cRPG

cRPG => Announcements => Topic started by: chadz on January 06, 2011, 06:08:01 pm

Title: Version 0.201 Released
Post by: chadz on January 06, 2011, 06:08:01 pm
A new version was released, changelog:

you have 60 seconds to leave after the match started
you can join in the first 60 seconds
break chance: from 3% to 4%
repair cost: from 20% to 5%
repair dice roll: does not matter if you are on the winning or losing team.
fixing no heirloomed items bug ingame
changed xp from 1500 to 1000 per minute
siege - blue fog removed
some other minor stuff

It is compatible with older versions, however, it will look strange if you keep playing with the older version.

Older server version will not save xp/money.

Edit: download the small fix from: http://www.c-rpg.net/cRPG_update.zip
Or the big one from: http://www.mbrepository.com/file.php?id=2247
Title: Re: Version 0.201 Released
Post by: Joker86 on January 06, 2011, 06:10:25 pm
As there is a chance your items can break even if you win a round: does this happen only to dead people or to anyone?

Is it death based? (Hope not)
Title: Re: Version 0.201 Released
Post by: chadz on January 06, 2011, 06:13:51 pm
http://www.mbrepository.com/file.php?id=2247

sorry, i forgot :)
Title: Re: Version 0.201 Released
Post by: Dunecat on January 06, 2011, 06:14:53 pm
where to download this new version?
Same place as 0.200.
Well, cRPG made a step towards realism - everything can break, even a ancestral pitchfork.
Title: Re: Version 0.201 Released
Post by: krampe on January 06, 2011, 06:16:17 pm
Same place as 0.200.
Well, cRPG made a step towards realism - everything can break, even a ancestral pitchfork.


I knew it, you heirloomed a fork! :D

P.S. Thanks for emergency patch!
Title: Re: Version 0.201 Released
Post by: Rebelyell on January 06, 2011, 06:18:19 pm
Same place as 0.200.
Well, cRPG made a step towards realism - everything can break, even a ancestral pitchfork.

owned
+1
Title: Re: Version 0.201 Released
Post by: Dioxete on January 06, 2011, 06:19:44 pm
that from 20% to 5% means that you down the pay amount or that can be any cost betwen 20 and 5%?
Title: Re: Version 0.201 Released
Post by: cmp on January 06, 2011, 06:20:31 pm
Is it death based? (Hope not)
No.
Title: Re: Version 0.201 Released
Post by: Joker86 on January 06, 2011, 06:22:31 pm
Thx for that reply  :D
Title: Re: Version 0.201 Released
Post by: Bruels on January 06, 2011, 06:26:04 pm
I downloaded the file but now when I go to play it minimizes M&B:W and takes me to the TalesWorld forums. I'm not sure what the problem is.
Any suggestions?
Title: Re: Version 0.201 Released
Post by: Byrdi on January 06, 2011, 06:28:34 pm
What about siege, is it going to be "fixed" or is it not deemed necesary?
Title: Re: Version 0.201 Released
Post by: Phazey on January 06, 2011, 06:36:00 pm
repair dice roll: does not matter if you are on the winning or losing team.

NO! DAMMIT!

That really dissapoints me. Did you give into the whining? It used to be all new and exiting and now it's back to mucho gold and lame ass who cares who wins grindfest?
Title: Re: Version 0.201 Released
Post by: Gorath on January 06, 2011, 06:36:59 pm
Nice.  600k d/l speed.  Thanks chadz
Title: Re: Version 0.201 Released
Post by: chadz on January 06, 2011, 06:40:19 pm
NO! DAMMIT!

That really dissapoints me. Did you give into the whining? It used to be all new and exiting and now it's back to mucho gold and lame ass who cares who wins grindfest?

it's not the whine that was the reason for it. People on the losing side started to wear nothing and just wait for the end of the round. I couldn't think of anything that fixes it, other than that.

However, the most important thing now is the multiplicator, which doesn't sound that bad, does it? The problem before was you were punished twice (less multiplicator, pay maintenance). I think there was no reason for this.
Title: Re: Version 0.201 Released
Post by: Banok on January 06, 2011, 06:40:24 pm
Is siege mode fixed?

(to not be autowin for attackers)
Title: Re: Version 0.201 Released
Post by: Manabalu on January 06, 2011, 06:43:29 pm
NO! DAMMIT!

That really dissapoints me. Did you give into the whining? It used to be all new and exiting and now it's back to mucho gold and lame ass who cares who wins grindfest?

so true. i really can't understand that change. Matches were really exiting yesterday, I give all to make my team win, now i will not really care anymore.
Anyway... thanks for some fixes.
Title: Re: Version 0.201 Released
Post by: Assarix on January 06, 2011, 06:44:39 pm
chadz you are a genious. BTW - Thank you much for the Danish sword. I actually liked the expensive system, but let's see how this will work. Super work.
Title: Re: Version 0.201 Released
Post by: Formless on January 06, 2011, 06:47:24 pm
it's not the whine that was the reason for it. People on the losing side started to wear nothing and just wait for the end of the round. I couldn't think of anything that fixes it, other than that.

However, the most important thing now is the multiplicator, which doesn't sound that bad, does it? The problem before was you were punished twice (less multiplicator, pay maintenance). I think there was no reason for this.

Easy fix for that, make is so that if a person kills someone that round they don't have to pay maintenance even if their team loses.  That way people will be encouraged to wear their good stuff even when on a losing team as they will want to make kills and avoid maintenance.  This will also act as a reward for skill.  And put back the maintenance to 20%, or at least don't dismiss that idea totally.  As I got a feeling a 5% penalty won't dis-way people from being tin cans all the time, which was something you wanted to fix in the first place.       

EDIT

The whole random maintenance thing does not make much sense.  Its just a random money sink.  If you are going to use a money sink attach it to something that will reward good play and punish bad.   

 
Title: Re: Version 0.201 Released
Post by: Joker86 on January 06, 2011, 06:47:48 pm
it's not the whine that was the reason for it. People on the losing side started to wear nothing and just wait for the end of the round. I couldn't think of anything that fixes it, other than that.

However, the most important thing now is the multiplicator, which doesn't sound that bad, does it? The problem before was you were punished twice (less multiplicator, pay maintenance). I think there was no reason for this.

I think you just completely forgot matters of motivation. On long term there will be no motivation playing cRPG, as more money doesn't help anything, because you can't afford more expensive items, unless you run around naked for a while. Getting higher levels is only fun until lvl 30, then it gets back to the grind you didn't want.

Basically your only motivation for winning a round is getting a higher multiplier for things you don't really need...

Did you also take in concern that you can't just suppose a 50/50 win/loss-ratio? If you win, lose, win, lose and so on you will have less money after ten rounds with 5 wins and 5 losses alternating, than with 5 losses and 3 wins in a row.  :?  :?:
Title: Re: Version 0.201 Released
Post by: Torp on January 06, 2011, 06:49:49 pm
i love you chadz
Title: Re: Version 0.201 Released
Post by: forgivers on January 06, 2011, 06:50:27 pm
im glad about the upkeep but now tincan are back and archer with cut dmg cant stop em anymore
we need piercing dmg back never seen that much xbow before
Title: Re: Version 0.201 Released
Post by: Phazey on January 06, 2011, 06:51:13 pm
it's not the whine that was the reason for it. People on the losing side started to wear nothing and just wait for the end of the round. I couldn't think of anything that fixes it, other than that.

However, the most important thing now is the multiplicator, which doesn't sound that bad, does it? The problem before was you were punished twice (less multiplicator, pay maintenance). I think there was no reason for this.

Well okay i understand that.

But this is how i see it:
Every round, i had to think about what i dared to wear. Do i dare wear my plate? Do i think i can win this round? And if yes, then i used nice gear, maybe get a few siege shields or a ladder for my team...

Now that breaking is just random, that great new feature is totally gone.
Title: Re: Version 0.201 Released
Post by: chadz on January 06, 2011, 06:53:13 pm
I might reduce the break chance for winners. Or increase the maintenance, if it looks like there's too high armor in general.

Lets see how it goes, first. Then we do changes :)
Title: Re: Version 0.201 Released
Post by: Cris on January 06, 2011, 06:53:45 pm
Thanks the changes.

I dont know if it was a bug or bad luck

But most times I had to pay upkeep in my last few hours online it was my courser+longsword over and over again...I lost like 20k. Hope this fixes that.
Title: Re: Version 0.201 Released
Post by: chadz on January 06, 2011, 06:55:13 pm
There is now a link that only includes the small files, pack it into your Modules/cRPG/ folder:

http://www.c-rpg.net/cRPG_update.zip
Title: Re: Version 0.201 Released
Post by: Phazey on January 06, 2011, 06:55:40 pm
I might reduce the break chance for winners. Or increase the maintenance, if it looks like there's too high armor in general.

Lets see how it goes, first. Then we do changes :)

Music to my ears. I love you, chadz. You rock!  :D
Title: Re: Version 0.201 Released
Post by: Caaahl on January 06, 2011, 06:57:20 pm
I want to use this thread (and my first post in here) to thank chadz for that awsome mod and how fast he reacts to bugs and stuff.
Title: Re: Version 0.201 Released
Post by: Memento_Mori on January 06, 2011, 06:58:40 pm
thank you chadz :D
Title: Re: Version 0.201 Released
Post by: Zoidberg on January 06, 2011, 06:59:21 pm
When i join the servers it says the owner of the server should update the server to 0.2001 is this a problem?
Title: Re: Version 0.201 Released
Post by: Dravic on January 06, 2011, 07:00:03 pm
There is a problem, chadz must update server first, Zoidberg.

Please, do that, chadz.
Title: Re: Version 0.201 Released
Post by: Mesmer on January 06, 2011, 07:07:23 pm
What about items that already broken? Do you have to joint to the server to get new repair price ?
Title: Re: Version 0.201 Released
Post by: chadz on January 06, 2011, 07:14:25 pm
Siege time on EU5, EU6 was reduced to 6 minutes. Please tell me if that works, or something else needs change.
Title: Re: Version 0.201 Released
Post by: Blackstone on January 06, 2011, 07:17:41 pm
Quote
Siege time on EU5, EU6 was reduced to 6 minutes

Outstanding, and much appreciated. Thank you.

By the way, I am receiving this error message after loading cRPG and before selecting my character to play.

visitors can't see pics , please register or login
 (http://img52.imageshack.us/i/screenshotxfv.jpg/)
Title: Re: Version 0.201 Released
Post by: Beauchamp on January 06, 2011, 07:19:18 pm
i started to like the game again :o)
Title: Re: Version 0.201 Released
Post by: Kataphraktos on January 06, 2011, 07:20:31 pm
downloading, thanks chadz  =)
Title: Re: Version 0.201 Released
Post by: Mesmer on January 06, 2011, 07:23:40 pm
I still have old repair prices... Bit it still looks better.
Title: Re: Version 0.201 Released
Post by: PikeDan on January 06, 2011, 07:24:47 pm
Sounds good chadz! I'm looking forward to playing after I get everything fixed up.
Title: Re: Version 0.201 Released
Post by: Arhodus on January 06, 2011, 07:25:02 pm
I keep getting this error:

http://img692.imageshack.us/img692/2033/mb154.jpg
Title: Re: Version 0.201 Released
Post by: Ishar on January 06, 2011, 07:29:33 pm
Siege time on EU5, EU6 was reduced to 6 minutes. Please tell me if that works, or something else needs change.
I don't hate you!
Title: Re: Version 0.201 Released
Post by: Jalum on January 06, 2011, 07:32:29 pm

chadz, I would offer that the 0.200 upkeep system forced players to make choices in gear depending on how well their team was doing.  Regardless of the severity of the upkeep or who has to pay it, I think having to make those choices was/is a good thing and I hope to see more things like that.
Title: Re: Version 0.201 Released
Post by: Banok on January 06, 2011, 07:34:53 pm
Siege time on EU5, EU6 was reduced to 6 minutes. Please tell me if that works, or something else needs change.
I love you chadz this patch was worth the epic wait.
Title: Re: Version 0.201 Released
Post by: Bulzur on January 06, 2011, 07:36:03 pm
I downloaded the all patch.  :mrgreen:
Since it does change completely my view on my characters.
Title: Re: Version 0.201 Released
Post by: Krath on January 06, 2011, 07:40:02 pm
Great job! Now I can finally pay for all my stuff!
Title: Re: Version 0.201 Released
Post by: Grey on January 06, 2011, 07:43:58 pm
Just my opinion: Bring back an added penalty for loosing, especially now siege is more winnable for defenders: Maybe keep current "Everybody has to risk breaks" system, but make it, maybe 10% of base price to fix for LOOSERS, and 5% for winners, enough to make loosing suck a bit more than just loosing multiplier, cause I FIGHT to keep that x5.


I know the .200 upkeep system penalised heavy inf/cav TOO much, and us archers cut them to pieces (If you want proof, ask TheFinn (sry for all the arrows Finny, but HAD to get them in while I could)), and although I greatly enjoyed playing that way, it WAS too much penalty, although it made us peasants with longbows the "Hand of God" and we picked who wanted to die so easily....

so, thanks chadz for being so dedicated.
Title: Re: Version 0.201 Released
Post by: Adelaide_de_Toronto on January 06, 2011, 07:52:06 pm
I love the idea of both winners and losers potentially requiring their stuff to be fixed, since it brings a sense of fairness to the game.

All those players who routinely kill 20+ on a map must have many notches in their weapons that require fixing.
Title: Re: Version 0.201 Released
Post by: Golradir on January 06, 2011, 07:55:54 pm
i had to repair every round something, winner or loser :(
Title: Re: Version 0.201 Released
Post by: Manabalu on January 06, 2011, 08:03:59 pm
Xbow accuary seems to be bugged, yesterday it was very accurate maybe too accurate. Today it's more like before patch, but sometimes it changed while I'm playing and it get further or closer. Like he is taking the zoom crosshair to the normal crosshair.
Title: Re: Version 0.201 Released
Post by: Freland on January 06, 2011, 08:17:06 pm
This is great news - the major issues resolved after just one day - many thanks!
Title: Re: Version 0.201 Released
Post by: Penchik on January 06, 2011, 08:26:11 pm
Tincans again on all servers  :mad:
Title: Re: Version 0.201 Released
Post by: Tai Feng on January 06, 2011, 08:28:11 pm
Yes.

Server swarming with cavalry.

As I typed in the other thread, one more hot "fix" like this and we're back to previous patch.
Title: Re: Version 0.201 Released
Post by: kinngrimm on January 06, 2011, 08:33:20 pm
first of all as i am only about 2 1/2 weeks playing both warband/crpg, great mod, your work is really appreciated, that of all devs.

I play round the clock on EU and NA Servers, and i just loved it that there weren't so much tincans anymore. It looked more like a real historic battle.

20% upkeep was too high 5% could be too low, as you said time will tell.

I liked the idea earlier on if you did some killing the ratio of breaking items/repair decreases. So all are starting with a high ratio which decreases with every kill you do.
As a peasent it wouldn't be a problem because of low level gear, but if you suck as tincan it hurts.
If you just punish the whole team it demotivates players.
Also such a beginning  ratio must somewhat depend on the amount of players you are up against, so we can still play with fewer players on small servers aswell on big once

A humble suggestion for a future patch if i may  :)
If possible can you make the characters resetable on the homepage, without loosing the lvl/exp/gold/items, so we
- can play different builds (perhaps even save/load them)
- have more time in general
- can quickly create a build for a strategus battle
To do so it would  perhaps needed for some players to retire their other toons to one single characeter.

i am looking forward to a long time with crpg


Edit: longterm motivation was mentioned, i go with the heirloomed items alone, gold/xp is just another way to change your playing style. As different weapons/armor and stats allow you to change it.
Title: Re: Version 0.201 Released
Post by: KaMiKaZe_JoE on January 06, 2011, 08:39:04 pm
Thx you chadz.
Title: Re: Version 0.201 Released
Post by: IceManX on January 06, 2011, 08:45:53 pm
Tincans again on all servers  :mad:

then go and buy full plate for yourself...
buy pierce or blunt weapons...
perhaps play better than the tincans - you cant play better than a tincan? than the tincan would even dominate you without his platearmor...

just search for a solution by yourself! or play like a team, surround the plate guy, and dont hit your own teammates. i have often seen this, too much teamattack happens when ppl are standing to close and enemies are near.

for me i will never use milanese or black armor, i dont like them! its just the playstyle, why shouldnt someone use plate if he wants?
I have often seen ppl fighting in medium armor because they want it.
let ppl play what they want!
Title: Re: Version 0.201 Released
Post by: Mordhom on January 06, 2011, 08:47:11 pm
Im not sure if I like the hotfix upkeep changes , v0.200 needed more time in my opinion - but anyways, I still think adding the old xp/gold system would be very nice w/out removing the new time based system.

Also, you want winners to have an insta reward, multiplicater is nice but I think it's not "enough" for most people, what 0.200 teach us is that people were trying to think of a plan instead of going rambo and hope to outluck the other team, and that was because winning mattered a lot.

More rewards to winning team is the way to go imo.

Thanks for the hard work anyways.
Title: Re: Version 0.201 Released
Post by: Kafein on January 06, 2011, 09:06:03 pm
Thanks for the fast fix, chadz  :!:
Title: Re: Version 0.201 Released
Post by: Mesmer on January 06, 2011, 09:12:15 pm
Sorry that I'm like broken CD, but i still have prices from patch.
Title: Re: Version 0.201 Released
Post by: Oldsnake on January 06, 2011, 09:14:08 pm
Many tincans as tincans have lots of gold in bank. Maybe if we had the patch with a gold reset we would see less tin cans.
Title: Re: Version 0.201 Released
Post by: Professor on January 06, 2011, 09:46:19 pm
My character has been reset and set back about 8 levels.
Title: Re: Version 0.201 Released
Post by: TheUnknown on January 06, 2011, 09:49:03 pm
nice a patch no blue fog :)
Title: Re: Version 0.201 Released
Post by: Ujin on January 06, 2011, 10:04:00 pm
I gotta say i actually like almost everything now 0_o. Gotta test it some more, can't be true :D.
Title: Re: Version 0.201 Released
Post by: Cris on January 06, 2011, 10:06:41 pm
If it wasnt for my courser, I could probabaly afford to play with best plate best weapon and probably shield or crossbow most of the time.


Pior to fix, i lost 15k in an hour, since fix ive made 18k.

I think 10% upkeep is a good value to go for. And brake chance back to 3%

Also, give arrow pierce back plz :)
Title: Re: Version 0.201 Released
Post by: Jason on January 06, 2011, 10:09:17 pm
People insisting they are being punished or "not rewarded" for being good is insane.  It now costs more gold to wear high armor than lower armor...if you run out of money guess what... you have to save gold again before you can steam roll entire teams.  The same people going 40/2 every single match before the update. 

I like fog of war change on siege.  I can actually shoot at someone before they are over the wall.

Is NA working yet?  Is the Fallen servers new NA?
Title: Re: Version 0.201 Released
Post by: McCart on January 06, 2011, 10:12:55 pm
A new version was released, changelog:

repair cost: from 20% to 5%

too low.. whiners and / or naked noobies won.
Title: Re: Version 0.201 Released
Post by: Pelagius on January 06, 2011, 10:15:01 pm
Yes.

Server swarming with cavalry.

As I typed in the other thread, one more hot "fix" like this and we're back to previous patch.

Buy a pike. Solved.
Title: Re: Version 0.201 Released
Post by: Mesmer on January 06, 2011, 10:15:30 pm
too low.. whiners and / or naked noobies won.

I still have 20% so i lost...
Title: Re: Version 0.201 Released
Post by: Bull on January 06, 2011, 10:15:47 pm
chadz: just FYI, love the update. I like how you have a risk of needing repairs every round. Great idea.

And, the lower % repair cost will allow some - SOME - to have a few good items, but still ought to prevent the majority from doing so.

Thanks for all your hard work.
Title: Re: Version 0.201 Released
Post by: Grey on January 06, 2011, 10:20:16 pm
Bump my idea, base repair price 5%, loosers get 10%.....maybe make them 10% and loosers 15%, right now it feels like I can afford any gear I want, forever, my cash is still going up not down......
Title: Re: Version 0.201 Released
Post by: Pelagius on January 06, 2011, 10:25:57 pm
IMHO this version is very good. From a medium armored 1h/pole-arm user's point of view, all the classes seem balanced and the upkeep costs are ok.
Title: Re: Version 0.201 Released
Post by: Joker86 on January 06, 2011, 10:36:01 pm
Buy a pike. Solved.

Lol  :lol:

This myth is really unkillable. Pike beating horsemen. Really.  :rolleyes:
Title: Re: Version 0.201 Released
Post by: Rebelyell on January 06, 2011, 10:38:55 pm
Anyway i still have 20% repair cost what it mind?
and when i am in the Mp i see that information(in red color)

"inllegal lvalue in statement Opcode (...) line on 87"
what it mind?
Title: Re: Version 0.201 Released
Post by: McCart on January 06, 2011, 10:45:47 pm
I still have 20% so i lost...
:lol:
Title: Re: Version 0.201 Released
Post by: Akryn on January 06, 2011, 10:49:26 pm
I still have 20% repair cost as well.
Title: Re: Version 0.201 Released
Post by: Kophka on January 06, 2011, 11:02:44 pm
Patch is just about perfect, awesome work chadz and team. Looking forward to seeing the top tier slowly phasing out, and the people that actually spend wisely, use medium gear THEN show up in their full plate will be feared and respected, rather than just another one in the tincan majority. Remember when the first plate showed up in crpg version w/e? Terrifying, and a blast to play with. Hope that feeling comes back.
Title: Re: Version 0.201 Released
Post by: McBeverage on January 06, 2011, 11:10:54 pm
Best thing since the 10 slot server, I'm really diggin it.
Title: Re: Version 0.201 Released
Post by: Mesmer on January 06, 2011, 11:13:30 pm
Patch is great if it works for you ...
Title: Re: Version 0.201 Released
Post by: _JoG_ on January 06, 2011, 11:36:15 pm
Patch is just about perfect, awesome work chadz and team. Looking forward to seeing the top tier slowly phasing out, and the people that actually spend wisely, use medium gear THEN show up in their full plate will be feared and respected, rather than just another one in the tincan majority. Remember when the first plate showed up in crpg version w/e? Terrifying, and a blast to play with. Hope that feeling comes back.
Unfortunately, it looks like with current (v.0.201) system you can afford a full set of black armor while even gaining some small amount of money.
Title: Re: Version 0.201 Released
Post by: Aesir on January 06, 2011, 11:50:25 pm
Hi, first, thanks chadz for ur great MoD the best game i ever played !

I get an idea for bow and HA :
decrease agility needed for HA (3 for 1 instead of 6 for 1) then let cut damage for Horse bow and make pierce damage for foot archer (warbow and longbow)

we can have great HA but not imba (cause cut damage)
and footarcher still better :)
Title: Re: Version 0.201 Released
Post by: Zaleck on January 06, 2011, 11:54:32 pm
Hey At first I was Liking the patch .201 now its just seem like i can get any more gear and all my gold is going towards the repair. Who ever thought about doing Upkeep cost should die outright. I f that was u chadz Sorry for the commet but thast how i feel bro. I like everthing but these two things the upkeep idea and the archery from perice to cut what the fuck. But I like everthing else. If those two things where taken away this would be a badass Mod. Still gotta give some love for ur hard work. I was also woundering how i can help of paying a servers i am tired of playing in Eu servers where their is a ban or ka kick poll every 2 secs. This mod was badass 2 patches ago.
Title: Re: Version 0.201 Released
Post by: Silv on January 07, 2011, 12:07:58 am
The .201 patch is pretty good. It's true that I still like the old system and had a blast with the way things were with XP/Gold/Gear (as a light skirmisher) but this is something I could get used to if the developers are dead set on having some form of upkeep in non-Strategus battles.
Title: Re: Version 0.201 Released
Post by: Kafein on January 07, 2011, 02:09:15 am
v201 changed things for the better, that for sure.

The last few hours, we were about 15 Pecores playing together in one team on EU4_BT1. We were all having a blast, as all battles were tactical. Soon our teammates joined us and followed our flag. I think everyone was having great fun. The autobalance taking banners into account is IMO the best thing that has come with 0.2 . Most of the time, clans were placed in opposite teams, so we can enjoy fighting each other on cRPG and not only on Strategus.

A few problems :

- the reach of the bec seems bugged like 1h swords.
- no upkeep for horses ?
- it seems some people (including me) are suffering from a new lag problem. And it looks like it's client side, FPS are dropping.


Unfortunately, it looks like with current (v.0.201) system you can afford a full set of black armor while even gaining some small amount of money.

Lol ? Were not playing the same game.
Title: Re: Version 0.201 Released
Post by: Furax on January 07, 2011, 02:11:02 am
Oh theres upkeep for horses, just had to pay for mine 4 times in a row even though we won 3 of them=/ but atleast its not unmanagable like before :D
Title: Re: Version 0.201 Released
Post by: Pelagius on January 07, 2011, 02:11:58 am
Lol  :lol:

This myth is really unkillable. Pike beating horsemen. Really.  :rolleyes:

Why not? Just look at the size of that thing.

visitors can't see pics , please register or login
Title: Re: Version 0.201 Released
Post by: Fallen_Cravitz on January 07, 2011, 02:49:09 am
Can someone tell me why I crash everytime I join a game, the second i pick my team?...
Title: Re: Version 0.201 Released
Post by: McCart on January 07, 2011, 03:03:46 am
i like the changes..
but chadz , wheres the kilt to go with the claymore?   :?  :mrgreen:
Title: Re: Version 0.201 Released
Post by: Nimra on January 07, 2011, 03:15:13 am
Hey all. I just installed the patch to my modules folder and log into the EU server (come back NA, we miss you).  :cry: That did not seem to take since it is still giving me the your versions is out of date message when I log into the server. Where should the small patch be zipped to (Keep it clean!).
Title: Re: Version 0.201 Released
Post by: Gorn on January 07, 2011, 03:51:35 am
Easy fix for that, make is so that if a person kills someone that round they don't have to pay maintenance even if their team loses.  That way people will be encouraged to wear their good stuff even when on a losing team as they will want to make kills and avoid maintenance.  This will also act as a reward for skill.


 

Good idea IMO. The problem with this new system is that you don't really care if you die or if you do horribly badly. Before you really strove for getting that money, now it's just rolling in if you happen to end up on the winning team (of course SOMEONE has to do good, but it doesn't have to be you). I think this is a HUGE problem with the new version, because it really takes the excitement out of the mod, meaning you don't get that much desired adrenaline kick while parrying some full plated asshole.

I would suggest also that if you survive a round you don't get broken items. That way people would be a bit more afraid of dying, which, if realism is what you want, is very good. (It's also good for enhancing the excitement of fights....)
Title: Re: Version 0.201 Released
Post by: Mr Potato on January 07, 2011, 10:40:56 am
Can someone tell me why I crash everytime I join a game, the second i pick my team?...

Hiya, I was having the same problem, and I found out that it was because i wasn't installing the new patches properly. Make sure that you install the new patches properly and it should work. :)

If you use Window 7 make sure to click on "copy and replace"(I think that is whay is called) when pasting the new files on your CRPG folder.

And btw, nice update, I now enjoy more archering and similarly to others i prefer pierce damage but so far so good. And thanks also for reducing the cost.. Been playing this mod for 2 weeks using good weaps (bows, arrows) but low armor and it was almost imposible to maintain :)
Title: Re: Version 0.201 Released
Post by: Legio_Matteo_Valente_IV on January 07, 2011, 10:50:31 am
I lost 30k in 1 hour because of repairing my horse, every round i had to repair it...
The new system is better than the first, but for "unlucky" people is drammatic :S
(Or it is a bug?)
Title: Re: Version 0.201 Released
Post by: Legio_DanyEle_da_Trento on January 07, 2011, 11:14:38 am
I lost 30k in 1 hour because of repairing my horse, every round i had to repair it...
The new system is better than the first, but for "unlucky" people is drammatic :S
(Or it is a bug?)

be se sei sfigato, non ci possiamo fare niente XD. However it should be random( 3- 4 % to broke an item from what i understood)
and yesterday i wasted about 20-30k repairing my freaking milanese plate and transitional armor. This patch looks great, only 2k to repair milanese plate and 970 gold for transitional armor  :rolleyes:
Title: Re: Version 0.201 Released
Post by: Geranigus on January 07, 2011, 11:28:49 am
4% chance =) ?
i have 100% i guess (played 1 hour), each round 4 items break or am I just unlucky ?
in that 1 hour i managed to gain 400 gold (5K went to repairing costs while i have very light armor (max 200 gold per item)
Title: Re: Version 0.201 Released
Post by: Ishar on January 07, 2011, 11:38:53 am
i like the changes..
but chadz , wheres the kilt to go with the claymore?   :?  :mrgreen:

Yep, I was a bit disappointed too... but can't have everything at the same time.
Title: Re: Version 0.201 Released
Post by: Zaleck on January 07, 2011, 11:41:55 am
Ok now that i have play the Mod a lot of  game play, which was like 15 hours worth with friends i like it a lot more its just blows if u lose so much, because of the upkeep cost but i got over it an now i got a lot better. Just have to under stand the patch. Well i want more Weapons and armour in the game. And i want to know how to starting running a server or be something of that sort. Well have to give 3 tumbs up to the Dev Team.
Title: Re: Version 0.201 Released
Post by: Heroin on January 07, 2011, 12:03:12 pm
Unfortunately, it looks like with current (v.0.201) system you can afford a full set of black armor while even gaining some small amount of money.

This is only true if you're lucky with breakage and you have a high money multiplier. And no one will meet both of those criteria ALL the time.

I've tested the current upkeep system. I played for about 12 hours on this patch. Being around the top 5 of the playerboards, I still lost money while wearing my plate armor. I lost about 3k per hour. This is the equivalent money to grinding naked for an hour with a x1 multiplier (50gold * 60 minutes = 3000). I think this is balanced.
Title: Re: Version 0.201 Released
Post by: chadz on January 07, 2011, 01:13:35 pm
There was a minor update an hour ago on EU and NA, reducing the break chance for the winning team a bit.
Title: Re: Version 0.201 Released
Post by: chlor on January 07, 2011, 02:59:04 pm
why u nerf scimitar so badly katana only damage nerfed but scimitar damage and speed(4points) ?to meny redards cry abot it?
Title: Re: Version 0.201 Released
Post by: downer on January 07, 2011, 04:22:13 pm
why u nerf scimitar so badly katana only damage nerfed but scimitar damage and speed(4points) ?to meny redards cry abot it?

The amount of irony in that post is palpable.

chadz, I thoroughly enjoy the patch. Thanks for all of the work you've put into the mod. I enjoy the direction cRPG has taken, a lot more than the previous version.
Title: Re: Version 0.201 Released
Post by: Beauchamp on January 07, 2011, 04:29:43 pm
is the autobalance according to banners set on some servers or how is it working. i only once experienced being together with other fallens and i suppose it was rather by luck than by that ballance?
Title: Re: Version 0.201 Released
Post by: Dravic on January 07, 2011, 05:35:03 pm
Please, chadz, return 6 minutes in Siege, set there 5 lives for defenders (30 secs respawn) and unlimited lives (3 secs respawn) for attackers.

That would end problems with balance on Siege.
Title: Re: Version 0.201 Released
Post by: Yaron on January 07, 2011, 05:41:32 pm
Xbow accuary seems to be bugged, yesterday it was very accurate maybe too accurate. Today it's more like before patch, but sometimes it changed while I'm playing and it get further or closer. Like he is taking the zoom crosshair to the normal crosshair.


Afaik it happens if you level up ingame. It seems if you level up ingame you play with 1 WPF for this round. It usually is fixed 1 round later.

Edit: Well, cmpx said wpf multiplier got changed with last the hotfix.
Title: Re: Version 0.201 Released
Post by: Heroin on January 07, 2011, 09:08:11 pm
I don't think the 4% break chance is actually working at 4%. Several of us  in vent have noticed an average of 3 or 4 items breaking per round. Once is a fluke. Twice, an anomaly. But when it's the AVERAGE, it's a pattern. This should be looked at. I hope you're saving breakage stats in the database. If you are, you should probably see more than 4% breakage if you take a look.

Even with full 8 inventory slots, at 4% breakage, you should only see an item break every 3 rounds or so.

Or is the 4% breakage 4% per minute, rather than per round?
Title: Re: Version 0.201 Released
Post by: panderson on January 07, 2011, 09:49:26 pm
Is it possible to have an item break multiple times a round so that it costs more than 5%?  I paid 20% multiple times last night for my courser.

I don't think it's happened today to that extent, but I am also seeing 3-4 items break regularly like heroin mentioned above.
Title: Re: Version 0.201 Released
Post by: Bulzur on January 07, 2011, 11:57:57 pm
I don't think the 4% break chance is actually working at 4%. Several of us  in vent have noticed an average of 3 or 4 items breaking per round. Once is a fluke. Twice, an anomaly. But when it's the AVERAGE, it's a pattern. This should be looked at. I hope you're saving breakage stats in the database. If you are, you should probably see more than 4% breakage if you take a look.

Even with full 8 inventory slots, at 4% breakage, you should only see an item break every 3 rounds or so.

Or is the 4% breakage 4% per minute, rather than per round?

Read somewhere that it's 4%/min played at the round. So if the round last 5min, it's 20% chance.
Title: Re: Version 0.201 Released
Post by: Heroin on January 08, 2011, 01:41:01 am
Read somewhere that it's 4%/min played at the round. So if the round last 5min, it's 20% chance.

Can we get confirmation on this?
Title: Re: Version 0.201 Released
Post by: ThePoopy on January 08, 2011, 03:16:41 am
dont forget that is/item too
Title: Re: Version 0.201 Released
Post by: Joker86 on January 08, 2011, 04:21:36 am
It's right, the played minutes are a multiplier.
Title: Re: Version 0.201 Released
Post by: Hirschblte on January 08, 2011, 04:28:03 am
must be true. otw. the breaks would happen way too often.

oh, and i payed upkeep for an item i actually picked up. may be it happened, because i had the item allready at start of round (picked it up the round *before* that).
but unfortunately my game has changed to naked weaponless leeching anyway.
Title: Re: Version 0.201 Released
Post by: Salamol on January 08, 2011, 05:54:48 am
I think we need a new "Better before or after" poll... I think generally people are alot happier now... aside from the people with really bad grammar.
Title: Re: Version 0.201 Released
Post by: Hirschblte on January 08, 2011, 06:52:21 am
in general i like the changes.
but wearing my rather crappy set and riding my sarranid-horse the same round makes me lose gold on the long end, no matter what. and we're talking only about a black lamellar vest, some leather boots and gloves and a heavy lance, nothing special or expensive.
Title: Re: Version 0.201 Released
Post by: Louise_de_La_Valliere on January 08, 2011, 07:00:33 am
I love you chadz!

btw we made character like old mod.
I think I should have made new status carefully when new putch comes.

I beg a favor of you.
dont you give us a chance of reset points?
Title: Re: Version 0.201 Released
Post by: Hecur on January 08, 2011, 01:00:25 pm
Upkeep dont work for me.
Title: Re: Version 0.201 Released
Post by: JOPOTINTTI on January 08, 2011, 01:09:04 pm
Fuck you chadz , i cant get 10 pt because of you..
Title: Re: Version 0.201 Released
Post by: So_Solid_Dave_II on January 09, 2011, 02:01:46 am
Easy fix for that, make is so that if a person kills someone that round they don't have to pay maintenance even if their team loses.  That way people will be encouraged to wear their good stuff even when on a losing team as they will want to make kills and avoid maintenance.  This will also act as a reward for skill.  And put back the maintenance to 20%, or at least don't dismiss that idea totally.  As I got a feeling a 5% penalty won't dis-way people from being tin cans all the time, which was something you wanted to fix in the first place.       

EDIT

The whole random maintenance thing does not make much sense.  Its just a random money sink.  If you are going to use a money sink attach it to something that will reward good play and punish bad.   

 




I think this is an awesome idea ,,,chadz you have to do this ;) it will solve everyones disagreements ...GAME = LOVE AT FIRST FIGHT
Title: Re: Version 0.201 Released
Post by: Joker86 on January 09, 2011, 02:03:10 am
Rewarding kills kills the gameplay itself.  :wink:
Title: Re: Version 0.201 Released
Post by: cmp on January 09, 2011, 02:10:54 am
Long time ago cRPG had kill-based rewards. Never again.
Title: Re: Version 0.201 Released
Post by: Kafein on January 09, 2011, 04:20:20 am
Maybe give a reward for killing someone that allready has a good k/d ratio or kill count.

Something roughly like :

killing a 0 kill guy gives nothing (killing peasants gives nothing apart from having high k/d yourself which means being a good prey).

The reward for killing someone is a fixed bonus multiplied by the numbers of kills this round your victim had.


If people wait because they get better bonuses when they wait for victims to have higher kill count than at the beginning, change the formula to : (base bonus)*(kills*(kills+1))^0.25


So you get a direct motivation for killing supposedly efficient (kill count doesn't mean everything) players. I know the motivation exists allready, but its less clear : your team has more chances to win if supposedly efficient people are killed in the other team.

In addition, add a bonus for the victorious team scaling with the amount of players alive at the end of the round. Better for teamwork, gives a direct reason for helping teammates in distress.

Ofc, all of this must be tweaked to keep the average gold received as intented.
Title: Re: Version 0.201 Released
Post by: Thomas Dixon on January 09, 2011, 05:08:11 am
alright im half way to 31 got all my plate a war horse and 31k saved up when can i retire i need to go from inf to heavy horse and ideas devs
Title: Re: Version 0.201 Released
Post by: _JoG_ on January 09, 2011, 06:12:28 am
This patch is good, I've seen a lot of veteran players returned back to the servers tonight. However, it looks like money gain is extremely high in this version. Today I earned like 30k gold (maybe even more, I'm not sure) while fighting in haubergeon, mail coif, leather boots and gloves, and having a bastard sword, a plain board shield, and a pike equipped. That's a reasonably good gear which allows the player to have a decent k/d, thus greatly helping his team to win the rounds. Before v.0.200 I had about 3k gold, now I have 53k. So, I do think the income should be toned down.
Title: Re: Version 0.201 Released
Post by: Formless on January 09, 2011, 07:47:56 am
How about a reset for heirloomed items?  There have been many changes to equipment stats in price, damage and speed.  Some of the items I heirloomed are now useless for me because of unforseen changes to their stats.  Can we re-roll our equipment.  Thanks for the consideration.
Title: Re: Version 0.201 Released
Post by: HeroZero on January 09, 2011, 11:47:09 am
The problem right now is that there's a ceiling, and therefore a limited amount of content to explore. If retirement is re-implemented it can provide a higher ceiling and if done correctly an infinite amount of re-playability. This needs to be done as more and more players are hitting the soft cap of 30. The grindfest is bad, but some grind is good, it creates a sense of ownership and progress that attaches you to not only your character, but the game as well.

I hit 30 and I still stick around, but now I find myself just running around with off-spec weapons. I need more content to explore. I did play a lot in the past few days, but the cap is being reached by a lot of players.

The retirement bonuses should not be game-breaking, but still should retain a serious sense of accomplishment and make the player feel distinguished. Heirloom'd items are a start, but something else must be carried over to show that you have done your time in the grind.
Title: Re: Version 0.201 Released
Post by: Poetrydog on January 09, 2011, 04:39:36 pm
How about a reset for heirloomed items?  There have been many changes to equipment stats in price, damage and speed.  Some of the items I heirloomed are now useless for me because of unforseen changes to their stats.  Can we re-roll our equipment.  Thanks for the consideration.

+1
Title: Re: Version 0.201 Released
Post by: Heroin on January 09, 2011, 04:55:51 pm
+2 for heirloom respec.
Title: Re: Version 0.201 Released
Post by: Ganon on January 09, 2011, 05:47:22 pm
Any ETA on when retirement will be possible again ? I hit 30 and am ready to retire to change my spec because i don't really like it, so i'm just waiting for the option so i can make my new character. Level 30 is easy to hit, hell if i play a few more days i'll be 31.
Title: Re: Version 0.201 Released
Post by: Beauchamp on January 09, 2011, 06:46:43 pm
i start to think that its difficult to judge the upkeep system, because there are many people with a lot of money or opposite newbies with almost no money at all.

i think it would be good to make a wipe now, erase everybody's items and gold.
Title: Re: Version 0.201 Released
Post by: Varyag on January 09, 2011, 07:20:38 pm
Yes, let the rage unleash!
Title: Re: Version 0.201 Released
Post by: Leshma on January 09, 2011, 09:04:04 pm
i start to think that its difficult to judge the upkeep system, because there are many people with a lot of money or opposite newbies with almost no money at all.

i think it would be good to make a wipe now, erase everybody's items and gold.

Playing in peasant clothes can earn you a lot of money so I don't see a point in wipe.

Quote
Yes, let the rage unleash!

Easy for you to say when you're not collectathon bitch as I am. I've already gathered 30% of available gear, if there was a wipe in near future I'll suffer a nervous breakdown (yes, I'm that fragile). Please, don't tell me you like to see people suffering?
Title: Re: Version 0.201 Released
Post by: ThePoopy on January 09, 2011, 09:22:00 pm
i play in knight gear, i still earn money...
Title: Re: Version 0.201 Released
Post by: Poetrydog on January 09, 2011, 09:58:30 pm
i start to think that its difficult to judge the upkeep system, because there are many people with a lot of money or opposite newbies with almost no money at all.

i think it would be good to make a wipe now, erase everybody's items and gold.

+1, maybe just a gold wipe
Title: Re: Version 0.201 Released
Post by: Niemand on January 10, 2011, 04:18:22 am
Why not a complete wipe? excluding the gen and the bonuses of course. ;)


Ah and what is that about: few of my clanmembers whine because they have to repair 3 items every round..?
Title: Re: Version 0.201 Released
Post by: Leshma on January 10, 2011, 12:58:37 pm
Why not a complete wipe? excluding the gen and the bonuses of course. ;)

Complete wipe includes gen and bonuses. You can't say complete and after that excluding this excluding that (mostly things YOU want to keep). Make up your mind aready. Do you want complete wipe or not?