cRPG

cRPG => Announcements => Topic started by: chadz on April 29, 2011, 08:36:29 am

Title: What needs to be changed with version 0.220
Post by: chadz on April 29, 2011, 08:36:29 am
Apparently, the 2 hours of sleep I took were too much. People have gone batshit insane, and I don't even know what the fuck they are talking about. You do know that large patches are followed by bugs, yes?

So I ask you to post in this thread, bringing your worries and concerns forward - in a civil matter. If you lost gold we might do a database backup. If you whine around or cause a shitstorm like in the other threads I'll mute you instantly - best case.

So please, go on.
Edit: and be exact, the more info the better.
Title: Re: What needs to be changed with version 0.220
Post by: Everkistus on April 29, 2011, 08:41:58 am
I can see my characters bald head partially through my felt hat. Looks freaky. I can sheath my pike.
Title: Re: What needs to be changed with version 0.220
Post by: Fkpuz on April 29, 2011, 08:45:20 am
new upkeep is a bit much other than that, nothing fundamentally wrong.
Title: Re: What needs to be changed with version 0.220
Post by: Astinus on April 29, 2011, 08:46:53 am
I haven't played it yet, but website doesn't show items weight
Title: Re: What needs to be changed with version 0.220
Post by: Malaclypse on April 29, 2011, 08:47:24 am
I lost some sump of gold, in the amount of around 30k. This isn't a big issue for me personally as I had around 600k, but others have also lost a similar or greater chunk of change having had much less than what I did total. Pretty crippling/disheartening for a new player, I'd imagine.

I am a 4th generation char who used his first three retirements to Masterwork his Long Espada Eslavona. It is gone with the patch, and I also am not able to buy a new, unloomed LEE, leading me to believe that I still own the previous sword but am unable to see/use it in game or even in my website inventory.

The gear on the website no longer lists item weight, some of the helms are apparently couchable now, and all weapons have a "shield width", even ones that could never be used with a shield. Little descriptive oversights on the site itself. It would also be nice to list on the site how many slots a weapon/shield/ammo will take up in game.

In game, both Light Strange armor (I believe that's what it is, correct me if I'm wrong, someone) and Long Pike are invisible.

ADDITION: Some guys on the siege server seem to have infinite throwing lances. Not sure if this is an across the board thing or what, but bears looking into.

The reporting leechers function (QML) is handy, but is way, way too easy to abuse and troll with. Not to mention the fact that you get a multiplier bonus at least sometimes when reporting. That's a big incentive to abuse and we're already seeing issues with it.
Title: Re: What needs to be changed with version 0.220
Post by: Thucydides on April 29, 2011, 08:48:31 am
definitely upkeep, i lost 10k in 45 minutes using equip that broke even before. Also i hear stories of Cav Nerf being too hard
Title: Re: What needs to be changed with version 0.220
Post by: Techno on April 29, 2011, 08:48:49 am
Same, see parts of my player's head through my hood.

Some invisible armor (im not sure which ones are)

And IG gold amounts are little off, it said i had 40k In game but the site said 25k
Title: Re: What needs to be changed with version 0.220
Post by: Mylet on April 29, 2011, 08:50:50 am
Torches are gone both ingame and from the website. Add them back.
Title: Re: What needs to be changed with version 0.220
Post by: chadz on April 29, 2011, 08:53:45 am
Looks like the gold could be indeed a bug justifying a rollback. First I'd have to find the cause, though - anyone knows more about what happens, with what values, etc.
Title: Re: What needs to be changed with version 0.220
Post by: Tavuk_Bey on April 29, 2011, 08:56:26 am
well i can't log into the c-rpg.net. the website looks cool now but.. my char is gone? :(
Title: Re: What needs to be changed with version 0.220
Post by: Spurdospera on April 29, 2011, 08:56:56 am
well i can't log into the c-rpg.net. my char is gone? :(
Clear cookies
Title: Re: What needs to be changed with version 0.220
Post by: Astinus on April 29, 2011, 08:59:08 am
Looks like the gold could be indeed a bug justifying a rollback. First I'd have to find the cause, though - anyone knows more about what happens, with what values, etc.
it started before official patch release, during the night random weapons party we were losing tons of money. Dunno anything else btw
Title: Re: What needs to be changed with version 0.220
Post by: Tavuk_Bey on April 29, 2011, 09:07:35 am
Clear cookies

ok now it works, tnx  8-)
Title: Re: What needs to be changed with version 0.220
Post by: Barman1942 on April 29, 2011, 09:12:51 am
The repair system seems broken. People are losing most of their gold to repairs in one or two matches.

The damage system is bugged as well. After repairing my boots, I entered a server and caught the last half minute of a match. Didn't fight anyone, didn't fall, just walked out of spawn and up a ramp. The match ended and informed me that my boots had been damaged with a 238 gold repair cost.

Haven't ever played cavalry, but it sounds like heavy lancers have been terribly gimped.

Also some of the item statistics are weird. For instance my mail shirt and mail chausses have accuracy ratings.
Title: Re: What needs to be changed with version 0.220
Post by: VicTheBear on April 29, 2011, 09:14:04 am
Either I got REALLY good at archery or the strongbow does some weird things on the duel server.
I was aiming at torsos and getting like, auto-headshots? when it made shoot from first person. Something is weird with the aiming, idk.
Doesn't seem to happen with warbow/longbow and only happens on the duel server; doesn't work from 1st person on a battle server.

Also:

The sounds don't all seem to be working and some are assigned to the same keys (Sorry and Silence are  both {S} under the {Q}{Q})
But there are soooo many  :D
Title: Re: What needs to be changed with version 0.220
Post by: ManOfWar on April 29, 2011, 09:19:39 am
The site is not compatible with google chrome, that is my gripe- GOOGLE CHROME FOREVER

whenever I tyr to login, i put in my information that i know is correct, pres enter and it disappears, time after time


o and  apparently the longsword is OP :/
Title: Re: What needs to be changed with version 0.220
Post by: tankmen on April 29, 2011, 09:22:44 am
lost my gen bonus by 50%... was getting 3k at x1 now i only get 1450 at x1
Title: Re: What needs to be changed with version 0.220
Post by: Timotheusthereal on April 29, 2011, 09:24:12 am
Fix Cav (to prepatch), Fix combat, Boost xp (what about 3/4?), lolstab is transferred from swords to pole... still I like it cuz im poler ^^
Title: Re: What needs to be changed with version 0.220
Post by: LLJK_Brolocaust on April 29, 2011, 09:32:57 am
So what is the new XP system supposed to be like? On the website it says each gen ads 100 xp pet tick, which is normal, but at gen 12 I am making around 1350 xp per tick.
Title: Re: What needs to be changed with version 0.220
Post by: Hearst on April 29, 2011, 09:33:21 am
For someone like me who is just starting out, the upkeep prices leave me no choice but to run around naked and rely on picking up weapons from dead people.

Can't even wear cheap armor because I lost like the entire 20k I had and went broke...  A database backup would be very nice.

Also, it seems a little unfair that the XP bonus from going gen2 has been reduced so much...  Doesn't seem like a lot, but for someone new compared to people who are like gen5..  seems like they got a lot of free XP on us that we're going to have to do a lot of excess work to get.

Invisible people in strange light armor is also a pain.

Anything you can do will be appreciated.
Title: Re: What needs to be changed with version 0.220
Post by: BlackMilk on April 29, 2011, 09:37:35 am
Katana needs to be changed- Buffed.
Title: Re: What needs to be changed with version 0.220
Post by: Paul on April 29, 2011, 09:40:52 am
Cavalry polearm stab has to be reverted. It takes the skill away from lancing. Unsure about the footman 2h polearm stab.
Title: Re: What needs to be changed with version 0.220
Post by: Lotr_III on April 29, 2011, 09:41:13 am
Sorry have 1 question is 2-slot weapon repaired 2-times ??
my Masterwork Arbalest repair cost 900 gold but money take much more
And my Long Espada Eslavona with 1 retaiment disappeared
And where is button turn skill point into Attributes ???
Title: Re: What needs to be changed with version 0.220
Post by: tankmen on April 29, 2011, 09:43:23 am
wish list*
- rollback
-revert cav
- give gen xp back
- love the patch
Title: Re: What needs to be changed with version 0.220
Post by: Carlik on April 29, 2011, 09:46:56 am
Just thought i'd add my 2 cents:
I also saw a change in gold. In my case I think I first spawned with more gold than I had previously, but then dropped dramatically to a number below what I had pre-patch when I played for about half an hour.

I noticed that pikes now take 2 "slots" to hold. When I use spears etc, it is ok. I can have the spear and then a bow and one stack of arrows. Unfortunately the long awlpike seems bugged because when I switch to my bow it automatically drops the awlpike onto the ground.
This is not the case with regular spears, as I can switch back and forth without any problems.
Title: Re: What needs to be changed with version 0.220
Post by: Paul on April 29, 2011, 09:51:51 am
This is not a bug, it's a feature. There are several items that can't be sheated and are dropped on the floor instead. This is seperate from the slot thingy.
Title: Re: What needs to be changed with version 0.220
Post by: chadz on April 29, 2011, 09:53:06 am
gold has been fixed now, expect a rollback.
also, a hotfix will be released soon(ish)(evening?) that will adress some things. cav will get their freestyle slashing again (or so i've heard)
Title: Re: What needs to be changed with version 0.220
Post by: Native_ATS on April 29, 2011, 09:54:09 am
This is not a bug, it's a feature. There are several items that can't be sheated and are dropped on the floor instead. This is seperate from the slot thingy.
Throwing lances over nerffed, can only carry 2... cant bring 2 stacks cuz you can have only 1 sheated weapon.... takes 3-4 to brake H-sheild.... cant save lances for pony cuz u just drop them.... WAY OVER NERFFED
Just take way the sheated part and lances will be ok
Title: Re: What needs to be changed with version 0.220
Post by: tankmen on April 29, 2011, 09:56:01 am
kinda *prayed* throwing lances would be removed.... getting one shot gets old fast
Title: Re: What needs to be changed with version 0.220
Post by: justme on April 29, 2011, 10:00:32 am
http://img860.imageshack.us/i/mb9.jpg/

ivisible torso

long pike also invisible
Title: Re: What needs to be changed with version 0.220
Post by: Native_ATS on April 29, 2011, 10:05:42 am
kinda *prayed* throwing lances would be removed.... getting one shot gets old fast
thats like praying couching would be removed...
Title: Re: What needs to be changed with version 0.220
Post by: Phyrex on April 29, 2011, 10:08:17 am
I'm not gonna argue on wether the two-hand thrust change was needed or not, that's for a different thread. However, the animation needs to be smoothed out, the animation is stuttering and looks(not feel) laggy.
Title: Re: What needs to be changed with version 0.220
Post by: BlameMeForTheNoise on April 29, 2011, 10:12:51 am
Strange armor-models arent working. Tested also the damage. They are not invisible, they arent there...
Title: Re: What needs to be changed with version 0.220
Post by: BlameMeForTheNoise on April 29, 2011, 10:16:51 am
My deadly pik is now just balanced. Same with my wisby gauntlets. Gone from 2 to 1 heirloom modifier...
Title: Re: What needs to be changed with version 0.220
Post by: Joseph on April 29, 2011, 10:17:35 am
The personnal polls about leeching are "&$?"*" abusive,
--I got kicked with a x5 (while using heavy armor), because I was fixing my screen and didn't have time to click on M.

It's like giving a candy to a child and telling him: Only eat it when you're hungry.

What is he going to do ? Eat it right away.
Title: Re: What needs to be changed with version 0.220
Post by: BlameMeForTheNoise on April 29, 2011, 10:22:03 am
The Slot-thingy isnt working. I can sheath my pike and it takes up just 1 Slot...
Title: Re: What needs to be changed with version 0.220
Post by: Tzar on April 29, 2011, 10:27:01 am
My only complaint is the insane upkeep it rly has to go!!!

The rest of the changes seams fine and i would like to see how it works out but the UPKEEP!! ohh god.... :mad:

And not to mention and archer buff lol why the hell did they need that buff????? beats me....
Title: Re: What needs to be changed with version 0.220
Post by: BlameMeForTheNoise on April 29, 2011, 10:34:42 am
On the Website The leg-armor in the armors-section is titled as "accuracy"...
Title: Re: What needs to be changed with version 0.220
Post by: Tiberias on April 29, 2011, 10:35:35 am
ehrm im generation 3 but i just get 1060 xp with multi 1 ???  :oops:
and i loose my Splinted Greaves with Spurs, Mail Mittens and my Gilded Hourglass Gauntlets
Title: Re: What needs to be changed with version 0.220
Post by: Daergar on April 29, 2011, 10:44:55 am
As stated, the %-gain per gen is (hopefully) not working as it should (3% instead of 10% increase per gen).

Lost weird gold amounts (hidden double upkeep or something?), pleased with a rollback. Same goes for the lance animations.

For me, the heavy lance was unsheathable; perhaps the reported pike problem, with it being sheathable, is not a universal polearm issue.

As reported, the website has weird stats or labels on items, no doubt a minor DB c/r-problem.

Any chance of being able to re-loom items (gen X gives X-1 "loom points") or some such?

The rest is just balancing items and not important at the moment.
Title: Re: What needs to be changed with version 0.220
Post by: BD_SUPERBEAST on April 29, 2011, 10:49:15 am
From what i saw:

1.There is a shooting full automatic weapon called "Old staff",that its a fucking auto rifle. It shoots,even in duel server it can shoot non dueling people, pecores and druzinha were using them killing everyone in duel server with it. It shoots non visible instahit bullets.

2. Throwing lances grow from the ground everytime you throw your 2 lances you got 2 more ready on your feet. It doesnt work on duel server but it does on siege and battle. Also, another siege shield grow from ground evrytime u throw them on battle.

3. Invisible long pike,invisible strange armors, and the heavy strange war mask its invisble also and it just doenst work.U can equip it,but it acts like 0 armor and it doesnt show,so its useless. Ive tried the damage over it on duel server. It doesnt work as armor and doesnt show.

4.Upkeep went up a little crazy,and money flucuates in weird ways,not sure if its intended or not,didnt have enough time to collect precise data.


5. Polearm stab seems weird,and pikes seems too fast.But not sure if it totally intended,doesnt fell pretty bad imo,should test more.

6. Archers got a great buff in accuracy and a little on damage....and given the fact that many of them will use warbow or long bow and get 2 packs of arrows,we wil see bunny jumping too much.Actually it feels worse than pre-pre-patch. I know this cause my archer alt its a 18 str 17 agi 140 wpf,and if didnt shoot bad with 141 wpf before tonight,but was a little imprecise with strong bow and now the aim is fucking closing practically to full close on the same char and same proficiency,and hits harder. I mean,people is gona go 21 15 or 24 15 on archery and the combined +damage + enough accuracy at medium range....its gona be hell. Non-sense.


Very cool new armors, feet armor and helmets.Slot system seems good.Didnt try cav,but evryone seems to say that lancing its weird.
 
Title: Re: What needs to be changed with version 0.220
Post by: Prpavi on April 29, 2011, 10:50:32 am
please for the love of God remove the leech polls.

i get what you tried with it but its sooooo abusive its insane.

i retired and joined the server and was polled 6 time in 10 or so rounds because i was lvl 5 peasant with a pitchfork.

i was literally forced to press M all the time until i was finally kicked from the server because i didnt realise i was polled for the seveth time.

this needs to go cuz the amount of abuse it can provide is insane
Title: Re: What needs to be changed with version 0.220
Post by: Fluffy_Muffin on April 29, 2011, 10:51:38 am
Throwing lances over nerffed, can only carry 2... cant bring 2 stacks cuz you can have only 1 sheated weapon.... takes 3-4 to brake H-sheild.... cant save lances for pony cuz u just drop them.... WAY OVER NERFFED
Just take way the sheated part and lances will be ok

I say its working as intended  :wink:
Title: Re: What needs to be changed with version 0.220
Post by: Punisher on April 29, 2011, 10:53:26 am
After the DB rollback all my gloves, boots and a heirloomed Sarranid Guard Armor are gone. I got a free Lady Dress as compensation, seems fair.
Title: Re: What needs to be changed with version 0.220
Post by: Tydeus on April 29, 2011, 11:02:49 am
(POST DATABASE ROLLBACK) I had like 8 types of boots, now they're all missing except for one. I also have a free lady's dress.
Title: Re: What needs to be changed with version 0.220
Post by: FICO on April 29, 2011, 11:05:37 am
in game i had cca 30000 $ and after game i went to page and there was cca 27000 (i closed game at the very beginning of round, so it isn't upkeep. i guess. because my upkeep isn't so high)
Title: Re: What needs to be changed with version 0.220
Post by: Fluffy_Muffin on April 29, 2011, 11:11:52 am
Lost my lordly gauntlets  :cry: and sarranid guard armor.

But hey atleast i got a dress right?
Title: Re: What needs to be changed with version 0.220
Post by: BlameMeForTheNoise on April 29, 2011, 11:12:50 am
When i use my pike the stab-animation is really weird. I release the attack-button and it takes like 0.5 sec before it actually attacks, and then does so instantly... Very hard to block or chamber for enemies... It is so "abrupt".
Title: Re: What needs to be changed with version 0.220
Post by: Darter on April 29, 2011, 11:38:46 am
Arabian Cavalry Sword
difficulty: 13
speed rating: 95
shield width: 105
thrust damage: 19 pierce
swing damage: 33 cut
weapon length: 105

vs

Masterwork Arabian Cavalry Sword
difficulty: 13
speed rating: 96
shield width: 105
thrust damage: 21 pierce
swing damage: 36 cut
weapon length: 105

Only +1 to speed on masterwork it is right or its a bug ?
Before patch it has 97 speed
Title: Re: What needs to be changed with version 0.220
Post by: Kafein on April 29, 2011, 11:41:38 am
Arabian Cavalry Sword
difficulty: 13
speed rating: 95
shield width: 105
thrust damage: 19 pierce
swing damage: 33 cut
weapon length: 105

vs

Masterwork Arabian Cavalry Sword
difficulty: 13
speed rating: 96
shield width: 105
thrust damage: 21 pierce
swing damage: 36 cut
weapon length: 105

Only +1 to speed on masterwork it is right or its a bug ?
Before patch it has 97 speed

I think they wanted to sort things out to avoid mw weapons to dominate everything. Now many weapons only increase their speed rating by 1 at the second heirlooming.
Title: Re: What needs to be changed with version 0.220
Post by: Prpavi on April 29, 2011, 11:42:28 am
well i gots my itemz bak yeeeeeeee
Title: Re: What needs to be changed with version 0.220
Post by: BaldRider on April 29, 2011, 11:55:45 am
Website doesn't show weight of shields.
It refers to leg armor as accuracy.
Projectile speed I think have been replaced by shield height on crossbows and bows.

Actually, the website doesn't show weights at all.
Title: Re: What needs to be changed with version 0.220
Post by: Armbrust_Schtze on April 29, 2011, 12:22:19 pm
the kettlehat gorget/throat is bugged when i wear it to my favorite xbowman armors (padded cloth, padded leather)

see here: http://steamcommunity.com/profiles/76561197988248702/screenshot/576669726742732483/?

and the ninja mask and other hoods show nude patches on the head..

could just be fixed by restoring the old model, dont know what was wrong with it, and sorry for my harsh words chadz in the bug reports threat, i overreacted due to anger about new patch..

btw nice gamemodes, and armors there! <3
Title: Re: What needs to be changed with version 0.220
Post by: Sir_Bertran on April 29, 2011, 12:23:37 pm
Archrs must be nerfed.

There' s too many of them, and it's pure hell for infantry, especially for 2h.

Best pierce damage of 2h = 25, when best bow + best arrows = 35.

How it can be?Great, strong, mighty strike of 2h, have less damage then bloody bow.

Archers too cool now, I dieing in Transitional Armourl by 3 arrows, with 5 IF. W H Y?

Less arrrows, less damage, less speed.

M&B - game about melee fights.Native already CS:S - medieval mod.

Hundreds people playing cRPG becouse of better melee.Please save this Mod Creator!
Title: Re: What needs to be changed with version 0.220
Post by: Beauchamp on April 29, 2011, 12:27:15 pm
i haven't played the patch longer than 5 seconds, but its great...

regarding the sounds:
i logged in and tried to say "attack the siege tower" and "attack the catapult" - at both times my game immediately crashed.

i'm not sure if it wasn't caused because i had MMS mod installed, but i suppose not when all the sounds and sounds.txt was probably overwritten with the new version?
Title: Re: What needs to be changed with version 0.220
Post by: Rhaegar on April 29, 2011, 12:30:25 pm
I can not find my Masterwork  Long Espada Eslavona  someone saw her?  :cry:
Title: Re: What needs to be changed with version 0.220
Post by: Armbrust_Schtze on April 29, 2011, 12:35:07 pm
and when you randomly press the Q button in melee u are as good as dead because then u cant move anymore (at least with the mouse) and it takes important long seconds (during a fight) untill u can get out of the voice menue because of the many layers of voic opportunities..just make it that u can still move while using the voice button, thx
Title: Re: What needs to be changed with version 0.220
Post by: Kafein on April 29, 2011, 12:36:08 pm
New animations are RETARDED, sorry.

The polearm stab is too slow at the beginning then too fast when it strikes. It can also hit when the char is preparing to release, which is allready abused.

No comment about the 1h stab  :rolleyes:

Otherwise, some good new stuff added, and the website now looks much better and is more ergonomic.
Title: Re: What needs to be changed with version 0.220
Post by: sF_Zorro on April 29, 2011, 12:37:49 pm
I WANT MY MASTERWORK GREATSWORD Back !!!
Title: Re: What needs to be changed with version 0.220
Post by: Magikarp on April 29, 2011, 12:38:07 pm
Cavalry was nerfed for no reason at all. See rage posts at general discussion why.
Title: Re: What needs to be changed with version 0.220
Post by: Tydeus on April 29, 2011, 12:59:15 pm
Interesting... Initially I lost my Masterwork Langes Messer but with the first DB Rollback, I got it back(according to the equipment screen at c-rpg.net) and now just a few hours later it's missing again.

After the first DB rollback it's now apparent that xp capping at 1450 is intended. This makes me rather sad considering how much time I put into the game. It's not even the masterworks that concern me, I was talking to multiple people about this who agree. It's simply the loss of the ability to be a 2her one day, then three/four days later I could be polearm or cav specced. I'd give away 90% of my looms to keep my ability to do this. The current level speed is just atrocious, especially after having played as much as I have to reach gen 25 where I was able to essentially be a completely different character every week, but still use "Tydeus" the entire time. Sure you can say "Just retire early" but essentially I've just wasted all of my time playing if I do that. From what I can tell, balance appears to be working better, meaning everyone's average multipliers are going to be lower, this just adds to the problem of leveling slow.
Title: Re: What needs to be changed with version 0.220
Post by: BlameMeForTheNoise on April 29, 2011, 01:02:44 pm
Several Weapons like Pike and Flamberge are making Blunt-hit-sounds...
Title: Re: What needs to be changed with version 0.220
Post by: Lars on April 29, 2011, 01:03:35 pm
Lost my masterwork long espada eslavona   :cry: 
Hope i'll get it back :D .
Except that patch seems cool
Title: Re: What needs to be changed with version 0.220
Post by: Belmont on April 29, 2011, 01:04:59 pm
Due to the new slot system and heavily modified heirloom modifiers I would really like to have the opportunity to reassign my heirlooms. Many item combinations are now impossible, i.e war/long bow + two handed sword/polearm , heavy/sniper crossbow + two handed sword/polearm.
Title: Re: What needs to be changed with version 0.220
Post by: Kafein on April 29, 2011, 01:06:50 pm
Due to the new slot system and heavily modified heirloom modifiers I would really like to have the opportunity to reassign my heirlooms. Many item combinations are now impossible, i.e war/long bow + two handed sword/polearm , heavy/sniper crossbow + two handed sword/polearm.

I suppose you just had to make a realistic crossbowman from the beginning (last resort melee weapon being 1h).


Ho, sorry. Iirc you were roleplaying a crossbow samurai. So sad.
Title: Re: What needs to be changed with version 0.220
Post by: Senni__Ti on April 29, 2011, 01:07:28 pm
I appear to have lost 2 levels, 25-->23, I did achieve these last night probably when the patch was being implemented. On my main acc risen_sir_senni_ti
Title: Re: What needs to be changed with version 0.220
Post by: Radix on April 29, 2011, 01:10:21 pm
I think that u need to do something to xbows. Now when the high tier xbows lost their hybrid purpose they are the most useless ranged form of attack u can have, there isn't any advantage of high tier xbows over bows and there is no reason to carry an xbow when u can carry a bow.
Title: Re: What needs to be changed with version 0.220
Post by: Tydeus on April 29, 2011, 01:24:26 pm
Polearm thrusts are now exactly the same range on thrusts as Two-handers. This gives poles a huge advantage, considering they lost nothing for this ability. Not only the range though, Two-Handers also have their damage lowered quite a bit on their thrusts, so much that even one handers have better thrust damage than every Two-Handed weapon.

German Greatsword
difficulty: 15
speed rating: 92
shield width: 123
thrust damage: 25 pierce
swing damage: 38 cut
weapon length: 123

Danish Greatsword
difficulty: 15
speed rating: 92
shield width: 124
thrust damage: 24 pierce
swing damage: 40 cut
weapon length: 124

------------------------

German Poleaxe
difficulty: 16
speed rating: 90
shield width: 131
thrust damage: 29 pierce
swing damage: 42 cut
weapon length: 131

Elegant Poleaxe
difficulty: 16
speed rating: 92
shield width: 132
thrust damage: 26 pierce
swing damage: 39 cut
weapon length: 132

Poleaxe
difficulty: 17
speed rating: 89
shield width: 141
thrust damage: 31 pierce
swing damage: 40 cut
weapon length: 141


I shouldn't really have to post more than this to make it blatantly obvious. All of these polearms have a bonus against shields as well as being nearly exactly the same or better.

Being a primarily 2h spec person and a duelist, this is a pretty big concern.
Title: Re: What needs to be changed with version 0.220
Post by: Torben on April 29, 2011, 01:26:39 pm
thx for the hard work.
 an heirloom respec would be highly appreciated,  also more info on the weapons in the menu (needed slots,  weight)

and my klappvisier is couchable.  "headbutt" ^^
Title: Re: What needs to be changed with version 0.220
Post by: cutsomecheesewithmybow on April 29, 2011, 01:29:55 pm
-New mails with surcoat are missing their textures in the game (at least black one does).
-The website needs a finishing touch:
 *leg armor is listed as accuracy (both in body armor and boots)
 *lenght of weapons and projectiles is listed as shield widith
 *also there is shield height listen on ranged weapon, I don't know what that stands for


by the way, could we get a free possibly non heirloom consuming respec?
Title: Re: What needs to be changed with version 0.220
Post by: Galgorth on April 29, 2011, 01:49:52 pm
I lost a bunch of items with the rollback.

The side sword nerf was overdone. The sword is now next to useless.

Experience gain was overnerfed. Why nerf it at all? If anything I think it should be INCREASED. Nerfing it widens the gap between the 'haves' and 'have nots'; the players who were unemployed/poopsocker enough to heirloom most of their inventory will coast freely now that it is much much harder to reach retirement. I'm not going to mention any names, but there are a number of players who have relatively modest personal skill yet are able to dominate the server because of their large bank accounts and uber powerful heirloomed gear. Catching up to them will be that much harder now.

I don't know what fundamental changes were made to the combat system but fighting now feels choppy, clunky and awkward. Pre-patch it felt much smoother and more natural.

It remains to be seen but it looks like archery is now overpowered. It was in a good place before this patch. Also, throwers only got a slight ammo nerf. More needs to be done to address them IMO. With this patch's heavy nerf to most melee weapons and buff to ranged combat, CRPG could devolve into an archer/thrower clusterfuck. If that's what most people want and like, that's fine (I doubt it is however). I prefer a game which is more melee oriented.
Title: Re: What needs to be changed with version 0.220
Post by: Magikarp on April 29, 2011, 01:51:45 pm
I understand the realism in cavalry only being able to lance in the forward direction, but it was part of this game (for balance reasons) that cav were able to actually SKILL kills by maneuvering. Now, cav will run into each other with jousting, the ghost reach 2hers will be even MORE of a problem, the costs are still insane, low armor so we'll still be killed by 1 arrow, this new insane weapon called the "long pike"? Wtf is that? 280 reach..?


The point is that the nerf for cav was ABSOLUTELY unnecessary. There was nothing wrong with cav to start. Horse archers weren't nerfed AFAIK, so that's just another problem cav has to worry about.


Please, don't give me an argument about realism or how cav was OP, because with the costs (Forcing us to wear low armor), it was just fine against enemies. I just want to be able to take down my enemies, not be litterally FORCED to charge them head on...(when they have a fucking long pike).


Please help all cavalry here.

Thank you,
Reinhardt
This, just found this out on top of the item nerfs.

Ridiculous.

Cav didn't need nerfing of any kind, not being able to turn your lance is just retarded. Our damage is mediocre know, a double heirloomed lance doing 28 pierce and 68 speed, you gotta be fucking kidding me.

I heard something about a revert, I better hope everything is getting back the way it was!
Title: Re: What needs to be changed with version 0.220
Post by: NuberT on April 29, 2011, 01:52:57 pm
xp nerf on gens is too much.. make it 50xp/gen and no limit on gens

dropped from 4000/min to 1450/min that sucks  :cry:
Title: Re: What needs to be changed with version 0.220
Post by: Wulzzz on April 29, 2011, 01:54:59 pm
xp nerf on gens is too much.. make it 50xp/gen and no limit on gens

dropped from 4000/min to 1450/min that sucks  :cry:

That's why it needed a nerf.
Capping it at 50% would had been enough imo tho.
Title: Re: What needs to be changed with version 0.220
Post by: BlameMeForTheNoise on April 29, 2011, 01:57:41 pm
The new armors dont act according to the body-proportions.

Example: Pre-patch-Elite Druzhina-armor is tight on a womens-body, a little bigger on a mens body. The same for the helmets.
With the new Armors and Helemts they are wide like they are on a mans body, even when worn by a woman. The same applies for helmets.

This makes really funny proportions when a new Body armor is worn with an old helmet on a women.
You get a very tiny Head (in proportion to the body)...

Is this fixable?
Title: Re: What needs to be changed with version 0.220
Post by: Torben on April 29, 2011, 01:59:29 pm
cav pls stop the bitching and read chadz post on page 2 of this thread
Title: Re: What needs to be changed with version 0.220
Post by: Reinhardt on April 29, 2011, 02:03:55 pm
cav pls stop the bitching and read chadz post on page 2 of this thread

Thank you, posts deleted. ^^
Title: Re: What needs to be changed with version 0.220
Post by: Gisbert_of_Thuringia on April 29, 2011, 02:04:34 pm
Actually I don't get it. Why does the Warbow receive an accuracy and dmg buff? It was fine as it was.
Now longbow has piercedamaga and 2 more speedpoints. I haven't tried out the dmg yet, but speed should be nice. But why taking 2 points of accuracy??
It's a long-ranged-bow so why should it be less accurate than other bows?

And please explain to me what you thought when creating the slotsystem. It's impossible now for guys with warbow or longbow to use a meleeweapon o.O  How shall i defend myself in melee fights. Either you create a secondary mode for bows so you can hit someone with it and run away or you change warbow and longbow to 1slot.....
Title: Re: What needs to be changed with version 0.220
Post by: PikeDan on April 29, 2011, 02:09:19 pm
Archrs must be nerfed.

There' s too many of them, and it's pure hell for infantry, especially for 2h.

Best pierce damage of 2h = 25, when best bow + best arrows = 35.

How it can be?Great, strong, mighty strike of 2h, have less damage then bloody bow.

Archers too cool now, I dieing in Transitional Armourl by 3 arrows, with 5 IF. W H Y?

Less arrrows, less damage, less speed.

M&B - game about melee fights.Native already CS:S - medieval mod.

Hundreds people playing cRPG becouse of better melee.Please save this Mod Creator!
Get a fucking shield, Archers where underpowered compared to the mass of xbow/throwers before. Nevermind the fact that the only bow that does pierce damage is the Longbow, and it does 24p, as opposed to the Warbow's 28c, and the Longbow is a pain to draw and is inaccurate without mucho WPF, archers needed the buff because they where doing too little damage compared to before, and where constantly being outgunned by xbows and the occasional thrower. Nevermind the fact that an archer either has to choose between an extra quiver of arrows or a melee weapon that he can block with now.

Stop bitching. For once, it's not the archers.

Remove Throwing Lances, that's all I really want in regards to throwing, and of course, fixing the cav issues, because they got nerfed hard with no reason. The only thing that needed the nerfing pre-patch was xbow and throwing, due to the massive amount of xbow/throwing hybrids with 1h/Shield or 2h, and the slot limit fixed that for the most part. But that's all IMO.

@Gisbert: You can equip Daggers with 0 slots. So you can take two sets of arrows and a long-dagger to use in melee combat, I'm an archer, I used it, I killed a few people after the NA-100 opened, it's a nice and fast weapon when you put a few points into Power Strike, but you can't block with it. I find it kinda sad, 'coz I used my heirloomed Longsword in Melee before, but this makes enough sense.

Wish the Longsword was a 1-slot item, though. Always struck me as a 1-slot item, sorta like the Fighting Axe, a 1-slot 1 1/2 hander not unlike the Longsword. Oh well.
Title: Re: What needs to be changed with version 0.220
Post by: ToxicKilla on April 29, 2011, 02:15:56 pm
The new head models. In alot of helmets the back of the head comes out the helmet lol. Just bring back the old ones.
Title: Re: What needs to be changed with version 0.220
Post by: Ming on April 29, 2011, 02:24:25 pm
Great efforts and thanks for that, however i was really disappointed :P because i have spent all my efforts heirloom my glaive. Now that it has been nerfed badly, i think shouldnt we deserve a chance to pick our heirlooms again due to the change to almost every weapon in the game? 

Or otherwise all our efforts before were lost, including all those hours we spent fighting for a descent heirloom.
Title: Re: What needs to be changed with version 0.220
Post by: Timotheusthereal on April 29, 2011, 02:28:34 pm
What needs to be changed is your lack of previewing how the work occurs with Strategus...

goddamn
Title: Re: What needs to be changed with version 0.220
Post by: Ming on April 29, 2011, 02:30:50 pm
ive also lost around 20k
Title: Re: What needs to be changed with version 0.220
Post by: Momo on April 29, 2011, 02:36:24 pm
Buff long iron mace. A agree with the crush nerf, and also with the speed nerf (but not 100%), but why the dmg nerf? My 3x loomed mace is a slightly better than a unheirloomed bar mace.

Long Iron Mace:

difficulty: 14
speed rating: 92
shield width: 95
thrust damage: 20 blunt
swing damage: 33 blunt
weapon length: 95
Can't use on horseback
Unbalanced
Knockdown

Bar Mace:

difficulty: 15
speed rating: 92
shield width: 96
thrust damage: 0 blunt
swing damage: 35 blunt
weapon length: 96
Can't use on horseback
Unbalanced
Knockdown

3x heirloomed long iron mace:

difficulty: 14
speed rating: 92
shield width: 95
thrust damage: 22 blunt
swing damage: 36 blunt
weapon length: 95
Can't use on horseback
Unbalanced
Knockdown

Look, it's a completely useless weapon now compared to the bar mace, and that's has +1 reach with the same speed. Yeah, long iron mace has thrust but it was pretty usless pre patch and now it's more useless with this new lolpole anim. I don't mind if the bar mace has better dmg, but please make a balance between the 2 weapon, maybe +1 speed  on the 3rd heirloom for long iron mace. Oh and both maces should receive a slight bonus againts shields or make them balanced. And there is only 1k gold difference between the 2.
Title: Re: What needs to be changed with version 0.220
Post by: Razzen on April 29, 2011, 02:38:46 pm
I dunno if im the only one who have noticed this, but ALL 2handers are new useless, you might as well run around with a war spear with 1 wpf in polearms, people have just been bitching alot about 2handers because many players find 2handers cool and stay at them and learn to manual block and do good movement, but now it have to be even harder for us, now we have to stab people with 3 IF 8 times to kill them, that just aint fair at all.

I guess the people who whined about 2handers got what they wanted, because they simply lose to 2handers, because some 2handers are just better than them so they just whine about it and say "NERF NERF"
Title: Re: What needs to be changed with version 0.220
Post by: Momo on April 29, 2011, 02:43:50 pm
I dunno if im the only one who have noticed this, but ALL 2handers are new useless, you might as well run around with a war spear with 1 wpf in polearms, people have just been bitching alot about 2handers because many players find 2handers cool and stay at them and learn to manual block and do good movement, but now it have to be even harder for us, now we have to stab people with 3 IF 8 times to kill them, that just aint fair at all.

I guess the people who whined about 2handers got what they wanted, because they simply lose to 2handers, because some 2handers are just better than them so they just whine about it and say "NERF NERF"

People only bitched a lot about crushtrough on maces...

Edit: Yes, crushtrough was kinda silly, but it was the BEST counter againts the 1 handers, and look, they got buffed now, op shield didn't get any nerf...now the maul is completely useless because it's tooooooooo slow.
Title: Re: What needs to be changed with version 0.220
Post by: Fluffy_Muffin on April 29, 2011, 02:45:23 pm
I think you are overreacting Razzen, lolstab was nerfed as it should be, dmg was nerfed also for a little bit. Its not like 2h is useless just nerfed a little bit like everything else, i played for about 4 hours today and didnt notice that much of a differrence.

I think we should all stop jumping to conclusions and wait a bit for everything to cool down and the hotfix to take affect and then judge this patch.

P.S. All my stuff is back yayf
Title: Re: What needs to be changed with version 0.220
Post by: woody on April 29, 2011, 02:47:51 pm
Lost my Heavy Great Axe (heired once). Cant buy a replacement ordinary one - seems a few others had this bug.

Patches always takes time to settle down and having pm'd various business based implementations a bug free launch is almost unknown. So give the guys time and report genuine bugs not whinges about balance.
Title: Re: What needs to be changed with version 0.220
Post by: chaosegg on April 29, 2011, 02:49:02 pm
2h are just fine. Try it out before you look at stats and cry.
The game plays different now.

My problem is I had a War Cleaver among other things. It vanished after rollback I believe.
I bought another one. The money disappeared and it is not in my inventory.
I bought a Great Sword. Money gone, no item.

Buying/selling other things seems to work though (helmets an such I tried).
Title: Re: What needs to be changed with version 0.220
Post by: Razzen on April 29, 2011, 02:51:44 pm
I think you are overreacting Razzen, lolstab was nerfed as it should be, dmg was nerfed also for a little bit. Its not like 2h is useless just nerfed a little bit like everything else, i played for about 4 hours today and didnt notice that much of a differrence.

I think we should all stop jumping to conclusions and wait a bit for everything to cool down and the hotfix to take affect and then judge this patch.

P.S. All my stuff is back yayf

It is useless more than ever other melee weapon there is out there. And no "lolstab" wasnt nerfed, the whole idea of being able to attack with a thrust got nerfed, so we cant do that now. You stab with a sword, thats what you do, swords were made for stabbing. If this is not getting fixed them im defitenely going to be a 1hander.
Title: Re: What needs to be changed with version 0.220
Post by: Fluffy_Muffin on April 29, 2011, 02:54:00 pm
You can still stab, its a bit more sluggish but it still works
Title: Re: What needs to be changed with version 0.220
Post by: Thovex on April 29, 2011, 02:54:59 pm
What's wrong with this patch comparing it to the previous version:

Everything, to be honest the game was excellently balanced, ranged worked well, cavalry worked well, only thing is a small buff for 1-handers with shield and a small nerf for 2h lolstabs, but seriously that was it, now everything is thrown over and messed up, why people complain:

'Someone is better and he killed me! Oh everything is so overpowered fucking nerf!'

Sadly the tears made it to chadz and everything is now raped, thank you, if you could have said everything will be fucked up how about just reset everyones characters and remove everyones work and release it at the same time with a totally-new wiped strategus so everything starts again?
Title: Re: What needs to be changed with version 0.220
Post by: Gravoth_iii on April 29, 2011, 03:00:18 pm
I dont think warspear needed a nerf from 33p to 31... and i think it should be 1 slot since it is weaker than most weapons, but thats just my opinion. And please reset skillpoints and attribute points because my build is screwed now that warspear need 11 str -_-
Title: Re: What needs to be changed with version 0.220
Post by: wayyyyyne on April 29, 2011, 03:00:31 pm
Well, I'm fine with the 2hander nerf. You just have to admit that everyone who was a dedicated 2hander either used a loomed danish or german great sword (me included) because of the superior stab animation.
Transferring the lostab animation to polearms doesn't solve the problem, it, well, transfers it.
Either remove it from both classes or give both the same, otherwise I see huge (justified) "nerf polearms"-threads incoming.
However, I didn't loose that much money like everyone else, despite of using ~40-50k gear (just wanted to test how much you actually lose now. Maybe it has something to do with the overall increased cost of items)

+ I demand a hotfix! Some maps are screwed up and the different kinds of strange armor are invisible (great for inflicting butthurt, though [just got 2 polls within a single map for using it]).
Title: Re: What needs to be changed with version 0.220
Post by: Momo on April 29, 2011, 03:02:38 pm
What's wrong with this patch comparing it to the previous version:

Everything, to be honest the game was excellently balanced, ranged worked well, cavalry worked well, only thing is a small buff for 1-handers with shield and a small nerf for 2h lolstabs, but seriously that was it, now everything is thrown over and messed up, why people complain:

'Someone is better and he killed me! Oh everything is so overpowered fucking nerf!'

Sadly the tears made it to chadz and everything is now raped, thank you, if you could have said everything will be fucked up how about just reset everyones characters and remove everyones work and release it at the same time with a totally-new wiped strategus so everything starts again?

1 handers were JUST FINE, I don't understand why did they gain buff. The only problem is with them that DAMN OP HUSCARL shield... A agree with the lolstab nerf, im pissed only that my mace got nerfed to shit in terms of dmg and speed. Fuck crush, I don't mind that.
Title: Re: What needs to be changed with version 0.220
Post by: Razzen on April 29, 2011, 03:06:27 pm
1 handers were JUST FINE, I don't understand why did they gain buff. The only problem is with them that DAMN OP HUSCARL shield... A agree with the lolstab nerf, im pissed only that my mace got nerfed to shit in terms of dmg and speed. Fuck crush, I don't mind that.
I have to agree on that 2handers should have lolstabbed nerfed, but that was it, now 1hs wish were fine as it already was got super buffed, polearms also got buffed alot except 1-2 polearms including the glaive.
Title: Re: What needs to be changed with version 0.220
Post by: Fluffy_Muffin on April 29, 2011, 03:09:48 pm
On the frozen lake map the boat is bugged, it disapeared from the place ( leaveing only the shields and some detail stuff that was on it floating in the air) and reapeared near the house where the non boat team spawns.

Dont know if thats an intended change gone wrong, but it was quite hilarious
Title: Re: What needs to be changed with version 0.220
Post by: Torak on April 29, 2011, 03:10:07 pm
I can't see the store im told that its on the eq site and in the top left corner but its just a blank sheet for me :/
Title: Re: What needs to be changed with version 0.220
Post by: Lorenzo_of_Iberia on April 29, 2011, 03:10:16 pm
My main issue is the amount of weapons which take 2 slots, what affects me is spears, spears have never been strong or fast and they are no equivalent to a lance on horseback, no match for a pike or awlpike on foot when repelling cav. They are an unloved set of weapons which in this patch have been nerfed and then made to take 2 slots. I completely agree with a lot of thing in the patch but lets give spears some love here! i suggest keep the stats on the warspear, post patch, just make it worth 1 slot and also dont treat it like a lance on horseback and have limited range, it can only just outrange a lolstab which at the optimum angle, thats it :P

Oh and also javelins seemed a little unfair to reduce them to 3 per pack, and even then we can get large bags anymore :P

sorry for my rant and feel free to tell me i'm wrong :P
Title: Re: What needs to be changed with version 0.220
Post by: Fluffy_Muffin on April 29, 2011, 03:14:12 pm
I have to agree on that 2handers should have lolstabbed nerfed, but that was it, now 1hs wish were fine as it already was got super buffed, polearms also got buffed alot except 1-2 polearms including the glaive.

Oh cmon, you cant seriously mean that. 1h were fodder for 2h and still are.

Very skilled ones, well thats another story. But thats a matter of skill not buf/nerf
Title: Re: What needs to be changed with version 0.220
Post by: Razzen on April 29, 2011, 03:15:00 pm
It would also be very good to add to a item how much wpf you need to use it, so we actually know how much we need.
Title: Re: What needs to be changed with version 0.220
Post by: Nihtgenga on April 29, 2011, 03:15:36 pm
1. I used a loomed german and aloomed sniper and I am fine that I cant use both anymore now, BUT
pls set the loomes back
so I can loom sth else! especially as I am not going to put any wpf into 2h anymore, my german becomes useless.

2. add the information if the weapon uses 1 or 2 slots to  c-rpg.net and not onyl ingame.

3. the retirement exp bonus is really crap now... :( pls set it back to 10%

4. maybe increase amount of arrows and bolts per stack!
Title: Re: What needs to be changed with version 0.220
Post by: weight on April 29, 2011, 03:19:08 pm
A heirloom reassignment would be nice, after all the item changes.
Title: Re: What needs to be changed with version 0.220
Post by: Leshanae on April 29, 2011, 03:26:26 pm
1. cRPG is the only mod in which it was interesting to play cav. Now cav-pole is a pure frag. It's impossible to hit anyone with a lance, but it is veryvery easy to be shot.
2. Archers and xbowers now are the biggest pain the ass. The only good thing is that 2handers will not use light armors probably.
3. 2handers were and still are overpowered, I don't need any wpf to use a 2h weapon.
4. No money with that repairing system.
5. Q menu is really uncomfortable, and can be abused. As for QML, I did not even manage to use it, menu just vanishes and nothing happens - just doesn't work.
6. Instead of "sorry" it says "silence".
7. Now the chat will be overspammed by differenet unuseful information. CHAAARGE, [H]elp! I am [d]eployiong my ass to the horseback! I am building a shithouse!
8. I had tempered long espada. Why the heck it disappeared? RETURN MAH MONI! Or exclude it from the shop already.
9. The shop doesn't give any information about slots used by a weapon.
10. Why the 1-person view doesn't work on EU_1?
11. Some persons can view the strategus map, I cannot. ?

Over all the good things in patch (slot system, 1person-view for archers etc), first four bad make me think of another mod to play.
Seems like the previous patch chadz played a 2hander, and now he decided to play archer and shoot horses.
Title: Re: What needs to be changed with version 0.220
Post by: The_Devious_Duc_Volpe on April 29, 2011, 03:30:37 pm
Heirloom reassignment...and maybe a bit of my xp gain back for more versility in builds. Im not in it for the heirlooms, im in it for the ability to change it up every now and then. If you caped me off at say...15 heirloom modifiers and the ability to trade them for others, then id be content with that.
Title: Re: What needs to be changed with version 0.220
Post by: cutsomecheesewithmybow on April 29, 2011, 03:33:31 pm
Another thing i think we should increase the QML response time from 10 seconds to at least half a minute. You cant get a drink, go to the loo or scrach your balls in 10 seconds. People are gonna die of dehydration or itchyness and it will all be your fault.
Title: Re: What needs to be changed with version 0.220
Post by: Konrax on April 29, 2011, 03:41:18 pm
Hail All Mighty chadz,

m'lord, my Masterwork Long Espada Eslanova is missing after this patch and is still missing as of 9:40 AM Eastern time.

Thanks, I love this patch already (seriously) and it was a major step forward to balance.

Good Job!
Title: Re: What needs to be changed with version 0.220
Post by: Lt_Anders on April 29, 2011, 04:05:04 pm
Hum, it seems that 1 triple heir loomed weapon is missing from my inventory. My mighty great axe is missing as of 10 o clock EST time.
Title: Re: What needs to be changed with version 0.220
Post by: Thovex on April 29, 2011, 04:06:30 pm
Hail All Mighty chadz,

m'lord, my Masterwork Long Espada Eslanova is missing after this patch and is still missing as of 9:40 AM Eastern time.

Thanks, I love this patch already (seriously) and it was a major step forward to balance.

Good Job!

Yeah for masterwork espada shielders, sure.
Title: Re: What needs to be changed with version 0.220
Post by: Polobow on April 29, 2011, 04:30:05 pm
Add weight stat to shop.
Title: Re: What needs to be changed with version 0.220
Post by: Jade77 on April 29, 2011, 04:38:48 pm
Okay spent the last few hours playing, and my main gripe is retards constantly abusing the kick function for leaching. Being in the middle of a fight and then you get some prick trying to kick you for leaching, then I have to press M to stop it while trying to fight is stupid sorry.

And has archery all of a sudden had an aimbot installed? People just don't seem to miss now.

Anyway apart from that a good patch.
Title: Re: What needs to be changed with version 0.220
Post by: ThePoopy on April 29, 2011, 04:41:48 pm
change the leecher vote thing

reason: ppl rage leech kick u when in fight and u dont see they reported you.

sug 1: make the time longer (so u have time to notice it)
sug 2: make it show up as kick polls do, and make 1 and 2 so it goes away (most ppl have reflex to press 1 or 2 when a poll starts)

Title: Re: What needs to be changed with version 0.220
Post by: Hardlegend on April 29, 2011, 04:43:59 pm
Apparently, the 2 hours of sleep I took were too much. People have gone batshit insane, and I don't even know what the fuck they are talking about. You do know that large patches are followed by bugs, yes?

So I ask you to post in this thread, bringing your worries and concerns forward - in a civil matter. If you lost gold we might do a database backup. If you whine around or cause a shitstorm like in the other threads I'll mute you instantly - best case.

So please, go on.
Edit: and be exact, the more info the better.


Things Need to be changed.

1 Black hood gots something wierd on the head.
2 speed players get to nerfed is the speed walkin down again? and what about the slashing speed of a 2 hander? its feels slower.
3 the 2 slots are riddculuis.

i got go on but i wont so this is it.

P.S  STOP PATCHIN
al you do i nerf stuff and more ppl complain you should just let it be with the last patch already.

thanks for reading.

Templar_Legend92
Title: Re: What needs to be changed with version 0.220
Post by: Sir_Bertran on April 29, 2011, 04:49:45 pm
Also, back our faces!Heads too big now, and very ugly.
Title: Re: What needs to be changed with version 0.220
Post by: Beauchamp on April 29, 2011, 05:04:33 pm
i feel like a hero now having my unheirloomed warbow. archery suddenly feels like an easy mod. with my strength build i'm able to have everything - accuracy, damage, more arrows - aye i don't need sidearm (does the bow also shoot faster of is it my fata morgana only?). i haven't tested other bows but i have to say the archery with warbow was way better prepatch.

or maybe it was not, depends on a point of view - my point of view is that archers should play a support role and should never top the scoreboards (otherwise everybody will go pew pew like before). i'm a crap shot and i'm able to rule the field, i can't imagine what others will do (witch, stulle...)

nerf me please :o)
Title: Re: What needs to be changed with version 0.220
Post by: MadJackMcMad on April 29, 2011, 05:12:32 pm
2 slot crossbows just don't work, as I feared they would not.  Pavise crossbowmen carried along a pavise for a reason.
Title: Re: What needs to be changed with version 0.220
Post by: Konrax on April 29, 2011, 05:20:31 pm
Yeah for masterwork espada shielders, sure.

Why because I don't have to over compensate with my skills as much now?
Title: Re: What needs to be changed with version 0.220
Post by: Turkhammer on April 29, 2011, 05:23:14 pm
Missing gear:

I am missing the Long Espada Eslanova Sword from my inventory and it also does not appear in the 1H sword category for purchase.
Title: Re: What needs to be changed with version 0.220
Post by: Torp on April 29, 2011, 05:26:40 pm
i feel like the cav nerf is too much (lance stab animation on horses to be more specific)
It is unjustified imo andi  think the best solution would be to simply switch to the old polearm stab animation (also liked it mroe for any other polearm on foot)

I am also against the 'retirement nerf', tehre is almost no idea in retiring anymore, and that is a shame imo as i was always looking forward to th next retirement ;)

thx for spending your time on this mod though
Title: Re: What needs to be changed with version 0.220
Post by: Ginosaji on April 29, 2011, 05:35:36 pm
If someone accuses some other guy of being a leecher and the "test" fails, the accuser should get kicked. That "feature" is damn annoying.

And yes, I know my idea isn't very well thought out.
Title: Re: What needs to be changed with version 0.220
Post by: MouthnHoof on April 29, 2011, 05:43:27 pm
Pavise crossbowmen carried along a pavise for a reason.
Pavis is a wall you plant into the ground, not a held shield. We have this in the form of the deployable wooden wall.
Title: Re: What needs to be changed with version 0.220
Post by: Nordwolf on April 29, 2011, 05:44:55 pm
Every good build of each class owns (oh owned) and had adventages on different reliefs, every good player had a big adventege after a less-skilled player...

Are the nerfs aimed to decrease advantage of more skilled player?(I say not about xp, but about own player skill)

I can't say anything about retiring because I have retired only 2 times.

I have about 8 chars of different classes - archer, 2h, 1h, horseman, crossbowman, HA etc. .
I enjoyed playing every class and no one made a super adventege after another.
Also some archer builds are too nerfed because lots of players want to use good bow(which now uses 2 slots in a new slot system), polearm and 2 packs of arrows(now I can't do that)
I think arrows shouldn't use any slots or maybe 0.5 of a slot.
Horse build is useless too because of heavy lances (yeah you could slow them but not so much) - return back old values (decrease speed of  light lance(90 >~84), increase speed of heavy lance)

Also a lot of bugs, but fortunaly they are fixable.

P.S. I voted "dislike" here http://forum.c-rpg.net/index.php/topic,4428.15.html (http://forum.c-rpg.net/index.php/topic,4428.15.html)
Title: Re: What needs to be changed with version 0.220
Post by: Korgoth on April 29, 2011, 05:54:12 pm
Oh I didn't even know there was a patch. Thank chadz!
Title: Re: What needs to be changed with version 0.220
Post by: Kharn on April 29, 2011, 06:01:49 pm
Weapon weights are not shown in shop.

Your balancing team has a history of way overdoing nerfs.
Anytime something is somewhat overpowered they go after destroying the item as if it raped their sister.

Tell your balancing team to make small thoughtful adjustments and not to nerf everything they don't like to another dimension.

The things that got nerfed needed to be, but they were all overdone as usual.
Title: Re: What needs to be changed with version 0.220
Post by: BlackMilk on April 29, 2011, 06:03:09 pm
NERF ARCHERY. I get killed from archers within 2 shots all the time atm. Please do something about this.
Title: Re: What needs to be changed with version 0.220
Post by: Keshian on April 29, 2011, 06:05:51 pm
Good set of balanced changes, people raging a little too hard.  Just need LEE brought back and some small tweaks.  2hers far more balanced now, enjoying not needing to walk around like an idiot with a stab ready because its so op, much more realistic and balanced now as sword were primarily slashing weapons in middle ages.  Thanks again for the hard work.
Title: Re: What needs to be changed with version 0.220
Post by: arowaine on April 29, 2011, 06:06:45 pm
i have lost my masterwork espada eslavona from my inventory! i cant find it anywhere. have seem a lot of people have lost that items in their inventory! so i hope we will get our heirloom or our weapon cause that weapon were awsome and REALLY FAIR COMPARE TO THE SIDE SWORD. I hope chadz and your devs team can fis that out! i also lost a big amount of exp but i guess it cause of the reset.
Title: Re: What needs to be changed with version 0.220
Post by: kinngrimm on April 29, 2011, 06:06:59 pm
Website weapons and arrows have shield width? there is an area to the left lower site of teh website which is mostly unclear to me, would you please include an explanation there? Are we already able to trade weapons/gold?


"free respec without heirloom loss"
+1

"overnerf of gen/xp"
+1

"overnerf of sitesword"
+1

... and look, they got buffed now, op shield didn't get any nerf...now the maul is completely useless because it's tooooooooo slow.

1 handers were JUST FINE, I don't understand why did they gain buff. The only problem is with them that DAMN OP HUSCARL shield... A agree with the lolstab nerf, im pissed only that my mace got nerfed to shit in terms of dmg and speed. Fuck crush, I don't mind that.

The "OP" Huscarl got nerfed, perhaps u didn't notice while whining about your missing chrushthrough, it takes 2 slots, it has less cover and armor

------------
if you dont want my whining stop reading now as my personal misery is not needed to be taken into perspective
------------
I had mw sitesword,broad onehanded battle axe, bamboo spear and huscarl

2 of those need 2 slots now.

On most maps i need protection against cav as well as against archery.
The bamboo spear was a weapon not used very often only to scar cav away or to stop them if they come too close. I made perhaps 5 kills in half a year playing with it. Now it is mostly useless takes 2 slots and if i switch to another weapon it is on the ground. 3 generations lost.

i would go with sitesword damage as it is know, but the speed nerf you are kidding me, as well it feels like the length has been reduced.

The huscarl nerf 2 slots would have also been ok, but as far as i could see it also has less protection against arrows and can't withstand so much blows against shieldbreaking weapons anymore or are there just more shieldbreaking weapons out there now?.

Devs you have outdone yourselves, and those who are still crying about OP sitesword and huscarl in the future, because i intend to use them anyways only to show u that u suck FU.
------------- whining end-------------

devs thanks for your work and this great mod, i still love it ;)
Title: Re: What needs to be changed with version 0.220
Post by: Bobthehero on April 29, 2011, 06:13:06 pm
Re-add the long espada eslanova, my balanced one vanished and it seems noone else can buy a new one.
Title: Re: What needs to be changed with version 0.220
Post by: Yugop on April 29, 2011, 06:33:16 pm
Kick for leeching definitly needs to go. I was unfortunate enough to remap my keys so ... No idea what "m" should stand for. For me it's the voice command/quest notes in sp. Might happen to others. It can be abused in the middle of a fight, too.
Title: Re: What needs to be changed with version 0.220
Post by: 22nd_King_Plazek on April 29, 2011, 06:39:00 pm
I am of the opinion that the lance nerf I heard about but did not experience was probably a good thing.

A lot of fools called it a "cavalry nerf" but I am cavalry and I do not use any lances. Such a restriction to the aiming angle of a lance is not only realistic but the only way of balancing lances with their insane damage, speed and range with swords.

Exactly the same thing was done by TW in the beta, it was great but got dropped because of all the whine.
I am disappointed to see the same thing happen here. I do not expect my voice to drown out the hordes of lance users but I may as well say my piece.


---

edit:

also I bought a great axe saying as my bardiche dissapeared and I cannot use the great bardiche anymore and it is not there but is paid for
Title: Re: What needs to be changed with version 0.220
Post by: MadJackMcMad on April 29, 2011, 06:51:54 pm
Pavis is a wall you plant into the ground, not a held shield. We have this in the form of the deployable wooden wall.

Which can be picked up and moved yes?  Good, I will try it. 
Title: Re: What needs to be changed with version 0.220
Post by: Raki on April 29, 2011, 06:53:42 pm
I'm seriously wondering why anything needed a nerf on top of the new slot system.
I personally never had any problems with cav, even without carrying a pike.
The Huscarl hybrid problem was solved too, seeing the shield now takes two slots.
I can't say much about the 2h lolstab as I'm a dedicated 2her myself, but seeing I can block other people's stabs quite well, I can't say I really saw a problem there either.
High tier xbows can only be used as main weapons now instead of being a sidearm shotgun. This is a good thing, however solved by the slot system and not the extra nerfs...
The experience gain by retiring makes no sense whatever way you look at it, since everyone who already achieved a huge load of heirloomed weapons will only have their advantages increased at the cost of new players.
Aaaand the final one: can't really say buffing polearm stabs was really necessary.

I suppose the sidesword/cheap crushthrough nerfs were in order seeing the amount of complaints about those.
Also, the throwing nerf was a nice touch, but was also solved by the slot system.
Lastly I do approve the archery buff, since shooting an unloomed bow on low levels (<20) (and probably higher too) was pretty pointless. (seen from my low level archer who was quickly left in the dust when I started my 2h char)

In short: Please revert all those unnecessary nerfs. Keep archery buff, but maybe tone it down a little

Well, that's about it for now... *end whine*
Title: Re: What needs to be changed with version 0.220
Post by: Ganon on April 29, 2011, 06:57:45 pm
Well, considering i don't really know what 0.220/221 did, you'll have to wait a few days before i can make any suggestions. In the meantime, an old idea which i like comes to mind: remove ladders from battle. No more unreachable shit. Easy solution, everyone's happy.
Title: Re: What needs to be changed with version 0.220
Post by: TommyHu on April 29, 2011, 06:58:03 pm
cav thrusts...in warband beta they nerfed the thrusts, not nearly as much as this one...and they reverted back to normal after about a week...lets hope its the same here.  Or was it intended that cav should only be able to attack in straight lines... :?
Title: Re: What needs to be changed with version 0.220
Post by: kastellan on April 29, 2011, 07:00:34 pm
Well, considering i don't really know what 0.220/221 did, you'll have to wait a few days before i can make any suggestions. In the meantime, an old idea which i like comes to mind: remove ladders from battle. No more unreachable shit. Easy solution, everyone's happy.

Yay for this
Title: Re: What needs to be changed with version 0.220
Post by: 22nd_King_Plazek on April 29, 2011, 07:05:24 pm
cav thrusts...in warband beta they nerfed the thrusts, not nearly as much as this one...and they reverted back to normal after about a week...lets hope its the same here.  Or was it intended that cav should only be able to attack in straight lines... :?

Why should lances do more damage, longer range, competitive speed AND a better attack angle than 1h or 2h weapons?

Surely the attack angle should be the advantage of the sword or equivalent weapon.
Title: Re: What needs to be changed with version 0.220
Post by: Memento_Mori on April 29, 2011, 07:08:33 pm
Infinite throwing lance glitch is possible that needs to be fixed
all strange armors are invisible, light, heavy, I dunno about the pink stuff I don't own it but probably is invisible too.
long pike is invisible

So far my only problems with the patch, thank you for the hard work you guys put into this I know it's not easy & of course there was going to be some issues.
Title: Re: What needs to be changed with version 0.220
Post by: Paul on April 29, 2011, 07:09:25 pm
Plazek, the cav thrust already got reverted - for good. As mentioned before we already had that in Native beta and turned lancing into simple high speed backstabbing. Imo not being able to turn abit with the lance takes alot personal skill out of lancing. 1h for cav has its own advantages, being able to sheat: shorter cooldown, better on-foot performance once unmounted etc.
Title: Re: What needs to be changed with version 0.220
Post by: 22nd_King_Plazek on April 29, 2011, 07:10:35 pm
I know but I am dissapoint.

They are OP. Like I said I just wanted to say my piece. Be glad I am not one of these raging whiners :P
Title: Re: What needs to be changed with version 0.220
Post by: Kocik_4th on April 29, 2011, 07:10:52 pm
Please reset heirloom points so we can give them back which items we want. PLEASE
Title: Re: What needs to be changed with version 0.220
Post by: Soldier_of_God on April 29, 2011, 07:11:26 pm
I really like how ambitious this new patch is, truly, but like most ambitious patches, it has bugs.

here is what i feel is wrong with it, as well as my clan...

-You cant see new items ingame or on the website. why would i buy something i cant even preview?

-Stab animations are robotic looking, and slow. a bit of a speed up, and a more fluid animation would be better

-CTF reward system is bugged, it takes alot more gold than it gives... i wish i even knew where the hell it went

-Lancing has been changed by not allowing aiming... this is horrible, especially since lancing already is hard as it is...
 please either give us aim, buff horses, or buff lances to offset this gamebreaking disparity.

Other than that, this seems like a good release.

-i really like the new face textures
-im glad there are more helmets now
-the weapons seem better balanced now

Some things that i would like, however...

-horse health bump of 20+ per horse, or price reduction of 20 percent... as it is now, horses are gimp.
-small xp/gold bonus for kills, preferably based on damage dealt
-moderate xp/gold penalty for teamkills, preferably based on damage dealt.
-heraldic tunic, heraldic gamberson, heraldic leather, and if possible, a plate armor with a heraldic tabard over it.
-more swords more accustomed to stabbing rather than slashing, as an offset.
-more speed on shortswords by +2 since they seem slow.
-change throwing knives/flakes/non-javelin type weapons to pierce weapons, since as they are they are completely useless

anyhow, keep up the good work chadz, and thanks for this awesome game; i have invested over 500 hours of gametime on this one game! every time i play a game its this mod.


Title: Re: What needs to be changed with version 0.220
Post by: TommyHu on April 29, 2011, 07:17:10 pm
Why should lances do more damage, longer range, competitive speed AND a better attack angle than 1h or 2h weapons?

Surely the attack angle should be the advantage of the sword or equivalent weapon.

I dont want to beat a dead horse if it's already changed. but to answer your question...because it's only usable from horseback? all those advantages fly out the window when you A: get a pike, (sure fire anti-cav) or B: Shoot the horse, only takes a couple shots or 1 good one if the cav is coming head-on to you, where the speed bonus is working against the cav.
Title: Re: What needs to be changed with version 0.220
Post by: Kharn on April 29, 2011, 07:19:58 pm
BTW to those wondering why cavalry was nerfed:

Because pikes and throwing take up more slots people wont carry them as much.  This gives a buff to horsemen according to cmp.   The nerf to horsays was to counter balance the buff they were getting with this update.

Horses HAD to be nerfed to some extent with this update to maintain balance.  Were they nerfed too much?
Title: Re: What needs to be changed with version 0.220
Post by: 22nd_King_Plazek on April 29, 2011, 07:25:16 pm
A lance works fine on foot as a spear/pike type weapon.

I am a sword and horseman by the way and as an aside I am aware of pikes.


BTW to those wondering why cavalry was nerfed:

Because pikes and throwing take up more slots people wont carry them as much.  This gives a buff to horsemen according to cmp.   The nerf to horsays was to counter balance the buff they were getting with this update.

Horses HAD to be nerfed to some extent with this update to maintain balance.  Were they nerfed too much?

How are they nerfed?
Title: Re: What needs to be changed with version 0.220
Post by: Tennenoth on April 29, 2011, 07:26:56 pm
My thoughts:

My suggestions + Agreeing with others
Title: Re: What needs to be changed with version 0.220
Post by: Aseplhood on April 29, 2011, 07:29:25 pm
I think we should be able to re-spend our points, as slots made archers unable to use polearms...
And i spent all my points to bow+polearm. Now i am using bow+hammer o.0
Title: Re: What needs to be changed with version 0.220
Post by: Keshian on April 29, 2011, 07:31:23 pm
A lance works fine on foot as a spear/pike type weapon.

I am a sword and horseman by the way and as an aside I am aware of pikes.

I kind of agree, this should balance lancers against other cav by removing lollance.  Plus far less pikes/long spears since auto-dropped and multi-slots needed.  If you are not skilled enough to lance without lolstab then just try using a 2her or a long hafted blade instead.  2 slot thing was brilliant for balancing ranged hybridizing with good 2hers/polearms or huscarls.

Overall changes were good, lot of complaints because minor bug fixes needed and every class was nerfed so everyone got affected this time around.
Title: Re: What needs to be changed with version 0.220
Post by: Darkkarma on April 29, 2011, 07:32:26 pm
I personally don't think the damage from steel bolts is great enough to warrant a loss of 3 per stack. I mean, given that a masterwork sniper bow in most cases 2- shots any person with decent armor, is heavily affected by rain(something that happens fairly often) and is also 2 slots, I think doing well with the higher end bows is hard enough as it is. I'm all for having to pick your shots, but there is a difference between not being able to blot out the sun and not being able to fight effectively with your main weapon of choice.

Also, the Polearm stab animation is a bit too quick atm, even at 1 wpf.
Title: Re: What needs to be changed with version 0.220
Post by: 22nd_King_Plazek on April 29, 2011, 07:34:15 pm
Yea overall I am pretty happy with the patch.

But hearing of the lance nerf and de-nerf was like learning about Christmas then discovering I was Jewish :P
Title: Re: What needs to be changed with version 0.220
Post by: StormFaction on April 29, 2011, 07:54:47 pm
I really like how ambitious this new patch is, truly, but like most ambitious patches, it has bugs.

here is what i feel is wrong with it, as well as my clan...

-You cant see new items ingame or on the website. why would i buy something i cant even preview?

-Stab animations are robotic looking, and slow. a bit of a speed up, and a more fluid animation would be better

-CTF reward system is bugged, it takes alot more gold than it gives... i wish i even knew where the hell it went

-Lancing has been changed by not allowing aiming... this is horrible, especially since lancing already is hard as it is...
 please either give us aim, buff horses, or buff lances to offset this gamebreaking disparity.

Other than that, this seems like a good release.

-i really like the new face textures
-im glad there are more helmets now
-the weapons seem better balanced now

Some things that i would like, however...

-horse health bump of 20+ per horse, or price reduction of 20 percent... as it is now, horses are gimp.
-small xp/gold bonus for kills, preferably based on damage dealt
-moderate xp/gold penalty for teamkills, preferably based on damage dealt.
-heraldic tunic, heraldic gamberson, heraldic leather, and if possible, a plate armor with a heraldic tabard over it.
-more swords more accustomed to stabbing rather than slashing, as an offset.
-more speed on shortswords by +2 since they seem slow.
-change throwing knives/flakes/non-javelin type weapons to pierce weapons, since as they are they are completely useless

anyhow, keep up the good work chadz, and thanks for this awesome game; i have invested over 500 hours of gametime on this one game! every time i play a game its this mod.

agreed!

my one complaint not listed here is i really don't want to spenk 3.8k per repair on my transitional armor, please take that down.

and i'm confused as to the new inventory system.  how can you tell how many slots you have/a weapon takes up?
and how can you see more than your default inventory at the in game equipment screen?
thanks :D
Title: Re: What needs to be changed with version 0.220
Post by: Magikarp on April 29, 2011, 08:12:58 pm
Ok so horses are slightly reverted to prepatch situations by re-adding the turning of lances. But why are our stats still nerfed? chadz promised a revert, yet we get a half one.
Title: Re: What needs to be changed with version 0.220
Post by: frostbourne on April 29, 2011, 08:13:25 pm
I also lost my only heirloomed item which was a triple loomed espenada. Did u take them completely out because many people have been saying the same thing.
Title: Re: What needs to be changed with version 0.220
Post by: IG_Saint on April 29, 2011, 08:13:50 pm
Change the key for the show names cheat to something other than alt...Bit annoying seeing that message every time I alt-tab.
Title: Re: What needs to be changed with version 0.220
Post by: Canny on April 29, 2011, 08:25:58 pm
Great Axe?
Title: Re: What needs to be changed with version 0.220
Post by: KaMiKaZe_JoE on April 29, 2011, 08:34:52 pm
Can't login to cRPG account. Tried making new character in order to switch from that one to my alts, but cannnot login with the new one, either.

Lost all my equipment, except my currently equipped stuff.
Title: Re: What needs to be changed with version 0.220
Post by: Beauchamp on April 29, 2011, 08:38:27 pm
i have a ladder in my inventory
i deploy it
i run out of ammo so i loot another weapon
when i loot a weapon the ladder spawns below my feet
Title: Re: What needs to be changed with version 0.220
Post by: Uhtred_III_of_Bebbanburg on April 29, 2011, 08:52:39 pm
Change the key for the show names cheat to something other than alt...Bit annoying seeing that message every time I alt-tab.

Yes, please ;)
Title: Re: What needs to be changed with version 0.220
Post by: Earthdforce on April 29, 2011, 08:55:02 pm
Speaking of the show name cheat, is it supposed to show your name on everyone?
Title: Re: What needs to be changed with version 0.220
Post by: DoggsofWar on April 29, 2011, 09:00:35 pm
Well my 2 cents are reset EVERYTHING and EVERYBODY to 0 and start from the beginning.
Title: Re: What needs to be changed with version 0.220
Post by: Tennenoth on April 29, 2011, 09:01:13 pm
i have a ladder in my inventory
i deploy it
i run out of ammo so i loot another weapon
when i loot a weapon the ladder spawns below my feet

Found a similar thing with my arrows, I used all my arrows, picked up a two handed weapon and poof, more arrows! Woot, go use them instead then!
Title: Re: What needs to be changed with version 0.220
Post by: Rangerbob on April 29, 2011, 09:23:04 pm
When I have PT 10 and 54 skill and try to use any throwing weapon it says you do not have the proficiancy for this item then drops the ammo count by 1/2.  So I have 1 lance or 2 axes.  It also means I can't pick up thrown weapons.  Is that intentional?
Title: Re: What needs to be changed with version 0.220
Post by: ToxicKilla on April 29, 2011, 09:42:36 pm
Need to be able to change equip ingame again. Instead of doing it all on the site.
Title: Re: What needs to be changed with version 0.220
Post by: Beauchamp on April 29, 2011, 09:43:26 pm
Found a similar thing with my arrows, I used all my arrows, picked up a two handed weapon and poof, more arrows! Woot, go use them instead then!
aye was just about to write it. use your arrows, pickup anything and drop it. take the spawned quiver insted. voilla new arrows...

also if you pick different arrows than you have in a quiver it makes you to drop the quiver you have, pretty stupid.
Title: Re: What needs to be changed with version 0.220
Post by: Dravic on April 29, 2011, 09:45:41 pm
If you let us change heirlooms, let me, oh, let me heirloom steel shield even if i can't use it! Because it will take weeks to get to 21 lvl for me. (2nd gen, but that changes... well... 30 more xp?)
Title: Re: What needs to be changed with version 0.220
Post by: Mala on April 29, 2011, 09:45:49 pm
Ladders need a higher deployment time. Now it takes ages before you use them.
Oh, and a permanent option to toggle the voices. I hate it to do this everytime i log in again.
Title: Re: What needs to be changed with version 0.220
Post by: Tennenoth on April 29, 2011, 09:46:55 pm
aye was just about to write it. use your arrows, pickup anything and drop it. take the spawned quiver insted. voilla new arrows...

also if you pick different arrows than you have in a quiver it makes you to drop the quiver you have, pretty stupid.

I don't know about the quiver thing, if I was running through a battlefield and saw a quiver with more arrows than mine, i'd pick that one up and not bother with stuffing arrows into my current quiver, not unless it magically changed the arrows. I quite like it like that to be honest because you can still pick them out of trees and walls and add them to your quiver, but something is wrong with the weapons wap glitch!
Title: Re: What needs to be changed with version 0.220
Post by: AgentQ on April 29, 2011, 09:52:25 pm
My Polearm Cav build got nerfed so hard by this patch. what's the justifications for the follow nerfs?

1. Masterwork Heavy Lance , -11 speed, -2 dmg,  two slot, not switchable,  Price + 30%
2. Masterwork Long Hafted Blade - 2 speed, and -4 dmg, two slot, price +100%


a $9265 Long Hafted blade stats is very close to a $2000 Military Scythe.

Military Scythe
difficulty: 13
speed rating: 89
shield width: 155
thrust damage: 25 pierce
swing damage: 36 cut
weapon length: 155

Long Hafted Blade
difficulty: 15
speed rating: 92
shield width: 153
thrust damage: 19 pierce
swing damage: 37 cut
weapon length: 153
Title: Re: What needs to be changed with version 0.220
Post by: The_Bloody_Nine on April 29, 2011, 09:59:43 pm
mh, all of the items lost are back, except my tempered greatsword. are you still working on that or is it intented?
Title: Re: What needs to be changed with version 0.220
Post by: Yaron on April 29, 2011, 10:22:31 pm
In case it already has been posted: Sry

-> I would be happy about a sorted Inventory at Website (a section with all your armors, with all your melee weapons, ranged wepaons, blah ...) or maybe some functions to sort it, since some ppl (me i.e.) have a lot of items in inventory and atm its kinda confused.

Edit: It would be also uber cool to have a overview about heirloom stats of the each item :)

Edit 2: Include the new 15th century weapon pack :p

Edit 3: No more full ivnentory access ingame? :< Suxx hard... :p
Title: Re: What needs to be changed with version 0.220
Post by: cutsomecheesewithmybow on April 29, 2011, 10:26:35 pm
Edit: It would be also uber cool to have a overview about heirloom stats of the each item :)
I am pretty sure heirloom stats are listed under the retirement tab.
Title: Re: What needs to be changed with version 0.220
Post by: Beauchamp on April 29, 2011, 10:29:19 pm
I don't know about the quiver thing, if I was running through a battlefield and saw a quiver with more arrows than mine, i'd pick that one up and not bother with stuffing arrows into my current quiver, not unless it magically changed the arrows. I quite like it like that to be honest because you can still pick them out of trees and walls and add them to your quiver, but something is wrong with the weapons wap glitch!

imo if you take another arrow than you have in a quiver the game recognizes it as a different weapon - so you drop the quiver you have in favor of the arrow you picked up. than similar bug like when you pik a melee weapon (that you drop suddenly full quiver) appears.
Title: Re: What needs to be changed with version 0.220
Post by: Yaron on April 29, 2011, 10:30:09 pm
I mean a overview for ALL Items, not only the ones, you currently own.
Title: Re: What needs to be changed with version 0.220
Post by: Tennenoth on April 29, 2011, 10:32:20 pm
imo if you take another arrow than you have in a quiver the game recognizes it as a different weapon - so you drop the quiver you have in favor of the arrow you picked up. than similar bug like when you pik a melee weapon (that you drop suddenly full quiver) appears.

So you're saying that you drop your quiver each time you take an arrow out of a tree or such like or have I misunderstood?
Title: Re: What needs to be changed with version 0.220
Post by: Beauchamp on April 29, 2011, 10:33:49 pm
yes, if it is different arrow type than i have in a quiver
Title: Re: What needs to be changed with version 0.220
Post by: Gurnisson on April 29, 2011, 10:35:09 pm
Same with crossbows with one minor difference. When looting regular bolts while having a used steel bolt quiver my melee weapon drops automatically.
Title: Re: What needs to be changed with version 0.220
Post by: Tennenoth on April 29, 2011, 10:35:55 pm
yes, if it is different arrow type than i have in a quiver

I'm going to go test this :S

Same with crossbows with one minor difference. When looting regular bolts while having a used steel bolt quiver my melee weapon drops automatically.

I would guess then it goes by the weapon slot? I have my arrows in my bow in the first slot, arrows in the second and melee in 4th.
Title: Re: What needs to be changed with version 0.220
Post by: Gurnisson on April 29, 2011, 10:40:42 pm
I would guess then it goes by the weapon slot? I have my arrows in my bow in the first slot, arrows in the second and melee in 4th.

Crossbow, bolts, melee weapon
Title: Re: What needs to be changed with version 0.220
Post by: Tor! on April 29, 2011, 10:41:26 pm
Revert patch back to 0.212. Just keep the 2 slot items, drop when switched (pike), and include all the new armors, weapons and gamemodes. And for the love of god remove the pinpoint accuracy on archers.
Title: Re: What needs to be changed with version 0.220
Post by: Miley on April 29, 2011, 10:46:34 pm
I don't think the War Bow and Long Bow should be kept at 2 used spaces. Now even more people will use the Strong Bow, which was already better than the War Bow and Long Bow. I also think that if polearms are made to have 2 spaces, then two-handers will become more over powered :o
Title: Re: What needs to be changed with version 0.220
Post by: Momo on April 29, 2011, 10:52:53 pm
Website weapons and arrows have shield width? there is an area to the left lower site of teh website which is mostly unclear to me, would you please include an explanation there? Are we already able to trade weapons/gold?


"free respec without heirloom loss"
+1

"overnerf of gen/xp"
+1

"overnerf of sitesword"
+1

The "OP" Huscarl got nerfed, perhaps u didn't notice while whining about your missing chrushthrough, it takes 2 slots, it has less cover and armor

------------
if you dont want my whining stop reading now as my personal misery is not needed to be taken into perspective
------------
I had mw sitesword,broad onehanded battle axe, bamboo spear and huscarl

2 of those need 2 slots now.

On most maps i need protection against cav as well as against archery.
The bamboo spear was a weapon not used very often only to scar cav away or to stop them if they come too close. I made perhaps 5 kills in half a year playing with it. Now it is mostly useless takes 2 slots and if i switch to another weapon it is on the ground. 3 generations lost.

i would go with sitesword damage as it is know, but the speed nerf you are kidding me, as well it feels like the length has been reduced.

The huscarl nerf 2 slots would have also been ok, but as far as i could see it also has less protection against arrows and can't withstand so much blows against shieldbreaking weapons anymore or are there just more shieldbreaking weapons out there now?.

Devs you have outdone yourselves, and those who are still crying about OP sitesword and huscarl in the future, because i intend to use them anyways only to show u that u suck FU.
------------- whining end-------------

devs thanks for your work and this great mod, i still love it ;)

Mr. Dude, I didn't whine about the crush nerf, I whined about the overdid dmg and speed nerf on the long iron mace. So, you are a fail troll.
Title: Re: What needs to be changed with version 0.220
Post by: Tennenoth on April 29, 2011, 10:56:55 pm
Crossbow, bolts, melee weapon

Hmmm, it seems when I pick up a stray arrow it DOES in fact drop my sword but I am able to pick it up again as long as I had used an arrow. It seems picking stuff up will drop something else regardless of whether or not you can actually hold it. I would assume it's because of the slots system!
Title: Re: What needs to be changed with version 0.220
Post by: Tholgar on April 29, 2011, 11:01:07 pm
I like the whole patch, except the generation bonus. IMO these numbers would be more fair:
- Generation bonus for each retirement +50 exp
- Exp bonus cap +100%
Title: Re: What needs to be changed with version 0.220
Post by: Miley on April 29, 2011, 11:15:04 pm
Now that the War Bow and the Long Bow are 2 used spaces, say hello to more horse archers and their strong bows.
Title: Re: What needs to be changed with version 0.220
Post by: Siboire on April 29, 2011, 11:20:39 pm
Why not simply put a cap on exp bonus instead of lowering the gen xp bonus? This just increases the gap between new players and the ones with like 20+ gens. For example, why not simply cap it at like gen 11 (100% bonus xp) or 16 (150% bonus).

Oh and for archery, the damage change for the longbow is IMO (and im no archer at all) a good thing BUT plz remove the accuracy buff, its back at laser sights now... it was a good thing when you had to either go accuracy/speed archer or strong damage archer.
Title: Re: What needs to be changed with version 0.220
Post by: Fluffy_Muffin on April 29, 2011, 11:33:13 pm
Why not simply put a cap on exp bonus instead of lowering the gen xp bonus? This just increases the gap between new players and the ones with like 20+ gens. For example, why not simply cap it at like gen 11 (100% bonus xp) or 16 (150% bonus).

Oh and for archery, the damage change for the longbow is IMO (and im no archer at all) a good thing BUT plz remove the accuracy buff, its back at laser sights now... it was a good thing when you had to either go accuracy/speed archer or strong damage archer.

Dear mr. chadz: THIS!
Title: Re: What needs to be changed with version 0.220
Post by: kinngrimm on April 30, 2011, 12:01:23 am
"Defend the Village"
Grinders haven and boring as it can get.
Already being abused by drawing bots to unreachable locations and shooting them or just waiting for draw as the multiplier stays atm.
So there are now people grinding x5 for hours already and getting braindead in the effort. I heard from one guy who made 50k gold in 2 hours ...



Mr. Dude, I didn't whine about the crush nerf, I whined about the overdid dmg and speed nerf on the long iron mace. So, you are a fail troll.
Did i call you names? No? Well Mr. fail troll Dude wont start now.
Title: Re: What needs to be changed with version 0.220
Post by: Tennenoth on April 30, 2011, 12:23:03 am
Why not simply put a cap on exp bonus instead of lowering the gen xp bonus? This just increases the gap between new players and the ones with like 20+ gens. For example, why not simply cap it at like gen 11 (100% bonus xp) or 16 (150% bonus).

Oh and for archery, the damage change for the longbow is IMO (and im no archer at all) a good thing BUT plz remove the accuracy buff, its back at laser sights now... it was a good thing when you had to either go accuracy/speed archer or strong damage archer.

I agree with everything this gentleman has said.
Title: Re: What needs to be changed with version 0.220
Post by: Keshian on April 30, 2011, 12:29:37 am
The hotfix already nerfed bow accuracy so stop whining.
Title: Re: What needs to be changed with version 0.220
Post by: Tennenoth on April 30, 2011, 12:35:54 am
The hotfix already nerfed bow accuracy so stop whining.

1) I am an archer, I am asking for my own class to be reduced in "effectiveness".
2) I'm not whining, there is a difference betwee whining and giving valid views/points.
3) I'm still seeing the bows with increased accuracy from pre-patch. (Other than the longbow which has been reduced)
Title: Re: What needs to be changed with version 0.220
Post by: Dioxete on April 30, 2011, 12:48:55 am
jesus, delete this new gay voices i want the old stand your ground T_T

Why not simply put a cap on exp bonus instead of lowering the gen xp bonus? This just increases the gap between new players and the ones with like 20+ gens. For example, why not simply cap it at like gen 11 (100% bonus xp) or 16 (150% bonus).

Oh and for archery, the damage change for the longbow is IMO (and im no archer at all) a good thing BUT plz remove the accuracy buff, its back at laser sights now... it was a good thing when you had to either go accuracy/speed archer or strong damage archer.
+1 by the way i think every 3 gens 1 heirloom could be a way to go, the new exp system don't allow to try new builds, that was the hot i founded in the last patch :(
Title: Re: What needs to be changed with version 0.220
Post by: newf on April 30, 2011, 01:04:08 am
same issues as all the rest...though i  bought a "Langes Messer" one handed sword and it takes the cash but dosent give the item ! :P
 deleted cache,cookies etc an used 3 diff browsers, dunno if any others are affected that way.
Title: Re: What needs to be changed with version 0.220
Post by: Tydeus on April 30, 2011, 01:09:20 am
jesus, delete this new gay voices i want the old stand your ground T_T
+1 by the way i think every 3 gens 1 heirloom could be a way to go, the new exp system don't allow to try new builds, that was the hot i founded in the last patch :(
That would be nice, but I'd still like to see -everyone- leveling faster. So everyone can have fun with experimenting and trying new builds. Every time you retire and play a new class, the game feels like it's completely new.
Title: Re: What needs to be changed with version 0.220
Post by: ManOfWar on April 30, 2011, 01:13:52 am
That would be nice, but I'd still like to see -everyone- leveling faster. So everyone can have fun with experimenting and trying new builds. Every time you retire and play a new class, the game feels like it's completely new.

ya really, im experiencing this right now, dam the grind!!!!!
Title: Re: What needs to be changed with version 0.220
Post by: krauth on April 30, 2011, 01:47:37 am
My masterwork pike is not showing up in heirloom list. (and it got nerfed /wah)
Title: Re: What needs to be changed with version 0.220
Post by: Tavuk_Bey on April 30, 2011, 01:57:16 am
nerf the archers, it's impossible to play as 2 handers :(

in-game equipment selection was quite good system. bring it back.

please put some pictures of the new armors

and most important of all, bring strategus back  8-)

that's all, thanks for the new website design it's awesome!
Title: Re: What needs to be changed with version 0.220
Post by: Havoc3D on April 30, 2011, 03:32:12 am
I am missing my heavy crossbow, my hunting crossbow, and all the armor that wasn't in my default kit (saranid archer set)

It still looks like it's in the webgui, but i can't use it in-game
Title: Re: What needs to be changed with version 0.220
Post by: VVarlord on April 30, 2011, 03:41:13 am
I am missing my heavy crossbow, my hunting crossbow, and all the armor that wasn't in my default kit (saranid archer set)

It still looks like it's in the webgui, but i can't use it in-game

Not sure if its this problem but you cant select what you want to use in game you have to select it out of game.

If its still in your webui can you not equip it on there?
Title: Re: What needs to be changed with version 0.220
Post by: Malaclypse on April 30, 2011, 05:34:01 am
Is only being able to use your loadout default gear a feature, or a bug? As it stands you are unable to put a weapon in all four default slots if the total number of slots exceeds the limit of 4. So for example, I am unable to put Poleaxe, Long Maul, Pike, and Iron Staff in the slots and remove/decide which to use in game. More of a hassle than anything else, and makes characters even within one proficiency more static than situational. I would personally like to see all of my equipment choices in-game rather than having to go to the site, redo my defaults, disconnect from the server, reconnect to the server.
Title: Re: What needs to be changed with version 0.220
Post by: _Savein_ on April 30, 2011, 05:46:39 am
This was a really unnecessary patch. All they did was screw us. They jacked the prices through the dam roof. I was in the server for 3 mins and lost 3k for nothing. When i first bought my HighLand ClayMore it was i think 9k and now they jacked it up to 12k. I'm now paying 700 for my repairs. This is complete bull shit. And i also lost 8k for absolutely no reason. left the server came back in and boom!. What they did here was just like when infinity ward fired there head Dev's. Now why they did this patch is beyond me. i would of thought they would of brought this patch out to fix some of these weapons, or to fix the grind to level 31=which i may add is dumb. Now all i asked is they fix the prices on the weapons, and give people they shit back, and just fix all of this. PLZ!

I apologies about my anger. 
Title: Re: What needs to be changed with version 0.220
Post by: Socrates on April 30, 2011, 06:06:07 am
Dropping your lance when you change weapons. Horsemen should be able to switch to a side weapon without needing to drop their main weapon...
Title: Re: What needs to be changed with version 0.220
Post by: OoberNoob on April 30, 2011, 06:14:21 am
Havent been able to play much lately but what I have experienced with this new patch has been mostly positive.  I play as cav and while it can be inconvenient at times I like the way I cant just hide my lance away in my back pocket when I switch weapons now... I just keep forgetting I dont have it anymore when I need it. Same with the pike.

I dont know if its just me but I experienced HUGE lag spikes randomly, multiple times in only 15 min or so of playing. I havent seen anyone else bring it up so its probably just me...

Anyway, thanks for all your hard work!
Title: Re: What needs to be changed with version 0.220
Post by: Ohngesicht on April 30, 2011, 08:24:37 am
http://forum.c-rpg.net/index.php/topic,4591.0.html   <--- Link to thread/poll.

Why the xp nerfs? Because people can retire twice a day? OK, and? They don't gain anything from retiring constantly, other than marginally more variety. The people that are gen 20 already have full or mostly full triple heirloomed gear so they can't get any better in the gear department. The real benefit of retiring over and over is simply getting to reroll and experimenting with stats. And that's not an ingame advantage, that's just having fun, enjoying variety. What you DO do is kill the gen 20 and highers enjoying of their variety, thus making them more likely to quit because they're bored of the same old same old, and make it even harder for newer players to catch up, forever doomed to be outgeared basically.


Seriously, revert it. I'm Gen1, lvl 20 something and hate the xp nerfs.
Title: Re: What needs to be changed with version 0.220
Post by: Ichi_Uiabuu on April 30, 2011, 08:28:12 am
Dropping your lance when you change weapons. Horsemen should be able to switch to a side weapon without needing to drop their main weapon...

how, by carrying it with their prehensile tail?
Title: Re: What needs to be changed with version 0.220
Post by: Beauchamp on April 30, 2011, 10:48:06 am
"choosing" only from default gear is a feature to limit the lag and improve the performance of the servers i suppose?

if so i'd still like to see lets say 5 free additional inventory/bag slots on web page where you could put any gear and from these 5 selected items you could choose what to take before every battle. like for example i'd have there a ladder, siege shield, different weapon and 2 different armors. every battle recquires something else and this what we have now is to limiting.
Title: Re: What needs to be changed with version 0.220
Post by: Gatsby on April 30, 2011, 11:10:56 am
Cant buy a greataxe (2h)
The " hide item i cannot use" does not work.
Title: Re: What needs to be changed with version 0.220
Post by: ToxicKilla on April 30, 2011, 11:34:27 am
"choosing" only from default gear is a feature to limit the lag and improve the performance of the servers i suppose?

if so i'd still like to see lets say 5 free additional inventory/bag slots on web page where you could put any gear and from these 5 selected items you could choose what to take before every battle. like for example i'd have there a ladder, siege shield, different weapon and 2 different armors. every battle recquires something else and this what we have now is to limiting.
Funny how it's made to reduce lag, yet since this patch it's just lag lag lag...
But serioussly, I had no lag problems before patch so why not just let us choose from all our equipment? or like Beauchamp said.
Title: Re: What needs to be changed with version 0.220
Post by: Momo on April 30, 2011, 12:35:54 pm
"Defend the Village"
Grinders haven and boring as it can get.
Already being abused by drawing bots to unreachable locations and shooting them or just waiting for draw as the multiplier stays atm.
So there are now people grinding x5 for hours already and getting braindead in the effort. I heard from one guy who made 50k gold in 2 hours ...


Did i call you names? No? Well Mr. fail troll Dude wont start now.

LOL! You fail! You didn't read my previous posts, just the ones you can troll about. So, arguing with you is pretty useless, I despise your kind of troll. *leaves*
Title: Re: What needs to be changed with version 0.220
Post by: Christo on April 30, 2011, 12:40:27 pm
This new polearm stab animation looks weird. I mean what the hell was the problem with the normal one?

It's possible to learn stabbing, but the animation looks so machine-like, it kills my eyes.

The holding is nice though, but the release.. x.x

Also, why the hell did lancers got nerfed like crazy? My horse died in one hit all the time, and now I can't even use a lance normally.

It isn't even realistic! My god.

Is it true that archers and shielders got buffed? *dies*
Title: Re: What needs to be changed with version 0.220
Post by: Phyrex on April 30, 2011, 12:45:27 pm
After some additional testing I can't see any reason not to go Polearm instead of Two-Handed.

Polearm is vastly superior in every way now, better range resulting in the first attack, faster strikes, better damage, better thrust, weapon stun and hit stun, shieldbreaking, a large variety of items designed for different things such as lances for cavalry, pikes for anti-cav, etc.

I can't see or haven't found any advantage of taking two-handed instead, it's simply inferior. The Great Swords among other recieved a huge nerf, even some 1-handed weapons have more thrust damage now, is this intended?

The two-handed thrust is completely screwed up, slower then a polearm thrust and glancing blows is a common thing. It's so slow that after my opponent has attacked me and I try to thrust him I'll miss it cause he can simply spam me.

Not to mention how stuttering and laggy the thrust looks, don't you have some form of quality check before you introducing things like that?

A post containing only complaints without constructive criticism is bad and retarded so here goes: Smooth out the animation and get rid of the stuttering laggy look, speed it up to the equivelent polearm thrust animation or simply revert back to the pre-patch one. Buffing thrust damage will not work here since the thrust is pretty much unuseable as it is.

However, if this is what you want, fine, but atleast give us a heirloom reset so we can go polearm spamming like the rest.
Title: Re: What needs to be changed with version 0.220
Post by: Cosmos_Shielder on April 30, 2011, 01:07:44 pm
It seems that since the update , thrower have been nerfed.
I have 9 at power throw and 121 at throwing wpf , and my aim circle became so big. Moreover when i try to shoot i have a message ( Your proficiency in throwing weapon is too low)
So i'm gonna reborn and i need to know how much wpf i need to get to fix my so big aim circle ?
Title: Re: What needs to be changed with version 0.220
Post by: Largg on April 30, 2011, 02:01:11 pm
Big thanks to all developers for the patch, great work as always. My favorites are sheltering of big weapons and slot system. Guess this is kinda early to start bitching but here are few points I dislike:

1) The web-based equipment changing. What is exactly the point of this gamewise? Kill all hybrids? For example a cavalryman will most likely not play as cav for certain maps. Therefore an equipment change is required, discard horse and lance, better armor and weapon (keeping the price affordable).

Then there's the multiplier changes, many persons will take better, usually too expensive, equipment when higher multipliers are got. I don't think there are many who would think using plate + plated charger type of equipment continuously is rational choice. Having no quick way to change equip can olsy kill the diversity of equips seen on the battlefield. Web-based equipment changes are really awkward to use and i really am not comfortable changing my equip that way. Finding the correct item from the list is just pain in the ass, a job I found doing pre-patch as rarely as possible. 

2) Voice commands. I think everybody agrees with this. There are too many, some of them do not work and THEY SOUND BAD. Perhaps fewer but better? The voice command system is rather hard to use and commands such as "watch out!" come too late because of option being hidden so many choices away. And where are the taunts, nothing better than insulting the cheap-ass opponent's wedding dress.

3) Little things; hovering horses, bald spots on helmets, missing pictures, missing textures, servers spamming about "cheaters", constant night. I know most of these are getting fixed in near future. Still, perhaps more testing could be done?
Title: Re: What needs to be changed with version 0.220
Post by: bosco on April 30, 2011, 02:17:43 pm
I have to re-join the server every time I want to change equipment, quite annoying.
Title: Re: What needs to be changed with version 0.220
Post by: Ujin on April 30, 2011, 02:18:58 pm
Yeah, that's my biggest issue with the patch so far, please let us change our equipment in the game again.
Title: Re: What needs to be changed with version 0.220
Post by: Gatsby on April 30, 2011, 02:22:52 pm
Seems also the Bardiche could not be bought.
Title: Re: What needs to be changed with version 0.220
Post by: Native_ATS on April 30, 2011, 02:26:00 pm
so now you can carry 2 lances into battle, but that takes 4 slots and u end up with just 2 lances...
if you miss your shot with a lance you cant pick it back up.... if you miss your shot with anyother throwing weapon u can pick it back up np...
so i can carry 2 lances into battle but if i miss it is gone forever!
they nerffed damg for lances and the number of lances u can bring to battle as well.
i ask that they kindly let me pick up lances of the floor
Title: Re: What needs to be changed with version 0.220
Post by: Kafein on April 30, 2011, 02:39:20 pm
so now you can carry 2 lances into battle, but that takes 4 slots and u end up with just 2 lances...
if you miss your shot with a lance you cant pick it back up.... if you miss your shot with anyother throwing weapon u can pick it back up np...
so i can carry 2 lances into battle but if i miss it is gone forever!
they nerffed damg for lances and the number of lances u can bring to battle as well.
i ask that they kindly let me pick up lances of the floor

I think cRPG has finally agreed with the NNPT (http://en.wikipedia.org/wiki/Nuclear_Non-Proliferation_Treaty)
Title: Re: What needs to be changed with version 0.220
Post by: Native_ATS on April 30, 2011, 02:46:37 pm
I think cRPG has finally agreed with the NNPT (http://en.wikipedia.org/wiki/Nuclear_Non-Proliferation_Treaty)
Dude you really only get 1.....
if you miss it is gone forever....
they dont 1 shot all the time....
i hit a pony in the head and it lived.... i hit people and they lived, am at 8pt and so far they are crap, even worse cuz i cant pick them up, if i pick up a random sword i drop it and its gone forver? this is crap, and it keeps saying am low wpf for throwing... i have wpf in throwing wtf
Title: Re: What needs to be changed with version 0.220
Post by: Kafein on April 30, 2011, 02:55:33 pm
Dude you really only get 1.....
if you miss it is gone forever....
they dont 1 shot all the time....
i hit a pony in the head and it lived.... i hit people and they lived, am at 8pt and so far they are crap, even worse cuz i cant pick them up, if i pick up a random sword i drop it and its gone forver? this is crap, and it keeps saying am low wpf for throwing... i have wpf in throwing wtf

That's exactly what I said. Before this patch I just ran off from throwers, whatever my build was. You had your time of "glory". Now it has changed.
Title: Re: What needs to be changed with version 0.220
Post by: Lt_Anders on April 30, 2011, 04:54:45 pm
What needs changing:
PATCH RELEASING

Lets take this patch for example. Instead of Releasing everything at once, release it in stages.

Something like this:
First part of (this) patch: Release the New items, website, new game modes, and animations. Nothing else changes. Give that 3-4 days of letting people play around with their new items to find things they like, bugs with animations, and problems with website. Put fixes into Step 2
Step 2: Release the the Item slot changes and the no sheath limits. DO NOT CHANGE STATS OF ITEMS YET. Let everyone learn how this works, give 5-7 days for testing of these features. Put fixes into Step 3.
Step 3:(Whine time) Release the Item nerfs, price increases, etc. With this release, the final part of the test is done. You will get the whine, the hate, and the praise (most of it, anyway) in this step.

By doing it like this, the patch is released longer, but the damage is gradually absorbed and people can see where there builds are headed over time rather than just "OMG GTX, QQ".
Title: Re: What needs to be changed with version 0.220
Post by: CaradocMor on April 30, 2011, 05:04:56 pm
I lost my Long Espada Esclavona :( Id doesn't show it neither in the Char page
Title: Re: What needs to be changed with version 0.220
Post by: Hunter_the_Honourable on April 30, 2011, 05:09:49 pm
The Black hood make your guy bald at the back of the head
Title: Re: What needs to be changed with version 0.220
Post by: Fyre on April 30, 2011, 06:26:37 pm
No more santa hats?
Title: Re: What needs to be changed with version 0.220
Post by: ToxicKilla on April 30, 2011, 07:17:24 pm
I crash nearly all the time on map change. :rolleyes: Also the new head shape sticks out some head wear.
Title: Re: What needs to be changed with version 0.220
Post by: Tzar on April 30, 2011, 07:35:16 pm
Did u nerf the great maul range ?? because u cant hit any1 unless they stand straight up in your face the hits feels like it only register the hits once the egde of the head of the maul goes trough my victim  :rolleyes:

Also why the hell dont we ever get a list of patch changes??  :D
Title: Re: What needs to be changed with version 0.220
Post by: Lanic0r on April 30, 2011, 08:41:36 pm
After some additional testing I can't see any reason not to go Polearm instead of Two-Handed.

Polearm is vastly superior in every way now, better range resulting in the first attack, faster strikes, better damage, better thrust, weapon stun and hit stun, shieldbreaking, a large variety of items designed for different things such as lances for cavalry, pikes for anti-cav, etc.

I can't see or haven't found any advantage of taking two-handed instead, it's simply inferior. The Great Swords among other recieved a huge nerf, even some 1-handed weapons have more thrust damage now, is this intended?

The two-handed thrust is completely screwed up, slower then a polearm thrust and glancing blows is a common thing. It's so slow that after my opponent has attacked me and I try to thrust him I'll miss it cause he can simply spam me.

Not to mention how stuttering and laggy the thrust looks, don't you have some form of quality check before you introducing things like that?

A post containing only complaints without constructive criticism is bad and retarded so here goes: Smooth out the animation and get rid of the stuttering laggy look, speed it up to the equivelent polearm thrust animation or simply revert back to the pre-patch one. Buffing thrust damage will not work here since the thrust is pretty much unuseable as it is.

However, if this is what you want, fine, but atleast give us a heirloom reset so we can go polearm spamming like the rest.
DId you ever asked yourself: why do i use Stab with my 2h sword that often?
I will tell you, because its (it was) OP and much faster than any other weapons thrust!
Did you ever asked yourself: why do i hit so many times with my stab?
Beacause the animation doesent show your challanger when it starts to hit in opposite to polearms which is pretty easy to see when does the hit time start.
Title: Re: What needs to be changed with version 0.220
Post by: Gurnisson on April 30, 2011, 08:53:02 pm
opposite to polearms which is pretty easy to see when does the hit time start.

Disagree. Quite frankly, the new polearm animation is pretty hard to tell when starts.

Also, the 2H stab needed a nerf, but it was a bit overnerfed, I would say.
Title: Re: What needs to be changed with version 0.220
Post by: Phyrex on April 30, 2011, 08:57:05 pm
DId you ever asked yourself: why do i use Stab with my 2h sword that often?
I will tell you, because its (it was) OP and much faster than any other weapons thrust!
Did you ever asked yourself: why do i hit so many times with my stab?
Beacause the animation doesent show your challanger when it starts to hit in opposite to polearms which is pretty easy to see when does the hit time start.

You've failed to see what I wrote.

What I wrote are hard facts and is not about pre-patch thrust. It's about the current thrust.

And with your flavour of the month builds and your ability to manual-block I'm hardly surprised you'll have problem seeing the thrust. You have a problem to see any strike.
Title: Re: What needs to be changed with version 0.220
Post by: Lanic0r on April 30, 2011, 08:59:24 pm
Disagree. Quite frankly, the new polearm animation is pretty hard to tell when starts.

Also, the 2H stab needed a nerf, but it was a bit overnerfed, I would say.
Ok i explain you the animation
1. You pull the polearm back to your chest and bend down a bit.
2. You release to hit and it takes a long time.
Plz explain me why you dont see the bend down.
Title: Re: What needs to be changed with version 0.220
Post by: Lanic0r on April 30, 2011, 09:03:32 pm
You've failed to see what I wrote.

What I wrote are hard facts and is not about pre-patch thrust. It's about the current thrust.

And with your flavour of the month builds and your ability to manual-block I'm hardly surprised you'll have problem seeing the thrust. You have a problem to see any strike.
Hey in addiotion Phy, With stab you dont have to touch the players body with the tip of your sword when you spam your circles.
BUT THE THRUST IS ALL ABOUT THE TIP!
Title: Re: What needs to be changed with version 0.220
Post by: Phyrex on April 30, 2011, 09:07:53 pm
Hey in addiotion Phy, With stab you dont have to touch the players body with the tip of your sword when you spam your circles.
BUT THE THRUST IS ALL ABOUT THE TIP!

You couldn't do circle spinthrusts with the previous thrust, with the current one you can though.
Title: Re: What needs to be changed with version 0.220
Post by: Lanic0r on April 30, 2011, 09:14:28 pm
You couldn't do circle spinthrusts with the previous thrust, with the current one you can though.
Wait a sec. I had a break for one month, maybe something mystical happened, i really dont know. But as far as i remember it was the bigges OP-thing ever. You and your 2h-friends spamed around and hit evreything with this stab even if the challanger was that close, you would normaly hit him with your grasp/fist.
Come on, and i killed evrybody one time or more on duell you cant tell me i dont know circle spinthrusts ;D
And damit, you told me you have played 2h from start up. How do you know anything about any other weapon?
The problem you discuss: i try to thrust him but he spams me(...), was on polearm all the time :D
Title: Re: What needs to be changed with version 0.220
Post by: Phyrex on April 30, 2011, 09:31:29 pm
Wait a sec. I had a break for one month, maybe something mystical happened, i really dont know. But as far as i remember it was the bigges OP-thing ever. You and your 2h-friends spamed around and hit evreything with this stab even if the challanger was that close, you would normaly hit him with your grasp/fist.
Come on, and i killed evrybody one time or more on duell you cant tell me i dont know circle spinthrusts ;D
And damit, you told me you have played 2h from start up. How do you know anything about any other weapon?
The problem you discuss: i try to thrust him but he spams me(...), was on polearm all the time :D

Thing is right, overpowered as it might've been, 2h is just not viable anymore in comparison to polearm which is better in every aspect.
Title: Re: What needs to be changed with version 0.220
Post by: Lanic0r on April 30, 2011, 09:36:21 pm
Thing is right, overpowered as it might've been, 2h is just not viable anymore in comparison to polearm which is better in every aspect.
NOt valuable anymore, Oh im excited what weapon you will up come with 8)
I hope you will find this OP polearm you are talking about. Because if you find the one you either did my work  :lol:
Title: Re: What needs to be changed with version 0.220
Post by: VVarlord on April 30, 2011, 09:38:34 pm
Now now ladies lets not fight about it.
Title: Re: What needs to be changed with version 0.220
Post by: Phyrex on April 30, 2011, 09:39:11 pm
NOt valuable anymore, Oh im excited what weapon you will up come with 8)
I hope you will find this OP polearm you are talking about. Because if you find the one you either did my work  :lol:

Viable*

I've already found one, Long Great Axe, getting more kills with it then my MW German Greatsword with no polearm wfp.
Title: Re: What needs to be changed with version 0.220
Post by: Thucydides on April 30, 2011, 09:47:06 pm
Viable*

I've already found one, Long Great Axe, getting more kills with it then my MW German Greatsword with no polearm wfp.

Its to deal with the clothe wearing peasants but i find people who are in armor have a fair chance against me, then again the german greatsword has the lolstab, or has that been removed?
Title: Re: What needs to be changed with version 0.220
Post by: Lanic0r on April 30, 2011, 09:50:33 pm
Viable*

I've already found one, Long Great Axe, getting more kills with it then my MW German Greatsword with no polearm wfp.
hm its not my style but you should check out knobbed mace. Most sexiest Pole Ever, it also got the viability to satisfy girls on server but sadly its much slower after the patch and unballanced (girls could cool down).
Title: Re: What needs to be changed with version 0.220
Post by: BD_Guard_Bane on April 30, 2011, 10:41:22 pm
I'm glad about the thrust nerf for 2handers. Yes, not that many people could use spinthrust effectively (though more and more people were learning it), and yes, you can just block down. But imo it made 2handed fights look retarded, I'm glad its gone. Seeing every 2hander run around stab spamming was really silly.

It also makes other 2handers more viable (the top few 2handed swords aren't automatically the best weapons in the category anymore).

More variety, less stab spam fights. Can only be a good thing.
Title: Re: What needs to be changed with version 0.220
Post by: Ujin on April 30, 2011, 10:46:14 pm
I'm glad about the thrust nerf for 2handers. Yes, not that many people could use spinthrust effectively (though more and more people were learning it), and yes, you can just block down. But imo it made 2handed fights look retarded, I'm glad its gone. Seeing every 2hander run around stab spamming was really silly.

It also makes other 2handers more viable (the top few 2handed swords aren't automatically the best weapons in the category anymore).

More variety, less stab spam fights. Can only be a good thing.
Agreed.
Title: Re: What needs to be changed with version 0.220
Post by: Punisher on April 30, 2011, 10:54:19 pm
Only problem with 2H stab is that it was overnerfed, new animation + severe pierce damage nerf. The effect would be it will soon be completely gone, as there is currently no reason to chose a stab over a swing attack. It was indeed stupidly overpowered before, but I don't think making it completely useless is the best option. People will simply adjust and use high cut damage weapons instead, the Claymore for example has a high potential of becoming the new German Greatsword and the side-swing spam will replace the stab spam.
Title: Re: What needs to be changed with version 0.220
Post by: Phyrex on April 30, 2011, 10:55:25 pm
I'm glad about the thrust nerf for 2handers. Yes, not that many people could use spinthrust effectively (though more and more people were learning it), and yes, you can just block down. But imo it made 2handed fights look retarded, I'm glad its gone. Seeing every 2hander run around stab spamming was really silly.

It also makes other 2handers more viable (the top few 2handed swords aren't automatically the best weapons in the category anymore).

More variety, less stab spam fights. Can only be a good thing.

Spinthrust is not limited to 2-hand only, any weapon with thrust can do spinthrust. Ever seen a good pikeman fight up close with an opponent? Guess what he does? Yeah... spinthrust.

And no, it doesn't make other 2-handers more viable, what's the reason to pick a 2-handed weapon when polearm can do that and everything else far more better?
Title: Re: What needs to be changed with version 0.220
Post by: Lanic0r on April 30, 2011, 10:59:32 pm
Agreed.
Agreed. (but maybe its the only way to nerf 2handers with this sliced animation)
Title: Re: What needs to be changed with version 0.220
Post by: Nihtgenga on April 30, 2011, 11:09:21 pm
Spinthrust is not limited to 2-hand only, any weapon with thrust can do spinthrust. Ever seen a good pikeman fight up close with an opponent? Guess what he does? Yeah... spinthrust.

And no, it doesn't make other 2-handers more viable, what's the reason to pick a 2-handed weapon when polearm can do that and everything else far more better?

that!
Title: Re: What needs to be changed with version 0.220
Post by: Spawny on April 30, 2011, 11:15:23 pm
Spinthrust is not limited to 2-hand only, any weapon with thrust can do spinthrust. Ever seen a good pikeman fight up close with an opponent? Guess what he does? Yeah... spinthrust.

And no, it doesn't make other 2-handers more viable, what's the reason to pick a 2-handed weapon when polearm can do that and everything else far more better?

Tiny difference: With the right movement a 2h thrust can be made to look like a right to left swing. You could even do a right left swing feint and perform a thrust attack and you could hardly tell the difference in animation.

Multiple times I've been killed by a 2h thrust when I was up in the guys face, blocked the first thrust and swung immediatly after, only to get killed by the second thrust.

That was not possible with 1h or polearms.
Title: Re: What needs to be changed with version 0.220
Post by: mulas on April 30, 2011, 11:19:56 pm
Just make Character progress worth while, instead of shrinking all aspects to nothing.

1) Hybrid class 2h + bow can now only carry 1 bag of arrows. I think those people need a free stats reset so they can spec 1h and bow.
Heck, there are so many big changes, that I believe we all need a stats reset, my shield I suddenly has higher difficulty, now I can't use it, sucks to those who has tier 3 shield.

2) Weapons prices are just too high, I try to play naked with my Tempered Danish Greatsword, and most times I still  lose money faster than gain.

3) Most  2h swords stab  pierce damage now has similar dmg as 1h swords stab dmg. That's just rediculous. Change that back to pre-patch.

4) Some weapons like War Cleaver and Great Sword disappear in inventory, and when you buy new ones, you only lose money.

Title: Re: What needs to be changed with version 0.220
Post by: Phyrex on April 30, 2011, 11:25:56 pm
Tiny difference: With the right movement a 2h thrust can be made to look like a right to left swing. You could even do a right left swing feint and perform a thrust attack and you could hardly tell the difference in animation.

Multiple times I've been killed by a 2h thrust when I was up in the guys face, blocked the first thrust and swung immediatly after, only to get killed by the second thrust.

That was not possible with 1h or polearms.

Yes, but that's only a "learn2play" issue, no good dueller/player will ever be fooled by that, it's a thrust and the player will be able to spot it immediately.

Second, I semi-agree, I usually did this, attack from any direction and follow up by a quick thrust(Worked on people who weren't ready for it, similiar to hiltslash spam.), which was only possible due to the animation(Not the native one, Lazlo's.) being so fast. However it did not work on experienced players who attack back directly after I did the thrust. That's a common combat mechanic involving all weapons and attack direction, if you attack me twice and I feint inbetwen I get hit.
Title: Re: What needs to be changed with version 0.220
Post by: Lanic0r on April 30, 2011, 11:27:30 pm

3) Most  2h swords stab  pierce damage now has similar dmg as 1h swords stab dmg. That's just rediculous. Change that back to pre-patch.
Is a 2h more sharp or what? :rolleyes:
Title: Re: What needs to be changed with version 0.220
Post by: EponiCo on April 30, 2011, 11:29:34 pm
Spinthrust is not limited to 2-hand only, any weapon with thrust can do spinthrust. Ever seen a good pikeman fight up close with an opponent? Guess what he does? Yeah... spinthrust.

And no, it doesn't make other 2-handers more viable, what's the reason to pick a 2-handed weapon when polearm can do that and everything else far more better?

The pike has no (side-)swings at all and a ridiculously low speed, while it's true that it can be used just as silly it's a fairly limited weapon. Noone's going to buy it just so he can get into a fight 1 on 1 and spinthrust.
Title: Re: What needs to be changed with version 0.220
Post by: Lanic0r on April 30, 2011, 11:36:31 pm
The pike has no (side-)swings at all and a ridiculously low speed, while it's true that it can be used just as silly it's a fairly limited weapon. Noone's going to buy it just so he can get into a fight 1 on 1 and spinthrust.
Agreed.
Ha, if 2h becomes more and more "underpowered" maybe i will switch to it. I´m no bundle of sticks, searching for the next OP waepon. Have fun Phyrex  :mrgreen:
Title: Re: What needs to be changed with version 0.220
Post by: Phyrex on April 30, 2011, 11:36:53 pm
Is a 2h more sharp or what? :rolleyes:

Used by two hands, being way longer and broader or what?

The pike has no (side-)swings at all and a ridiculously low speed, while it's true that it can be used just as silly it's a fairly limited weapon. Noone's going to buy it just so he can get into a fight 1 on 1 and spinthrust.

Pike is merely an example, there are other polearms with thrust, which they of course thrust with at facehug range which is only possible due to them being able to spinthrust.
Title: Re: What needs to be changed with version 0.220
Post by: BD_Guard_Bane on April 30, 2011, 11:37:55 pm
Only problem with 2H stab is that it was overnerfed, new animation + severe pierce damage nerf. The effect would be it will soon be completely gone, as there is currently no reason to chose a stab over a swing attack. It was indeed stupidly overpowered before, but I don't think making it completely useless is the best option. People will simply adjust and use high cut damage weapons instead, the Claymore for example has a high potential of becoming the new German Greatsword and the side-swing spam will replace the stab spam.

I've seen people using thrust effectively since the patch, its just more of a backstab/unaware opponent type move.

Spinthrust is not limited to 2-hand only, any weapon with thrust can do spinthrust. Ever seen a good pikeman fight up close with an opponent? Guess what he does? Yeah... spinthrust.

And no, it doesn't make other 2-handers more viable, what's the reason to pick a 2-handed weapon when polearm can do that and everything else far more better?

Sure, its possible with other weapons. But at least one category of weapons its more difficult now. And it wasn't just spinthrusting that was a problem, it was also the damage and effectiveness of a 2handed thrust over any other type of attack - which is why most 2handers fights were stab spamming fights. And it was stupidly effective against cavalry, too.

As for polearms compared to 2handers, I'm not sure. Polearms have always had a multi-purpose ability that 2handers lack (cav, anti cav, shieldbreakers, range, good animations for blocking - though this might be a subjective thing, polearm stun etc).
Personally I only ever chose 2handers over polearms because of personal taste - I prefer how they look and handle. In my experience post patch my bastard sword is still easily capable of fighting against polearm users, so I don't really see a problem with the categories being imbalanced.

If you think polearms are better now, just make a polearm character instead.
Title: Re: What needs to be changed with version 0.220
Post by: Lanic0r on April 30, 2011, 11:43:33 pm
If you think polearms are better now, just make a polearm character instead.
As i said. Have fun phy :idea:
Title: Re: What needs to be changed with version 0.220
Post by: Phyrex on April 30, 2011, 11:48:56 pm
I've seen people using thrust effectively since the patch, its just more of a backstab/unaware opponent type move.

Sure, its possible with other weapons. But at least one category of weapons its more difficult now. And it wasn't just spinthrusting that was a problem, it was also the damage and effectiveness of a 2handed thrust over any other type of attack - which is why most 2handers fights were stab spamming fights. And it was stupidly effective against cavalry, too.

As for polearms compared to 2handers, I'm not sure. Polearms have always had a multi-purpose ability that 2handers lack (cav, anti cav, shieldbreakers, range, good animations for blocking - though this might be a subjective thing, polearm stun etc).
Personally I only ever chose 2handers over polearms because of personal taste - I prefer how they look and handle. In my experience post patch my bastard sword is still easily capable of fighting against polearm users, so I don't really see a problem with the categories being imbalanced.

If you think polearms are better now, just make a polearm character instead.

I haven't been able to use thrust effectively, who is this player you're speaking about? Why would you want to thrust an unaware player or backstab him when you can do an overhead and do twice the amount of damage? As a surprise attack it's absolutely horrible, a player will see it coming a mile away due to being ridiculously slow.

Yes, there has to be a difference between Polearms and Two-Handers, but what is that? I've personally always seen two-handers as the fast, medium-damage, good range type of weapon. Now it's nothing of that since polearm has it all.

So... you're suggesting we'll just throw balance out the window?  :?
Title: Re: What needs to be changed with version 0.220
Post by: Keshian on April 30, 2011, 11:54:54 pm
I'm glad about the thrust nerf for 2handers. Yes, not that many people could use spinthrust effectively (though more and more people were learning it), and yes, you can just block down. But imo it made 2handed fights look retarded, I'm glad its gone. Seeing every 2hander run around stab spamming was really silly.

It also makes other 2handers more viable (the top few 2handed swords aren't automatically the best weapons in the category anymore).

More variety, less stab spam fights. Can only be a good thing.

Fully agree, in the middle-ages swords were primarily slashing weapons and instead everyone was walking around with their swords in stab ready position like some bad conan movie.  Now you actually get real duels, still very effective and not some high dependency on lolstab feature to win.  learn to manual block better and you won't be so dependent on lolstabbing, you block a polearm, move in close and slash them, pretty simple.  I still see a lot of people using the stab effectivel in na duel server and battle servers.

My questions are regarding the hotfix, not the patch:
Also, everyone complained about cavalry not having lollancing capability and maybe it was too extreme, but now they have same capability as pre-patch and are dominating a lot of battlefields with the longest polearms (most people not carrying only pikes as dropped when sheathed and very tough to melee with 1v1) and far more maneuverability.  Then people also complained about archery aim and the hotfix reverted it back to pre-patch aiming which made longbow crappy again.  In both these cases, why the full reversion back and not some middle ground because they both were viable issues?????

(And for those complaining about archery aim, keep in mind that archers now have only 15 bodkin arrows to 12 steel bolts and with longbow/warbow can only carry 1 stack unless foolish enough to go with no melee weapon, so they have to be as accurate as an xbowman whose reticule doesn't change and can hold a shot forever, while archers reticules vary wildly).
Title: Re: What needs to be changed with version 0.220
Post by: Lanic0r on April 30, 2011, 11:58:07 pm
Now it's nothing of that since polearm has it all.
I like your tunnel vision  :shock:
But you are smart enough to see the polearm has it all  :mad:
Your new OP weapon long great axe has got the similar slow thrust your are complaining at.
"Evryone will see your thrust coming a mile away due to being ridiculously slow". So why its OP Phy? plz solve the mystery, im so confused :cry:
Title: Re: What needs to be changed with version 0.220
Post by: Phyrex on May 01, 2011, 12:08:28 am
Fully agree, in the middle-ages swords were primarily slashing weapons and instead everyone was walking around with their swords in stab ready position like some bad conan movie.  Now you actually get real duels, still very effective and not some high dependency on lolstab feature to win.  learn to manual block better and you won't be so dependent on lolstabbing, you block a polearm, move in close and slash them, pretty simple.  I still see a lot of people using the stab effectivel in na duel server and battle servers.

Yeah, lets duel gothic knights in plate armor, let's slash that plate a thousand times and we might make it through. How do you think people killed these guys? I bet it involved thrusting a pointy object at a weak spot. :rolleyes:

This is a game were we're limited to 4 attack directions and only 1 set of animations. Spinthrust has done nothing but adding a feature to the otherwise shallow combat, similiar to feints, chambers and hiltslashing.

And Lanic0r, you're obviously trolling but I'll reply again so I can see more of your retarded comments, making you more of a fool then you already are.

Polearm thrust is similiar to the current 2-hand thrust in speed?  :lol:

I did not say it's op, I said it's underpowered, or implied it is.
Title: Re: What needs to be changed with version 0.220
Post by: Magikarp on May 01, 2011, 12:17:54 am
Phyrex, you are clearly biased as a prepatch lolstab abuser. Stab isn't insanely speedy anymore, which is good.
Title: Re: What needs to be changed with version 0.220
Post by: Lanic0r on May 01, 2011, 12:23:03 am
"fool then you already are."

I did not say it's op, I said it's underpowered, or implied it is.
First       Keep polite phy!
Second   I admit youre entertaining me. Because of your memory and your comparsions. Thank you, i will donate money for your performance next time.
Third      "Polearm is vastly superior in every way now". It must be hard to be disproved by onself´s post. Maybe try http://www.braintraining.com.au/  :D
(i could qoute many things you said but you dont care. maybe you just want to whine and tell someone your worries. We will help you!)
Title: Re: What needs to be changed with version 0.220
Post by: BlackMilk on May 01, 2011, 12:27:34 am
Phyrex, you are clearly biased as a prepatch lolstab abuser. Stab isn't insanely speedy anymore, which is good.
Atze still lolstabkills everything. And why abuser? :?:
Title: Re: What needs to be changed with version 0.220
Post by: Lt_Anders on May 01, 2011, 02:04:15 am
(And for those complaining about archery aim, keep in mind that archers now have only 15 bodkin arrows to 12 steel bolts and with longbow/warbow can only carry 1 stack unless foolish enough to go with no melee weapon, so they have to be as accurate as an xbowman whose reticule doesn't change and can hold a shot forever, while archers reticules vary wildly).

Actually, You can carry a Long/Warbow, two arrows, and a hatchet(or other similar 0 slot item). So, no Archers DO NOT have to fight without a melee weapon. They just can't fight with an EFFECTIVE melee weapon. Cause and effect.

Not knowing the archer side, but, Xbows got a bump in price and they are more inaccurate(with wpf) than before, though not as bad as before .200. Still think archery got a much bigger buff than it shows. Specially with Throwing relegated down, the only viable range class is Archery, while Xbows got penalized and are made as...something else....

I'm holding my reservations for a week. Lets see what happens. Time is the factor that we need to see. Playing for 2 days doesn't give enough feel. one week, though, will show us the probable long term effects.
Title: Re: What needs to be changed with version 0.220
Post by: woody on May 01, 2011, 02:31:15 am
Simple Bug.

Alt called Wreky, retired then when reached lvl 2 put 1 in str box, hit enter, point goes but no addition to str.

Works fine as long hit the plus.

cheers
Title: Re: What needs to be changed with version 0.220
Post by: StuLLe on May 01, 2011, 03:04:21 am
Hejhej,
first of all i want to say thanks and a huge thumbs up to u chadz and the other people, who are spending so much time and work on  this great mod.

I love it!

This is going to be a long thread, so probably noone is going to read it, but if anybody does, i would love to hear your thoughts about it:-)
I know its a bit early to make a valid judgement on the changes, but i have played it now for several hours and made up my mind enough to wanna share some thoughts.

I have a char in gen 11, a dedicated archer, and one in gen 4 who is cav atm, but i played nearly all classes for at least one gen except for HA, pure pike-builds or other astonishingly effective builds like TinCan with club:D

Things, that in my opinion would have needed a patch:
-wipe the crush of certain weapons (Barmace...)     -done
-nerf sidesword                                                        - totally overdone
-nerf lolstab range
-nerf strongbow a bit in dmg
-nerf hybrids and i mean hybrids like those 2h running around with danish greatsword and throwing lances or a sniper xbow; or also these pole-guys who have a greatsword for general melee, a longaxe to crush shields, a pike against cav and maybe some darts or even throwing axes against archers)


Maybe there was more, but these are the main points I can think of now. But generally I dont think that the gameplay was badly unbalanced pre-patch, at least not unbalanced enough that it would have needed these massive changes. You could see people of all classes ruling the scoreboard, lot of cav, lot of inf (1H as well as 2H), some archers and less, but some HA, not to talk about dedicated xbowers. Of course everybody was whining about something, the no shielders about the archers, the archers about the cav and onehitting xbows or throwers, the cav about ha and archers... but whining doesn't neccessarily indicates unbalance.

Generally i think the multiple slot system was a great idea to achieve the last point, just that it was overdone a little. The ideal thing would be to allow hybrids but make sure they have to make a compromise. I will now write some thoughts about each class, trying to do it as objective as i can:D

1H shield:
making the huscarl and the board shield two slots is great, buffing the board shield too, the huscarl wouldn't have needed a nerf in its hitbox (some users felt it had) and stats.
I think one big problem of 1h shielders is to deal with cav – so every shielder had his pike in his backpack or tons of throwing axes to get rid of them. A good balancing would have been to force them to make the decision, if they want a very good shield with nothing really to attack cav, or trade it for a less good shield and protection and a medium tier long weapon against cav, like the awlpike, some spear,  a lighter xbow or some throwing stuff. This is pretty much done by the patch, not sheatable pike and heavy lance is great, but maybe i would have drawn the line there, make the bamboo spear sheatable. I mean its shit, almost nobody uses it, and that will just stay that way. If it  would be sheatable, everybody would have to decide whether using a shorter spear or pike like awlpike with more dmg or the less damaging but a little longer bamboo.
I know its unrealistic to sheat a bamboo spear, but the main goal of a game should be the fun playing it, meaning the balancing, and not allways to achieve realism!

Cav:
making heavy lance two slot and non sheatable great, nerfing the heavy lance a bit in dmg ok, the speed was ok as it was. The nerf was overdone. I think its ok, that a couched lance can onehit almost everything, because its quite risky, if your target is aware of you. More or less skilled 1H and 2H can jump stab u or with a little footwork bring your horse down by hitting from the side. Anyone with a spear can just stab right into your horse, because the couched lance has a quite shorter range than a thrusted spear. But that u can also onehitkill most people with only one stab, which is due to the speed bonus on damage, could have needed a little nerf by lowering the lance damage.
The idea of limiting stabs to the front just takes all the fun of being a pole cav and is thus nonsense in my opinion and also not needed for balancing.
By making poles more slots the cav is forced to make the decision of going pure pole with the disadvantage of having no shield for protection, but a damn well skilled melee weapon, or if he goes 1H Shield with less wpf in pole as well as in 1h but a protection against arrows. For preventing these pure pole guys from being just as good in melee as on horse, u could have made some really powerful melee polearms even take three slots, so they would have to use  a medium tier pole. Same with very strong 2H.
The pure 1h cav was ok in my opinion, but i never played it myself, so please add your thoughts


Archery:
this is the hardest one, because thats what i have played most of the time:D
in whole, i think archery did quite well pre-patch, with some minor changes it would have been balanced – pls continue reading before rage flaming me for subjectivity
making the war and longbow two slot, great! But why changing the stats to pierce dmg for longbow and a dmg buff for the warbow? Also why this accuracy buff? A slight nerf of the strongbow being almost equal to the warbow pre-patch would have justified the the two slot for the others. You had to decide whether using a very accurate very slow very damaging longbow, a little less accurate  little less slow but still powerful warbow (both two slots and pd 6), or a faster but with pd 6  also quite  accurate but less damaging strongbow (1slot, pd 5)
everybody is complaining in the forums that archery was buffed. I am not sure how they come to this conclusion, maybe just because of the warbow buff. The masterwork warbow gained two dmg with the patch, but the bodkin lost 1 pierce dmg, so probably the increased accuracy makes the difference In other ways archery too got nerfed:
if I want to go as pure archer now, meaning taking a Long or Warbow plus 2 stacks of masterwork bodkin and no melee weapon at all, i will have four less arrows than i had pre- patch even with a melee weapon
If i don't want to play without melee weapon, i would only have 17 arrows with a good bow, still having invested all wpf in archery and close to nothing in any melee skill( in my case usually 6wpf in pole with the LHSM) So what am i then? I suck in archery cause i cant shoot, and i suck in melee, because i have no proficiency and I still can only use a 1H
if I decide to use a worse bow with one slot, still needing lots of wpf in archery and making significant less dmg(with the slight strongbow nerf) i can take still barely enough arrows using two stacks plus a 1H or ridiculously few arrows for an archer with a more powerful melee weapon, but still the disadvantage of having no proficiency there
I used the LHSM pre patch and im totally ok with nerfing it by two slots, unbalancing it and slowering it, maybe it was a too powerful weapon being used by a dedicated archer, although the disadvantage of no proficiency there to a dedicated melee guy was obvious.I didn't do that bad in melee. But i would have loved to see, that some less powerful 2H and poles also would have only taken one slot. And here again, the most powerful pole and 2H could have 3 slots to avoid for example the strongbow man running around with a flamberge
also, i would have liked to see the amount of arrows being increased, not decreased. I dont know, make it 23 or something. Forcing an archer to rely on team members in such away by taking him the ability of defending himself in melee, will kill him or making him roof camping on every unaccessible place he can find, which i never liked to do pre-patch btw. Personally I love to do melee, and even if I lose most of the melee fights as an archer, at least it was some kind of a fight in some cases. For archers like me, this takes a quite essential part out of the fun being an archer.
The argument, that people with these purer classes in general will have to use more teamplay, meaning the poleguy will be your best friend cause he will protect u from cav, is a nice idea, but i don't think its really gonna work in the game how it is, at least not on public servers. Therefor the rounds are too short, the battlefield is too chaotic, a lot of maps wont let this happen. Also, pure archers and xbow men will be much more depending on pike or inf, than the other way round, which will lead to them to be fucked in the most cases, cause they cant even block the attacks without any melee weapon. What will happen is, that clan members who are used to play with each other, being able to communicate over ts and so on will be even more powerful compared to the casual player than they already were before.

2H and Pole:

two slots are fine, I would have loved to see the most powerful of them taking even 3 slots and the low tier ones maybe one slot, for reasons i already explained earlier. For that, it would maybe have been neccessary to draw a clearer line between 1-, 2- and 3 slot weapons, but only those, which are sheatable, would take 3 slots ,thus not the pike and heavylance and whatelse is out there.
maybe it would have been possible to make one of the very light xbows be usable in one slot including regular bolts, again to not wipe hybrids but nerf them significantly. This could also be interesting for 1h Huscarls, while less dedicated 1H players could use medium tear xbow with any bolts. Also even the 3slot weapon user could have one stack of any throwing stuff. Maybe also the 3 slotters would need a buff for balancing, but i dont know for sure.
LOLstab got nerfed, great, but  why overdone again? Just a nerf of range would have done it and maybe a slight one of dmg, but making it almost useless as many users feel, plus giving it to the pole and switching it to a LOLpolestab doesnt make much sense in my opinion.
Also concerning the hybrid guys who have a weapon for every occasion. Why not let them be, but force them to use low tier weapons ( a medium 2 slotted sword, and a low tier 1 slotted axe for shield crushing, plus one stack of low tier throwing for example). Why wipe them out totally.
The diversity in this game is an essential part of it in my opinion.

Xbow:
the dedicated xbowers are facing very similar problems as the archers, so increase the ammo, for that a pure xbowman can take a 1h or a low tier 2H or pole (if 1 slot weapons of these kind would exist). Atm i only know of the spiked mace to like that, since the taken slots are not shown on the website snd for example i lost my goedendag and cant buy a new one for some reason.

HA ans Throwing:
well, damn annoying and I get killed by them a hell of a lot, but in my opinion they were ok with the poled cav not getting nerfed too hard. But i dont have any experience of playing one, so cant say much about it.
About throwing I know even less, sryys:-(

Genral stuff:
Animations: why did the animations need a change? Lots of commentary about this topic already. The animations were just fine as they were, now the gameplay doesn't feel smooth at all.

„Defend the village“: or „defend the x5 forever“. Why this new game mod, where 45 grindgreedy players pawn 45 bots designed by the server admin, meaning naked peasents in lot of cases to have an infinite x5 feast. Its very easy to abuse, undermines the whole idea of the game and gets boring like hell after three rounds, but probably still will be played just for the LOLgrind. Wipe it to hell, anyway,when Strategus comes back on, nobody will give a fuck about defending villages from naked brainless zombies. Some will probably hate me for that, but  thats kinda ok.

Te xp system and database wipe: The two main aspects why i play this mod are the great opportunity for individualisation of your character granted by the mass of different weapons and the diversity of possible builds on the one hand, and the reward you get for investing time in this game by the heirloom and xp bonus system on the other.. This is what makes the game so addictive and keeps up the motivation to play it, whether addiction is a good thing or not for your real life, but definetely it is out of the perspective of the game.
Of course all these high gen players have an advantage to the casual player who has maybe just started to play it or isn't able or doesn't want to spend so much time on gaming, but the advantage is not due to the three more damage his weapon makes or the 3 more armor of the heirloomed gear, it is due to the time he invested developing his ow personal skill in the game. Because that is another great aspect of it, that you actually need some skill to be good at it, compared to lots of other games. So the gap between an experienced player and one who is not, will always be there, no matter of the slight advantage of having heirloomes or not.
So all the people crying for a Wipe to get on an equal level with the experienced players...its an illusion. You would wonder how they pawn us just the same with a fork on peasent wars. Basically this is how life works, the more time you invest in something, will you usually make better at it than someone who does less. So you have a „real life“, invest time in it and it makes u happy, let the ones who invest more time in playing this game be happy for pawning us on the battle field:-)
But anyway, as you can see in native mode, wiping xp and heirloom bonus doesn't change anything in this none existing equilibrium, it is even more like the opposite, because good players will have good gear after a round or two while bad players actually play with bad gear, because they cant afford anything else. In CRPG, after playing one or two gens everybody should be able to use high end tier stuff.
I still think that the system could need a change, meaning basically a cap. Like I see it, the pre-patch system had one problematic issue, resulting in two major problems. The issue beeing, that at some point (maybe in not so far future) some players would reach an incredibly high generation. One resulting problem would be that  these players could retire so fast, that they could spit out masterworks in maybe three days, or even less, since retiring goes faster and faster. For the player himself there is a natural cap, because he can equip only a certain amount of gear, which, I will say it again, is not op compared to players with normal stuff in my opinion. The problem occurs, when we look at strategus, where heirlooms maybe a valid currency to pay. Also, if it would be possible to trade heirlooms with other players or even sell them for gold, they could just equip their whole clan with heirlooms, and then maybe some friends and so on. The Servers could be flooded by looms, making the idea of it useless again, which is to reward people for investing time.
The other problem, which might occur, is thta at some point we would really have some op chars running around, not due to masterworks or lordly gear, but due to the additional amount of attribute points and skill points they gain over the casual player, when they make their final build. The thing is, that it doesnt even make sense to loom all your gear and then stop retiring and go for the final build, because with the xp bonus on each retirement u will reach lets say lvl 38 in much shorter time, if you first make lets say 20 more retirements, and then start ur final build, instead of starting Your final build immediately after heirlooming all the stuff You need. I hope I made the point clear.
So what does the new new xp system do? First change was a xp cap at 1450xp. I think that you wanted to solve the problems deccribed above by it. And somehow it does, because it will take a hell of a lot of time to heirloom all your used gear, and it will make reaching higher lvls than probably 34 nearls impossible, at leats if you dont count on still playing warband when your children have put you into an old peoples home. But two other things go with it: First thing is, you take away the possibility of tying out different types of builds for high gen players in a comfortable period of time, which is also another essential reward for spending alot of time on the game and is just fun - diversity. Secondly you take away the possibility to reach a lvl like 38, which some high gen players i spoke to were aiming for, away.  Already pre patch it would have been so hard to reach alvl like this that realistically only a few players would have reached it probably. But it was possible. Making something difficult can be a high motivater, but making somtehing impossible can demotivate alot. So I think putting a xp cap at maybe 250 %(3000Xp at x1 prepatch) or even a little higher would have done the same thing without the negative side effects. The second change was setting the xp bonus to 3% instead of 10%. I really cant imagine what was the goal by doing that. What it does, it makes grinding more difficult for everyone, not balancing anything I can think of, not solving any problem there was prepatch. Or does it?
Instead it makes the gap between people who made 15+ gen prepatch and players who started just now or couldnt spend so much time even bigger, because those players now will need 10x the time to get to the cap than the others did prepatch. Is this intended?
This RPG is the only RPG I now of where leveling up/retiring  is easier at a higher lvl/gen than on lower ones. Why not change that in a way like for example Kinngrimm suggested in this thread (,http://forum.c-rpg.net/index.php/topic,4652.0.html) giving the new and „a life having“ players a little buff instead?

So a full wipe or even a wipe every few months how it was suggested in some forum threads, will take away one of the highest motivators to play the game, at least for me. Also it would be a punch to the face for many who take an essential role in this community, because they are active, and I don't mean in playing but in writing guides, calculating gameplay mechanics and so on.
Of course they should be asked themselves, i only make assumptions, but I could imagine many rage quitting

Ok, thats it for now with my thoughts, I hope i didn't bore You too much if You made it till the end and please excuse my english. I am looking forward to the flames, the rage and to Your thoughts, especially concerning the classes I haven't played enough to make right assumptions.

Peace, StuLLe
Title: Re: What needs to be changed with version 0.220
Post by: Electro on May 01, 2011, 03:15:30 am
Hejhej,
first of all i want to say thanks and a huge thumbs up to u chadz and the other people, who are spending so much time and work on  this great mod.

I love it!

This is going to be a long thread, so probably noone is going to read it, but if anybody does, i would love to hear your thoughts about it:-)
I know its a bit early to make a valid judgement on the changes, but i have played it now for several hours and made up my mind enough to wanna share some thoughts.

I have a char in gen 11, a dedicated archer, and one in gen 4 who is cav atm, but i played nearly all classes for at least one gen except for HA, pure pike-builds or other astonishingly effective builds like TinCan with club:D

Things, that in my opinion would have needed a patch:
-wipe the crush of certain weapons (Barmace...)     -done
-nerf sidesword                                                        - totally overdone
-nerf lolstab range
-nerf strongbow a bit in dmg
-nerf hybrids and i mean hybrids like those 2h running around with danish greatsword and throwing lances or a sniper xbow; or also these pole-guys who have a greatsword for general melee, a longaxe to crush shields, a pike against cav and maybe some darts or even throwing axes against archers)


Maybe there was more, but these are the main points I can think of now. But generally I dont think that the gameplay was badly unbalanced pre-patch, at least not unbalanced enough that it would have needed these massive changes. You could see people of all classes ruling the scoreboard, lot of cav, lot of inf (1H as well as 2H), some archers and less, but some HA, not to talk about dedicated xbowers. Of course everybody was whining about something, the no shielders about the archers, the archers about the cav and onehitting xbows or throwers, the cav about ha and archers... but whining doesn't neccessarily indicates unbalance.

Generally i think the multiple slot system was a great idea to achieve the last point, just that it was overdone a little. The ideal thing would be to allow hybrids but make sure they have to make a compromise. I will now write some thoughts about each class, trying to do it as objective as i can:D

1H shield:
making the huscarl and the board shield two slots is great, buffing the board shield too, the huscarl wouldn't have needed a nerf in its hitbox (some users felt it had) and stats.
I think one big problem of 1h shielders is to deal with cav – so every shielder had his pike in his backpack or tons of throwing axes to get rid of them. A good balancing would have been to force them to make the decision, if they want a very good shield with nothing really to attack cav, or trade it for a less good shield and protection and a medium tier long weapon against cav, like the awlpike, some spear,  a lighter xbow or some throwing stuff. This is pretty much done by the patch, not sheatable pike and heavy lance is great, but maybe i would have drawn the line there, make the bamboo spear sheatable. I mean its shit, almost nobody uses it, and that will just stay that way. If it  would be sheatable, everybody would have to decide whether using a shorter spear or pike like awlpike with more dmg or the less damaging but a little longer bamboo.
I know its unrealistic to sheat a bamboo spear, but the main goal of a game should be the fun playing it, meaning the balancing, and not allways to achieve realism!

Cav:
making heavy lance two slot and non sheatable great, nerfing the heavy lance a bit in dmg ok, the speed was ok as it was. The nerf was overdone. I think its ok, that a couched lance can onehit almost everything, because its quite risky, if your target is aware of you. More or less skilled 1H and 2H can jump stab u or with a little footwork bring your horse down by hitting from the side. Anyone with a spear can just stab right into your horse, because the couched lance has a quite shorter range than a thrusted spear. But that u can also onehitkill most people with only one stab, which is due to the speed bonus on damage, could have needed a little nerf by lowering the lance damage.
The idea of limiting stabs to the front just takes all the fun of being a pole cav and is thus nonsense in my opinion and also not needed for balancing.
By making poles more slots the cav is forced to make the decision of going pure pole with the disadvantage of having no shield for protection, but a damn well skilled melee weapon, or if he goes 1H Shield with less wpf in pole as well as in 1h but a protection against arrows. For preventing these pure pole guys from being just as good in melee as on horse, u could have made some really powerful melee polearms even take three slots, so they would have to use  a medium tier pole. Same with very strong 2H.
The pure 1h cav was ok in my opinion, but i never played it myself, so please add your thoughts


Archery:
this is the hardest one, because thats what i have played most of the time:D
in whole, i think archery did quite well pre-patch, with some minor changes it would have been balanced – pls continue reading before rage flaming me for subjectivity
making the war and longbow two slot, great! But why changing the stats to pierce dmg for longbow and a dmg buff for the warbow? Also why this accuracy buff? A slight nerf of the strongbow being almost equal to the warbow pre-patch would have justified the the two slot for the others. You had to decide whether using a very accurate very slow very damaging longbow, a little less accurate  little less slow but still powerful warbow (both two slots and pd 6), or a faster but with pd 6  also quite  accurate but less damaging strongbow (1slot, pd 5)
everybody is complaining in the forums that archery was buffed. I am not sure how they come to this conclusion, maybe just because of the warbow buff. The masterwork warbow gained two dmg with the patch, but the bodkin lost 1 pierce dmg, so probably the increased accuracy makes the difference In other ways archery too got nerfed:
if I want to go as pure archer now, meaning taking a Long or Warbow plus 2 stacks of masterwork bodkin and no melee weapon at all, i will have four less arrows than i had pre- patch even with a melee weapon
If i don't want to play without melee weapon, i would only have 17 arrows with a good bow, still having invested all wpf in archery and close to nothing in any melee skill( in my case usually 6wpf in pole with the LHSM) So what am i then? I suck in archery cause i cant shoot, and i suck in melee, because i have no proficiency and I still can only use a 1H
if I decide to use a worse bow with one slot, still needing lots of wpf in archery and making significant less dmg(with the slight strongbow nerf) i can take still barely enough arrows using two stacks plus a 1H or ridiculously few arrows for an archer with a more powerful melee weapon, but still the disadvantage of having no proficiency there
I used the LHSM pre patch and im totally ok with nerfing it by two slots, unbalancing it and slowering it, maybe it was a too powerful weapon being used by a dedicated archer, although the disadvantage of no proficiency there to a dedicated melee guy was obvious.I didn't do that bad in melee. But i would have loved to see, that some less powerful 2H and poles also would have only taken one slot. And here again, the most powerful pole and 2H could have 3 slots to avoid for example the strongbow man running around with a flamberge
also, i would have liked to see the amount of arrows being increased, not decreased. I dont know, make it 23 or something. Forcing an archer to rely on team members in such away by taking him the ability of defending himself in melee, will kill him or making him roof camping on every unaccessible place he can find, which i never liked to do pre-patch btw. Personally I love to do melee, and even if I lose most of the melee fights as an archer, at least it was some kind of a fight in some cases. For archers like me, this takes a quite essential part out of the fun being an archer.
The argument, that people with these purer classes in general will have to use more teamplay, meaning the poleguy will be your best friend cause he will protect u from cav, is a nice idea, but i don't think its really gonna work in the game how it is, at least not on public servers. Therefor the rounds are too short, the battlefield is too chaotic, a lot of maps wont let this happen. Also, pure archers and xbow men will be much more depending on pike or inf, than the other way round, which will lead to them to be fucked in the most cases, cause they cant even block the attacks without any melee weapon. What will happen is, that clan members who are used to play with each other, being able to communicate over ts and so on will be even more powerful compared to the casual player than they already were before.

2H and Pole:

two slots are fine, I would have loved to see the most powerful of them taking even 3 slots and the low tier ones maybe one slot, for reasons i already explained earlier. For that, it would maybe have been neccessary to draw a clearer line between 1-, 2- and 3 slot weapons, but only those, which are sheatable, would take 3 slots ,thus not the pike and heavylance and whatelse is out there.
maybe it would have been possible to make one of the very light xbows be usable in one slot including regular bolts, again to not wipe hybrids but nerf them significantly. This could also be interesting for 1h Huscarls, while less dedicated 1H players could use medium tear xbow with any bolts. Also even the 3slot weapon user could have one stack of any throwing stuff. Maybe also the 3 slotters would need a buff for balancing, but i dont know for sure.
LOLstab got nerfed, great, but  why overdone again? Just a nerf of range would have done it and maybe a slight one of dmg, but making it almost useless as many users feel, plus giving it to the pole and switching it to a LOLpolestab doesnt make much sense in my opinion.
Also concerning the hybrid guys who have a weapon for every occasion. Why not let them be, but force them to use low tier weapons ( a medium 2 slotted sword, and a low tier 1 slotted axe for shield crushing, plus one stack of low tier throwing for example). Why wipe them out totally.
The diversity in this game is an essential part of it in my opinion.

Xbow:
the dedicated xbowers are facing very similar problems as the archers, so increase the ammo, for that a pure xbowman can take a 1h or a low tier 2H or pole (if 1 slot weapons of these kind would exist). Atm i only know of the spiked mace to like that, since the taken slots are not shown on the website snd for example i lost my goedendag and cant buy a new one for some reason.

HA ans Throwing:
well, damn annoying and I get killed by them a hell of a lot, but in my opinion they were ok with the poled cav not getting nerfed too hard. But i dont have any experience of playing one, so cant say much about it.
About throwing I know even less, sryys:-(

Genral stuff:
Animations: why did the animations need a change? Lots of commentary about this topic already. The animations were just fine as they were, now the gameplay doesn't feel smooth at all.

„Defend the village“: or „defend the x5 forever“. Why this new game mod, where 45 grindgreedy players pawn 45 bots designed by the server admin, meaning naked peasents in lot of cases to have an infinite x5 feast. Its very easy to abuse, undermines the whole idea of the game and gets boring like hell after three rounds, but probably still will be played just for the LOLgrind. Wipe it to hell, anyway,when Strategus comes back on, nobody will give a fuck about defending villages from naked brainless zombies. Some will probably hate me for that, but  thats kinda ok.

Te xp system and database wipe: The two main aspects why i play this mod are the great opportunity for individualisation of your character granted by the mass of different weapons and the diversity of possible builds on the one hand, and the reward you get for investing time in this game by the heirloom and xp bonus system on the other.. This is what makes the game so addictive and keeps up the motivation to play it, whether addiction is a good thing or not for your real life, but definetely it is out of the perspective of the game.
Of course all these high gen players have an advantage to the casual player who has maybe just started to play it or isn't able or doesn't want to spend so much time on gaming, but the advantage is not due to the three more damage his weapon makes or the 3 more armor of the heirloomed gear, it is due to the time he invested developing his ow personal skill in the game. Because that is another great aspect of it, that you actually need some skill to be good at it, compared to lots of other games. So the gap between an experienced player and one who is not, will always be there, no matter of the slight advantage of having heirloomes or not.
So all the people crying for a Wipe to get on an equal level with the experienced players...its an illusion. You would wonder how they pawn us just the same with a fork on peasent wars. Basically this is how life works, the more time you invest in something, will you usually make better at it than someone who does less. So you have a „real life“, invest time in it and it makes u happy, let the ones who invest more time in playing this game be happy for pawning us on the battle field:-)
But anyway, as you can see in native mode, wiping xp and heirloom bonus doesn't change anything in this none existing equilibrium, it is even more like the opposite, because good players will have good gear after a round or two while bad players actually play with bad gear, because they cant afford anything else. In CRPG, after playing one or two gens everybody should be able to use high end tier stuff.
I still think that the system could need a change, meaning basically a cap. Like I see it, the pre-patch system had one problematic issue, resulting in two major problems. The issue beeing, that at some point (maybe in not so far future) some players would reach an incredibly high generation. One resulting problem would be that  these players could retire so fast, that they could spit out masterworks in maybe three days, or even less, since retiring goes faster and faster. For the player himself there is a natural cap, because he can equip only a certain amount of gear, which, I will say it again, is not op compared to players with normal stuff in my opinion. The problem occurs, when we look at strategus, where heirlooms maybe a valid currency to pay. Also, if it would be possible to trade heirlooms with other players or even sell them for gold, they could just equip their whole clan with heirlooms, and then maybe some friends and so on. The Servers could be flooded by looms, making the idea of it useless again, which is to reward people for investing time.
The other problem, which might occur, is thta at some point we would really have some op chars running around, not due to masterworks or lordly gear, but due to the additional amount of attribute points and skill points they gain over the casual player, when they make their final build. The thing is, that it doesnt even make sense to loom all your gear and then stop retiring and go for the final build, because with the xp bonus on each retirement u will reach lets say lvl 38 in much shorter time, if you first make lets say 20 more retirements, and then start ur final build, instead of starting Your final build immediately after heirlooming all the stuff You need. I hope I made the point clear.
So what does the new new xp system do? First change was a xp cap at 1450xp. I think that you wanted to solve the problems deccribed above by it. And somehow it does, because it will take a hell of a lot of time to heirloom all your used gear, and it will make reaching higher lvls than probably 34 nearls impossible, at leats if you dont count on still playing warband when your children have put you into an old peoples home. But two other things go with it: First thing is, you take away the possibility of tying out different types of builds for high gen players in a comfortable period of time, which is also another essential reward for spending alot of time on the game and is just fun - diversity. Secondly you take away the possibility to reach a lvl like 38, which some high gen players i spoke to were aiming for, away.  Already pre patch it would have been so hard to reach alvl like this that realistically only a few players would have reached it probably. But it was possible. Making something difficult can be a high motivater, but making somtehing impossible can demotivate alot. So I think putting a xp cap at maybe 250 %(3000Xp at x1 prepatch) or even a little higher would have done the same thing without the negative side effects. The second change was setting the xp bonus to 3% instead of 10%. I really cant imagine what was the goal by doing that. What it does, it makes grinding more difficult for everyone, not balancing anything I can think of, not solving any problem there was prepatch. Or does it?
Instead it makes the gap between people who made 15+ gen prepatch and players who started just now or couldnt spend so much time even bigger, because those players now will need 10x the time to get to the cap than the others did prepatch. Is this intended?
This RPG is the only RPG I now of where leveling up/retiring  is easier at a higher lvl/gen than on lower ones. Why not change that in a way like for example Kinngrimm suggested in this thread (,http://forum.c-rpg.net/index.php/topic,4652.0.html) giving the new and „a life having“ players a little buff instead?

So a full wipe or even a wipe every few months how it was suggested in some forum threads, will take away one of the highest motivators to play the game, at least for me. Also it would be a punch to the face for many who take an essential role in this community, because they are active, and I don't mean in playing but in writing guides, calculating gameplay mechanics and so on.
Of course they should be asked themselves, i only make assumptions, but I could imagine many rage quitting

Ok, thats it for now with my thoughts, I hope i didn't bore You too much if You made it till the end and please excuse my english. I am looking forward to the flames, the rage and to Your thoughts, especially concerning the classes I haven't played enough to make right assumptions.

Peace, StuLLe


Well rote !
Title: Re: What needs to be changed with version 0.220
Post by: VVarlord on May 01, 2011, 03:44:41 am
(click to show/hide)


Dear lord
visitors can't see pics , please register or login



Edit: Nice read alot of good points.
Title: Re: What needs to be changed with version 0.220
Post by: Havoco on May 01, 2011, 04:38:21 am
Longest... Post... Ever
Title: Re: What needs to be changed with version 0.220
Post by: Fyre on May 01, 2011, 05:16:47 am
Quote
2) Weapons prices are just too high, I try to play naked with my Tempered Danish Greatsword, and most times I still  lose money faster than gain.

I'd say that this is a good thing. Now you have to be good to be able to play with the better weapons, otherwise you'll lose your money.
Title: Re: What needs to be changed with version 0.220
Post by: Barman1942 on May 01, 2011, 06:44:38 am
The Strategus tab is missing, FYI.
Title: Re: What needs to be changed with version 0.220
Post by: Malaclypse on May 01, 2011, 07:35:25 am
Please give us back colored hair and the practice longsword 2h-polearm-2h-polearm jerk-off animation :3
Title: Re: What needs to be changed with version 0.220
Post by: King Berend on May 01, 2011, 09:29:16 am
2h is fucked.
mend it.

Title: Re: What needs to be changed with version 0.220
Post by: SittingBull on May 01, 2011, 09:30:04 am
The Strategus tab is missing, FYI.

Most likely intentional.
Title: Re: What needs to be changed with version 0.220
Post by: Fluffy_Muffin on May 01, 2011, 10:32:35 am
Hi again, i already posted about the frozen lake with the boat map but i noticed strange stuff like that happening on multiple maps. Most noticably houses (verticaly placed) appearing on random places on the map, and houses in general having their texture messed up
Title: Re: What needs to be changed with version 0.220
Post by: Gatsby on May 01, 2011, 11:23:15 am
What about new contruction towers/catapults/tent

Personally, i like the tent, but have some doubts about sigetower and catapult.

The tower should not be allowed in defense, i have already seen some bad use of it, to block ways or to cover the flag..
But even for attackers seems to be too easily to build up. If a Castle is created with some weak point and u can add also a sige tower, or more, the castle itself become too easy to take.

Lastly about catapults, i think those stuff create more problems to attackers then defenders, coz a lot of doors and passages become blocked after some blow. But probably this inconvenience is wanted.

EDIT: about catapults again, i discovered the damage to the walls stand for the entire battle not only one round. So i change my idea, those are supergood for attackers, maybe even too much
Title: Re: What needs to be changed with version 0.220
Post by: Ganon on May 01, 2011, 11:51:48 am
The oneshotting throwers wasn't enough, now we have piercing longbows (wtf longbows didn't work vs plate, they needed crossbows for that) which oneshot or deal 90% hp damage with one arrow. I don't find it fun and won't be playing much because of it. Maybe if you give 2h the ability to launch a lightsaber, it will be balanced. (call it force throw)
Title: Re: What needs to be changed with version 0.220
Post by: Beauchamp on May 01, 2011, 12:02:32 pm
from my perspective i also have one note on what should be changed...

the patch was overall good, brought like 80 percent of good stuff and 20 percent of stupid one. but i think if you'd discuss the changes beforehand, made some simple list of planned changes you'd save yourself that 20 percent of work and a lot of whinning. also people knowing ahead what is about to come wouldn't ask all over again the stupid questions that put on you a lot of pressure. a pressure to be honest some of devs can't lately handle as they were able before including chadz. it causes a lot of bad blood which is really a pity. i sense that the gap between the devs and the community is getting bigger :o(
Title: Re: What needs to be changed with version 0.220
Post by: Kafein on May 01, 2011, 12:11:23 pm
I don't really understand the conclusions here made about lolstab. It's still pretty effective. I spent a few hours playing on the duel server yesterday, and I didn't feel a big difference when I lolstabbed. A little less damage, but I can handle that since what I find gamebreaking with the stab is the ability to make unreadable feints.

One big difference i felt, however, is a buff in polearms speed. All the members of the Grey clan are a pain in the ass to fight, with their spam builds (I swear I never saw ANY Grey clan guy not swinging a 2 handed weapon like an helicopter). More importantly, the LHB seems to skip even more frames than before, a good 1/5 of my blocks simply didn't worked against it.

I feel like some of the polearms that didn't needed a buff at all (mostly, the 4 attack directions polearms), got a little speed buff. I don't understand the logic of nerfing real polearms (only thrust and overhead) with the slot system (although the system in itself is a very good idea) and buffing those that allready were borderline-imba.
Title: Re: What needs to be changed with version 0.220
Post by: kinngrimm on May 01, 2011, 02:10:02 pm
(click to show/hide)
+1
Title: Re: What needs to be changed with version 0.220
Post by: Malaclypse on May 01, 2011, 02:15:53 pm

One big difference i felt, however, is a buff in polearms speed. All the members of the Grey clan are a pain in the ass to fight, with their spam builds (I swear I never saw ANY Grey clan guy not swinging a 2 handed weapon like an helicopter). More importantly, the LHB seems to skip even more frames than before, a good 1/5 of my blocks simply didn't worked against it.

I thought a lot of polearms got speed reductions rather than boosts? Maybe it's just the ones I use, but Iron Staff used to be 97 and is now 95 for example.
Title: Re: What needs to be changed with version 0.220
Post by: Gravoth_iii on May 01, 2011, 03:12:06 pm
Warspear should be a 1 slot weapon, i can live with the damage nerf and requirement 11 but atleast make it a 1slot weapon :)
Title: Re: What needs to be changed with version 0.220
Post by: Torp on May 01, 2011, 03:23:37 pm
Heavy lance speed buff...
Title: Re: What needs to be changed with version 0.220
Post by: Nindur on May 01, 2011, 03:46:47 pm
I would be happy if the defend the village mode was fixed because it is extremly fun!
Title: Re: What needs to be changed with version 0.220
Post by: Adhonis on May 01, 2011, 03:49:05 pm
I still love my 2h even that is a bit worse against the rest than before.

BUt archers are insanly op... Idk why in all games the creators tend to help the most lame classes xD


I have just seen an archer with bow ammo 1h and shield

So wtf is this shit
Title: Re: What needs to be changed with version 0.220
Post by: Magikarp on May 01, 2011, 04:10:58 pm
Heavy lance speed buff...
Either this or we get a damage buff.
Title: Re: What needs to be changed with version 0.220
Post by: Inhumanetie on May 01, 2011, 04:16:35 pm
The only bad thing about this patch is archers who choose to use the warbow or longbow have no real choice for melee weapons which sucks, give us some low teir 2H or polearms as 1 slot

Coz at the minute am running around with warbow, 17 arrows and the 2H spiked mace as its the only 1 i can use.
Else it will be a waste of my 60 wpf in 2 handed

i know some archers run around and away, but be4 patch i used to at least attempt melee with my german great sword.
Title: Re: What needs to be changed with version 0.220
Post by: Adhonis on May 01, 2011, 04:30:51 pm
The only bad thing about this patch is archers who choose to use the warbow or longbow have no real choice for melee weapons which sucks, give us some low teir 2H or polearms as 1 slot

Coz at the minute am running around with warbow, 17 arrows and the 2H spiked mace as its the only 1 i can use.
Else it will be a waste of my 60 wpf in 2 handed

i know some archers run around and away, but be4 patch i used to at least attempt melee with my german great sword.


Yeee por archers... At least you can run away to 2shot a guy when you have the chance. Meles cant have jarids to hunt down archers that go away.

I used to hunt archers with jarids, now wat? waste points to use 3 jarids each round? no.. So archers always scape.
Title: Re: What needs to be changed with version 0.220
Post by: Zion on May 01, 2011, 04:35:53 pm
Inhumanetie you can also use a Fighting Axe and Langes Messer as 2H and just 1 slot, there might be others that i'm not aware of.

And i agree with Adhonis in a way, i was always an archer and I was kinda shocked when the patch arrived but after few hours of playing, you realise that it works just fine, and that everyone as been nerfed in a way... So we are absolutely not penalized imo.

And one thing i could really notice is that teamplay with my partners from chevaliers francs just became more effective. All good:p
Title: Re: What needs to be changed with version 0.220
Post by: Gravoth_iii on May 01, 2011, 04:55:01 pm
Im pretty sure Spike mace is 1 slot 2h wep
Title: Re: What needs to be changed with version 0.220
Post by: Momo on May 01, 2011, 05:29:49 pm
If I buy the goedendag, the gold disappears and the weapon is nowhere, I think it's in the inventory I just can't see it. Please fix.
Title: Re: What needs to be changed with version 0.220
Post by: Keshian on May 01, 2011, 06:01:15 pm
The oneshotting throwers wasn't enough, now we have piercing longbows (wtf longbows didn't work vs plate, they needed crossbows for that) which oneshot or deal 90% hp damage with one arrow. I don't find it fun and won't be playing much because of it. Maybe if you give 2h the ability to launch a lightsaber, it will be balanced. (call it force throw)

If you actually use the damage calculator you will find that the longbow does worse damage than before against light to medium armored opponents (30 cut went to 23 pierce), the only ones it has become more powerful against is tin cans.  So if you are feeling the pain, thats your issue.

Also, archers accuracy was nerfed in the hotfix, so all those people complaining about archery realize that it is the same as just before the patch except half as much ammo or less because of the inventory slot changes.

Inhuman there are quite a few low level 1hers that count as 0 slot items that are useable.  You may have to retire and restat to have 1her skill, i like the spiked mace, and would agree that 2handed weapons that you carry on your hip like bows that you carry on your hip, should be 1 slot items (i.e. longsword, bastard sword, etc.) otherwise ahlf of archers will be using spiked mace or really low level 1hers.

Also, they have already said the hidden items issue (goedendag and others) will be fixed in the next patch/hotfix.
Title: Re: What needs to be changed with version 0.220
Post by: Adhonis on May 01, 2011, 06:47:40 pm
Sorry but with medium armour I got damaged several times to 90% of my hp, so one thing is the theory you say and other the reality players find when they play.

And ye less ammo, but archers have more posibilites and less slots means less shields so archers will hit more and with more dmg now.
Title: Re: What needs to be changed with version 0.220
Post by: Ganon on May 01, 2011, 07:25:49 pm
If you actually use the damage calculator you will find that the longbow does worse damage than before against light to medium armored opponents (30 cut went to 23 pierce), the only ones it has become more powerful against is tin cans.  So if you are feeling the pain, thats your issue.

Also, archers accuracy was nerfed in the hotfix, so all those people complaining about archery realize that it is the same as just before the patch except half as much ammo or less because of the inventory slot changes.

Inhuman there are quite a few low level 1hers that count as 0 slot items that are useable.  You may have to retire and restat to have 1her skill, i like the spiked mace, and would agree that 2handed weapons that you carry on your hip like bows that you carry on your hip, should be 1 slot items (i.e. longsword, bastard sword, etc.) otherwise ahlf of archers will be using spiked mace or really low level 1hers.

Also, they have already said the hidden items issue (goedendag and others) will be fixed in the next patch/hotfix.

And why would i then decide once every few rounds to wear plate if i then get demolished anyway. I found the old, noobish solution to carry a shield even when playing a 2h still works (it has been nerfed as well, i needed to buy a lower tier shield, couldn't use my old shield anymore). I don't want to get oneshot if i pay the upkeep for plate unless it's a 36str build character wielding a slow and short, heavy hammer. Cav is a little better (more balanced) than pre-patch, still being oneshot by a running couched lance, which is also unblockable, sucks. (fast moving, unblockable, oneshots. lol)

This thread is about what we don't like so don't take it as whining, overall i'm pretty happy with the patch, and look forward to strategus to have some more meaningful battles.
Title: Re: What needs to be changed with version 0.220
Post by: Tzar on May 01, 2011, 07:33:30 pm
Longbow needs a nerf got killed by 2 arrows from one longbow user i had 75 hp 8 if 56 body armor fully mail mamuluke gear...

Both shots in body region 1 chest 1 arm

Awesome too much counterstrike for my taste sry ....
Title: Re: What needs to be changed with version 0.220
Post by: Sayton on May 01, 2011, 07:33:58 pm
Based on my experience from siege mode:

Defenders shouldn't be able to build siege towers and other structures that can block paths to the flag.

The catapults are kind of useless, they make it harder for the attackers instead of the other way around (this is partially because of stupid players who shoot at the gatehouse and walls where ladders connect). I don't know exactly what changes needs to be done.

Title: Re: What needs to be changed with version 0.220
Post by: krauth on May 01, 2011, 07:52:35 pm
I am unable to see my Masterwork pike in the heirloom list, will it appear when I hit 31 and retire?
Title: Re: What needs to be changed with version 0.220
Post by: Nihtgenga on May 01, 2011, 07:55:34 pm
no, because there is no 4th level of looming.
my mw weapons dont show either
Title: Re: What needs to be changed with version 0.220
Post by: VVarlord on May 01, 2011, 07:58:52 pm
no, because there is no 4th level of looming.
my mw weapons dont show either

They will return when they think your worthy of them!
Title: Re: What needs to be changed with version 0.220
Post by: Nihtgenga on May 01, 2011, 08:02:54 pm
They will return when they think your worthy of them!

nice try to troll or your not capable of reading?
Title: Re: What needs to be changed with version 0.220
Post by: Fayst on May 01, 2011, 08:04:29 pm
Warspear should be a 1 slot weapon, i can live with the damage nerf and requirement 11 but atleast make it a 1slot weapon :)

+1
Title: Re: What needs to be changed with version 0.220
Post by: VVarlord on May 01, 2011, 08:05:09 pm
nice try to troll or your not capable of reading?

sigh  :rolleyes:
Title: Re: What needs to be changed with version 0.220
Post by: Nihtgenga on May 01, 2011, 08:07:19 pm
sigh  :rolleyes:

 :rolleyes: so your allowed to make fun and I am not?  :rolleyes:
Title: Re: What needs to be changed with version 0.220
Post by: VVarlord on May 01, 2011, 08:09:23 pm
:rolleyes: so your allowed to make fun and I am not?  :rolleyes:

Ofcourse good sir!  :)
Title: Re: What needs to be changed with version 0.220
Post by: Nindur on May 01, 2011, 08:10:45 pm
Add in report to admin chat channel
Title: Re: What needs to be changed with version 0.220
Post by: Bull on May 02, 2011, 07:03:40 am
Don't know if this has been said, but a "Long Pike" can be used from horseback if you spawn with it. I don't think was was intentional... that's asking for OP cav.
Title: Re: What needs to be changed with version 0.220
Post by: chaosegg on May 02, 2011, 09:54:21 am
1 *************
remove the report feature, or completely rework it so it doesn't encourage trolling/griefing.
At the least make a way for admins to enable/disable the feature.

Suggestions to keep the feature
- make the person who is "successfully reported" lose one multiplier (not be kicked and lose them all),
while the person doing the reporting gains no multiplier, but LOSES ALL of theirs if they falsely accuse (reporting should be a last resort, not a game).

- make the timer at least 2 minutes, and make it very obvious on the screen constantly.
Yes I realize that's a long time when one man could be making a difference in the team win/loss,
but if wishes were wings then donkeys would fly,
and not noticing you've been reported for 11 seconds (tasking out to buy gear, or going to the bathroom/kitchen (which probably takes under 2 minutes)
getting kicked, and losing your multiplier is just extra negativity this game does NOT need.

The reporter receiving a multiplier as a REWARD for reporting just encourages MORE trollololol reporting, as well as other bad behavior.

2************************
reduce the speed at which things are built using construction sites
is this Natural Selection? Are we in the year 2210? Is there magic?
-Siege towers that take minutes to break go up in 10 seconds and are easy to glitch with in totally unrealistic ways.
-Healing tents heal you back to full in 5 seconds or so;
you shouldn't be able to get back to max health again; each time you heal it should be for less of your max health.
Title: Re: What needs to be changed with version 0.220
Post by: kinngrimm on May 02, 2011, 12:09:23 pm
Warspear should be a 1 slot weapon, i can live with the damage nerf and requirement 11 but atleast make it a 1slot weapon :)
+1
Title: Re: What needs to be changed with version 0.220
Post by: Polobow on May 02, 2011, 01:18:44 pm
Warspear should be a 1 slot weapon, i can live with the damage nerf and requirement 11 but atleast make it a 1slot weapon :)
Warspear or red tassel spear is mostly used for a hoplite, and hoplites need shield. If we want a good shield, we need a 2slot huscarl. Thus, we can't have anything else. If we want to have a 1slot throwing item, we either need a worse shield that is 1 slot or the spear should be 1 slot. I'm not sure what the patch is supposed to reach with hoplite balancing, but i think it's intentional that the hoplites can't have throwing with their equipment?
Title: Re: What needs to be changed with version 0.220
Post by: Malaclypse on May 02, 2011, 01:23:57 pm
Isn't the regular "Spear" just 1 slot, or is that 2 slots also? It's not a big downgrade from war spear imo.
Title: Re: What needs to be changed with version 0.220
Post by: BalrogBoru on May 02, 2011, 05:16:57 pm
chadz isn't even reading this thread is he?

For the love of god chadz you are ruining this game.
Title: Re: What needs to be changed with version 0.220
Post by: woody on May 02, 2011, 06:47:14 pm
Get rid of construction stuff in siege / battle.

Random siege towers and healing tents are bloody silly. At least catapults dont block anything but I tried to launch myself and it did'nt work, crushing disappointment.
Title: Re: What needs to be changed with version 0.220
Post by: Soldier_of_God on May 02, 2011, 07:23:58 pm
Longswords and Morningstars, or any other weapon that is held on the hip, should be 1 slot space. otherwise, polearms should be 3, since they are typically about 6 feet tall.
Title: Re: What needs to be changed with version 0.220
Post by: gazda on May 02, 2011, 07:29:43 pm
chadz isn't even reading this thread is he?

For the love of god chadz you are ruining this game.

pretty much the thing whats ruining the game, chadz thinks he has created something important,
and thus he thinks he is so smart,and important, watching some members of community rage at new
features and such...

but actually he crated a mid-grade non commercial mod for a low budget and popularity game... wow you accomplished much chadz, all the rages would have been avoided by simply interacting with community, and the devs are whole different story, but lets not stray away too much
Title: Re: What needs to be changed with version 0.220
Post by: Christo on May 02, 2011, 07:34:03 pm
Well, I think that the Developers actually care about our suggestions.

I remember some of my posts, and guess what? They thought it's reasonable and good to add, these for an example:

http://forum.c-rpg.net/index.php/topic,3866.msg69371.html#msg69371 (http://forum.c-rpg.net/index.php/topic,3866.msg69371.html#msg69371)
http://forum.c-rpg.net/index.php/topic,3654.msg66152.html#msg66152 (http://forum.c-rpg.net/index.php/topic,3654.msg66152.html#msg66152)

Indeed, maintaning good contact with your playerbase is very important, they can find flaws, and point you in the right direction.
I think our devs know this as well... I hope.

 :wink:
Title: Re: What needs to be changed with version 0.220
Post by: kinngrimm on May 02, 2011, 08:41:03 pm
+1 Christo

but they could do a better job with announcing in front of the patch what they intend to do. That way the community has a chance to react before the actual patch and talk reasonable about it. If you let them just fall into the cold water .. sure they cry.
Title: Re: What needs to be changed with version 0.220
Post by: BlackMilk on May 02, 2011, 08:43:22 pm
Could you please please please buff athletics back to what it was? I feel like I had 3 athletics but got 7. Please buff it, atleast a bit :)
Title: Re: What needs to be changed with version 0.220
Post by: Bjarky on May 02, 2011, 11:12:03 pm
i wanted to check my awsome strawhat out and it says: weight 1.0
that is some heavy straw i guess  :mrgreen:
Title: Re: What needs to be changed with version 0.220
Post by: Delro on May 02, 2011, 11:54:18 pm
I've only had 2 major issues so far, the first is not world-shaking but worth mentioning; last night on my archer alt, Delbow, I bought a Long Espada Eslanova for 10k, and it instead added an Arabian Straight Sword to my inventory. Not a huge deal but a bummer not to get the item you want.

The second issue I've been having since the patch is much more significant, especially if it is happening to other people; I have been getting random FPS drops, where it will go from my usual 40-60FPS down to something that doesn't even resemble movement. Maybe a quarter of a frame per second. It effectively "freezes" my game and forces me to alt+tab out of the program and back in (a process that takes 5-10 seconds) to correct it.

The issue appears to happen exponentially more often each time I do this. So the first time it happens will be maybe 5-10 minutes into play, then the next will happen 3-5 minutes later, then 2 minutes, and eventually its happening within seconds of alt+tabbing back in.

I have never had this issue before the patch. I thought maybe to blame it on my GPU overheating but I tested the temperature while running the game and it keeps a stable 63 Celsius, normal for my box.

In case it matters, though, I am running DX9, Windows XP, and have an Nvidia GeForce 9800 GT (old card I know, but it shouldn't have this kind of issue with CRPG.)

Thanks for listening, and keep up the good work!   
Title: Re: What needs to be changed with version 0.220
Post by: Keshian on May 03, 2011, 01:14:56 am
Yeh, it might be soemthing connected to the increased server side lag since the patch hit.  Must be less compact data or something because many servers seem overloaded at lower numbers of people than before the patch.
Title: Re: What needs to be changed with version 0.220
Post by: Topsnus on May 03, 2011, 02:47:01 am
Where are the Long Espada Eslavonas? I just bought one and it stole my 10,000. If you are going to have a massive glich like this, can you please make it so that the sword isn't purchasable? Because that just wasted all of my cash.
Title: Re: What needs to be changed with version 0.220
Post by: Norion on May 03, 2011, 10:48:40 am
I have exactly the same issue with the screen "freezing", alt+tab or alt+enter is the only solution but by the time I manage to do this usually I am dead, i thought this is a problem with my pc (altough never had this before), but it seems then it is affecting others.
My cprg also randomly quits to windows when the screen freezes.....

any solutions would be very welcome....
Title: Re: What needs to be changed with version 0.220
Post by: Berplars on May 03, 2011, 11:43:51 am
I also had the "freezing" problem, and i turned the graphics to the lowest setting, and now it actually works.

I had the same problem in native single player with the battle scale mod in which you can increase your battle size to 1500 persons. So i guess it has something to do with increased
hardware requirements.
Title: Re: What needs to be changed with version 0.220
Post by: Darkwulf on May 03, 2011, 05:38:15 pm
I also experience higher ping and more rubberbanding.  It seems the servers are having a hard time when they are full.

I also think when they change item stats they should reset all heirlooms.
Title: Re: What needs to be changed with version 0.220
Post by: Momo on May 03, 2011, 05:42:59 pm
I also experience higher ping and more rubberbanding.  It seems the servers are having a hard time when they are full.

I also think when they change item stats they should reset all heirlooms.

Yeah, reset them BUT give players the choice to reuse them, not fucking up their invested time.
Title: Re: What needs to be changed with version 0.220
Post by: Christo on May 03, 2011, 06:10:05 pm
I also experience higher ping and more rubberbanding.  It seems the servers are having a hard time when they are full.

Indeed, there are a lot of weird combat anomalies, for an example, opponent strikes an overhead, I block up, I die.
He says I blocked down. The hell?
Title: Re: What needs to be changed with version 0.220
Post by: IG_Saint on May 03, 2011, 07:00:04 pm
Indeed, there are a lot of weird combat anomalies, for an example, opponent strikes an overhead, I block up, I die.
He says I blocked down. The hell?

It was a sideswing. But yes, it was a bit odd seeing you just block down while my elegant poleaxe rushed toward you.
Title: Re: What needs to be changed with version 0.220
Post by: Christo on May 03, 2011, 07:24:30 pm
It was a sideswing. But yes, it was a bit odd seeing you just block down while my elegant poleaxe rushed toward you.

Sideswing? Okay then.

Still, my character clearly blocked that direction on my screen, and it was a down block server-side...

http://www.youtube.com/watch?v=LTNP792ykYM (http://www.youtube.com/watch?v=LTNP792ykYM)
 :lol:
Title: Re: What needs to be changed with version 0.220
Post by: Gurnisson on May 03, 2011, 07:39:43 pm
The game showing the wrong block is an old thingy that hasn't got anything to do with this patch.
Title: Re: What needs to be changed with version 0.220
Post by: Christo on May 03, 2011, 07:47:14 pm
The game showing the wrong block is an old thingy that hasn't got anything to do with this patch.

It's happening a lot more often, though.
Title: Re: What needs to be changed with version 0.220
Post by: MrExxc on May 03, 2011, 07:58:21 pm
It might be just a detail, and certainly shouldn't be a priority, but on the old simple HTML template, we could see like the 10 last active threads on the forum. I think it was a handy feature, when you don't wan't to look all over the forum for the new posts.


Also +1 to lower the amount of shortcut messages, I mean, Q, Q, F to whistle?! Some might be kept though, like "Shieldwall" but for example "attack the left flank" seems a bit too much. :wink:
Title: Re: What needs to be changed with version 0.220
Post by: Guard_Yurio_II on May 04, 2011, 01:11:20 am
Cant read all the pages. Got a problem with 2h weap. Lost Shortened mil Scyte ,and War Cleaver cant buy them back.. it just dont buy it. Also i purchased Dadao and it cost me but it didnt appear in my inv %)

Oh i checked bug section,all my fav items is bugged %)
Title: Re: What needs to be changed with version 0.220
Post by: Bjarky on May 04, 2011, 03:14:00 am
yeah a decent amount of items are still bugged, so don't waste money on it, when the devs have fixed the problem, they'll be back.
Title: Re: What needs to be changed with version 0.220
Post by: Delro on May 04, 2011, 06:23:52 am
I have exactly the same issue with the screen "freezing", alt+tab or alt+enter is the only solution but by the time I manage to do this usually I am dead, i thought this is a problem with my pc (altough never had this before), but it seems then it is affecting others.
My cprg also randomly quits to windows when the screen freezes.....

any solutions would be very welcome....

Glad to hear its not just me. Seems some graphical optimization is in order? chadz, if a lot of people are getting this you must make it a priority... it renders the game pretty much unplayable.
Title: Re: What needs to be changed with version 0.220
Post by: Gorn on May 04, 2011, 07:31:24 am
Okay, so...

I don't know if it's just me being retarded or not but I cannot get the new internet interface to work.

I try to log in and it either; does nothing (correct password), says "Invalid Login" (wrong password, derp), or says "Enter Password" (no password). Apparently it logs me in since it logged me on to the forums, but where do I do the other stuff that I used to do at C-Rpg.net?

Thanks!
Title: Re: What needs to be changed with version 0.220
Post by: moorane on May 04, 2011, 01:08:46 pm
Okay, so...

I don't know if it's just me being retarded or not but I cannot get the new internet interface to work.

I try to log in and it either; does nothing (correct password), says "Invalid Login" (wrong password, derp), or says "Enter Password" (no password). Apparently it logs me in since it logged me on to the forums, but where do I do the other stuff that I used to do at C-Rpg.net?

Thanks!

Did you try to delete your cookies and internet browser cache? Do you have jave script enabled?
Title: Re: What needs to be changed with version 0.220
Post by: Draeth on May 04, 2011, 11:13:55 pm
not sure if its has be mentioned but the black surcoat with mail is invisible in game
Title: Re: What needs to be changed with version 0.220
Post by: Nindur on May 05, 2011, 12:33:59 am
We need direct player to admin chat
Title: Re: What needs to be changed with version 0.220
Post by: Malaclypse on May 05, 2011, 01:09:47 am
Glad to hear its not just me. Seems some graphical optimization is in order? chadz, if a lot of people are getting this you must make it a priority... it renders the game pretty much unplayable.

I had these same types of issues, even in Native. After turning down my settings (turning off load textures on demand, force v-sync, and changing to directx7) AND always playing in windowed mode, I've never, ever had them again.
Title: Re: What needs to be changed with version 0.220
Post by: Bjarky on May 05, 2011, 01:15:46 am
what difference does the windowed mode do?
Title: Re: What needs to be changed with version 0.220
Post by: Delro on May 05, 2011, 04:37:18 am
I had these same types of issues, even in Native. After turning down my settings (turning off load textures on demand, force v-sync, and changing to directx7) AND always playing in windowed mode, I've never, ever had them again.

Hmm, I've never had these issues in Native or pre-patch, just recently. But I'll try it... bummer, cause the game is FUGLY in DX7. chadz, please look into this?
Title: Re: What needs to be changed with version 0.220
Post by: Hecur on May 06, 2011, 04:35:00 pm
bring the old xp and gold system back were you get money and xp for kills near you
Title: Re: What needs to be changed with version 0.220
Post by: BlackMilk on May 06, 2011, 08:49:59 pm
bring the old xp and gold system back were you get money and xp for kills near you
http://www.youtube.com/watch?v=xoMgnJDXd3k
Title: Re: What needs to be changed with version 0.220
Post by: Kyren on May 08, 2011, 02:05:27 am
Two parts of my head are showing throgh my blackhood with mask. Is it just me or is it odd having the katana 2 slots?
Title: Re: What needs to be changed with version 0.220
Post by: Chagan_Arslan on May 09, 2011, 11:41:18 am
Glad to hear its not just me. Seems some graphical optimization is in order? chadz, if a lot of people are getting this you must make it a priority... it renders the game pretty much unplayable.

you are not alone with this, me and 2 other guys from GK also have this, for me switchind to dx7 fixed the freezes but didnt solve the crash problems (mostly on map end, while out of the game, leaving "log" window, and sometimes randomly during game) and i never had freezes and crashes before this patch.