocket's reply is sad.
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 18, 2013, 03:30:48 pm
Hopefully that stuff gets patched soon.
Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 18, 2013, 03:41:18 pm
Fuck it, i bought it  :D
Title: Re: Dayz Standalone (It is out!!)
Post by: cmp on December 18, 2013, 03:58:50 pm
Hopefully that stuff gets patched soon.

There is no patching that, the system is just flawed.
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 18, 2013, 04:02:39 pm
There is no patching that, the system is just flawed.

The flawed system could be patched! PLease god, let the flawed system be patched.
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 18, 2013, 04:45:02 pm
grrr i met some armed guys and they said hell man and than shot me :D
Title: Re: Dayz Standalone (It is out!!)
Post by: CrazyCracka420 on December 18, 2013, 05:16:17 pm
I thought that was the big draw of them making the stand alone version, was that they could prevent hacking easier.  Glad I didn't waste money on the alpha.  Will keep holding out that some company will implement this right (hell even a single player type of game like this would be awesome). 
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 18, 2013, 06:00:29 pm
I thought that was the big draw of them making the stand alone version, was that they could prevent hacking easier.  Glad I didn't waste money on the alpha.  Will keep holding out that some company will implement this right (hell even a single player type of game like this would be awesome).

That was a big draw.
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 18, 2013, 06:49:25 pm
well standalone is damn hard, you actualy have to think about food and liquid and even medicine, i die mostly because i am too dehydrated or sick :(
Title: Re: Dayz Standalone (It is out!!)
Post by: PieParadox on December 18, 2013, 09:42:19 pm
Have any of you guys seen hackers personally yet? Sounds like a huge, huge let down already.
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 18, 2013, 10:12:29 pm
Have any of you guys seen hackers personally yet? Sounds like a huge, huge let down already.

Played 10 hours. Haven't seen a hacker.
Title: Re: Dayz Standalone (It is out!!)
Post by: Xant on December 18, 2013, 10:16:53 pm
Shopped or not, Rocket's reply is sad.
Huh? Why is it sad? In essence, he said "if there's a hack, it's because of a small hole that will be patched." Isn't that the best kind of news?
Title: Re: Dayz Standalone (It is out!!)
Post by: stukii on December 18, 2013, 10:31:59 pm
There is also no anticheat currently.. you can basically just use cheatengine... or even use the dev console
visitors can't see pics , please register or login


But give them some time, alpha has just been released.
They will have VAC which makes your steam account useless for many games if you get caught hacking.
Title: Re: Dayz Standalone (It is out!!)
Post by: Overdriven on December 18, 2013, 11:42:59 pm
Well my first experience was stumbling into Balotta, getting shot at, luckily picking up a baseball bat, killing the bastard and then sadistically killing every poor sod who wondered in there with my trusty bat.

Found an M1A1 with no ammo. Got a nice rucksack and some pretty cool clothes.

So far I'm enjoying it a fair bit although not having a real indicator of food levels sucks. I ate some food and 2 mins later it said I was starving again.

No hackers yet as far as I've seen.

Zombies are still glitchy as hell. Meleeing them is suicidal as they can hit you from 3 times the range you can hit them for some bizarre reason.
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 19, 2013, 11:03:48 am
Well my first experience was stumbling into Balotta, getting shot at, luckily picking up a baseball bat, killing the bastard and then sadistically killing every poor sod who wondered in there with my trusty bat.

Found an M1A1 with no ammo. Got a nice rucksack and some pretty cool clothes.

So far I'm enjoying it a fair bit although not having a real indicator of food levels sucks. I ate some food and 2 mins later it said I was starving again.

No hackers yet as far as I've seen.

Zombies are still glitchy as hell. Meleeing them is suicidal as they can hit you from 3 times the range you can hit them for some bizarre reason.

Yo Overdriven. Firemans Axes kill zombies in 1 hit. When it says your thirst/hunger is quenched, youre actually at about 20-30% fulllness. Eat nonstop til it says 'your stomach is completely full, then you can play for well over an hour without ever having to think about food or falling unconscious. Drinking from water pumps outside houses about 15 times is good for this

Also funny how it goes. I played 11 hrs and never found anything better than a firemans axe. Came on today and my charcater has fucking reset. PLayed for 30 mins, found 3 tooled up dead bodies - Rifles, medical equipment, pistols, food and drink. Now im more tooled than I was after 11 hrs of trying to get tooled.
Title: Re: Dayz Standalone (It is out!!)
Post by: Guray on December 19, 2013, 06:33:40 pm
__17.12.2013__
My first kill ^^I killed her with my fists and then I felt tired  8-)
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Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 19, 2013, 11:46:35 pm
Not much zombies around
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 20, 2013, 12:20:57 am
Yeah once they killed theyre killed - theres no respawning. If uptime is low theres more, been up for ages - hardly any.
Also, im a bit more tooled up now! Particularly happy about the acog scope!
(click to show/hide)
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 20, 2013, 12:43:46 am
i once even found ammo for weapon i had :D ussualy i run around with some sort of assault rifle without any ammunition , but it looks damn cool!
Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 20, 2013, 01:42:45 am
Funny how Rocket seemed to learn nothing from dayz mod. Why would you release any version of standalone where people can just log out of battle.

Dado and me chasing a guy for 5 minutes with axes, laughing like homocidal maniacs. After i say "Hey bro, stop, we are friendly.... We just want to hug you.... with axes."
The motherfucker logs out in front of our eyes. Where is the fun in that??
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 20, 2013, 02:15:00 am
Funny how Rocket seemed to learn nothing from dayz mod. Why would you release any version of standalone where people can just log out of battle.

Dado and me chasing a guy for 5 minutes with axes, laughing like homocidal maniacs. After i say "Hey bro, stop, we are friendly.... We just want to hug you.... with axes."
The motherfucker logs out in front of our eyes. Where is the fun in that??
i once was looting Dispatcher tover in airfield and had only axe, next moment i hear that someone is reloading behind me and there he was, guy spawned right next to me and moment i started moving his way to chop him like christmas tree he instantly disconnected :(
Title: Re: Dayz Standalone (It is out!!)
Post by: Xant on December 20, 2013, 02:36:42 am
The amount of progress they've made sounds very disappointing, considering the standalone has been in the works for how long, now? A year and a half?
Title: Re: Dayz Standalone (It is out!!)
Post by: dado on December 20, 2013, 09:38:44 am
i once even found ammo for weapon i had :D ussualy i run around with some sort of assault rifle without any ammunition , but it looks damn cool!
the best part is that they dont know how much ammo u have , so if u see someone without weapon just say stop or i ll shoot :D me and umbra did that , guy stopped and he was about to say "Okey i stop dont KILL me" but umbra chop his head :D :D :D
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 20, 2013, 10:27:43 am
the best part is that they dont know how much ammo u have , so if u see someone without weapon just say stop or i ll shoot :D me and umbra did that , guy stopped and he was about to say "Okey i stop dont KILL me" but umbra chop his head :D :D :D
teach me how to use medicine, i am clearly suffering pain and dunno waht to do, i am also low on blood :(
Title: Re: Dayz Standalone (It is out!!)
Post by: dado on December 20, 2013, 10:42:34 am
teach me how to use medicine, i am clearly suffering pain and dunno waht to do, i am also low on blood :(
tbh we didnt have such problems yet :D umbra said something if u eat enough to full your stomach u could regenerate your blood, maybe u could give a try :D
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 20, 2013, 12:18:26 pm
tbh we didnt have such problems yet :D umbra said something if u eat enough to full your stomach u could regenerate your blood, maybe u could give a try :D

I lost some colour because of hunger, sickness (eating rotten food because of hunger), and getting hit by a zombie once. To get rid of sickness I ate a lot, and at 15 minute interval stook doses of antibiotics, multivitamins and cleeaned my wounds with alcohol. After still being sick for 45 mins I ate a charcoal tablet (on the advice of Darko, I thought he might have been trying to kill me :D). Anyway ten minutes after I ate the charcoal I was no longer sick. Ive now had a full belly from tinned food and drinks for maybe 1.5 hrs but dont seem to be regainaing colour very quickly if at all! At least its not blurry any more.
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 20, 2013, 12:20:17 pm
the best part is that they dont know how much ammo u have , so if u see someone without weapon just say stop or i ll shoot :D me and umbra did that , guy stopped and he was about to say "Okey i stop dont KILL me" but umbra chop his head :D :D :D

You can chamber a single round into the rifles. I played for an hour with no magazine on my gun but one in the chamber! If you point your gun in the air you can actually see the chambered round from underneath too :D
Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 20, 2013, 02:10:39 pm
Did anyone find any weapon other than M4/FXpistol in military bases/airfields? Seems there is loads of those and not much else.
Title: Re: Dayz Standalone (It is out!!)
Post by: JackieChan on December 20, 2013, 02:41:46 pm
New patch! fixed alot of things and added cool stuffs, heres the changelog:

New

    Config: added anim hooks for zombie feeding(should allow for zombie to deal damage to unconscious players)
    Config: greeting with 2 handed weapon now possible without disarming
    UI: Inspect option in the inventory screen (shows item in 3D, draft system only)
    Engine: Servers with incompatible version marked in the server browser
    Engine: The „Player uses modified data“ message is removed from CHAT
    Design: you can craft splint and fix broken limbs with it
    Design: players who disconnect when unconscious will die
    Design: players who disconnect when restrained will die
    New weapon: Magnum .357 Revolver + ammo

Fixed

    Config: removed a small delay before the animation for un-shouldering a weapon starts playing when changing weapons (kneel and prone)
    Config: fix a minor issue with one handed items not being correctly placed in right hand for a surrender transition
    Config: m4 bolt and magazine animation improved
    Config: adjusted collision shape for armed player(should fix occasional issues going up stairs)
    Config: fixed an issue where unshouldering/shouldering weapon while moving forward caused the player to stop
    Animations: Sprint updated (Unarmed) - Unarmed sprint faster now
    Animations: Mosin Nagant Reload - Hand doesn't clip into scope when opening and closing bolt after each shot, weapon more stable now
    UI: Early Access warning dialogue
    Engine: Fix of players being able to talk globally when dead through Direct Chat
    Design: damage is transferred from closed can to open one
    Design: licking a battery now displays the battery's state properly
    Design: wooden sticks model fits inventory slots better now
    Crash: Occurs when pushing details twice on MP server browser
    Engine: Updated rain texture with refraction
    Design: Player blood and health not regenerating naturally


I lost some colour because of hunger, sickness (eating rotten food because of hunger), and getting hit by a zombie once. To get rid of sickness I ate a lot, and at 15 minute interval stook doses of antibiotics, multivitamins and cleeaned my wounds with alcohol. After still being sick for 45 mins I ate a charcoal tablet (on the advice of Darko, I thought he might have been trying to kill me :D). Anyway ten minutes after I ate the charcoal I was no longer sick. Ive now had a full belly from tinned food and drinks for maybe 1.5 hrs but dont seem to be regainaing colour very quickly if at all! At least its not blurry any more.
It was a bug that your blood woulnt regenerate, i had the same thing to, low blood, ate tons and no effects. Anyway it seems like they have corrected it with the patch.
Title: Re: Dayz Standalone (It is out!!)
Post by: Overdriven on December 20, 2013, 02:51:18 pm
Funny how Rocket seemed to learn nothing from dayz mod. Why would you release any version of standalone where people can just log out of battle.

Dado and me chasing a guy for 5 minutes with axes, laughing like homocidal maniacs. After i say "Hey bro, stop, we are friendly.... We just want to hug you.... with axes."
The motherfucker logs out in front of our eyes. Where is the fun in that??

Yup when I had my baseball bat at balotta I chased a guy into a room and he just logged out in front of me. He was bleeding though so I doubt it helped him much.
Title: Re: Dayz Standalone (It is out!!)
Post by: karasu on December 20, 2013, 03:17:32 pm
http://dayz.gamepedia.com/Tips_for_Getting_Started
Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 20, 2013, 03:19:27 pm
Seems like barns and deer stands aint what they used to be :?

Barely finding anything useful there
Title: Re: Dayz Standalone (It is out!!)
Post by: Ganner on December 20, 2013, 04:01:40 pm
Seems like barns and deer stands aint what they used to be :?

Barely finding anything useful there

I have yet to find a single piece of loot in the barns that used to be a haven for hunting equipment (lee enfield, crossbows, food, and such). I am noticing however that the office building in downtown areas are almost guaranteed to have an M4 in them, usually on the third floor.
Title: Re: Dayz Standalone (It is out!!)
Post by: Nessaj on December 20, 2013, 04:31:41 pm
88k units in the first 12 hours.

$5.1 millions made in 24 hours.

172500 units sold, with 142,403 players joining on the first day.

There's even like 200k+ now.

 :o
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 20, 2013, 04:45:27 pm
sexiest i got so far

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Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 20, 2013, 05:05:38 pm
Military tents removed from Cherno and Stary Sobor  :cry:
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 20, 2013, 05:26:41 pm
ladders are still not fine, i broke legs (without any indications) while stading still on ladders for 5 seconds( come heal me up umbra)
Title: Re: Dayz Standalone (It is out!!)
Post by: JackieChan on December 20, 2013, 06:03:37 pm
ladders are still not fine, i broke legs (without any indications) while stading still on ladders for 5 seconds( come heal me up umbra)
i could come and help you, i got morphine and medic stuff, u playing right now?
Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 20, 2013, 06:05:37 pm
People who play Dayz, please pm me your Steam nicks. TY
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 20, 2013, 06:06:18 pm
i could come and help you, i got morphine and medic stuff, u playing right now?
i could be, i am in green mountain tv tover thingy area  you can come to merc ts and contact me if you decide to help me out
Title: Re: Dayz Standalone (It is out!!)
Post by: JackieChan on December 20, 2013, 06:08:24 pm
i could be, i am in green mountain tv tover thingy area  you can come to merc ts and contact me if you decide to help me out
okey, add me on steam and ill join ts , im at Myshkino atm

steam: [Adoria] Jackie
Title: Re: Dayz Standalone (It is out!!)
Post by: PieParadox on December 20, 2013, 07:35:30 pm
I think you guys might enjoy this video.... Apparently you can steal other people's blood LOL....

http://www.twitch.tv/lirik/c/3420328 (http://www.twitch.tv/lirik/c/3420328)
Title: Re: Dayz Standalone (It is out!!)
Post by: LordBerenger on December 20, 2013, 10:36:09 pm
Is it worth getting in its current state? Thinking about getting it but wondering how buggy it is? (Yes know its Alpha)
Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 21, 2013, 01:36:56 am
Ill tell you what i already told Molly. I like it a lot, but if you arent a dayz fanboy already i wouldnt recommend getting it in the current state
Title: Re: Dayz Standalone (It is out!!)
Post by: JackieChan on December 21, 2013, 09:12:30 am
Totally worth getting (especially at that price), as i have said before, its only going to get better and better, and its already awsome

(im probably a fanboy)

more screens:
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Title: Re: Dayz Standalone (It is out!!)
Post by: Xant on December 21, 2013, 12:20:16 pm
Been in much PvP?
Title: Re: Dayz Standalone (It is out!!)
Post by: LordBerenger on December 21, 2013, 12:23:33 pm
Ill tell you what i already told Molly. I like it a lot, but if you arent a dayz fanboy already i wouldnt recommend getting it in the current state

Mhm im gonna wait a bit till the Alpha is even less buggier and got ARMA 3 now because i got a hard on when Americans scream orders at me through VOIP.
Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 21, 2013, 02:43:51 pm
aahahah from dayz stories thread

    >Be with friends
    >find small village
    >letslootitall.jpg
    >split up
    >goiin to loot one house
    >go to the backyard doors are open
    >hear something like moan
    >thefuckisthis.jpg
    >look around
    >find this
    >run and never come back

(click to show/hide)
Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 21, 2013, 02:50:11 pm
Rockets response to the question: Is it worth buying the game

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Title: Re: Dayz Standalone (It is out!!)
Post by: karasu on December 21, 2013, 03:02:17 pm
Military tents removed from Cherno and Stary Sobor  :cry:

And berezino.

But on the other hand there are military camps spread around the map with barracks. Good change.




Steam:   karasujigoku
Title: Re: Dayz Standalone (It is out!!)
Post by: Ninja_Khorin on December 21, 2013, 04:18:03 pm
These steam reviews annoy me. Half of them are like "Dis is gud. recommend." They should really add a simple thumbs up or down that doesn't force you to write something stupid, then show how large a percentage of people recommend it. Also, if you press that a review was unhelpful, it should be replaced with another review.

Also, filter for word count.

Also, fanboys suck. Here's a DayZ dev reviewing his own game and 82% of 2320 consider it helpful. Totally objective opinion, amirite. Also, the review doesn't tell me anything about anything.
visitors can't see pics , please register or login


Especially if you're a dev, you could at least list the major bugs and not just say it contains some bugs. Are they gamebreaking? List the worst bugs. If you don't feel comfortable reviewing your game, then don't.
Title: Re: Dayz Standalone (It is out!!)
Post by: Xant on December 21, 2013, 06:26:10 pm
Where is that review from? His Steam? He's hardly under any obligations to list any bugs then... or anything else at all, he's free to type "dicks" x1000 if he feels like it, dev or not.
Title: Re: Dayz Standalone (It is out!!)
Post by: karasu on December 21, 2013, 06:41:52 pm
I guess I finished alpha again.... Not much else to do when everyone battle logs, no vehicles, or higher propose.  :(


(click to show/hide)
Title: Re: Dayz Standalone (It is out!!)
Post by: Lennu on December 22, 2013, 12:08:46 am
http://www.pcgamer.com/2013/12/20/dayz-players-propose-a-christmas-ceasefire/ (http://www.pcgamer.com/2013/12/20/dayz-players-propose-a-christmas-ceasefire/)
Title: Re: Dayz Standalone (It is out!!)
Post by: Ninja_Khorin on December 22, 2013, 01:09:12 am
Where is that review from? His Steam? He's hardly under any obligations to list any bugs then... or anything else at all, he's free to type "dicks" x1000 if he feels like it, dev or not.

It's from the customer reviews section on the store page.
Title: Re: Dayz Standalone (It is out!!)
Post by: BASNAK on December 22, 2013, 01:02:00 pm
Why are people milking the Alpha? Wait until it's atleast in beta D:
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 22, 2013, 01:04:15 pm
Why are people milking the Alpha? Wait until it's atleast in beta D:
too poor to buy alpha eh?
Title: Re: Dayz Standalone (It is out!!)
Post by: BASNAK on December 22, 2013, 01:05:46 pm
too poor to buy alpha eh?

Wasted all mah moneys on steam sales.
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 22, 2013, 01:22:44 pm
Wasted all mah moneys on steam sales.
and i got nothing from you on xmas?
Title: Re: Dayz Standalone (It is out!!)
Post by: Xant on December 22, 2013, 01:49:09 pm
So where do you get if you want guns? Bored because there's no good loot in the cities. Having a gun would be great.
Title: Re: Dayz Standalone (It is out!!)
Post by: Overdriven on December 22, 2013, 01:59:56 pm
I got lucky and a guy spawned next to me in a building with an M4A1 with ammo. So I cracked out my axe and killed him. Poor bastard.
Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 22, 2013, 03:53:32 pm
So where do you get if you want guns? Bored because there's no good loot in the cities. Having a gun would be great.

Balota airfield + military bases are closest to spawn but are full of people and mostly looted.
NW or NE Airfield are the best for weapon drops, but they are reaaaaaly far away.
The radio tower NE of Zelegorsk and SW of Pogorevka has a military base. It often has people because the big ass tower can be seen from very far away.
There is a military base south of Vybor.
There are 2 Firestations in Elektro and one in Cherno. Recognizable by the 3 story tower. They also have a chance of a military drop.
There were military drops in deer stands and castles but they seem to be removed in standalone
Title: Re: Dayz Standalone (It is out!!)
Post by: Radament on December 22, 2013, 05:14:02 pm
http://dayzdb.com/map/chernarusplus#4.062.125 (http://dayzdb.com/map/chernarusplus#4.062.125)

found it useful  :oops:

anyways it's such fun for me , sometimes seems like a Running Simulator 2014 but when you remember spots it becomes "Stay a While and Listen Online".

Yesterday i met 2 nice guys at Balota , they asked me if i need water or something to eat , i rolled on the floor like a corgi and greeted them like a weirdo , they left like this --->  :shock: , afterwards i went into the tower and encountered a slimy full geared nerd proned at the top , i greeted him then i left cause he was aiming at me ....was walking away when i found he was aiming me from the tower , so i charged him with my axe screaming , he was so confused that he wasted 1 clip of ammo on the ground , then he hit me , was uncounscuìious for 1 min , got back , tried to swing and ded. fun fun :)

oh , heard some shoots while i was dead , hope the nice guys turned and killed him.
Title: Re: Dayz Standalone (It is out!!)
Post by: Xant on December 22, 2013, 07:00:21 pm
Meh, it's pretty good, but after Arma 3 it feels very clunky.
Title: Re: Dayz Standalone (It is out!!)
Post by: Dach on December 23, 2013, 08:20:13 am
DL it right now!

Hope I'm not dissapointed....  :wink:
Title: Re: Dayz Standalone (It is out!!)
Post by: Vibe on December 23, 2013, 10:16:24 am
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Title: Re: Dayz Standalone (It is out!!)
Post by: Radament on December 23, 2013, 01:42:34 pm
yesterday played with a friend , trolled him a bit make him believe he was facing a true bandit (but that was me undercover).
he greeted me with f1 , i answered back with an f2 , then i rolled again on the floor like a dog , he followed me rolling , suddenly i handcuffed him (he was like  :shock:) , found an interesting book in his inventory , i swapped it with a payday mask , force fed him some strange antibiotics i found , then i  showed myself trolling.

after half an hour he said me he was going bed , so i handcuffed him again (because i was sure i had the keys but i didn't) , tried to find a solution , force fed him again some rotten bananas with soda , didn't work, so told him to press a and d quickly , no luck.


he's still there handcuffed , may the lord bless him.
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 23, 2013, 02:19:24 pm
yesterday played with a friend , trolled him a bit make him believe he was facing a true bandit (but that was me undercover).
he greeted me with f1 , i answered back with an f2 , then i rolled again on the floor like a dog , he followed me rolling , suddenly i handcuffed him (he was like  :shock:) , found an interesting book in his inventory , i swapped it with a payday mask , force fed him some strange antibiotics i found , then i  showed myself trolling.

after half an hour he said me he was going bed , so i handcuffed him again (because i was sure i had the keys but i didn't) , tried to find a solution , force fed him again some rotten bananas with soda , didn't work, so told him to press a and d quickly , no luck.


he's still there handcuffed , may the lord bless him.
:D  when i ussualt try to handcuf someone they just disconnect :( my plan is to handcuff someone and take his blood
Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 23, 2013, 02:40:32 pm
Dont climb the guard towers in balota, they are bugged and you will fall to your death....
Title: Re: Dayz Standalone (It is out!!)
Post by: Radament on December 23, 2013, 04:26:49 pm
:D  when i ussualt try to handcuf someone they just disconnect :( my plan is to handcuff someone and take his blood

this disconnect thing is lame , very lame. server hopping also lame , hope they change their mind on these semicheat things.
Title: Re: Dayz Standalone (It is out!!)
Post by: Vibe on December 23, 2013, 06:50:10 pm
this disconnect thing is lame , very lame. server hopping also lame , hope they change their mind on these semicheat things.

I don't think it's about decisions here, but the work they still have to do. It sure seems like a very stripped version of Arma 2 DayZ mod atm, lots of features that were in the mod already are missing, I guess due to architectural changes the game had gone through. Of course some new stuff is in but lots of basic stuff still not functional - like combat logging, loot respawns, amount of zeds, etc
Title: Re: Dayz Standalone (It is out!!)
Post by: Xant on December 23, 2013, 07:41:04 pm
It amazes me how people complain about "player killers" in DayZ. And/or how people are "friendly" to other players. How can you even enjoy playing like that? 1 possibly bugged zed per 10km hardly seems like much challenge, yet people are apparently happy with just looting rotten fruits 24/7 with no danger.
Title: Re: Dayz Standalone (It is out!!)
Post by: Nessaj on December 23, 2013, 08:17:09 pm
DayZ cycle of life: Finding gear -> then find people to "use" that gear on :twisted:

Though it would seem a lot play it for the exploring too, but then they'll just have to imagine running into some nasty NPC's :D

I can't wait for when we can actually string people up in trees with the rope, plus bag people's heads so their green goes black.

(click to show/hide)

All the horrible things people will be able to do to each other once this game is finished :shock: I wonder if it'll be banned in some countries.

There's already some weird tendencies going on, where people hold up others just to rob someone of their pants, and literally every body around has had their pants ripped off...
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 23, 2013, 08:41:55 pm
DayZ cycle of life: Finding gear -> then find people to "use" that gear on :twisted:

Though it would seem a lot play it for the exploring too, but then they'll just have to imagine running into some nasty NPC's :D

I can't wait for when we can actually string people up in trees with the rope, plus bag people's heads so their green goes black.

(click to show/hide)

All the horrible things people will be able to do to each other once this game is finished :shock: I wonder if it'll be banned in some countries.

There's already some weird tendencies going on, where people hold up others just to rob someone of their pants, and literally every body around has had their pants ripped off...
oh shit yesterday when me and couple guys played together we went to bolota airfield and every single killed player had no pants on  :shock:
Title: Re: Dayz Standalone (It is out!!)
Post by: Vibe on December 23, 2013, 08:45:40 pm
I've seen pants stealing in other permadeath games already :D

This one notorious guy in Haven&Hearth had a house full of cupboards that were full of trophy pants (hundreds of pants) :lol:
Title: Re: Dayz Standalone (It is out!!)
Post by: Nessaj on December 23, 2013, 08:57:51 pm
Ha ha.

Just imagine once you'll be able to defecate in the game, oh god.
Title: Re: Dayz Standalone (It is out!!)
Post by: Radament on December 23, 2013, 09:00:09 pm
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on December 23, 2013, 10:05:48 pm
1st thing i will do wehn i see someone :D
Title: Re: Dayz Standalone (It is out!!)
Post by: Umbra on December 24, 2013, 03:04:13 am
AHahahahahhah holy fucking shit im dieing.
https://www.youtube.com/watch?v=pcbG1bUCG9s#t=7
Title: Re: Dayz Standalone (It is out!!)
Post by: Molly on December 24, 2013, 10:34:10 am
lol the dude sounds exactly like Guy in teamspeak lmao
Title: Re: Dayz Standalone (It is out!!)
Post by: Vibe on December 24, 2013, 01:31:14 pm
http://imgur.com/4GjvMiK

Btw was there any word on when more weapons/content will make it into the game? I'd buy but I have a feeling I'd get bored in 10 hours at this point.
Title: Re: Dayz Standalone (It is out!!)
Post by: Tore on December 28, 2013, 12:19:59 am
(click to show/hide)
me and herkku
Title: Re: Dayz Standalone (It is out!!)
Post by: Herkkutatti666 on December 28, 2013, 02:02:25 am
#rekt
Title: Re: Dayz Standalone (It is out!!)
Post by: VVarlord on December 28, 2013, 02:11:13 am
Not sure if this has already been linked but it is worth a read...


http://www.reddit.com/r/gaming/comments/1ttujw/dayz_my_decent_into_madness/

I will place in a spoiler for those who prefer....

(click to show/hide)
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on December 28, 2013, 11:21:48 am
Been away for a week. Back now. Looking forward to playing some standalone! Has there been another character reset since the 20th?
Title: Re: Dayz Standalone (It is out!!)
Post by: VVarlord on December 28, 2013, 01:54:49 pm
Waylander_VVar, Waylander_KingConan, Waylander_Sprinter, Waylander_Sambeer and Waylander_Kibbles

As you can see we have had a productive day....



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Title: Re: Dayz Standalone (It is out!!)
Post by: Guray on December 28, 2013, 04:09:13 pm
Lizards  8-)
Title: Re: Dayz Standalone (It is out!!)
Post by: Vibe on December 31, 2013, 08:22:16 am
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Title: Re: Dayz Standalone (It is out!!)
Post by: Vibe on December 31, 2013, 01:23:09 pm
Title: Re: Dayz Standalone (It is out!!)
Post by: JackieChan on January 03, 2014, 01:17:03 am
http://www.twitch.tv/lirik/c/3481126
Title: Re: Dayz Standalone (It is out!!)
Post by: jtobiasm on January 03, 2014, 10:57:03 am
Haha music guy is hilarious on lirks and towelliee stream. Wish I could run this game but watching lirik is also a rate laugh.
Title: Re: Dayz Standalone (It is out!!)
Post by: Sniger on January 03, 2014, 04:50:51 pm
towers is fixed  :lol:
Title: Re: Dayz Standalone (It is out!!)
Post by: BlindGuy on January 04, 2014, 06:01:25 am
http://www.twitch.tv/lirik/c/3481126

Untill watching this I have avoided this game since it looks absolute fucking dogshit, but now I might have to try :D
Title: And there was much complaining!
Post by: Banok on January 04, 2014, 07:59:29 am
Phoenix bought it so i just got to try it, played 43 minutes. got too bored to continue, so I jumped off top floor of multiple floor building (which was empty of items) in an attempt to commit suicide but landed in a bush and took no damage. so I instead just exited via the menu.

I've enjoyed watching some of the new dayz videos, game can still be hilarious. I'm sure If I put in 20 hours I would have something amusing happen, but fact is new day z is simply worse and less fun than the day z mod I played back in the day. Even once they add back in zombies, loot, fun, etc. its still going to be basically a carbon copy of the mod but with better inventory system and a price tag.

I know its alpha but I frankly that's irrelevant. Firstly because they are charging for it, so money is no object since they have already sold a billion copies of this alpha aswell as arma 2 for day z mod. Secondly because its been over a year and all they have done is taken 1 step forward, but 3 back. thirdly because once its finished the direction will still be the wrong one; they aren't taking the idea to a its full potential, just rehashing it with a few welcome, but meaningless improvements.

I used to be a pretty big fan of the mod but I can't see myself ever buying standalone now. victim of its own success I guess.
Title: Re: Dayz Standalone (It is out!!)
Post by: Ganner on January 04, 2014, 09:48:05 am
JESUS CHRIST PEOPLE ITS AN ALPHA THAT'S NOT FEATURE COMPLETE WITH ABOUT 1% OF THE LOOT IN IT.

FFS people even rocket (Dayz's chadz) told you not to buy it if your looking for a polished complete game. If you bought it now, just look at it like this, you preordered a game that will be out in a year, but instead of having to wait said year, you now get access to it in its current form. Its up to you if you want to be a constructive member and give bug reports and feedback to the devs, or just not play it at all until its at least in a feature complete state.

I'm not saying you must love the game, but what I am saying is it makes no sense to call it a shit game because its not finished... BECAUSE YOU PAID FOR A NON FINISHED GAME.
Title: Re: Dayz Standalone (It is out!!)
Post by: Weren on January 04, 2014, 12:03:32 pm
Phoenix bought it so i just got to try it, played 43 minutes. got too bored to continue, so I jumped off top floor of multiple floor building (which was empty of items) in an attempt to commit suicide but landed in a bush and took no damage. so I instead just exited via the menu.

I've enjoyed watching some of the new dayz videos, game can still be hilarious. I'm sure If I put in 20 hours I would have something amusing happen, but fact is new day z is simply worse and less fun than the day z mod I played back in the day. Even once they add back in zombies, loot, fun, etc. its still going to be basically a carbon copy of the mod but with better inventory system and a price tag.

I know its alpha but I frankly that's irrelevant. Firstly because they are charging for it, so money is no object since they have already sold a billion copies of this alpha aswell as arma 2 for day z mod. Secondly because its been over a year and all they have done is taken 1 step forward, but 3 back. thirdly because once its finished the direction will still be the wrong one; they aren't taking the idea to a its full potential, just rehashing it with a few welcome, but meaningless improvements.

I used to be a pretty big fan of the mod but I can't see myself ever buying standalone now. victim of its own success I guess.

They could've gone for large amounts of very buggy and unstable content, or for very stripped but mostly stable initial alpha build. I think I prefer the latter way, which they decided to take. Now that the groundwork is on a good track(Server-client architecture, network bubble etc.), they can start adding more features and content. I'm not really sure what you were expecting to see at this point.
Title: Re: Dayz Standalone (It is out!!)
Post by: Lennu on January 04, 2014, 12:45:35 pm
I'm quite enjoying the game. Alone it gets quite boring, but when playing as a group you can be really effective in pvp. Ofc, since there is no real goal in the game you just go into the pvp hotspots and start hunting :D
Yesterday I lost my char (one of the gamebreaking bugs I hope they'll fix asap), but today it took me about an hour to equip myself with scoped Mosin and 60+ ammo, a pistol with 30+ ammo and a good backbag filled with food and good will. So I'm ready to hunt again  :twisted:
Title: Re: Dayz Standalone (It is out!!)
Post by: Herkkutatti666 on January 04, 2014, 12:49:26 pm
What this game needs is some kind of Highscore board, for example it would show who has been most time living ingame with the current life. so there would be some kind of goal instead of just killing people after getting all the shit you need.
Title: Re: Dayz Standalone (It is out!!)
Post by: Overdriven on January 04, 2014, 12:59:06 pm
Like the mod used to. It was always quite a nice feeling to be high up on the kills board.
Title: Re: Dayz Standalone (It is out!!)
Post by: Lennu on January 04, 2014, 01:02:19 pm
I agree with herkkutatti.
Later on if/when they add a chance to get infections and shit the simple surviving will become a lot more difficult as you'll need water purification tablets, antibiotics and stuff. And hopefully more zombies once they've fixed all the bugs with them.
Edit: Killboard doesn't really make any sense since shooting newspawns at the coast is a bit too easy  :lol:
Title: Re: Dayz Standalone (It is out!!)
Post by: Overdriven on January 04, 2014, 01:20:58 pm
I died thanks to food poisoning. I thought eating rotten fruit can't be that bad. I ended up slowly getting sicker and sicker as I couldn't find any charcoal tablets until eventually I just passed out in the middle of the street  :lol:

Edit: Killboard doesn't really make any sense since shooting newspawns at the coast is a bit too easy  :lol:

The one in the mod only counted zombies killed. It just gave a good indication of who was surviving the longest.
Title: Re: Dayz Standalone (It is out!!)
Post by: Nessaj on January 04, 2014, 08:24:00 pm
Title: Re: Dayz Standalone (It is out!!)
Post by: Uther Pendragon on January 04, 2014, 10:52:39 pm
(click to show/hide)
And so it was done, my first run in the game. Couldn't find any bandages. Enjoyed it a lot, whacked bunch of zombies with my Fire Extinguisher +3 (pristine) that you can somewhat see on my back. Found few books, cool mask, rotten food, no water sources and dead people with their pants removed. I was already sick, starving and thirsty when I let one zombie get too close and slash me.
To honour all the dead I've looted, I decided to remove my own pants as well.

EDIT: Apparently I could've just used some of my clothing to fix myself some rags for bandages, but I was still sick, so... yeah. Would only push away the inevitable. The more you know thou.
Title: Re: Dayz Standalone (It is out!!)
Post by: Banok on January 05, 2014, 01:45:43 pm
I'm not really sure what you were expecting to see at this point.

Its not really a case of expecting, I've been sceptical for a good while now, but that doesn't change my disappointment. I guess I wanted the game to become something else, something less shallow. But apparently I am the only one, but each to thier own.

I still enjoy watching videos like this:

Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on January 05, 2014, 04:40:04 pm
Had my character for 6 weeks. Me and Kerrigan went to meet up with Jackie Chan, a bug killed Jackie, some bandits shot at Kerrigan. Phoenix joined us and went looking for the bandits, I also went looking for the bandits from the other direction... Phoenix says 'oh my god I see one of them!', I hear a bang, I'm dead haha. CHEERS GUYS!!!!!!
Title: Re: Dayz Standalone (It is out!!)
Post by: Canuck on January 05, 2014, 06:06:43 pm
Some buddies and I were at a well and I tried drinking enough to puke on one of them. I succeeded but didn't realize I'd be sick for like hours afterwards and puking up food/starving and losing all my blood :( don't puke on friends
Title: Re: Dayz Standalone (It is out!!)
Post by: JackieChan on January 05, 2014, 06:48:35 pm
Had my character for 6 weeks. Me and Kerrigan went to meet up with Jackie Chan, a bug killed Jackie, some bandits shot at Kerrigan. Phoenix joined us and went looking for the bandits, I also went looking for the bandits from the other direction... Phoenix says 'oh my god I see one of them!', I hear a bang, I'm dead haha. CHEERS GUYS!!!!!!
yeah im sooo sorry about that mate, i swear  it was not a byz-GK conspiracy! :(
Im in berezino atm, i can give u a m4 with acog and other stuff :x

Btw i found this the other day in a train station the other day:
http://dayz.gamepedia.com/Blue_Press_Vest
http://dayz.gamepedia.com/Anti-stab_vest
anyone got it too?


edit: found a nice link with dayz related fan art, heres the link:
http://dayzalone.ru/arts.html
Title: Re: Dayz Standalone (It is out!!)
Post by: NejStark on January 06, 2014, 06:39:05 pm
yeah im sooo sorry about that mate, i swear  it was not a byz-GK conspiracy! :(


When they finally let you ride goats and pigs Im gunna couch you with my Fire extinguisher!! haha :D
Title: Re: Dayz Standalone (It is out!!)
Post by: phnxhdsn on January 08, 2014, 12:05:38 am
Btw i found this the other day in a train station the other day:
http://dayz.gamepedia.com/Blue_Press_Vest
http://dayz.gamepedia.com/Anti-stab_vest
anyone got it too?

Yeah 'you' found it.. :P

Sorry again Nej.  :lol:
Title: Re: Dayz Standalone (It is out!!)
Post by: Teeth on January 08, 2014, 09:16:22 am
Like the mod used to. It was always quite a nice feeling to be high up on the kills board.
I always saw that as a list of players who don't know how to play the game. I have had some characters live for ages without ever killing a zombie.
Title: Re: Dayz Standalone (It is out!!)
Post by: Overdriven on January 08, 2014, 02:04:24 pm
I always saw that as a list of players who don't know how to play the game. I have had some characters live for ages without ever killing a zombie.

Yeah but that can involve just not playing the game for a long period. For instance I had a character alive for 3 months because I didn't log in as I was in India. Came back and didn't realise it would have kept counting. I think zombie kills reflects more that you've at least been doing something.
Title: Re: Dayz Standalone (It is out!!)
Post by: Teeth on January 08, 2014, 03:08:55 pm
Yeah but that can involve just not playing the game for a long period. For instance I had a character alive for 3 months because I didn't log in as I was in India. Came back and didn't realise it would have kept counting. I think zombie kills reflects more that you've at least been doing something.
Obviously I mean alive as in having playtime with the character without dying for a long time. If you play smart you never have to shoot zombies. If you have spent any time hunting players you know that it is the shooting of zombies that allows you to locate them easily and take them out, so naturally you avoid doing that yourself.
Title: Re: Dayz Standalone (It is out!!)
Post by: Lennu on January 08, 2014, 11:41:45 pm
Kinda interesting video about the hunger mechanics.
(click to show/hide)
Title: Re: Dayz Standalone (It is out!!)
Post by: Guray on January 09, 2014, 01:49:40 am
Kinda interesting video about the hunger mechanics.
(click to show/hide)
Fixed for you
(click to show/hide)
Title: Re: Dayz Standalone (It is out!!)
Post by: Sniger on January 09, 2014, 02:46:25 am
And so it was done, my first run in the game. Couldn't find any bandages. Enjoyed it a lot, whacked bunch of zombies with my Fire Extinguisher +3 (pristine) that you can somewhat see on my back. Found few books, cool mask, rotten food, no water sources and dead people with their pants removed. I was already sick, starving and thirsty when I let one zombie get too close and slash me.
To honour all the dead I've looted, I decided to remove my own pants as well.
[/quote]

lolololol

edit: omg something fucked up in the msg I dunno what but buttom page on the forum is all messed up for some reason not even sure its due to my msg here bleh
Title: Re: Dayz Standalone (It is out!!)
Post by: karasu on January 09, 2014, 04:54:29 pm
http://kotaku.com/dayz-as-told-by-steam-reviews-1497792466 (http://kotaku.com/dayz-as-told-by-steam-reviews-1497792466)

 :lol: :lol: :lol:
Title: Re: Dayz Standalone (It is out!!)
Post by: karasu on January 09, 2014, 05:01:48 pm

Wtf, that makes it look like and if Mosin has no range limit.
Title: Re: Dayz Standalone (It is out!!)
Post by: Latvian on January 09, 2014, 06:05:31 pm
Wtf, that makes it look like and if Mosin has no range limit.
well in real life its effective range is 500-800m
Title: Re: Dayz Standalone (It is out!!)
Post by: Vibe on January 10, 2014, 09:57:40 am
Banana man

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Title: Re: Dayz Standalone
Post by: Teeth on January 11, 2014, 10:31:14 pm
Good lord how can you guys even play this with the ridiculous negative mouse acceleration which affects only the x-axis, I can't aim for shit and it pisses me off everytime I try to turn my character. The option to turn of mouse acceleration just stays on 'on'. Does anybody have a magical fix for this retarded crap, don't know if I can be bothered turning around at piss speed all the time.
Title: Re: Dayz Standalone
Post by: Senni__Ti on January 12, 2014, 02:23:19 pm
There may be an option called mouse smoothing or something like that. (if it's anything like arma 2)
Turn that to minimum aswell.

Still trying to DL dayz myself :p.
Title: Re: Dayz Standalone
Post by: Sniger on January 12, 2014, 05:59:25 pm
Good lord how can you guys even play this with the ridiculous negative mouse acceleration which affects only the x-axis, I can't aim for shit and it pisses me off everytime I try to turn my character. The option to turn of mouse acceleration just stays on 'on'. Does anybody have a magical fix for this retarded crap, don't know if I can be bothered turning around at piss speed all the time.

go options and turn down mouse smoothing, motion blur, HDR and what not, set up your keys too (especially the bird hotkey, that's important). but first you need to go to steamapps and find the dayz.exe and run it as admin or the game wont save all settings.

♥ alphas
(click to show/hide)

edit: btw I think its best to run as admin at all times. seems to clear some of the heavy lag on some servers
Title: Re: Dayz Standalone
Post by: Vibe on January 12, 2014, 06:38:53 pm
I think I read on dayz reddit that they'll patch the ability to disable mouse smoothing (as it doesn't work now) in the next patch, which should be when rocket comes back from whereever he is (again). In about 1-2 weeks.
Title: Re: Dayz Standalone
Post by: Kafein on January 13, 2014, 10:58:27 pm
http://kotaku.com/meeting-with-cultists-in-dayz-is-the-last-thing-i-want-1498616288/@GergoVas



also Force Feeding Disinfectant Simulator 2014
Title: Re: Dayz Standalone
Post by: Lennu on January 14, 2014, 01:42:40 am
Best thing is that you can forcefeed someone from the distance, all you need is to aim at them from 1st person  :lol:
Title: Re: DayZ Standalone
Post by: Vibe on January 14, 2014, 12:21:17 pm
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Title: Re: DayZ Standalone
Post by: Kafein on January 14, 2014, 06:49:53 pm
I swear they have spent months doing that "standalone" thing and haven't even started fixing the two most evident issues with DayZ
Title: Re: DayZ Standalone
Post by: Lennu on January 14, 2014, 08:19:57 pm
They've got too much money to spend on other things now.
Title: Re: DayZ Standalone
Post by: karasu on January 15, 2014, 01:41:19 pm
Title: Re: DayZ Standalone
Post by: Butan on January 15, 2014, 01:53:00 pm
I swear they have spent months doing that "standalone" thing and haven't even started fixing the two most evident issues with DayZ

Its in the oven, just wait.
Title: Re: DayZ Standalone
Post by: Kafein on January 16, 2014, 01:07:00 am
Its in the oven, just wait.

Either the important stuff is taking way too long, either they need to rethink their priorities.
Title: Re: DayZ Standalone
Post by: Vibe on January 16, 2014, 07:51:39 am
Everything is taking too long with them.
Title: Re: DayZ Standalone
Post by: Lennu on January 18, 2014, 02:30:58 am
New update coming next monday: http://forums.dayzgame.com/index.php?/topic/165709-pending-changelog-experimental-branch-031114343/ (http://forums.dayzgame.com/index.php?/topic/165709-pending-changelog-experimental-branch-031114343/)

I don't think that the 10min corpse despawn time is a good thing.

About finding your own corpse:
Quote from: Hicks_206
You're not supposed to. You've died - supporting that kind of metagaming negates the impact of permadeath. If you manage to get your gear, consider yourself VERY lucky.


If large 2 groups of players end up having a gunfight, it'll be a suicide to go for the corpses, and that way the bodies will most likely despawn before anyone gets any loot. And oh boy will that kill the metagaming   :( Then again, with 15-20min despawn time players could get to their own bodies from half the map away.
Then again, again, they could make the respawning a lot slower. 2 - 3 min timer before being able to respawn would solve this completely, since suiciding for the desireable spawn locations might take a very long time. And that way the body despawn time could be over 15min without anyone being able to loot theirselves.
Title: Re: DayZ Standalone
Post by: Fredom on January 18, 2014, 05:02:01 pm
Jey, I just bought DayZ yesterday and played it a bit... I always play alone till now and I'd like to have some guys I am allowed to play with...  please respond if I could play with You!
Title: Re: DayZ Standalone
Post by: Latvian on January 18, 2014, 05:04:10 pm
Jey, I just bought DayZ yesterday and played it a bit... I always play alone till now and I'd like to have some guys I am allowed to play with...  please respond if I could play with You!
play with jackie, he is addicted, or play with centurii huehuehue
Title: Re: DayZ Standalone
Post by: Kafein on January 18, 2014, 06:41:48 pm
Are spawn points everywhere or only on the coast again ? It would be a good idea to make you spawn "far enough" from lootable corpses, and players.
Title: Re: DayZ Standalone
Post by: Latvian on January 18, 2014, 06:46:33 pm
actualy once i spawned in middle of mainland , so its 95 % across the coast
Title: Re: DayZ Standalone
Post by: Vibe on January 18, 2014, 06:48:29 pm
They should make the entire Chernarus a spawn point, if you're spawned in the middle of the forest far away from settlements then tough luck. Although settlements are spread quite even so it shouldn't be a problem.
Title: Re: DayZ Standalone
Post by: Overdriven on January 18, 2014, 06:55:08 pm
Yeah I spawned in land near Mogilevka once.
Title: Re: DayZ Standalone
Post by: JackieChan on January 18, 2014, 07:39:12 pm
play with jackie, he is addicted, or play with centurii huehuehue
hey im not addicted! i just have 123 hours of gameplay already :(

annnd
http://forums.dayzgame.com/index.php?/topic/165709-pending-changelog-experimental-branch-031114343/#entry1677908
Title: Re: DayZ Standalone
Post by: Kafein on January 18, 2014, 08:40:28 pm
The best way to play DayZ is alone on a populated english speaking server with a working mic
Title: Re: DayZ Standalone
Post by: Lennu on January 18, 2014, 10:24:34 pm
I find it most enjoyable when we got a team of 3 or more. Then start going for the airfields or military bases for pvp :D
Title: Re: DayZ Standalone
Post by: tizzango on January 19, 2014, 01:07:49 am
I find it most enjoyable when we got a team of 3 or more. Then start going for the airfields or military bases for pvp :D

I'm still logged out at NW Airfield haha, totally forgot!

Where are you guys? Have you died yet?
Title: Re: DayZ Standalone
Post by: Lennu on January 19, 2014, 02:41:54 am
I'm alive and still fully geared up, not sure about others. They might have wandered off without me. I'm at the military base north from Kamenka.
Title: Re: DayZ Standalone
Post by: Kafein on January 19, 2014, 12:28:10 pm
Kamenka best place to get killed early
Title: Re: DayZ Standalone
Post by: Latvian on January 19, 2014, 12:33:00 pm
Kamenka best place to get killed early
bolota airfield is 1st
Title: Re: DayZ Standalone
Post by: Murmillus_Prime on January 19, 2014, 03:37:18 pm
Quite often I'll spend a little while gathering everything I need to kick ass...Then I'll die to some sniper I cant see.

One time I  was being sniped at while in a town. I had a feeling he was sniping me from a hill into the town I was scavenging in... I sneaked up the hill and couldn't find him, while up there suddenly he stood up infront of me, shot me with a mosin and my screen went black as I heard the two pistol shots I managed to fire off as I died.. Doubt I hit him though.
Title: Re: DayZ Standalone
Post by: Fredom on January 19, 2014, 04:10:18 pm
DayZ fail:
Played 2.5 hours with 2 friends, found everything, M4, ammo etc and house fight in elektro: we were 8 ppl in 1 house, full equipped... 3 snipers killed all of us ~~> fucking wasted 3 hours :D
Title: Re: DayZ Standalone
Post by: Kafein on January 19, 2014, 05:16:55 pm
"wasted"
Title: Re: DayZ Standalone
Post by: pingpong on January 19, 2014, 05:45:35 pm
Quite often I'll spend a little while gathering everything I need to kick ass...Then I'll die to some sniper I cant see.

One time I  was being sniped at while in a town. I had a feeling he was sniping me from a hill into the town I was scavenging in... I sneaked up the hill and couldn't find him, while up there suddenly he stood up infront of me, shot me with a mosin and my screen went black as I heard the two pistol shots I managed to fire off as I died.. Doubt I hit him though.
This is why 3rd person sucks, you should try 1st person only servers.
No sniperkiddies camping on top of buildings with 360 vision, if they see you, you can see them, and if they manage to kill you, you done goofed it up.
Title: Re: DayZ Standalone
Post by: Lennu on January 19, 2014, 09:13:00 pm
1st person doesn't really effect snipers that much, since all you need to do is find a nice bush on top of a hill and camp there. You can't be seen untill really close, while you can still land those deadly shots insanely far. However, inside towns shit will get really intense since you can't see over the walls and such :D´


Had a pretty nice dayz session today with 2 friends. We pretty much went looking for trouble, on a 40 players server. First we searched through whole Cherno, and didn't find anyone. Then we continued to Electro, and managed to surprise a lonely player in the woods. We had him completely surrounded, and since he didn't have his weapons out we decided to go talk to him, put him in handcuffs and rob him blind :D and maybe force drink him some disinfections alcohol....
First we managed to make contact with him, and he actually replied in voice chat. But when he realized that it was 3 guns pointing at him instead of 1, he logged out :( Literally vanished from infront of us.
Then we continued to Electro, and decided to check the hill overlooking the town for snipers who might be trying to get some shots into the northern firestation. We spread out a lot, and soon one of us spotted a player scoping the firestation. Me and another one of us went to flank him while the last one of us stayed to keep an eye out for the player and area. However, while on the move I got sniped but someone we hadn't seen, and as the 1 player who was trying to stay on lookout tried to move to camp my body, he got ambushed by someone with an M4. Luckily, that last one of us still alive managed surprise the sniper while he was looting my body, and then got lucky with the M4 guy, who ran right into him without seeing him. Overall, 2 deaths 2 kills, got our stuff back and more  :wink:
But we did agree that never again shall we return to Electro, even when we weren't in a firefight we could hear shots all the time. Dat place is crazy.
Title: Re: DayZ Standalone
Post by: tizzango on January 20, 2014, 04:34:05 am
and as the 1 player who was trying to stay on lookout tried to move to camp my body, he got ambushed by someone with an M4.

Joupunk by any chance?

Title: Re: DayZ Standalone
Post by: Lennu on January 20, 2014, 05:33:58 am
Actually he survived without dying at all for a change  :lol:
Title: Re: DayZ Standalone
Post by: karasu on January 20, 2014, 03:32:23 pm
actualy once i spawned in middle of mainland , so its 95 % across the coast

And the Novi Sobor low spawn chance is still there too.
Title: Re: DayZ Standalone
Post by: Teeth on January 20, 2014, 09:42:41 pm
A few of my most interesting sessions in the DayZ mod were playing alone and going full predator mode on a full 1st person server. You don't need all that good gear bullshit everybody is always chasing. Once you get it, you get so scared of dying that the game gets boring as hell. Just grab a Makarov, an axe, a shotty or whatever shitty farmer gun you can find, if you are sneaky enough it all gets the job done. Headphones up loud, get into Elektro or Cherno and keep your eyes and ears peeled while you move around quietly. Sniping from a hill is gay as fuck, hunting in a town is the most intense, adrenaline filled shit ever. Gets really tactical if you have been spotted, have to be predict what they are going to do while trying to be unpredictable yourself. Zombies around you everywhere add another dimension.

As soon as you're on a third person server all the epicness is boom gone. Huge advantage to anyone that is camping, completely ruins the experience.
Title: Re: DayZ Standalone
Post by: LordBerenger on January 21, 2014, 04:19:05 pm
A few of my most interesting sessions in the DayZ mod were playing alone and going full predator mode on a full 1st person server. You don't need all that good gear bullshit everybody is always chasing. Once you get it, you get so scared of dying that the game gets boring as hell. Just grab a Makarov, an axe, a shotty or whatever shitty farmer gun you can find, if you are sneaky enough it all gets the job done. Headphones up loud, get into Elektro or Cherno and keep your eyes and ears peeled while you move around quietly. Sniping from a hill is gay as fuck, hunting in a town is the most intense, adrenaline filled shit ever. Gets really tactical if you have been spotted, have to be predict what they are going to do while trying to be unpredictable yourself. Zombies around you everywhere add another dimension.

As soon as you're on a third person server all the epicness is boom gone. Huge advantage to anyone that is camping, completely ruins the experience.

Both got their fun moments. Having NV googles and sniping on a hill and taking advantage or low level players crappy position is fun. But there's also fun in being shitty geared and fighting the odds.
Title: Re: DayZ Standalone
Post by: JackieChan on January 21, 2014, 05:58:11 pm
New patch, should be released later tonight:
(click to show/hide)

EDIT: its out
Title: Re: DayZ Standalone
Post by: Kafein on January 21, 2014, 09:30:53 pm
Backpack inception sounds like a paradise for people that want to gather everything
Title: Re: DayZ Standalone
Post by: Butan on January 21, 2014, 11:25:33 pm
Backpack inception sounds like a paradise for people that want to gather everything

For now the only inception I got is dropping bags/cases on the ground and never seeing them again. Goodbye loots  :cry:
Title: Re: DayZ Standalone
Post by: Lennu on January 21, 2014, 11:52:31 pm
It depends on the server quite a lot. If the server is under heavy stress it usually takes a while for stuff to spawn when you drop them. And sometimes when you drop a backpack on the floor when you're in a building, the backpack will spawn on the ground level floor.
Title: Re: DayZ Standalone
Post by: Xant on January 22, 2014, 12:43:49 am
Playing Arma 3 again makes me depressed for the state Dayz SA is in. I wish they'd made it on Arma 3 engine.
Title: Re: DayZ Standalone
Post by: pingpong on January 22, 2014, 01:32:50 pm
Playing Arma 3 again makes me depressed for the state Dayz SA is in. I wish they'd made it on Arma 3 engine.
I really dont understand why BI didnt just hand them RV3 engine, it feels way more fluid and animations are far less clunky.
They aint never gonna get rid of the base faults of arma2, ie. i just accidentally run thru the wall, zombies just clipping thru houses and so on..
Title: Re: DayZ Standalone
Post by: LordBerenger on January 22, 2014, 02:28:59 pm
Should've used a non-Arma engine that's more stable. I'm sure with the success of the mod it wouldn't be so hard to find some mainstream companies to lend them their engine.
Title: Re: DayZ Standalone
Post by: Butan on January 22, 2014, 04:13:07 pm
I really dont understand why BI didnt just hand them RV3 engine, it feels way more fluid and animations are far less clunky.
They aint never gonna get rid of the base faults of arma2, ie. i just accidentally run thru the wall, zombies just clipping thru houses and so on..


The arma 3 engine isnt exempt of defaults...
Rocket is a veteran user of the arma 2 engine and knows how to use it to get where he wants to.
The few examples of bugs you quote can be answered with one word : ALPHA. It will be resolved before release obviously.
Title: Re: DayZ Standalone
Post by: pingpong on January 22, 2014, 05:40:37 pm

The arma 3 engine isnt exempt of defaults...
Rocket is a veteran user of the arma 2 engine and knows how to use it to get where he wants to.
The few examples of bugs you quote can be answered with one word : ALPHA. It will be resolved before release obviously.
He has backing from BI, so any new stuff he doesnt know about RV3 they could tell he, and i used to do my own missions for both OFP and Arma 2 and the Real Virtuality hasnt really changed that drastically, you could basically use the same scripts from OFP in arma2.

And those "bugs" (=more like lack of a proper psychics engine)  have been in the series since OFP was released in 2001, if BI itself didnt manage to fix them in the many games after 2001(OFP:Resistance,arma & arma2,A2CO)  i seriously doubt DayZ can do anything to address them with their current engine.
Title: Re: DayZ Standalone
Post by: Butan on January 22, 2014, 06:10:18 pm
You seem to know more than me, I have only played DayZ  :lol:

But what I read on the physics problem was that, for the moment, it was the alpha-fix for not causing players to get crushed by doors and to let zombies run indoors without pathfinding problems.
Now, maybe they are lying and that those problems will stay for a long time, but I cant see how a game where zombies go through floors and doors is what we can expect at release.
Title: Re: DayZ Standalone
Post by: Lennu on January 22, 2014, 06:33:35 pm
Yeah, it feels kinda silly that they decided to add berry picking to a fucking zombie survival game. While you can barely find any zombies, and those few you actually run into are bugged as fuck.
 They also keep telling that there are a lot of performance problems for server, and that they are trying to come up with a solutions for that.... yet they end up filling woods with berries.

Overall, I enjoy playing DayZ a lot already, but I'm very disappointed in the speed they are developing their game, and also the in way things are going.

Edit: Had a very close call situation with a newspawn today in Berezino. Saw him approach me, told him to stop. He kept coming closer. I started to aim at him with my m4, he took his fists ready and started to sprint around like a madman. I started to spray him, got some hits since he was bleeding all over the place. He punched me ONCE, and I fell unconscious. Luckily had my friend watching this little shootout who took out this berserk newspawn. Otherwise he could have looted all my stuff from me after that one KO punch  :lol:
When I respawn I really want to try that out.
Title: Re: DayZ Standalone
Post by: Kafein on January 23, 2014, 12:05:34 am
It's because he shouted shoryuken
Title: Re: DayZ Standalone
Post by: Loris on January 23, 2014, 09:50:16 pm
Yeah, it feels kinda silly that they decided to add berry picking to a fucking zombie survival game. While you can barely find any zombies, and those few you actually run into are bugged as fuck.


In the new patch, they fixed some zombies glitches (they shouldnt be able to run through walls anymore) thought.
Title: Re: DayZ Standalone
Post by: Butan on January 23, 2014, 10:02:43 pm
The priority order of fix/tweaks/features is not to be understood by mere mortals.
Title: Re: DayZ Standalone
Post by: Lennu on January 24, 2014, 02:50:49 am
I had pretty epic DayZ session today.
We were a group of 3 and decided to search thought Berezino for some action. We spot a newspawn searching a building. We surrounded the building, and managed to handcuff the newspawn :D  He did what we told him to (dropped his crowbar and stood still) but said nothing, so we told him what key it was to chat. And Ta-dah! He indeed had just started the game.

Now we had a new mission: Protect the newb, and find him some basic gear. 1 of us acts as his personal guide, while 2 others were securing the area and spotting loot he might want to pick up.
After we found him a backpack, a hoodie and some food we decided that it was time to leave Berezino and head North to that wrecked ship.
As we arrived the newb + his guide went inside the ship, while the 2 of climbed on the hill where we could spot pretty much everyone either spawning in the ship or entering the ship.
And naturally, we do spot 2 players approaching. All geared up. One of them hides in the bushes, while the other one turns away and seems to run into another direction. We have both the our sniper and the newb-guide(inside the ship) aiming for the one in the bushes while I move behind the hill to wait for the 2nd "hostile" player. As I say that I have him on sight we decide to open fire. I manage to wound my target, but can't kill him. Instead he hides behind a tree. Suddainly I died.
The two others see their target loggin out the moment they opened fire, so our sniper decides to switch to his revolver and avenge me. He spots a m4 man wearing a clown mask ( not the same guy I fired at) and kills him, then gets killed himself. Probably the by one I had shot earlier. During our gunfight on the hill, the newb-guide leaves the ship and makes a run for it, leaving our "objective" (who had no idea what was going on) behind.

2 KIA
"Objective" MIA
1 Survived
 :)
Title: Re: DayZ Standalone
Post by: JackieChan on January 25, 2014, 10:40:27 pm

Watch from 5 min onwards, hilarious
Title: Re: DayZ Standalone
Post by: Sniger on January 26, 2014, 04:50:39 am
 :lol:

the walkies work now!
Title: Re: DayZ Standalone
Post by: Kafein on January 26, 2014, 10:25:02 am
Those bandits are golden
Title: Re: DayZ Standalone
Post by: JackieChan on January 26, 2014, 01:15:23 pm
beautiful sunrise this morning in Svetlojarsk
(click to show/hide)
Title: Re: DayZ Standalone
Post by: Vibe on January 26, 2014, 01:25:09 pm
"Please call friendly/hostile before shooting"

yeah I'll call friendly

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Title: Re: DayZ Standalone
Post by: Xant on January 26, 2014, 04:00:13 pm
Haha, what. That makes no sense. Why would anyone shout... HOSTILE!!! before shooting? Doesn't the shooting kind of do that for you? Or can you shoot in a friendly way, too?
Title: Re: DayZ Standalone
Post by: Kafein on January 26, 2014, 04:58:40 pm
You will have to kill them. Politely, if possible.
Title: Re: DayZ Standalone
Post by: Sniger on January 26, 2014, 05:24:16 pm
one of the reasons i like dayz is because there is no rules or feats. ppl can abuse or exploit.

and also, the greatest secret of dayz (orly?)

(click to show/hide)
Title: Re: DayZ Standalone
Post by: Sniger on January 26, 2014, 05:27:36 pm
beautiful sunrise this morning in Svetlojarsk
(click to show/hide)

cool, they must have corrected the sun in the newest patch. pre-patch i was also trying to catch a sunrise. i finally found a server with a good time of day and i was at an awesome spot. so, it starts to lighten, i can see the sun behind the Horizon just about to take a peek up but then all of a sudden the sun is just right above the Horizon in full circle, no halfcircle or anything, just POP and Theres the sun :p no rise or anything *sadface* glad to see they corrected this :)
Title: Re: DayZ Standalone
Post by: Sniger on January 27, 2014, 07:24:33 pm
(click to show/hide)
Title: Re: DayZ Standalone
Post by: JackieChan on January 30, 2014, 12:50:19 am
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should be added next week according the the changelog (will try finding the link)
Title: Re: DayZ Standalone
Post by: NejStark on January 30, 2014, 02:17:27 am
Upcoming changelog: http://pastebin.com/XpEkSTXM

Title: Re: DayZ Standalone
Post by: Vibe on January 30, 2014, 10:23:29 am
Since the combat logging fix wasn't fully explained in the notes

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Title: Re: DayZ Standalone
Post by: Lennu on January 30, 2014, 11:48:10 am
They should add some animation or something while player is logging out. If someone is not using ingame voice chat, but has to stop and type it's kinda impossible to tell if he is logging off while being robbed, or just typing something.
Title: Re: DayZ Standalone
Post by: Xant on January 30, 2014, 12:29:56 pm
If someone takes 30 seconds to type then he must be culled from the population anyway, so it's all good
Title: Re: DayZ Standalone
Post by: Butan on January 30, 2014, 01:26:49 pm
They should add some animation or something while player is logging out. If someone is not using ingame voice chat, but has to stop and type it's kinda impossible to tell if he is logging off while being robbed, or just typing something.

Ask him politely in voice chat "logging off?"

Guaranteed to work as much as "friendly?"
Title: Re: DayZ Standalone
Post by: Sniger on January 30, 2014, 06:52:57 pm
Since the combat logging fix wasn't fully explained in the notes

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Rocket: '"forgot" to include that on patch notes'
(click to show/hide)


better understand why its so easy to become reset, dunno how many times it happend to me, i guess cus i was relogging/changing server too fast -_-
Title: Re: DayZ Standalone
Post by: Sniger on January 30, 2014, 06:55:39 pm
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should be added next week according the the changelog (will try finding the link)

personally i couldnt care less, its not counterstrike  :P

slightly annoyed they take their sweet time to add hunting and cooking. frankly i prefer that above moar weapons
Title: Re: DayZ Standalone
Post by: Sniger on January 31, 2014, 04:47:36 am
Title: Re: DayZ Standalone
Post by: Lennu on January 31, 2014, 05:04:29 am
Rocket: '"forgot" to include that on patch notes'
(click to show/hide)


better understand why its so easy to become reset, dunno how many times it happend to me, i guess cus i was relogging/changing server too fast -_-

That feature hasn't been added yet. Random character loss is because you've been playing on some random shit servers that aren't properly connected to database. When you log in the server loads your character, but fails to upload it to the database and as a result you'll spawn on a coast when you join any other servers. To avoid this it's best to stick to certain trusted server providers. (Multiplay, Gameservers, Vilayer, Fragnet, GamingDeluxe, MPGS)
It's actually kinda funny to see how poorly the server system is handled. Every time I open the server list I see a couple of "No PvP, only PvE!" and "Player kill = ban" servers :D And those have been running for quite some time.
Title: Re: DayZ Standalone
Post by: Kafein on January 31, 2014, 11:25:21 am
Are all buildings actually enterable ? Aside from better zombies, that was the other selling point of this standalone for me.
Title: Re: DayZ Standalone
Post by: Lennu on January 31, 2014, 12:16:16 pm
Yeah, I haven't really found a building that wasn't enterable, some are more complicated than others ofc. There are actually some huge 7-storey apartment block building, where you can enter every single closet and bathroom.
Title: Re: DayZ Standalone
Post by: Sniger on February 02, 2014, 01:22:49 pm
few sheds and buildings is not open i guess kinda natural but its very few i think its like 1-2 types of buildings and 1 type of shed apart from those every single building open. funny that the loot buildings in the mod doesnt contain any loot whatsoever in the standalone version :p

(click to show/hide)

Title: Re: DayZ Standalone
Post by: Pestdoktor on February 03, 2014, 03:49:19 am
Zombies aren't better yet, though... So far it seems like he just copy/pasted alot (everything) from ARMA and expanded the map a little...
Title: Re: DayZ Standalone
Post by: Sniger on February 05, 2014, 05:24:25 pm
standalone will become more or less like the EPOC dayz mod version I guess, just without the annoying arma elements. still arma engine though *gigantic sadface*
Title: Re: DayZ Standalone
Post by: Lennu on February 08, 2014, 06:32:09 pm
Hehe, a friend of mine was starving to death. Then he remembered the berry picking. He managed to find some berries, but after eating the he got sick and died  :lol:


Edit: Another friend of mine got a "fucking alfa!" experience : https://www.youtube.com/watch?v=qtUj0CUmxHQ
Title: Re: DayZ Standalone
Post by: Sniger on February 18, 2014, 06:13:33 pm
http://www.dayztv.com/pic/dayz-m203-gp-25-grenade-launcher-3d-model-leak-dayz-standalone/
Title: Re: DayZ Standalone
Post by: Vibe on February 18, 2014, 06:23:57 pm
noobtube time
Title: Re: DayZ Standalone
Post by: Sniger on February 18, 2014, 06:30:08 pm
:/

at least we will get a tool to wash out Building campers in electro and Cherno :p

but i dont really like this add i think it gets too much cs'ish wtf is the survival in grenade launcher, its huge, not very handy, noisy and ammo take up crazy space
Title: Re: DayZ Standalone
Post by: Kafein on February 20, 2014, 12:07:15 pm
Seriously, who the hell cares about having a grenade launcher in DayZ
Title: Re: DayZ Standalone
Post by: Sniger on February 20, 2014, 08:45:28 pm
Title: Re: DayZ Standalone
Post by: Sniger on February 21, 2014, 02:30:58 am
Title: Re: DayZ Standalone
Post by: Sniger on February 22, 2014, 05:30:08 am
Title: Re: DayZ Standalone
Post by: Butan on February 22, 2014, 02:00:13 pm
From the youtube video comments I got that this was taken in a closed test server.

Except for the poor FPS, this is looking good  :)  Would like the zombies to be more agressive though.
Title: Re: DayZ Standalone
Post by: Sniger on February 22, 2014, 03:27:00 pm
oh yes.

yeah according to the comments its an ooold test session from before SA was released, the backpack is the ACU from the mod :p

i know there might not be any other players on the server and stuff but i still think that its running pretty good considered the amount of Zs with their animation and AI and so on and so on
Title: Re: DayZ Standalone
Post by: Tor! on February 23, 2014, 01:23:17 pm
oh yes.

yeah according to the comments its an ooold test session from before SA was released, the backpack is the ACU from the mod :p

i know there might not be any other players on the server and stuff but i still think that its running pretty good considered the amount of Zs with their animation and AI and so on and so on

No, it's running like shit.
Title: Re: DayZ Standalone
Post by: Sniger on February 23, 2014, 01:38:41 pm
the tor haz spoken!

this lag i can live with.
Title: Re: DayZ Standalone
Post by: Sniger on February 23, 2014, 04:33:10 pm
Title: Re: DayZ Standalone
Post by: Sniger on March 16, 2014, 11:05:30 pm
Title: Re: DayZ Standalone
Post by: Sniger on March 19, 2014, 12:46:09 pm
http://store.steampowered.com/news/?appids=221100


Change Log - 0.42.116181


Community Announcements - Hicks_206


Known Issues:
Physics: Item throwing physics is currently disabled
Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")

New:
Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS painting recipe
Crafting: You can paint firefighter axe black and green
Crafting: Blaze 95 painting recipe
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: Sickle added into loot spawns
Gear: 1911 engraved version configure added to loot spawns
Gear: Can opener can be used as melee weapon
Gear: Box of 10 bucks shots added configured and added to loot spawns
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of firefighter axe added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Fresh and rotten tomato configured and spawning on the server
Gear: Fresh and rotten potato configured and spawning on the server
Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
Gear: Canned Peaches configured and spawning on the server
Gear: Tactical bacon configured and spawning on the server
Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Gear: Wool Coats and Flat Caps added to spawns
Gear: Farming hoe configured and spawns
Gear: Long wooden ash stick
Gear: M4 attachment green variants added
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: Village pub configured for spawning loot
Map: New villages surrounding Svetlo
Map: Chernaya Polana town + surroundings added
Map: Signs for "Chernaya Polana" added
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
Title: Re: DayZ Standalone
Post by: Lennu on March 19, 2014, 04:06:18 pm
Finally, it took them forever to get this patch out
Title: Re: DayZ Standalone
Post by: Latvian on March 19, 2014, 04:19:31 pm
hmm maybe it is worth playing day z again?
Title: Re: DayZ Standalone
Post by: Tibe on March 19, 2014, 04:32:54 pm
...
Environment: New rock textures
...
Fuck yea!
Title: Re: DayZ Standalone
Post by: Pestdoktor on March 19, 2014, 11:12:41 pm
hmm maybe it is worth playing day z again?

Not as long os zeds still clip through walls and fences, must be most stupid bug since E.T. the Extra-Terrestrial on Atari.
Title: Re: DayZ Standalone
Post by: Vibe on March 19, 2014, 11:36:36 pm
imo not worth it just yet, maybe in a few months
Title: Re: DayZ Standalone
Post by: Butan on March 20, 2014, 12:08:53 am
Not worth it for the PvZ but already worth it for the PvE and PvP  :wink:
Title: Re: DayZ Standalone
Post by: Sniger on March 20, 2014, 01:10:50 am
 :lol: :lol: :lol: :lol: Zs pwning  :lol: :lol: :lol: :lol: :lol:

anyone figured out how cooking works?
Title: Re: DayZ Standalone
Post by: Sniger on March 22, 2014, 11:45:42 pm
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Title: Re: DayZ Standalone
Post by: Sniger on March 23, 2014, 02:20:09 pm
visitors can't see pics , please register or login

(also the sensation when playing crpg  :P )
Title: Re: DayZ Standalone
Post by: Lennu on March 23, 2014, 05:09:54 pm
The new zombies are kinda awkward. It's good that they are faster and more aggressive, but the player melee mechanics are just too clumsy to fight against dem zombies. Also the way the zombies move, as if they were players who never let go of the W, and that way end up running funny circles around their targets.
+ the zombies are constantly spawning around the players when near urban areas. Complete and utter bullshit to first clear the area of them, turn around, and see that they respawned are are zerging towards you again.


Oh, and zombies can still run through walls.
Title: Re: DayZ Standalone
Post by: Butan on March 23, 2014, 06:53:42 pm
Yeah, if you use guns they never leave you alone (albeit the fact you one shot them even in the torso/arms/leg is easy), if you use melee you almost obligatory get biten once, and even then you have a high chance of having more Z coming and coming and coming endlessly.

To be honest, I prefer the current state of the game over the "no zombies in a zombie game" we had, but the aggro radius + borked melee system + spawning system is very bad for quiet playstyle and guys without a endless supply of ammunitions.
Title: Re: DayZ Standalone
Post by: Sniger on March 25, 2014, 04:48:53 pm
(click to show/hide)

 :(
Title: Re: DayZ Standalone
Post by: Butan on March 25, 2014, 06:51:29 pm
Now zombies have huge aggro radius and sprints like hell? Is it only on the few servers I played or?

Before, you could out-run them, but now they sprint faster than a geared up human can sprint for at least a few hundred meters (then they go back at the run/walk stance).
This, with the fact that they still run through most walls, makes them incredibly hard to overcome even with silent weapons.

Whenever you shoot, in a city you can be assured there is multiple zombies which are hundreds of meters away from you who are sprinting straight past all houses to bite your ass. Even in forested areas and clearances you can aggro zombies with a gun and get overwhelmed if you dont disconnect...


Had very bad time yesterday with 2 experienced players, we had no time to loot shit since we were harassed 24/24, trying all good "tricks in the book"  :mad: sometimes you win the battle and you lose them, or sometimes some zombies dont aggro shit, but its rare.
Title: Re: DayZ Standalone
Post by: Senni__Ti on March 25, 2014, 07:48:19 pm
Yeah I found an aquarius s while on very low blood. (it's a hard life now without gear, zombies beat the crap out of you and I couldn't find any bandages :P).
Found some bullets too, chambered 1. I then proceeded to find a zombie, HS as he ran towards me. He whacked me anyway, then died. I then looked around, nothing nearby. So I started to bandage, boom a zombie comes sprinting through a wall 20m away, knocks me out cold :p.

Yeah, I'm not sure silencers work currently. And the zombies are now a real problem, which is nice. Except when you don't have anything to take them down with :/.
Title: Re: DayZ Standalone
Post by: Butan on March 25, 2014, 08:22:30 pm
Found a aquarius S too, didnt know I needed clip to insert more than one bullet at a time so I dropped it  :mrgreen:  the load system is really realist.
Title: Re: DayZ Standalone
Post by: Xant on March 31, 2014, 04:52:41 am
The whole ammo/loading/clip system seemed way too cumbersome to be fun when I played, dunno if they've changed it in the last few months.
Title: Re: DayZ Standalone
Post by: Butan on March 31, 2014, 02:09:42 pm
Still cumbersome, especially since there is no in-game tutorials and 5000 keys to bind in the options.

Basically you cant reload your gun if you dont have clips/magazine/loaders, else you must drag & drop ammo in your gun through the inventory page (may be partially false, I'm no pro at dayz).
And of course if you use anything else than a bolt action/lever action/pump action firearm, you just cant do anything with them except chamber the first bullet, if you dont have the correct magazines.

But ultimately, if you loot appropriately, you find everything you need quite fast and you can play. Still doesnt mean you cant be in a situation where you have the gun, you have the bullets, but you cant shoot.
Title: Re: DayZ Standalone
Post by: Xant on April 01, 2014, 03:13:13 pm
It's retarded that they made the system so complicated. Supposedly for realism. Too bad that it's not realistic, just underlines the shortcomings of the UI.
Title: Re: DayZ Standalone
Post by: Sniger on April 02, 2014, 05:18:42 pm
http://imgur.com/a/CDb92
Title: Re: DayZ Standalone
Post by: Butan on April 02, 2014, 05:21:40 pm
Nice, if they can deliver half of what they say they will they will beat Rust/project zomboid into the ground.
Title: Re: DayZ Standalone
Post by: Senni__Ti on April 02, 2014, 07:28:23 pm
(click to show/hide)

!!!!!!!!

Hopefully it's not just something for the investors.
Title: Re: DayZ Standalone
Post by: Lennu on April 09, 2014, 07:10:49 pm
Meh, ran into hackers today. Videoed by our sniper, while that guy was no-clipping after me in the woods :(

Watch without sounds if you don't understand finnish :D
Title: Re: DayZ Standalone
Post by: Vibe on April 15, 2014, 08:15:15 am
visitors can't see pics , please register or login


(click to show/hide)
Title: Re: DayZ Standalone
Post by: Miwiw on April 15, 2014, 06:26:51 pm
I hope they add vehicles soon (and more zombies). Played some dayz mod again lately, aww so nice to play the mod. Just looking for servers takes some time...
Title: Re: DayZ Standalone
Post by: Lennu on April 15, 2014, 06:38:55 pm

I've also managed to pull that off once. But that video also points out that this game still has insane bugs disturbing the gameplay. Once he takes the M4 from the bandit, it takes him two attempts to simply pull of out the gun. And that's not just a "he spammed the button" thing, but the game actually sometimes completely refuses to let you use the weapons you have. And the PvP is extremely unforgiving, meaning that if you can't pull out your gun instantly you'll probably die. And this pvp is the heart and soul of DayZ, so it's kinda annoying how they fail to fix the basic shit.
Title: Re: DayZ Standalone
Post by: phnxhdsn on April 15, 2014, 07:38:42 pm
People still play this?  i put in over a hundred hours in the first two weeks when it came out with Jackie and a few others, but would be fun to get a whole gang!
Title: Re: DayZ Standalone
Post by: Vibe on April 15, 2014, 08:35:52 pm
I hope they add vehicles soon (and more zombies). Played some dayz mod again lately, aww so nice to play the mod. Just looking for servers takes some time...

I don't think dayz vocabulary contains the word "soon"
Title: Re: DayZ Standalone
Post by: Miwiw on April 15, 2014, 11:43:30 pm
That's certainly true... ^^
Title: Re: DayZ Standalone
Post by: Sniger on April 17, 2014, 01:26:18 pm
i fail to see how pvp is the heart and soul of dayz.

im tempted to call you a noob

CRPG IS ABOUT BUILDING SIEGE TOWERS!
Title: Re: DayZ Standalone
Post by: Vibe on April 17, 2014, 02:02:12 pm
i fail to see how pvp is the heart and soul of dayz.

im tempted to call you a noob

CRPG IS ABOUT BUILDING SIEGE TOWERS!

Hope you're kidding because dayz is (in this state) about PvP.
Title: Re: DayZ Standalone
Post by: Teeth on April 17, 2014, 04:22:29 pm
i fail to see how pvp is the heart and soul of dayz.

im tempted to call you a noob

CRPG IS ABOUT BUILDING SIEGE TOWERS!
If you think there is any other danger in DayZ than other players you must be a noob. Remove the zombies and the game wouldn't be a much different experience.
Title: Re: DayZ Standalone
Post by: Sniger on April 18, 2014, 02:39:53 am
if you want pewpew pvp, go play battlefield, CS or crpg.

i bought dayz because i like the idea of a surviving game. i have full gear and everything i need including cookingpot, stove, all medics, all clothes, food for weeks and found a nice spot i will make my camp place once cooking and hunting has been implemented.

do like the rest of the nabcakes: spend some hours running around only searching for that one rifle so that you can go to some bambie location and shoot newspawns or go electro and sit in a tower and snipe randoms, cos thats really hard and exactly what dayz is about.

i havent played dayz for weeks since i found my last couple of items because, yeah, its a frikking warzone with loads of kids playing counterdayz for the lols. yet another game ruined by pre-teen mentals and fools who fail to understand the game they play or just like to cause misery and grief.

cant wait for hunting and cooking. once we have it, i dont have to visit ANY god damn town or frikking house. i will just be in the wilderness... lurking... shooting every single player i see as payback for the countless times it happend to me.
Title: Re: DayZ Standalone
Post by: Vibe on April 18, 2014, 08:01:34 am
do like the rest of the nabcakes: spend some hours running around only searching for that one rifle so that you can go to some bambie location and shoot newspawns or go electro and sit in a tower and snipe randoms, cos thats really hard and exactly what dayz is about.

And surviving is hard? lmao

If you think that people are KOSing eachother because they think this is cs/battlefield and not because the game is lacking in other departments, then think again.

This game currently is a fucking horrible survival game, it's more of a dress up and kill other fuckers game.
Title: Re: DayZ Standalone
Post by: Butan on April 18, 2014, 01:07:59 pm
Whats really cool in DayZ (proven by the long lived arma II mod) is that you have the PvE people and you have the PvP people sharing the same environment and hating each others guts and adding drama and tension  :P

Partly why I'm against "no PVP" or "PVE" servers and that everyone should be allowed full freedom to kill/not kill/whatever in the game.
Title: Re: DayZ Standalone
Post by: Sniger on April 18, 2014, 01:09:37 pm
did i say it was hard? i think its fun.

dayz as a FPS? lololol.

noobs.
Title: Re: DayZ Standalone
Post by: Vibe on April 18, 2014, 02:10:47 pm
did i say it was hard? i think its fun.

dayz as a FPS? lololol.

noobs.

Do you even know what a survival game is? Because calling DayZ (again, in this state) a survival game is the definiton of obliviousness.
Title: Re: DayZ Standalone
Post by: Xant on April 22, 2014, 09:37:36 am
itt: Sniger being clueless as always

Have they fixed the mouse crap yet? If not, any ETA?
Title: Re: DayZ Standalone
Post by: Sniger on April 23, 2014, 12:49:41 am
@rocket2guns: Looks like we're all go for a rollout of 0.44 to stable tomorrow! Brian tell's me it's ready, changelog being written now …
Title: Re: DayZ Standalone
Post by: Lennu on April 23, 2014, 11:51:14 am
Quote
0.44.123800
2014-04-18
ETA to Stable: No current ETA, dependent on testing results

Known Issues:

New:

Throwing physics for one-handed objects
New mouse controls
New networking message
Accelerated Time (Server Setting)
New physics SDK
Higher population servers
New Items
Engraved 1911
Binoculars
Crossbow
Bolt
Bolts Quiver
Pickaxe
Tracksuit Pants
Zucchini
Rotten Zucchini


YEAH!
Title: Re: DayZ Standalone
Post by: Vibe on April 23, 2014, 12:01:34 pm
About time.

also woot, tracksuit pants, now I can finally RP a slav
Title: Re: DayZ Standalone
Post by: Lennu on April 23, 2014, 01:02:01 pm
Here is the whole changelog:

(click to show/hide)
Title: Re: DayZ Standalone
Post by: Xant on April 23, 2014, 07:22:24 pm
Why does there have to be a "dexterity" stat? Seriously, sometimes this whole "realism" trend goes way too far... and the ridiculous part is that by making everything so unwieldy they're making it unrealistic, guns are not hard to handle IRL.
Title: Re: DayZ Standalone
Post by: Butan on April 23, 2014, 08:33:01 pm
I relogged and wont stop playing until I found a crossbow and bolts and shot a human with it  :lol:
Title: Re: DayZ Standalone
Post by: Reyiz on April 24, 2014, 10:25:21 am
yesterday a zombie killed me from ground when i was in a 2 meters high outpost and i uninstalled the game -_-
Title: Re: DayZ Standalone
Post by: Vibe on April 24, 2014, 10:33:51 am
The mouse does feel better now. When you aim down the sight there's still some slide after you stop the mouse, but I think that's intended for realism purpose / to kill twitch shooting?
Title: Re: DayZ Standalone
Post by: Xant on April 24, 2014, 10:56:52 am
I hope they get rid of it, I don't remember any guns I've handled sliding on after I've stopped aiming
Title: Re: DayZ Standalone
Post by: IR_Kuoin on April 24, 2014, 11:12:55 am
Sliding aim is kinda stupid and annoying, immersion ho!

(but seriously if you've ever tried using a gun in real life its not like its doing a smooth slide and wobbling in your hands as you go - the BF cod wobbling shit).
Title: Re: DayZ Standalone
Post by: Vibe on April 24, 2014, 12:01:54 pm
The slide is pretty huge though, I dislike it as well. There's no need for that. I don't think Arma 3 has it..
Title: Re: DayZ Standalone
Post by: Butan on April 24, 2014, 12:23:25 pm
I think whatever they thought to make firearm aim hard will be cooler than the "perfect shooting center point" most games have.
See Insurgency for example. Great game.



My mates and I found a crossbow, shot a pillar and retrieved the bolt. Awesome. It WORKS  :mrgreen: And it is also dead accurate at short range (it drops fast to the ground but else its perfectly straight)
Found a second bolt, cant stack it on the crossbow side like the animation shows, too bad, well it occupies only one slot so no biggie! Will report back when I shot a human with mu xbow!



Also found a ashwood stick and a rope, and made a improvised short bow with it  :P  didnt find arrows and we had too many weapons so had to drop it, but the craft is there and very easy!
Title: Re: DayZ Standalone
Post by: Vibe on April 24, 2014, 12:36:57 pm
I think whatever they thought to make firearm aim hard will be cooler than the "perfect shooting center point" most games have.
See Insurgency for example. Great game.

Insurgency has that? Sure doesn't feel like it. Never really checked. I'm against stripping control from users, in either case.
Title: Re: DayZ Standalone
Post by: Xant on April 24, 2014, 12:44:57 pm
I'm not sure what kind of a slide DayZ has, but Insurgency has nothing like the gayness DayZ had when I tried it. Insurgency's method is kind of weird when you're used to CS/CoD, but not bad. Arma 3 has no slide at all.
Title: Re: DayZ Standalone
Post by: Vibe on April 24, 2014, 12:50:44 pm
Your scope/sights keep moving for a bit when you stop moving your mouse. Only happens when looking down the sights, when out of sights input to mouse feels like 1:1, no gay ass smoothing/acceleration.
Title: Re: DayZ Standalone
Post by: Lennu on April 24, 2014, 03:07:38 pm
Well, modern guns are extremely accurate, but you miss because your aim was fucked up somehow :D

And a human can't be 100% accurate. And pointing a thing with your mouse cursor is easy. But the bullets can't always fly exactly to where you point your mouse, right?

-So either they have to add a random inaccuracy to the guns (the most accurate ones, and even a basic assault rifle should be pin point accurate on insane distances, when held still (mechanically) and aimed correctly).

-Or allow the player to somehow get close to the "real" experience of firing a gun. When you are experienced you'll know if you missed the moment you fire the gun. Simply the way you pull your trigger might give you an offset, not to mention the jacket, combat vest and the straps of you backpack are making it extremely hard to support the gun against your shoulder = can't control the recoil properly. So I guess they are trying to let player to get better feeling over the matter by making it harder to point your mouse at the enemy :D  If you weren't able to keep your crosshair at the enemy, you missed. If you can't aim correctly in real life, you'll miss too.

Still not saying the current system on DayZ is working perfectly, but that's something they are probably after.
Title: Re: DayZ Standalone
Post by: Xant on April 24, 2014, 06:08:01 pm
Or you could make the gun wobble a bit if aimed standing.
Title: Re: DayZ Standalone
Post by: Xant on May 04, 2014, 01:52:06 am
Okay, so, been playing DayZ again. Now that the mouse accel is gone, it's a lot better than the mod was. Quickslots are great, weapons don't get stuck on doors so CQB is possible, etc etc...

However, one MAJOR con: can't find anyone! Seriously. In the mod, you had Stary Sobor and the Airfield where everyone went for high-end loot, and as a result they were interesting and dangerous to loot, and also good for being a bandit. But now in the stand-alone, and I suspect that is the reason, military bases and camps are everywhere so the players are super spread out. I've had my character alive for 15+ hours, I've ran everywhere on the map almost, most places multiple times (airfield, Stary Sobor, Balota airfield... even went to the two biggest coastal cities, NOBODY there on a full server, wtf? Used to ALWAYS find people there on the mod) and sweet Jesus, I've only seen two people. One of them was on the coast and just spawned, one I saw briefly in some random village before he disappeared. To compare, if I'd done the same route in the mod I'd have ran into ~50 people, easily. And these are full servers...

Is there a new hotspot people go to, or are we just going to have to wait for a patch to add something that can only be gotten from 1-2 places? Because you can only loot the same buildings so many times carefully until you get super bored after not seeing players in forever. And because there's not much loot right now, you get the best stuff after one Airfield trip...
Title: Re: DayZ Standalone
Post by: Lennu on May 04, 2014, 02:15:50 am
Elektro is usually the place I end up getting shot, but you're absolutely right. It's really hard to find other players. Only "high end" loot are long range scopes that seem to only spawn on the ATC towers.
Title: Re: DayZ Standalone
Post by: Xant on May 04, 2014, 02:48:04 am
http://forums.dayzgame.com/index.php?/topic/190897-would-you-like-spawn-points-spread-out/

Apparently Berezino is where everyone spawns now, or very close to it. They removed most of the other spawns it seems..
Title: Re: DayZ Standalone
Post by: Vibe on May 04, 2014, 03:09:44 am
Okay, so, been playing DayZ again. Now that the mouse accel is gone, it's a lot better than the mod was. Quickslots are great, weapons don't get stuck on doors so CQB is possible, etc etc...

However, one MAJOR con: can't find anyone! Seriously. In the mod, you had Stary Sobor and the Airfield where everyone went for high-end loot, and as a result they were interesting and dangerous to loot, and also good for being a bandit. But now in the stand-alone, and I suspect that is the reason, military bases and camps are everywhere so the players are super spread out. I've had my character alive for 15+ hours, I've ran everywhere on the map almost, most places multiple times (airfield, Stary Sobor, Balota airfield... even went to the two biggest coastal cities, NOBODY there on a full server, wtf? Used to ALWAYS find people there on the mod) and sweet Jesus, I've only seen two people. One of them was on the coast and just spawned, one I saw briefly in some random village before he disappeared. To compare, if I'd done the same route in the mod I'd have ran into ~50 people, easily. And these are full servers...

Is there a new hotspot people go to, or are we just going to have to wait for a patch to add something that can only be gotten from 1-2 places? Because you can only loot the same buildings so many times carefully until you get super bored after not seeing players in forever. And because there's not much loot right now, you get the best stuff after one Airfield trip...

Xant, didn't you know DayZ is a survival simulator, everyone is in the forest hunting game and living on berries and roots and shit. It's what the game is about, lol noob this isn't CoD
Title: Re: DayZ Standalone
Post by: Xant on May 04, 2014, 04:14:13 am
Ran to Berezino, there was a clan all with best military gear in ambush positions along the coat between Berezino and the town under it. Can see the game lacks content... not that I'm complaining, mind, it IS alpha and they have a good core built now. But won't get very fun until they add stuff that's worth looting (which also creates more balanced PvP, as opposed to bored kitted-out players camping the coast in a group of 5)
Title: Re: DayZ Standalone
Post by: Weren on May 04, 2014, 07:52:35 am
Only "high end" loot are long range scopes that seem to only spawn on the ATC towers.

Huh, I see them lying around on the floor of military tents all the time.
Title: Re: DayZ Standalone
Post by: Lennu on May 04, 2014, 08:17:15 am
Huh, I see them lying around on the floor of military tents all the time.

Oh yeah, scratch that. Military tents spawn loot nowdays  :lol:
Title: Re: DayZ Standalone
Post by: Vibe on May 06, 2014, 08:58:11 am
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Title: Re: DayZ Standalone
Post by: Panos_ on May 06, 2014, 09:07:44 am
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Title: Re: DayZ Standalone
Post by: Xant on May 06, 2014, 10:36:44 am
NE airfield is apparently the new NW airfield. On 10 pop servers you have 2+ people there almost without fail. Don't even know how crowded it is in 40 pop servers. And nice hills for sniping.

And that Vibe gif... those kinda things make things so hard in DayZ. Never know if it's lag or if you missed or if your weapon is gay or if you hit the legs or...

I've had some ridiculous deaths where I empty an SKS clip from 1 metre into someone, only for them to turn around and shoot me.
Title: Re: DayZ Standalone
Post by: Vibe on May 06, 2014, 10:41:04 am
Yeah, such shit happens even in Arma 3. Their engine is just fundamentally fucked, sadly.
Title: Re: DayZ Standalone
Post by: Xant on May 06, 2014, 10:51:19 am
Isn't one of the reasons for SA so rocket can rework the multiplayer infrastructure? So maybe it'll be better in the future. Also, that gif seems to be from NE airfield too, and after writing my last post I joined a 5 pop server and saw two guys there immediately. Guess I know where I'll go for my player hunting from now on
Title: Re: DayZ Standalone
Post by: Vibe on May 06, 2014, 11:05:43 am
It sure sounded like they can rework, but will they go so deep? I'm imagining that it's tremendous work to fix something like that, if it's even possible without fully reworking the engine.
Title: Re: DayZ Standalone
Post by: Sniger on May 09, 2014, 10:21:21 am
DayZ of Defeat

Title: Re: DayZ Standalone
Post by: Sniger on May 11, 2014, 08:48:01 pm
(click to show/hide)
http://cloud-4.steampowered.com/ugc/616176504140570242/BF806EF33671F64C7453DBD92EA95582430C5EC3/
Title: Re: DayZ Standalone
Post by: Xant on May 13, 2014, 12:19:23 pm
Someone had found a fashionable jacket and wasn't paying attention to their surroundings. Mistake...

(click to show/hide)

He called me bad things over the voice chat :(
Title: Re: DayZ Standalone
Post by: Xant on May 17, 2014, 09:56:46 am
Anyone who regularly plays on third person enabled servers, I recommend trying hardcore. It's like a whole new game when you can only stay in first person, firefights are a lot more intense and cities aren't a "who can abuse third person the best" competitions. Nor are firefights in forests "standing-behind-a-pine-tree" competitions.

The shitty thing is that third person is really nice to have while exploring, I wish there was some middle ground, but I don't really see it happening. They COULD make third person less exploitable, though, by making the camera be closer to your head etc.
Title: Re: DayZ Standalone
Post by: Teeth on May 17, 2014, 12:03:38 pm
Never played in third person servers in DayZ if it was up to me, gives a huge edge to campers compared to people roaming, an edge which is big enough anyway. Getting spotted by people that are impossible for you to see. People pre-aiming their leans, no fucking thanks. Usually people suck at abusing third person though and it actually gives me an edge, but it just feels so wrong and lame.

How is the game now anyway, did they fix the awkward mouse shit yet?
Title: Re: DayZ Standalone
Post by: Vibe on May 17, 2014, 12:23:26 pm
How is the game now anyway, did they fix the awkward mouse shit yet?

most of it, yeah, ADS still has some sway when you move it but I think thats intended
Title: Re: DayZ Standalone
Post by: Xant on May 17, 2014, 12:49:43 pm
Never played in third person servers in DayZ if it was up to me, gives a huge edge to campers compared to people roaming, an edge which is big enough anyway. Getting spotted by people that are impossible for you to see. People pre-aiming their leans, no fucking thanks. Usually people suck at abusing third person though and it actually gives me an edge, but it just feels so wrong and lame.

How is the game now anyway, did they fix the awkward mouse shit yet?
I don't know, I find the camper thing pretty 50-50. In about half the situations, third person helps with checking the usual camp-corners before going in. But cities like Berezino are super gay with third person for sure.

Mouse shit's fixed, the game is pretty good, worst thing is the lack of content. Not much to do after a while.
Title: Re: DayZ Standalone
Post by: FRANK_THE_TANK on May 19, 2014, 03:36:26 pm
I always found camping with third person too easy. I only had it back fire once and I wasn't actually trying to camp, dudes just ran past me and when I sat up to blast them I half arsed it so badly it all went to shit. One had an M4 and the other had a sniper rifle of some sort, guess which one I shot?
Title: Re: DayZ Standalone
Post by: Xant on May 19, 2014, 03:58:52 pm
Camping is overrated anyways, best tactic is to sprint full speed and zigzag, wait for someone to announce their presence by missing, then kill them. Killed so many people like that.
Title: Re: DayZ Standalone
Post by: NejStark on May 19, 2014, 09:44:10 pm
Not ure if this still works but unequip weapon, get your fists up, double tap W for sprint, look down at floor while sprinting, alt+ lookaround. Mega fast tiny target sprinting
Title: Re: DayZ Standalone
Post by: Nightmare798 on May 20, 2014, 06:31:48 pm
Zombies in this game seem a little too fast for my liking. I rather like huge swarms of slow ones that are more abundant than ammo, walking dead style.
Title: Re: DayZ Standalone
Post by: Sniger on June 08, 2014, 10:53:17 pm
if they chase you and you have a slope or hill nearby, run to it. get up on the top and wait there till Z is close then run down the slope or hill. because Z is running so fast it will glitch and run straight out in the air, fall down on the slope and die.

they are currently working on zombie pathfinding. cant wait till its in, will be so much better with Zs using doors and the correct paths. personally i like them being fast. if they slow they are too easy to out run or kill. it shouldnt be easy! Zs is indeed quick on their feet but they slow down after a little while. just keep running, you wont slow down so eventually you will lose it.

also
(click to show/hide)
Title: Re: DayZ Standalone
Post by: Vibe on June 11, 2014, 08:11:09 am
So apparently DayZ is moving to another engine.

from reddit AMA

Quote
u/twelvecount: Do you see yourselves beefing up your staff to tackle the other aspects of the game like vehicles and base building in the way that you handled the hunting and zombie AI pathing?

Rocket: So that is what we have been doing over the last three months. It is one of the reasons that development had seemed like it had slowed. The studio is now about 160 people we had a team building event last weekend. It is kind of crazy to see everyone in one spot. I guess the big news that we’ve been telling here at E3 is that we’re actually moving to a new engine. It is called infusion. So that is going to allow us to do DirectX 10 and 11. It is going to allow us to do dynamic lighting, which means no more flashlights going through walls, proper dynamic shadows, stuff like that. So it really kind of opens a lot of possibilities for us and I think it is going to allow us to deal will a lot of those issues. We had to decide, did we want to do a lot of little short term fixes or did we want to focus on the architecture. Given the success of the early access we felt like we really had to invest in the future.

Q: With the new engine is it based on your current tech or is it a complete rip out of everything and rewriting it?

Rocket: It is a complete rip out of everything, but we’re definitely leveraging existing tech. So if you look at Bohemia as a studio they actually acquired a great number of other studios, so really were kind of looking around and taking up tech that is available there and mixing it into the engine, rewriting new stuff from scratch that we want to do as well.

Q: When are you looking at getting the new engine into experimental and then pushed out to stable.

Rocket: It will kind of come in a modular fashion over time.


u/twelvecount: This one is specifically addressed to Dean: What are your thoughts on the recent successes of Early Access and what effect do you see it having on indie gaming in the near future?

Rocket: The most awesome thing about it is it allows you to really alter your scope for developing a game. The example I use is KSP. When those guys were developing it, it has quite a small scope. If they had completed it completely and then released it, it would have had a very small scope. The fact that is released early means that when it a big success they were able to adjust the scope so the game could become so much bigger. It is kind of the same with DayZ and o lot of these other games. It allows really risky propositions to get made. Which I think is one of the most fantastic things about early access. However there are definite problems for the consumers and developers when it comes to early access. We are only just starting to see some of those problems now.


Q: Do you think that DayZ was released to early?

Rocket: There was sort of a physiological and emotional barrier for us in getting is out in a year. We needed to go away. We’d been crunching for a long time we needed to go away at Christmas and spend time with our families. We really needed to cross that barrier ourselves. If you stay out of the public to long, I think we would have lost a lot of good will with our core audience. Our core audience, I think they are happy with the progress. They see us tackling the big issues, going at the architecture, those kinds of things. I think that those people understand that. If we focus on, I guess, the wider audience you are never going to make them happy. I think the release time was good. I think that we committed to too low a price initially. I think the Planetary Annihilation model, pricing it very high so you get much smaller numbers might have made more sense, but the problem was we committed very early. I don’t know, I might be wrong with it. I kind of feel like if we’d have been able to restrict the audience a little bit, we thought about restricting the number of keys, but that seemed quite unfair.

u/phobus666: What's the status of internal testing 64-bit servers?

Rocket: It’s done. It’s tested and I think the test is totally successful.

Q: How much does that help you add entities to the world?

Rocket: It is kind of like breaking through to another level. It allows us options for future architecture. If we didn’t do it there is a lot we can’t do. We’re stuck within the RAM boundaries that we have. We were hitting those when we started introducing physical terrain, started introducing navmesh, increasing the number of items, things like that. We’re pretty much bound at the moment in terms of performance, with some RAM boundaries. 64 Bit does really necessary help us with performance. It opens the doors for once we deal with the performance issues we can then triple the number of loot spawns, triple the number of zombies and animals.

u/phobus666: How far are they with implementing new navmesh (pathfinding)?

Rocket: The AI pathfinding has been written. We’re using an open source solution, navmesh along with …detour. It’s a very, very smart open source solution that’s been developed. I think the guy who is developing that now works for Star Citizen, so he’s pretty good. That is actually done. What we need to do now is writing the routines that allow the zombies to use that navmesh system. We’re also wring in that their navmesh system…so that dynamic objects like other players, zombies, and physics can actually be included in that navmesh. This is all provided by that open source system. It is pretty exciting for us. We have been focused on fixing the bugs in the current experimental build. We are actually very hopeful that any day now we will be pushing out an update. Unfortunately, the time difference is making it very difficult for us to talk with the team, but their committed at the moment to pushing out an update for the rubber banding issue that is on experimental. We’re very excited for when that is going to happen because that means we can finally get all of the new stuff that is there now on stable.


u/NikoGT: Most doors in real life have simple locks on them, but in DayZ doors do not currently have the ability to be locked. Will exterior doors be equipped with basic locks by full release? If so, will they be destructible by zombies and players? What other things would/will you add to lockable doors if they are introduced?

Rocket: We’ve been looking at doing doors in DayZ and how we implement them. I think probably Project Zomboid has a really good implementation of doors and windows. So the Zombies will path through door and the window, but they will sort of pile up around the door and bang at the door until it breaks. We are looking at how we work in lockable door and lockable containers as well. So we’ll develop a prototype of that.


u/NikoGT: How many zombies do you plan to have on the map at once at the end of development? As a reference, how many are currently on the map now? Also, are there any complex AI features the zombies will be having in the future? For example, will you be able to hide from a zombie's line of sight to hide, distract a zombie with sound/light, find loot on zombies, etc.

Rocket: I would say that we are looking at probably increasing the amount of zombies by a factor of somewhere between five and ten of what we currently have now. We need to have our multithread, multicore implemented for that. Every new thing we are developing we are developing with multithread and multicore in mind. An Example being the pathfinding and later the zombie behavior. We are looking at being able to implement the stuff from the mod. You can distract zombies through throwing stuff, noises, placing a radio on the ground and talking through it. That kind of stuff.


u/NikoGT: What is the current status of persistent items? What items do you plan on making persistent, and how soon will we see some form of it on experimental?

Rocket: Persistent items has been something we have been prototyping. We’ve prototyped the a couple of times and tested them on the experimental severs. That will continue. It is something that we have tentatively planned for the end of June update, but we just need to see how we go with the current bugs with the current build that we have.


u/NikoGT: A few months ago you released a roadmap. Have you finished at the pace you were expecting, or are things taking longer than expected? What features are ahead of schedule, which features are behind schedule? Are there any major milestones that have changed?

Rocket: We are kind of on track in terms of development with the road map, but we’re not on track in terms of delivery to stable. So we are continuing to develop at the pace we’d like, but we’re not getting what we have developed through to stable. So there is something we need to improve on a bit. I guess that is kind of expected.

u/NikoGT: Are world containers, such as refrigerators and cabinets, going to be persistent objects, much like a tent in the mod? Will the items I put into one of these objects stay like that after a server reset, acting as a permanent storage place? Also, by full release, will refrigerators actually cool down objects and refrigerate them, opening the door for spoilage?

Rocket: World containers are working sort of as a prototype. We need to go through all of the building and add them to the map. At the moment refrigerators are attached as a model inside the building, not as an actually entity. We need to write a script that is going to place world containers in all of those positions.


u/NikoGT: Will sleep and fatigue be a feature of the game? Will players have a need for sleep like the need for food and water?

Rocket: I’m not really sure what the status with that is. That’s up to our lead designer Peter as to how we implement that. Basically it is something we want to implement at the engine level and not the scripted level.

u/NikoGT: Are drugs still planned for the game?

Rocket: Drugs are still planned. Same with Alcohol.

u/NikoGT: Will there be non-lethal weaponry?

Rocket: Non-lethal weaponry is also planned.

u/NikoGT: A while back you mentioned new player races. When are those going to be implemented?

Rocket: Those are in progress. Actually to get some high definition reference we have actually taken picture of a few members of the development team. Their likenesses are going to be put in game and they look pretty cool. Including adding hair and stuff like that.

u/NikoGT: Of all the features you will be adding between now and final release, what are you most excited about, and why?

Rocket: I think barricading is going to add a massive amount to the game. So that’s something that I really want to see come through.

u/NikoGT: Will it ever be possible to craft arrows from sticks for the improvised bow?

Rocket: It will be possible to craft arrows from sticks and the improvised bow.


u/NikoGT: When traps are implemented in the future, will they be a persistent item? Also, will it be possible to craft "shotgun tripwire" traps, or anything similar to that?

Rocket: Traps are planned pretty much in line with what we have got with the mod.

u/NikoGT: Will barricading by physics based? Will I be able to take the tables and chairs in a building and literally drag them in the world to block doors, or will I build barricades in front of doorways?

Rocket: Barricading will be physics based. I think a good reference to go to for how we are looking at doing that is Dead Linger. They have a very good barricading system. Great zombie type game on Steam, early access as well. That has been a very big source of inspiration for how to approach Barricading.

u/NikoGT: You recently said you are planning on removing the action menu system entirely. Please give us a few examples (other than chopping down trees) of ways you will be doing this. Opening doors, gathering items, starting a car engine, opening a world container, etc.

Rocket: Changes to the action menu are planned.

u/-PA-Mikhail: Any new revolutionary ideas for your future games apart from Airport simulator and Mountaineering simulator?

Rocket: The first games might be quite simple. The idea is to setup a studio and find some really good people to some work at the studio. You need kind of a simple game to put together to get the juices flowing. I am really fascinated by Space Station 13 and the idea of context gaming, really rich experience very much inspired by EVE online. I really want to explore that in the multiplayer space. I think to get to that point there is a lot that I need to learn and assemble a team together as well.
Title: Re: DayZ Standalone
Post by: Teeth on June 11, 2014, 11:02:11 am
The old engine was a pile of shit so good move, should have done it a long time ago though or at least started on the Arma 3 engine.
Title: Re: DayZ Standalone
Post by: Xant on June 12, 2014, 09:52:32 pm
They're not really moving to a new engine. Rocket's talking about the new renderer, which isn't exactly news -- but nobody would get what a "renderer" is, so he's saying "engine" for the computer illiterates. Also, better PR.
Title: Re: DayZ Standalone
Post by: Teeth on June 12, 2014, 10:32:01 pm
They're not really moving to a new engine. Rocket's talking about the new renderer, which isn't exactly news -- but nobody would get what a "renderer" is, so he's saying "engine" for the computer illiterates. Also, better PR.
As a computer illiterate I have to ask, does this mean that the game will continue to be shitty and awkward due to a crappy engine?
Title: Re: DayZ Standalone
Post by: Xant on June 13, 2014, 02:31:56 am
Depends what you mean by "due to a crappy engine." I doubt they'll fix the clunkiness of overall movement. A lot of people even like it, because it's realistic according to them. I guess if you're 200 pounds overweight..
Title: Re: DayZ Standalone
Post by: NejStark on June 13, 2014, 04:07:47 pm
From an interview with their producer i gathered that: Theyve modified he engine so much that they have given it a new name.

Its like me having two oranges and painting one, then calling it a fred, and everyone being like HOLY SHIT HES GOT A FRED.
Title: Re: DayZ Standalone
Post by: Sniger on June 13, 2014, 06:33:59 pm
i would if 1 of oranges were a copy you made :)
Title: Re: DayZ Standalone
Post by: Sniger on June 17, 2014, 08:28:09 pm
http://www.dayztv.com/news/2014/05/dayz-0-45-update-complete-list-features/
Title: Re: DayZ Standalone
Post by: Sniger on June 18, 2014, 01:20:06 pm
0.45 (check feats in post above... cooking, hunting) is applied right now. servers been down for quite a while so i reckon they will be back up relatively soon. also i reckon the patch will be huge  :evil:

edit: 0.45 deployed to stable
Title: Re: DayZ Standalone
Post by: NejStark on July 07, 2014, 01:41:25 pm
Title: Re: DayZ Standalone
Post by: Xant on July 07, 2014, 04:12:34 pm
Would've been good if the lyrics were written a bit better
Title: Re: DayZ Standalone
Post by: Kafein on September 28, 2014, 05:12:05 pm
The sax solo is hilarous though
Title: Re: DayZ Standalone
Post by: Lennu on November 06, 2014, 06:52:28 am
New Patch is out!

Patch notes:
-Switching weapons is still buggy has hell. Sometimes it doesn't work, somethings it counts how many times you hit the button before doing it... once for each press.
-If you're running while switching weapons, you might spontaneously stop for the time it takes to perform the action... or if you don't stop, you sure has hell can't stop.
-Zombies don't give a shit about walls.
-You can now grow tomatoes.
Title: Re: DayZ Standalone
Post by: Umbra on November 06, 2014, 10:42:14 am
Im getting really tired of this shit. Oh lets add veggies and more useless melee weapons, meanwhile the game is still desloate with a minimum ammount of zombies that still port trough the fucking walls. I brake both my fucking legs from opening a door and every server crashes every half hour. Still no cars so you to walk everywhere for hours bored out of your fucking mind.

And they still get defended because aparently being "Alpha" is a free pass for continuously ignoring every pressing mayor issue the community points out in favor of adding more useless bullshit nobody wants. Why did they even bother making a standalone game when they didnt fix none of the glaring engine issues? Oh yea because Rocket is a money grubbing cockmunching whore.
Title: Re: DayZ Standalone
Post by: Vibe on November 06, 2014, 11:15:20 am
Im getting really tired of this shit. Oh lets add veggies and more useless melee weapons, meanwhile the game is still desloate with a minimum ammount of zombies that still port trough the fucking walls. I brake both my fucking legs from opening a door and every server crashes every half hour. Still no cars so you to walk everywhere for hours bored out of your fucking mind.

And they still get defended because aparently being "Alpha" is a free pass for continuously ignoring every pressing mayor issue the community points out in favor of adding more useless bullshit nobody wants. Why did they even bother making a standalone game when they didnt fix none of the glaring engine issues? Oh yea because Rocket is a money grubbing cockmunching whore.

On the other hand, Rust is developing very nicely. They've redone the game completely and are progressing really fast with new features and content (they do weekly content blogs/patches). I know it's not really the same game (much more sandbox though!), but it's worth checking out, if you haven't. Imo Rust is going to go further than DayZ, if you judge by what was developed in the past few months.
DayZ did put quite a few new items, guns and gear in, and a couple of new features, but in the end I would say Arma 3 DayZ like mods are just as good, considering they're free (given that you have Arma 3).

And DayZ will always be limited by the shitty arma(2) engine.
Title: Re: DayZ Standalone
Post by: Overdriven on November 06, 2014, 11:17:23 am
I jumped on it about a week ago to see what's changed after multiple big downloads. Turns out fuck all.

I ran around for about an hour in multiple towns and found my first zombie towards the end of that hour. The zombie ran towards me, glitched through me when it jumped and at that point I decided fuck that and quit.

The games less playable than the original mod ffs.
Title: Re: DayZ Standalone
Post by: Umbra on November 06, 2014, 11:32:50 am
On the other hand, Rust is developing very nicely. They've redone the game completely and are progressing really fast with new features and content (they do weekly content blogs/patches). I know it's not really the same game (much more sandbox though!), but it's worth checking out, if you haven't. Imo Rust is going to go further than DayZ, if you judge by what was developed in the past few months.
DayZ did put quite a few new items, guns and gear in, and a couple of new features, but in the end I would say Arma 3 DayZ like mods are just as good, considering they're free (given that you have Arma 3).

And DayZ will always be limited by the shitty arma(2) engine.

Have rust bought, ill install it again i guess
Title: Re: DayZ Standalone
Post by: Vibe on November 06, 2014, 12:25:17 pm
Have rust bought, ill install it again i guess

Have you played the new version before? Check the devblogs here http://playrust.com/ to see what's happening to the game, they come out every friday.
Title: Re: DayZ Standalone
Post by: Gravoth_iii on November 06, 2014, 12:29:23 pm
Is the game still shit? Are they even working on it or did they settle with the money theyve already made and just chugging piss coffee at their desks not really working on any valuable changes? Will the game ever have decent zombies etc?

I never played the game, ive seen a lot of it though, it has one of the best concepts/most potential out there atm, but it has too many issues for me to bother with yet.
Title: Re: DayZ Standalone
Post by: Umbra on November 06, 2014, 12:38:24 pm
Played it when it got out and havent touched it since
Title: Re: DayZ Standalone
Post by: Vibe on November 06, 2014, 12:46:16 pm
Is the game still shit? Are they even working on it or did they settle with the money theyve already made and just chugging piss coffee at their desks not really working on any valuable changes? Will the game ever have decent zombies etc?

I never played the game, ive seen a lot of it though, it has one of the best concepts/most potential out there atm, but it has too many issues for me to bother with yet.

If you didn't purchase DayZ yet, my advice is don't purchase it. Wait for a year or two (or even more), if it ever gets decent enough to warrant a purchase. They are working on it, but considering how much money they got, extremely slow. I'm putting my hopes on other games though, H1Z1 looks promising, for example. And as said, arma will always be arma.

Played it when it got out and havent touched it since

Then do check the new version, it's quite different and prettier. I think it has just as much or even more content already than the legacy Rust (the old version).
Title: Re: DayZ Standalone
Post by: Umbra on November 06, 2014, 12:54:38 pm
Is the game still shit? Are they even working on it or did they settle with the money theyve already made and just chugging piss coffee at their desks not really working on any valuable changes? Will the game ever have decent zombies etc?

I never played the game, ive seen a lot of it though, it has one of the best concepts/most potential out there atm, but it has too many issues for me to bother with yet.

Its an absolute disgrace. Dayz mod is still miles ahead of standalone. They didnt even fix the most basic issues and bugs. With this rate of updates i wouldnt recommend buying it, ever.
Title: Re: DayZ Standalone
Post by: Inglorious on November 07, 2014, 01:42:42 am
Played it on new patch .50 today. It's their best patch in 4 months.

Now this isn't all that's been changed but it's everything I think is worth any notice

Loot spawns have been fixed! Finding weapons like I used to back in the mod, with magazines/ammo ready to go!
Zombies don't see 1400 meters, zombies don't hear whispers from 1400 meters
Can no longer fall through buildings and become stuck
*This has been fixed for a long time now, but people still use it as an excuse*: Zombies have not been able to walk through physics in 2 patches.
Heat and Cold no longer flash every 2 seconds bottom left corner, and is no longer the biggest danger in the game.
All actions but drinking from well/pond are now instantly cancel-able.
Farming is now possible
Doors can be locked/unlocked with a lockpick. *really only useful vs newspawns without weapons, or players who don't want to give their positions away by shooting the door/melee'ing it.
Door opening closing sounds have been around, but they got tweaked to be much more audible and recognizable.
1h movement animations are changed, look great.
Search for polishing stones near rivers to help keep your melee weapons sharp
Search for Feathers around chicken coops to make arrows for silent kills with your ashwood bow.
And for clothing, all sorts of new stuff from headwear to footwear. New waterproof backpacks too!
Repairing leather and plastic clothing now possible! Leather sowing kits and Duct tape!
Melee weapons no longer randomly switch from rapid 'panic clicking'

SLEDGE HAMMER !
Brass Knuckles
'

M133 Pump Action
AK74
AK74U
Derringer Pistol
Rossi Repeater Rifle


IMO: Only unfortunate part of the patch is that they took the ability to put the burlap sack over your own head and use it as spooky headwear

All in all it's as good an experience as you make it. Get a group together, and actually do something beyond the usual, which is server hopping for gear and moving towards NWAF, and you might have some fun.
Title: Re: DayZ Standalone
Post by: Xant on November 07, 2014, 02:07:56 am
0.50 is pretty good, and it's fun to play for a while. The progress is still disappointingly slow, and one wonders what they're spending all their time with when all the really necessary stuff they get for free from ArmA. Weren't they supposed to have vehicles by June, as well?
Title: Re: DayZ Standalone
Post by: NejStark on November 08, 2014, 06:40:27 pm
Given it a go for the last 45 mins or so.

Still not optimised very well.
Collision detection on zombies is still shit.
Randomly died when 100% fine(1/3 lives)

Gunna give it one more life...

For now though, I'd say the Breaking Point Arma 3 mod is roughly 10x better... I think its made by one guy too.
Title: Re: DayZ Standalone
Post by: Xant on November 08, 2014, 07:54:35 pm
For now though, I'd say the Breaking Point Arma 3 mod is roughly 10x better... I think its made by one guy too.
Those Arma 3 mods are definitely comparable. "Better" is subjective. I still prefer DayZ because the Arma 3 mods I've seen give too much stuff too quickly, so death loses its meaning. But yeah, it's pretty amazing that 1-guy mods can compete with DayZ SA...
Title: Re: DayZ Standalone
Post by: Overdriven on November 08, 2014, 10:45:45 pm
Gave it a go last night. Seems to be running much more smoothly for me, even came across an increased number of zombies on the server I was on. Some improvements here and there but going to be a long time before it's playable regularly.
Title: Re: DayZ Standalone
Post by: Tagora on November 09, 2014, 12:56:08 am
I wish persistence worked better.  Logged onto my char to find myself missing a .357 magnum. qq
Title: Re: DayZ Standalone
Post by: Xant on November 13, 2014, 05:46:50 am
Unidentified gunman of unknown nationality in Crimea:
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Xant in DayZ:
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Title: Re: DayZ Standalone
Post by: Tagora on November 13, 2014, 06:08:55 am
Yo, if any of you guys want to hang out in DayZ add Tagora on steam.  Right now I'm near Svetlo getting supplies and whatever.  Going to head towards the middle of the map to try and find a nice piece of land to set up at.  I'm really not interested in getting military items/being a bandit/whatever.  I've done that too much already so I'm trying to think of something different to do once I find a base of operations.  Maybe do something completely sadistic and dress up as an axe murderer and kidnap unsuspecting players and bring them back to my lair.  That sort of thing.
Title: Re: DayZ Standalone
Post by: Inglorious on November 13, 2014, 11:27:36 pm
You can now actually butcher humans and eat their meat.

CANNIBALISM HO!

Experimental Changelog

-[Added] MP-133 Shotgun with pistol grip. Link Thanks /u/Mixedreactions
-[Added] Servers now are on a 24 hour cycle. Link
-[Added] New active anti-cheat system is in place. Avast sees the game as a virus now. Link
-[Added] New death screen! Link third person death https://www.youtube.com/watch?v=WzU2sNeCXiY&feature=youtu.be&t=9s
 Link first person death https://www.youtube.com/watch?v=s8oZ13Ryusc&feature=youtu.be Thanks /u/xboxpcman and /u/Dannysaysnoo
-[Added] You can now skin humans >:) Link Thanks /u/xboxpcman
-[Change] Heat pack has new texture. Link Link 2 Thanks /u/earp11 and /u/Mirtastic
-[Change] Info for some the brass-knuckles changed. Link Thanks /u/xboxpcman
[Unconfirmed]
-Slingshots!
-No first-person servers seem to be online.
[Fixes]
-Wells are now working Link Thanks /u/xboxpcman
-All Items are no longer all pristine Link 1 Link 2
[Bugs]
-Bug with the road flare that causes it to teleport back to where you are Link Thanks to /u/proskillplay
[Game Files/Code]
-Three new types of Hen's/Chickens added.
-Lighting Torch Function added.
-New Item Torch Added, it has lights and a flame etc. Not sure if the actual item is in the game though just functions here, Might be able to get from some other game mechanic not in this file maybe.
-PistolGrip Shotgun added to MP5K Spawns, and M4 Spawns (in Heli's).
-Internal Rename of RDG5 Grenade to RGD5.
-New spawn building added Land_KrasnoAir_Hangar, im guessing Krasnotav?. Seems to have all kinds of weapons ammo tools and military cloths etc. Looks a lot like firestation spawn items, including firefighter gear which is unique to firestations.
-Fill GasolineCanister from fuel station function added.
-Both Yellow and Blue wells should work now, Yellow well is now a child class of the blue well. Code shows no difference between them yet.
-When you have a crafting torch in hand, you can scroll wheel on a tree and get an "Add Resin" prompt.
-Can't search for berries/apples/feathers/kindling/stone/set snaretrap with an item in hand anymore. Kuru class renamed to BrainDisease.
AWESOME THANKS TO /u/Lord_Meshadieme^
-Improvised leather pants Link
-Improvised torch Link
-Bank with marmalade Link
-Prison Hat Link
-Short Jeans Link
-Prison Pants Link
-Rabbit Pelt Link
-Bear Pelt Link
AWESOME THANKS TO /u/Clyde_Caulfield from vk.com/dayzsa^ (Ill remove the photos if you do not want them here)
Also another big thanks to /u/xboxpcman for recording these videos quickly, you're fucking awesome





And I saved the best part for last
OH YEAH BABY
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Title: Re: DayZ Standalone
Post by: Inglorious on November 19, 2014, 03:08:50 am
Ghillie Suits & Steyr Aug now in experimental branch!


Can you spot them?
(click to show/hide)

(click to show/hide)
Title: Re: DayZ Standalone
Post by: SirCymro_Crusader on November 26, 2014, 05:21:57 pm
So me and Iza broke DayZ the other day.

Walked into a police station, the entire building flashed, went invisible then re-spawned with every single item that is possible to spawn in a police station. There were easily around 20 guns, hundreds of cans, ammunition, rangefinders, clothing, drinks, weapon adds, scopes etc etc

This happened to anyone else?  :lol:
Title: Re: DayZ Standalone
Post by: Xant on November 26, 2014, 07:16:10 pm
So me and Iza broke DayZ the other day.

Walked into a police station, the entire building flashed, went invisible then re-spawned with every single item that is possible to spawn in a police station. There were easily around 20 guns, hundreds of cans, ammunition, rangefinders, clothing, drinks, weapon adds, scopes etc etc

This happened to anyone else?  :lol:
This has been happening for a long time. The best servers are those where this bug happens in barrackses.
Title: Re: DayZ Standalone
Post by: Umbra on December 23, 2014, 11:05:20 pm
Hey guys  I followed therse instructions  (http://www.reddit.com/r/dayz/comments/1u1vej/how_to_get_3050fps_on_a_5_year_old_laptop_at/) and it has been awesome so far, constant 60 fps on my laptop. If anyone has preformance issues i recommend this. I followed everything to the letter except the draw distance which i kept high so i can see stuff far away, still worked like a charm.
Title: Re: DayZ Standalone
Post by: Panos_ on January 13, 2015, 07:27:18 pm
Hey guys  I followed therse instructions  (http://www.reddit.com/r/dayz/comments/1u1vej/how_to_get_3050fps_on_a_5_year_old_laptop_at/) and it has been awesome so far, constant 60 fps on my laptop. If anyone has preformance issues i recommend this. I followed everything to the letter except the draw distance which i kept high so i can see stuff far away, still worked like a charm.


Bro, 1 more month until my exams end, and then, you and me and sphritza can bandit some my old friendgets!
Title: Re: DayZ Standalone
Post by: JackieChan on March 19, 2015, 11:24:56 pm
Been playing recently and looking for people to play with, hit me up with a pm if interested :D
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