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Other Games => ... and all the other things floating around out there => Topic started by: Casimir on May 31, 2012, 03:41:25 am

Title: Planetside 2 - MMOFPS
Post by: Casimir on May 31, 2012, 03:41:25 am
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 (http://www.planetside2.com/)

This game is currently in alpha.

Frequently Asked Question
 
WHAT IS PLANETSIDE 2?

A: PlanetSide 2 is a Massively Multiplayer first person shooter that delivers truly epic, massive combat on a scale never before seen in stunning, breathtaking detail. Battles take place not between dozens of troops, but thousands; with air and ground vehicles slugging it out alongside squads of troops. Whether in open fields, tightly-packed urban centers or enormous structures, winning requires strategic teamwork and a quick trigger finger.

IS PLANETSIDE 2 AN MMO?
 
A: Yes. PlanetSide 2 is an MMO FPS set in an online persistent world where the war wages non-stop and the balance of power shifts with every base and territory captured and lost. Players will be able to unlock diverse combat roles by advancing through the deep skill trees, including several classic roles from PlanetSide. As players unlock new roles, they can switch between them at will.

WHAT ARE THE THREE FACTIONS IN PLANETSIDE 2?
 
A: Terran Republic - An authoritarian government that leverages military might to maintain strict control over the colonial citizens. The Terran Republic is obsessed with the preservation of law and order and are thus seen by some to be an oppressive and dictatorial force, but many view the TR as the only hope for lasting security on Auraxis.
(click to show/hide)

New Conglomerate - Rebels, freedom fighters or terrorists? The New Conglomerate operates as a loosely organized band of dissidents, vehemently opposed to the stranglehold that the Terran Republic has on Auraxis. Led by an unusual quorum of outcasts, industry titans, pirates and former military leaders, the New Conglomerate is unwavering and prepared to achieve their goals by any means necessary.
(click to show/hide)

Vanu Sovereignty - Vanu has taught that only through technology can humanity evolve it's next state of existence. The Vanu Sovereignty is extremely advanced, employing powerful alien technology on the battlefield. Their singular purpose is to uncover the secrets hidden away in ancient artifacts scattered over the surface of Auraxis and they will annihilate anyone who interferes.
(click to show/hide)


Media

Screenshot Gallery (http://www.planetside2.com/screenshots)

TotalBiscuit Video - Planetside 2 Explained (http://www.youtube.com/watch?v=ptGe-UplC34&feature=plcp)

TotalBiscuit Video - Planetside 2 Night Ops (http://www.youtube.com/watch?v=x6HgC6Exs0U&feature=plcp)

Planetside 2 Official - Alpha Highlight Video (http://www.youtube.com/watch?v=SIE42ZfdKbI)



Enjoy!
Title: Re: Planetside 2 - MMOFPS
Post by: Earthdforce on May 31, 2012, 04:58:19 am
Is it out yet?
Title: Re: Planetside 2 - MMOFPS
Post by: Ganner on May 31, 2012, 05:08:04 am
I loved the original, but i lost my account info and didnt feel like buying it again/playing the free trial version.
Title: Re: Planetside 2 - MMOFPS
Post by: Gravoth_iii on May 31, 2012, 09:47:05 am
Another FPS, probably going to be fun for a week or so then forgotten.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on May 31, 2012, 10:07:26 am
Another FPS, probably going to be fun for a week or so then forgotten.

uh oh this is so much more than another FPS...

Getting this game 100%. The game is basically focused on faction warfare, kind of like GW2 WvW but more deep.

More TB videos of it here (http://www.youtube.com/results?search_query=total+biscuit+planetside+2&oq=total+biscuit+planetside+2&aq=f&aqi=&aql=&gs_l=youtube-reduced.3...631.4523.0.4605.26.22.0.0.0.0.213.1937.17j4j1.22.0...0.0.NxkyQvO7oQ8)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on May 31, 2012, 02:35:33 pm
Is it out yet?

No its currently in alpha development, but Beta sign up is available here (http://www.planetside2.com/)


I loved the original, but i lost my account info and didnt feel like buying it again/playing the free trial version.

This will be Free to play, the only thing you will be able to purchase with real money will be customization features such as different coloured gear etc.  It is not 'pay to win'.


Another FPS, probably going to be fun for a week or so then forgotten.

Considering the original Planetside is still be played by a large and dedicated fan base i very much doubt this game will be a one week wonder.  Maybe have a bit of a longer look at the info before coming to a conclusion.
Title: Re: Planetside 2 - MMOFPS
Post by: Earthdforce on May 31, 2012, 03:53:35 pm
Ohhh derp, I've already signed up for this beta! The one thing I don't like is that it's SOE, but other than that it looks amazing! Wasn't planetside 1 the one where you could push those fuzzballs or something?
Title: Re: Planetside 2 - MMOFPS
Post by: Nessaj on May 31, 2012, 04:57:16 pm
Definitely playing this. Mass scale war in Planetside was (and still is) unparalleled.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on May 31, 2012, 05:11:06 pm
I see no reason why they would market it as free to play and then change, of course the game is still in alpha development so it may be subject to change.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on May 31, 2012, 05:23:10 pm
I see myself dropping GW2 for this game, to be completely honest. It's like Battlefield 3 + Strat + future. Training for airforce in Battlefield 3, pilot foreva!
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on May 31, 2012, 05:28:32 pm
Looks very promising.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on May 31, 2012, 05:30:48 pm
1st Calradian expeditionary force assemble!
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on June 01, 2012, 12:47:54 pm
New TB video: http://www.youtube.com/watch?feature=player_embedded&v=onvySU5NkFo

Dual commentary with Matt Higby
Title: Re: Planetside 2 - MMOFPS
Post by: Turboflex on June 01, 2012, 03:38:46 pm
uh oh this is so much more than another FPS...

Getting this game 100%. The game is basically focused on faction warfare, kind of like GW2 WvW but more deep.

More TB videos of it here (http://www.youtube.com/results?search_query=total+biscuit+planetside+2&oq=total+biscuit+planetside+2&aq=f&aqi=&aql=&gs_l=youtube-reduced.3...631.4523.0.4605.26.22.0.0.0.0.213.1937.17j4j1.22.0...0.0.NxkyQvO7oQ8)

Planetside 1 was kind of bad, but Planetside 2 looks better. They haven't said much about how deep the strategic/resource/economy layer will be though, cuz it still might just be another FPS is there's nothing decent like that.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 01, 2012, 05:39:30 pm
As mentioned in the live-stream, beta should be coming along quite soon.  Now is the time to sign up if your interested!
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on June 01, 2012, 05:55:35 pm
What are the recommended specs?
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 01, 2012, 06:42:11 pm
AFAIK there aren't any that have been put out yet.  That  will probably come out after E3 when the beta becomes the focus.

Some images of the armours: http://www.complex.com/video-games/2012/06/check-out-12-shots-of-the-planetside-2-hotties
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on June 06, 2012, 09:21:53 am
Beta is apparently coming out soon as it's been said at E3. They're also giving away beta keys like mad over twitter and facebook today.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on June 06, 2012, 09:23:57 am
Beta is apparently coming out soon as it's been said at E3. They're also giving away beta keys like mad over twitter and facebook today.

Did they say how soon it is coming out?


Oh also:
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This just screams "pilot", do want
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on June 06, 2012, 03:16:11 pm
He could join the YMCA with that camp headgear.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 06, 2012, 04:56:42 pm
Think thats the demale model :L

New Trailer (http://youtu.be/r_htNqTRnv0)

E3 Day One Recap (http://www.planetside2.com/news/e3-2012-recap-day-1)
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on June 06, 2012, 07:27:23 pm
I watched totalbiscuits stream for about 30 minutes, was pretty good.  Laughing EVERY time some noob pulled an aircraft and shortly thereafter crashed it.  Also laughed several times seeing some guy blazing along on a Flash (ATV) running into cactus at full speed and exploding.

Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on June 07, 2012, 01:59:27 am
Did they say how soon it is coming out?

Coming weeks I do believe.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 07, 2012, 08:37:02 pm
Planetside just won gameinformer best of show. :)
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on June 07, 2012, 09:09:37 pm
If anyone gets a spare beta key hook me up! Ill play with yah and everything. Super excited for this blasted game, been stalking their twitter for a key...but they go in like 3 seconds.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 07, 2012, 11:15:50 pm
Yeah i think they'd have been better off just distributing the keys at random via email to those that signed up.   The twitter and Facebook distribution methods have caused more upset than anything.   

If you really wanna get this game in beta you can buy the July issue of PC Gamer UK magazine that will have beta keys in them, ordered one myself.  http://www.myfavouritemagazines.co.uk/gaming/pc-gamer-magazine-back-issues/pc-gamer-jul-12/
Title: Re: Planetside 2 - MMOFPS
Post by: Tennenoth on June 08, 2012, 01:00:36 am
Yeah i think they'd have been better off just distributing the keys at random via email to those that signed up.   The twitter and Facebook distribution methods have caused more upset than anything.   

If you really wanna get this game in beta you can buy the July issue of PC Gamer UK magazine that will have beta keys in them, ordered one myself.  http://www.myfavouritemagazines.co.uk/gaming/pc-gamer-magazine-back-issues/pc-gamer-jul-12/

Just got mine come through the door, I think I will use the "gameaggedon" for once.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on June 08, 2012, 01:25:28 am
Yeah i think they'd have been better off just distributing the keys at random via email to those that signed up.   The twitter and Facebook distribution methods have caused more upset than anything.   

If you really wanna get this game in beta you can buy the July issue of PC Gamer UK magazine that will have beta keys in them, ordered one myself.  http://www.myfavouritemagazines.co.uk/gaming/pc-gamer-magazine-back-issues/pc-gamer-jul-12/

All sold out :(
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 08, 2012, 01:27:44 am
Next time I'm at the shops I might pick up another copy if there are any.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on June 08, 2012, 07:52:16 am
Does it have a key for sure? How about we send you moneys and you pick them up :D
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 08, 2012, 01:40:47 pm
Key should be garunteed, and i have no problem with picking up a few additional copies.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on June 08, 2012, 02:04:08 pm
Key should be garunteed, and i have no problem with picking up a few additional copies.

It's out in July tho right? Well when it is just inform us with the price and whether you want the cash before or after (I don't really care).
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 08, 2012, 02:17:51 pm
Its out now, so hopefully I can get into town sometime.  (I Live in the middle of nowhere in the country side :P)
Title: Re: Planetside 2 - MMOFPS
Post by: SixThumbs on June 08, 2012, 02:54:30 pm
Wait, they're not sending out e-mails for the beta? What was the point of signing up and giving them my e-mail then?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on June 08, 2012, 02:55:10 pm
Wait, they're not sending out e-mails for the beta? What was the point of signing up and giving them my e-mail then?

I think they are still doing that, but also over twitter and FB (and PC gamer)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 08, 2012, 04:21:41 pm
Basically you sign up for beta and you get a chance of getting one when its released, or you spam their twitter and facebook and pray you get lucky.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 09, 2012, 01:48:09 pm
Planetside 2 did real good at e3 with awards.  Alongside its best in show from game informer (http://www.gameinformer.com/games/planetside_2/b/pc/archive/2012/06/06/hands-on-test-proves-planetside-2-s-worth.aspx) it also won three awards from gamespy (http://uk.pc.gamespy.com/pc/dishonored/1225010p1.html) for Best Shooter, Best Free to Play, and Best PC Exclusive also beating Elder Scrolls on-line and DC Universe on-line to win IGN's (http://uk.ign.com/articles/2012/06/05/igns-best-of-e3-2012-awards) best MMO
Title: Re: Planetside 2 - MMOFPS
Post by: SixThumbs on June 09, 2012, 02:30:09 pm
That sounds like an artist winning an award for an album and only releasing a single..
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 09, 2012, 02:39:03 pm
Well that's the amazing thing about planetside, it ticks all the boxes :P

Its two games in one, and its free :)
Title: Re: Planetside 2 - MMOFPS
Post by: SixThumbs on June 10, 2012, 05:05:35 am
Not saying it is or isn't going to be good but my point was that these gaming sites, magazines, etc. are doling out awards to games that weren't even released yet?
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 10, 2012, 06:28:55 am
Well the awards ar intended for an expo. Its best MMO o E3, and best in show of E3.  They are awards for games that are being previewed at these shows.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on June 10, 2012, 02:48:41 pm
wasn't so sure how good this game would be but watching all that e3 footage totally sold me. seriously screw elder scrolls online aswell.

I have a huge crush on that developer "maggie" aswell, totally gona make me go vanu since I like purple too.

I want to play this game already...

just the small fact that you can play a shooter with your clan mates and always be on the same team sets the game apart really, think about it other shooters you can only play as a clan in private matches.

my primary concern is simply: friendly fire + free to play. not a good combo, I think friendly fire is a must but its one of those things like with salem where i'm thinking i'd rather the game was buy to play for gameplays sake.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 10, 2012, 03:17:51 pm
TB raised some concern over FF and the ability to 'stat pad' in one of his earlier previews of the game.  Matt Higby, one of the lead developers, said that there would be a very active moderator / admin team who would be actively on the look out for people abusing such functions and taking appropriate action.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on June 10, 2012, 08:50:26 pm
I'm not too fond of F2P for any game really, but this is still Planetside 2 and it's going to rock.  :mrgreen:

PS: that maggie chick looks like a crack whore, no offense
Title: Re: Planetside 2 - MMOFPS
Post by: Xant on June 10, 2012, 10:01:47 pm
So how does shooting and killing in Planetside work? How many bullets does it take to kill etc?
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 10, 2012, 10:32:03 pm
From the videos of gameplay it looks like you need over half a clip from the starting rifles to drop someone.  Of course i imagine that changes when you put certs into different things.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on June 10, 2012, 10:48:02 pm
So how does shooting and killing in Planetside work? How many bullets does it take to kill etc?

The game also has headshots and different classes have different amounts of health along with different guns all with different damage values ranging from rockets to pistols......so it varys, can't really answer that.
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on June 11, 2012, 05:07:02 am
So how does shooting and killing in Planetside work? How many bullets does it take to kill etc?
I can only say it for Planetside 1.
If you have played the rebel smuts aka New Conglomerat, then  2 to 3 shots. If you have fought for the good guys aka Terran Republic, then 1 magazine better 2.

Ok seriously, it has depended on your weapon, the armour of your enemy and sometimes mods like shields as well.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on June 11, 2012, 06:15:39 am
VANU VANU VANU VANU VANU VANU VANU VANU
Title: Re: Planetside 2 - MMOFPS
Post by: Goldor on June 11, 2012, 09:51:27 am
Only people that even come close to being "good guys" is the NC.
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on June 11, 2012, 01:52:04 pm
Nah, they are the insurgents in other words terrorists.
And the Vanu Sovereignty had how many soldiers, 5 ... 6 ?
Title: Re: Planetside 2 - MMOFPS
Post by: Goldor on June 11, 2012, 02:17:36 pm
Nah, they are the insurgents in other words terrorists.
And the Vanu Sovereignty had how many soldiers, 5 ... 6 ?

They protested the Republic's systematic elimination of human rights, the Terran Republic's Riot Police put an end to the demonstration, killing every protester and even several innocent onlookers. Thus the birth of the NC.

Hell even the freaks in the Vanu seek to destroy the Republic for years of devastating oppression and lies. If they weren't so dead set on turning people into aliens they'd be alright.

Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 11, 2012, 02:31:37 pm
TR = Loyalists / Repressive Authoritarian Tools

NC = Freedom Fighters / Corporate Run Terrorists

VS= Technological Masterminds / Alien Obsessed Mutants


Cant wait. :D
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on June 11, 2012, 02:34:14 pm
They protested the Republic's systematic elimination of human rights, the Terran Republic's Riot Police put an end to the demonstration, killing every protester and even several innocent onlookers. Thus the birth of the NC.

Hell even the freaks in the Vanu seek to destroy the Republic for years of devastating oppression and lies. If they weren't so dead set on turning people into aliens they'd be alright.
As i have said, terrorists.
Title: Re: Planetside 2 - MMOFPS
Post by: Goldor on June 11, 2012, 03:34:29 pm
As i have said, terrorists.

Meh, they are rebels and fighters but not terrorists. The Terran Republic are the terrorists, they are the ones that systematically used terror as a means of coercion rather than the NC or Vanu.
Title: Re: Planetside 2 - MMOFPS
Post by: Goldor on June 11, 2012, 04:00:04 pm
Y U not prefer police state over anarchy? Die damn communist!  :mrgreen:

You do realize that those two couldn't be farther from each other yes? 

Most communist states are police states, how else are you going to take everything from the people that work and give it to those that don't? :P
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on June 11, 2012, 04:24:41 pm
Meh, they are rebels and fighters but not terrorists. The Terran Republic are the terrorists, they are the ones that systematically used terror as a means of coercion rather than the NC or Vanu.

Depends on wich side you are.
Ok, some examples.
The current crisis in Syria, the insurgents call themself freedom fighters and for the government they are just terrorists.
The war in Afghanistan, the Taliban groups see themself as freedom fighters, for the officials they are terrorist.
You can do that with every revolution.
Title: Re: Planetside 2 - MMOFPS
Post by: Goldor on June 11, 2012, 05:22:43 pm
Depends on wich side you are.
Ok, some examples.
The current crisis in Syria, the insurgents call themselves freedom fighters and for the government they are just terrorists.
The war in Afghanistan, the Taliban groups see themselves as freedom fighters, for the officials they are terrorist.
You can do that with every revolution.

No, if your out murdering civilians and systematically using terror as a means of coercion, you are a terrorist. Period. Doesn't matter which side you support.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 11, 2012, 05:44:30 pm
And your saying that's not what happens in any occupied countries?  Terrorism is a matter of perspective. What someone calls murder, another my call collateral damage.  What someone calls terror as a means of coercion others call peace keeping operations or counter insurgency.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on June 11, 2012, 05:46:57 pm
Geez guys, it's just a video game, with fictional factions.

Chill  8-)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 11, 2012, 05:52:32 pm
NO!  GAMEZ R SERIOUS BUIZNESS!
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on June 11, 2012, 05:56:09 pm
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 :)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on June 11, 2012, 06:06:08 pm
Geez guys, it's just a video game, with fictional factions.

Chill  8-)

If there's this much hatred between ingame factions then you know the game's PvP rocks.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on June 11, 2012, 06:45:05 pm
that maggie chick looks like a crack whore, no offense

offense taken!
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on June 11, 2012, 07:12:45 pm
When it comes to factions in Planetside people generally are loyal to their first ever faction and will defend it till the end.

P.S - You NC and TR scum can't just leave us Vanu alone and let us slowly take over the world with our vastly superior technology. Who uses tank tracks now a days anyways? Get with the fucking program.

P.P.S - The Scythe looks awesome.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 13, 2012, 02:31:24 am
Total list of PS2's E3 awards:

Winner Best of Show:  Game Informer (http://)

Best Shooter, Best Free to Play, and Best PC Exclusive: GameSpy (http://uk.pc.gamespy.com/pc/dishonored/1225010p1.html)

Best MMO Game and Best PC Game: IGN (http://uk.ign.com/articles/2012/06/05/igns-best-of-e3-2012-awards)

Best MMO - Digital Trends (http://www.digitaltrends.com/gaming/best-of-e3-2012-awards/)

Best Shooter and MMO - Flesh Eating Zipper (http://www.flesheatingzipper.com/podcasts/2012/06/e3-2012-fezcast-wrap-up/)

MMO of the Show - Massively (http://massively.joystiq.com/2012/06/11/massivelys-e3-2012-awards-and-impressions/)

Game of the Show - MMORPG (http://www.mmorpg.com/showFeature.cfm/loadFeature/6467/page/1)

Editor's Choice - Polygon (http://www.theverge.com/gaming/2012/6/11/3073906/editors-choice-awards-e3-2012)
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on June 13, 2012, 03:10:38 am
i just about spit my drink on computer multiple times when watching the streams when some noob took out an aircraft knowing full well he'd be dead in less than 10 seconds, inevitably crashing.  Also had some great big laughs watching the ATV's hit cactus at full speed and exploding.
Title: Re: Planetside 2 - MMOFPS
Post by: Aleskander on June 14, 2012, 11:42:36 pm
Something about the graphics turns me off, looks way too cartoonish
Title: Re: Planetside 2 - MMOFPS
Post by: Civilian on June 16, 2012, 03:19:26 am
Planetside 2 is gonna be great when its released. It was crazy playing it at E3. Got stuck with no ammo between a TR and VS tank fighting with each other after killing 5 of their dudes.
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on June 19, 2012, 12:41:13 am
Is there a place where I can find all the different vehicles/aircraft for the different factions? I read on one site that said there are 10 vehicles/ aircraft with 2 unique faction vehicle/aircraft but I heard that there are more than that.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on June 19, 2012, 12:49:24 am
Is there a place where I can find all the different vehicles/aircraft for the different factions? I read on one site that said there are 10 vehicles/ aircraft with 2 unique faction vehicle/aircraft but I heard that there are more than that.

http://wiki.planetside-universe.com/ps/Portal:Main (http://wiki.planetside-universe.com/ps/Portal:Main)

Click on one of the faction logos down there.
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on June 19, 2012, 01:06:31 am
Ahh ok, thx

Since The hospis playing this are going TR apparently, I guess Im gonna be a mosquito pilot unless there's something more like a fighter bomber
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 19, 2012, 05:02:22 pm
Liberator gunship might be more to your liking as its definitely more bomber based.  Other Aircraft can easily fulfil ATG roles if speced out that way though.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on June 20, 2012, 02:54:54 am
Does no one enjoy a 3 stack gal drop as much as I do?
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 20, 2012, 03:18:55 am
New vid up! http://youtu.be/1HNlModij9A
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on June 20, 2012, 04:34:47 am
YAY TR!
Title: Re: Planetside 2 - MMOFPS
Post by: JasonPastman on June 20, 2012, 07:38:44 am
Anyone know when this is going into beta?  I did beta for the original so really looking forward to this as the original was incredible for its time.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on June 20, 2012, 08:40:25 am
Great video, wonderful graphics. I just hope they optimize it enough to work well in large fights.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on June 20, 2012, 11:42:31 am
Great video, wonderful graphics. I just hope they optimize it enough to work well in large fights.

And on my computer.

u_u
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 20, 2012, 06:16:45 pm
Seeing as the engine has been built from scratch especially for this i imagine it will be able to handle the large number of players.  All the footage from e3 was with 200+ people online at once and they have done many tests with simulated players.  Their netcode has been a primary focus, however i do expect it ill be hardware heavy and a newish machine will probably be required.  If so i'll be getting one :P
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 22, 2012, 10:34:26 pm
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Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on June 23, 2012, 10:14:46 pm
Beta can't come fast enough.
Title: Re: Planetside 2 - MMOFPS
Post by: Devilize on June 24, 2012, 03:16:46 am
ive got my golden ticket, you can too, say something witty on twitter @planetside2
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on June 24, 2012, 05:09:18 am
Can't get into my stupid station account so I can get my beta access.   


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Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 24, 2012, 12:46:04 pm
got my code from pc gamer mag :P
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on June 24, 2012, 11:43:33 pm
Lucky bastards.

Literally camped their twitter for 3 days trying to get one until I finally gave up. I'll just wait till open beta.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on June 26, 2012, 11:51:19 pm
http://www.youtube.com/watch?feature=player_embedded&v=goNh81Duz90


new Info video.  A lot of info in this one. 


Also check this out:


On the subject of betas, Sony Online Entertainment has released a new producer's letter that spells out who will be accessing its new MMOFPS initially. As expected, PlanetSide vets and other gamers who have obtained third-party testing codes will get to fight first.

 Producer Josh Hackney also says that this Sunday (July 1st) is PlanetSide day. To celebrate, SOE is awarding former PlanetSide fraggers with 30 days of free game time. If you've ever had an active PlanetSide subscription, come back to Auraxis on the company dime and hone your skills while you wait for your beta invite. Hackney also says that this month's E3 demo was the first of many PlanetSide 2 appearances slated for the summer
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on June 27, 2012, 12:03:46 am
Sheesh. I'll need a new PC asap.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on June 27, 2012, 02:21:46 am
My station says I have an inactive Planetside 2 account, so I'm hopeful this means beta.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 27, 2012, 04:05:46 am
Yes mate its the same for me, and I'm one of the PC Gamer magazine beta keys.  So hopefully i'll be in on the first or second round of beta keys! :)
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on June 27, 2012, 05:19:45 am
Yes mate its the same for me, and I'm one of the PC Gamer magazine beta keys.  So hopefully i'll be in on the first or second round of beta keys! :)


Well fingers crossed for both of us then!  Because I need gunners for my Sunderer!  (Better known as a "bang bus")
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on June 27, 2012, 08:07:30 am

Well fingers crossed for both of us then!  Because I need gunners for my Sunderer!  (Better known as a "bang bus")

hopefully the .50 cal type vehicle MG's will be USEFUL with better netcode.
Title: Re: Planetside 2 - MMOFPS
Post by: Devilize on June 27, 2012, 04:26:49 pm
Lucky bastards.

Literally camped their twitter for 3 days trying to get one until I finally gave up. I'll just wait till open beta.

took me a half hour. im also a vet from planetside but i wasn't sure how i was getting beta that way so i decided to make sure i was in beta by getting a key. then i found out that all vets will have their account auto changed to beta status. FAWK, could have given my key away.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on June 27, 2012, 07:48:23 pm
seems that pc gamer beta keys are getting an invite right after ps1 players 8-)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 27, 2012, 08:03:37 pm
Good times indeed!
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on June 28, 2012, 12:50:52 am
Just got myself a key. Fuck Yes. I'm excited.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on June 28, 2012, 06:00:20 am
Just got myself a key. Fuck Yes. I'm excited.


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I like!
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on June 29, 2012, 09:00:20 pm
 Producer Josh Hackney also says that this Sunday (July 1st) is PlanetSide day. To celebrate, SOE is awarding former PlanetSide fraggers with 30 days of free game time. If you've ever had an active PlanetSide subscription, come back to Auraxis on the company dime and hone your skills while you wait for your beta invite. Hackney also says that this month's E3 demo was the first of many PlanetSide 2 appearances slated for the summer.




Hope Some of you are in game on PS 1.  If so drop me a PM and lets get something going on!
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 04, 2012, 12:57:15 am
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bump?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 04, 2012, 07:33:16 am
i need to play this now
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 04, 2012, 09:50:27 am
i need to play this now

Soon.....I would say within the next 2 weeks.

Higby said once beta comes out hes gonna cut his hair - he then later tweeted that "He was so ready to get a haircut", also the Planetside 2 website went under maintence today and there is now a download page but gives an error of 404 when clicked found here - http://www.planetside2.com/download.

anddddd this tweet here - https://twitter.com/j_smedley/status/220213796185186305

I need to play this now....
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 04, 2012, 10:07:29 am
Soon.....I would say within the next 2 weeks.

Higby said once beta comes out hes gonna cut his hair - he then later tweeted that "He was so ready to get a haircut", also the Planetside 2 website went under maintence today and there is now a download page but gives an error of 404 when clicked found here - http://www.planetside2.com/download.

anddddd this tweet here - https://twitter.com/j_smedley/status/220213796185186305

I need to play this now....

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Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 04, 2012, 03:03:32 pm
It'll be good.  And hopefully soon!
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 05, 2012, 06:24:44 am
Well I've won 4 keys on twitter in the last 2 days. It's really easy recently with there "quizzes".

Gave one to Karma, Uumdi and Tristran and a friend of mine.

Edit - and Cyranule.
Title: Re: Planetside 2 - MMOFPS
Post by: Earthdforce on July 06, 2012, 10:00:20 am
Well I've won 4 keys on twitter in the last 2 days. It's really easy recently with there "quizzes".

Gave one to Karma, Uumdi and Tristran and a friend of mine.

Edit - and Cyranule.
Next key is mine, right?


... right?

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Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on July 06, 2012, 10:29:16 pm
didnt any of you play the original? you get into beta automatically
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 08, 2012, 09:22:56 am
I'm playing right now!
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 08, 2012, 12:14:20 pm
I'm playing right now!

wot, beta for PS1 players started?
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 08, 2012, 12:44:18 pm
wot, beta for PS1 players started?

I'm 99.9% sure he's trolling. If Planetside 2 beta was released there would be news about it. Since I've seen nothing on twitter or reddit since I check religiously I'm calling troll.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 08, 2012, 03:04:29 pm
I'm playing right now!

He's playing planetside 1 you mugs :P
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on July 08, 2012, 03:08:13 pm
I'm just checking the Facebook page and..

What's with the hate on the NC? Are there really so many fanboys of the TR just because TotalBiscuit said he likes them?

lol, fanboyism.
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on July 08, 2012, 04:27:50 pm
Because NC was easymode. No need to aim with the shootgun, hit something and it drops dead.
Plus, they a still a bunch of terrorists.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on July 08, 2012, 04:31:41 pm
Ah, I see.

I am really interested in the Vanu, (especially as I'm a technocrat thinker)
and the NC as well. TR too.

This is going to be amazing. Too bad my PC would probably melt if I'd try to play it.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 08, 2012, 07:14:24 pm
Ah, I see.

I am really interested in the Vanu, (especially as I'm a technocrat thinker)
and the NC as well. TR too.

This is going to be amazing. Too bad my PC would probably melt if I'd try to play it.

going to be a Vanu aswell cause i like purple  :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 08, 2012, 07:50:09 pm
TR reminds me of british empire, fire more shots than the others and you'll do well :D
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 09, 2012, 12:26:39 am
Ah, I see.

I am really interested in the Vanu, (especially as I'm a technocrat thinker)
and the NC as well. TR too.

This is going to be amazing. Too bad my PC would probably melt if I'd try to play it.

We are the future.

Vanu is all technology, others think were freaks but they don't understand us. One day well reign supreme with our vastly superior technology. Try to stop us and get in the way and well crush you.

NC are a bunch of dirty terrorist scum. Weapons are made of scraps and anything they can get a hold of. They have no real leadership and are lead by a bunch of rebels.

TR is a group ran by dictatorship they claim to be the last hope for any security among us but If I've learned anything in my life time is that dictatorships never work.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 09, 2012, 12:32:58 am
IMO the faction back story and faction 'perks' are less important to me than the looks and art style of the faction :D
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 09, 2012, 11:59:21 pm
https://twitter.com/j_smedley/status/222447066876616704

"Some bugs to fix but tech test will begin in the next 2 days followed by beta ( assuming all goes ok)"
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 10, 2012, 12:00:22 am
Huzzah!
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 10, 2012, 12:28:57 am
https://twitter.com/j_smedley/status/222447066876616704

"Some bugs to fix but tech test will begin in the next 2 days followed by beta ( assuming all goes ok)"

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Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 10, 2012, 02:12:35 am
Massive FAQ pic for people who still don't know!

(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 10, 2012, 02:40:46 am
http://www.youtube.com/watch?v=017I9ghLsYA&feature=player_embedded


Vid of higby live stream of beta today!



Also I'm playing PS 1 right now not beta but not to say much my station has had a recent addition. 
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 10, 2012, 07:58:35 am
http://www.youtube.com/watch?v=017I9ghLsYA&feature=player_embedded


Vid of higby live stream of beta today!



Also I'm playing PS 1 right now not beta but not to say much my station has had a recent addition.

Sweet


Just found this gem on Smedley's twitter:

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Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 11, 2012, 07:38:05 am
BETA STARTS JULY, 12th! THAT IS THIS WEEK THURSDAY!


http://www.planetside-universe.com/showthread.php?t=44756
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 11, 2012, 07:47:41 am
BETA STARTS JULY, 12th! THAT IS THIS WEEK THURSDAY!


http://www.planetside-universe.com/showthread.php?t=44756

uh the normal or tech beta (that was announced to start in 2 days anyway) ?

either way:

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Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 11, 2012, 07:53:22 am
I don't know if it might be Thursday exactly depending on how the technical tests went....but they said it was definitely this month. Until I get a 100% confirmation from one of the developers I'm not gonna assume it's Thursday. But if it is, awesome haha. That's also when the Steam Sale is said to happen...a good day that will be.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 11, 2012, 08:15:15 am
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:lol:

But yeah, I think the tech beta is starting/started, like it was announced, not the actual beta.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 11, 2012, 01:49:46 pm
BETA STARTS JULY, 12th! THAT IS THIS WEEK THURSDAY!


http://www.planetside-universe.com/showthread.php?t=44756

feel like this guy

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Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on July 11, 2012, 04:49:47 pm
I missed the UK pc gamer with the beta code on, fail, now I probably won't bother playing it at all, lol.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 11, 2012, 05:29:49 pm
didnt get into beta so you wont play the game at all? lol
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 11, 2012, 08:19:29 pm
Makes sense.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 12, 2012, 04:37:32 am
Well Beta was said to happen when Higby got a haircut and he's getting one tomorrow.

Also the membership statue for Beta has changed from inactive to active

http://imgur.com/a/mQjU0

High chance for beta tomorrow imo.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 12, 2012, 07:38:03 am
High chance for beta tomorrow imo.

He did say beta but he didn't mention what kind, could as well just be technical beta, where most of us won't get a chance to play. Either way, the real beta is getting close.

More info:

https://twitter.com/mhigby/statuses/205788871634583552
No haircut yet. Beta server is up but until you guys are in the hair remains!

http://stationblog.wordpress.com/2012/07/11/planetside-2-show-your-allegiance-command-center-community-day/
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 12, 2012, 01:52:38 pm
i heard tomorrow they are playing somewhere in the usa and we have a chance to partecipate (or maybe not).
anyway my status is active aswell and i'm wet.
Vanu anyone?
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 12, 2012, 06:55:36 pm
Vanu here  8-)
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 12, 2012, 11:49:17 pm
Important link for more info on beta from Higby

http://www.planetside-universe.com/showthread.php?p=780929
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 12, 2012, 11:55:07 pm
So basically, real beta after tech beta that starts this week. All of this was already known tbh :rolleyes:
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 13, 2012, 12:00:51 am
As he said in the post its just a confirmation of rumours based on tweets and a single source of info from the dev team.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 13, 2012, 12:06:18 am
So basically, real beta after tech beta that starts this week. All of this was already known tbh :rolleyes:

It has an exact date and explained in detail information about beta. As Casimir said he confirmed all of so it's no longer speculation.

He also says it's going to be in waves with specific times and dates sent via email. I was unaware this information was given anywhere else  :shock:
Title: Re: Planetside 2 - MMOFPS
Post by: Goretooth on July 13, 2012, 07:45:13 pm
TR
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 14, 2012, 02:49:37 pm
TR.


http://www.youtube.com/watch?v=4QMceVpV9N4&feature=player_embedded


^ And that's why!
Title: Re: Planetside 2 - MMOFPS
Post by: LordBerenger on July 14, 2012, 03:06:00 pm
TR are so cool it should be illegal to play as em. NC are just some damn Occupy Wall Street kidz and Vanu are just Brotherhood of Steel wannabe nerds.


GO TR!
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 14, 2012, 03:40:08 pm
I'll be looking to sign up for a TR Light assault specialist unit.  Although if i dont find one to my liking i may go about starting one, but wont be until after launch.
Title: Re: Planetside 2 - MMOFPS
Post by: LordBerenger on July 14, 2012, 03:47:05 pm
I'll be looking to sign up for a TR Light assault specialist unit.  Although if i dont find one to my liking i may go about starting one, but wont be until after launch.

I'll be at launch either MAX or Heavy Assault. It's the size of the gun/guns that matters.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 14, 2012, 04:35:06 pm
anyways TR wears red armor to cover their wounds , pussies !
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 14, 2012, 04:38:38 pm
Same as the british red coats. Smurfs and fanatics can go home.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 14, 2012, 04:53:28 pm
Heavy assault here.  Specialty in drop attacks and gen hold.  Sturmgrenadier when they were TR.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 17, 2012, 08:59:18 pm
bump because yes. any news? any player was invited? is chadz a terrorist? why i have 3 legs?
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 17, 2012, 09:49:10 pm
People were invited to the Technical test, and I think NDA was dropped so expect footage.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 17, 2012, 11:34:23 pm
New Teaser Trailer: http://youtu.be/0Kua-YDiOEo

Footage from SoE community event last week: http://youtu.be/jTKM5CX5SWQ

Community Interview with Matt Higby: http://youtu.be/rO9syubHTK0
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 18, 2012, 01:58:30 am
TotalBiscuit Gameplay without ingame sounds but still nice gameplay --> http://www.youtube.com/watch?v=MjdloVQZ56M&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=0&feature=plcp (http://www.youtube.com/watch?v=MjdloVQZ56M&list=UUy1Ms_5qBTawC-k7PVjHXKQ&index=0&feature=plcp)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 18, 2012, 02:00:20 am
just finished watching that, so much fail :P
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 18, 2012, 02:03:23 am
just finished watching that, so much fail :P

godaamit it's a tree ahahahhahahah
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 18, 2012, 07:39:29 am
I'm a bit concerned about infantry and map design. There doesn't seem to be much cover from air attacks for infantry apart from the actual base that you're assaulting. It's all just wilderness.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 18, 2012, 08:16:41 am
I'm a bit concerned about infantry and map design. There doesn't seem to be much cover from air attacks for infantry apart from the actual base that you're assaulting. It's all just wilderness.

Trees and a lot of rocks is what I saw.

Also in air you're being shot by other air or even tanks. I don't think it will be a big problem.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 18, 2012, 09:19:06 am
Yeah I guess not. Guess it even suits me as I prefer being a pilot.
Title: Re: Planetside 2 - MMOFPS
Post by: LordBerenger on July 18, 2012, 11:43:43 am
Yeah I guess not. Guess it even suits me as I prefer being a pilot.

Nerf Air and Tanks! THEY'RE OP AND RUINS INFANTRY BATTLE! A'la CeeARPG
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 18, 2012, 12:30:55 pm
http://www.youtube.com/watch?v=_dcfjVnLrgQ&feature=player_embedded


you guys see this yet?


Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 18, 2012, 01:37:49 pm
http://www.youtube.com/watch?v=_dcfjVnLrgQ&feature=player_embedded


you guys see this yet?

saw it after the TB gameplay , enjoyed it.
anyone can find me a vanu gameplay cause all their videos are about TR or NC , i can't find a decent Vanu gameplay !!
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 18, 2012, 02:41:18 pm
Blah, blah, no one plays Vanu etcetera.



(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 18, 2012, 05:11:27 pm
I'm a bit concerned about infantry and map design. There doesn't seem to be much cover from air attacks for infantry apart from the actual base that you're assaulting. It's all just wilderness.

Well thats kinda the point of air attack, is that it dicks infantry and armour that isn't in cover :P
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on July 18, 2012, 05:37:46 pm
I'm a bit concerned about infantry and map design. There doesn't seem to be much cover from air attacks for infantry apart from the actual base that you're assaulting. It's all just wilderness.

That is why i have used a common assault rifle in PS1. It had an attached rocket launcher and combined with EMP rockets it was quite usefull against mosquitos.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 18, 2012, 07:22:37 pm
Ahh the Punisher the most under rated gun in PS1.


I always liked the cycler myself 50 round mag was so nice.
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on July 18, 2012, 09:02:23 pm
I heard some ppl getting into the tech beta now.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 18, 2012, 09:03:37 pm
yeah technical tests started a few days ago, but they are expanding it over the enxt few days.  Beta will kick off in a few weeks as well. :)
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on July 18, 2012, 09:07:07 pm
*cough cough* someone from hospitallers
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 19, 2012, 12:46:06 am
yeah technical tests started a few days ago, but they are expanding it over the enxt few days.  Beta will kick off in a few weeks as well. :)

Sometime before August.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 19, 2012, 07:48:52 am
Sometime before August.

They said the external beta will start before August but that can also mean tech external beta so we don't really know if the real beta will start before August.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 20, 2012, 01:35:45 pm
I heard some ppl getting into the tech beta now.


 :D
Title: Re: Planetside 2 - MMOFPS
Post by: Muunilinst on July 20, 2012, 03:09:19 pm
looks cool probably will get this
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 22, 2012, 04:43:02 am
https://twitter.com/j_smedley/status/226535306604732416
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 22, 2012, 07:10:07 am
Good luck to us all!   I hope to see you guys in game sooner rather than later.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 22, 2012, 04:58:46 pm
another Higby's tech test stream ---> http://www.youtube.com/watch?v=QETK_7jHPXU (http://www.youtube.com/watch?v=QETK_7jHPXU)

anyone saw the video of the guy breaking the NDA and teamkilling all the way in the warpgate ? that was hilarous and scary at the same moment. There will sure be people like him going crazy , doing bundle of sticksry with other clanmates and don't know what to really planetside 2 works , but ye , it's the price of the f2p games :)
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 25, 2012, 04:11:32 am
https://twitter.com/j_smedley/status/227847911852097536
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 25, 2012, 03:19:54 pm
https://twitter.com/j_smedley/status/227847911852097536

finally :D
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 25, 2012, 07:17:59 pm
can't survive till monday !!! i need to put myself in the freezer and wait ....arghhgghghhgh
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 26, 2012, 08:05:59 am
http://www.youtube.com/watch?v=41QFL4QB3NE&list=UUeDczpHL6Mm-XrfT0ldALjg&index=0&feature=plcp

CONFIRMED BETA BY DEV DUDE

https://twitter.com/j_smedley/status/228237905305403392
Title: Re: Planetside 2 - MMOFPS
Post by: Devilize on July 26, 2012, 11:26:28 pm
https://twitter.com/j_smedley/status/227847911852097536

I'm having a hard time believing that is twitter post is the method they decided to go with announcing beta. I have a feeling this is the last time you'll be seeing Smedley around. That being said, hope it's right.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 27, 2012, 12:07:55 am
they already announced it, and this is just a final confirmation of the date.  Also twitter is how the devs communicate most of the info to the community.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on July 27, 2012, 10:21:16 am
Is it an open beta?
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on July 27, 2012, 10:26:26 am
Nah, only PS1 vets will get in, then people with beta keys later, as far as I know.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on July 27, 2012, 10:38:22 am
Meh. Probably won't be bothered to play it anyway.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 27, 2012, 12:52:54 pm
Nah, only PS1 vets will get in, then people with beta keys later, as far as I know.

Vets and people who got pc gamer mag keys get priority over those who recieved them through twitter or facebook.  Means they should begin emailing keys to people who signed up soon.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 27, 2012, 07:32:08 pm
Vets and people who got pc gamer mag keys get priority over those who recieved them through twitter or facebook.  Means they should begin emailing keys to people who signed up soon.

http://i.imgur.com/DNNs0.jpg
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 27, 2012, 07:38:22 pm
balls!
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 27, 2012, 08:47:19 pm
balls!

Sorry >.> at least you won't be disappointed thinking you'll get in early. If it makes you feel any better I'm in the same boat as you.
Title: Re: Planetside 2 - MMOFPS
Post by: Goretooth on July 27, 2012, 10:10:42 pm
Sorry >.> at least you won't be disappointed thinking you'll get in early. If it makes you feel any better I'm in the same boat as you.
CAN I paddle?
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 31, 2012, 12:29:50 am
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http://www.joystiq.com/2012/07/30/planetside-2-beta-delayed-to-end-of-the-week-to-add-more-awesom/
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on July 31, 2012, 12:31:39 am
Was just posting that :P
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on July 31, 2012, 12:32:58 am
balls!
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 31, 2012, 12:33:41 am
 :D

But that sucks for real.   
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 31, 2012, 12:47:29 am
mpf
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 31, 2012, 12:55:30 am
mpf

What does that mean?
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 31, 2012, 01:12:12 am
it's like meh but with frustration included  :(
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on July 31, 2012, 01:45:45 am
So this then?

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Title: Re: Planetside 2 - MMOFPS
Post by: Radament on July 31, 2012, 01:47:26 am
exactly  :D
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on July 31, 2012, 01:49:08 am
blah, knew I shoulda bet some cash that they wouldnt deliver as promised.  SOE is no Arenanet
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on July 31, 2012, 07:24:12 am
They never promised it will start monday/tuesday without exception.

On Thursday Smedley said the beta would launch early this week "barring any unforeseen circumstances".
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on July 31, 2012, 07:34:44 am
They never promised it will start monday/tuesday without exception.

On Thursday Smedley said the beta would launch early this week "barring any unforeseen circumstances".

barring any unforeseen circumstances...aka every day on the job for SOE, because they are incompetent Topah's

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Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 02, 2012, 11:31:06 am
http://www.youtube.com/watch?v=EfV9as8pbjc some nice short footage
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 03, 2012, 07:36:07 am
https://es.twitter.com/j_smedley/status/231193695897133056

"Looking like it's going to be Monday at 2pm for the start of Beta. still a lot of work to do tomorrow and this weekend but looking good. "
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 03, 2012, 11:03:07 am
Triple post

Some interesting stuff from Smedley Reddit IAMA http://www.reddit.com/r/IAmA/comments/xlir0/iama_john_smedley_22_year_game_industry_veteran/

- Do you plan on working on bases in PS2 that outfits can deploy?
hell yes. That's in a 3 year plan we have. By the end of year 1 is my goal.

- for people that have beta keys, what is the estimated date for getting into beta? and if I am currently subscribed to PS1 am I pretty much guarenteed on day 1?>
you will be in day 1

- On a scale of 1-10, how sure are you about beta Monday? And I don't mean the Smedley scale of 1-maybe, 1 being not at all and 10 being sure enough to stake your job on it.
9.99999

- How long do you think it will take (if everything goes as planned) for everyone who has twitter/PC gamer keys to get in the beta?
maybe as long as 2-3 weeks but it depends on how smoothly things go

- What do you think about the announcement SWTOR is going free-to-play? You're choosing for Planetside 2 to have a f2p model, do you think f2p is really the only way for an MMO to be successful these days?
it is the only way to go for new games. It was the right decision for SWTOR (which is a fantastic game). Wait till you see our next round of games after PS2 :) (SWG2 wut?)

- Do you think SOE will ever venture into a sandbox style MMO? Personally my favorite gaming memories we getting a group of friends and just doing whatever we felt (I know this is somewhat achieved in PS2).
hell yes we will.

- Have you given any thoughts about space/naval combat? Is it part of your 3-year plan that you guys are employing?
it is part of the plan. Seamless continents. not saying it's technically feasible yet but it's part of the plan.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 03, 2012, 02:49:09 pm
All good news to be sure, means i can play beta not long after my holiday. :D
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 04, 2012, 12:29:59 am
Oddly enough my cousin just got a tech test invite today so ..... yea.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 04, 2012, 01:17:04 am
Oddly enough my cousin just got a tech test invite today so ..... yea.

Fuck your cousin. That is all.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on August 04, 2012, 04:41:58 am
Oddly enough my cousin just got a tech test invite today so ..... yea.

so are they still sending out tech test invites? i thought not , but anyways your cousin is a racist porn actor who likes unicorns.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 04, 2012, 07:01:26 am
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But seriously has no one else got in yet?
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 04, 2012, 07:06:55 am
If I got in you'd be hearing it.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on August 04, 2012, 06:46:00 pm
ok , just bought a damn Planetside 1 month sub in a mentally desperation moment to have at least hope i get in Monday or later that week.
I heard if you buy a sub you are in but not sure. btw i'm desperate , i need to pew pew some pixels at screen and that's what i've done
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 04, 2012, 06:57:00 pm
If you have active sub your automatically in IIRC.  Desperate times call for desperate measures.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on August 04, 2012, 07:10:05 pm
If you have active sub your automatically in IIRC.  Desperate times call for desperate measures.

yep , instead buying shitty games on steam i preferred the safe way.

btw smedley told that PS2 will go on steam at sometime.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 04, 2012, 07:52:06 pm
Steam sale of station cash? 


(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on August 04, 2012, 08:49:41 pm
.....

I wonder how could be the infiltrator class behind the enemies lines , i prefer it for a support class and not the e-peen k/d whore like a lot of guys are gong to be.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 05, 2012, 02:05:46 am
If i understand your question correctly 
(click to show/hide)
  Also that game is very pretty at night when big battles are going on.   Oh yeah and night is serious business.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 05, 2012, 03:38:22 pm
Yeah light assault has always looked like the most fun.  Having jetpacks is always awesome.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on August 06, 2012, 06:21:53 am
played PS1 right now and it's still awesome as 2 or 3 years ago. the only negative thing is the massive clusterfuck in the bases , open world is not very used :/

anyways i found a gem , a recruiting video that made me  :shock: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 06, 2012, 08:00:09 pm
Now we wait.....
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 06, 2012, 08:06:52 pm
https://twitter.com/j_smedley/status/232508148500533248
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 06, 2012, 08:56:59 pm
soooon
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on August 06, 2012, 09:07:51 pm
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Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 07, 2012, 08:33:47 pm
https://twitter.com/j_smedley/status/232883595050618881
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on August 07, 2012, 08:53:13 pm
All KUTT members that will be getting Planetside 2 will be going Vanu Sovereignty.



Persuade us differently and we may side with you lesser-beings.  :wink:
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 07, 2012, 09:03:09 pm
Pm me if your in lets get a squad running!  To test various things!  Like the joy of killing vanu!
All KUTT members that will be getting Planetside 2 will be going Vanu Sovereignty.



Persuade us differently and we may side with you lesser-beings.  :wink:


Pm me if your in lets get a squad running!  To test various things!  Like the joy of killing vanu! Kutt!
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 08, 2012, 08:31:33 am
Me, Karma, Uumdi, Cyranule, Tristran, Tiffman and a few of my friends will be going Vanu as well.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 08, 2012, 08:38:16 am
What side is EU planning to take? I don't really care which side but I'd be up for grouping.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on August 08, 2012, 08:54:11 am
Probably not getting in any betas, but, i guess i'll probably be going for TR.
Title: Re: Planetside 2 - MMOFPS
Post by: Silveredge on August 08, 2012, 05:58:55 pm
NC
Title: Re: Planetside 2 - MMOFPS
Post by: JasonPastman on August 08, 2012, 07:23:16 pm
NC

NC are just a bunch of moron followers.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 08, 2012, 07:32:22 pm
TR mother fuckers.
Title: Re: Planetside 2 - MMOFPS
Post by: Silveredge on August 08, 2012, 09:39:19 pm
NC are just a bunch of moron followers.

Dunno, I like the color blue and NC has some decent looking armor sets, they fight for the oppressed.  TR are tyrants with the "better than thou" attitude, and Vanu have flamboyant costumes and colors.  It wasn't really hard for me to choose to be honest.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 08, 2012, 10:13:31 pm
Dunno, I like the color blue and NC has some decent looking armor sets, they fight for the oppressed.  TR are tyrants with the "better than thou" attitude, and Vanu have flamboyant costumes and colors.  It wasn't really hard for me to choose to be honest.

Our "flamboyant costumes" are state of the art suits with technology none of you rebel scum could ever achieve. Unlike NC our guns are created to be superior and more advanced than anything you guys could ever create. We make our weapons using technology, you make your weapons from salvaging scraps.

TR are tyrants and they run a dictatorship.

http://www.youtube.com/watch?v=reXlFXVsjAU&feature=player_detailpage#t=136s

Nuff said.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 08, 2012, 10:21:08 pm
Vanu .... eww.  TR is the only faction with guns that sound like .... guns.   Vanu stuff sounds like dubstep.   Plus I HATE the vanu sights.... all of them.

Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 08, 2012, 10:29:31 pm
Vanu .... eww.  TR is the only faction with guns that sound like .... guns.   Vanu stuff sounds like dubstep.   Plus I HATE the vanu sights.... all of them.


Vanu's weapons arn't suppose to sound like modern day guns...

Vanu's guns also have no bullet drop. I'm not sure where you're getting this dubstep sound but I haven't played them yet so I can't say. The Vanu sights are fine for me.
Title: Re: Planetside 2 - MMOFPS
Post by: Darkkarma on August 09, 2012, 12:19:57 am
I feel sorry for sag and zylo for getting suckered into joining the hospitaller TR dictatorship. We will scorch your   
primitive dictatorship from the face of the planet!

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Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 09, 2012, 01:47:55 am
4:42 PM - SeQueL: Too bad TR has already brain washed you. Would have enjoyed the company of you on Vanu.
4:42 PM - SeQueL: Damn Devilize that TR recruiter.
4:42 PM - Sagittarius: i kind of didnt have a choice
4:43 PM - Sagittarius: Dev introduced me to the game
4:43 PM - Sagittarius: and told me how to get they key
4:43 PM - Sagittarius: so i had to join him
4:43 PM - SeQueL: Didn't even choose your own alligence. He knew you would be the perfect TR soldier...never to question your superiors.
4:44 PM - Sagittarius: lol
4:44 PM - Sagittarius: well i owed him for showing me the game and telling me how to get my key
4:44 PM - Sagittarius: and we play BF3 together
4:44 PM - Sagittarius: and i got Zylo's key
4:44 PM - Sagittarius: so he is following me into TR
4:45 PM - SeQueL: and that's how the TR recruit..


4:33 PM - Mango Dice: Primitive and narrowminded. The ideal vessel for TR ideals
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 09, 2012, 02:12:07 am
Planetside 2 Live Stream right know.

http://www.twitch.tv/las0m

Not sure for how long.

Edit - Stream is over.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 09, 2012, 06:27:47 am
Yea in game the sound of one of the vanu guns is very,  WUB-WUB-WUB-wubwubwubwub.  Its pretty funny actually.   Also who wants their max to look like Zoidberg?  Plus vanu stealth zerg like crazy.  Its tradition.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 09, 2012, 06:42:49 am
Yea in game the sound of one of the vanu guns is very,  WUB-WUB-WUB-wubwubwubwub.  Its pretty funny actually.   Also who wants their max to look like Zoidberg?  Plus vanu stealth zerg like crazy.  Its tradition.

I actually think I know what you mean about that sound. I recall hearing it in one of the live streams at E3. Btw, the Vanu Max's look SICK.

(click to show/hide)

How can you not like that? Then heres another fully decked out.

(click to show/hide)

I'm pretty sure stealth is only allowed on selected classes and not all.
Title: Re: Planetside 2 - MMOFPS
Post by: Silveredge on August 09, 2012, 09:09:53 am
LF key.  :(
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 09, 2012, 12:05:55 pm


How can you not like that? Then heres another fully decked out.

(click to show/hide)

I'm pretty sure stealth is only allowed on selected classes and not all.

Yes its only one class but my god do alot of people choose it....  I've "heard" of whole squads just stealth sniping and getting farmed by the glorious TR. 


Also
(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 09, 2012, 12:07:37 pm
this section is locked so you can post all your beta secrets, now do it
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 09, 2012, 12:08:53 pm
this section is locked so you can post all your beta secrets, now do it

Fair enough whatcha wanna know?  I play TR infantry mostly so air stuff I'll do my best to answer what I can.  And just remember this is my experience on an actual beta build.   It is not a demo, it has bugs and it is still THE MOST FUN I've had in a game in years.


And just so you know I love this game
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 09, 2012, 12:12:19 pm
Some info in is that it's quite buggy atm, what's your take on it? How's the performance? Had any big fights yet? How are the air controls?

<3
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 09, 2012, 12:24:33 pm
Some info in is that it's quite buggy atm, what's your take on it? How's the performance? Had any big fights yet? How are the air controls?

<3


1  Yea it has some bugs for sure but the ones I've ran into seem to be terrain related.  But I have seen Turrets deployed upside down, so that's funny.

 The performance on the current build is stable mostly  the graphic quality is amazing though,  NNight fights have never been more pretty.  The last 3 days have been a non stop fight at one base with the TR holding off both empires.  I've seen land battles of several 100 players,  dozens of aircraft, tanks and rockets and tracers firing off as fast as they can.  All while maintaining a constant framerate.   

The aircraft for me are basicaly an expensive way to kill myself quickly.  But as far as watching the dogfights each empires are distinct and have very REAL limitations that is nice to see.  The liberator is tough but slow and the guns on it are pretty neat.  The empire specific ones are pretty cool and the style of flight is very different from one another.  The vanu on is fast and VERY nimble, the NC is armoured and hard hitting but almost lumbering by comparison, while  the mighty Republic bird is a perfect blend of form and function.  Also the fastest in straight lines.  Watching the 3 empire birds dog fighting  has been one of the coolest things I've seen in game so far, and you can watch the pilots get better.


I will say this, I had high hopes for this game and even in this beta build I am not let down.  Also it has intergrated squad voice chat and its very good.

Would you like to know more?

Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 09, 2012, 12:50:43 pm
Thanks for the info. I'll have more questions later. Found this amazing gameplay video tho: https://www.youtube.com/watch?v=vM3DxaxfErs

Game looks amazing.. the night time is awesome and the jet flying over the land part looks pretty.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 09, 2012, 01:04:28 pm
Man we NEVER get out of that fucking dessert.  But yea that's a good representation of beta at this stage.  If the NDA loosens up I'll stream some infantry/vehicle combat.  (that dude sucks as a light assault but decent pilot.)
Title: Re: Planetside 2 - MMOFPS
Post by: Taser on August 09, 2012, 01:19:47 pm

1  Yea it has some bugs for sure but the ones I've ran into seem to be terrain related.  But I have seen Turrets deployed upside down, so that's funny.

 The performance on the current build is stable mostly  the graphic quality is amazing though,  NNight fights have never been more pretty.  The last 3 days have been a non stop fight at one base with the TR holding off both empires.  I've seen land battles of several 100 players,  dozens of aircraft, tanks and rockets and tracers firing off as fast as they can.  All while maintaining a constant framerate.   

The aircraft for me are basicaly an expensive way to kill myself quickly.  But as far as watching the dogfights each empires are distinct and have very REAL limitations that is nice to see.  The liberator is tough but slow and the guns on it are pretty neat.  The empire specific ones are pretty cool and the style of flight is very different from one another.  The vanu on is fast and VERY nimble, the NC is armoured and hard hitting but almost lumbering by comparison, while  the mighty Republic bird is a perfect blend of form and function.  Also the fastest in straight lines.  Watching the 3 empire birds dog fighting  has been one of the coolest things I've seen in game so far, and you can watch the pilots get better.


I will say this, I had high hopes for this game and even in this beta build I am not let down.  Also it has intergrated squad voice chat and its very good.

Would you like to know more?

Very cool shit.

Also the bolded part made me immediately think of..

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Title: Re: Planetside 2 - MMOFPS
Post by: bukva2 on August 09, 2012, 05:39:10 pm
Im planning to get some new HW to play this once its out...

current:
OS   XP SP3 32bit
CPU Intel Core 2 Duo 3.0GHz
GPU Radeon HD 6670 1GB DDR5
RAM 4GB (3,4GB)

planning:
OS WIN 7 64bit
CPU Intel I7 3770 3.4 GHz
Same GPU
RAM 12 or 16

Will the new CPU with extra ram be sufficient to play this? o.o
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on August 09, 2012, 05:47:18 pm
Why the hell do you need that much ram? o.O

Even 8 is an overkill in most situations.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 09, 2012, 05:51:49 pm
Ye my laptop has 8 GB ram and that's more than enough.
Title: Re: Planetside 2 - MMOFPS
Post by: bukva2 on August 09, 2012, 07:16:32 pm
That ram is ofc for different apps :)
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on August 09, 2012, 08:30:27 pm
faster ram with lower latency is better than MORE slow crappy ram
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 09, 2012, 09:05:01 pm
That ram is ofc for different apps :)

8 is even overkill, I'd go with 6 dawg.

Also
(click to show/hide)

The vanu max does look like that, the screenshot was taken from Higby's stream yesterday. You can have 3 different guns, maybe one of them looks like as you explain.

Questions

1. How is the performance? Optimization wise. Average FPS?

2. Which sides are currently winning or have the most territory?

3. Are you able to spec into multiple classes?

4. Whats the longest battle you've been in with no signs of progression and mostly a stand still?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 09, 2012, 09:12:28 pm
8 gigs of ram, 2 additional virtual machines, 3x Planetside, 3 times the fun.
Title: Re: Planetside 2 - MMOFPS
Post by: GreasySausageSandwhich on August 10, 2012, 01:35:48 am
The current build is definitely a step up from the tech test, but there are still some small lingering hitches in the engine.  Overall though, it's fairly well optimized for this stage of beta.

Was going to relieve my PS1 days of Vanu swagger but the NC has won me over.  I just love the sound of their guns, I can't help myself.  Also, the NC sniper is the classic bolt driver of PS1 and is the most rewarding sniper imo. 

Honestly though, I'll be dropping the sniper in favor of the Stalker cloak cert when it gets unlocked.  Pistol + Knife + C4 for me.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 10, 2012, 02:04:09 am
8 is even overkill, I'd go with 6 dawg.

The vanu max does look like that, the screenshot was taken from Higby's stream yesterday. You can have 3 different guns, maybe one of them looks like as you explain.

Questions

1. How is the performance? Optimization wise. Average FPS?

2. Which sides are currently winning or have the most territory?

3. Are you able to spec into multiple classes?

4. Whats the longest battle you've been in with no signs of progression and mostly a stand still?


Allow me to preface that this is a first build closed beta everything is open to changes.  Balance has not begun really, several things are not implemented and they are constantly tweeking things on the fly.  In a few weeks I expect things to be different in game than they are now.

    Something they changed from one day to the next is the drop pods.  They are no longer a steerable orbital strike.  The base capture mechanic has shifted also, and they added a timer.  I say that to reiterate that this is an actual beta not a demo.  Not even CLOSE to a demo.  Personally I see them implementing a lattice like network because right now back hacking is too effective.  So keep in mind this is my views and experience on a not even close to final build.   

1.  Honestly I'm between 60 fps and 35, but I believe that has something to do with their server settings because its stable at 35 for an hour+ then suddenly 60 fps for hours too.  I don't know enough about servers to guess really. 

2.  As far as winning its kind of hard to say really because with one good push you can get swaths of land pretty fast.  But if I had to call it I'd say nc?   But in a hour that could change DRASTICALLY  I pride myself on back hacking as many hexes as I can when I'm solo.   As do others.   

3.  Let me know if I answer your question.   You can put cert points into any class you want to on your character, including weapon attachments too,  The cert tree is Deep but nothing like the PS 1 model.  hmm might have to post a screen cap of it to get my point across.  But you don't get 1 cert point per lvl you get cert points as you lvl and different skills take more or less cert points.   Depending on what you want. 

   Can you have one character that can have to the best of everything for every class?  It looks like it, but it is not goin to be easy lol. 

4.  The longest single fight I've been in was at the crown  went on for 2 days real time with out a long lull.   The longest was a 6 hour non stop assault by NC (traitors) and Vanu (glitter bombs).  And by non stop I really do mean with no slow downs, just squads of light assault jumping into our roofs and into our sprays, maxes charging up the hill with vanny/magrider shooting into our defenses.  Flanking attacks made by brave and stoic Republic troops.   Heavy troops lacing the whole area with tracers.  Pretty epic.   Lately its been shifting towards more maneuver style warfare with big meat grinders happening at Zuhravan.  And Air battles rolling thru out.  But I shot down a scythe with a  lightning today so that was fun.



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Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 10, 2012, 02:24:07 am
You answered 3. fine, I understood.

Man so excited!

I'm jelly of you atm.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 10, 2012, 02:31:08 am
Also maxes right now are really really weak.  I kill them as a light assault all the time.  With just my rifle. 8-)  And I've never seen a vanu max with shoulder armor like in that picture.  I mistake them for HA all the time.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 10, 2012, 02:43:26 am
How do the light assault jump jets handle?  Is there a good momentum system for them?
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 10, 2012, 02:52:47 am
How do the light assault jump jets handle?  Is there a good momentum system for them?


They handle pretty much as you would expect a backpack mounted jump jet to handle.   Seems very natural to me but I've seen people that bound around ceilings, over shoot landings, fall to their deaths.  All manner of WTF.  If you expect a back pack that lets you fly you will be disappointed.  If you expect something that lets you make larger jumps you'll be pleased. 

The light assault is about finesse I find it EXTREMELY rewarding to use just the right amount or thrust to get me where I want to go, no more no less.  There is alot more to the light assault that ," lawl JET PACKS!!"  A few working together can REALLY ruin a push and cause much havoc.  Then get out to resupply and do it again.  (can you guys see my boner for the light assault? :oops:)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 10, 2012, 02:55:21 am
Sounds good to me, Jump Jets > Jet Packs
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 10, 2012, 01:15:12 pm
Interesting interview with soem nice info about the command system.  http://www.mordorhq.com/viewtopic.php?f=2&t=2644
Title: Re: Planetside 2 - MMOFPS
Post by: Taser on August 10, 2012, 01:40:42 pm
Also maxes right now are really really weak.  I kill them as a light assault all the time.  With just my rifle. 8-)  And I've never seen a vanu max with shoulder armor like in that picture.  I mistake them for HA all the time.

Seriously?

Is it because you can kill the person inside of them or because you can destroy the max itself? Because that sounds really weak.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on August 10, 2012, 02:25:46 pm
Anyone played as Combat Engineer?

What are their gadgets, what can they do? Are they more than simple wrench monkeys?
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 10, 2012, 07:29:47 pm
Anyone played as Combat Engineer?

What are their gadgets, what can they do? Are they more than simple wrench monkeys?

From what I know, which isnt much they can create mountable turrets, repair vehicles and I think even maxes.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 10, 2012, 07:41:56 pm
I seem to remember higby saying in one of the e3 live streams that they may be adding more deployables for the engineers such as auto turrets and deployable cover, via the cert trees.
Title: Re: Planetside 2 - MMOFPS
Post by: Phyrex on August 10, 2012, 10:53:10 pm
http://www.geforce.com/games-applications/pc-games/planetside-2/deals-promotions

Keys for everyone! Go...!
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 10, 2012, 11:02:34 pm
Nice find man.
Title: Re: Planetside 2 - MMOFPS
Post by: Phyrex on August 10, 2012, 11:03:40 pm
Soon DL is done and 22nd clan guys already playing. :D

Or not, it seems they trolled me. :(

Fuck those guys, they're trolling me hard, they're playing the game afterall!
Title: Re: Planetside 2 - MMOFPS
Post by: Earthdforce on August 11, 2012, 12:04:10 am
http://www.geforce.com/games-applications/pc-games/planetside-2/deals-promotions

Keys for everyone! Go...!
Lol, I'm an hour or two late :(
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 11, 2012, 12:32:58 am
http://www.geforce.com/games-applications/pc-games/planetside-2/deals-promotions

Keys for everyone! Go...!

Is this still active? Redirects me to http://www.geforce.com/games-applications/pc-games/planetside-2
Title: Re: Planetside 2 - MMOFPS
Post by: Earthdforce on August 11, 2012, 01:20:22 am
Is this still active? Redirects me to http://www.geforce.com/games-applications/pc-games/planetside-2
When I looked at it from the time of my last post they were out of keys
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 11, 2012, 01:52:24 am
Ye, the key hand out wasnt meant to begin until next week afaik.

http://www.planetside-universe.com/news-nvidia-planetside-2-beta-weekend-2842.htm
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 11, 2012, 03:34:36 am
Lol...
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 11, 2012, 02:23:25 pm
Someone at NVidia will be getting a bollocking I'm sure :D
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 11, 2012, 08:27:04 pm
Someone at NVidia will be getting a bollocking I'm sure :D

Not only were the keys released early but apparently they gave full access when they werent suppose to.

Instead of 17-19th people with the ones that they got are playing right know. Those keys also won't be banned the CEO of Sony said.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 11, 2012, 08:55:43 pm
Yeah i know, its a total balls up.  Ofcourse its not the players fault its NVidia's.  And i lol at some of the PS1 vets getting really pissed off about it :L
Title: Re: Planetside 2 - MMOFPS
Post by: Silveredge on August 12, 2012, 08:46:35 pm
I got one and played over the weekend, thanks nvidia! =P
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 12, 2012, 11:42:38 pm
Pretty fun right.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 12, 2012, 11:51:46 pm
What days are you allowed to play? Is it 24/7? or certain time frames.
Title: Re: Planetside 2 - MMOFPS
Post by: GreasySausageSandwhich on August 13, 2012, 01:02:16 am
So far it's been 2:00pm PST to 10:00pm PST.  Sometimes they have extended openings for certain servers, though.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 13, 2012, 02:30:17 am
The new schedule looks..... weird.  48 hours of testing a week.
Title: Re: Planetside 2 - MMOFPS
Post by: GreasySausageSandwhich on August 13, 2012, 04:46:11 am
Yeah, I tried loggin in today way past the opening time and found all the servers down.  THEN I checked the website :/
Title: Re: Planetside 2 - MMOFPS
Post by: Devilize on August 14, 2012, 04:49:51 am
Ive been in the beta along with Nichols and its a ...NDA..., I just wanted to say that a new beta week starts tomorrow so check your emails new invites will be sent out.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 14, 2012, 07:15:18 am
Ive been in the beta along with Nichols and its a ...NDA..., I just wanted to say that a new beta week starts tomorrow so check your emails new invites will be sent out.

Hm, are PS1 vets already invited? If they are, then I'm hoping PC Gamer keys get the invite :D
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 14, 2012, 08:26:46 am
Hm, are PS1 vets already invited? If they are, then I'm hoping PC Gamer keys get the invite :D

PC gamer keys are considered priority keys, a lot of people were pissed off because they could've just subbed to planetside 1 for the cost of the magazine and gotten in sooner than the magazine.

Probably won't get in till the 22nd or so, just like me and my group.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 14, 2012, 08:31:10 am
PC gamer keys are considered priority keys, a lot of people were pissed off because they could've just subbed to planetside 1 for the cost of the magazine and gotten in sooner than the magazine.

Probably won't get in till the 22nd or so, just like me and my group.

Last Smedley twitts and reddits I saw, PC Gamer keys weren't exactly priority keys, but were to be invited after PS1 vets along with twitter keys.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 14, 2012, 09:17:39 am
Last Smedley twitts and reddits I saw, PC Gamer keys weren't exactly priority keys, but were to be invited after PS1 vets along with twitter keys.

Twitter keys, facebook keys, and PC mags are all priority keys....after priority keys are people who just regularly signed up with no keys or nothing.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 14, 2012, 09:46:28 am
visitors can't see pics , please register or login



EDIT:

https://es.twitter.com/j_smedley/status/234538622542557184

"if you are a vet you are in on the 20th (as long as you registered for the beta). "

I guess other priority keys are coming in the wave after 20th.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 14, 2012, 08:48:16 pm
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EDIT:

https://es.twitter.com/j_smedley/status/234538622542557184

"if you are a vet you are in on the 20th (as long as you registered for the beta). "

I guess other priority keys are coming in the wave after 20th.

I'm sorry for being a debby downer I just don't want you to get let down is all. Therefor I crush your hopes now.
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on August 15, 2012, 08:57:06 pm
I'm sorry for being a debby downer I just don't want you to get let down is all. Therefor I crush your hopes now.
At least they gave us a definite time. They kept saying soon for awhile there. Anyways, looks like I'm not getting in this beta before gw2 release.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 17, 2012, 06:25:26 am
There was a new patch that apparently is awesome and fixed things? Can anyone enlighten?
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on August 17, 2012, 03:18:12 pm
(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on August 18, 2012, 02:31:42 am
There was a new patch that apparently is awesome and fixed things? Can anyone enlighten?

I have only crashed once today, and framerate has mostly improved (still drops below 20 or even 10 when shit really hits the fan). Base shields are now working and look cool. AA was nerfed and light aircraft are now made of a slightly thicker paper. Proximity VOIP is now working and is pretty cool. You can even hear enemies. Empire VOIP was working, but I think they disabled it again, because there are obvious problems with giving EVERYONE access to that.

I got in during the tech test. 8-)
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 20, 2012, 09:32:19 pm
https://twitter.com/j_smedley/status/237576867878690816

1-2 weeks!
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 20, 2012, 09:56:03 pm
aaaaaaaaaaaaaaa

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Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 21, 2012, 04:11:13 pm
Should be back from my holidays just in time.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on August 21, 2012, 05:43:22 pm
aaaaaaaaaaaaaaa

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good thing that I grabbed that nvidia key just in time
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on August 21, 2012, 06:05:06 pm
wow game blows without a decent squad using coms

right now its just airplanes raping everyone, not missing out on much
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on August 22, 2012, 01:03:49 am
yep , even i can't really play ps2 cause of fps drops , this is a total madness , max units everywhere , mountains are crowded of cod snipers just to increase the k/d , tons of aircrafts bombarding everywhere just to kill something , some bases are undefendable , really , others are like fort knox (but hey it's a beta) .
waiting to play with my clanmates and some strategy there , for now it's run & gun in slideshow (atleast for me :( )
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 22, 2012, 07:44:14 am
Seems they've got some balancing issues to do, perhaps increase the cost of aircraft and max units since everyone is using them?
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on August 22, 2012, 08:04:10 am
definitely going to have to lower the cost of weapon purchases so people can test them out
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 22, 2012, 08:30:56 am
Man, don't tell me there are performance issues....I mean I guess it is beta but I hope it runs fine on my computer.
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on August 22, 2012, 08:39:59 am
Man, don't tell me there are performance issues....I mean I guess it is beta but I hope it runs fine on my computer.

changing the audio sample rate helped me some, although game is definitely no where NEAR what I expected my rig to be able to run.  I've got most everything on low setting expect a few on medium like models
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 22, 2012, 09:23:41 am
I hear theres a magic trick that helps with performance.

Changing the general graphics settings to Medium and set render quality to 0.85.

Not sure if it works though.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on August 22, 2012, 04:26:20 pm
I hear theres a magic trick that helps with performance.

Changing the general graphics settings to Medium and set render quality to 0.85.

Not sure if it works though.

uhm maybe i'm going to try this one ....i changed the ini file too much :D and need a reset.

anyways people with gtx 680 and i5 stuttering aswell , hope this hell is going to be fixed soon , i'm tired to be killed by a stupid max with scattergun in slideshow :/
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 22, 2012, 09:04:38 pm
For fucks sake.

https://twitter.com/j_smedley/status/238336410782941185

Now he's also saying that Priority keys not going to be given out until 1-2 weeks from FRIDAY and not from last Monday. Fuck this guy and his non-stop misinformation.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 22, 2012, 10:50:19 pm
is he saying that PC Gamer UK/US are getting in this Friday?

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Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 22, 2012, 11:00:05 pm
Yup

P.S I hate you, so jelly
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 23, 2012, 05:18:56 pm
Me n Vibe shall play together.  (I mean in teh sexual way)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 23, 2012, 10:07:46 pm
i'm already hard
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on August 23, 2012, 11:07:50 pm
wow killing people with VS assault rifles & maxes is like 100x easier than NC.  I had maybe 50 kills as infantry in 10+ hours as NC, got that in 1 base defense in about 20 mins as VS max/heavy inf
Title: Re: Planetside 2 - MMOFPS
Post by: Steelbird on August 24, 2012, 12:11:30 am
So who is everyone siding with?
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 24, 2012, 01:16:48 am
VS is the only answer to that.
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on August 24, 2012, 01:47:45 am
A2G dumb fire rockets are the best thing to spend your auraxium on. No better weapon in the game right now.

Lightning's 100mm HEAT is expensive, but definitely the best turret for that tank. Completely changes how it plays, in that it goes from being a pointless tank to being a useful tank. Plus, people still never suspect that a Lightning is going to kill them in 1 hit.

NC is yellow. That's where you'll find me.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 24, 2012, 06:42:43 pm
Was just given an account to play on until my actual account gets an invite. WOOT WOOT, downloading now.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on August 24, 2012, 10:06:09 pm
Update Notes :

(click to show/hide)

i hope i can finally play ...anyways 1 more hour to server unlock
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 24, 2012, 10:06:47 pm
NVM, hopefully i'll be in soon :D
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 24, 2012, 10:18:34 pm
Got the email yet Casimir? I haven't.
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on August 24, 2012, 11:10:30 pm
4 hours ago:

Quote
John Smedley ‏@j_smedley

I have good news - we are also letting in all the priority keys including Twitter and the ones we gave out at E3. This lets in everyone

Also, servers are now predicted to be up in another 3 hours.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 25, 2012, 01:15:38 am
To go off what Gristle said

https://twitter.com/j_smedley/status/239134035295731712
Title: Re: Planetside 2 - MMOFPS
Post by: Earthdforce on August 25, 2012, 01:56:30 am
How long till the lazy people who only signed up like me get in? A couple months?
Title: Re: Planetside 2 - MMOFPS
Post by: BDsaysHi on August 25, 2012, 02:47:19 am
I just got my invite today. :)
Title: Re: Planetside 2 - MMOFPS
Post by: Goretooth on August 25, 2012, 10:54:03 am
i GOT in  :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on August 25, 2012, 01:10:15 pm
if you are looking for some old school hardcore organized mother fuckers. look up HOSTILE TAKEOVER.  I played a tour or two in PS1 with them and know them from QWTF, EQ & SWG back in the day.
NC faction
WEST1 server

MSG SgtMAD,kidRiot,Bl4 and Ree4, tell'em Diggles sent ya.  They use Mumble voicechat
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 25, 2012, 05:55:13 pm
Will be back home tomorrow evening and wll be online for PS2 and GW2 from then on.  Contact me on Steam: Casimir4794 or NDitions TS if you fancy a game :)
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 25, 2012, 08:06:51 pm
Well kind of a disappointment, I spawned in and would occasionally get drops of FPS down to 5 for a few seconds. Went off to a small skirmish but that didn't last long. Came back to the base and it was literally 5 fps in that area the whole time. Just logged off, no point in playing.
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on August 25, 2012, 09:08:26 pm
Well kind of a disappointment, I spawned in and would occasionally get drops of FPS down to 5 for a few seconds. Went off to a small skirmish but that didn't last long. Came back to the base and it was literally 5 fps in that area the whole time. Just logged off, no point in playing.

have you done the audio sample rate & visual render distance fixes in the UserOptions.ini ?
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 25, 2012, 10:25:38 pm
have you done the audio sample rate & visual render distance fixes in the UserOptions.ini ?

What am I suppose to do?
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on August 25, 2012, 11:59:25 pm
What am I suppose to do?

Move sample rate down to 44100 and render distance between 1000-2000 depending on your rig
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 26, 2012, 07:20:31 am
Move sample rate down to 44100 and render distance between 1000-2000 depending on your rig

Did you mean 1.000000 and 2.000000?
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on August 26, 2012, 10:03:52 am
Did you mean 1.000000 and 2.000000?

no, 1000-2000

render distance at -1 = infinity..which is why you are getting SHIT for FPS, your machine is rending ANYTHING you have line of sight to, this will bring most machines to their knees.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 26, 2012, 10:05:59 am
no, 1000-2000

render distance at -1 = infinity..which is why you are getting SHIT for FPS, your machine is rending ANYTHING you have line of sight to, this will bring most machines to their knees.

Hmmm, alright I'll try this tomorrow when servers are back up, thanks.
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on August 26, 2012, 11:15:34 am
Hmmm, alright I'll try this tomorrow when servers are back up, thanks.

Me & HT are rolling on NC West2 now, apparently West1 gets full and not all of us can get on to play together.  Since you get certs over time OFFLINE as well, good to create a character to let them start amassing cert points.  Not sure if you have to login once, but would be smart idea.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 26, 2012, 04:45:02 pm
Goddamn, got the email but when I go to the download link http://www.planetside2.com/download the button doesn't work, what the shit

EDIT: lol nvm, shit doesn't work in Chrome
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on August 26, 2012, 04:59:19 pm
So who rolled on the side of JUSTICE and Freedom?  Not slavery to aliens and rendering our children into "soylents"?  Or being corporate puppets with no thoughts towards the future?  The mighty Republic that has keep peace for over 1000 years!


Don't listen to the lies of slaves or fools, join us, the Terran Republic!





Enlist now and receive your very own Chainsword *!

*chainsword now known as chain knife.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 26, 2012, 06:50:46 pm
Very decent game even in it's beta state. However you can definitely feel that it's a beta, it really needs some more work.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on August 26, 2012, 08:54:32 pm
horrific lags
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 26, 2012, 10:55:37 pm
Changed my render distance and it helped my FPS quite a bit so now instead of low 10's I'm in 20-30 range but for some reason after 5-10 seconds I get a fps spike down to 1 for 1-2 seconds then back up and does this non stop while in battles.
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on August 27, 2012, 03:36:35 am
Changed my render distance and it helped my FPS quite a bit so now instead of low 10's I'm in 20-30 range but for some reason after 5-10 seconds I get a fps spike down to 1 for 1-2 seconds then back up and does this non stop while in battles.

sometimes pressing CTRL+U  (hide UI) then turning it back on seems like it helps
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 27, 2012, 05:34:43 am
sometimes pressing CTRL+U  (hide UI) then turning it back on seems like it helps

Eh, I've pretty much given up on the game unless they do some serious optimization. They said their plans were to have the game run on a 5 year old computer....yah good luck with that. My computer is about 2 years old and it's a FPS mess.

Though, beta is beta I'm just mad I couldn't play a game I was waiting so long for.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 27, 2012, 07:20:31 am
sometimes pressing CTRL+U  (hide UI) then turning it back on seems like it helps

Smells like they have a memory leak somewhere (well, probably not just one)

EDIT: Is anyone else missing explosion graphics? Can't see where my rockets are going because there isn't any fire and stuff.

EDIT2: Ok got all the explosion gfx and shit now, seems it needed a restart. Had quite a lot of fun today, that's probably because we actually had coordinated attacks with multiple galaxies storming NC bases. :D
Also, I'm not experiencing any FPS problems so far.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 28, 2012, 01:58:18 am
Played for the first time today, very enjoyable, defo wanna get involved in some group ops if anyone's interested :)
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on August 28, 2012, 03:20:23 am
got better fps with the latest patch but the frame drop persist .
massive fight at the crown tonight (EU1) and i enjoyed for the first time in my life to be a medic.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 28, 2012, 07:11:47 am
You definitely need a decent Platoon that uses voice com to fully enjoy this. Got lucky and auto-joined one yesterday and I seriously had the most epic time. 3 Galaxies of people dropping on NC bases and storming in + randomers joining the fight.. awesome

I did notice a FPS drop when we had many vs many close quarters combat, but I also saw the devs broadcasted in-game that performance is their #1 priority right now.

As for the game balance, there seems to be butts of MAXes when assaulting points. They need to add a resource cost when you spawn with a MAX or something.


What server are the EU guys playing on? I'm currently on EU2.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 28, 2012, 11:38:28 am
Im on 1, but have no particular affinity to any of the servers so I'm willing to change :)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 28, 2012, 11:44:38 am
Eh I don't mind coming to EU1, have no affinity as well. I'm not playing that much anyway atm, since I have little time and there's also GW2.

I'm a bit disappointed in base capture mechanics and the general flow of the battle and strategy. There doesn't seem to be a lot of the latter, it's just storming random bases from spawnpoints, not much depth in transportation and stuff. There's no frontline. No depth in actually moving masses of people, you just spawn on a point right into action.
Every base is safe for only what, 5 minutes, because of the uberfast decryption timer. So people just fly off and take another base because you lose that base in max 15 minutes anyway. There's no incentive to defend because of this, because you can retake the base again 5 minutes after they capped it.
The whole influence thing doesn't really work well, we completely took over Bio Labs, no enemy anywhere and we still lost the area due to god knows what kind of influence crap.

Then again, they did say they were going to redo the whole base capture thingy after performance fixes. Still enjoyable though :)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 28, 2012, 11:50:21 am
Yep definitely room for improvement, but the basic game play seems fine to me.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 29, 2012, 11:13:15 am
They are experimenting with new base capture flow changes (like they promised) and we will soon be testing them!

Link: http://forums.station.sony.com/ps2/index.php?threads/new-facility-flow-adjustments.10654/

Sounds much much better than the boring stand on random points to capture a base as we have now. Just awesome.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 29, 2012, 11:57:08 am
Im sure it will liven things up a bit, made a 2d character on eu2 as well so let me know when your playing.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 29, 2012, 12:03:02 pm
Sure, I'll add you to steam.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 29, 2012, 06:17:47 pm
So I posted on the forums and apparently I'm not the only one getting these FPS freezes. People are pretty sure it's because I got a Dual Core as others who have it are also receiving this spike.

I get decent FPS 20~ while in combat and 40-50 outside combat but get random drops down to 0-2 for about 3 seconds and pretty much freezes up. Hopefully they get this fixed soon, it happens at random times and quite frequent and is a little frustrating. I'll turn a corner and see a enemy and start unloading, freeze for 2-3 seconds come back and I'm dead.

Edit - They fixed it today, wooo. Now they just need optimization.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 30, 2012, 04:43:21 am
Anyone in NA that plays regularly? I have no one to play with :(
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on August 30, 2012, 06:28:29 am
Anyone in NA that plays regularly? I have no one to play with :(

beta is VERY rough plus it shuts off @ 12am CST which is like near the middle of my play time.  Like I said, look up the crew above.

What I find strange is alot of beta players are capping undefended bases instead of LOOKING FOR actual fights.  If its not prime time, I have troubles finding any sustainable back & forth action
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 30, 2012, 07:54:28 am
beta is VERY rough plus it shuts off @ 12am CST which is like near the middle of my play time.  Like I said, look up the crew above.

What I find strange is alot of beta players are capping undefended bases instead of LOOKING FOR actual fights.  If its not prime time, I have troubles finding any sustainable back & forth action

I also thought the same but today was a bundle of fun, had a lot of good fights.

I'm not really interested in joining a hardcore clan for PS2, just a group to play with now and then.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 30, 2012, 08:12:30 am
Actually since the new Zurvan is in effect there was quite a lot of action there yesterday, at least on EU2.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 30, 2012, 08:42:12 am
Actually since the new Zurvan is in effect there was quite a lot of action there yesterday, at least on EU2.

Yup, Zurvan and Amp station have been good fightin grounds.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 30, 2012, 12:19:34 pm
will be hitting up PS2 this evening on eu1 and eu2 for any interested in playing together :D
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on August 30, 2012, 02:54:59 pm
Fuck you guise, wish I was in this beta too.  :(
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 30, 2012, 06:51:01 pm
-In order to capture a base, your empire will now need to own a hex adjacent to it.

In the patch notes, should be creating more fights and less back capping, I like it.

(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 30, 2012, 08:22:59 pm
-In order to capture a base, your empire will now need to own a hex adjacent to it.

In the patch notes, should be creating more fights and less back capping, I like it.

Yeah, that should also help make a real frontline
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on August 31, 2012, 12:44:19 am
that last patch is awesome, fixed the fps drops for me
Title: Re: Planetside 2 - MMOFPS
Post by: Tyrell on August 31, 2012, 02:48:59 am
I have been doing all the goddamn shit the guys at twitter have been asking. I even made an account to do their little contest things. 30 'tweets' later, nothing. They give it to people who say 'plzzz gif me k3y' and then say they want poetry. I give them poetry and nothing. Fuck. I just want to play this game.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 31, 2012, 03:09:23 am
I have been doing all the goddamn shit the guys at twitter have been asking. I even made an account to do their little contest things. 30 'tweets' later, nothing. They give it to people who say 'plzzz gif me k3y' and then say they want poetry. I give them poetry and nothing. Fuck. I just want to play this game.

They probably get 100 tweets per minute, just be witty and spam them a lot.
Title: Re: Planetside 2 - MMOFPS
Post by: Tyrell on August 31, 2012, 03:26:02 am
They probably get 100 tweets per minute, just be witty and spam them a lot.
I have spammed them an unbelievable amount. I'm looking at the search results and it really doesn't look like they get that many.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 31, 2012, 07:10:23 am
I have spammed them an unbelievable amount. I'm looking at the search results and it really doesn't look like they get that many.

Well I don't know about anymore since Priority Keys have gotten in but when I got one they said they were getting around that every minute once people realized they were giving out keys.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on September 05, 2012, 03:03:19 pm
that last patch is awesome, fixed the fps drops for me

seriously? time to  come back !!!!!
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on September 05, 2012, 03:04:34 pm
In case you guys didn't know the NDA was lifted a few days ago, so you can post screens or videos of the beta.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on September 05, 2012, 07:34:28 pm
Do it.
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on September 06, 2012, 09:17:12 am
seriously? time to  come back !!!!!
ya patch last week fixed a large amount of performance issues.  Still needs work but definitely not as rough
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on September 07, 2012, 01:37:18 am
awesome patch ! finally i can play as a human and i don't swear ancient gods anymore !
Ps: why the hell i need to aim at legs with the vanu sniper to get an headshot? i know the don't have bullet drop but wtf !
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on September 07, 2012, 02:43:47 am
Because the vanu weapons have an inverse gravity tech.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on September 07, 2012, 07:11:49 am
maybe the hitboxes were inverted lol
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on September 07, 2012, 01:52:37 pm

1:45 i lold hard , so hard.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on September 10, 2012, 02:26:19 am
got beta key recently, knew this game was going to be amazing. but still needs alot of patches.
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on September 10, 2012, 03:14:06 am
got beta key recently, knew this game was going to be amazing. but still needs alot of patches.
Yep. I still get some fps lag, but that may be my comp. There's 2 concerns that I have with the game tho.

1. The leechers

2. Having one team get more players than the others. Last night NC had 43% while the next largest had 30%

Both of these are easily preventable, so I hope they'll add things to counter both of these.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on September 10, 2012, 04:06:40 am
Yep. I still get some fps lag, but that may be my comp. There's 2 concerns that I have with the game tho.

1. The leechers

2. Having one team get more players than the others. Last night NC had 43% while the next largest had 30%

Both of these are easily preventable, so I hope they'll add things to counter both of these.

3. There must be a limit to the MAX spawn , 5 of them could easily faceroll an entire platoon.

4. No life refull after you resupply , it's just lame (even if i abused of it lol) .

5. Leechers ....mmh who cares about leechers? leave them alone and kick them out from your team if they keep their asses in the corner.
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on September 10, 2012, 04:53:13 am
Well, when the leechers are there with a full server it gets annoying. There's a lot of ppl wanting to play and having a leecher filling a spot is useless.

I also think the spawning under the floor problem is caused by leechers sitting right on spawn.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on September 10, 2012, 11:58:52 am
Join the Alpha Squad today and join your Empire! (http://www.planetside2.com/alpha-squad) <- Instant access to Beta, station cash and exclusive items for 40$

(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: okiN on September 10, 2012, 12:04:19 pm

1:45 i lold hard , so hard.

Wait, if the sniper is supposed to be stealthy, why does he have a big, bright-as-fuck glowy bit on his rifle scope?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on September 10, 2012, 12:17:21 pm
Wait, if the sniper is supposed to be stealthy, why does he have a big, bright-as-fuck glowy bit on his rifle scope?

Blame Vanu Sovereignity weapon manufacturer designers.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on September 10, 2012, 12:36:15 pm
I got a beta key, I simply asked them on twitter. Except all the servers say "Locked" :/
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on September 10, 2012, 12:53:50 pm
1. The leechers

they know about it but will fix it later focusing on gameplay first.

3. There must be a limit to the MAX spawn , 5 of them could easily faceroll an entire platoon.

they are going to add resource cost/timer to max's.

I got a beta key, I simply asked them on twitter. Except all the servers say "Locked" :/
Beta servers will be available Monday through Friday at 6:00 AM PT (3:00 PM CEST) and close at 12:00 AM (9:00 AM CEST). Saturday and Sunday they will be available 2:00 AM PT (11:00 AM CEST) and close at 12:00 AM (9:00 AM CEST).

yes, I spent some time reading forums and such other night... fucking insomnia another 24 hour awake for me atm.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on September 10, 2012, 01:44:49 pm
my daily quest : unlock c4 and blow up NC MAX asses cause they're annoying
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on September 10, 2012, 02:51:30 pm
my daily quest : unlock c4 and blow up NC MAX asses cause they're annoying

scatter max is the least of your maxes you should be worrying about.  TR dual cycler max can kill 10+ people without reloading
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on September 10, 2012, 04:28:16 pm
scatter max is the least of your maxes you should be worrying about.  TR dual cycler max can kill 10+ people without reloading

yep , TR MAX with an engy repairing is the ultimate weapon but just cause i'm TR i just want to annoy NC MAXes with their instagib weapons.
anyway....how to get the beacon ? i spent 1 point in leadership but dunno how to get the beacon. plz nid help
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on September 11, 2012, 12:27:29 am
yep , TR MAX with an engy repairing is the ultimate weapon but just cause i'm TR i just want to annoy NC MAXes with their instagib weapons.
anyway....how to get the beacon ? i spent 1 point in leadership but dunno how to get the beacon. plz nid help

gotta buy them in the resupply menu like grenades and equip them, (item slot maybe?)
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on September 11, 2012, 01:18:10 am
gotta buy them in the resupply menu like grenades and equip them, (item slot maybe?)

found it , very useful for a team , too bad i forget every time to resupply it lol.
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on September 11, 2012, 02:08:55 am
so far the resource system is more of an annoyance & inconvenience than strategic element
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on September 11, 2012, 10:23:14 am
Nice video of a big infantry push:

Title: Re: Planetside 2 - MMOFPS
Post by: Banok on September 11, 2012, 11:39:50 am
@vibe, meh standard pug zerg gameplay really. if you wanna watch organised play the enclave stream on twitch is pretty good, watching like 50 people all drop pod into one base earlier was epic.

@digglez, resource system will be reworked, not sure why you think it "inconvient" but I do find it lacking. they know atm most people have realized auraxium is only thing really worth fighting for.

also if you playing the beta might find this new developer post interesting;
http://forums.station.sony.com/ps2/index.php?threads/solidifying-spawning-logistics.17169/

if your new to the beta I recomend you read this, you will learn alot and quickly;
http://www.planetside-universe.com/attachment.php?attachmentid=893&d=1347052068
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on September 11, 2012, 11:53:20 am
also in the thread I linked.

4. No life refull after you resupply , it's just lame (even if i abused of it lol) .

"I'd still like to see instant health restoration stripped from resupply at equipment terminals.”
dev: "That's happening next patch."

Im impressed by soe, they seem competent and actually listen to community. surprising from a big company, with such a terrible reputation.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on September 11, 2012, 12:00:05 pm
Yes, again awesome changes, still listening to community. I liked Gal drop ins and stuff, but the main advance should be on land. This should also further improve the frontline, a lot actually. Till now there was more or less Gal drops randomly on the map ninjaing points. Like one of the posters posted, we should see more of this now:

(click to show/hide)


Also, still impressed by how active the devs work with community. A rare sight.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on September 11, 2012, 12:03:52 pm
Well, most of the Gals ninjaing posts hasn't been due to spawning. Simply because there's 12 guys attacking undefended areas and then leaving for the next.

Only time I've actually spawned in a Gal that has been of any use was when it was landed near an enemy base which was under constant attack by us, both from land and air and sea.

Okay, not sea, but it felt stupid to leave it at land and air.


EDIT: So how many people are there in a server really?
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on September 11, 2012, 01:26:41 pm
Banok , which is the key bind that allow to drop people off your galaxy? i searched everywhere in settings , i pressed all the existent buttons on the keyboard , maybe except stamp and i can't find this damn command.
Title: Re: Planetside 2 - MMOFPS
Post by: Garem on September 11, 2012, 04:36:37 pm
Been following the development since last February and this is the first time I thought to look here. >.> I was a big fan of PS1, and so far Beta is great. They're doing a lot of great experiments and it's been very engaging.

I've been working closely with a great Terran Republic community for media and outfit relations. If you're a TR player, or thinking about being one, I recommend you come check it out. www.terran-republic.com

If anyone plays on East 1 and wants to join up with my Beta crew (not an outfit, just testing around with fun strategies and stuff) then shoot me a PM here (or on Terran-Republic.com forums).

@vibe, meh standard pug zerg gameplay really. if you wanna watch organised play the enclave stream on twitch is pretty good, watching like 50 people all drop pod into one base earlier was epic.

Enclave are a cult-like collective around BuzzCutPsycho, who is a bigoted twat. Sony has refused to endorse them and TotalBiscuit has personally told them off and removed all mention of them from his content. BuzzCutPsycho has remained undaunted and defiant in the face of public humiliation. His hubris is profound and limitless.

I can't find the original reddit post, but I did find the President of SOE responding to the issue:
http://www.reddit.com/r/Planetside/comments/z7obz/planetside_2_bigots_homophones_racists/
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on September 11, 2012, 05:28:07 pm
Enclave are a cult-like collective around BuzzCutPsycho, who is a bigoted twat. Sony has refused to endorse them and TotalBiscuit has personally told them off and removed all mention of them from his content. BuzzCutPsycho has remained undaunted and defiant in the face of public humiliation. His hubris is profound and limitless.

I can't find the original reddit post, but I did find the President of SOE responding to the issue:
http://www.reddit.com/r/Planetside/comments/z7obz/planetside_2_bigots_homophones_racists/

I saw this reddit post but I'm not quite sure what happened, do you know? He sure pissed a lot of people off. I know a while ago before PS2 was even out they would mass downvote any outfit that was posted in /r/ps2outfits so only theirs was upvoted.
Title: Re: Planetside 2 - MMOFPS
Post by: Garem on September 11, 2012, 09:15:16 pm
I do. A friend of mine had told me about the problem several days before the report was widely publicized. I looked into it, made a few screenshots.

BuzzCutPyscho is the leader of the Enclave. One of his primary duties, it seems, was recruitment- accepting or denying members. Now, casual racism has certainly taken root amongst internet communities of all kinds, but especially in the high-aggression PvP-centered games. How many of you guys have joined a public server in an FPS only to be greeted with the rule: "Don't act like a [racial epithet] or we will boot your [racial epithet] ass."?

The internet makes monsters of cowards.

Approaching it with an understanding of this unfortunate reality, BCP really took it over the top. Rejected applications were publicly visible on the Enclave website (and may still be). Within the last two months recruiting, well... I'll just link you the pictures. I only got 5 of them, there were a few I didn't catch on the original Reddit post.

http://imgur.com/a/Y8ioZ#0

The dude is a right ripe bastard- and that's their LEADER. I'm down for a good joke, but that's clearly not what's happening here. While I don't doubt that BCP and the Enclave find it hilarious, I do not. The PS2 community stood up to the Enclave and told them to kindly go fuck themselves. This is an unacceptable way to behave towards other human beings, for which he has publicly expressed not merely shamelessness but outright pride.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on September 11, 2012, 09:45:00 pm
Lol sounds like a boy with a lot of issues
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on September 11, 2012, 11:05:45 pm
Wow...Poor Remi...admits he's autistic and gets banned from TS, what a piece of shit. This actually made me angry.

This quote especially "Stupid bitch came on TS3 and was immediately  offended by the liberal usage of friend". Hope his outfit burns down to the ground.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on September 12, 2012, 12:35:01 am
its funny you say all this because he (buzz) was super raging at his sub command when first watched the stream. I even said in the chat, that I wouldn't want to be under the command of that man child, lol.

but he reminded me alot of xyzz who if you played darkfall you will have heard of. xyz was also ex military douchebag who shouted and bossed us all around when he was leader our our alliance (power rangers). but thing is he got shit done, those qualities are actually kind of needed when you are trying to organise hundreds of people. he had us all lined up and killed to check who was ninja looting.

anyway after looking at those posts, wow. yeah this buzz guy seems even worse than anyone in DF community which says alot. I almost wish I was on us server so I could kill these guys, its fun fighting clans you hate would make it feel even more like darkfall.

edit: rada sorry no idea
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on September 12, 2012, 02:54:04 am
and he should be an outfit leader? it seems that guy watched too many gangsta films with chocolate chip cookie aliens and raped babies.
anyways...The Crown is a piece of shit to take , i want a refund.

edit* : i saw some videos of Buzzsomeguy and i must admit he is really good as leader , in the other hand he's an ass talking with ppl , urespectful.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on September 17, 2012, 03:54:24 pm
Once ive got internet in my flat i'll be running on PS2 again once or twice a week.   Anyone thinking of getting the alpha squad package?
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on September 17, 2012, 05:32:58 pm
I've already gotten it. Though until they optimize it some more or I get a better processor I have troubles playing it.

Problem with getting a new processor though is if I do that I need a new motherboard....then If I get that I need new Ram....and a new case so it eventually all adds up and I'd have to spend like 500$ lol.
Title: Re: Planetside 2 - MMOFPS
Post by: Garem on September 18, 2012, 06:15:12 am
Heh, I'm running AMD's Bulldozer... 8 physical cores. It was about time for an upgrade, PS2 was coming out, so I made the leap.

No problems on max settings here. =D
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on September 19, 2012, 03:36:59 am
Heh, I'm running AMD's Bulldozer... 8 physical cores. It was about time for an upgrade, PS2 was coming out, so I made the leap.

No problems on max settings here. =D

/me steals garems rig
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on September 19, 2012, 10:35:24 am
So I got the Alpha Squad and I can say I am enjoying it so far, haven't played alot but what I have played has been fun. My only issues with it at the moment is that the menus and interfaces seem awkward and unclear, the certification menu is just ugly and doesn't really explain much to me, all I know is I have only 1 point and it seems to take a while to get them yet everything costs alot, I also don't know how I get them. Other than that the only other thing that annoys me is the immense amount of snipers in some battles, never been a fan of snipers in any game though tbh lol.
Title: Re: Planetside 2 - MMOFPS
Post by: Garem on September 19, 2012, 08:05:51 pm
Too many snipers? You must be fighting the NC. >.>

Cert points are gained passively over time, as well as by gameplay. The more you play, the more you get... but you're going to get them anyways, so whatevs.

Also, word on the street is that we're going to see a Wipe soon. So don't worry about it. Certs won't be getting full attention of the dev/design team for another week or so.

Protip: Spend your first few certs on accessing new things, not modifications of things you've got, with the exception of your optics for Rifles, SMGs, and MGs.
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on September 19, 2012, 08:37:54 pm
In PS1 i have invested some of the earlier points in support stuff. So i had a steady XP gain for healing/repairs and over the time i had access to the more advanced killing toys.
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on September 20, 2012, 01:56:06 am
Too many snipers? You must be fighting the NC. >.>

Cert points are gained passively over time, as well as by gameplay. The more you play, the more you get... but you're going to get them anyways, so whatevs.

Also, word on the street is that we're going to see a Wipe soon. So don't worry about it. Certs won't be getting full attention of the dev/design team for another week or so.

Protip: Spend your first few certs on accessing new things, not modifications of things you've got, with the exception of your optics for Rifles, SMGs, and MGs.

Yeah, it's not all the time there are a ton of snipers, just the occasional battle it seems half the enemies are snipers lol. Yeah I noticed my certs gaining over time, not sure if I also gained one when I hit Battle Rank 2 but I have 3 now anyway lol. Yeah I was going to spend them on unlocking new stuff, much more useful than a little upgrade for something I've already got. I like playing Engineer right now, got a nice amount of kills earlier with the turret and repairing stuff is always useful.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on September 20, 2012, 07:32:58 am
Sporting the engineer the most myself too. The repair is invaluable when you're grouped with maxes or tanks or doing Gal drops. And the turret is awesome for defending choke points. So far loving it, even though it's hard to find a squad that actually plays like a squad :/
Title: Re: Planetside 2 - MMOFPS
Post by: GreasySausageSandwhich on September 20, 2012, 08:39:14 am
You gain a cert point every 1000xp and passively every hour online or offline.
Title: Re: Planetside 2 - MMOFPS
Post by: GreasySausageSandwhich on September 20, 2012, 07:52:03 pm
Big patch tomorrow!

Some things from this patch and following patch: http://www.reddit.com/r/Planetside/comments/1063nd/las0m_planetside_2_beta_design_update_19912/

First two comments are the highlights of the stream.  The actual link is to the stream's video if you'd rather watch.
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on September 21, 2012, 12:12:42 am
You gain a cert point every 1000xp and passively every hour online or offline.

That's the thing I'm not gaining anything passively online or offline, all my certs are earned from xp, should I be getting them passively and should report this?
Title: Re: Planetside 2 - MMOFPS
Post by: GreasySausageSandwhich on September 21, 2012, 12:15:42 am
I think they turned it off temporarily.  They will bring it back within a patch or two.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on September 21, 2012, 01:45:38 am
Big patch tomorrow!

Some things from this patch and following patch: http://www.reddit.com/r/Planetside/comments/1063nd/las0m_planetside_2_beta_design_update_19912/

First two comments are the highlights of the stream.  The actual link is to the stream's video if you'd rather watch.

Oooooo better performance for dual core processors god I hope I get a huge FPS increase.
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on September 25, 2012, 06:02:53 am
So when I was playing this afternoon I saw higby running around. I was manning a turret at the crown as TR and he just runs up near the base and stands there for a minute or 2 then runs away toward Ti alloys.

Hahahahah.

There was like 5 or 6 infantry that unloaded clips on him. It was pretty funny.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on September 26, 2012, 01:28:55 am
Been playing with Darkwolf and Sylauris lately and it's been a lot more fun to play with people I know and can communicate with.
Title: Re: Planetside 2 - MMOFPS
Post by: Earthdforce on September 26, 2012, 04:16:10 am
Oh my god, how much longer do the people that signed up at the site have to friggen wait?!
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on September 26, 2012, 10:27:46 pm
cert grind is way to extreme now, I would be ok with it for release but during beta when you know your grind is going to be reset. cba to play, its still fun yes but might aswell wait until release.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on September 26, 2012, 11:01:23 pm
cert grind is way to extreme now, I would be ok with it for release but during beta when you know your grind is going to be reset. cba to play, its still fun yes but might aswell wait until release.

Agree. Takes too long to grind auraxium/certs for anything of worth. Should be sped up, at least for beta, so people who don't play 24/7 get a chance to test new items/certs as well.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on September 26, 2012, 11:19:21 pm
I don't really see it as a grind...I just play with a group and have fun.

I take risks with certs I'm unsure off so I can test it and decide if it's any good for actual release. Now Auraxium takes forever.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on September 26, 2012, 11:41:27 pm
I don't really see it as a grind...I just play with a group and have fun.

I take risks with certs I'm unsure off so I can test it and decide if it's any good for actual release. Now Auraxium takes forever.

Well, I play PS2 mildly, don't want to overplay it before the actual release. Saving all the first time experiences for after release :)
But would still be nice if I could test something else than the standard soldier/vehicle setup.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on September 27, 2012, 09:55:26 am
Beta status and upcoming changes by Higby - http://forums.station.sony.com/ps2/index.php?threads/beta-status-and-upcoming-changes-9-25-12.24261/

(click to show/hide)


Also, didn't realize there was offline cert gain.
Title: Re: Planetside 2 - MMOFPS
Post by: Artyem on September 30, 2012, 07:31:08 am
NC has a lot of snipers? Have you even seen the Vanu yet?  Every other guy is using that god forsaken death cannon that has the accuracy of a laser at a distance and the CQC capabilities of a fucking shotgun.  I hate fighting them because it's like they're shooting laser guided miniature ICBM's from a nuclear powered vacuum cleaner.

visitors can't see pics , please register or login


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EDIT:

Every NC weapon reminds me of this:

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Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on September 30, 2012, 08:37:20 am
have you guys commenting about CP grind logged in recently? you have 10k points to spend and get like 1 every 30 seconds now.
OMG pimped out Vannie was AWSOME. they definitely increased tank round velocity...like double at least. was killing infantry left and right instead of STRUGGLING with a tank. the reload speed equipment thingy was GREAT
Title: Re: Planetside 2 - MMOFPS
Post by: GreasySausageSandwhich on September 30, 2012, 05:16:34 pm
The powerful (and situational) drifter jump jets for light assault.

http://www.youtube.com/watch?v=VmDr9c0KQzc (http://www.youtube.com/watch?v=VmDr9c0KQzc)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on September 30, 2012, 10:13:02 pm
Ok yeah, the new certs are cool and allow you to test different crap out. However, you still need to grind those overexpensive auraxium weapons... Btw, I certed all kinds of mines and explosives for my engi, how do you actually get those? Seems the hand grenade is all I can use. I can't see those in the auraxium shop either.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on September 30, 2012, 10:50:27 pm
Gotta equip them at a weapon terminal.
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on October 02, 2012, 01:37:58 pm
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 03, 2012, 11:27:12 am
Quote
Now for the painful part - with next week's patch and certification point rebalance we will be doing a character wipe. Next week's patch is going to be really exciting, we'll be adding Esamir to the game as well as ungating almost all of the remaining certs and solidifying cert point costs across the board. So this week, enjoy the fast cert point gain, try out lots of certs and let us know what works well, what works too well, and what doesn't work at all.

http://forums.station.sony.com/ps2/index.php?threads/cert-costs-and-cert-point-gain-this-week.24932/
Title: Re: Planetside 2 - MMOFPS
Post by: Radament on October 03, 2012, 01:32:32 pm
http://forums.station.sony.com/ps2/index.php?threads/cert-costs-and-cert-point-gain-this-week.24932/

that's omg , i'm going to...omg esamir? what ? now i need to change my clothes !!!
visitors can't see pics , please register or login


and buying all the magrider stuff to test if it can drill the surface and create tunnels from the crown to Ti alloys inc.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on October 05, 2012, 09:45:11 am
Any idea how to snatch a beta key for this thingy, as of now?

I have to beg, or something?
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on October 05, 2012, 10:16:44 am
I have to beg, or something?
yes beg as hard as humanly possible
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 05, 2012, 10:18:16 am
Any idea how to snatch a beta key for this thingy, as of now?

I have to beg, or something?

Alpha package - 40$
Beg on Twitter - 0$
Find it in a gamer magazine - 1-25$
Find it online - 0$
Register for beta on official page and wait - 0$
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on October 05, 2012, 10:32:18 am
yes beg as hard as humanly possible

Ugh, that's not really one of my strengths.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 05, 2012, 02:10:20 pm
Looks like the patch is going to have to be postponed until tomorrow night. Still working out some last minute issues.

https://twitter.com/mhigby

visitors can't see pics , please register or login
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on October 05, 2012, 02:26:55 pm
Alpha package - 40$

This one for me. I registered on the website like a month ago.
Title: Re: Planetside 2 - MMOFPS
Post by: Tyrell on October 07, 2012, 06:04:01 pm
Ugh, that's not really one of my strengths.
Still need one, PM me. I got you bro.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 07, 2012, 06:13:18 pm
Yeah, think every beta player got an extra key via mail in the last 2 days?

Btw Esamir is cool, but we're getting gate camped because the server I'm on is 90% NC... sux
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on October 07, 2012, 06:26:16 pm
Still need one, PM me. I got you bro.

Yay! PM sent.

Sorry if I spammed you two times man, my "sent items" tab is bugged and shows nothing.

Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 07, 2012, 06:29:07 pm
Yay! PM sent.

Sorry if I spammed you two times man, my "sent items" tab is bugged and shows nothing.

You need to enable saving sent items under options.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on October 07, 2012, 06:29:48 pm
You need to enable saving sent items under options.

What the hell, thought it just saves by itself like before.. now that changed?

Great.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 07, 2012, 06:35:35 pm
What the hell, thought it just saves by itself like before.. now that changed?

Great.

It changed when forum was switched.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on October 07, 2012, 08:46:08 pm
Tyrell, you are the man!

Downloading right now, hope that my PC can handle it well.
Title: Re: Planetside 2 - MMOFPS
Post by: Earthdforce on October 07, 2012, 09:51:52 pm
I wouldn't mind a key... ;)

E: Nevermind! Turns out I have two keys, but they were in my spam folder! One of which is mine!
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on October 07, 2012, 10:19:06 pm
Just.. fucking.. great.

Screw modern game development and it's bigot, elitist bullshit.

I can run bf3 playable and stuff, but this stupid game doesn't support my video card because "it's old." I think.

So I get a Gay25 error everytime I try to launch.

Gotta love hypocrisy.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on October 07, 2012, 10:27:21 pm
go moan on the forums at them, they said they aimed to support older systems so it shouldn't be an issue.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on October 07, 2012, 11:02:47 pm
Just.. fucking.. great.

Screw modern game development and it's bigot, elitist bullshit.

I can run bf3 playable and stuff, but this stupid game doesn't support my video card because "it's old." I think.

So I get a Gay25 error everytime I try to launch.

Gotta love hypocrisy.

The game is barely running fine on beast computers, my computer is decent at best (plan on buying a new one soon) and I get 30-50 fps outside combat and 20 in combat which sometimes can be unplayable.

If your graphics card isnt even supported than I doubt it will be for a while to come. The game is no where near as optimized as they would like it to be. What card do you have anyways?
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on October 07, 2012, 11:06:04 pm
3800 series.

Yeah, laugh at me. Not everyone has a lot of money to spend on computer upgrades.

If I'd get a new VGA, then I'd need a new power supply, then a new motherboard, then..

you get the picture.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on October 07, 2012, 11:49:04 pm
Yup, I'm in the same boat as you but my computer is half decent.

I just got a job a week ago though so I'ma get a new computer soon.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on October 08, 2012, 12:25:31 am
Just.. fucking.. great.

Screw modern game development and it's bigot, elitist bullshit.

I can run bf3 playable and stuff, but this stupid game doesn't support my video card because "it's old." I think.

So I get a Gay25 error everytime I try to launch.

Gotta love hypocrisy.

Looking at the graphics of the game I thought at first I would be running it completely maxed at 60 FPS.

How wrong I was. Medium quality still lags sometimes. I think even if it's designed for that, the engine struggles when it has to render lots of players on a very big zone. I also often see other jets appearing out of nowhere when I'm flying. The EU server being overloaded probably has some responsibility in this.


Apart from that the game is neat, especially playing with the VS tank and jet, that was pretty fun and original.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 08, 2012, 07:34:35 am
Wish there was a bit more faction balance. Don't know why they haven't upped the goddamn underdog faction rewards. Trying to test Esamir but the map is 90%+ NC and TR and VS are just getting Warpgate camped. Kind of hard to test it like that.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on October 08, 2012, 09:01:51 am
Wish there was a bit more faction balance. Don't know why they haven't upped the goddamn underdog faction rewards. Trying to test Esamir but the map is 90%+ NC and TR and VS are just getting Warpgate camped. Kind of hard to test it like that.

I think faction balancing rewards are ok as long as one faction isn't being locked in it's warpgate. At that point it's very hard to actually go and retake a region. They should buff the defense systems around those bases. Even with invulnerable anti air/armor turrets maybe.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 08, 2012, 09:24:22 am
I think faction balancing rewards are ok as long as one faction isn't being locked in it's warpgate. At that point it's very hard to actually go and retake a region. They should buff the defense systems around those bases. Even with invulnerable anti air/armor turrets maybe.

Yeah that would be cool. Also, they need to cut resources in both continents and make it so that you gain resources from both continents, no matter where you play, because right now you're only getting resources from the continent you're on, which makes it extremely hard for factions to break out of Warpgate camping.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on October 08, 2012, 06:17:01 pm
Yeah that would be cool. Also, they need to cut resources in both continents and make it so that you gain resources from both continents, no matter where you play, because right now you're only getting resources from the continent you're on, which makes it extremely hard for factions to break out of Warpgate camping.

Exactly this, NC are camping Esamir and afk'in at base to farm up Araxium which is why they're generally loosing on the main land. I haven't played the new patch yet but I wouldn't be surprised if NC are already Reaver spamming with Anti-Infantry rockets.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on October 09, 2012, 10:10:50 am
Well, apparently i just got into the beta AND i got a spare key as well - hit me up with a PM, if you want it :)
Title: Re: Planetside 2 - MMOFPS
Post by: SixThumbs on October 09, 2012, 04:35:04 pm
Let's see if my POS will run this. I just realized I got a beta key in my e-mail about a week ago, haha.

Update: It runs, even surprisingly smooth at times but when I get close to a battlezone, especially one of those big dome bases, it becomes pretty much unplayable. I have everything on low and even basically had it render nothing but that doesn't seem to effect it too much (also makes it hard on the eyes).
Title: Re: Planetside 2 - MMOFPS
Post by: KingBread on October 10, 2012, 03:46:40 pm
Vibe told me it's a good place to ask for a beta key ! Can someone PM me one. I have 4800 Radeon and i hope it will work somehow
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on October 10, 2012, 07:08:00 pm
Vibe told me it's a good place to ask for a beta key ! Can someone PM me one. I have 4800 Radeon and i hope it will work somehow

HD4870 ? Will definetly work, at least it does at 1280x1024. Shit I need to buy a new screen.


I just received a beta key via email, whoever wants one just ask me.
Title: Re: Planetside 2 - MMOFPS
Post by: KingBread on October 11, 2012, 12:02:32 pm
I'm asking Kafein :)
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on October 11, 2012, 05:28:13 pm
Key sent :)
Title: Re: Planetside 2 - MMOFPS
Post by: KingBread on October 12, 2012, 03:29:00 pm
thx unfortunatelly it's only another reason to buy new pc :( Cos graphics go smoothly only on super super low settings where i can't tell if enemy or just tree
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on October 12, 2012, 06:41:53 pm
Planetside 2 makes HEAVY use of your CPU, both your cpu & gpu need to be up to snuff.
Title: Re: Planetside 2 - MMOFPS
Post by: LordBerenger on October 12, 2012, 06:59:51 pm
Thought they were going to optimize it before launch for low end PC's.
Title: Re: Planetside 2 - MMOFPS
Post by: POOPHAMMER on October 12, 2012, 07:05:20 pm
anyone have a spare key they can toss me?
Title: Re: Planetside 2 - MMOFPS
Post by: Artyem on October 13, 2012, 09:48:52 am
Sure it's 01110000011011110110111101110000011010000110000101101101011011010110010101110010
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on October 13, 2012, 01:30:10 pm
Sure it's 01110000011011110110111101110000011010000110000101101101011011010110010101110010

706E6E7068616C6C6572 ?
Title: Re: Planetside 2 - MMOFPS
Post by: Garem on October 14, 2012, 03:09:25 am
I'll be livestreaming tonight in 10-15 minutes or so if anyone cares to watch.
http://www.twitch.tv/terran_republic_tv

Giving away beta keys there too. If you can't make it there, come say hi at Terran-Republic.com forums. The leader has a handful of keys to give out.
Title: Re: Planetside 2 - MMOFPS
Post by: LordBerenger on October 14, 2012, 03:40:56 am
Just got a beta key.
Title: Re: Planetside 2 - MMOFPS
Post by: Earthdforce on October 14, 2012, 03:56:04 am
I feel like dumping a random key...sooooo PP2F-KRN7-232K-XTTN-NJ69!


E:


and look, another wild key appears!

DE6D-AC33-6234-9P3J-D4HT
Title: Re: Planetside 2 - MMOFPS
Post by: ThePoopy on October 14, 2012, 11:32:21 am
RAPE-E94P-92ZD-4JC3-ANM4
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on October 14, 2012, 11:38:47 pm
hating that infiltrators are able to use shotguns...they just walk up and shoot you in the side of the head
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on October 15, 2012, 04:16:52 pm
I have no idea how everyone else manages to get that much auraxium :mrgreen:

Up until now I was able to buy one weapon. Yay.
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on October 16, 2012, 01:52:08 am
I have no idea how everyone else manages to get that much auraxium :mrgreen:

Up until now I was able to buy one weapon. Yay.

most of them got it by afk'ing in the past, before it was changed to 25xp = 1 ax
Title: Re: Planetside 2 - MMOFPS
Post by: POOPHAMMER on October 16, 2012, 03:07:43 am
i would love to play the game but the audio lags so heavily on my PC

i really hope they fix it, the graphics run fine but the audio has some terrible lag to it
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on October 16, 2012, 04:53:33 am
i would love to play the game but the audio lags so heavily on my PC

i really hope they fix it, the graphics run fine but the audio has some terrible lag to it

so spend $25-50 on a dedicated sound card, inplace of your POS onboard/integrated
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on October 16, 2012, 01:04:57 pm
so spend $25-50 on a dedicated sound card, inplace of your POS onboard/integrated

That still exists ?
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on October 16, 2012, 10:30:23 pm
That still exists ?

duh, most integrated cards are bare bones crap.  Cant do anything fun with your audio either, like transmitting audio into TS/Vent

http://www.newegg.com/Product/ProductList.aspx?Submit=ENE&N=100009293%2050001315&IsNodeId=1&bop=And&Order=PRICE&PageSize=20

If I were buying I would only consider Asus or Turtlebeach.  I would probably avoid 'Creative' brand these days, they're stuff went into the shitter about 7 years ago. 
Title: Re: Planetside 2 - MMOFPS
Post by: LordBerenger on October 16, 2012, 11:39:17 pm
so spend $25-50 on a dedicated sound card, inplace of your POS onboard/integrated

I don't like speakers.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 19, 2012, 08:13:16 am
Major news.

Release date is:
November 20th


Some nice game changes:

(click to show/hide)


And upcoming enhancements to the Planetside 2 metagame:

(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: LordBerenger on October 19, 2012, 08:16:35 am
Was a bit unstable last time i played it. Used to be able to play it without any problems and then it herp derp'd and gave me FPS drops and shit.

Wonder if other players have experienced something similar.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 19, 2012, 08:21:10 am
Was a bit unstable last time i played it. Used to be able to play it without any problems and then it herp derp'd and gave me FPS drops and shit.

Wonder if other players have experienced something similar.

It's been working great for me ever since some patch long ago.

Any of you EU guys up for making a cRPG community outfit for the launch? I personally don't care which faction, but would prefer TR I guess.
Title: Re: Planetside 2 - MMOFPS
Post by: LordBerenger on October 19, 2012, 08:43:21 am
Vanu = Hipster nerds.

Cong Bong derp rebels = Gay


TR = #SWAG  so if you're not going TR then fuck you.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 19, 2012, 08:56:54 am
TR = #SWAG  so if you're not going TR then fuck you.

Think most of EU cRPG is for TR.

Anyway guys, also make sure to read up on the planned changes to Planetside 2 metagame (http://forum.meleegaming.com/and-all-the-other-things-floating-around-out-there/planetside-2-mmofps/msg632629/#msg632629), some seriously awesome shit is coming up.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on October 19, 2012, 11:53:43 am
Yep the 1st Calradian Terran Guard should step up to the plate.
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on October 19, 2012, 11:55:47 am
Auraxium rewards were removed from the game

Weren't people who bought Alpha Squad supposed to get an auraxium boost among other things? What do they get now?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 19, 2012, 11:58:32 am
Yep the 1st Calradian Terran Guard should step up to the plate.

Already liking the name :D
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on October 19, 2012, 12:07:21 pm
Yep the 1st Calradian Terran Guard should step up to the plate.
I may have to finally get around to downloading my beta client :)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 19, 2012, 12:21:18 pm
Well there's no point in overplaying it before release, since there'll be a character/map wipe anyway. Beta is good to get familiar with the game though.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on October 19, 2012, 12:21:27 pm
Our cRPG experience of firing as many projectiles as once while zerg rushing in massive mindless uncoordinated mobs will serve us well in the distant galaxies of the future!
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on October 19, 2012, 02:48:55 pm
Vanu = Hipster nerds.

Cong Bong derp rebels = Gay


TR = #SWAG  so if you're not going TR then fuck you.

/Proud to be a hipster nerd


Joking aside, I like the balanced mag size/damage and the general low recoil of vanu weps.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 19, 2012, 03:44:55 pm
Joking aside, I like the balanced mag size/damage and the general low recoil of vanu weps.

Also, after this patch they're good because they have no bullet drop and the other guns got the bullet drop increased.
Title: Re: Planetside 2 - MMOFPS
Post by: Taser on October 20, 2012, 07:27:30 pm
While I like this game and thanks to necron for a code (super awesome of you), I cannot play this very well in major battle zones. My computer cannot handle it. Sucks. I mostly do engineer when that happens since I can at least repair stuff and perhaps contribute. When it comes down to shooting people, I ALWAYS die first since I have terrible fps and by the time I see them and shoot, I'm already dead.

Just makes for yet another argument for getting a new computer.
Title: Re: Planetside 2 - MMOFPS
Post by: Garem on October 24, 2012, 07:47:13 am
While I like this game and thanks to necron for a code (super awesome of you), I cannot play this very well in major battle zones. My computer cannot handle it. Sucks. I mostly do engineer when that happens since I can at least repair stuff and perhaps contribute. When it comes down to shooting people, I ALWAYS die first since I have terrible fps and by the time I see them and shoot, I'm already dead.

Just makes for yet another argument for getting a new computer.

Also, this depends on the faction you play. Across the ranges, the average damage per shot for Vanu and TR is 10; for NC, it's 14.

Yes, 40% higher.

Hopefully, NC RoF will get nerfed.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on October 24, 2012, 07:54:06 am
Also, this depends on the faction you play. Across the ranges, the average damage per shot for Vanu and TR is 10; for NC, it's 14.

Yes, 40% higher.

Hopefully, NC RoF will get nerfed.

Wow I knew NC guns had more damage but I didn't imagine them being 40% better...
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on October 24, 2012, 04:51:45 pm
Yes but with the increase in the number of certs now its far easier to get an equal DPS in all factions, simply by playing smart.
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on October 24, 2012, 05:42:34 pm
While I like this game and thanks to necron for a code (super awesome of you), I cannot play this very well in major battle zones. My computer cannot handle it. Sucks. I mostly do engineer when that happens since I can at least repair stuff and perhaps contribute. When it comes down to shooting people, I ALWAYS die first since I have terrible fps and by the time I see them and shoot, I'm already dead.

Just makes for yet another argument for getting a new computer.


:)   Glad to help.   This build right now is making my video cards fight each other so I can't play right now.   Damn near welded my crossfire cable to the cards after about an hour.   So till they put out a new build I'm shit out of luck.  Anyone else having this issue?
Title: Re: Planetside 2 - MMOFPS
Post by: GreasySausageSandwhich on October 25, 2012, 12:21:26 am
NC guns aren't 40% better.

Someone posted the raw damage numbers on Reddit not too long ago.

Here's the post by Nezgar:
Here is the final summary of all the data that I was able to get my hands onto. Please remember that most of those values are rough at best and might contain some errors at rounding. They will, however, provide some general basics that should end most of the speculations...
The mentioned Weapons are: NC: Gauss Rifle, AF-19 Merc, Gauss SAW TR: T1 Cycler, TRAC-5, T9 Carv VS: Pulsar VS1, Pulsar Compact, Orion
Accuracy
NC Assault Rifle: 29.9629% TR Assault Rifle: 29.2134% VS Assault Rifle: 29.4579%
NC Carbine: 30.6946% TR Carbine: 29.4575% VS Carbine: 29.8943%
NC LMG: 24.0507% TR LMG: 24.6082% VS LMG: 24.8786%
Damage per Round
NC Assault Rifle: 5,7 TR Assault Rifle: 5,0 (-12,3%) VS Assault Rifle: 5,0 (-12,3%)
NC Carbine: 5,7 TR Carbine: 5,0 (-12,3%) VS Carbine: 5,0 (-12,3%)
NC LMG: 6,9 TR LMG: 5,0 (-27,5%) VS LMG: 5,0 (-27,5%)
Rate of Fire
NC Assault Rifle: 10,3 RPS TR Assault Rifle: 13,3 RPS (+29,1%) VS Assault Rifle: 11,5 RPS (+11,6%)
NC Carbine: 10,0 RPS TR Carbine: 12,5 RPS (+25,0%) VS Carbine: 11,1 RPS (+11,0%)
NC LMG: 9,17 RPS TR LMG: 13,3 RPS (+45,0%) VS LMG: 12,5 RPS (+36,3%)
Raw DPS
NC Assault Rifle: 58,7 TR Assault Rifle: 66,5 (+13,3%) VS Assault Rifle: 57,5 (-2,1%)
NC Carbine: 57,0 TR Carbine: 62,5 (+9,6%) VS Carbine: 55,5 (-2,6%)
NC LMG: 63,68 TR LMG: 66,67 (+4,7%) VS LMG: 62,50 (-1,9%)
Modified DPS (DPS modified by Accuracy)
NC Assault Rifle: 17,58 TR Assault Rifle: 19,42 (+10,5%) VS Assault Rifle: 16,93 (-3,7%)
NC Carbine: 17,49 TR Carbine: 18,41 (+5,3%) VS Carbine: 16,59 (-5,1%)
NC LMG: 15,32 TR LMG: 16,40 (+7,0%) VS LMG: 15,54 (+1,4%)
Damage Degration over Distance (Vanu only)
Assault Rifle: Damage per Round at point blank: 5,0 Damage per Round at 50m: 4,24 (-15,2%) Damage per Round at 100m: 3,79 (-24,2%)
Carbine: Damage per Round at point blank: 5,0 Damage per Round at 50m: 3,9 (-22%) Damage per Round at 100m: 3,52 (-29,6%)
LMG: Damage per Round at point blank: 5,0 Damage per Round at 50m: 3,97 (-20,6%) Damage per Round at 100m: 3,84 (-23,2%)
All tests and maths were done unter the assumption that a Flash has 250 Hitpoints. Whether or not this is accurate (it should roughly be around 250 Hitpoints afaik), it does not influence the comparison between the guns which is all I am aiming for at the moment. Please also keep in mind that the accuracy data is slightly outdated. IIRC there were slight adjustements to the overall accuracy, horizontal recoil and bullet drop. Those changes should, however, not really influence the outcome of the tests. In case of too many doubts about the accuracy-data just refer to the raw dps instead.
This posts should be a guideline to everyone who struggles with the correct values when arguing in a thread about weapon balance and stuff like that. I am reaaaaaly tired of people pulling strange numbers out of thin air :/
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on October 25, 2012, 06:54:26 pm
if you guys havent seen/read already and assuming they didnt fix it in OCT 25th patch, if you have the EXACT amount of certs to buy weapons from STORE it doesnt cost you any certs.

For example, if you have exactly 48 certs, you can buy WEAPONS (vehicle & infantry to my knowledge) and it wont remove any of your certs, so you are able to buy a bunch of them to try'em out.
Title: Re: Planetside 2 - MMOFPS
Post by: bredeus on October 28, 2012, 09:00:36 pm
I AM really hoping for implementing longer respawn time to minimize rush and maybe make my medic more usefull
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 04, 2012, 10:47:10 am
The third continent Amerish is out now!
Title: Re: Planetside 2 - MMOFPS
Post by: Polobow on November 04, 2012, 11:55:31 am
I am invited to the beta, anyone else got invited this 'wave'?
Title: Re: Planetside 2 - MMOFPS
Post by: Iymore on November 04, 2012, 04:15:48 pm
I am invited to the beta, anyone else got invited this 'wave'?
8-)
and i got a guest key. who should i give it :shock:

now i see, i have accepted at 26.10! wow :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: LordBerenger on November 04, 2012, 05:04:21 pm
The third continent Amerish is out now!

America for Amish people
Title: Re: Planetside 2 - MMOFPS
Post by: B3RS3RK on November 04, 2012, 06:14:35 pm
8-)
and i got a guest key. who should i give it :shock:



Give it to meee :D

My Precious :shock:
Title: Re: Planetside 2 - MMOFPS
Post by: Iymore on November 04, 2012, 06:30:11 pm
Give it to meee :D

My Precious :shock:
LOOM OR GOLD
Title: Re: Planetside 2 - MMOFPS
Post by: B3RS3RK on November 04, 2012, 07:19:37 pm
I have neither.
Title: Re: Planetside 2 - MMOFPS
Post by: Weewum on November 04, 2012, 11:44:31 pm
LOOM OR GOLD
10k crpg gold or1k strat gold.
Title: Re: Planetside 2 - MMOFPS
Post by: Iymore on November 05, 2012, 04:58:47 am
10k crpg gold or1k strat gold.
SG 8-)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 05, 2012, 11:12:17 am
http://www.youtube.com/watch?feature=player_embedded&v=BLjOHJV-cDM
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 05, 2012, 07:24:46 pm
Republics new secret weapon will wreak havoc in scythe and reaver formations
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 05, 2012, 08:17:21 pm
Republics new secret weapon will wreak havoc in scythe and reaver formations

?

Don' hurt ma scythes. Coolest vehicule in da game.
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on November 06, 2012, 05:18:40 am
?

Don' hurt ma scythes. Coolest vehicule in da game.

Gay little flat shits that are wannabe Independence Day alien craft.
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on November 06, 2012, 08:37:15 am
Gay little flat shits that are wannabe Independence Day alien craft.

More Wing Commander than Independence Day

Kilrathi (feline like humanoids) Ship from Wing Commander
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ID
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Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 06, 2012, 09:02:19 am
I'll be honest, as a TR I find Scythes sexy. Mosquitos are just so fucking ugly.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 06, 2012, 03:44:09 pm
The copying going on in alien spaceship design is so intense that for any possible design one could find dozens of "inspirations", it has become rather pointless to do so.
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on November 07, 2012, 07:29:38 pm
they gave everyone 1k certs yesterday to test some stuff.  But they fucked it several times and my main ended up getting 3k cert points.  Also with the changes to flak, air was EVERYWHERE.  Some of the best battles of beta so far, definitely the most interesting seeing a good mix of ALL specs; infantry, ground vehicles & air.

Engies protecting areas with mines, maxes fairly powerful and specialized, air formations making strafing runs on tank columns, HA's keeping enemy tanks behind cover w/lock on AV.
Only thing that seems underpowered is liberators still and galaxy gunship was neigh useless.  Velocity of the mortar units is awful
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 07, 2012, 07:38:59 pm
Yeah, personally i feel unless either SOE or the commnity better encourage combined arms operations the balancing will just result in a continual buff/nerf cycle.
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on November 07, 2012, 09:31:31 pm
Yeah, personally i feel unless either SOE or the commnity better encourage combined arms operations the balancing will just result in a continual buff/nerf cycle.

ya they go overboard with the pendulum type balancing, either too powerful, too weak...takes too long to find just right.  Whats funny is they literally probably could have copied/rewritten 80% of PS1 code, just update the map, interface and a few mechanics.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 07, 2012, 09:48:14 pm
One could hope professional developpers have the data mining engines and necessary resources to do their balancing by smaller and smaller tweaks.
Title: Re: Planetside 2 - MMOFPS
Post by: Voso on November 11, 2012, 11:04:21 am
Just got into this shit, it is pretty cool.



I'd rather play with some other people I know though. If anyone does some teamplay somewhat regularly or something hit me up. ;]
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on November 11, 2012, 11:37:49 am
lots of the veteran PS1 clans are going very easy so they dont burn out, just waiting for actual release.
I'm part of [HT] Hostile Takeover, NC faction, West server (Thebe), mostly PS1 vets.
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on November 11, 2012, 03:10:39 pm
Didn't play for a while and decided to have a little play yesterday and all I've got to say is, underbarrel grenade launcher is awesome, I basically play strictly Engineer and using that with an ammo pack = infinite grenades to launch, which are pretty damn powerful and I rained some hell down on approaching Infantry lol.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 11, 2012, 05:43:53 pm
I didn't play for quite some time now, just tested Amerish a bit. Trying not to overdo it before the actual release, just saving myself for it. No point in playing so much while it is still in beta.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 11, 2012, 05:50:36 pm
I didn't play for quite some time now, just tested Amerish a bit. Trying not to overdo it before the actual release, just saving myself for it. No point in playing so much while it is still in beta.

My thoughts exactly.


I should try to play at least a little though, I'll have 4000 station cash to spend on release, knowing what the fuck I should do with it is a good idea.
Title: Re: Planetside 2 - MMOFPS
Post by: Earthdforce on November 12, 2012, 02:54:11 am
I also have not played for a while, but have some beta keys!

7NRTT24MK7TAHZTM37GZ
MKA6FACP3XM6G4KRJMFC
2K6GT737G2FM67M3JN23
NKMT6ER34H2TKMFNFGZ3
TME6ENHZT9JH2PGZ46ZM


(if they've been used, you're late!)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 12, 2012, 08:00:54 am
Don't know how this hasn't been posted yet.

Finally the metagame (& more) update!

http://forums.station.sony.com/ps2/index.php?threads/beta-update-and-beyond-11-7-12.42528/


All the changes seem superawesome, the only one I don't like is this one:

Quote
- Players will have basic health regeneration, this will kick in about 20 seconds after you've taken damage and take about 40 seconds to fully heal a very hurt player. It's not meant to replace combat health regen (like med kits, or medics)

This makes medics less wanted, I liked having to rely on a medic to heal me up... Now longer range fights will result in fight till HP drops to 20% and then hide for a minute to heal up..

Title: Re: Planetside 2 - MMOFPS
Post by: Cyber on November 12, 2012, 08:43:06 am
If anyone still needs them.

ERT9R2MDDZ42AAK9E97N
ZERNC6M2TNDTJDHGJDJJ
ZTHNN3963RZ9F4RKNFER
XJEPXPTDZKPHEGARHXZE
FH4X9XNRJKH4RHN62JDT
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 12, 2012, 04:35:29 pm
Don't know how this hasn't been posted yet.

Finally the metagame (& more) update!

http://forums.station.sony.com/ps2/index.php?threads/beta-update-and-beyond-11-7-12.42528/


All the changes seem superawesome, the only one I don't like is this one:

This makes medics less wanted, I liked having to rely on a medic to heal me up... Now longer range fights will result in fight till HP drops to 20% and then hide for a minute to heal up..

40 seconds is extremely long, even for long range infantry combat.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 12, 2012, 05:37:40 pm
Yeah im not sure about the health regen system, i quite like the current system with regen kits / medics being your source of health.  The health regen is catering to the MMS solo scene and not the teamplay side.
Title: Re: Planetside 2 - MMOFPS
Post by: GreasySausageSandwhich on November 12, 2012, 06:47:07 pm
I don't think the health regen change is going to make much of a difference in actual front line combat. 

It will however reward good play from more "soloish" classes like the Light Assault and Infiltrator who are designed to get in, cause mischief, and get out.  I play infil regularly (as an actual infiltrator not a sniper) and this change will be nice for the times where I'm deep on the enemies' side and have no access to a medic.  Regen kits can only sustain me for so long.  I feel it's a justified way to keep the flanking classes in the battle albeit with a downtime.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 12, 2012, 07:11:12 pm
Playing an infiltrator as an actual saboteur/spy behind enemy lines is very cool, but actually crossing the lines without getting killed can be a challenge in some situations.
Title: Re: Planetside 2 - MMOFPS
Post by: Dezilagel on November 14, 2012, 11:30:09 am
Playing an infiltrator as an actual saboteur/spy behind enemy lines is very cool, but actually crossing the lines without getting killed can be a challenge in some situations.

Pff, infiltrators. Spineless cowards.

LA is where it's at!
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 14, 2012, 12:54:55 pm
FH4X9XNRJKH4RHN62JDT

Thx man, used this one.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 14, 2012, 02:33:38 pm
Yup all about the Light Assaul, i feel like an incredibly weak Assault Marine...
Title: Re: Planetside 2 - MMOFPS
Post by: Turboflex on November 14, 2012, 03:28:56 pm
It's fun jumping up cliffsides and base scaffolding to skirmish with other classes camping up there.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 14, 2012, 07:57:56 pm
Pff, infiltrators. Spineless cowards.

LA is where it's at!

Yeah the light assault really is the most skill-based class IMO. You don't have anything special but your jetpack and have to use it in a clever way if you are going to do better than other classes. It's also a great example of freedom = skill.
Title: Re: Planetside 2 - MMOFPS
Post by: bredeus on November 14, 2012, 08:26:02 pm
I like my medic with c4 feeling a bit like engineer in ww2 online :)
Title: Re: Planetside 2 - MMOFPS
Post by: Dezilagel on November 15, 2012, 02:53:04 pm
Aargggh! The fucking lags!  :evil:

My comp can't handle the game for shit  :cry:
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 15, 2012, 03:41:45 pm
Aargggh! The fucking lags!  :evil:

My comp can't handle the game for shit  :cry:

Mine works fine until I hit a zerg fight, then it gets pretty bad. It's not a bad PC as well, but I guess I need a better CPU to handle the zergs.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 15, 2012, 04:23:31 pm
Oh come on the lag these days is nowhere near as bad as it used to be, atleast not for me...
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 15, 2012, 05:06:51 pm
Any tips for noobs?
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 15, 2012, 05:16:34 pm
I don't have lag per se, but there are a lot of connection issues.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 15, 2012, 05:24:12 pm
Any tips for noobs?

Look at signing up for an outfit if you wanna get good, good squad play is key to success.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 16, 2012, 07:52:17 am
So what are your plans for PS2 when it comes to outfits? Anyone got any good outfit to suggest already?
Title: Re: Planetside 2 - MMOFPS
Post by: Segd on November 16, 2012, 08:44:56 am
So what are your plans for PS2 when it comes to outfits? Anyone got any good outfit to suggest already?
"Druzhina"  :twisted:
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 16, 2012, 09:26:01 am
"Druzhina"  :twisted:

:p

anyway, new cert changes

Quote
Hey all -

Based on a lot of feedback on the current weapon cert prices being too high from a time investment point of view, we're going to be making some adjustments to both cert gain rate and cert costs for weapon unlocks. This will affect both vehicle and infantry weapons.

Some notes:
1 - Our goal here is to reduce the overall time investment for weapons by about 30% on the top end weapon unlocks.
2 - StationCash prices are remaining exactly where they are.

We're doing two things to accomplish this change.

First, we'll be changing the XP:Cert ratio to 250:1. So you'll be earning cert points twice as fast as the current build.

Second, we'll be adjusting many of the cert prices to compensate for this increase, most certs for things like class abilities,attachments, etc. will be doubling to maintain the same overall time investment as current, but weapon certs will be increasing by a smaller amount or in some cases staying the same, effectively reducing the total time investment for unlocking items. The new weapon cert costs will be:

SC Cost | Old Cert Cost | New Cert Cost | Overall time investment delta
----250 --|--------- 50--------|---------100--- ----|---------0%
----500 --|---------250------| ---------250-------| ---------50%
----700 --|---------375------| ---------500-------| ---------33%
----700 --|---------550------| ---------750-------| ---------32%
----700 --|---------725------| --------1000-- ---| ---------31%

At launch all weapons will fall into one of those 5 price categories. As you can see, these prices combined with doubling the cert gain rate effectively cuts the total time investment for the top end weapons down by 30+% for all players.

As always, thanks for your continued feedback about the game. And remember, that doesn't end when the beta does, we want to keep hearing from you throughout the life of the game.

-
mh

Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on November 16, 2012, 09:55:51 am
Hospitallers will be starting an outfit at release. Considering coalitions player base, I would ve thought you guys would be starting ur own though.
Title: Re: Planetside 2 - MMOFPS
Post by: IR_Kuoin on November 16, 2012, 09:57:03 am
I got 5 cd-keys from one of my friends, but before I want to install Planetside 2, is it worth downloading the 8 GB?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 16, 2012, 10:02:26 am
I got 5 cd-keys from one of my friends, but before I want to install Planetside 2, is it worth downloading the 8 GB?

No. The beta ends today or tomorrow and you'll have to redownload everything when it releases in 4 days anyway
Title: Re: Planetside 2 - MMOFPS
Post by: IR_Kuoin on November 16, 2012, 10:12:54 am
No. The beta ends today or tomorrow and you'll have to redownload everything when it releases in 4 days anyway

Well fuck it then :P
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 16, 2012, 10:44:48 am
Well fuck it then :P

Just wait for the release and test it then, it's free anyway :)
Title: Re: Planetside 2 - MMOFPS
Post by: IR_Kuoin on November 16, 2012, 11:16:17 am
Just wait for the release and test it then, it's free anyway :)

True dat'
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on November 16, 2012, 04:40:31 pm
Is it just me or has something happened with the distance the game is rendering players at now? seems it changed for me in an update and now players just seem to appear out of no where :S, or is that now a feature? lol.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on November 16, 2012, 05:09:23 pm
every fucking day a several gig patch.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 16, 2012, 05:49:39 pm
every fucking day a several gig patch.

Don't bother until the release anyway, like I said beta is soon over and you'll have to redownload the whole thing from scratch come release, the beta launcher won't help us.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 16, 2012, 06:19:24 pm
Don't bother until the release anyway, like I said beta is soon over and you'll have to redownload the whole thing from scratch come release, the beta launcher won't help us.

Why are you so sure about that ? I dunno but even if they don't actually allow you can still start the new launcher, stop it, copy the beta files in the same folder and directly switch to autorepair. Assuming they have an autorepair patcher.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 16, 2012, 06:58:25 pm
Why are you so sure about that ? I dunno but even if they don't actually allow you can still start the new launcher, stop it, copy the beta files in the same folder and directly switch to autorepair. Assuming they have an autorepair patcher.

IIRC someone asked on official forums and someone official answered we'll have to redownload everything from scratch.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on November 16, 2012, 08:21:47 pm
Don't bother until the release anyway, like I said beta is soon over and you'll have to redownload the whole thing from scratch come release, the beta launcher won't help us.

yeah before I was making myself wait for release, but now Im moving house to a less capable computer for a good while. so probably the last chance I will get to play the game ironically.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on November 17, 2012, 04:42:10 pm
Release approaches, so
visitors can't see pics , please register or login
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 17, 2012, 04:53:51 pm
Release approaches, so
visitors can't see pics , please register or login


lold
Title: Re: Planetside 2 - MMOFPS
Post by: Segd on November 17, 2012, 05:06:30 pm
Middle guy should look like this:
visitors can't see pics , please register or login


Still trying to convince Vovka to fight for purple bundle of stickss instead of communists :)
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 17, 2012, 07:35:25 pm
I'll probably have one character per faction anyway.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 20, 2012, 10:57:35 am
Released today at 7 PM CET

http://www.planetside2.com/countdown
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on November 20, 2012, 11:04:58 am
Released today at 7 PM CET

http://www.planetside2.com/countdown

8 hours left....

Edited due to lack if humility.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 20, 2012, 11:24:00 am
visitors can't see pics , please register or login



Btw, the factions are so stereotypical it really feels that you could make accurate demographics about their players.

Like saying that half of NC are 14-17 boys in their teenage crisis.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 11:25:04 am
What are Vanu supposed to be then? :lol:

Yet another TR will be gaming hard tonight >_<
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 20, 2012, 11:34:26 am
Does anyone know if the server names from beta are the same for release?

EDIT, found the info:

Quote
US West:
Connery
Genudine

US East:
Mattherson
Waterson

EU:
Woodman
Miller

Australia:
Briggs

lold
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on November 20, 2012, 11:37:33 am
Another nub question: This will be totally free-to-play, right? So in 7 hours I can download and play it without having to buy anything?

If not I missunderstood something   :|

Yep.
Title: Re: Planetside 2 - MMOFPS
Post by: Segd on November 20, 2012, 11:38:57 am
What are Vanu supposed to be then? :lol:
I am not into boys, but I like vanu's tanks & aviation. + I like the way their bullets hit exact there you aim.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 20, 2012, 11:49:01 am
nice :)

All EU guys tell me where you play and what faction, so I can join crpg players  :mrgreen:

Well, we have these two servers:

Woodman
Miller

Think most of EU is going Terran Republic.
Don't think anyone has decided where they are going to be yet, except if someone is in an already established outfit. Is there enough interest to make a cRPG Planetside 2 outfit?
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 20, 2012, 11:50:26 am
1st Calradian Republican Guard is GO!
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 12:01:07 pm
1st Calradian Republican Guard is GO!
Tell more!
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 20, 2012, 12:10:01 pm
Usually, i would join the faction that has the less players the moment i start playing, but if you guys unify on one server/faction i'll make sure to join you guys!
Title: Re: Planetside 2 - MMOFPS
Post by: Dezilagel on November 20, 2012, 12:22:33 pm
NC: Idealistic self-important douchebags.

Vanu: Pseudo-intelligent self-important douchebags.

TR: People who are too self-important to allow anyone to label them self-important douchebags.

I'm TR.
Title: Re: Planetside 2 - MMOFPS
Post by: Segd on November 20, 2012, 12:35:54 pm
Well I have to check first if my PC can handle this game anyway  :mrgreen:
Useoptions.ini(or something): "Render distance" to 1k, all other parameters which have 0-5 numbers to 0.
"Render quality" helps a lot, but your game won't be look nice. 70-85% should still be good.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 20, 2012, 01:05:48 pm
NC: Idealistic self-important douchebags.

Vanu: Pseudo-intelligent self-important douchebags.

TR: People who are too self-important to allow anyone to label them self-important douchebags.

I'm TR.

visitors can't see pics , please register or login


 :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: Dezilagel on November 20, 2012, 01:23:29 pm
(click to show/hide)

 :mrgreen:

Exactly  :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 20, 2012, 01:46:03 pm
My laptop runs the game pretty smoothly on decent settings, but im gunna turn it all down low because its just so much easier to see stuff. :P

Anyway, people interested in starting a outfit contact me on steam this evening: Casimir4794
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 20, 2012, 01:57:19 pm
My laptop runs the game pretty smoothly on decent settings, but im gunna turn it all down low because its just so much easier to see stuff. :P

Anyway, people interested in starting a outfit contact me on steam this evening: Casimir4794

Already have you on Steam Casimir, but probably won't be online today due to RL - just so you know I'm interested in starting an outfit. Make sure you write down the server you guys will pick in this thread. 8-)

Also relayed this to other Fallens.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 20, 2012, 02:41:42 pm
Poll added, lets see your preferences people!
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 20, 2012, 02:47:04 pm
I guess we'll find out this evening when it goes live.  I'll reset the poll tomorrow.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 20, 2012, 02:51:06 pm
Don't think there's any difference between EU servers.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 02:51:48 pm
Voted: Woodman.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 20, 2012, 03:06:30 pm
Voted: Woodman.

Voted Woodman for the same reasons as ptx.

(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 03:19:06 pm
Don't judge me! :(

--edit: 666 renown
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on November 20, 2012, 04:05:14 pm
Adam Miller - Former Prime Minister and current council member of the Terran Rebublic and the Auraxian wormhole

Choose Miller! Be TR!
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 20, 2012, 06:16:49 pm
Don't judge me! :(

--edit: 666 renown

- ing you to keep you at 666
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 06:32:53 pm
You are aware that minuses don't reduce renown :(
Title: Re: Planetside 2 - MMOFPS
Post by: IR_Kuoin on November 20, 2012, 06:34:13 pm
You are aware that minuses don't reduce renown :(

No, but your awesome bar does :P
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 06:41:29 pm
Less than 20 mins left...
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 20, 2012, 06:43:55 pm
Will you have to download a new client or will the beta client work?
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 20, 2012, 06:45:21 pm
Will you have to download a new client or will the beta client work?

Redownload the whole thing.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 07:06:27 pm
Heyyyyyyy, the site ain't loading for me anymore :(
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 20, 2012, 07:13:54 pm
yeah, server overload i reckon...
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on November 20, 2012, 07:14:25 pm
typical Sony planning
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 20, 2012, 07:16:32 pm
installing while my dinner cooks
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on November 20, 2012, 07:18:30 pm
looks like you can download it thru steam.  At least Valve have their shit together
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 07:21:19 pm
Also, here is a direct link: https://launch.soe.com/installer/PS2_setup.exe

-edit: doesn't seem to work... installed the launcher, but... it just won't work. Can't download it through steam either, gives me a "No subscription error..." :/

--edit: Steam fixed by restarting it.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on November 20, 2012, 07:30:05 pm
Haven't played the game in like 1-2ish months. I wonder if it was optimized more...I find it really silly people with beast computers are still having troubles with the game.
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 20, 2012, 07:30:28 pm
Got an e-mail with the setup.exe
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 20, 2012, 07:40:29 pm
Wut, Steam says no Planetside 2 subscription when I try to install... D:
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on November 20, 2012, 07:41:22 pm
restart steam
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 20, 2012, 07:41:37 pm
yeah just did :p
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 07:56:04 pm
Use steam.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 20, 2012, 08:14:20 pm
Gonna spend all my station cash in making my vehicules look like pimpmobiles.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 20, 2012, 08:29:06 pm
add your ingame name to be added to the  Calradian RePublican Guard [CRPG]
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 20, 2012, 08:30:47 pm
Fips


Game crashed on first try =/
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 20, 2012, 08:45:09 pm
Changed language to english, everything works xD

Got a disconnect now, though.

http://www.planetside2.com/error/game.action?code=G9&info=gateway%20disconnected

@warlord: 4mb/s =P
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 20, 2012, 08:50:08 pm
i should really go fish out my mouse, i might be ale to shoot something other than you fips :P
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 09:07:25 pm
Climbed up to 8mb/s for me and done :D
Title: Re: Planetside 2 - MMOFPS
Post by: Iymore on November 20, 2012, 09:47:05 pm
fuck you guys, i have max 600 kb/s :( i often download with 300kb/s :( Fuck :(
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 20, 2012, 10:00:37 pm
Sign up for the Calradian RePublican Guard today
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 20, 2012, 10:01:09 pm
fuck you guys, i have max 600 kb/s :( i often download with 300kb/s :( Fuck :(
I had 45kb/s max for 8 years now, don't be hatin on me! I know that feel.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 10:12:15 pm
Man, and i was just capping this base, when woodman goes down :(
Great fun anyhow :D
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 20, 2012, 10:19:14 pm
visitors can't see pics , please register or login


visitors can't see pics , please register or login



Please note I haven't even started to search a solution to this.
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 20, 2012, 10:21:53 pm
Just restart. I got some error-messages as well, sometimes it just stops loading, but in 1 out of 5 tries, i can actually play!
Too bad Woodman is down xD
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 10:22:47 pm
visitors can't see pics , please register or login


visitors can't see pics , please register or login



Please note I haven't even started to search a solution to this.
Yeah, servers are down right now... shame, i was just in the middle of owning a big base :(

Anyhow, i'm PTX ingame. as soon as they're back up, on woodman, Esamir, hit me up or on on steam (protyx) and i'll add you to the Calradian Republican Guard outfit :d
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 10:43:57 pm
Well...
Supposedly Woodman is back up, but i can't get ingame, have no Play button in the launcher :[

-edit: Fixed by changing languages back and forth.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 20, 2012, 10:48:12 pm
My SOE nick should be "Kafein" yeah I know it's weird I chose this.

Gonna restart my comp, see if that does anything. Science, experimenting, theory, hypothesises !

Edit : while I was typing the game successfully loaded :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 10:51:02 pm
Yeah, i'm downed by G37 errors myself right now. :(
Title: Re: Planetside 2 - MMOFPS
Post by: Miralay on November 20, 2012, 11:01:09 pm
Sign me up for CRPG as well! :)
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 20, 2012, 11:07:01 pm
I figure the game isn't really playable much today, guess we should wait for tomorrow.
Title: Re: Planetside 2 - MMOFPS
Post by: Lannistark on November 20, 2012, 11:09:56 pm
Holy fuck, I just jizzed at the graphic engine. That things looks goddamn real.
Title: Re: Planetside 2 - MMOFPS
Post by: Miralay on November 20, 2012, 11:30:45 pm
Yeah, all I'm getting is infinite amount of 502 Bad Gateway errors :(
Title: Re: Planetside 2 - MMOFPS
Post by: Miralay on November 20, 2012, 11:34:19 pm
I saw some people were saying EU players can't play the game if they downloaded it via Steam, that you need to download it from Pro7 otherwise your account won't be recognized in Steam version :s

Please someone confirm this is not true.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 21, 2012, 12:14:31 am
Gah, at 70% via Steam, now loading at 70 kb/s lol
Title: Re: Planetside 2 - MMOFPS
Post by: Dezilagel on November 21, 2012, 12:29:23 am
I'm playing through steam just fine  :?
Title: Re: Planetside 2 - MMOFPS
Post by: Dezilagel on November 21, 2012, 12:40:27 am
Try deleting System32 folder.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 21, 2012, 12:54:36 am
Try deleting System32 folder.

I did this and now my computer works faster !


The game is great, I managed to go through some intense action. However, it's pretty rare to find people that are not lagging like hell currently. It plays smooth on my average rig, but I didn't even look at the graphics options, so I'll probably consider increasing. Also, I already feel like a total douchebag using my alpha squad camo.

I joined TR with a character conveniently named ComradeKafein, please add me to the cRPG clan thing.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 21, 2012, 01:41:22 am
Yeah, pretty miserable launch on SOE's account.  Hopefully things will be running smoother soon.  Seems they didn't quite expect so much traffic for the launch.

Anyway, i'll carry on adding people to the outfit as you all get in.

The PS2 devs are pretty good and I'm sure they'll be clamping down on all the bugs and errors as we speak, not that its an excuse.

Also this for anyone getting G# errors: http://forums.station.sony.com/ps2/index.php?threads/g-error-codes.47091/
Title: Re: Planetside 2 - MMOFPS
Post by: Lemmy_Winks on November 21, 2012, 01:54:33 am
Im a NA player, ive had no problem, launch is smoother than any MMO i can remember. One thing i dont like is palyers can just buy the best weapons in the game with real money, instead of spending idk how long it will take to get like1000 cert points or whatever.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 21, 2012, 01:56:25 am
The issue is mostly due to the fact a third party is used to host the EU servers while the NA ones are directly hosted by SOE then.
Title: Re: Planetside 2 - MMOFPS
Post by: Miralay on November 21, 2012, 02:25:15 am
For EU players still have access problems, I did this and it worked like a charm with Steam version!

http://steamcommunity.com/app/218230/discussions/0/882966056585279597 (http://steamcommunity.com/app/218230/discussions/0/882966056585279597)

Basically, you're creating an USA account to use Steam version and then be able to select EU servers when game starts :)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 21, 2012, 07:55:13 am
Will be finally playing today (if everything goes right) :)

What class is everyone playing? Still unsure on what to cert first. Thinking MAX or one of the support classes, aka engineer/medic.
Title: Re: Planetside 2 - MMOFPS
Post by: Segd on November 21, 2012, 08:01:33 am
Heavy & medic for foot or engineer for wheels.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 21, 2012, 08:24:33 am
I think i may CERT into Light Assault, pulled a sweet 10 or so kill spree yesterday with that, with 3 of those kills being by knife, whilst fighting for Biolabs :D
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on November 21, 2012, 08:38:25 am
Focusing on prowler and light assault/engineer since engi and light assault use a lot of the same guns. Plus I get my best kill sprees in light assault and prowler. Really looking forward to my first gun. Spent all day today spending certs on te squad beacon and the acquisition timer for prowler. Now I'm just ready to shotty bitches.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 21, 2012, 09:17:08 am
The cert costs in each category have a brutal progression. I won't even try to focus, or at least not in the near future. Maybe I won't invest in some things like the vehicules I will only seldom spawn myself like the flash, liberator, galaxy and sunderer.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 21, 2012, 10:24:22 am
Attend to GF, wait till evening :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Miralay on November 21, 2012, 10:29:29 am
Fuck this, it still doesn´t work. Either I can log in with this crappy launchpad but then it freezes, or it crashes right when I start it.

Any solutions?

warlord did you try to things explained in the link i posted? it worked for me last night and I was able to play, but I can't play anymore because EU server Woodman went offline > :(

edit: lol it seems you have it working now :D
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 21, 2012, 10:38:23 am
Yes, I am logged in with my like 6th account I made where I said my location is US.

I really got about 6 accounts now, 2 on that pro7 thingy, and 4 different ones on SOE.

Now I can select a server, but not Woodman ?

What if I select another one, will I be able to play on Woodman later?

You can play on Woodman with another char later, yeah. But your characters are bound to the server you made them on.
Title: Re: Planetside 2 - MMOFPS
Post by: IR_Kuoin on November 21, 2012, 10:39:32 am
(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Miralay on November 21, 2012, 10:40:00 am
When you want to play in a different server later, you have to create a new character and then select the server you want to play in. Currently, I don't think it is possible to transfer a char from one server to another.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 21, 2012, 10:52:14 am
Below are causes and/or solutions for some of the most common errors that may prevent the game from launching or cause it to crash.

G2 Error
Update your video card drivers. If the error persists, please contact Technical Support.

G3 Error
Video card may be insufficient. If updating the video card drivers doesn’t work a new video card may be necessary. If the error persists, please contact Technical Support.

G4 Error
There is a temporary issue with the game servers that prevents players from logging in. Please wait a few minutes and try again. If the error persists, please contact Technical Support.

G7 Error
This error can have multiple causes.

    Check disk space. Clear some space until at least 15GB are available.
    Uninstall and reinstall the game. A reinstall will fix any corrupted files that can keep the game from running.

If the error persists, please contact Technical Support.

G8 Error
A game file is corrupt. Uninstall and reinstall the game. If the error persists, please contact Technical Support.

G9 Error
Log out of the game and the LaunchPad, then reopen the LaunchPad and log in again. If the error occurs repeatedly, a full uninstall and reinstall of the game may be required. If the error persists, please contact Technical Support.

G10 Error
There is an issue with your character. Please contact In-Game Support.

G11 & G12 Errors
These errors can indicate a number of different issues. A common solution is simply uninstalling and reinstalling the game. If this does not work, please contact Technical Support.

G13 Error
Update your video card drivers. If the error persists, please contact Technical Support.

G14 Error
There is a temporary issue with the game servers. Please wait a few minutes and try again. If the error persists, please contact Technical Support.

G15 & G16 Errors
A firewall or virus protection program is preventing PlanetSide 2 from running. Set any firewalls and antivirus programs to allow PlanetSide 2 (specifically launchpad.exe, awesomiumprocess.exe and planetside2.exe). Find the steps to allow the game to bypass your protection programs here. If the error persists, please contact Technical Support.

G17 Error
Update your video card drivers. If the error persists, please contact Technical Support.

G18 Error
Your character failed to load. Please log out and log in again. If this doesn’t work please contact In-Game Support.

G19 & G20 Errors
Your computer may be out of memory. Turn down the game’s graphics settings (shadows, textures, graphics quality, etc.) via the in-game Settings menu. If the error persists, please contact Technical Support.

G21 Error
Certain files have been corrupted. Uninstall and reinstall the game. If the error persists, please contact Technical Support.

G22 Error
PlanetSide 2 cannot find certain files needed to play. Log out then log in again. If this doesn’t work, uninstall and reinstall the game. If the error persists, please contact Technical Support.

G23 Error
There was a connection issue when downloading the needed files. Log out and log in again, or retry uninstalling and reinstalling the game. If the error persists, please contact Technical Support.

G24 Error
There was an issue starting the game’s video. Update your video card drivers from the manufacturer's website. If that doesn’t work a new video card may be required. If the error persists, please contact Technical Support.

G25 Error
There was an issue accessing your video card. Update your video card drivers from the manufacturer's website. If that doesn’t work a new video card may be required. If the error persists, please contact Technical Support.

G26 & G27 Errors
Your game client is out of date and needs to be patched. If the error persists, please contact Technical Support.

G30 Error
The client failed to receive a session ID from the server. These errors are usually isolated incidents and should not be recurring. Simply close the client and open it again. If you continue to receive the error contact Technical Support.

G37 Error
G37 errors are almost always caused by the game servers being down or unavailable at that time. In these cases you may see a G11 or G12 error as well. If you continue to receive the error, please check the forums for server news and try again later.
A less common cause is a missing file in the game client. Go to the LaunchPad Settings menu (wrench icon) and click Validate Game Assets. The client will restore any missing or corrupted files. When the check is finished, launch the game again. If the problem persists, please contact Technical Support.

If trouble persists, contact Technical Support (https://help.station.sony.com/app/ask/). They're very good.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 21, 2012, 10:57:17 am
In launcher, bottom left corner, there is this wrench icon, hit that and theres the Server Status button.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 21, 2012, 10:58:36 am
Well, I can log in and start the game quite fast now without errors  :D

But still, I can´t play, due to servers beeing down?! Can anyone confirm this?

Yes, servers are down it seems.
Title: Re: Planetside 2 - MMOFPS
Post by: Dezilagel on November 21, 2012, 11:12:34 am
(click to show/hide)

tl;dr
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 21, 2012, 12:05:05 pm
I hope everyone is being a good and loyal Republican, spreading hatred RP on those terrorist NC and VS.
Title: Re: Planetside 2 - MMOFPS
Post by: Miralay on November 21, 2012, 01:06:45 pm
Invite me to CRPG, Character name: Miralay (or do you need station name for it?)
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 21, 2012, 01:14:11 pm
Invite me to CRPG, Character name: Miralay (or do you need station name for it?)

Ingame-name. Need to be online, though =O
Title: Re: Planetside 2 - MMOFPS
Post by: Miralay on November 21, 2012, 01:17:00 pm
aw fuck, in the evening then :)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 21, 2012, 02:30:49 pm
I will be on for a bit later this evening. got work to do and I'm cooking for a load of people this evening..
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 21, 2012, 03:06:35 pm
Server full, lol...
Title: Re: Planetside 2 - MMOFPS
Post by: Polobow on November 21, 2012, 05:22:02 pm
What EU server, what faction?
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 21, 2012, 05:24:55 pm
What EU server, what faction?

Woodman, TR
Title: Re: Planetside 2 - MMOFPS
Post by: Polobow on November 21, 2012, 05:27:36 pm
Woodman, TR

Got a TS to join? SOE accountname is polobow, charname is Demochi
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 21, 2012, 05:30:26 pm
Got a TS to join? SOE accountname is polobow

Need your ingame-nick.

Ehm...can't we just use the ingame-voicechat?^^
If the majority want to use TS, though, there is a channel on the HRE-Server, where we could gather.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 21, 2012, 05:49:45 pm
You can use our TS for now (HRE/Fallen):

176.9.48.138

Channel: Planetside 2
Title: Re: Planetside 2 - MMOFPS
Post by: Sarpton on November 21, 2012, 06:19:39 pm
Vibe I gotta ask, "What the hel is going on in your sig man." 
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 21, 2012, 06:47:32 pm
Fallen Brigade Slumber Party?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 21, 2012, 06:50:31 pm
Vibe I gotta ask, "What the hel is going on in your sig man."

magic is going on
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on November 21, 2012, 07:18:23 pm
Oh, and if anyone experiences their screen flickering combined with low fps and the ground disappearing, it's something that happens server side. I was freaking out when my comp was doing it but apparently a lot of others were getting it as well.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 21, 2012, 07:22:17 pm
Vibe I gotta ask, "What the hel is going on in your sig man."

You still see it ? I don't want to know what life would be without ad blockers.

Played VS today. I realised that the true anti-vehicule infantry class isn't the heavy, it's the MAX. Those missiles have almost no arc, are super accurate and reload quite fast... Can't wait to unlock the same weapon for the other arm.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on November 21, 2012, 09:45:27 pm
Played VS today.
teamkill a few magriders for me pls pls
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 21, 2012, 09:46:30 pm
Played VS today.
You are dead to me now.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 21, 2012, 10:10:26 pm
Kafein is a terrorist that will be caught, beaten and quartered.

Glory to the TR!
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 21, 2012, 10:13:01 pm
Gunned down so many Vanu and NC terrorists today, feels good man 8-)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 21, 2012, 10:22:11 pm
the honour and prestige of the Calradian RePublican Guard grows with every victory!
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 21, 2012, 10:26:41 pm
So much VS hate here. I play them simply because of otters.

For science!
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 21, 2012, 10:33:30 pm
que, what is this VAT tax thingy, had to pay 3 more bux on top of the standard 15$ for 1 month membership :0
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 22, 2012, 01:45:30 am
To all of you : I played VS because as I said I was going to create a character per faction. Woodman was down so I created another char on another server :P

I do feel that from a TR point of view the VS must be something like the glass-wearing intelligentia elite that spreads dangerous ideas. The NC are the real dumb and violent terrorists.

Anyway, I actually prefer playing TR, teammates are definetly not as inexperienced.
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on November 22, 2012, 01:56:21 am
Would switch to TR to play with you guys but because SOE are douches, everything I've bought for my character with my credits would vanish into thin air upon deletion, because that's how SOE rolls. So until they ( or if they actually ever do ) add a feature to swap factions, then I'm not sure if I want to throw away 2000 credits worth of stuff.
Title: Re: Planetside 2 - MMOFPS
Post by: Lemmy_Winks on November 22, 2012, 02:06:14 am
Im a sniper, i wanted to play as VS but thier free sniper rifle is shit. Switched to NC which has a powerful free sniper rifle its pretty fun. I got a 12 kill kill-streak with it today. Sniping still somewhat hard as you have to headshot someoen to kill them in one shot, if they dont die they just run away.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on November 22, 2012, 02:16:18 am
Im a sniper, i wanted to play as VS but thier free sniper rifle is shit. Switched to NC which has a powerful free sniper rifle its pretty fun. I got a 12 kill kill-streak with it today. Sniping still somewhat hard as you have to headshot someoen to kill them in one shot, if they dont die they just run away.

this is main reason I switched to NC also. i kind of like NC now tho, despite the clashing tacky colours they are only faction which actually has something valid to fight for.

I will never get the appeal of TR fashists. Although I get the appeal of VS, their weapons seem kind of shit tho.

I really would like some actual real data damage charts for guns tho. I always like to have it for competitive games. need someone to hurry and datamine that shit.

PS: I went on 20 kill streaks fairly regularly with light assault, people are stupid and never look up.  :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 22, 2012, 08:09:24 am
Man, awesome play session yesterday. Gamed for a few hours, almost Battlerank 10.

I'm a medic that has gathered over 140 different certifications from recognized medical institutions of Indar, Esamir and Amerish. Now dispatched to battlefield to fight terrorists (the word terrorist is censored in game so I can't properly RP in /yell).

So yeah, playing a Battle Medic, already a lot of certs spent into that healing device - I can heal and revive 30% faster and the people I revive get up with 50% health, it's fucking awesome. Once I upgrade it a bit more I'm going for the 500 certs for revive grenade. :3

Also bought this SABR-13 assault rifle for 700SC (1000 certs) and it's fucking sick. It has more damage than the other medic guns, but it's a 2 round burst fire, so it's great for long ranges because it's so damn accurate and the recoil is low. I figured if I just spam fire whilst pulling my aim down I can kill people really really fast at long ranges. Snipers are losing duels to me as a medic :) Attached a 2x red dot sight on it.

Was really fun yesterday with the CRPG guys, the Crown battle was awesome although it went down quite fast. The other battles were also great. At this one base the VS were trying to get inside from one side and they were all infantry, had no tanks outside. So I spawned a lightning, got to their flank unnoticed somehow and just started spamming at their zerg that was camped at the entrance, I believe I got about 12 certs in under a minute :D When I died I was still getting spammed by this and that bonus/killstreak xp for like 30 seconds.

Anyway, it seems that most of the time we were fighting VS. Don't know what the NC were doing, probably wanking at the warpgate. But the territory was pretty evenly split and the faction population on Woodman is 33% 33% 33%, which is incredibly balanced.
Title: Re: Planetside 2 - MMOFPS
Post by: Miralay on November 22, 2012, 08:46:11 am
I'm still unsure about my class, but probably I'll focus on LA first. Jumping over shields and walls or entering buildings from second floor is pretty cool. But I also like engaging enemies at long range due to my shitty computer can have some fps drops in heavy close quarter fights. That's why I have a x3.4 scope attachment but of course TR's carbine isn't meant to be effective at very long distances.

Also, is anyone interested in being a squad leader with that spawn beacon thing? Just wondering :D
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on November 22, 2012, 08:55:17 am
I'm still unsure about my class, but probably I'll focus on LA first. Jumping over shields and walls or entering buildings from second floor is pretty cool. But I also like engaging enemies at long range due to my shitty computer can have some fps drops in heavy close quarter fights. That's why I have a x3.4 scope attachment but of course TR's carbine isn't meant to be effective at very long distances.

Also, is anyone interested in being a squad leader with that spawn beacon thing? Just wondering :D

I have one, but since u can only get it at BR 10, not many ppl have lvled that high.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 22, 2012, 09:11:58 am
Was really fun yesterday with the CRPG guys, the Crown battle was awesome although it went down quite fast. The other battles were also great. At this one base the VS were trying to get inside from one side and they were all infantry, had no tanks outside. So I spawned a lightning, got to their flank unnoticed somehow and just started spamming at their zerg that was camped at the entrance, I believe I got about 12 certs in under a minute :D When I died I was still getting spammed by this and that bonus/killstreak xp for like 30 seconds.
I think that one other base was more awesome, and biolabs had really great melee :D

But yeah, getting into a good position = massive killstreaks :)
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 22, 2012, 10:18:07 am
Also bought this SABR-13 assault rifle for 700SC (1000 certs) and it's fucking sick.

Any other recommendations ?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 22, 2012, 10:32:02 am
Any other recommendations ?

Recommendations for what exactly? Medic guns? Only tried the one you get at start and SABR-13, I picked SABR-13 because it had more damage and burst fire rifles are usually better at long ranges.

Also, is anyone interested in being a squad leader with that spawn beacon thing? Just wondering :D

I guess I could go for the squad spawner since I'm near BR10, it's 48 certs (only).
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 22, 2012, 10:33:30 am
Recommendations for what exactly? Medic guns? Only tried the one you get at start and SABR-13, I picked SABR-13 because it had more damage and burst fire rifles are usually better at long ranges.

Ho okay. You see I got this boatload of SC I have no idea what to do with. I know I'm stupid.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 22, 2012, 10:39:25 am
Ho okay. You see I got this boatload of SC I have no idea what to do with. I know I'm stupid.

Think I had a clue lol? :D

Those stat bars on guns help you shit, it'd be way more satisfied with raw numbers but I doubt we'll be seeing that anytime soon.

In your case I would pick a class you'll be spending the most time with, get the gun for it that suits your gameplay. Perhaps also pick a preferred vehicle and buy the main gun for that as well. Mind you that most infantry guns are a sidegrade, where as for example buying Rocket pods for the fighter jet is a HUGE upgrade from the normal cannon. (think you also get to keep the main cannon, so it's basically an addition).

One thing I would recommend, If you're a non-NC infiltrator, is to get the high damage bolt action sniper rifle. Those semi autos kill in like 3-4 hits, and every person out there is going to hide after you've hit them twice.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 22, 2012, 10:55:00 am
Think I had a clue lol? :D

No, but more than me :lol:

Those stat bars on guns help you shit, it'd be way more satisfied with raw numbers but I doubt we'll be seeing that anytime soon.

In your case I would pick a class you'll be spending the most time with, get the gun for it that suits your gameplay. Perhaps also pick a preferred vehicle and buy the main gun for that as well. Mind you that most infantry guns are a sidegrade, where as for example buying Rocket pods for the fighter jet is a HUGE upgrade from the normal cannon. (think you also get to keep the main cannon, so it's basically an addition).

One thing I would recommend, If you're a non-NC infiltrator, is to get the high damage bolt action sniper rifle. Those semi autos kill in like 3-4 hits, and every person out there is going to hide after you've hit them twice.

Yeah atm it seems the most obvious upgrades are in the vehicule department. I'm not that convinced about bolt action snipers though. I only rarely stay in a sniping spot or shoot from very far away to justify a slow firing rate :s I think until now I got more kills with my sidearm than with the sniper, playing infiltrator :lol: Maybe I should just pick a shotgun.
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on November 22, 2012, 11:04:23 am
I can't really decide what would be the best weapon combo for the prowler. I like the HEAT rounds a lot, but they don't do a great deal of damage to vehicles. I will probably go for AP, but idk how much splash dmg it does. Any suggestions?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 22, 2012, 11:13:25 am
I can't really decide what would be the best weapon combo for the prowler. I like the HEAT rounds a lot, but they don't do a great deal of damage to vehicles. I will probably go for AP, but idk how much splash dmg it does. Any suggestions?

I'd go for HEAT myself, it seems that you're viable against infantry and armor like this, with AP you're going to be hurting armor only.
Title: Re: Planetside 2 - MMOFPS
Post by: Dezilagel on November 22, 2012, 11:15:32 am
...or you could stop sniping and play a real class.

Seriously, what is it with people's fascination with stealth mechanics and 'sniping'? What's the fun in playing an annoying lamer distanced from the game itself? Does it make people feel special or something?

Every freaking multiplayer game seems to have these types of mechanics (fps - sniping, mmo-ish stuff - stealth) and they always suck.

Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 22, 2012, 11:17:59 am
Maybe I should just pick a shotgun.

Oh one thing to note, Infiltrators cannot use shotguns anymore. :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 22, 2012, 11:47:30 am
...or you could stop sniping and play a real class.

Seriously, what is it with people's fascination with stealth mechanics and 'sniping'? What's the fun in playing an annoying lamer distanced from the game itself? Does it make people feel special or something?

Every freaking multiplayer game seems to have these types of mechanics (fps - sniping, mmo-ish stuff - stealth) and they always suck.

...or you could stop shooting and play a real knifer.

Seriously, what is it with people's fascination with guns and 'shooting'? What's the fun in playing an annoying lamer distanced from the game itself? Does it make people feel special or something?

Every freaking multiplayer game seems to have these types of mechanics (fps - shooting, mmo-ish stuff - ranged) and they always suck.

(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 22, 2012, 11:58:11 am
I agree sniping sucks, but they make such easy kills for me that they carn't be removed...
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on November 22, 2012, 12:03:19 pm
As a sniper u could always just spot ppl. I spotted a spawn sunderer as well as about 20 NC and the next thing I know, I see a lightning, 2 prowlers, and a dozen TR inf come around the corner and kill all of them. Soooo many spot bonuses... :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 22, 2012, 12:22:30 pm
With many classes you can only play the "dumb" way.

I mean, what can you do with heavies, maxes and combat medics but fighting in groups ?

Engineer and infiltrator let you play the dumb and the clever way. The engineer has a lot of possibilities like being a support ammo carrier for a squad and placing turrets (what I tend to see as the dumb way to play it) or rather playing the vehicule game. The infiltrator can be just another sniper with a bolt action rifle 500m away from the action (kinda dumb), or a stealthy sabotager/flag capper or even a mobile rifleman.

With the LA sure you could fight in a squad just like a combat medic or a heavy, but you are not fit for that job. The only way to play the LA effectively is to take advantage of the terrain and the jetpack, trying to take enemies by surprise or capping points that may have seem unreachable. You can't play it properly without some thought.

Oh one thing to note, Infiltrators cannot use shotguns anymore. :mrgreen:

Too bad :(
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on November 22, 2012, 01:19:35 pm
I'm going to specialize in LA as my infantry class. I try to never engage someone on a level surface if I can help it. In a big fight, no one watches an elevated flank. I made 10 cert points in 5 minutes by constantly moving and attacking at odd angles.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 22, 2012, 01:27:16 pm
Oh Kafein, if you have spare SC buy the infantry starter pack, people say it's worth it since it's on discount, costs 2000 SC and contains 2 skins and 6 weapons.

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Quote
The NC bundle contains

    India Scrub Infantry Armour Camo (500 SC)
    Sandy Scrub Weapon Camo (500 SC)
    Reaper DMR Assault Rifle (? SC)
    GD-22s Light Machine gun (? SC)
    GD-7f Carbine (? SC)
    SAS-R Sniper rifle (? SC)
    Mauler S6 Shotgun (? SC)
    Rebel Pistol (? SC)

Quote
dmr 700
    22s 250
    gd7f 700
    mauler 700
    sasr 500
    rebel 700

Not sure what you get for TR, but you can preview in-game.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 22, 2012, 01:32:48 pm
Oh Kafein, if you have spare SC buy the infantry starter pack, people say it's worth it since it's on discount, costs 2000 SC and contains 2 skins and 6 weapons.

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Not sure what you get for TR, but you can preview in-game.

Sounds nice :D thanks for the tip
Title: Re: Planetside 2 - MMOFPS
Post by: Lemmy_Winks on November 22, 2012, 02:14:47 pm
Anyway, it seems that most of the time we were fighting VS. Don't know what the NC were doing, probably wanking at the warpgate. But the territory was pretty evenly split and the faction population on Woodman is 33% 33% 33%, which is incredibly balanced.

Me and my fellow 12 year old New Conglomgerate bretheran where doing what we always do. Piling into a galaxy and dieing in a firey plane crash long before reaching the area of combat because someone put a mountain or a tree in our pilots way. I have literally never gotten off a NG galaxy alive that i was not piloting.

...or you could stop sniping and play a real class.

Seriously, what is it with people's fascination with stealth mechanics and 'sniping'? What's the fun in playing an annoying lamer distanced from the game itself? Does it make people feel special or something?

Every freaking multiplayer game seems to have these types of mechanics (fps - sniping, mmo-ish stuff - stealth) and they always suck.

Engineer and infiltrator let you play the dumb and the clever way. The engineer has a lot of possibilities like being a support ammo carrier for a squad and placing turrets (what I tend to see as the dumb way to play it) or rather playing the vehicule game. The infiltrator can be just another sniper with a bolt action rifle 500m away from the action (kinda dumb), or a stealthy sabotager/flag capper or even a mobile rifleman.

I like being a sniper because i come from more hardcore realism shooters. Being the average HA/LA that almost everyone plays, which is more of a call of duty type class where you sprint into combat and spray from the hip and die and then do it all again didnt appeal to me. I like the tactical challenge of going off alone and finding a good spot near an enemy position in the mountains or the trees, and taking people out while avoiding being caught by the enemy. And of course their is the marksmanship challenge that i also really enjoy (not only making extremly long range shots but almost always having to get the head shot to get the kill) from hardcore realism shooters, i dont like spraying basically.

Ya i dont actually help my team as much, but i dont really care. No matter what you do its insignificant in the grand scheme of things. Its not like CRPG where if your good you can carry your team and make a big difference. So i just do what i want and have fun.
Title: Re: Planetside 2 - MMOFPS
Post by: Weren on November 22, 2012, 03:06:35 pm
Wanted to be Vanu, but all my mates already rushed to the puny Terran side, so I'm wearing red now as well.  :|

The game is fun so far, but I'm crashing to desktop randomly after anywhere from 5 to 40 minutes.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 22, 2012, 03:10:54 pm
Wanted to be Vanu, but all my mates already rushed to the puny Terran side, so I'm wearing red now as well.  :|

You know how in the movie banners they sort all the characters by having the main guy be in the middle and the rest are on the sides?

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Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on November 22, 2012, 05:20:29 pm
NC has had a solid hold on Waterson's Zurvan. I think I played through an entire day cycle. It's so much fun running from rooftop to rooftop, following and dropping down on people. I feel like freakin' Batman.
Title: Re: Planetside 2 - MMOFPS
Post by: LordRichrich on November 22, 2012, 05:30:03 pm
HA/LA doesn't have to be COD type play.
I've been playing with some ARMA II pals (there were only 3 of us, but once the others DL Planetside it'll be fun!)
We started off with a medic, and me and the sqaud leader being heavy assault (because of vehicles) we went out on patrol, and came across a Vannu base! Because the squad leader is an ARMA guy, we were using proper tactics and formations etc (the big one being don't let the medic go first!)
Despite being outnumbered by 3-5 to 1 (obviously it's hard to tell how many) we held a small room in the central base for about 15mins purely because we had voice chat with each other and ARMA training. Eventually, as ammo ran low, we were over run.
Our next foray was as a medic, an engi and a max unit. The max unit would soak damage while I repaired him and provided ammo. The medic watched the flanks ad provided healing to me if needed, or flanking against dug in enemies. We found a choke point where our back was to allied forces, and it was only possible to be attacked from the front and elevated right flank. As the Max soaked damage, it became obvious that there were about 8 enemies facing our front, and 2 enemies moving onto our flank every few minutes, to his creditm the medic shot them all before they could do damage. As the fire from the front became too fierce, we pulled into cover, fully healed and repaired (with a few grenade tosses to keep thme busy) I set down my ammo pack, then the max drew fire, the medic covered the flank and I set up the turret to provide more covering fire for the max. Eventually more Vannu scum spawned and peppered our posistion with grenades til the medic died, and we were ofc f*cked.
Our third encounter was at a base, where I take full pride in the fact that it was us 3 holding point A for 30mins on our own before reinforcements came that ensured the overall control of the area.

Obviously we did a lot more, like Sunderer patrols to bases and a tank patrol (which was really fucking fun)
But if you guys know anyone who's big into ARMA or real life military tactics, play planetside with them. You'll do better than a lot of clans out there before you have actual tactics!
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 22, 2012, 06:47:30 pm
Thumbs up for the TR infantry starter bundle ! The 2 round burst rifle for the combat medic is badass and works very well at all ranges. I also like the machine gun, it only has mags of 50 but reloads and fires very quickly. There's one weapon per type and I think I prefer the new one for all the classes.

Finally, whenever you can unlock the NV scope for your weapon, do it.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 22, 2012, 07:18:51 pm
Thumbs up for the TR infantry starter bundle ! The 2 round burst rifle for the combat medic is badass and works very well at all ranges. I also like the machine gun, it only has mags of 50 but reloads and fires very quickly. There's one weapon per type and I think I prefer the new one for all the classes.

Finally, whenever you can unlock the NV scope for your weapon, do it.

Oh shit, so you get the rifle I just spent 1000 SC buying for my medic :( Not sure if I'll get the infantry starter bundle now. And yes, like I said in one of my previous posts, SABR-13 is sick :D
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on November 22, 2012, 07:23:36 pm
More NC Engi and LA, I highly recommend the GD-7F. 1000 cert or 700 SC. It's strange as an NC weapon because of its high rate of fire, but it has the best TTK. It's perfect for LA where you need to quickly get position, get kills, and relocate before the enemy even thinks to look up.
Title: Re: Planetside 2 - MMOFPS
Post by: Dezilagel on November 22, 2012, 07:28:06 pm
Anyone got any experience with the different TR carbines?
Title: Re: Planetside 2 - MMOFPS
Post by: Tibe on November 22, 2012, 08:28:41 pm
Gonna play this game aswell than. I decided to go Vanu.  8-)

Can I seriuslly only play the one and only server I picked at the start with the character I made?
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 22, 2012, 10:58:38 pm
Can I seriuslly only play the one and only server I picked at the start with the character I made?

Yes, and you can't change faction either. But you can make as many characters as you like afaik.

Anyone got any experience with the different TR carbines?

Out of the two free carbines, one does slightly more damage, I'd go with that. Except if you also bought the infantry starter bundle, in which case I'd advise in favor of the Lynx or whatever its name was. I use it on both the Engie and the LA
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 22, 2012, 11:00:04 pm
Another day of completely smashing NC and VS traitors, victory is near!
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on November 23, 2012, 02:01:55 am
so noone else is getting completely unplayable lag since release?

must be the pc with atm, can actually average 50 fps on lowest settings but as soon as i get in a fight its 0.2 fps.

pc is only a few years old, plays everything else fine but i guess all those players on screen.

luckily my home computer is i5, hd7950, but even that is needing medium settings to hit good fps which is a bit outragous really.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on November 23, 2012, 02:35:51 am
so noone else is getting completely unplayable lag since release?

must be the pc with atm, can actually average 50 fps on lowest settings but as soon as i get in a fight its 0.2 fps.

pc is only a few years old, plays everything else fine but i guess all those players on screen.

luckily my home computer is i5, hd7950, but even that is needing medium settings to hit good fps which is a bit outragous really.

Imagine how it plays with 4GB ram, Q6600, HD5670.

Holy shit. I actually scored some frags! Not as infantry though, that's just unplayable for me.
Title: Re: Planetside 2 - MMOFPS
Post by: LordRichrich on November 23, 2012, 06:39:43 am
so noone else is getting completely unplayable lag since release?

must be the pc with atm, can actually average 50 fps on lowest settings but as soon as i get in a fight its 0.2 fps.

pc is only a few years old, plays everything else fine but i guess all those players on screen.

luckily my home computer is i5, hd7950, but even that is needing medium settings to hit good fps which is a bit outragous really.

I average around 24, drop to 16 in massive fire fights. My friend gets 90 FPS, drops to 70 in firefights. Lucky son of a b :/

In terms of weapons, if you're playing with people on a regular basis, pick ONE class and pump ypur points into it. Maximises your effectiveness and will probaly put you in a better situation than most of the player base who spend some here and there etc

For example, I'm probaly going to go engi (that turret is AMAZING for suppresion and if you find a point to flank fire, OMG) squad leader is going medic, so is another guy. Probaly the other 2 will be heavies for AV. (ofc we're an infantry unit, mainly using tanks for transport into heavily defended areas, we do go on infiltrator missions despite the fact the Terran sniper sucks ass lol)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 23, 2012, 07:34:24 am
I'm playing on highest settings 8-)

But yeah, the FPS still drops drastically in big fights. That is completely understandable. Also don't forget, they haven't stopped optimizing the game. This was posted yesterday by one of the devs:

Quote
I want to make this crystal clear.

We aren't done optimizing. We have tons of optimizations in the works, and a team of guys working on them.

We meet about them every day, sometimes multiple times a day. We review what you're saying.

As long as the frame rate is low, none of us are going to rest easy.

I personally have a system that I play on that is only getting 25fps in fights, and I refuse to upgrade the hardware... so this effects MY personal K/D ratio.

So any rumor that we don't care about a particular type of hardware, or aren't optimizing... squish it.

There is no conspiracy, and no rest. We simply have a lot of work to do.

If you hear someone saying it's easy, have them show you their game with hundreds of people and dozens of vehicles within a single 100 meter firefight. I'd happily accept their advice. *grin*

Tell them to ask someone who was in the original tech test how frame rate has advanced since then. That was a few months ago.

If frame rates are just too low, check back later. We'll still be kickin and frame rate will be higher.

For the rest of you, thanks as always for your patience and Keep the Faith.


Anyway, anyone who still hasn't joined us and is on Woodman/TR, write down your IGN here and we'll invite you to the glorious Calradian RePublican Guard. Do your planet a favour and help us get rid of terrorism. Join CRPG.

Free transport with the CRPG mountain bus included.

That being said I'll probably spend those 50 certs into making the Sundy a mobile respawn point. It's a great addition for such a low cost.
Title: Re: Planetside 2 - MMOFPS
Post by: LordRichrich on November 23, 2012, 07:52:57 am
Ooooh cRPG Terran clan?! Sounds great, might hit that up for when the ARMA guys aren't on. Might be dropping you a PM soon!
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 23, 2012, 09:10:08 am
Imagine how it plays with 4GB ram, Q6600, HD5670.

Holy shit. I actually scored some frags! Not as infantry though, that's just unplayable for me.
4gb DDR2 ram, q6600 (not OCed), HD5770. Plays pretty fine, actually, was playable even on medium settings, except for some of the more massive fights.

But then it went completely unplayable (FPS < 10) at this one big base battle, which just had a fuckton of players in it. Though, i think that was just the game bugging up, since i had already spent up to 30 mins in that battle, before it went that way :/

Also, to hell with the tactical school bus, flash mob FTW :D
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 23, 2012, 09:15:52 am
Haha, nice.

Christo: HD5670 - low settings
PTX: HD5770 - medium settings
Vibe: HD5870 - high settings

:D

4 gigs of ram is enough btw. The game is processor heavy. I have a 2,8 ghz quad core, I guess it helps a bit but could still use more power.

PS: I liked the tactical school bus :( don't think you were with us when we overcame a mountain with it. It was lifechanging.

PPS: Double Smedbux event today (aka 2x SC for the same money). To think I almost bought 2k SC for the infantry starter pack yesterday... lol
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 23, 2012, 09:59:10 am
I run the game fine on highest without any much noticeable FPS drops, but my PC is only a year old.

Anyway, when I went to bed yesterday I was shocked to see how much territory Vanu Sovereignity had captured. For Science!
Title: Re: Planetside 2 - MMOFPS
Post by: Freland on November 23, 2012, 10:47:49 am
It's really hardware demanding but after I switched to a lower resolution it worked fine.
1440x900, low settings runnig fine on Geforce GTX 460 and Core 2 Duo 8400

It's a fun game although it's pretty overwhelming at first as a noob and I was totally busy just to stay next to my CRPG squad.
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on November 23, 2012, 11:12:13 am
Not 1, not 2, but 3 flipped vanguards.  2 of us fell over the edge, and then one guy tried to go up the steep hill and flipped backwards heh.  Tried for 30 mins to right them and couldnt.

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Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 23, 2012, 11:28:15 am
Fail =D

Btw, just bought 5k SC and got the infrantry pack, so i have 3k left, any recommendations?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 23, 2012, 11:32:15 am
Fail =D

Btw, just bought 5k SC and got the infrantry pack, so i have 3k left, any recommendations?

Can't buy because I'm having problems with my credit card :(

/wrist let me spend so I can pay2win
Title: Re: Planetside 2 - MMOFPS
Post by: LordRichrich on November 23, 2012, 11:43:46 am
Packs a waste of money imo, pick a class and specialise in it, much more efficient
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 23, 2012, 11:47:24 am
Packs a waste of money imo, pick a class and specialise in it, much more efficient

Problem is I'm going to start switching classes more often sooner or later, so the pack comes in handy.
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 23, 2012, 03:19:07 pm
Problem is I'm going to start switching classes more often sooner or later, so the pack comes in handy.

Exactly.


Guess, who just bought himself a x4-scope for a shotgun. yay.
Title: Re: Planetside 2 - MMOFPS
Post by: Weren on November 23, 2012, 05:39:20 pm
Anyway, anyone who still hasn't joined us and is on Woodman/TR, write down your IGN here and we'll invite you to the glorious Calradian RePublican Guard. Do your planet a favour and help us get rid of terrorism. Join CRPG.

Free transport with the CRPG mountain bus included.
Invite pl0x, the name's JohnnyJackDavis.

I am still suffering from these infuriating crashes. I can only play for 10 minutes max now, most of the crashes seem to occur when I have just died and am waiting for the respawn/map screen to come up.
Title: Re: Planetside 2 - MMOFPS
Post by: LordRichrich on November 23, 2012, 07:12:35 pm
Problem is I'm going to start switching classes more often sooner or later, so the pack comes in handy.
Ah fair enough then. I'm not planning on spending much (if any) real money on the game, so I'm relying on cert points, I've got 304 atm, deciding how to spend them is tricky xD
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 23, 2012, 08:48:16 pm
Ah fair enough then. I'm not planning on spending much (if any) real money on the game, so I'm relying on cert points, I've got 304 atm, deciding how to spend them is tricky xD

Wait until you can buy a nice weapon or put it all into upgrades for your class?
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on November 23, 2012, 09:03:49 pm
A reflex sight for 50 certs is the first step for your main class IMO, much nicer to aim with. Then either get utility style upgrades for that class, like repair tool/ammo box upgrade for engineer ( just an example ) or if you want even better accuracy with your gun get the foregrip + compensator and perhaps even the advanced foregrip. All IMO of course.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 23, 2012, 10:18:30 pm
FYI, first level armor upgrades for classes cost just 1 cert point. Also, first level respawn reduction for vehicles :)
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on November 23, 2012, 10:28:59 pm
Can tanks have improved front armor and side armor at the same time? Looking at the slots, it doesn't look like it to me.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 23, 2012, 10:44:38 pm
That being said I'll probably spend those 50 certs into making the Sundy a mobile respawn point. It's a great addition for such a low cost.

That's the single most important sunderer upgrade, bro.

Btw I'll try adding one of the cRPG clan members as friend next time I play, I haven't seen even the shadow of anyone with a name close to those I know yet. Casimir's nick is Casimir right ?


About performance : I aim quite shocked I start having FPS lag when I use high settings. I have a HD4870 with 1Gb and I run games like GTA4 with the top notch enb mods like a breeze... of course playing on a 1280x960 screen helps the GC. And if they say it's hard not to have FPS lag with dozens of people being showed, they have no idea of what they are doing, or they are using old technology, or they haven't really concentrated on 3D performance from the start of the project. It's totally understandable to have massive lags/teleports etc. but FPS problems with that kind of quality ? Common... Of course I'm saying this from a computer perspective. As a gamer I don't really mind playing on medium. It doesn't look that bad and certainly not bad enough to repel me.

About investing cert points, choose one suit per class and stick to it, then take the time reduction thing lvl1 for all vehicules. The first level upgrades only cost 1 cert so they are definetly a nobrainer. Then start improving your powers, tools, suits and cooldowns to lvl2, which should all cost 10 certs per upgrade. When that's done you can start looking at scopes and other class upgrades (30 certs), but only if you are sure of the weapon you will be using, which is unlikely.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 24, 2012, 02:33:28 am
Best part about this game is light assault and C4. Hilarious.
Suicide bombed 8 medics by dropping a single C4 in their healing centre. Before I did it I wrote "FOR SCIENCE!" in the chat.  :lol:

I'm using standard LA carbine as VS. The upgrades don't seem to be much better. I'd rather get more C4.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on November 24, 2012, 03:28:11 am
Suicide bombed
vibe was right, vanu are terrotists.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 24, 2012, 06:42:40 am
That's the single most important sunderer upgrade, bro.

Btw I'll try adding one of the cRPG clan members as friend next time I play, I haven't seen even the shadow of anyone with a name close to those I know yet. Casimir's nick is Casimir right ?


About performance : I aim quite shocked I start having FPS lag when I use high settings. I have a HD4870 with 1Gb and I run games like GTA4 with the top notch enb mods like a breeze... of course playing on a 1280x960 screen helps the GC. And if they say it's hard not to have FPS lag with dozens of people being showed, they have no idea of what they are doing, or they are using old technology, or they haven't really concentrated on 3D performance from the start of the project. It's totally understandable to have massive lags/teleports etc. but FPS problems with that kind of quality ? Common... Of course I'm saying this from a computer perspective. As a gamer I don't really mind playing on medium. It doesn't look that bad and certainly not bad enough to repel me.

About investing cert points, choose one suit per class and stick to it, then take the time reduction thing lvl1 for all vehicules. The first level upgrades only cost 1 cert so they are definetly a nobrainer. Then start improving your powers, tools, suits and cooldowns to lvl2, which should all cost 10 certs per upgrade. When that's done you can start looking at scopes and other class upgrades (30 certs), but only if you are sure of the weapon you will be using, which is unlikely.


I CAN POST AGAIN!

Yes, Ingame name is Casimir. Woodman, TR, Calradian RePublican Guard. We can all go for a ride in the tactical bus!
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on November 24, 2012, 07:34:50 am
Can tanks have improved front armor and side armor at the same time? Looking at the slots, it doesn't look like it to me.

No, and also side doesnt includes back, which is where i really wanted extra armor.
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on November 24, 2012, 08:32:03 am
Back armor is the one thing you can't improve. They specifically wanted it to be weak.
Title: Re: Planetside 2 - MMOFPS
Post by: Miralay on November 24, 2012, 11:54:46 am
Best part about this game is light assault and C4. Hilarious.
Suicide bombed 8 medics by dropping a single C4 in their healing centre. Before I did it I wrote "FOR SCIENCE!" in the chat.  :lol:

I'm using standard LA carbine as VS. The upgrades don't seem to be much better. I'd rather get more C4.

Terrorist scum!
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 24, 2012, 12:18:31 pm
Best part about this game is light assault and C4. Hilarious.
Suicide bombed 8 medics by dropping a single C4 in their healing centre. Before I did it I wrote "FOR SCIENCE!" in the chat.  :lol:

I'm using standard LA carbine as VS. The upgrades don't seem to be much better. I'd rather get more C4.
I too want to get C4, but only to stick on my precious Flash... :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Ujin on November 24, 2012, 02:39:23 pm
Just FYI me and some other byz guys are playing on Miller.

Overall the game is very nice both gameplay wise and graphically (i'm one of those lucky sobs who actually have a decent fps rate) . We had a discussion brought up last night though. Some people (me included) really, REALLY don't like the interior fights inside the bigger bases.
 They create this enormous world with endless possibilities for logistics, strategy and tactics and then they decide to make capturing bases the only goal in the game. I mean it is more or less logical and the smaller bases are ok, even the fights in front of the big bases ("courtyards") are more or less fun, but as soon as you go inside it all turns into a mindless meat grinder. Almost no tactical options, no way of putting your skill to use, just run in, die, respawn - rince and repeat. I really think they could've done this better.

On a side note, i trialed the chain machine gun yesterday when i was running solo and made 25 certs in half an hour :D.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 24, 2012, 03:00:09 pm
Overall the game is very nice both gameplay wise and graphically (i'm one of those lucky sobs who actually have a decent fps rate) . We had a discussion brought up last night though. Some people (me included) really, REALLY don't like the interior fights inside the bigger bases.
 They create this enormous world with endless possibilities for logistics, strategy and tactics and then they decide to make capturing bases the only goal in the game. I mean it is more or less logical and the smaller bases are ok, even the fights in front of the big bases ("courtyards") are more or less fun, but as soon as you go inside it all turns into a mindless meat grinder. Almost no tactical options, no way of putting your skill to use, just run in, die, respawn - rince and repeat. I really think they could've done this better.

This. I generally feel a lack of options when defending or attacking those small tower bases with 4 jet spawns.

Btw pro tip : when the situation becomes stale and you find yourself respawning, killing just one dude and dying, you are better being somewhere else, having more than a few dozens of people fighting in those base's interiors is useless.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 24, 2012, 03:06:19 pm
This. I generally feel a lack of options when defending or attacking those small tower bases with 4 jet spawns.

Btw pro tip : when the situation becomes stale and you find yourself respawning, killing just one dude and dying, you are better being somewhere else, having more than a few dozens of people fighting in those base's interiors is useless.
Tech plants are the worst. Massive interior, but only enterable from one side, with plenty of options for defenders to dig in. Always has the biggest clusterfucks that just drag on for hours until one side finally gives in.
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on November 24, 2012, 03:13:06 pm
Needs more bases like Zurvan. Objectives all split up in unconnected buildings, requiring people to be running around outside all the time. I could play there all day. The only problem is its proximity to the Crown. People will be attacking Zurvan, but then get scooped up by the Crown's gravitational pull. There's no escaping that black hole.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 24, 2012, 04:08:33 pm
I too want to get C4, but only to stick on my precious Flash... :lol:
I've done that a lot aswell, but so far no big successes :)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 24, 2012, 06:55:14 pm
The benefit of the game is that you can avoid the big bases and still help your team

Leave base capping to the zerg, go take the side towers etc. it actually helps the team more than joining the meat grinder.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 24, 2012, 07:12:07 pm
The benefit of the game is that you can avoid the big bases and still help your team

Leave base capping to the zerg, go take the side towers etc. it actually helps the team more than joining the meat grinder.
Less certs, though. Best way to grind certs is to just shoot people like crazy, I find.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 24, 2012, 08:01:00 pm
Less certs, though. Best way to grind certs is to just shoot people like crazy, I find.

I think if you got a squad and concentrate on taking undefended positions, you will see a lot of +1000 XP. Some days I fight with the main zerg and kill a lot of people but only get like 2 or 3 station cap/defense.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 25, 2012, 12:25:45 am
Got a pretty big squad going on today as new Republicans joined the fight against terrorism!

(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on November 25, 2012, 12:45:40 am
Hmm. I've only experienced one big fight at a tech lab. That one in the middle of esamir. But that fight was actually loads of fun because all sides had sizable forces there and most were fighting outside. I've had FAR worse fights though. Yesterday I and some other squad members were fighting at ikanam bio lab for a straight 6 hours. No battle outside either. Basically get in the teleporter, run out the shield, die. Pretty sure they only relented because our side ended up taking all their other bases.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 25, 2012, 12:56:27 am
Got a pretty big squad going on today as new Republicans joined the fight against terrorism!

(click to show/hide)
Science damn you, Terrans!
(click to show/hide)


I only suicide bomb when I run out of ammo with everything inside a larger complex. Today I suicide bombed 13 people with 7 lives(yes, I counted). Never back a Vanu in a corner.
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on November 25, 2012, 01:28:44 am
Oh btw. I SAW SPOOKISLAND ON HOSPI SERVER. He was playing as TR on Connery.  :shock: :shock:
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 25, 2012, 09:44:23 am
Invite pl0x, the name's JohnnyJackDavis.

I am still suffering from these infuriating crashes. I can only play for 10 minutes max now, most of the crashes seem to occur when I have just died and am waiting for the respawn/map screen to come up.

I invited you to the outfit, check notifications.
Title: Re: Planetside 2 - MMOFPS
Post by: Osiris on November 25, 2012, 11:20:14 am
downloading now!. where are people playing btw?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 25, 2012, 11:42:48 am
downloading now!. where are people playing btw?

Woodman server, Terran Republic. We use Fallen/HRE TS, channel Planetside 2 / 1st Calradian RePublican Guard
Title: Re: Planetside 2 - MMOFPS
Post by: Osiris on November 25, 2012, 12:14:14 pm
even on lowest settings possible i still fps lag to such an extent that i can hardly move :/ dunno why i dont struggle to play other games :(
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 25, 2012, 04:05:16 pm
PS2 is a memory whore. 8 GB of RAM and i still get massive FPS drops in big combat especially at night with all their lighting effects.
Title: Re: Planetside 2 - MMOFPS
Post by: cmp on November 25, 2012, 04:25:26 pm
PS2 is a memory whore. 8 GB of RAM and i still get massive FPS drops in big combat especially at night with all their lighting effects.

RAM has very little to do with that, you're CPU/GPU bound.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 25, 2012, 04:35:13 pm
Well im running a Radeon5870 with 1GB DDR5 and i shouldn't have an issue running with that.  I only get problems in the night time or when im at high altitudes.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 25, 2012, 04:41:10 pm
Well im running a Radeon5870 with 1GB DDR5 and i shouldn't have an issue running with that.  I only get problems in the night time or when im at high altitudes.

It's not a RAM problem though, like cmp said. I have a Radeon 5870 as well. The game is:

a) not completely optimized yet
b) very CPU/GPU heavy, meaning you need a good processor as well as a good gfx card to run on max on high fps, 1 gig of vid memory and the processor speed of Radeon5870 is not enough to get high fps when there's shitloads of stuff going on on your screen
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 25, 2012, 04:47:42 pm
The thing is that there were periods in beta when it ran perfectly smooth for me on medium to high settings.  during their continued optimization its gotten worse for me, which i find rather annoying.
Title: Re: Planetside 2 - MMOFPS
Post by: bilwit on November 25, 2012, 04:48:05 pm
Rolled New Conglomerate/Helios server like a baus. Only played for like 5 minutes though, didn't seem very special or unique :|
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on November 25, 2012, 04:48:37 pm
Too bad this is totally unplayable for me, but the NC has some kick-ass music, hate me for saying it if you want.  :)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 25, 2012, 04:53:14 pm
Rolled New Conglomerate/Helios server like a baus. Only played for like 5 minutes though, didn't seem very special or unique :|

The solo / lone wold experience is the same as any FPS.  Probably worse because of the logistical requirements.  The squad play / coordination is by far the more enjoyable part of the game.
Title: Re: Planetside 2 - MMOFPS
Post by: Osiris on November 25, 2012, 05:26:29 pm
I have intel core 2quad cpu 8300 2.5gz processer, Nvidia gtx 450 and 6gb ram if thats not enough for the game to be playable on lowest settings then i wont play :D too expensive to upgrade
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 25, 2012, 05:39:41 pm
I have intel core 2quad cpu 8300 2.5gz processer, Nvidia gtx 450 and 6gb ram if thats not enough for the game to be playable on lowest settings then i wont play :D too expensive to upgrade
That's better than me (except for the CPU, i got a core2quad q6600), i got good FPS at lowest settings and playable in most areas at medium settings.
Title: Re: Planetside 2 - MMOFPS
Post by: Osiris on November 25, 2012, 06:17:20 pm
dunno wtf is going on then :P
Title: Re: Planetside 2 - MMOFPS
Post by: Lemmy_Winks on November 25, 2012, 06:26:12 pm
dunno wtf is going on then :P

I run the game on full settings with a radeon 6800, 4 gigs of ddr2 ram (slow old ram), and a 6 core 2.6 GHZ proccesor.

In the biggeset battles i can get a little bit of lag, but even as a sniper its still perfectly playable. You gota upgrade your Proccesor, you may think what you have is good but its not your CPU is especially bad, the computer i had like 7 years ago had a dual core 3.0ghz which is alot better than what you have now. Best part is neither my proccesor or card was expensive when i bought em a year ago, if your in a decent financial situation you should have no problem affording new stuff. I have also heard that this game is particuarlly proccesor intensive. And i know in the psat i have had a really bad proccesor that was bottlenecking a good card. Or i assume your card is good i dont know Nvida i stopped buying them cause they kept buring out in 6 months.

EDIT: Also casimir your card is bad, i assume your CPU is too. So upgradeing will help you too if you want to.
Title: Re: Planetside 2 - MMOFPS
Post by: Osiris on November 25, 2012, 06:49:48 pm
i wouldnt say £120 or so for a good one this close to xmas is worth it :P my pc plays every other game ive got fine so ill just stick to them :P
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 25, 2012, 07:55:14 pm
Yep I'm more than capable of running most AAA titles on medium/max graphics without any noticeable FPS drop, ive also played for long enough with good fps in the beta to know my hardware is more than capable of handling the game.  Most of my issue comes from the combination of crappy connetion and fps drop.
Title: Re: Planetside 2 - MMOFPS
Post by: bilwit on November 25, 2012, 08:12:15 pm
I have intel core 2quad cpu 8300 2.5gz processer, Nvidia gtx 450 and 6gb ram if thats not enough for the game to be playable on lowest settings then i wont play :D too expensive to upgrade

I'm running on an old conroe quad as well, q9550 though + radeon 6870. Runs decent on medium but it looks like poo :(
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on November 26, 2012, 02:11:18 am
RAM has very little to do with that, you're CPU/GPU bound.

Mostly CPU bound, the game is fucking retarded when it comes to the processor since it has to render so many models/characters.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on November 26, 2012, 02:51:13 am
but as soon as you go inside it all turns into a mindless meat grinder.
the worst meatgrinding seems to be waiting a long while for a place to be captured and all the while fighting over the spawnroom doors, its really stupid mechanics really. I imagine they will change otherwise 50% of the gameplay is spawncamping.

I think if you got a squad and concentrate on taking undefended positions, you will see a lot of +1000 XP.
this is another stupid thing. you only get exp for being there in last second of capture, and NONE for defenses. ive like rambo'd posts captured points, killed squads and got no reward once i cant respawn back in the area.

so a good way to farm exp is just fly around, look for areas about to be captured and make sure your in the area at the right time.

I really wish I could play right now, I would even be tempted to join your fachist TR outfit. not sure if i will find the time to play this once darkfall is out tho.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on November 26, 2012, 03:00:32 am
RAM has very little to do with that, you're CPU/GPU bound.

my bros PC is 2.67hz e6750, 2gb ram, gtx550ti. like i said it can get 50fps on lowest but unplayble lag in combat.

he might get some more ram but Im not sure how much difference it will make, ddr2 ram is such a ripoff now. I think the cpu mayb the problem. what you guys reckon?
Title: Re: Planetside 2 - MMOFPS
Post by: Lemmy_Winks on November 26, 2012, 03:57:48 am
my bros PC is 2.67hz e6750, 2gb ram, gtx550ti. like i said it can get 50fps on lowest but unplayble lag in combat.

he might get some more ram but Im not sure how much difference it will make, ddr2 ram is such a ripoff now. I think the cpu mayb the problem. what you guys reckon?

Recommended specs are a 6 core proccesor if ur amd, or 5 core if your intel. That processor i believe is a 2 core processor, which would mean it falls well short of the 5 core recommended settings, the ghz isnt really that important nowadays just the core count. nVidia GeForce 500 series or higher / AMD HD 6870 or higher for graphics cards. 2GB of Ram is definitly low, however i cannot remember having problems due to low ram, but it really should atleast be 4 gigs, he does not even meet the minimum requirements for ram which is 4. The graphics card is fine i think.

For any game poor performance can almost always be blamed on the graphics card, while yours isnt great with a strong CPU it should be adequate. Its possible youd benefit more from a new graphics card, but in this case a CPU might help more when you consider the costs of upgrading.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on November 26, 2012, 07:08:31 am
Recommended specs are a 6 core proccesor if ur amd, or 5 core if your intel. That processor i believe is a 2 core processor, which would mean it falls well short of the 5 core recommended settings, the ghz isnt really that important nowadays just the core count. nVidia GeForce 500 series or higher / AMD HD 6870 or higher for graphics cards. 2GB of Ram is definitly low, however i cannot remember having problems due to low ram, but it really should atleast be 4 gigs, he does not even meet the minimum requirements for ram which is 4. The graphics card is fine i think.

For any game poor performance can almost always be blamed on the graphics card, while yours isnt great with a strong CPU it should be adequate. Its possible youd benefit more from a new graphics card, but in this case a CPU might help more when you consider the costs of upgrading.

its my old pc with a newer gfx card, so the cpu/ram is pretty behind but it barely actually matters for most games. its been a while since i payed attention to this stuff but more than 2 cores didnt used to give any advantage to gaming fps.
and while games are probably alot better optimised for quad now I really doubt that: "the ghz isnt really that important nowadays just the core count" is true.
you talk about 5 cores, I think you mean i5 which is 4 cores.

I found the minimum specs
http://help.station.sony.com/app/answers/detail/a_id/35012/p/5833

according to that it only needs 2gb more ram, but its hard to believe it would actually make the difference from unplayable to playable.

Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 26, 2012, 07:36:11 am
so a good way to farm exp is just fly around, look for areas about to be captured and make sure your in the area at the right time.

Nah, a good way to farm XP is Tech Plant, which is the equivalent of Metro in Battlefield 3, pure meatgrind. Biolab is a bit less meatgrindy, but also good. Bombarding infantry with rocket pods is also a good way to fast xp, I've been doing that almost the entire sunday, getting massive killstreaks :)

I really wish I could play right now, I would even be tempted to join your fachist TR outfit.

If you call fighting terrorism in order to make the world a safer place for our (and your) families fascism, then we are fascists indeed.


As for the game, I honestly though I'd be bored of it by now, but I'm not at all. And it's not ranks/certs that keep me playing, I still find it immensely fun.  I guess it also helps that we have a regular 8-12 man squad running, because this is where the game really shines. I doubt I'd have fun for this long if I was solo.
Only gripe I have with the game is that there's little persistence/consequences for losing a base. If you lose a base you can just recapture it the next minute. I know this keeps the people fighting, but I still wish there would be some kind of lockdown once it's been captured. This also makes defending bases a bit pointless, and I'd love to be on defense more often. Would also love warpgate assaults and completely locking some faction out of the continent.

Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 26, 2012, 10:55:25 am
By the way, if you got some leftover-SCs, there is a vehicle pack and a weapon bundle for sale. Just bought it yesterday, so i haven't really had the chance to try everything out, but from the looks of it, it's worth buying.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 26, 2012, 11:10:56 am
By the way, if you got some leftover-SCs, there is a vehicle pack and a weapon bundle for sale. Just bought it yesterday, so i haven't really had the chance to try everything out, but from the looks of it, it's worth buying.

I bought the vehicle pack for the Mosquito primary gun and the HE tank gun, which is great for burning infantry. That golden thingy you can stick on vehicle hoods is also cool :D

pimp mah rideeee
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 26, 2012, 11:21:59 am
Nah, a good way to farm XP is Tech Plant, which is the equivalent of Metro in Battlefield 3, pure meatgrind. Biolab is a bit less meatgrindy, but also good. Bombarding infantry with rocket pods is also a good way to fast xp, I've been doing that almost the entire sunday, getting massive killstreaks :)

If you call fighting terrorism in order to make the world a safer place for our (and your) families fascism, then we are fascists indeed.


As for the game, I honestly though I'd be bored of it by now, but I'm not at all. And it's not ranks/certs that keep me playing, I still find it immensely fun.  I guess it also helps that we have a regular 8-12 man squad running, because this is where the game really shines. I doubt I'd have fun for this long if I was solo.
Only gripe I have with the game is that there's little persistence/consequences for losing a base. If you lose a base you can just recapture it the next minute. I know this keeps the people fighting, but I still wish there would be some kind of lockdown once it's been captured. This also makes defending bases a bit pointless, and I'd love to be on defense more often. Would also love warpgate assaults and completely locking some faction out of the continent.

Base lock down makes for incredibly stactic and boring game play that simply encourages people to defend for fear of loosing a chain of bases to back hackers and being unable to regain them for some time.

Also Calradian RePublican Guard need to make our presence on the other continents more known.  We're dominating Amerish 24/7, lets go get some snow cones or something. :D
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 26, 2012, 11:29:05 am
Base lock down makes for incredibly stactic and boring game play that simply encourages people to defend for fear of loosing a chain of bases to back hackers and being unable to regain them for some time.

Also Calradian RePublican Guard need to make our presence on the other continents more known.  We're dominating Amerish 24/7, lets go get some snow cones or something. :D

I'm up for some Esamir action today. Not particularly fond of Indar, because the bases are too close together and there's always zerging and little room for surprises. Amerish we play a lot already :)

Free Esamir of terrorism!
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 26, 2012, 03:33:08 pm
Yeah indar is the most balanced of the maps with really easily defendable flash points such as the crown. This in my opinion makes for static game play as the zerg is far less effective, atlhough it does allow for the larger, organized outfits to have a much more significant impact.

I also heard last night that the nords have joined the Vanu traitors. Luckily for them they have chosen to not play on woodman and as such are out of the reach of the glorious Calradian RePublican Guard!

I would like to suggest we get together for an official OPS night, where we give ourselves a target to achieve for the republic and see that it is done.  Do some prior planning and get multiple squads involved if we can get enough people together!
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 26, 2012, 03:36:01 pm
I would like to suggest we get together for an official OPS night, where we give ourselves a target to achieve for the republic and see that it is done.  Do some prior planning and get multiple squads involved if we can get enough people together!

Would like that. There are slight problems with leading squads right now, as we have a lot of rookies that are still getting over the basics and don't really have a clue how to get around the map. We can try being more organized though.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 26, 2012, 03:39:34 pm
Well IMO op nights will hlep people get better aquainted with the importance of logistics.

E.g. did you know you can eject froma galaxy and recieve no damage.

Basic things like that which help people to save time getting to the fight.  Thankfully the new and improved tactical bus has reduced our logistical problems.  I may start certing into max as well as LA after all the meat grinders we keep gettign into. :D
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 26, 2012, 03:43:54 pm
Well IMO op nights will hlep people get better aquainted with the importance of logistics.

E.g. did you know you can eject froma galaxy and recieve no damage.

Basic things like that which help people to save time getting to the fight.  Thankfully the new and improved tactical bus has reduced our logistical problems.  I may start certing into max as well as LA after all the meat grinders we keep gettign into. :D

True, it just might be the easy way to introduce them to logistics.

As for Galaxy, I thought you needed to cert that people ejecting from the Gal don't receive damage.

And yes, please do cert into MAX. I'm the only one certing into MAX right now I believe, and MAXes are useful when pushing chokepoints in bases. Freaking tanks when an engi is on you. First get the acquire timer down :)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 27, 2012, 12:22:58 pm
Doublepost, but this is really important due to the amount of new people we have:

General help, tips and hints
Part 1: http://www.reddit.com/r/Planetside/comments/13tmj7/lets_compile_a_grand_list_of_tips_and_hints_for/
Part 2: http://www.reddit.com/r/Planetside/comments/13tmj7/lets_compile_a_grand_list_of_tips_and_hints_for/c775wti
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 27, 2012, 12:47:22 pm
Quite so.

Also, awesome, frantic infantry battles yesterday.

Also, can i be the designated galaxy pilot? :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: bilwit on November 27, 2012, 01:13:04 pm
its my old pc with a newer gfx card, so the cpu/ram is pretty behind but it barely actually matters for most games. its been a while since i payed attention to this stuff but more than 2 cores didnt used to give any advantage to gaming fps.
and while games are probably alot better optimised for quad now I really doubt that: "the ghz isnt really that important nowadays just the core count" is true.
you talk about 5 cores, I think you mean i5 which is 4 cores.

I found the minimum specs
http://help.station.sony.com/app/answers/detail/a_id/35012/p/5833

according to that it only needs 2gb more ram, but its hard to believe it would actually make the difference from unplayable to playable.

It's a big difference now for some of these more processing intensive games. It's not about the frequency (we had Pentium 4's at 4 GHz in like 2002 remember?) or number of cores but the actual architecture -- the old Core 2 Conroes run off of 65nm technology which is pretty obsolete now. Like you I was pushing a Core 2 CPU from 2007 (e6600) up until last December. Didn't have any problems whatsoever running anything (Witcher 2, Skyrim, etc etc) until I tried playing BF3. Absolutely could not handle it. I made a slight side-step upgrade to a Q9550 (also 45nm like a lot of the more recent stuff.. though pretty soon everything will be run off of 22nm machines..) from ebay and now I can run everything at least decently. With my e6600 I was dead in the water with a select few of the newer titles even when pushing it to 3 GHz. We're at the point in time where software is finally at or reaching the potential of the current hardware where it wasn't so for the past half-decade/decade.
Title: Re: Planetside 2 - MMOFPS
Post by: Tor! on November 27, 2012, 01:56:56 pm
I also heard last night that the nords have joined the Vanu traitors. Luckily for them they have chosen to not play on woodman and as such are out of the reach of the glorious Calradian RePublican Guard!

Lucky, for you.  8-)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 27, 2012, 02:26:43 pm
Lucky, for you.  8-)

(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 27, 2012, 02:42:11 pm
I'm still waiting to kill some of you scrubs on Woodman. Last night I was spending my time on a tech plant dropping C4 in a place where all the enemy medics where hiding and healing people. Got a good 20-30 kills by doing that a few times. Also super hilarious to watch them blow up, then wait for a surviving medic to resurrect a few of them and then throw a grenade.  :lol:

Also, funny thing happened yesterday. I was playing a Max(spawned as light assault) when the server went down. When I relogged like 10 minutes later I spawned as light assault and went to Allatum Biolabs. In there I shot a few people from the roofs, then decided to destroy the generator. I dropped a C4 on the opposite side of the generator, where I couldn't see. Then I hid so that I had vantage point. Two guys came to turn it off, I blew up one of them and the other one noticed me so I shot him. Then 3 heavies enter the room and start shooting at me like crazy. And here's the fun part:

I killed all three though they emptied their clips in me. For some reason I didn't have shields like a light assault should. I had the health of a Max instead. I was laughing like crazy. Then the generator blew and I took on two more guys before they got me. Light Assault with max health. Win.
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 27, 2012, 02:57:11 pm
Ban he.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on November 27, 2012, 03:05:02 pm
Haha, nice one Khorin.

Actually, Terran Mosquito fighters remind me of GDI's Orca fighters from Tiberian Dawn by the way.

(click to show/hide)
visitors can't see pics , please register or login


You can see the influence a bit  :)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 27, 2012, 03:16:58 pm
Lucky, for you.  8-)

come to woodman and we'll find out.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 27, 2012, 03:21:24 pm
They look mainly like Battlestar Galactica stuff to me.

(click to show/hide)

And it's a shame I died. I wanted to find out whether I needed an engineer or a medic.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 27, 2012, 04:01:48 pm
The TR fighter is OP compared to the other faction's fighters, especially the scythe which is the worst by far. Low HP is nothing when you are small (hard to hit) and have the best maneuverability. Kinda reminiscent of how the arabian warhorse is the best horse in cRPG. The scythe has terrible flying, and the NC fighter is way too bulky.

Btw, the vehicule starter bundle is even more awesome than the infantry starter bundle.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 27, 2012, 05:06:56 pm
Sythe has alot of potential, but most people still cant fly them properly from what ive seen.  easy enough to get behind them and take em out with guns.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 27, 2012, 07:06:13 pm
Protecting a tech plant with C4, around 20 of these kills have come from C4 and about 7-10 more from when I wait for medics to resurrect a few of the guys who blew up and then I kill them again with a grenade. And then I shoot whatever's left:

(click to show/hide)
I had to hide because I was out of explosives and ammo for everything.

Playing a Vanu Terrorist is awesome.

EDIT: Oh, and this just happened:
visitors can't see pics , please register or login



 :lol: :lol: :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Patoson on November 27, 2012, 08:14:09 pm
Why isn't Ceres in the poll? My friends began playing there so I went there too. The server is currently unavailable, so, if you tell me where you all play, I might go there.
Title: Re: Planetside 2 - MMOFPS
Post by: Voso on November 27, 2012, 11:27:41 pm
I am on Connery (US) playing as TR.

Ended up joining an outfit called HFA, which made the game a thousand times better since they are actually organized and everyone knows teamplay is more fun.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 28, 2012, 12:12:24 am
Protecting a tech plant with C4, around 20 of these kills have come from C4 and about 7-10 more from when I wait for medics to resurrect a few of the guys who blew up and then I kill them again with a grenade. And then I shoot whatever's left:

(click to show/hide)
I had to hide because I was out of explosives and ammo for everything.

Playing a Vanu Terrorist is awesome.

EDIT: Oh, and this just happened:
visitors can't see pics , please register or login



 :lol: :lol: :lol:

Lol, pushing the RP to the limit :D

Also wtf people talking about berlin in chat.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 28, 2012, 12:55:38 am
Why isn't Ceres in the poll? My friends began playing there so I went there too. The server is currently unavailable, so, if you tell me where you all play, I might go there.

 i did the poll on the first day, we all decided to go to woodman. Its rather redundant now :P
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 28, 2012, 12:57:26 am
Lol, pushing the RP to the limit :D

Also wtf people talking about berlin in chat.
Pick a style and stick with it. That's why I'm still a Ninja ;)

And no idea. They were shouting "Berlin is burning" after that repeatedly." No idea why
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 28, 2012, 01:41:46 am
Pick a style and stick with it. That's why I'm still a Ninja ;)

And no idea. They were shouting "Berlin is burning" after that repeatedly." No idea why

lol must be a raging NC kiddie... I swear to god their faction is populated exclusively by 13 year olds.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 28, 2012, 01:46:34 am
He was indeed New Conglomorate.
Title: Re: Planetside 2 - MMOFPS
Post by: Tibe on November 28, 2012, 06:38:22 am
I acctually didnt get the appeal of this game at first glance. Played it, got my ass kicked alot, by people that refused to die, even thou I emptied like 2 clips on them and I died in 2 bullets. Until some guys picked me up in their pedobear truck and we acctually rode into a battlefield. With artillery, planes and lots of shooting and shit. And it was pretty awesome.

Aint half-bad game afterall, but still, I dont get the massive popularity behind it. Seems like everything that other games have done before. Exept the massive world/continental battles, which I think someone should seriuslly make for Warband, cause than I would litterally cry out of joy and sell my phone, cause I wont be calling anybody for a year. But is it just me? Mybe pewpew games arent something I should really judge.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 28, 2012, 07:45:14 am
Actually I found out that a lot of people are turned off by Planetside 2 after their first session, which is completely understandable. They don't know where to go, they don't know where the fire is coming from, they don't know what to do and they get, at least that's how it appears to them, shot down in a second. The no tutorial hot drop randomly in the world part isn't very helping either. But once they get the hang of things and learn where to go and what to do, or even better, find a squad that does teamwork, the game experience improves immensely.

I think I'm getting a bit tired of the Assault Rifle I've been using exclusively on my medic, the SABR-13. It's a shame because I just spent 100 certs on the compensator >_>. I just don't dig the 2 round burst fire anymore, it's good for range but not that great for CQC. I really miss full auto, so I'm gonna get another gun.

In other news, think we hit the record on how many of us from the great Calradian RePublican Guard played yesterday in a platoon, there was 16 of us. It's good that Tomas took the initiative and actually led the platoon, otherwise people would be running left and right on their own. This reminds me, Tomas needs to put up priority speaker on TS, I'm hearing a lot of non-relevant chatter, which I don't mind, but when the platoon leader is speaking everyone should be able to hear him. It'll help organize faster.

Otherwise a good play session, even though I only stayed till the server restart. We're still slow on regrouping/gathering on points, but we'll iron that out.

For the Republic!
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 28, 2012, 10:42:38 am
Actually I found out that a lot of people are turned off by Planetside 2 after their first session, which is completely understandable. They don't know where to go, they don't know where the fire is coming from, they don't know what to do and they get, at least that's how it appears to them, shot down in a second. The no tutorial hot drop randomly in the world part isn't very helping either. But once they get the hang of things and learn where to go and what to do, or even better, find a squad that does teamwork, the game experience improves immensely.

I think I'm getting a bit tired of the Assault Rifle I've been using exclusively on my medic, the SABR-13. It's a shame because I just spent 100 certs on the compensator >_>. I just don't dig the 2 round burst fire anymore, it's good for range but not that great for CQC. I really miss full auto, so I'm gonna get another gun.

In other news, think we hit the record on how many of us from the great Calradian RePublican Guard played yesterday in a platoon, there was 16 of us. It's good that Tomas took the initiative and actually led the platoon, otherwise people would be running left and right on their own. This reminds me, Tomas needs to put up priority speaker on TS, I'm hearing a lot of non-relevant chatter, which I don't mind, but when the platoon leader is speaking everyone should be able to hear him. It'll help organize faster.

Otherwise a good play session, even though I only stayed till the server restart. We're still slow on regrouping/gathering on points, but we'll iron that out.

For the Republic!

PlanetSide 2 is like many massive scale games, you don't get to actually enjoy them more than a normal shooter/whatev until you find a group of people to play with and voip. And that's something quite hard to do for the masses of player that came alone and weren't able to push friends into the game.

Also, I sort of led the squad yesterday (afaik I was the only one with spawn beacon and squad map marker) and we captured like 5 territories for the glory of the terran nation !

About the SABR-13, I personally find it even better in CQC, as I mash LMB like it's a pistol.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 28, 2012, 10:45:20 am
Also, I sort of led the squad yesterday (afaik I was the only one with spawn beacon and squad map marker)

Are you talking about those squad map markers for defend/attack that you can cert into? I got that as well but no clue on how to use it.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on November 28, 2012, 10:53:21 am
Letting Lerva handle the big guns does not lead to success, ever :(
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 28, 2012, 11:01:43 am
Are you talking about those squad map markers for defend/attack that you can cert into? I got that as well but no clue on how to use it.

Right click on your map
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 28, 2012, 11:28:46 am
Right click on your map

I'm not sure we are talking about the same thing, I'm not talking about the squad waypoint, but the attack/defend orders.
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 28, 2012, 12:07:22 pm
I'm not sure we are talking about the same thing, I'm not talking about the squad waypoint, but the attack/defend orders.
Need to unlock those.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 28, 2012, 12:13:18 pm
Need to unlock those.

Like I said, I already unlocked them, just don't know how to use them, thought Kafein was refering to those so I asked him.

Oh also:

https://docs.google.com/spreadsheet/pub?key=0AuOojvNLMApVdEtIU1NKenEzNzZOSWNaanFqSUVxLWc&gid=12
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 28, 2012, 01:09:53 pm
Like I said, I already unlocked them, just don't know how to use them, thought Kafein was refering to those so I asked him.

Oh also:

https://docs.google.com/spreadsheet/pub?key=0AuOojvNLMApVdEtIU1NKenEzNzZOSWNaanFqSUVxLWc&gid=12

Awesome !


I personally thought the attack/defense markers were the waypoints. Come to think of it now, I did see attack and defense icons appearing on my map while I was squad leader, but I didn't tried clicking on them. That's probably how you can set the attack/defense markers.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 28, 2012, 01:47:50 pm
Awesome !

It really is awesome. Problem is, all the wikis are outdated and don't match the data in the spreadsheet, so I can't minmax theorize while at work, because I'm not sure how it is in-game and whether this data relates to the weapon stat bars displayed in-game. The horror.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 28, 2012, 04:51:52 pm
It really is awesome. Problem is, all the wikis are outdated and don't match the data in the spreadsheet, so I can't minmax theorize while at work, because I'm not sure how it is in-game and whether this data relates to the weapon stat bars displayed in-game. The horror.

Anyway, the spreadsheet is highly in favor of the SABR-13 when it comes to TR assault rifles.
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on November 28, 2012, 05:08:18 pm
Vanu on Waterson--Best Faction.

TR is for Kids. Put on your big boy purple spandex suit and JOIN VANU on Waterson!
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 28, 2012, 05:15:12 pm
Really wish they hadnt released this game in the middle of all my course work deadlines.  Means i feel bad if i play
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 28, 2012, 05:22:41 pm
Really wish they hadnt released this game in the middle of all my course work deadlines.  Means i feel bad if i play

Welcome to the club.
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on November 28, 2012, 05:36:55 pm
This game makes me want to quit my job...not that my job is anything amazing anyway. They just cut my hours from 40 a week down to 24, so...yeah...


I should say though, that cRPG and PS2 make me want to quit my job lol.
Title: Re: Planetside 2 - MMOFPS
Post by: Zanze on November 28, 2012, 06:20:21 pm
Anyone tried the NC Shadow Rifle? Does double the damage of the Bolt Driver and am wondering just how OP that actually is...
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on November 28, 2012, 06:30:36 pm
So, I'm sitting in a Graphics Design class, and I had to make this for a project...figure it fits.

Not sure if I like it yet though. It has to have a lot of specific elements to pass the grading rubric :/


(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 28, 2012, 06:33:06 pm
surely that's a gratioutitous amount of damage, unless you wanna go around taking out sunderers and such :P
Title: Re: Planetside 2 - MMOFPS
Post by: Tibe on November 28, 2012, 06:43:43 pm
So this game really gets better overtime? I cant decide if I should keep playing in hopes it will eventually grow on me or if I should throw it in my trashMMO bin. Its got potential, I give it that much for sure. But currently it really punishes me like hell.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 28, 2012, 06:57:04 pm
Sounds like you don't like it because it's hard.
Title: Re: Planetside 2 - MMOFPS
Post by: Kelugarn on November 28, 2012, 07:33:49 pm
I can't fly for shit, but goddamn landing al Qaeda style is fun.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on November 28, 2012, 07:45:44 pm
I can't fly for shit, but goddamn landing al Qaeda style is fun.

Really?

Flying was so easy after let's say, fighting people with 200 jet service stars on Battlefield 3.

Very responsible, you can do all kinds of weird manouvers, the flyers have these huge trails that you can follow.
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on November 28, 2012, 07:48:55 pm
Flying is really easy, after a couple of tries you should get the feeling for it. Especially with the little ones you can do fucking awesome maneuvers. After i maxed my medic i will probably go for the mosquito and go nuts with it.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 28, 2012, 08:17:00 pm
light assault + jets FTW.  Get blown up? Bail and initiate epic jet pack mode. :D
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 28, 2012, 08:25:11 pm
Flying was so easy after let's say, fighting people with 200 jet service stars on Battlefield 3.

Holy fuck, dogfighting in BF3 was so boring. I like it here a lot more, even though those AA missile spammers have it really easy (dont have flares yet). I'm having no problems flying, but I've got quite some pilot experience from BF3 :D
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 28, 2012, 08:33:26 pm
I hate BF3 PC jet controls as much as I loved those of BF2.


I mean, continuously moving the mouse just to roll and pitch ? WHAT THE FUCK, EA ?


I like using the fighters in PS2 a lot. I haven't mastered quickly spawning and landing liberators and galaxies though, far from it.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 28, 2012, 08:41:59 pm
I mean, continuously moving the mouse just to roll and pitch ? WHAT THE FUCK, EA ?

Heheh, that's why you bind pitch up to a key or something  :mrgreen:

Also some lulz:

(click to show/hide)

(click to show/hide)


I spent some SC on actual visuals, the Medic helmet and armor :D

Pre SC medic:

(click to show/hide)

Post SC medic:

(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 28, 2012, 09:24:32 pm
Heheh, that's why you bind pitch up to a key or something  :mrgreen:

Also some lulz:

(click to show/hide)

(click to show/hide)


I spent some SC on actual visuals, the Medic helmet and armor :D

Pre SC medic:

(click to show/hide)

Post SC medic:

(click to show/hide)

P2LLAP

Pay 2 Look Like A Pimp


Btw being in the alpha squad is awesome. 10% to 25% more xp depending on the action + awesome camo for all items, classes and vehicules.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on November 28, 2012, 10:28:59 pm
I mean, continuously moving the mouse just to roll and pitch ? WHAT THE FUCK, EA ?

PS3.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on November 28, 2012, 10:45:19 pm
PS3.

That's why I played jets with my PS3 controller for a while, but it was not optimal.

Btw if you send me squad invites and I refuse, it probably means I'm playing with a friend.
Title: Re: Planetside 2 - MMOFPS
Post by: Patoson on November 29, 2012, 04:09:22 am
(click to show/hide)
(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on November 29, 2012, 10:23:32 pm
Last night on Waterson we had a bunch of KUTTs playing (We dont have an outfit yet though) and we were by the Tamrech Tech Plant (probably spelled the name wrong)0 and literally TR had about 15-20 Liberators fly right over our heads. They were all in formation (as much of a formation as you can get with them) and it was scary as balls. They didn't attack us though, looks like they were intent on taking a different path.


Oh and this may help some of you guys out: https://docs.google.com/spreadsheet/pub?key=0ApH3DlM1yfRAdHd3dnEwb2ZmVzJhRklLRjBoTWVjT0E&gid=0


Also, if any NA players would like to form an Outfit, I'm thinking about putting one together for Waterson...Vanu :D or Joining one.
Title: Re: Planetside 2 - MMOFPS
Post by: Knute on November 29, 2012, 10:58:22 pm
Aint half-bad game afterall, but still, I dont get the massive popularity behind it. Seems like everything that other games have done before. Exept the massive world/continental battles, which I think someone should seriuslly make for Warband, cause than I would litterally cry out of joy and sell my phone, cause I wont be calling anybody for a year. But is it just me? Mybe pewpew games arent something I should really judge.

I just started playing last night and had the same thought, if Taleworlds does a multiplayer campaign with their Bannerlords (heh) game I hope it's similar to Planetside 2.

It's really good for a free game and the night battles were especially awesome.  I was playing on a desert map and some people formed a big line of lightning tanks and were firing volleys in unison at night.  :P   I think they could use a little more variety in terrain though.  Maybe large cities for urban fighting, some flat plains, trench lines, etc.
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on November 30, 2012, 12:40:06 am
I agree Knute, my biggest complaint is that they need to add more variety in architecture. Right now they have about 15-20 buildings prefabbed and they just use those everywhere.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 30, 2012, 08:52:51 am
Important message to all members of Calradian RePublican Guard

We're starting to see a decent sized squad every day on Planetside 2 now. We're usually over 10 people in squad, with the outfit almost at 50 members, which is awesome.

But.. there is a problem with the communication (teamspeak channel) we use. I have been approached by a few members because of this already and I feel the same way. There's a LOT of talk going on in the channel. Now there is nothing wrong with random chatting, but when we try to do serious squadding, it seriously hurts our performance. Anyone who led a squad so far has surely experienced people talking over him with useless comments. I know it made leading a pain for me and I've seen it happen when others lead (or at least tried to).

In spite of this, we decided to make two subchannels for CRPG TS channel:
- Casual play
- Squad play

Casual play
No specific rules will be enforced here, play and talk freely as you did before when there was only one channel. Please do mind the manners, so if someone is speaking let him finish speaking before you start.

Squad play
The Squad play channel will be used when we'll be doing serious squad stuff and teamwork. This channel has a strict ruleset that everyone needs to follow. The rules are:

- Platoon and Squad leaders have the absolute priority to speak, they should not be interrupted in any case when they are speaking and/or giving out orders
- Only relevant chat that contributes the squad. Do not talk about how you got driven over by a friendly tank, how you owned somebody or how a sniper oneshotted you. This is not relevant and is hurting squad communication. Reporting where the enemies are is relevant though, for example.
- When you have something important to say, make sure you let the Platoon or Squad leader finish talking first and be concise
- Other than that, be silent and follow orders
- Not following these rules might result in a mute

We believe such rules are needed for the squad to work properly. The platoon and squad leaders need to be heard by everybody at any time. The channel needs to be silent if something important happens that needs to be reported immediately. This cannot be done with 3+ people talking about random stuff or commenting everything that happens to them all the time.
When we're ready to do serious squadding, meaning being in a squad and actually trying to working together as a team, we'll move to the Squad play channel. There will of course be casual squadding as well, so when we're not doing serious squad action, all are welcome to use the Casual channel, where you can speak to your heart's content, of course minding your manners and not talking over others.

We kindly ask you all to follow these rules so we can all have a good time playing. If you have any concerns regarding this or any other matter, feel free to PM me.

Sgt. 1st Class Vibed
Calradian RePublican Guard


Also, here's a cookie for y'all
(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Muunilinst on November 30, 2012, 11:33:10 am
Really good game i can just advide everyone to try it its free anyway.

It has some really nice teamplay and in-game voice chat.
perfect for teamplaying witha big amount of players. And thats how it mostly is in squads.

Teran Republic! Winning is our Tradition
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on November 30, 2012, 03:27:37 pm
Here I am owning and trolling your Terran scum buddies on Woodman. I play strictly Engineer ( or atleast have done and still do so now ).

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Yes, embarassing for your Faction friend, I killed him so he went and got a MAX suit to come kill me, he lost the fight, we were about 15ft away from eachother at most and I had only a few small posts to jump behind as I reloaded, all I had was my Carbine and I wasted him, LOL. ( The BR part of what I said was just more trolling, it obviously doesn't mean shit but it seems to get people butthurt lol ).

Yes, I am master Engineer, Exterminator LeesinUK

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Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 30, 2012, 03:44:56 pm
you're very colorful, like a rainbow
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on November 30, 2012, 03:47:35 pm
you're very colorful, like a rainbow

You will taste the rainbow as I rain down cocks upon ye.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on November 30, 2012, 03:52:05 pm
Finally another follower of Science!
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on November 30, 2012, 04:04:11 pm
Finally another follower of Science!

I've always played as Vanu even in beta, tried out both other Factions and have a Terran alt on another server but I'm not a big fan of Terran guns, NC guns are nice but the Faction itself is pretty lame. Vanu is by far my favourite. I'm also pretty good in the Scythe using the Hailstorm Turbo Laser and Dual Photon Pods. Alot of enemy fighters I kill attack me first when I'm strafing with my rocket pods, I turn sharp to one side and keep turning and turning, I eventually out turn them and end up behind them, then I tear them apart with my turbo lasers, gives me a warm feeling inside knowing the guy is probably like "FUCKING BULLSHIT".
Title: Re: Planetside 2 - MMOFPS
Post by: Muunilinst on November 30, 2012, 06:30:08 pm
u fucking no life!  :wink:  im level 10 and i though im a junky.
jk

c4 is pretty good for defedning bases or placing it on plane ammunition docks. 8-)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on November 30, 2012, 06:58:12 pm
I've played 3 since release. :(

I may come on a bit over the Christmas holidays, but for now i expect you all to uphold the glory and venerable traditions of the Calradian RePublican Guard in my name!

Donkeys for the Donkey God, Nerfs for the Nerf throne!
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on November 30, 2012, 07:00:05 pm
hehe, checked it, played 59 hours since the release  :mrgreen:

But meh, you didn´t answer my question, where do I find the prices and detailed information about the things :(

Yes you must buy C4 like grenades and is more expensive than grenades, C4 also seems very reliant on certain situations. If you are defending against alot of enemies it'll prove useful to place, hide and watch, then detonate as a group of enemies step near it, also if you're good at running and gunning you'll probably find it's decent for placing on enemy veichles.

But I enjoy using Proximity mines and Anti-tank mines , you can drop them and forget about them, maybe not as devastating but highly effective and doesn't need any of your attention once placed, so if medics only option is C4 I'd say start certing a veichle. I myself am certing both Engineer and the Scythe. I think C4 most likely takes up your utlity slot too, never played Medic so I don't know what you'll have to replace to use the C4.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 30, 2012, 07:16:48 pm
Start certing into one of the vehicles as well, if you're finished with medic. Always comes in handy if you want to roll over someone with stuff like rocket pods or tanks
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on November 30, 2012, 07:33:36 pm
Yep, it´s the utility slot, which is still free for me :)

And yeah, maybe I´m not good at running and gunning, but definitely good and running, hiding and healing myself and squadmembers, then go out and fight again. So maybe C4 is a good choice, but how expensive it it?

I mean Grenades are 45, is C-4 double, or triple cost?

Well my Proximity mines cost me like 75 infantry resource I think, so I would guess somewhere around there if not the same.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on November 30, 2012, 08:26:18 pm
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76 certpods killstreak

infantry..

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Title: Re: Planetside 2 - MMOFPS
Post by: Patoson on November 30, 2012, 10:16:29 pm
Is there any up-to-date wiki I can check concerning things like that?
http://planetside.wikia.com/wiki/Combat_Medic
Title: Re: Planetside 2 - MMOFPS
Post by: bilwit on November 30, 2012, 11:44:01 pm
I acctually didnt get the appeal of this game at first glance...
Aint half-bad game afterall, but still, I dont get the massive popularity behind it. Seems like everything that other games have done before.

This was my first impression as well. I gave it another shot and played with a 3-4 other friends in a squad and such and it was pretty fun. Has the same progression/stat appeal as BF3 but the fighting is persistent and on a large scale, not to mention it's FREE and you don't have to buy retarded expansions. Just finished up my first real time playing it longer than 5 minutes and I rolled Infiltrator (NC) for like an hour and got BR5 46 kills 20 deaths trolol.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 01, 2012, 02:00:01 am
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When I see people that look like that, I can't help but to feel sorry for the probable parents or grandparents that got robbed to buy a skull mask in a video game :lol: It's true the Vanu are waaaaay less subject to this phenomena than the NC though and given the factions background and appeal, that isn't surprising at all.

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76 certpods killstreak

infantry..

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K/d doesn't mean shit in this game, and by extension, score doesn't either. I've not been very useful today and I got more certs than yesterday, yet I captured like 10 points yesterday, usually with only a handful of people. Setting up a mana turret inside a biolab spawn litterally got me 15 free kills or something.

Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 01, 2012, 02:14:50 am
K/d doesn't mean shit in this game, and by extension, score doesn't either. I've not been very useful today and I got more certs than yesterday, yet I captured like 10 points yesterday, usually with only a handful of people. Setting up a mana turret inside a biolab spawn litterally got me 15 free kills or something.

Nah of course KD doesn't matter much. It was more of a personal achievement, although I did hope I would go up to 100/1. The fault lies in the game as well, they should increase the rewards for capping bases and we'll actually see more people PTFO. Right now, if you want the maximum certs per hour, your best bet is to grind lemmings in biolabs or somewhere else. They need to make capturing bases give more xp, so it is worth more cert-wise than killing infantry over and over.
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on December 01, 2012, 02:54:32 am
When I see people that look like that, I can't help but to feel sorry for the probable parents or grandparents that got robbed to buy a skull mask in a video game :lol: It's true the Vanu are waaaaay less subject to this phenomena than the NC though and given the factions background and appeal, that isn't surprising at all.



Lol, except that I'm 26, have a job and a son of my own who no doubt will be asking me to buy him items in games in over a decade  :lol:. The actual Station Credits I used to buy my stuff I got when I bought the Alpha Squad package during Beta. I'll probably also get a few more Station Credits to buy more weapons in the future ( and maybe to make some of my other classes look cooler than yours :lol: ), there's no way I'm saving up 700+ certs to buy one weapon lol, I just don't have the time or the patience and Sony knows this, which is how they'll make money from me on top of Premium, lol.
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on December 01, 2012, 04:29:29 am
Between Alpha Squad and the 2x Black Friday sale, I have all the weapons and camo I'll ever want (until they give us solid colors to buy).
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on December 01, 2012, 04:42:25 am
I wish I had got onto Alpha Squad :/



I've been upgrading my Light Assault almost to max. Have the Thanatos with Extended Mag and I can hold about a 4:1 or 5:1 KD ratio depending on which base we're attacking
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on December 01, 2012, 05:06:27 am
I've been splitting my certs between Light Assault and Lightning. I have the maneuverability upgrade and have found that, terrain permitting, I can actually drive circles around Magriders, avoiding all of their shots. Haven't soloed a Prowler yet.

What faction and server is KUTT playing?
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on December 01, 2012, 07:17:29 am
My friend, we are in your Outfit now. Waterson Vanu motherfucker!!
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on December 01, 2012, 07:29:30 am
Bah! Not my outfit. NC4lyfe!

Please, tell me there's someone else that believes in freedom on Waterson.
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on December 01, 2012, 09:15:59 am
Pssssssssssssssssssssssh.


Vanu. FOR SCIENCE.

and Purple Spandex.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 01, 2012, 12:25:18 pm
Lol, except that I'm 26, have a job and a son of my own who no doubt will be asking me to buy him items in games in over a decade  :lol:. The actual Station Credits I used to buy my stuff I got when I bought the Alpha Squad package during Beta. I'll probably also get a few more Station Credits to buy more weapons in the future ( and maybe to make some of my other classes look cooler than yours :lol: ), there's no way I'm saving up 700+ certs to buy one weapon lol, I just don't have the time or the patience and Sony knows this, which is how they'll make money from me on top of Premium, lol.

I know you aren't a kid, hence why I typed "probable", I just feel most of these skull mask wearers are 13 year olds or something. It's pretty blatant when you look at the nicknames.

I have bought the alpha squad thing too, with the 4000SC I got myself the infantry bundle and the vehicule bundle and I'm quite happy. The base prices are bullshit, I mean what the hell 10 dollars for just a gun. With all the fully equipped NC heavies I see around, I can suspect SOE is getting a lot of cash out of this pretend-F2P game (I still think it's pretty okay-ish F2P but there are many things like the fighter rocket pods that are essential for this and that vehicule).


Btw if you really play to farm certs, 700+ cert items are not that hard to get. You can get 100 certs per playtime hour if you do it right. Of course that's not the most strategically productive playstyle.
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on December 01, 2012, 03:07:48 pm



Btw if you really play to farm certs, 700+ cert items are not that hard to get. You can get 100 certs per playtime hour if you do it right. Of course that's not the most strategically productive playstyle.

Yeah I usually do get lots of certs during my playtime, but the higher cert skills in the trees also cost tons of certs, even more than the guns sometimes, so it's going to take some time just to get those let alone having to save certs for weapons too lol. The thing is, it is F2P, but basically anyone who gets premium and some station credits is going to be far ahead of anyone who doesn't have premium or station credits as time goes on.

 I couldn't imagine playing now without premium either, 25% is making a good difference for me, also I get 10% on top of that in my alpha squad boost which lasts 3 months, so +35% exp is making certs pretty fast to obtain even if I'm not really trying that hard. Which is really ideal for me because I'm usually pretty busy with work, my girlfriend and son so I probably don't get as much time to play as most people do.
Title: Re: Planetside 2 - MMOFPS
Post by: Miralay on December 02, 2012, 09:31:59 am
Now I activated c4, bought as many as I could, resupplied, and - nothing. I only have a activator, but can´t place c4. wtf?

EDIT: right mouse button ftw  :rolleyes:

You didn't try to press right mouse button in game, but made a post about it in crpg forum?

Dafuq?! :D
Title: Re: Planetside 2 - MMOFPS
Post by: Overdriven on December 02, 2012, 11:47:04 am
Just about getting my head around this. Trying to figure out which class I like most so I can stick to it. Decided against recon, heavy assault seems ok and light assault is maybe to light. But have yet to try medic/engi.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 02, 2012, 02:26:03 pm
76 certpods killstreak

infantry..
MAX?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 02, 2012, 02:35:11 pm
MAX?

certpods aka hellfire rocketpods for Mosquito, bombarding infantry :p
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 02, 2012, 02:56:38 pm
I'd like them to increase the xp gain for capping (and staying near the control points yourself) and also adding a flat xp prize for defending. Currently defense is only good because you get a bonus on kills afaik. So defense means finding a good spot to murder attackers, not actually keeping the point in your faction.
Title: Re: Planetside 2 - MMOFPS
Post by: Knute on December 02, 2012, 03:12:13 pm
Just about getting my head around this. Trying to figure out which class I like most so I can stick to it. Decided against recon, heavy assault seems ok and light assault is maybe to light. But have yet to try medic/engi.

I usually go with engineer for versatility or light assault for mobility.  My favorite thing right now though is the bombers/galaxy transports so engineer is the best class for that.  It's fun working with a crew and if you can stop to repair occasionally it's possible to survive a really long time. 

I like the moments in this game when everything aligns perfectly, usually due to luck and some spontaneous teamwork.  Yesterday on the desert map there was a mountaintop base on the edge of a cliff with a lot of enemy infantry defending it against a couple of our infantry attacking uphill.  There must have been about 20 of them fanned out in a line behind some rocks with medics and engineers resupplying them, I think it was a large outfit because they seemed really coordinated.  Anyway, a galaxy dropped 11 of us from high altitude onto a roof right behind them and most of them were firing in the other direction and didn't see us land!  We just completely ripped them apart.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 02, 2012, 08:53:33 pm
I usually go with engineer for versatility or light assault for mobility.  My favorite thing right now though is the bombers/galaxy transports so engineer is the best class for that.  It's fun working with a crew and if you can stop to repair occasionally it's possible to survive a really long time. 

I like the moments in this game when everything aligns perfectly, usually due to luck and some spontaneous teamwork.  Yesterday on the desert map there was a mountaintop base on the edge of a cliff with a lot of enemy infantry defending it against a couple of our infantry attacking uphill.  There must have been about 20 of them fanned out in a line behind some rocks with medics and engineers resupplying them, I think it was a large outfit because they seemed really coordinated.  Anyway, a galaxy dropped 11 of us from high altitude onto a roof right behind them and most of them were firing in the other direction and didn't see us land!  We just completely ripped them apart.

That sounds cool and all, but 500 certs is just insane of a price for such a basic feature
Title: Re: Planetside 2 - MMOFPS
Post by: Polobow on December 02, 2012, 10:04:20 pm
That sounds cool and all, but 500 certs is just insane of a price for such a basic feature

Jelly?
Title: Re: Planetside 2 - MMOFPS
Post by: IR_Kuoin on December 02, 2012, 11:52:15 pm
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 03, 2012, 12:34:27 am
certpods aka hellfire rocketpods for Mosquito, bombarding infantry :p
you bastard!
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on December 03, 2012, 04:06:40 am
I'm gonna pay like $1,400 on a new computer over xmas, I can't wait to play this game.
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on December 03, 2012, 10:09:05 am
certpods aka hellfire rocketpods for Mosquito, bombarding infantry :p

How the hell did you manage to survive that long? Usually i get locked within 5 minutes and die...
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 03, 2012, 10:24:02 am
How the hell did you manage to survive that long? Usually i get locked within 5 minutes and die...

I got flares, composite armor + a lot of experience with jets from Battlefield 3 :p
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on December 03, 2012, 10:40:48 am
I got flares, composite armor + a lot of experience with jets from Battlefield 3 :p

Ah, okay. Flares and some armor would make that much more easier, the flying itself is not that big of a deal.
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on December 03, 2012, 10:54:15 am
I got flares, composite armor + a lot of experience with jets from Battlefield 3 :p

Pfft battlefield 3. The fighters in planetside are more like the ones from battlefield 2142. Though these are much more maneuverable.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 03, 2012, 11:14:28 am
Pfft battlefield 3. The fighters in planetside are more like the ones from battlefield 2142. Though these are much more maneuverable.

The same rules for survival still apply, even though the flying mechanics aren't the same.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on December 03, 2012, 11:16:47 am
not sure if this works but i did it anyway

http://forums.station.sony.com/ps2/index.php?threads/170-free-sc.58692/
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 03, 2012, 11:26:57 am
not sure if this works but i did it anyway

http://forums.station.sony.com/ps2/index.php?threads/170-free-sc.58692/

it works :p
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on December 03, 2012, 11:27:33 am
What can you even do with 170SC?
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 03, 2012, 01:20:11 pm
If they add in that massive ship that was posted then the game will feel even more like 2142.  God damn Titans! D:
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 03, 2012, 02:35:20 pm
Can't complain because the game is running pretty well on max settings, but gonna try some of these today:

http://forums.station.sony.com/ps2/index.php?threads/low-fps-try-these-solutions.57732/
Title: Re: Planetside 2 - MMOFPS
Post by: bilwit on December 03, 2012, 11:26:54 pm
What can you even do with 170SC?

I had like 150 left over from buying some for DCU like a year ago and this allowed me to get composite armor and a single-use camo thing for the lulz <3
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 03, 2012, 11:50:39 pm
If they add in that massive ship that was posted then the game will feel even more like 2142.  God damn Titans! D:

Concept of the Titan mode was awesome.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 04, 2012, 01:14:44 pm
Can't complain because the game is running pretty well on max settings, but gonna try some of these today:

http://forums.station.sony.com/ps2/index.php?threads/low-fps-try-these-solutions.57732/

Did this, the game looks better and runs smoother than with my previous settings.

I unlocked flares and composite armor for the liberator (doing a lot of liberator sweeps with an IRL friend) but hell they need to buff flares. A lot. The cooldown is just ridiculous right now (40 seconds or something).
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 04, 2012, 01:28:10 pm
I unlocked flares and composite armor for the liberator (doing a lot of liberator sweeps with an IRL friend) but hell they need to buff flares. A lot. The cooldown is just ridiculous right now (40 seconds or something).

Yeah that or just plain nerf to AA missiles, the most easy mode OP thing in the game right now.

As for the better framerate Kafein, what kind of settings were you running the game at before and what fps did you get before/after? Did you also do the unpark CPU thing?
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on December 04, 2012, 03:13:24 pm
The problem is that the massive infantry whine on the soe forums is overshadowing reality, players crying on the forum basically because they getting killed by aircraft. When there is AA and enemy fighters around it's massively difficult to get a full rocket strafe onto a decent target, so if the enemy doesn't have air support + AA then they should fucking suffer, that's common sense and I don't see the issue, it's the same as when Infantry with no Anti-tank get caught out by a tank.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 04, 2012, 03:41:50 pm
The problem is that the massive infantry whine on the soe forums is overshadowing reality, players crying on the forum basically because they getting killed by aircraft. When there is AA and enemy fighters around it's massively difficult to get a full rocket strafe onto a decent target, so if the enemy doesn't have air support + AA then they should fucking suffer, that's common sense and I don't see the issue, it's the same as when Infantry with no Anti-tank get caught out by a tank.

Exactly my thoughts. Way too much whine about rocket pods. They are strong yes, but ESFs need to fly up damn close for the game to even render infantry, whilst infantry and AA can easily see the ESF and take it down. No AA? Welp, your problem.

Lemmings cry on forums because they go with an unprotected infantry zerg and get owned. I can't recall being killed twice by rocket pods in all my 25 Battleranks, honestly.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on December 04, 2012, 03:49:04 pm
I feel that the game would benefit from some restrictions on aircraft like there are on tanks right now, as in, there being Airbase bases, that your faction must possess to deploy the heavier aircraft anywhere outside of Nexus. Currently, all sorts of aircraft are much more common than MBTs on the field, i think it screws with the balance somewhat.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 04, 2012, 03:53:48 pm
I feel that the game would benefit from some restrictions on aircraft like there are on tanks right now, as in, there being Airbase bases, that your faction must possess to deploy the heavier aircraft anywhere outside of Nexus. Currently, all sorts of aircraft are much more common than MBTs on the field, i think it screws with the balance somewhat.

I think there's too many vehicles overall, but mostly because I like infantry combat more. Increasing resource cost for each vehicle would do great.

A bit offtopic, but not sure at what point I've gotten bored of vehicle combat. I remember before Battlefield 3 released I was uberhyped because I'll be able to play all kinds of vehicles in a shooter game, but over the hours I played BF3 I kind of got bored of it.
Title: Re: Planetside 2 - MMOFPS
Post by: Rebelyell on December 04, 2012, 04:15:22 pm
My liberator need gunner
nice exp guaranteed
look for HeroAndBoobs(when every other nick name is already taken you goes for crap like that :P)
and our outfit seams to be offline most of the time
server woodmen TR republic

I think there's too many vehicles overall, but mostly because I like infantry combat more. Increasing resource cost for each vehicle would do great.

A bit offtopic, but not sure at what point I've gotten bored of vehicle combat. I remember before Battlefield 3 released I was uberhyped because I'll be able to play all kinds of vehicles in a shooter game, but over the hours I played BF3 I kind of got bored of it.

bazooka or c4(its wired but sometimes I need 2 bricks to kill , destroy things but sometimes I blow up tanks with one) solve most of the problems
and MAX can shot down any aircraft in 30 sec and when you get the upgraded AT bazooka there is no save place for tanks.

And anyone know when they will fix jetpack?
lvl 1 and lvl 4= no diffrence
Title: Re: Planetside 2 - MMOFPS
Post by: Lemmy_Winks on December 04, 2012, 07:22:55 pm
I think there's too many vehicles overall, but mostly because I like infantry combat more. Increasing resource cost for each vehicle would do great.

A bit offtopic, but not sure at what point I've gotten bored of vehicle combat. I remember before Battlefield 3 released I was uberhyped because I'll be able to play all kinds of vehicles in a shooter game, but over the hours I played BF3 I kind of got bored of it.

I agree there are too many vehicles often times it seems. Even if your not doing well you still get tons of vehicles points and can buy vehicles all the time. Cost should be increased or put gain should be slowed.
Title: Re: Planetside 2 - MMOFPS
Post by: Tennenoth on December 05, 2012, 12:57:05 am
Been playing quite often recently and I'm enjoying it a hell of a lot.

My only grievance has got to be with the "materialisation/dematerialisation" of enemies. By that I mean, as you're lining up a shot, an enemy disappears from site, just vanishes, I can understand if they ran out of the rendered area but not when they're on the same platform that you're on. Also, the opposite, I was sitting around chatting away on teamspeak when someone literally appeared 20 foot away, this has happened more than once. I assume it's something to do with how the server manages all the gunfire, by giving you a set number of people to fight against but does it really have to add people all of a sudden?
I know I'm not the only one that has trouble with this but I will say that its a minor issue for an overall very good game, I can live with the odd rage inducing missed shot due to dematerialising enemies to be honest.

Also seen a couple of people running around with the CRPG tags, great to see! :)

(TR, Woodsman by happenstance.)
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 05, 2012, 01:50:45 am
all sorts of aircraft are much more common than MBTs on the field
wat? hell no
http://imgur.com/a/ueKNw
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on December 05, 2012, 02:42:19 am
I feel that the game would benefit from some restrictions on aircraft like there are on tanks right now, as in, there being Airbase bases, that your faction must possess to deploy the heavier aircraft anywhere outside of Nexus. Currently, all sorts of aircraft are much more common than MBTs on the field, i think it screws with the balance somewhat.

There is not really such thing as a balance between aircraft, veichle and infantry numbers, it's more the balance within that they are all able to equip a certain weapon that enables them to kill the other, so you must equip for the situations you want to be in. Too many aircraft? get moar AA, there will soon be less.

Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 05, 2012, 11:48:39 am
As for the better framerate Kafein, what kind of settings were you running the game at before and what fps did you get before/after? Did you also do the unpark CPU thing?

Medium with low particles and effects (because I don't like that shit). I didn't do the unpark CPU thing, because I usually don't want to fiddle with processor settings unless it's a gamebreaking issue, and also because the ingame framerate display says I'm GPU-bound all the time except when I circle my mouse around like mad.

Currently, all sorts of aircraft are much more common than MBTs on the field, i think it screws with the balance somewhat.

No.

Been playing quite often recently and I'm enjoying it a hell of a lot.

My only grievance has got to be with the "materialisation/dematerialisation" of enemies. By that I mean, as you're lining up a shot, an enemy disappears from site, just vanishes, I can understand if they ran out of the rendered area but not when they're on the same platform that you're on. Also, the opposite, I was sitting around chatting away on teamspeak when someone literally appeared 20 foot away, this has happened more than once. I assume it's something to do with how the server manages all the gunfire, by giving you a set number of people to fight against but does it really have to add people all of a sudden?
I know I'm not the only one that has trouble with this but I will say that its a minor issue for an overall very good game, I can live with the odd rage inducing missed shot due to dematerialising enemies to be honest.

Also seen a couple of people running around with the CRPG tags, great to see! :)

(TR, Woodsman by happenstance.)

People appearing and dissapearing sometimes very close is a performance saver. They basically want to reduce internet traffic at a minimum. It only starts happening to me when there are a hell of a lot of people in a very small zone.

I agree there are too many vehicles often times it seems. Even if your not doing well you still get tons of vehicles points and can buy vehicles all the time. Cost should be increased or put gain should be slowed.

Honestly I don't see what is wrong with the possibility of staying in a vehicule 24/7. Increasing vehicule cost would just mean fucking over people that want to play vehicules. Vehicules don't take bases, especially not the big ones. And they all are very weak against each other, which makes going for the vehicule kill usually better than going for the elusive infantry kill. Also, heavies can tear down any tank in no time, and if anything is OP in this game, it's heavies (or maybe that's because I perceive them to be OP due to my tendency only to die to heavies).
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 05, 2012, 12:09:37 pm
Also, heavies can tear down any tank in no time
usually tank hordes >> HA hordes
unless its a coordinated HA horde with lock-on launchers
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 05, 2012, 02:30:36 pm
usually tank hordes >> HA hordes
unless its a coordinated HA horde with lock-on launchers

A tank horde can never be as big as a heavy horde. There can be dozens of heavies stacked in one building, but only 2 or 3 tanks forming a firing line on a road. Tanks move in columns, which makes them very weak to a single point meat grinder.
Title: Re: Planetside 2 - MMOFPS
Post by: Zanze on December 05, 2012, 02:40:57 pm
I'd prefer a tank horde over a mosquito/scythe horde. Those things get nasty when half have AA and the other half have anti-infantry rockets with anti-vehicle guns. Damn Chinese.

Speaking of air, the dog fighting airframe is a godsend. It makes the ESF(Reaver in my case) so damn maneuverable compared to stock. Huge boost.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 05, 2012, 02:43:29 pm
I'd prefer a tank horde over a mosquito/scythe horde. Those things get nasty when half have AA and the other half have anti-infantry rockets with anti-vehicle guns. Damn Chinese.

Speaking of air, the dog fighting airframe is a godsend. It makes the ESF(Reaver in my case) so damn maneuverable compared to stock. Huge boost.

Seek and destroy this terrorist scum !
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 05, 2012, 03:11:54 pm
I'd prefer a tank horde over a mosquito/scythe horde. Those things get nasty when half have AA and the other half have anti-infantry rockets with anti-vehicle guns. Damn Chinese.

Speaking of air, the dog fighting airframe is a godsend. It makes the ESF(Reaver in my case) so damn maneuverable compared to stock. Huge boost.

Interesting. I went with the hover stability frame myself.
Title: Re: Planetside 2 - MMOFPS
Post by: Zanze on December 05, 2012, 03:26:49 pm
Interesting. I went with the hover stability frame myself.

It seems nice for missile dropping and inflicting bad things on people, but I like the concept of dive bomber better. I also think my Reaver like its to, less time standing still = less time getting hit.

Also, being able to make very tight turns around spires in Esamir, trees in Amerish, etc, or simply low off the ground is very nice when getting chased. Also makes fighting Libs a joke as I can simply outmaneuver them and stay above where they cant hit me.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 05, 2012, 03:48:02 pm
Interesting. I went with the hover stability frame myself.
it helps a lot in dogfighting. In mosquitos case atleast.

There can be dozens of heavies stacked in one building, but only 2 or 3 tanks forming a firing line on a road.
Well, in that particular situation tanks will absolutely win. HE ammo :(
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 05, 2012, 04:06:38 pm
I usually don't share my jet/ESF tricks but since it's out in the open already and most of you are TR anyway, here's a good one:

https://www.youtube.com/watch?v=TZxrvXzkit8
Title: Re: Planetside 2 - MMOFPS
Post by: Siiem on December 05, 2012, 07:08:58 pm
dogfighting. mosquitos


... Wat?
Title: Re: Planetside 2 - MMOFPS
Post by: Tennenoth on December 05, 2012, 11:58:06 pm
People appearing and dissapearing sometimes very close is a performance saver. They basically want to reduce internet traffic at a minimum. It only starts happening to me when there are a hell of a lot of people in a very small zone.

Absolutely, I understand the reasoning behind it, but it's bloody annoying! ;)
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on December 06, 2012, 03:09:30 am
terran republic on the on the march
visitors can't see pics , please register or login

unfortunately we have forgot to update your maps
visitors can't see pics , please register or login

tr professionals at work. they can even land on the top of a tree
visitors can't see pics , please register or login
Title: Re: Planetside 2 - MMOFPS
Post by: Idzo on December 06, 2012, 12:41:48 pm
Hey guys,
I started to play yesterday and i quite like it.

If you have any free slot in your team/squad/platoon, i would like join.

Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on December 06, 2012, 12:44:25 pm
Just post your ingame name and when you will be online, and someone will add you :wink:
Title: Re: Planetside 2 - MMOFPS
Post by: Idzo on December 06, 2012, 12:46:12 pm
IdZo15

Ty very much!
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 06, 2012, 02:50:46 pm
http://forums.station.sony.com/ps2/index.php?threads/upcoming-adjustments-to-air-vs-ground-balance.60507/
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 06, 2012, 03:00:50 pm
http://forums.station.sony.com/ps2/index.php?threads/upcoming-adjustments-to-air-vs-ground-balance.60507/

Quote
Rocket Pods:
- Decrease to the inner explosion radius: 3m to 1.5m. This is the center of the rocket explosion where the maximum damage occurs, so this will not affect direct hits. Effectively this makes the damage falloff at the center of the rocket pod explosion start closer to the center.

No more certpods :(

Also, lock-on weapons are so skill-less, why in hell do they buff that.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 06, 2012, 03:12:01 pm
No more certpods :(

nope :(

owned by the forum whine
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 06, 2012, 03:17:41 pm
No more certpods :(
Thats a good thing. Tanks should be the priority target for pilots, not infantry.

owned by the forum whine
It was justified and atleast they didnt nerf it to the ground.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 06, 2012, 03:19:14 pm
nope :(

owned by the forum whine


I see a lot of people complaining about rocket pods supposedly raining hell on infantry, and that makes me wonder : are those the guys that spend 99.99999% of their playtime out in the open with dozens of infantry teammates nearby ? Nubs had it coming.

Thats a good thing. Tanks should be the priority target for pilots, not infantry.

I agree, although I don't understand the way they want to change G2A defense. The skyguard needs a buff, not those stupid lock weapons.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 06, 2012, 03:23:55 pm
The skyguard needs a buff, not those stupid lock weapons.
Maybe their reasoning about skyguards is that they should be less powerful than AA-MAXes, since MAXes are less mobile. Dunno. Anyway lock-on launchers should require leading the target to hit it.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 06, 2012, 03:26:02 pm
I see a lot of people complaining about rocket pods supposedly raining hell on infantry, and that makes me wonder : are those the guys that spend 99.99999% of their playtime out in the open with dozens of infantry teammates nearby ? Nubs had it coming.
True, I've been killed by pods like 5 times total. But you cant deny how easy it is to farm extreme amounts of xp and kills by simple rocketspamming.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 06, 2012, 03:29:16 pm
I see a lot of people complaining about rocket pods supposedly raining hell on infantry, and that makes me wonder : are those the guys that spend 99.99999% of their playtime out in the open with dozens of infantry teammates nearby ? Nubs had it coming.

These are the exact people (or rather people easily farmed for certs aka lemmings) that were complaining about certpods. I was serious when I said I was probably killed by certpods twice total.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 06, 2012, 03:40:38 pm
True, I've been killed by pods like 5 times total. But you cant deny how easy it is to farm extreme amounts of xp and kills by simple rocketspamming.

Yeah, it's sad but players won't change unless they perceive they have reasons to. I don't think rocket pods are objectively OP right now, since you will get screwed by everything that can harm an ESF very fast if you start doing rocket strikes, it's just that many inf-centric players just want to ignore them entirely and complain afterwards when they get killed by something they blatantly did nothing to defend themselves against, or at least that's how I understand the whine.

Personally, I think my unattended deployed sunderers took a majority of the damage I or my vehicules ever got by rocket pods. However, when I play an air vehicule, I almost always get killed by ESF, which is normal (especially when as usual I start shooting an enemy fighter, get chased by another one and as usual despite the presence of lots of ESF allies in the area, I get 0 support).

Also, no flare buff, what the hell.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 06, 2012, 05:31:29 pm
Fact is this tips the balance of air - ground largely in ground's favour, simply because of this:


The airpad is at about 200m, those dudes on the flightpad render at about 235m, so basically 35m render distance, this means in large fights ESFs need to get fuck close to infantry which will be instant death for the ESF.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 06, 2012, 05:33:14 pm
Fact is this tips the balance of air - ground largely in ground's favour, simply because of this:


Never experienced it so extremely. I do see maxes popping out of thin air sometimes though.
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on December 06, 2012, 08:22:33 pm
That happens to me even in infantry fights. Nothing better than running down a hallway wondering what's shooting at you when he pops up in front of u.
Title: Re: Planetside 2 - MMOFPS
Post by: Rebelyell on December 06, 2012, 08:29:10 pm
never had that problem
anyway when you are in the aircraft you see infantry only from really close distance

Ahhh and I need support in fight to free jumpjet.
No Mather what lvl you have there is no difference in fuel capacity and reload speed.
Do anyone know how to solve that problem?
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on December 06, 2012, 09:49:20 pm
So, they released new weapons today, but none are really Outstanding.


I'm trying to find out if you can have Hubcaps on the Sunderer as well as a Hood Ornament and Underglow and Grill Shield...or is it one thing at a time?
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 06, 2012, 10:37:02 pm
So, they released new weapons today, but none are really Outstanding.


I'm trying to find out if you can have Hubcaps on the Sunderer as well as a Hood Ornament and Underglow and Grill Shield...or is it one thing at a time?

I think you have two ornament slots, but I'm not sure, maybe it's only one.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on December 06, 2012, 11:46:02 pm
Great gaming today, as a Mercenary/Deserter cell joined the outfit!

Assault space marines lead the charge!
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on December 07, 2012, 12:01:17 am
Oh noes, they have stealth nerfed my AT mines.
Well, that makes my Sunderer suicide runs a bit more difficult.
Fortunately the mines still inflict the same damage, so i still can catch a few tanks with my (haha) minefields.
Title: Re: Planetside 2 - MMOFPS
Post by: Kelugarn on December 07, 2012, 05:20:14 am
I feel like the effective radius for a lot of the HE vehicle weapons is some weak bullshit. Not just the rocket pods in the video above, but the HE cannon that the light tanks have can take upwards of 6 rounds to kill a single infantry from what I've seen/experienced. Not that I'm really complaining, I mainly play inf, but it must really make some people mad.
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on December 07, 2012, 07:43:37 am
I feel like the effective radius for a lot of the HE vehicle weapons is some weak bullshit. Not just the rocket pods in the video above, but the HE cannon that the light tanks have can take upwards of 6 rounds to kill a single infantry from what I've seen/experienced. Not that I'm really complaining, I mainly play inf, but it must really make some people mad.

You mean the Lightning's cannon that can fire 6 times before having to reload? That thing is trash. The HE and HEAT cannons will kill in 1 (if direct) or 2 (if splash) hits. They also have much better range. They're good.
Title: Re: Planetside 2 - MMOFPS
Post by: Tibe on December 07, 2012, 07:43:51 am
Great gaming today, as a Mercenary/Deserter cell joined the outfit!

Assault space marines lead the charge!

Indeed, I acctually had fun in this game for the first time. And the jetpack was hellafun, glad I now know how to use it.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 07, 2012, 07:53:57 am
Great gaming today, as a Mercenary/Deserter cell joined the outfit!

Assault space marines lead the charge!

Awesome squad work indeed.

To elaborate further, we were at the Tech Plant. Now everyone who's been at the Tech Plant attacker side knows it's a fucking hassle to take and can sometimes take hours to get inside and cap it. So our squad wanted to pull some tricks and actually make an impact on the whole fight.

First we spawned a Sunderer with shield buster, all took MAXes and Engies, and just drove inside through the shield to make a surprise attack from behind :D Sadly didn't have much of an impact on the whole fight, since there were so many of them inside and only 6 or 7 of us.

Next we all took Light Assaults and gathered outside the 2 doors chokepoint. Then we all ran inside at the same time, used jetpacks to quickly get on that balcony where the defenders camp and just threw our grenades and shot down as many terrorists as we could before dying. We did this 2 more times. The amount of kills we got by doing this was great :D
But what was really amazing was that our zerg could now push all the way up to that balcony and get to the cap point, just because we killed so many with our squad stunt.

It was incredible seeing a 7 man squad making such a huge impact on a zerg fight.

Indeed, I acctually had fun in this game for the first time. And the jetpack was hellafun, glad I now know how to use it.

Well that's just it, Planetside 2 is not 1/10th as fun without a proper squad. Infact it's pretty damn boring if you're solo or in an unorganized squad. You seriously need a good outfit/squad to fully enjoy this game. Can't stress this enough.


In other PS2 news: DOUBLE XP WEEKEND

https://twitter.com/planetside2/status/276455692058120193
Title: Re: Planetside 2 - MMOFPS
Post by: Idzo on December 07, 2012, 01:15:04 pm
Double xp? :)

Epic teamwork. we did great in choppers, we did great with MAX, we did great with sunderrer.

I have to ask one question, when do we start today??  :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: Araxiel on December 07, 2012, 01:27:59 pm
Cool.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 07, 2012, 01:28:38 pm
Double xp? :)

Epic teamwork. we did great in choppers, we did great with MAX, we did great with sunderrer.

I have to ask one question, when do we start today??  :mrgreen:

When I'm there to play with you guys. Also, when my boiler is fixed because playing in the attic at 2am in winter without heating is BS.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on December 07, 2012, 01:29:59 pm
We did great with Galaxy? Also, looks like i'm staying at my flat this weekend, damn you planetside >_>
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on December 07, 2012, 01:39:23 pm
Damn it, can't play on the weekends, y u no make 2xp-week ._.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 07, 2012, 01:47:47 pm
Also, when you're online and playing, please keep an eye out on the Outfit chat. We'll be calling people in for squad action via that chat as well and telling you which TS to use, because yesterday we used Merc TS instead of Fallen/HRE one.
Title: Re: Planetside 2 - MMOFPS
Post by: Artyem on December 07, 2012, 08:27:49 pm
This game is great when it works properly, and unfortunately it's very poorly optimized.  I have a pretty decent setup (I can run ARMA 2 on high settings with good framerate) but this game completely crippled my PC.  I had to tweak a bunch of settings in the game config to make it run properly.  I was getting 10 - 15 FPS everywhere and every five seconds or so it'd drop down to 0 - 2 fps, so it was stuttering worse than a Brookland crack house.  I discovered that the game has an uncapped FPS rate, so i set it to 45 for good measure.  I also tweaked a few normal settings below what you can set them in the normal game options.

A few other things you can do if you have FPS problems:

1. Disable Hyperthreading.  I didn't do this myself, but most people say this solves their issues for the most part.
2. Change render quality, I had to set it to about 70%.
3. Change view distance in the UserOptions (found in the game directory).
4. Set your max FPS, it's basically uncapped at first and I found that giving this a limit probably fixed 50% of the problem.
5. Make sure you're not using anymore than 75% of your total disk space, this can and will fuck your computer.
6. Use compressed air to clean out your computer, generally helps to do this frequently regardless of how often you play any game.

I don't know if these have already been suggested, I just figured I'd share my documentation of how I fixed Planetside 2 with the hopes that someone else with framerate issues would find a solution with the above knowledge.

Anyway, who here plays on Waterson?  Dracul and friends play there as TR for the most part, I didn't want to leave NC but I'd rather join them then play by myself.

P.S fuck you VS
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 07, 2012, 08:35:56 pm
Technically, cleaning the dust of your computer will only help solving autostarting, random stops and reluctant booting.

Gonna play this evening, on which TS are you guys on ?

For framerate issues, I highly recommend the useroptions.ini settings that were previously mentioned, except I upped the view distance to 2000 (its better when using aircraft).
Title: Re: Planetside 2 - MMOFPS
Post by: Artyem on December 07, 2012, 08:42:16 pm
Technically, cleaning the dust of your computer will only help solving autostarting, random stops and reluctant booting.

Gonna play this evening, on which TS are you guys on ?

For framerate issues, I highly recommend the useroptions.ini settings that were previously mentioned, except I upped the view distance to 2000 (its better when using aircraft).

We're on Nditions TS if you want to come join us later today, just message one of us and we'll let you in.


And yeah, I set my view distance to 2000 and I'm still trying to get my joystick configured properly.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 07, 2012, 08:54:28 pm
We're on Nditions TS if you want to come join us later today, just message one of us and we'll let you in.


And yeah, I set my view distance to 2000 and I'm still trying to get my joystick configured properly.

Ho I'm sorry, I was referring to the people playing on Woodman.
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on December 07, 2012, 09:52:39 pm
We're on Nditions TS if you want to come join us later today, just message one of us and we'll let you in.


And yeah, I set my view distance to 2000 and I'm still trying to get my joystick configured properly.

Are you guys still Waterson TR?
Title: Re: Planetside 2 - MMOFPS
Post by: TheAppleSauceMan on December 07, 2012, 10:09:00 pm
Are you guys still Waterson TR?

Yes we are!
Title: Re: Planetside 2 - MMOFPS
Post by: Artyem on December 07, 2012, 10:11:10 pm
Ho I'm sorry, I was referring to the people playing on Woodman.

I see how it is, leading me on like that, I expected better than that you bag of bolts...
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on December 07, 2012, 10:23:57 pm
Ah. We are Waterson Vanu  :twisted:


I was hoping you guys were a diff. server though because I wanted to try out TR's Mosquitos.
Title: Re: Planetside 2 - MMOFPS
Post by: Artyem on December 07, 2012, 11:28:48 pm
Ah. We are Waterson Vanu  :twisted:


I was hoping you guys were a diff. server though because I wanted to try out TR's Mosquitos.

The Mosquito is pretty good, but I hope you have a credit card handy so you can buff it up like every other pilot in the damn game.
Title: Re: Planetside 2 - MMOFPS
Post by: Zanze on December 07, 2012, 11:50:02 pm
Flying is fun.

Flying when being locked on by 3 different missiles immediately when taking off is not.

Using your flares to give those missiles the finger is fun.

3 more missiles being locked on to you once your flare anti-lock on time is over is not.

Damn zergs.
Title: Re: Planetside 2 - MMOFPS
Post by: Artyem on December 07, 2012, 11:59:17 pm
Do you NH guys play as NC or TR (there's no way in hell you guys are vs)?  What server?
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 08, 2012, 01:32:27 pm
Damn it, can't play on the weekends, y u no make 2xp-week ._.

I get one cert per kill, you jelly ?
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on December 08, 2012, 02:30:48 pm
I get one cert per kill, you jelly ?

Well, i don't kill much, but reviving for 160xp (200squad) would have been nice, too.
And yes, me jelly.
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on December 08, 2012, 05:14:57 pm
I get one cert per kill, you jelly ?

Almost 2 certs a kill here. 400xp + whatever bonus or group kill xp I get on top of that
Title: Re: Planetside 2 - MMOFPS
Post by: Zanze on December 08, 2012, 06:28:10 pm
Do you NH guys play as NC or TR (there's no way in hell you guys are vs)?  What server?

With some outfit Diggles was with in PS1 on Connery NC.


Also,damn double xp weekend happens to be the weekend where everyone I know decides to have a life and take me with them. I get to play sunday!....Woe is me. All that xp lost...
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 08, 2012, 07:30:09 pm
I get one cert per kill, you jelly ?


i'm jelly as well ;_;
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on December 08, 2012, 07:51:17 pm
Unlocked the side armor for my Lightning. I can 1v1 Prowlers now. I could already take on Mags due to their lack of a turret and shit turn speed, but Prowlers were a problem with their attack speed. The armor seems to have helped a great deal.

My name in game is Hellcat, and I am a tank hunter.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 10, 2012, 08:27:31 am
Quote from: Smed
Hello everyone,

As you may have heard this weekend we are running a double xp weekend to say thanks for your patience during our launch. Our stability is in good shape now. Client crashes are down 95%. We have a patch coming next week to address a bunch more bugs and make some balance changes Matt Higby mentioned in another post. In addition we will be making big improvements in the infantry render distance issue. We get that it isn't good sometimes so this will be a big improvement. We also have a new anti vehicle weapon coming.

We continue to work on bugs and optimizations. We have something we hope will be a big improvement coming in January. It's significant and needs real QA time before we can put it out. That's only one optimization. The team continues to improve this and won't stop.

In early January we will be putting up our plan for the next 6 months and open that plan up to your comments and change requests. It's not written in stone and you're going to have the opportunity to weigh in and have us change it based on your collective feedback. We are hard at work on a lot of cool stuff like orbital strikes... Vehicle transport.. And other fun things.

One other important issue I wanted to address - cheating. We are all aware of the cheaters who us aimbots and other tools. We are tracking and banning these people. I don't want to pretend there is a magic answer to this. We have a great deal of tools at our disposal and people who fight this every day. I assure you this is a top priority and with each patch you'll see us address more of the things we see and a lot of stuff that you may not. Please continue to report using the /report function. You may not see the drone strike but when the idiot disappears quietly and without fanfare just know our anti hacking team has no mercy and enjoys the job. Please help us fight the good fight and understand that this is a war and its one we won't stop fighting.

Thanks for playing

Smed

yes yes yes
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on December 10, 2012, 08:40:05 am
Gosh, i skipped going back to home for the weekend for this double xp thing, but noone was playing, Q_Q
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on December 10, 2012, 10:41:08 am
We also have a new anti vehicle weapon coming.

no no no!
Title: Re: Planetside 2 - MMOFPS
Post by: Barracuda on December 10, 2012, 04:25:51 pm
I've played this a couple of days and it seems good. Soloing gets boring after a while. Can someone invite me to the crpg outfit, game nick is dugite.
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on December 10, 2012, 04:29:57 pm
no no no!

It might be the Anti-Veichle Mana Turret, which is going to stick out like a sore thumb on the battlefield even if it's good.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 10, 2012, 05:40:08 pm
It might be the Anti-Veichle Mana Turret, which is going to stick out like a sore thumb on the battlefield even if it's good.

I can't see how an anti-vehicule turret can possibly be good, except if deployed en masse and with medics not far.
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on December 10, 2012, 10:54:21 pm
I can't see how an anti-vehicule turret can possibly be good, except if deployed en masse and with medics not far.

Well in base defense or a mass battle at a chokepoint it might prove useful, if enemy snipers are kept busy, but most of all I assume that if it's Anti-Veichle it's also going to hurt enemy aircraft pretty good, which means placing them high up on walls and towers will be a good idea as you can shoot aircraft aswell as ground veichles. Unless of course it's going to be some kind of rocket turret, then it will probably suck.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on December 11, 2012, 01:50:08 am
I can play now. I dont really want to be a red but how do I join you guys anyway? ts/server details plox
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 11, 2012, 07:29:27 am
I can play now. I dont really want to be a red but how do I join you guys anyway? ts/server details plox

Server is Woodman EU, Terran Republic. We use either Fallen or Merc TS. Don't have the addresses now as I'm at work.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 12, 2012, 08:56:40 am
Game Update #1 for Planetside 2 going out at 6am PST tomorrow.

https://twitter.com/j_smedley/status/278642445141540864

Quote
All servers will come down at 6 AM PT for Game Update 1. Downtime is anticipated to be less than two hours. Players may notice the following changes.


General:

    Horns are now available for the Sunderer and Flash! Check the Depot under Vehicle Gear.
    New weaponry is currently being issued to all three empires. If you are looking for a new light machine gun or assault rifle, head to the Depot and check them out.
    A number of changes have been made to Vehicle and Aircraft weaponry. Please see the Vehicle notes below.
    Fixed a few crash bugs and provided some optimizations to improve gameplay.
    Players may now make multiple characters on the same server.


Notable Bugfixes:

    The NS-11 Platinum should now properly unlock medals.
    The Facebook Promotional Weapons should now properly unlock medals.
    Players should no longer be able to spot enemies without a line of sight.
    The Gauss Compact S will now provide players the ability to aim down sights and strafe more accurately.
    Destroying enemy terminals will no longer provide a Kill stat.
    The Light Assault Jumpjet will no longer break if you run into terrain while in flight.
    When holding down push to talk it should no longer become "stuck" when released.
    The NS-11 will now have a sound indicating it is being reloaded.
    Spawning a vehicle in the warpgate will no longer cause players to fall through the world.
    The TX2 Emperor should now provide the correct damage level to targets.



Vehicles:

    The tail gun on the Liberator is now located on the back of the tail wing and not underneath it. This provides a greater coverage for all tail gun variants.

    Aircraft and Phalanx Turret resistance to the following weapons has been reduced:
        M40 Fury
        C75 Viper
        L105 Zephyr
        G30 Vulcan
        M60 Bulldog
    Personal Defense Weapons (on light aircraft only)
    Sunderer resistance to heavy machine guns has been increased.
    All Flak damage has been increased by 5%.
    The Composite Armor tooltip has been adjusted to be more accurate.



Infantry Weaponry:

New Weapons:

The NS Decimator rocket launcher is now available to all empires.

Terran Republic:
The TAR will provide the best hip fire of this empires assault rifles.
The T32 Bull will provide an adaptable solution to long or short range combat but has a slow reload.

New Conglomerate:
The Carnage BR is now available. This medium-fast fire rate assault rifle has good hip fire and range limiting recoil.
The Anchor light machine gunprovided good mobility and a 45 round magazine.

Vanu Sovereignty:
The Corvus assault rifle has a slow rate of fire but compensates with deadly accuracy.
The Ursa light machine gun will provide a slightly lower rate of fire but extreme accurate fire.

General Weaponry:

    Tank mines can now once again be deployed by throwing them reverting the change made last week.
    Lock on Rocket Launchers will no longer fire without a lock on.
    Extended ammunition attachments will no longer provide more ammunition capability than intended. They all will now provide 4 more rounds.
    A small increase in movement accuracy with iron sights was made on on slower assault rifles, carbines, and light machine guns.
    A small decrease in movement accuracy was made with the 40 round assault rifles and carbines.
    The NC Gauss and Gauss S now have increased projectile speed.
    The Cycler TRV now has reduced hip fire accuracy.
    The Razor GD-23 now has reduced recoil for the first shot.
    The TR CARV and CARV S now have increased equip time.
    The LA80 projectile speed has been reduced to put it in line with the other empire sniper rifles.



Vehicle Weaponry:

Aircraft:

M20 Drake: Previously the M20 Basilisk, this weapon has increased top end damage. It also has a longer range before damage fall off occurs.

M60-A Bulldog: Previously the M60 Bulldog, this aircraft weapon has had the following changes:

    Magazine size has been reduced from 10 to 6.
    Magazine size certifications now 1 round per rank increase.
    Projectile speed has been increased
    Direct hit damage has been increased
    Splash damage will no longer damage heavy armor.
    The M60-A has a faster projectile than its ground based variant the M-60G.


A30 Walker: This is now the air variant of the Walker weapon system.

    The reticule and first person tracer have been changed to make them easier to see.
    Projectile speed is slower but drop has been reduced.
    Damage has been increased overall.



Light Aircraft Rocketpods:

    Blast radius in which maximum damage occurs has been reduced. This does not change the size of the blast radius.
    Damage against Sunderers and Aircraft have been reduced.
    Significantly reduced damage against Phalanx turrets.



Liberator AP30 Shredder:

    Damage has been increased at close ranges.
    Magazine size has been increased to 50.


Reaver Air Hammer:

    The projectile spread has been tightened up.
    Damage per projectile has been increased.
    Damage fall off will occur at a further distance.



Ground Weaponry:

The Lightning Skyguard Turret has increased projectile speed and it's reticule has been adjusted to use the Terran Republic Burster MAX reticule.


C75 Viper:

    Direct hit damage increased
    Increased maximum blast radius damage


M40 Fury:

    Reduced damage against heavy armor.
    Upped direct hit damage and blast damage.


Anti-Personnel Phalanx Turret:

    Cone of Fire tightened up a bit
    Slight adjustments to heat. Will cool off a bit faster and take a little bit longer to overheat.
    Pushed out range where projectiles start to lose damage significantly.



World:

    The main shields at Tech Plants are now operated by two generators in the outlying buildings. These shields now have icons that display the status of the generators.
    Frosbite Harbor Spawn Room now has a pain field.
    The grav pads at the Dahaka Amp Station western forward spawn are now functional.
    Players are no longer able to spawn at Sungrey Amp Station when the SCU has been destroyed.
    Enemy projectiles will no longer go through the Biolab Gate Shields.
    Players still in a vehicle once the pilot has logged off will no longer disconnect.
    The Phalanx Turret has increased projectile speed and it's reticule has been adjusted to use the MAX burster reticule.


UI:

    The Regen benefit of a Biolab will now display on the Tab scoreboard.
    All Heavy Assault ability items are now using unique icons.
    Platoons should now longer state they are “full” when all squads have squad leaders and there is still room for more members.
    SAS-R and Impetus optics will now display a description when hovering over with a mouse.
    The TS4 Haymaker and FA1 Barrage now have a tooltip when mousing over the progress bar.
    Moving a player to another squad will no longer boot them from a Squad/Platoon locked vehicle.
    Players removed from a Squad or Platoon channel will no longer be able to use that channel.
    Unoccupied Phalanx Turrets should now display “Press [E] to Enter” messaging.



Visual:

    The NS-11 Platinum and Ns-11A rifles are no longer the same color.
    The Sunderer Smoke Screen will no longer hide decals.
    Lightning Hood Ornaments will no longer be placed on top of decals.
    New Conglomerate African Forest Weapon Camo no longer displays Vanu Sovereignty coloring.
    A MAX unit will no longer appear to float while descending on a Grav Pad.
    Purchased Weapon Camo will no longer be cleared when a weapon trial ends.
    The Engineering Repair tool is now black.
    Main Battle Tank and Lightning armor should no longer cover decals.
    The Lasher magazine will now reload and no longer “floats” if the player is sprinting.
    The NC Gauss Compact S Underbarrel weapons will now show a reloading animation correctly.
    A player will no longer siplay headless and frozen in a riding pose when killed on a Quad.
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on December 12, 2012, 06:49:58 pm
Did I read that right? No nerf for the Hacksaw? Glorious.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 12, 2012, 08:15:57 pm
I decided to start playing for real, rolled a TR soldier on Woodman, maybe we could team up or something even.
(Was a tough choice to give up the blue and the rock 'n roll damnit, but I like it so far.)

Please bear in mind that I have to play in a relatively small window and low settings, that really effects my combat awareness and performance, don't even get me started on the aeroplanes.

So I'm ready for duty, need any roles filled that don't require super-sharp reflexes? Not that I lack those, my config holds me back.
Hope they'll optimize the game further.

Edit: One thing I dislike so far, is that my gun is like a total peashooter, while others kill me in a second or less.

Where is the balance?
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 13, 2012, 01:15:40 am
Edit: One thing I dislike so far, is that my gun is like a total peashooter, while others kill me in a second or less.

Welcome to the TR.

If you want to relax, I'd say take engineer or medic and support your teammates. Being a MAX while you have friendly engies nearby also isn't very demanding twich-wise, but of course you can't do anything you want either.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 13, 2012, 02:13:40 am
Yeah TR is all about team cohesion and squad play.  Rolling MAX is really the only way to pack a big punch by yourself.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 13, 2012, 07:44:58 am
MAX is pretty shitty until you get the second anti-infantry gun though. I would go Engineer/Medic if I was you, since those are support roles (but can kill just as good). What I saw us lack the most when we did squad play was Heavy Assault though :D

You guys up for some squad action today?

Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on December 13, 2012, 09:42:29 am

Edit: One thing I dislike so far, is that my gun is like a total peashooter, while others kill me in a second or less.

Where is the balance?

If you're used to playing NC then yes TR guns are not as hard hitting, but they have bigger clips and higher rate of fire which is better for close quarters combat, aslong as you have good aim that is.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on December 13, 2012, 09:44:03 am
TR guns are better for spraying enemies and can take them down really fast at close to medium range, actually. If you think they are peashooters, you don't want to try the Vanu guns :)

Also, i am totally up for some squad action today!
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 13, 2012, 01:46:29 pm
I might be available to play. If louka doesn't request me as his personal liberator pilot that is.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 13, 2012, 02:19:45 pm
I might be available to play. If louka doesn't request me as his personal liberator pilot that is.

you're free to invite your non-crpg friends to the crpg outfit/squad, of course
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 13, 2012, 04:32:03 pm
you're free to invite your non-crpg friends to the crpg outfit/squad, of course

He's not very proficient at english but I'll invite him.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 13, 2012, 05:03:40 pm
Well, I'm ready to play guys.

What do I need to do to join up?

Spent most of my playtime to try NC/Vanu a bit, but on other servers, on Woodman I'll stay loyal.

Nickname is Christo92K.
Title: Re: Planetside 2 - MMOFPS
Post by: Taser on December 13, 2012, 05:13:16 pm
I decided to start playing for real, rolled a TR soldier on Woodman, maybe we could team up or something even.
(Was a tough choice to give up the blue and the rock 'n roll damnit, but I like it so far.)

Please bear in mind that I have to play in a relatively small window and low settings, that really effects my combat awareness and performance, don't even get me started on the aeroplanes.

So I'm ready for duty, need any roles filled that don't require super-sharp reflexes? Not that I lack those, my config holds me back.
Hope they'll optimize the game further.

Edit: One thing I dislike so far, is that my gun is like a total peashooter, while others kill me in a second or less.

Where is the balance?

I have the same problem with my computer so I rolled engineer. It was nice to help out bases/tanks/aircraft that needed repairing without having to worry about shooting or killing anyone (because that wasn't happening with my computer). Sniper might work too if you're far enough away from the combat to not have it impact your fps.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 13, 2012, 05:55:01 pm
Well, I'm ready to play guys.

What do I need to do to join up?

Spent most of my playtime to try NC/Vanu a bit, but on other servers, on Woodman I'll stay loyal.

Nickname is Christo92K.

I'll add you to friends list once I'm back home and online. Join Fallen TS / Planetside 2 - 1st Calradian RePublican Guard for chat. You can also find someone there to invite you to the outfit/squad.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 13, 2012, 08:00:48 pm
Vibe I met your Tank on Esamir, and provided repair support.

Not sure you've noticed it because you ran me over continously so it got blown to pieces by a Scythe. lmao

Seriously though, the infantry part of the game is just pure bullshit.

Some people nail me in milseconds while I just scratch their shields, good luck fighting spoiled brats who probably have a constant FPS of 60 too..
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 13, 2012, 08:33:41 pm
Vibe I met your Tank on Esamir, and provided repair support.

Not sure you've noticed it because you ran me over continously so it got blown to pieces by a Scythe. lmao

Seriously though, the infantry part of the game is just pure bullshit.

Some people nail me in milseconds while I just scratch their shields, good luck fighting spoiled brats who probably have a constant FPS of 60 too..

Lol oops :D didn't notice you mate. Sent you a friend request now. PS many are frustrated at first, especially infantry combat. You just need to get used to it. Also, try to do this:
http://forums.station.sony.com/ps2/index.php?threads/low-fps-try-these-solutions.57732/

It has helped Miralay greatly, he had very bad FPS before he did this, now it works better.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 13, 2012, 08:36:55 pm
Let's give it a shot.

Not surprised, still a massive stutter/lagfest in combat.

They shouldn't have rushed the stupid release, and kept their promises about "optimization" instead.

Blah.
Title: Re: Planetside 2 - MMOFPS
Post by: TheAppleSauceMan on December 13, 2012, 11:14:06 pm
Not sure if it was included in Vibe's link, but there's a rather odd fix for FPS that has worked with everyone I know who has done it (my entire clan and everyone I know who plays this) and that's changing your settings to ultra. NOT in game though, there's a specific line you copy and paste into your user settings folder in PS2 and for some odd reason it increases FPS and looks way better. I have a friend with a 4 year old computer, maybe older, and it took his FPS from 30ish on low settings to a constant 50-60 and this is on ultra. Some odd thing about it not using up all of your CPU or some such shit so it's hindering itself and this allows it to use your pc more effectively, idk, BUT I'd recommend anyone with FPS problems try it, no matter how bad or old your pc is. Because my friend didn't think it would work either on his old machine, yet somehow ultra graphics made the game ten times better for him. I'll get the link from my friend again when he is on.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 14, 2012, 12:28:03 am
The last "optimization" patch actually... increased stutter.

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Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 14, 2012, 12:40:20 am
I guess they are just going to "optimize" it to being simply unplayable, then roll back to release version and claim that they fixed everything
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 14, 2012, 12:58:26 am
there's a specific line you copy and paste into your user settings folder in PS2 and for some odd reason it increases FPS and looks way better.

Care to elaborate?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 14, 2012, 08:06:22 am
Care to elaborate?

It's basically already in that thread I linked. Think setting those values to 5 or what is it is setting it to "Ultra". Although some claim that that setting isn't actually Ultra, but rather Low.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 14, 2012, 12:13:53 pm
http://www.youtube.com/watch?feature=player_detailpage&v=EIr00nUjdn4#t=89s
this is glorious
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 14, 2012, 12:56:43 pm
http://www.youtube.com/watch?feature=player_detailpage&v=EIr00nUjdn4#t=89s
this is glorious

Yes, saw that a lot yesterday.

Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 14, 2012, 04:40:19 pm
It's basically already in that thread I linked. Think setting those values to 5 or what is it is setting it to "Ultra". Although some claim that that setting isn't actually Ultra, but rather Low.

Okay that sounds retarded.

Will give it a shot later, though.

Yeah, no effect. Game looks amazing though.

My FPS jut got worse haha  :)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 14, 2012, 07:33:22 pm
Okay that sounds retarded.

Will give it a shot later, though.

Yeah, no effect. Game looks amazing though.

My FPS jut got worse haha  :)

Try setting render distance to 500 or something. Won't be good for flying but should be OK for everything else.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 14, 2012, 09:22:20 pm
Won't be good for flying but should be OK for everything else.
will actually spare you from the horrible sight of all them magriders shooting at you from some mountain
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on December 16, 2012, 06:28:45 am
ended up playing vanu on ceres with my darkfall friends, mostly playing on rubaiyat (indar). seems like the best and busiest continent.

I do have a TR heavy assault alt on miller, and I want you to know TR are fucking OP and I hate you all.
Title: Re: Planetside 2 - MMOFPS
Post by: Artyem on December 16, 2012, 09:28:22 am
ended up playing vanu on ceres with my darkfall friends, mostly playing on rubaiyat (indar). seems like the best and busiest continent.

I do have a TR heavy assault alt on miller, and I want you to know TR are fucking OP and I hate you all.

I disagree, having played NC and TR (and yes, I dabbled in VS) I can safely say that VS is by far the most over powered faction in the entire game.  As NC I have no issue killing TR and vice versa, however VS is an entirely different story in its own as they have vacuum cleaners that shoot lasers with no recoil or drop at all.  Their aircraft, tank and small arms are amazingly better than NC's or TR's statistically.  The downside is that everyone in VS bitches about how under powered they are (kind of like two handers in cRPG) and the developers listen to them and make them better, which in turn shits on NC and TR.

tl;dr VS is op as shit
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 16, 2012, 11:23:44 am
I do have a TR heavy assault alt on miller, and I want you to know TR are fucking OP and I hate you all.

reported to forum mods for lobbying terrorism
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on December 16, 2012, 12:17:02 pm
I disagree, having played NC and TR (and yes, I dabbled in VS) I can safely say that VS is by far the most over powered faction in the entire game.  As NC I have no issue killing TR and vice versa, however VS is an entirely different story in its own as they have vacuum cleaners that shoot lasers with no recoil or drop at all.  Their aircraft, tank and small arms are amazingly better than NC's or TR's statistically.  The downside is that everyone in VS bitches about how under powered they are (kind of like two handers in cRPG) and the developers listen to them and make them better, which in turn shits on NC and TR.

tl;dr VS is op as shit
I have the exact opposite impression, i find the Vanu guns to have very shit damage and overall poor performance at close range. They do destroy stuff at medium-long distance, though.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 16, 2012, 12:52:57 pm
I find the NC weapons to be the most OP personally, anyone with a little bit of skill makes better use of weapons with more damage but less speed and smaller mags.

But honestly the game seems to have very good balance overall. Furthermore, unlockable small arms cost a ton without giving enormous advantages (the 4th attachment slot is cool, but not really worth the 1100 certs it's going to cost you).
Title: Re: Planetside 2 - MMOFPS
Post by: Zanze on December 16, 2012, 04:54:12 pm
I have the exact opposite impression, i find the Vanu guns to have very shit damage and overall poor performance at close range. They do destroy stuff at medium-long distance, though.

Thats the point.

Also, having never played PS1 and exclusively played NC since launch... I tried out TR with some other buddies of mine. Holy crap! Your guns are accurate as shit sideways with a tiny amount of recoil in comparison. You guys also get off 2-3 bullets for every one NC shoots. No wonder I sometimes get sniped by a LMG from across a tile.

Then people are like "Yo dawg, TR aren't supposed to be accurate. Thats Vanu's job." I now only wonder how Vanu does not simply steamroll the shit out of everyone all the time. Their magriders are dickbeans. (How many times have you missed the rocket that goes under their tank.) Their rifles are (still havent tested, so supposedly) pinpoint accurate with no drop. Also, on every server I have played on (3 different groups of friends = 3 different servers. fml ) they dominate the air. Not saying scythe OP, just that Vanu have a bigger air zerg then everyone else.

Tempting to roll a Vanu myself simply to enjoy what sounds like complete OP'ness. But 4 characters...

Edit: I also tried that low fps thing on my computer, it didn't do anything...I have similar specs than him, 550x instead of 560, and my fps didn't move. No fairs.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 16, 2012, 07:26:32 pm
Actually the whole three factions remind me of Command & Conquer so much.

Terrans are like NOD, Red/Black, mobility/fire rate over firepower and heavy armor,

NC are like GDI, Heavy armor and heavy firepower, even got the blue/yellow colors nailed.

Finally Vanu are like the Scrin, Purple-ish and the successful Vanu tactic I've seen reminds me of alien/zerg mentality a lot, magriders and scythe zergrush everywhere.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 16, 2012, 08:15:05 pm
In all my playtime, I've seen a lot more TR zergs than any other, especially the convoys towards NC territory in the far east of Indar. Of course I play TR myself so that's not very surprising.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 16, 2012, 08:30:46 pm
zergtard republic :\
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on December 16, 2012, 09:44:59 pm
I uploaded a vid


 :P
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 16, 2012, 09:59:42 pm
Blocked in my country due to copyright laws.

Lmao
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 16, 2012, 10:06:19 pm
Blocked in my country due to copyright laws.

Lmao
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on December 17, 2012, 12:25:18 am
its not an amazing video mostly a test, I only recorded a few clips in the beta.

and now I know adding music makes some (3rd world?) countries unable to view ;)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 17, 2012, 07:28:09 am
I taped 3 different videos so far but my internet is so shitty the uploading gets fucked up every time I tried to do it :s
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 17, 2012, 10:35:14 am
If I had editing skills, the time and the willness to do it, I could probably create a complete horrorshow with my bug videos. And also, a complete pr0n movie out of funny sunderer parking.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 17, 2012, 11:05:14 pm
Got Auraxium medal for certpods (1000 kills, 100 certs reward). No nerf will stop my barrages, eat it infantry.

SUCK ON MY SQUAD SPAWN DILDO

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Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 18, 2012, 12:08:34 am
Got Auraxium medal for certpods (1000 kills, 100 certs reward). No nerf will stop my barrages, eat it infantry.

SUCK ON MY SQUAD SPAWN DILDO

visitors can't see pics , please register or login


More like drinking a warm and dark beverage that contains a lot of me.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on December 18, 2012, 12:56:38 am
[IMG]http://i338.photobucket.com/albums/chocolate chip cookiemg]

WTF i try and post my screenshot and everytime it changes it to "chocolate chip cookie" DAFAQ

is this crpg forums wacky censorship or do I have some sort of virus?

meh here is the link

http://i338.photobucket.com/albums/n426/jupsto/liberatortree_zps4512a091.jpg
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 18, 2012, 02:10:35 am
[IMG]http://i338.photobucket.com/albums/chocolate chip cookiemg]

WTF i try and post my screenshot and everytime it changes it to "chocolate chip cookie" DAFAQ

is this crpg forums wacky censorship or do I have some sort of virus?

meh here is the link

http://i338.photobucket.com/albums/n426/jupsto/liberatortree_zps4512a091.jpg

Maybe I'll try planting my liberator next time I play :lol:

Btw all words that vaguely resembles niza are replaced by chocolate chip cookie, and all mussolini friends, by a certain swiss patent agent.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 18, 2012, 07:28:11 pm
Had a very nice session the last two days, met totally random people who used voice comms, we teamed up yesterday as well, good times.

The only real issue I'm having is that something is messed up with hit detection. I fire an entire clip into enemies, get all the hit markers, then I instantly drop dead, and on the "killed by" screen, the guy I emptied a magazine into has minor shield damage? Or no damage at all..

Balls.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 18, 2012, 07:40:29 pm
Had a very nice session the last two days, met totally random people who used voice comms, we teamed up yesterday as well, good times.

The only real issue I'm having is that something is messed up with hit detection. I fire an entire clip into enemies, get all the hit markers, then I instantly drop dead, and on the "killed by" screen, the guy I emptied a magazine into has minor shield damage? Or no damage at all..

Balls.

The awesomeness of client side hit registration
Title: Re: Planetside 2 - MMOFPS
Post by: Havoco on December 20, 2012, 08:27:48 am
Had a very nice session the last two days, met totally random people who used voice comms, we teamed up yesterday as well, good times.

The only real issue I'm having is that something is messed up with hit detection. I fire an entire clip into enemies, get all the hit markers, then I instantly drop dead, and on the "killed by" screen, the guy I emptied a magazine into has minor shield damage? Or no damage at all..

Balls.

OP heavy infantry shield
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 20, 2012, 10:29:55 am
John Smedley ‏@j_smedley
Along with Triple Station Cash, I'm happy to announce we're running Double XP from Friday the 21st through January 2nd.

John Smedley ‏@j_smedley
Triple sc is one day only btw. Only the double XP is extended.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 20, 2012, 04:28:14 pm
Since the update, liberators feel really powerful. When only one fighter follows us, we kill it with the rear turret, that wasn't really doable before. This allows us to venture into enemy territory much more safely. Now when I see a fighter in the distance I attack it with my main gun :lol:.

Also, prowler + HE shells + hit and run tactic = win
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on December 21, 2012, 02:56:09 am
bleh darkfall or double exp

station cash purchased tho, gotta gen dem rocket pods for my scythe
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 21, 2012, 07:28:51 am
bleh darkfall or double exp

that's what I'm thinking as well ;_;

but considering Darkfall still suffers from a lot of bugs and you're losing your gear/chars on a regular basis, not to mention the wipe at the end of the beta, I don't think it's reasonable overdoing DF right now :p
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 21, 2012, 08:13:42 am
I love flying so much in this game.

Rolling the Mosquito, I managed to win a 3v1 dogfight against 3 Scythes!

First one didn't even know what hit him, they got ambushed, the other 2 got roflstomped as well.

That made me feel proud, for sure.   :)

I really want Rocket Pods though, but I had to spend certs on flares, and all that jazz to stay up in the air for longer.
1000 certs.. geez.

But one thing I found funny: You can kill a Vanguard heavy NC tank with two magazines from your main cannon, if you fire at it's back. I killed many of them this way, and was like ó_Ó. Is that the way it's supposed to be?

A little fun fact: During a 3 hour session, I died more because of my PC (Steam notification, Windows update notification, random stoplag, etc), than of let's say Flak.  :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 21, 2012, 08:23:05 am
But one thing I found funny: You can kill a Vanguard heavy NC tank with two magazines from your main cannon, if you fire at it's back. I killed many of them this way, and was like ó_Ó. Is that the way it's supposed to be?

Yeah, they take way more damage when you're shooting them in the butt, intended. Killing stuff with ESF main cannon is pro skillz. I love melting infantry with the it :3
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 21, 2012, 08:24:32 am
Is the Sunderer an exception?

I mean, any angle, any approach, the thing is so hard to bring down, but a heavy, firepower based Mammoth goes down from 2 mags in the back? lol

Yeah I love nailing infantry with it as well, it's great fun. I also tend to fly it more like a helicopter, so I got Hover Stability Airframe. Love it.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 21, 2012, 08:27:34 am
Is the Sunderer an exception?

I mean, any angle, any approach, the thing is so hard to bring down, but a heavy, firepower based Mammoth goes down from 2 mags in the back? lol

Yeah I love nailing infantry with it as well, it's great fun. I also tend to fly it more like a helicopter, so I got Hover Stability Airframe. Love it.

The Sunderer takes the same amount of damage from behind, but a Sunderer has a lot more meat (HP). They could also be using extra armor.

Using the Hover Stability Airframe as well, rank 2 right now. It's an awesome thing, the better airbrake is awesome for dogfights.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 21, 2012, 08:28:55 am
Ah, I see.

I decided to stick with TR really, because all the other empire's ESF's.. they are okay, but I hate aiming at Mozzies!  :mrgreen:

Seriously they're such a small target compared to the other ones.  :wink:
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 21, 2012, 08:32:10 am
Ah, I see.

I decided to stick with TR really, because all the other empire's ESF's.. they are okay, but I hate aiming at Mozzies!  :mrgreen:

Seriously they're such a small target compared to the other ones.  :wink:

I think Scythes are the best ESF, at least when it comes to dogfights, they seem to have better maneuverability. Also we should do a joint air ops or something one day. Much better when you have another friendly ESF covering your ass :D
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 21, 2012, 08:34:03 am
I think Scythes are the best ESF, at least when it comes to dogfights, they seem to have better maneuverability. Also we should do a joint air ops or something one day. Much better when you have another friendly ESF covering your ass :D

I love blasting Scythes to pieces. So big targets to shoot at.

Sure, we should do it between holidays or something, but bear in mind I lag like crazy around bases, atm I fly with with rendering of 500, but I can still kick ass.

Might fiddle around with the rendering because I got killed by AA that wasn't even on the screen once. Balls.
SOE should gieb optimization update for xmas :3 I know it'll come in January but would be awesome.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 21, 2012, 09:11:37 am
Again reminder, only today you can buy three times the Station Cash for money. So if you ever thought about spending some money on PS2, now is the time to do it.

Bought 7500 SC myself lol.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 21, 2012, 11:34:46 am
Again reminder, only today you can buy three times the Station Cash for money. So if you ever thought about spending some money on PS2, now is the time to do it.

Bought 7500 SC myself lol.

Pay to win naab, what are you going to buy with that ?  You already have the inf pack right ?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 21, 2012, 11:36:36 am
Pay to win naab, what are you going to buy with that ?  You already have the inf pack right ?

Probably vehicle pack, even though I already have 2 items from that pack bought separately :/

Gonna buy AA missiles probably and some other vehicles weapons or something. Not even sure yet. Perhaps even XP booster for these 7 days of double xp.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 21, 2012, 03:55:43 pm
Probably vehicle pack, even though I already have 2 items from that pack bought separately :/

Gonna buy AA missiles probably and some other vehicles weapons or something. Not even sure yet. Perhaps even XP booster for these 7 days of double xp.

I would do some calculations before considering xp boosters. If you play like 20 hours over the whole double xp event, how much certs will a booster give you ?
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on December 21, 2012, 04:49:27 pm
spend £15, in theory saved myself grinding about 9000 certs.

even if you dont have a job seems worth it  :P
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 21, 2012, 06:44:47 pm
Yep im gunna stock up on some SC for my return after the holidays!
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on December 22, 2012, 08:00:59 pm
I got 12,000 SC in stock for when my new computer comes next week...
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 22, 2012, 08:47:18 pm
I got 12,000 SC in stock for when my new computer comes next week...

That's overkill IMO. I only bought the infantry starter pack and the vehicule starter pack (total 4000SC) and I honestly don't feel underpowered compared to people that have everything, except the c150 dalton for the liberator.

I would even say the infantry starter pack is not really a good deal, stock weapons being almost the same (they are more balanced but you can't place the fourth attachment) as locked ones, except the TR semi auto sniper which is IMO invaluable if you play infiltrator at all.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on December 22, 2012, 10:54:03 pm
That's overkill IMO. I only bought the infantry starter pack and the vehicule starter pack (total 4000SC) and I honestly don't feel underpowered compared to people that have everything, except the c150 dalton for the liberator.

I would even say the infantry starter pack is not really a good deal, stock weapons being almost the same (they are more balanced but you can't place the fourth attachment) as locked ones, except the TR semi auto sniper which is IMO invaluable if you play infiltrator at all.

I bought Alpha Pack, 10$ couple weeks later then 20$ yesterday.

Barely spent any money and it was spread out over many months and now I'm set to get what I want when I play.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 23, 2012, 12:04:28 am
Guys I play aswell Planetside I`m a level 20 HInfantry.

Terran Republic, Esamir.


And I would love to hang out with you guys..

(I`m pretty good )
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 23, 2012, 03:30:40 am
Guys I play aswell Planetside I`m a level 20 HInfantry.

Terran Republic, Esamir.


And I would love to hang out with you guys..

(I`m pretty good )

Welcome back Panos.

What server?  :)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 23, 2012, 04:37:53 am
panos is to be given to role of my personal boot-licker in the Calradian republican guard, and nothing else.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 23, 2012, 08:34:53 am
Welcome back Panos.

What server?  :)

thanks Christo,Woodman.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 23, 2012, 08:46:56 am
thanks Christo,Woodman.

Awesome, we should team up sometime.

How does the game play for you? You find it a horrible fps lagfest too, like.. pretty much everyone else?

I know, stupid question is stupid.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 23, 2012, 08:49:12 am
Awesome, we should team up sometime.

How does the game play for you? You find it a horrible fps lagfest too, like.. pretty much everyone else?

I know, stupid question is stupid.

No,not at all, with low settings the game runs perfect  :mrgreen:

anyhow,my in game name is MightyPanos


(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 23, 2012, 08:50:32 am
No,not at all, with low settings the game runs perfect  :mrgreen:

anyhow,my in game name is MightyPanos

What's your rig?

I'll add you when I'm online.  :)
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 23, 2012, 08:55:11 am
What's your rig?

I'll add you when I'm online.  :)

4g Ram
GeForce 9600 GT
Intel(R) Core(TM)2 Quad  CPU   Q9300  @ 2.50GHz x4 ~2500MHz

and my OS are, windows XP 64bit black edition (which they are clearly made for gaming )

Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 23, 2012, 12:17:06 pm
Quote
[Display]
FullscreenRefresh=0
Maximized=0
RenderQuality=1.000000
FullscreenWidth=1280
FullscreenHeight=960
WindowedWidth=1024
WindowedHeight=768
Mode=Fullscreen
FullscreenMode=Fullscreen

[Rendering]
GraphicsQuality=4
TextureQuality=0
ShadowQuality=0
RenderDistance=2000.000000
Gamma=0.200000
MaximumFPS=250
UseLod0a=0
OverallQuality=-1
LightingQuality=4
EffectsQuality=4
TerrainQuality=4
FloraQuality=4
ModelQuality=4
VerticalFOV=74
ParticleLOD=4
ParticleDistanceScale=0.650000
FogShadowsEnable=0
MotionBlur=0
VSync=0
GpuPhysics=0

6Gb brand DDR3 RAM
HD4870 1Gb (also a good retailer)
2500k (3.3GHz, automatic OC to 4.2GHz, thanks to a feature of the mobo)
Win7 64

I bought this almost completely new PC one year ago. I didn't bought a new CG. This one was already 1.5 years old and is still able to run recent games at max today with my 1280x960 display. I obtained the OS without paying anything (legally, from my university). So I only paid 650 euros (without counting the transport fees), which is a pretty good deal considering everything is brand + high end (case, PSU, additional ventilators...).


Afaik we need more heavies in the calradian guard, so it's great news Panos :D
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on December 23, 2012, 12:36:25 pm
Goddammit. My slow ass internet connection at my home can't handle PS2. Now, that i've bought XP-boost and wanted to grind like a mad-men until 2xp-event is done. -.-
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 23, 2012, 12:46:19 pm
6Gb brand DDR3 RAM
HD4870 1Gb (also a good retailer)
2500k (3.3GHz, automatic OC to 4.2GHz, thanks to a feature of the mobo)
Win7 64

I bought this almost completely new PC one year ago. I didn't bought a new CG. This one was already 1.5 years old and is still able to run recent games at max today with my 1280x960 display. I obtained the OS without paying anything (legally, from my university). So I only paid 650 euros (without counting the transport fees), which is a pretty good deal considering everything is brand + high end (case, PSU, additional ventilators...).


Afaik we need more heavies in the calradian guard, so it's great news Panos :D


hit me up on steam whenever you like  :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on December 23, 2012, 06:35:47 pm
6Gb brand DDR3 RAM
HD4870 1Gb (also a good retailer)
2500k (3.3GHz, automatic OC to 4.2GHz, thanks to a feature of the mobo)
Win7 64

I bought this almost completely new PC one year ago. I didn't bought a new CG. This one was already 1.5 years old and is still able to run recent games at max today with my 1280x960 display. I obtained the OS without paying anything (legally, from my university). So I only paid 650 euros (without counting the transport fees), which is a pretty good deal considering everything is brand + high end (case, PSU, additional ventilators...).


Afaik we need more heavies in the calradian guard, so it's great news Panos :D

Now you just need a bloody monitor...my god...
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 23, 2012, 09:04:00 pm
Now you just need a bloody monitor...my god...

To be completely honest the only thing that bothers me with this one is that it rather small, which is crap for both gaming and working, the DPI is fine though.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 25, 2012, 10:50:37 am
Just got to 600 certs.. 400 more 'til rocket pods.

Sheeesh even with x2 this will take a while.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 25, 2012, 12:48:10 pm
Just got to 600 certs.. 400 more 'til rocket pods.

Sheeesh even with x2 this will take a while.

Defending a bio lab against people getting on the air platforms via green force fields = best way to farm certs. I think there's only one of these per continent tho. On Esamir it's Mani, which is defended by TR fairly often.

Also if you have a good sniper rifle and/or are quick with the sunderer, battles at the crown can be a boon.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 25, 2012, 11:39:44 pm
Biolabs are horrible.. FPS stutter lagfests.

Crown is okay, I prefer the Mosquito though. Repairing it alone grants me tons of XP, with the Flak going on all the time.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 25, 2012, 11:42:16 pm
Biolabs are horrible.. FPS stutter lagfests.

Crown is okay, I prefer the Mosquito though. Repairing it alone grants me tons of XP, with the Flak going on all the time.

Unless you somehow repair it continuously, I doubt you actually get much xp by repairing. I must admit sometimes it's my main source of xp when my liberator gunner just doesn't get kills (all assists).
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 25, 2012, 11:44:22 pm
When we were fighting for the crown, I swear most of the time I ran into Flak campers and I had to break off, then repair.
Get the infantry kill/ESF greedy chase kill, then roll the hell out of the danger zone.

Repairs gave me a nice flow of XP.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 25, 2012, 11:51:41 pm
When we were fighting for the crown, I swear most of the time I ran into Flak campers and I had to break off, then repair.
Get the infantry kill/ESF greedy chase kill, then roll the hell out of the danger zone.

Repairs gave me a nice flow of XP.

Hey christo, add me on ngcnet201 we could team up,i`m pretty good :)
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 25, 2012, 11:54:51 pm
Panos, you are in the cRPG clan ?
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 26, 2012, 12:03:32 am
Panos, you are in the cRPG clan ?

no
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 26, 2012, 12:44:06 am
thank the baby jesus for that one...
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 26, 2012, 12:47:34 am
thank the baby jesus for that one...

shut up wigger.
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on December 26, 2012, 04:50:35 pm
some footages of my tr-engineer on ceres.
i can aim for shit but i am pretty good at ambushes :P .

Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 26, 2012, 07:37:28 pm
800.. Only 200 more certs for the Rockets!  :mrgreen:

I trialed them and it was amazing to have something more useful against tougher targets. Nom.

Update: FINALLY! I got them!
(click to show/hide)

Yay for me.  :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 27, 2012, 09:56:03 pm
800.. Only 200 more certs for the Rockets!  :mrgreen:

I trialed them and it was amazing to have something more useful against tougher targets. Nom.

Update: FINALLY! I got them!
(click to show/hide)

Yay for me.  :mrgreen:

Lol, dat screenshot.

Puke.

Also it's probably me sucking at the game but even a lightning needs way too many rockets for me to kill one of them at full health by myself decently fast. So I just spam at infantry lol, which also happens to work much better cert wise. It's funny cause I do that with other vehicules as well, 24/7 HE shells for both tanks.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 27, 2012, 09:58:46 pm
Lol, dat screenshot.

Puke.

Sorry, not everyone can afford a Beast PC, also blame SOE for the unoptimized mess this game is.

Hate elitist comments like that.


Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 27, 2012, 10:01:51 pm
Sorry, not everyone can afford a Beast PC, also blame SOE for the unoptimized mess this game is.

Hate elitist comments like that.

:D

Don't hate me, I know the game was optimized with the developpers' feet. I can even sympathize with you, the days I had to fight with a very low comp are not that distant.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 27, 2012, 10:03:43 pm
:D

Don't hate me, I know the game was optimized with the developpers' feet. I can even sympathize with you, the days I had to fight with a very low comp are not that distant.

I barely have 20fps in mass fights, yet I'm rolling a 2.0+ KDR, nice Cert flow over time as well.

And I use all vehicles, not just ESF spam, infantry too every now and then, mostly infiltrator if I'm not bound to a vehicle. Then I roll engie.

I don't hate you, it's just annoying especially when ppl go "mine plays it way better noob".  :)
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 27, 2012, 10:26:09 pm
Hey Christo thanks for the add man,hope we could team up :)

Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 27, 2012, 10:58:49 pm
I'm having a hard time motivating myself to play PS2 even though I got the 50% xp booster on 2x event... The game lacks so much depth. Right now it's either zerg with vehicles or get zerged with vehicles, unless it's Biolab, the only infantry fight left, which is ruined by the fucked up infantry render distance as well.

Shit is shallow and I hope they add some metagame. I can't remember the last time I was in a really large fight that wasn't the Crown. No incentive to defend or to play infantry, really. Like I said previously, roll through empty undefended bases with your zerg or get zerged. Hope they do something about it.

I do still join in on the mindless killing, but it gets pretty boring fast.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 27, 2012, 11:10:20 pm
Have to agree with Vibe, Crown fights, especially defending it against insane odds feels awesome, you feel kinda heroic doing that.

But people, Platoon leaders too, tend to avoid confrontation. Why? They clearly see an enemy platoon detected in a base, why not face them, let the "zerg" capture the undefended territory, while you break their advance. Everyone does this as a Platoon Leader from what I've seen.

All of them lack balls to confront the enemy I suppose?

I think the game in its current state is only a small part of what the Developers had in mind.. but sure, let's release it.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 27, 2012, 11:15:22 pm
Have to agree with Vibe, Crown fights, especially defending it against insane odds feels awesome, you feel kinda heroic doing that.

I think the game in its current state is only a small part of what the Developers had in mind.. but sure, let's release it.

It's just that it makes me extremely sad hearing how awesome PS1 was compared to this shallowage :(

They had this lattice system that actually made defense a viable option and it made zergs clash, resulting in HUGE fights. Just looking at the base layouts of PS1 (http://www.youtube.com/watch?v=ARYF4GwsatU) makes me cry for them, underground tunnels, actual indoors, not the PS2 "indoors" that gets you owned by vehicles spamming HE shells. Much more infantry friendly, vehicle zerg was only good until you got to the base... ;_;

I did hear they will listen to community and do some shit about metagame and stuff in January though.

EDIT: Honestly, I don't know why PS2 Platoon leaders keep focusing on capping bases rather than confronting enemy zerg. They probably think they're PTFOing. Sad story, capping and losing bases means shit, as it can be easily recapped, not to mention you don't lose anything that cruical.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 27, 2012, 11:19:48 pm
Yeah, I'm just facepalming so hard, when we take.. let's stay an Amp station on Indar, then the leader sends out all squadrons to start capping territory that we cannot hold at all, and in the meantime the other factions start a counterattack into our empire, so our whole territory gets screwed, amp station gets cut off, enemy platoons detected. Your territory in ruins.

Platoon lead still sends you around capping undefended bases, even if you warn them 2324234324 times.
How dare I question their leadership skills? I got this once.

Facepalm.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on December 27, 2012, 11:38:05 pm
Vibes words made me sad
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 27, 2012, 11:50:25 pm
Vibes words made me sad

cry evrytime ;_;
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 28, 2012, 01:22:46 am
defense a viable option

This, 10000 times.


I will be honest, I like the infantry/land/air balance at the moment although I know that's mostly me. But I don't see any point defending, when everybody in your team just deserts any station you capped, and the whole enemy team just comes zerging you. That does not happen all the time though, and the best moments I had definetly were those I was defending a large base with sizeable forces on both sides.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 28, 2012, 01:32:17 am
If you wanna get more involved with the meta game i suggest organizing OP nights, or coordinating with other outfits.  Also empire showdown soon should lead to some good organised gameplay.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 28, 2012, 08:21:07 am
If you wanna get more involved with the meta game i suggest organizing OP nights, or coordinating with other outfits.  Also empire showdown soon should lead to some good organised gameplay.

That's part of the problem. I've been rolling with several outfits using voice and waypoints and they mostly just zerg undefended bases. I can understand, since it's bloody hard to find a base that's actually getting defended, since defending bases lacks some serious incentive.
Title: Re: Planetside 2 - MMOFPS
Post by: Knute on December 28, 2012, 11:37:16 pm
It'd be nice if there was a way that all the different random squads and outfits had something to help them coordinate and share their positions and enemy positions on the map.  Something better than in-game chat like a faction specific message board you access in the map screen that would also allow you to mark things on the map, so commanders could coordinate.

Or if they had some type of unit above an outfit, so outfits could attach themselves to battalions which would have message boards/maps that only their members could see in game.  So if you're the only person in your outfit playing at the moment you could use it to link up with another group that's in the same battalion, all in-game.
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on December 29, 2012, 02:25:17 am
My character is on Total Biscuit's server and it's starting to get very imbalanced. Character transfers need to be a thing.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 29, 2012, 02:35:15 am
We should make a steam group and arrange when we can play all together as a squad :)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 29, 2012, 02:43:54 am
Post january i will have some free time and will look at organising some ps2 stuff along with other things.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 29, 2012, 02:45:23 am
Post january i will have some free time and will look at organising some ps2 stuff along with other things.

Bitch no one wants you as our leader!!

GO TO HELL!!


 :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 29, 2012, 02:56:23 am
Ha its like you think you have a choice. This is the republic son, and you know only loyalty and subservience.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 29, 2012, 01:34:30 pm
Ha its like you think you have a choice. This is the republic son, and you know only loyalty and subservience.

Afaik TR are democratic in the lore.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 29, 2012, 01:49:43 pm
Go read some more, its a totalitarian government.  The democracy is simply a façade, like the US.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 29, 2012, 02:05:55 pm
Go read some more, its a totalitarian government.  The democracy is simply a façade, like the US.

Okay. Another reason my heart goes with the vanu. They seem to be the only progressive faction although the NC and TR describe them as religious integrists, wtf ?
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 29, 2012, 02:21:33 pm
My character is on Total Biscuit's server and it's starting to get very imbalanced. Character transfers need to be a thing.

What server does he play on?

I bet it's overwhelmed by TR.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 29, 2012, 03:32:24 pm
Okay. Another reason my heart goes with the vanu. They seem to be the only progressive faction although the NC and TR describe them as religious integrists, wtf ?


DEATH TO THE REBEL SCUM!  :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 29, 2012, 03:50:11 pm
Okay. Another reason my heart goes with the vanu. They seem to be the only progressive faction although the NC and TR describe them as religious integrists, wtf ?

but its a totalitarian government that brings peace and prosperity to earth after two hundred years of global war. We can do the same to auraxis!
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on December 29, 2012, 07:04:39 pm
what is this goddamn separatist talk *raisebrow*
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 29, 2012, 08:00:36 pm
visitors can't see pics , please register or login
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on December 30, 2012, 08:39:21 am
What server does he play on?

I bet it's overwhelmed by TR.

Waterson. Lowest I've seen TR was at 39%. They are usually roughly 50% of the server.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 30, 2012, 03:41:49 pm
what is this goddamn separatist talk *raisebrow*

Isn't that the NC talk ? I'm way closer to VS than NC.

but its a totalitarian government that brings peace and prosperity to earth after two hundred years of global war. We can do the same to auraxis!

If it's totalitarian, it only brings peace and prosperity to those that shut their mouths. Also, the TR ideology sounds very conservative.

Anyway, for the REPUBLIC.


Waterson. Lowest I've seen TR was at 39%. They are usually roughly 50% of the server.

Lol, do you think it's because of total biscuit ? I can already see an NC-VS alliance forming on that server :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 30, 2012, 05:20:45 pm
TB definitely brought alot of people to the game and contributed to a rise in TR support without a doubt. Which is nice.

Also I'm surprised people thought that the Terran republic were the 'good guys'...
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 30, 2012, 05:23:32 pm
Also I'm surprised people thought that the Terran republic were the 'good guys'...

Nah, we've got Space Commies, Space Rednecks, Space Freakshows.

Nobody is the good guy, and that's why I like it.  :)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 30, 2012, 05:25:50 pm
Exactly. Besides, who'd wanna be the good guys...

Got my exam timetable today, finished by the 18th of Jan so will look at organising some OP nights for people interested. Fallen TS i assume will still have a space for us?
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 30, 2012, 05:27:44 pm
Exactly. Besides, who'd wanna be the good guys...

Got my exam timetable today, finished by the 18th of Jan so will look at organising some OP nights for people interested. Fallen TS i assume will still have a space for us?


Hell yeah!
Title: Re: Planetside 2 - MMOFPS
Post by: Lennu on December 30, 2012, 05:49:21 pm
Exactly. Besides, who'd wanna be the good guys...

Got my exam timetable today, finished by the 18th of Jan so will look at organising some OP nights for people interested. Fallen TS i assume will still have a space for us?

Fallen ts is open to all PS2 players.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 30, 2012, 05:58:29 pm
Fallen ts is open to all PS2 players.

hey can I have Fallen TS ip pleasE?
Title: Re: Planetside 2 - MMOFPS
Post by: Lennu on December 30, 2012, 06:05:56 pm
176.9.48.138
Fallen ts
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on December 30, 2012, 06:42:12 pm
Got my computer yesterday, took me all day to set up but I got to play a bit last night and in big fights I get 40-50 fps.....so fucking awesome.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 30, 2012, 06:42:56 pm
Got my computer yesterday, took me all day to set up but I got to play a bit last night and in big fights I get 40-50 fps.....so fucking awesome.

*Maximum Jelly*

I barely get 20 in mass fights, while the game looks like absolute crap.  :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on December 30, 2012, 06:52:09 pm
I got max everything, no more rage quitting due to shit FPS.

The game is actually fun. Having troubles spending my 12,000 SC.....
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on December 30, 2012, 06:53:35 pm
I got max everything, no more rage quitting due to shit FPS.

The game is actually fun. Having troubles spending my 12,000 SC.....

can i has some?
Title: Re: Planetside 2 - MMOFPS
Post by: Gristle on December 30, 2012, 09:05:27 pm
I got max everything, no more rage quitting due to shit FPS.

The game is actually fun. Having troubles spending my 12,000 SC.....

The obvious answer is to pimp out your vehicles. Now that I've done that, I'm just waiting for new stuff to be added to the store.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 30, 2012, 09:13:34 pm
I suppose you already bought the vehicule starter and inf starter bundles ? I don't remember whether these were limited time offers.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 30, 2012, 09:41:04 pm
Crashes.. lots and lots of crashes lately, not just for me.

SOE has a lot of work to do with this game, that's for sure.

The game could be amazing but there are so many irritating bugs, camera totally going WTF after spawning, 4 times loading screen bug, randomly getting teleported when using weapon terminal at the warpgate, no optimization whatsoever, and I could go on, and on, and on..
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on December 30, 2012, 10:11:53 pm
Isn't optimization coming in Jan? The bugs will be fixed...
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on December 30, 2012, 11:03:06 pm
game desperately needs an actual point to playing other than earning exp, make us actually care about controlling the map. its getting old fast.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on December 31, 2012, 09:26:15 am
Yep.

I heard there's plenty of depth in it's predecessor, more continents, continent lockdown, and other stuff would be awesome to have.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on December 31, 2012, 02:41:47 pm
More continents and continent lockdown is coming to PS2.   They rushed the release so they could start generating revenue, which meant that the game is not optimised to a level they're happy with and its lacking in features (e.g. Android/IOS apps, live map etc.).   But i understand why it was done, although it will probably hurt them in the long run.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on December 31, 2012, 03:19:04 pm
SOE plans on running this up to 2025 apparently, and there's a lot of awesome stuff in the working. At least that's what the game's PR is saying. I find the game already great like to be honest. It has more depth and equivalent gameplay to say BF3 yet it is F2P and in fact already great if you only care about the gameplay and teamwork.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 02, 2013, 03:41:47 pm
(click to show/hide)
Galaxy mating season  :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 02, 2013, 05:44:59 pm
(click to show/hide)
Galaxy mating season  :lol:

I can't even start to describe my hate for people that do that (crashing in the warpgate on purpose). I mean I'm okay when they do it to one another, but griefing people that repair/refill ammo... :mad:
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 02, 2013, 06:07:00 pm
I know that. I lost a mosquito once because of a smartass like that too.

Just a few minutes ago, the server sent a message that it's going to shutdown, reason: Worlds coming down.

Dafuq is going on, update?
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 02, 2013, 06:16:08 pm
I know that. I lost a mosquito once because of a smartass like that too.

Just a few minutes ago, the server sent a message that it's going to shutdown, reason: Worlds coming down.

Dafuq is going on, update?

It's their way of saying logins are bugged again.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 02, 2013, 07:17:57 pm
Oh, they are only doing this to remove the double XP.

Balls, I thought we're going to have an update.  :?
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on January 03, 2013, 12:24:47 am
I don't see how setting all visuals to ultra helps with FPS... but it works O_o

Not that i mind, holy freaking eyecandy :o
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on January 03, 2013, 02:54:46 am
I don't see how setting all visuals to ultra helps with FPS... but it works O_o

Not that i mind, holy freaking eyecandy :o

The game doesn't even look that great...
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 03, 2013, 02:57:14 am
The game doesn't evne look that great...

if u play solo the game is crap,but if you team up then its fucking amazing.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on January 03, 2013, 04:52:49 am
if u play solo the game is crap,but if you team up then its fucking amazing.

Sorry, meant to quote PTX...I'm enjoying the game.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 03, 2013, 07:50:54 am
We should do a gathering this weekend, guys, and team up,what do you say??

Kafein,Christo,Vibe??
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 03, 2013, 07:55:41 am
Got a deadline at monday so not much time to game this weekend, really :/
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on January 03, 2013, 08:04:55 am
I am fine with some gaming this weekend, as long as i'm not the only one playing :mad:
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 04, 2013, 02:22:23 am
I should be there. Exams start in less than a week so I got nothing to do but studying and playing.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on January 06, 2013, 03:41:37 am
I am fine with some gaming this weekend, as long as i'm not the only one playing :mad:
2 people do not make a squad, i am disappoint.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 06, 2013, 12:45:05 pm
2 people do not make a squad, i am disappoint.

I'm here now, didn't realise it was saturday already.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 06, 2013, 01:16:53 pm
Im afraid you boys will just have to play with yourselves for a couple weeks yet. I will return however,  j swear it.
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on January 06, 2013, 01:50:49 pm
Next week i'll be back, too.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 06, 2013, 01:54:46 pm
Im afraid you boys will just have to play with yourselves for a couple weeks yet. I will return however,  j swear it.

Is that a threat?
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 06, 2013, 02:52:17 pm
To some, maybe...
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 06, 2013, 03:34:17 pm
To some, maybe...

bring it on bitch!
Title: Re: Planetside 2 - MMOFPS
Post by: Digglez on January 08, 2013, 05:37:42 pm
i'm crashing less after this 'crash fix' but still not stopping it completely.  still crashed twice after hearing a vehicle near me explode (which is the original cause to begin with)
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 08, 2013, 05:57:27 pm
Well, rumors spreading that other factions can use this crash as a weapon now, to log entire hexes off.

Pathetic, really.

Imagine how fun it is to fly in a stuttering 20-30fps, even if you're doing well and shoot down stuff left to right, you crash out and lose the plane because of it. Balls.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 08, 2013, 07:00:13 pm
If you think you might have crashed because of the crash exploit, try adding this line to UserOptions.ini under the [Sound] group :

SampleRate=44100

For people that are CPU bound (alt+f will tell you), this is also a good way to gain frames per sec. (some people say they have 10 more FPS after doing this, not me). Finally, doing this is safe. It only reduces the sound quality of the game (not noticeable for me).
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 08, 2013, 07:06:35 pm
Already did that before.

Still crashed yesterday, haven't played since this "hotfix" though.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 08, 2013, 08:47:08 pm
Haven`t played in a while.I`m too tired roaming solo..
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 08, 2013, 08:58:51 pm
Haven`t played in a while.I`m too tired roaming solo..

Join some squads on the social panel, PirateGaming is a good one, Also I always forget what the Platoon Name is, but I roll with a guy called MECHCOMMAND, he's a very good leader.

He's on my friends list and I always get invites when he is on,  :mrgreen:


Update: I played for some time and experienced crashes.. of a different kind.

Stupid ESF pilots, am I a flyer magnet or something? Here is this guy, being pinned down in a dogfight, I rush to the rescue, and he manouvers into me when I almost delivered the killshot. We both died.

Seriously pilots out there need to get more awareness, or look at the damned radar. It's there for a reason.
Don't even get me started on Vanu terrorist pilots trying to collide, that's a different story..  :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on January 09, 2013, 02:43:47 am
Yah, solo becomes hella boring so I joined a outfit on Connery.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 09, 2013, 02:29:34 pm
Join some squads on the social panel, PirateGaming is a good one, Also I always forget what the Platoon Name is, but I roll with a guy called MECHCOMMAND, he's a very good leader.

He's on my friends list and I always get invites when he is on,  :mrgreen:


Update: I played for some time and experienced crashes.. of a different kind.

Stupid ESF pilots, am I a flyer magnet or something? Here is this guy, being pinned down in a dogfight, I rush to the rescue, and he manouvers into me when I almost delivered the killshot. We both died.

Seriously pilots out there need to get more awareness, or look at the damned radar. It's there for a reason.
Don't even get me started on Vanu terrorist pilots trying to collide, that's a different story..  :mrgreen:

Yeah somehow 100% of my trololobump deaths in ESF are against scythes. It's like they want to be kamikazes. NC are like "no never" when you fly really close.

This also has the advantage of making vanu fighters excessively weak to my infamous liberator frontal charge of death.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 09, 2013, 02:39:56 pm
Just a warning.


DONT EVER GET IN THE SAME PLANE WITH IDZO AND BOBBY!


NEVER.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 09, 2013, 09:30:04 pm
Fellow pilots out there, would you recommend unlocking the A2A pods?

I trialed them but without a good hour or so of testing, I can't really tell much.
Most of my kills with them would be a lot faster just using the main cannon, but I guess against more enemies in the air, it would be useful.

I already got the A2G pods, and sometimes I use those even against air targets for the lulz. Amazing things, perhaps will get nerfed in the next update, who knows.

Maybe, for diversity's sake?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 09, 2013, 11:32:37 pm
Fellow pilots out there, would you recommend unlocking the A2A pods?

I trialed them but without a good hour or so of testing, I can't really tell much.
Most of my kills with them would be a lot faster just using the main cannon, but I guess against more enemies in the air, it would be useful.

I already got the A2G pods, and sometimes I use those even against air targets for the lulz. Amazing things, perhaps will get nerfed in the next update, who knows.

Maybe, for diversity's sake?

A2A is eez mode, it's good versus more skilled pilots that know how to dodge the main cannon
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on January 10, 2013, 01:17:01 am
A2A is eez mode, it's good versus more skilled pilots that know how to dodge the main cannon

This

I like them.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 10, 2013, 07:52:06 am
Quote from: Higby
   
Hey all!

    Happy New Year, I hope you all had a great 2012 and are having an amazing start to 2013. On the Planetside 2 we had a pretty **** fantastic 2012, but we're looking forward to even bigger and better things in 2013! I've said before that while 2012 was the year that Planetside 2 launched, 2013 is the year when we're opening up the afterburners and aiming for the stars. After a well earned rest the team is energized and ready to get back to "kicking *** and fixing bugs. And we're all ou--" er, oh yeah, okay, we've still got some bugs to fix.

    While we were out we were still paying attention to the forums as well as twitter, reddit, facebook and all the other places you guys interact with us; we've heard a lot of your excellent feedback, ideas, concerns and consternation. One of the biggest goals of our team has been and continues to be listening to our community and following YOUR direction for what this game needs to become. We're going to be talking a lot more about this philosophy in the coming weeks and how community involvement is going to directly impact our development schedule & priorities as we reveal "our" plan for the next 6 months. For now, we wanted to address some of the biggest issues we're seeing come up over and over again, so that's what we're focused on for January's update.

    Game development can be messy and there is always the possibility that something from this list may slip or not pass QA, and more details will be released on the specifics of all of these items as we get closer to the patch date, but I wanted to get this info out to all of you as soon as possible, so with that in mind, here are some highlights from what the team is working on finishing up for LU02 which will be released on 1/30/13.

        General performance increases, particularly for lower end GPUs
        Experience (XP) system enhancements:
            Dynamic XP system for player kills, players who have more kills on their current life are worth more XP. Freshly spawned players will be worth a fraction of the current kill reward.
            Partial damage XP for dealing damage to vehicles that you don't end up killing
            Population XP / Resource bonus moved over to continent population instead of global
            Better display of XP sources for things like defensive bonuses & population bonuses
            Rebalancing of XP rewards to help support tasks
        Server transfer token available in Depot
        UI changes to emphasize score per minute as a primary metric of player comparison
        Sortable columns on outfit management & addition of "last online" column
        New weapon type for all empires: SMG
        Short period of invulnerability will be added to freshly spawned / revived players - breaks upon game actions such as entering a vehicle or using a weapon.
        Dynamic / player configurable colors for minimap & overhead indicators for enemies, friendlies, and squads within a platoon
        New Hot Spot system that displays where active fights are occurring on the map
        New spawn buildings with more exits, protected balconies and easy roof access to make them less campable.
        Tunnel systems for amp and tech facilities to give access from spawn rooms to interior of bases and base walls without having to go above ground.
        Making MAXes render more reliably at long distances for players in vehicles
        AA improvements, notably flak changes for turrets and skyguards, giving them some better ability to aim, although not drastically impacting their DPS.
        Fixes to missiles so that they more reliably detonate and actually blow stuff up
        Air vehicle weapon tweaks
        Increases to reload speed for certain HE ground vehicle weapons
        And of course... lots of bug fixes

    Whew, it's going to be a busy month! We know this doesn't address every issue that's been brought up recently but we hope it knocks out some of the big ones. Hopefully you will see from this update (and the feature plan for the next 6 months, when that is revealed) that we're taking your feedback and concerns for the game very seriously. We're here, we're listening and we're committed to continue to work with our community to build the best online game the world has ever seen.
    As always, your feedback is very welcomed, here, on reddit, on twitter and everywhere else you may find us.
    Cya on Auraxis!
    -
    Matthew Higby
    Creative Director - Planetside 2
    @mhigby


    Edit: I wanted to add that just because you don't see things like "metagame fixes" or "render distance" on this list doesn't mean they're not high priority changes or that we're ignoring those issues - they're just larger problems and as you'd expect that means they generally take longer to solve. Just because something isn't getting addressed this update doesn't make it lesser or lower priority than the things that are addressed in the patch. When planning an update we have to balance what we need to do with what we can fit. Those type of large scale adjustments are built from a variety of changes over a long period of time, not just one bullet point in one update note. Once we have the longer term plan out there for you guys to look at you'll see how some of these more meaty changes slot into the schedule.


http://forums.station.sony.com/ps2/index.php?threads/happy-new-year-update-02-info.77203/
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 10, 2013, 01:47:57 pm
Wow, these guys are actually doing the right thing.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 10, 2013, 01:53:13 pm
Wow, these guys are actually doing the right thing.

These are all minor changes though... and nothing to make me want to play planetside 2 really. The whole game will most likely still be roll with the zerg and cap undefended bases. Until that changes I probably won't be back.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 10, 2013, 02:48:13 pm
but if we organize a tactical bus expedition surely you will come along!
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 10, 2013, 02:50:51 pm
but if we organize a tactical bus expedition surely you will come along!

I just might
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on January 11, 2013, 01:34:00 am
These are all minor changes though... and nothing to make me want to play planetside 2 really. The whole game will most likely still be roll with the zerg and cap undefended bases. Until that changes I probably won't be back.

You get more experience killing people while capping a base imo.....capping undefended bases is boring and useless.

Also these arnt minor changes, they're actually pretty huge especially when it comes to defending bases.

The only change that irks me is the invulnerability when revived or spawn on a sundy but with all the flak they've been getting it will probably be changed.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 11, 2013, 01:35:24 am
but if we organize a tactical bus expedition surely you will come along!

Can`t wait for it!  :rolleyes:
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 11, 2013, 07:47:21 am
You get more experience killing people while capping a base imo.....capping undefended bases is boring and useless.

Also these arnt minor changes, they're actually pretty huge especially when it comes to defending bases.

The only change that irks me is the invulnerability when revived or spawn on a sundy but with all the flak they've been getting it will probably be changed.

The only two changes that actually slightly promote more base defending is the tunnels at tech/amp station and the xp change... and that's hardly enough for people to start actually defending bases. There's simply no incentive, there's still no actual indoors where you're protected from vehicles except the biolab. No to mention that losing bases doesn't really hurt, which is the biggest reason why nobody gives a fuck about defending.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 11, 2013, 05:14:55 pm
Improved spawn rooms and invulnerability will stop spawn camping and make defending easier.  Nerf to HE rounds as well will reduce the effectiveness of shelling and make defensive play easier.

They're also disincentivising  spawn camping and putting a greater focus on score rather than kills which should help change the focus of the zerg.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 11, 2013, 10:13:35 pm
Improved spawn rooms and invulnerability will stop spawn camping and make defending easier.  Nerf to HE rounds as well will reduce the effectiveness of shelling and make defensive play easier.

They're also disincentivising  spawn camping and putting a greater focus on score rather than kills which should help change the focus of the zerg.

Aren't they buffing HE shells by increasing some reload speeds ? It doesn't make any sense to buff those free kill machines but whatever.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 11, 2013, 10:50:08 pm
yeah i read it as increase reload time, poor choice on their behalf
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on January 12, 2013, 12:49:49 am
The only two changes that actually slightly promote more base defending is the tunnels at tech/amp station and the xp change... and that's hardly enough for people to start actually defending bases. There's simply no incentive, there's still no actual indoors where you're protected from vehicles except the biolab. No to mention that losing bases doesn't really hurt, which is the biggest reason why nobody gives a fuck about defending.

You actually get a 15% increase in experience when you defend expect no one knows about it because they don't display it. I do believe they will be after this patch.

Also the balcony's on the smaller outposts and what not will change defense there along with giving almost every spawn room building more exits.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 13, 2013, 06:44:50 pm
This made me laugh so hard.

(click to show/hide)

 :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 18, 2013, 12:39:50 pm
dat liberator zerg

http://www.youtube.com/watch?v=H-_4DyvsJls&t=6m0s
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 18, 2013, 12:45:50 pm
dat liberator zerg

http://www.youtube.com/watch?v=H-_4DyvsJls&t=6m0s

holy shit..

I`m having a boner..
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 18, 2013, 01:05:32 pm
Insane nerf "hotfix" released, things are all over the place, game is becoming call of duty because of idiots who don't co-operate
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 18, 2013, 01:35:50 pm
Insane nerf "hotfix" released, things are all over the place, game is becoming call of duty because of idiots who don't co-operate

can u post link plz?
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 18, 2013, 02:27:45 pm
My university is retarded and has moved my exam til Monday due to the dusting of snow we have had, thus i will not be playing till later next week.  Then we shall lockdown all the continents.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 18, 2013, 02:48:36 pm
http://forum.meleegaming.com/and-all-the-other-things-floating-around-out-there/planetside-2-meeting-saturday-19-1/

Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 18, 2013, 02:52:01 pm
good news
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 21, 2013, 04:21:40 pm
Just finished trying to hold esamir.

Entered the server to see a 75% VS pop on esamir and thought, hey why not that'll be a laugh.

NC quickly left after being pushed back to their warpgate, leaving VS with around 80% pop on the continent.

After 15/20 mins of frantic defence we lost the bio lab, leaving only nott amp station free from the depraved rule of the xeno loving heretics.   Forsaking my usual jump jets i took to engineering, repairing the AA and AT while laying down fire with my deployable turret. 

However i was but a single Calradian Republican Guard alone with what appeared to be the freshest batch of recruits to Auraxis.  In a final bid to save the amp station i donned a max and went on a quick rampage taking at least 10 vanu out before being put down. 

Then i left, came here and told you all about it.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 21, 2013, 04:27:07 pm
Just finished trying to hold esamir.

Entered the server to see a 75% VS pop on esamir and thought, hey why not that'll be a laugh.

NC quickly left after being pushed back to their warpgate, leaving VS with around 80% pop on the continent.

After 15/20 mins of frantic defence we lost the bio lab, leaving only nott amp station free from the depraved rule of the xeno loving heretics.   Forsaking my usual jump jets i took to engineering, repairing the AA and AT while laying down fire with my deployable turret. 

However i was but a single Calradian Republican Guard alone with what appeared to be the freshest batch of recruits to Auraxis.  In a final bid to save the amp station i donned a max and went on a quick rampage taking at least 10 vanu out before being put down. 

Then i left, came here and told you all about it.

Ι just got home!!Hit me on steam if u want to play some more!
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 21, 2013, 04:43:42 pm
My new love is the Sunderer.

I started certing into it, and I'm always blasting music on proximity chat, the people love it!

cRPG radio v 2.0 "DJ Christo of Radio auraxis 109.5" as they called me  8-)
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 21, 2013, 04:47:12 pm
My new love is the Sunderer.

I started certing into it, and I'm always blasting music on proximity chat, the people love it!

cRPG radio v 2.0 "DJ Christo of Radio auraxis 109.5" as they called me  8-)

Lol awesome

Are you on right now ?
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 21, 2013, 04:48:54 pm
Lol awesome

Are you on right now ?

Sadly I have to go, and I crashed in the middle of a nice broadcast session, I actually moved into enemies like crazy while blasting songs too.

Stupid game crashing on me when I have fun.

People started giving me friend requests, song requests, gave me protection and stuff.

Yeah, I guess that's what happens when you play Road to hell/Highway to hell combo when we are pinned down in a narrow canyon road. haha
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 21, 2013, 04:54:18 pm
Lol awesome

Are you on right now ?

I`m on atm.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 21, 2013, 05:09:22 pm
Well screw that, I'm not going anywhere.

(Road) Show must go on!
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 22, 2013, 09:17:23 am

You smell something burning?



The guy got suspended because of a false-positive detection, but SOE lifted it, saying;
"we kindly ask you to please minimize your slaughter on the battlefield"

Hahaha.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 22, 2013, 09:40:51 am

Lol. It's a goddamn miracle the noob tube even reloaded this many times, the reload on it is bugged as fuck.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 22, 2013, 10:27:48 am
I had my suspicions about grenade launchers, but hell this is like having a Python HE attached to your gun.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 22, 2013, 04:10:14 pm
loyalty until death
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 22, 2013, 05:17:59 pm
loyalty until death

So when you die the first time you can just say "fuck this shit" and become vanoob ?
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 22, 2013, 05:43:49 pm
no death on auraxis, go lore up fool
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 22, 2013, 10:22:55 pm
no death on auraxis, go lore up fool

Actually they say it during the "tutorial" video, silly me.
Title: Re: Planetside 2 - MMOFPS
Post by: Lennu on January 23, 2013, 11:38:37 am
New patch, and my PS2 is working again! yay! Also it seems they've done some succesful optimizing since my fps has gotten much better.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 23, 2013, 11:47:19 am
Quote
   

    Players may note the following changes:

    A number of Server and Client stability optimizations have been made.
    The Heavy Assault Shield should no longer fail to work after respawning.
    The Deployment screen now features top defensive locations on the continent as respawn points.
    Instant Action will now send players to areas with more combat.
    New players will now be placed at a spawn point in a battle instead of being drop podded in.

    Liberators/Galaxies:

    These aircraft are now easier to lock-on to with anti-air missles. By default you can lock on to them 1 second faster. This means it requires 2.5 seconds to lock on to an ESF and 1.5 seconds to lock-on to a Liberator/Galaxy.
    Lock on rockets and missiles should now hit more frequently and are harder to dodge.

    Lock-on weapons can only be avoided by the following:

        Flares
        Forcing the missile to hit something else
        Outrunning it which requires you to be distant and burn a lot of fuel
        A very near miss which should be very challenging

Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 23, 2013, 11:58:03 am
New patch, and my PS2 is working again! yay! Also it seems they've done some succesful optimizing since my fps has gotten much better.

Link pleas?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 23, 2013, 12:14:16 pm
Link pleas?

read up? I posted the patchnotes
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 23, 2013, 01:41:11 pm
Been using AA on my mosquito,  didn't feel like it needed a buff.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 23, 2013, 02:07:01 pm
AA missiles harder to dodge ?

What the fuck are they thinking ? What about removing all the utility upgrades on aircraft but flares ? Even better, no flare buff. People can send you 2 AA missiles in 5 seconds, but you only have flares every 40 seconds. nothing to see here.
Title: Re: Planetside 2 - MMOFPS
Post by: Lennu on January 23, 2013, 03:31:03 pm
Well, I have the only-air lock on missile for my Heavy assault, and until now it was absolute crap unless you managed to sneak behind an enemy tank and hit from close range to the rear. Yes, it was more useful against ground units than air. Against air it dealt very little damage and most of the hits didn't register at all. Hopefully now
a) the hits will register and actually deal damage
b) I can shoot more than 1 rocket before the target has gotten away.

Still, even if I shoot all my rockets at a liberator I won't be able to bring it down alone.

Edit. Okay I have to admit, it is a bit depressing to first hear that lock-on sound when flying, get hit by a rocket and realise that the you're still locked on by another rocker, and another, and another....
The sound wont stop untill you're down  :?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 24, 2013, 07:36:44 am
AA missiles are probably the #1 scrub weapon

Anyway, any of you other than Lennu tested PS2 after the "performance" patch? Any noticable changes to framerate?
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 24, 2013, 01:45:27 pm
Me and Panos were playing the other day, dunno if that was before or after.

Performance is much better now than it was at release. Game has reached the stage now where they should have released it.  I had a mild graphics glitch, but tbh i think panos was to blame for that.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 24, 2013, 02:04:17 pm
Me and Panos were playing the other day, dunno if that was before or after.

Performance is much better now than it was at release. Game has reached the stage now where they should have released it.  I had a mild graphics glitch, but tbh i think panos was to blame for that.

hahahah go fuck yourself.  :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 24, 2013, 02:28:00 pm
A performance boost?

Sweet, gonna' test it today.

A bit better, still plays like ass in an actual battle though.

I just got the auraxium medal for the M18 Needler and the Hellfire Pods, boomed up to 500 certs lol
Title: Re: Planetside 2 - MMOFPS
Post by: Piok on January 24, 2013, 03:40:00 pm
Aimboters here aimboters there aimboters everywhere  :shock:
You gotta love this game when you are killed from 150+m with single short burst when slowly sneaking around.. 
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 24, 2013, 06:29:14 pm
Aimboters here aimboters there aimboters everywhere  :shock:
You gotta love this game when you are killed from 150+m with single short burst when slowly sneaking around..

No, that's vanu.

I also have a hard time telling the difference though.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 24, 2013, 06:36:57 pm
No, that's vanu.

 :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on January 24, 2013, 08:05:15 pm
I've experienced a significant performance improvement (or a massive placebo) since the latest patch.
Title: Re: Planetside 2 - MMOFPS
Post by: Piok on January 25, 2013, 11:08:10 am
No, that's vanu.

What ever I do they always know from which direction I will approach. Then I saw aimbot advertisement on Youtube and everything was clear to me.
Aimboters are also very paranoid 8-)
I play infiltrator mostly and in one bigger skirmish with lots of ally around me and another infiltrator gets shooted by infisniper from god know where (one shot one kill :?)but always that bastard targeted another infiltrators.
Probably cause he was afraid of our aimbot perk as well and killing everyone around us will be very suspicious.
I died almost three times then changed to engineer and all was OK until we charged up hill and then as always short burst and respawn...
Close quarter battles are even worse. Spend half on magazine on enemy he turn around and withing 0.25 sec killed me with pistol. 
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 25, 2013, 11:11:28 am
There is a huge rumor going on that they may merge the servers!!

Can you imagine??  :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 25, 2013, 11:13:07 am
If you have stupid ass client side structure, then expect hacks all over the game.

There is a huge rumor going on that they may merge the servers!!

Can you imagine??  :mrgreen:

Doesn't surprise me, tried yesterday for a few mins to test this new FPS improvements (none noticed), Esamir was dead.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 25, 2013, 11:17:50 am
If you have stupid ass client side structure, then expect hacks all over the game.

Doesn't surprise me, tried yesterday for a few mins to test this new FPS improvements (none noticed), Esamir was dead.

Ofc It was dead.


I was in Pirate squad and we were fighint Vanu on Dahaka station, it was a crazy fight man, and we were holding pretty good, I had like 30 kills and 5 deaths when all of a sudden a guy called OneShootKill says, "All platoons spawn to warpgate we will go to Esamir to do some zerging" AND THEY LEFT!!

They left the killing to go do some zerging...idiots!!
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 25, 2013, 11:41:52 am
I was in Pirate squad and we were fighint Vanu on Dahaka station, it was a crazy fight man, and we were holding pretty good, I had like 30 kills and 5 deaths when all of a sudden a guy called OneShootKill says, "All platoons spawn to warpgate we will go to Esamir to do some zerging" AND THEY LEFT!!

They left the killing to go do some zerging...idiots!!

And thus we conclude another chapter of:

How to avoid having fun in Planetside 2 A player's guide to zerg capping empty bases
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 25, 2013, 12:51:23 pm
The worst thing about planetside 2 is that the NA servers have far less zerging and way more tactical play that the EU servers.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 25, 2013, 12:53:06 pm
The worst thing about planetside 2 is that the NA servers have far less zerging and way more tactical play that the EU servers.

That`s because in EU we have players like you  :twisted:


On a serious note though, when I heard that guy saying that, I opened the chat and I unleashed the Kraken upon him, until he kicked me from the platoon..  :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 25, 2013, 12:54:37 pm
No panos we all know I'm far better suited for command then grunt work like you.
Title: Re: Planetside 2 - MMOFPS
Post by: Knute on January 25, 2013, 06:47:34 pm
The worst thing about planetside 2 is that the NA servers have far less zerging and way more tactical play that the EU servers.

I think the zerging exists equally on every server around the world at any given hour.  It's funny though when one zerg horde finishes capturing a base then takes off in the opposite direction of the zerg horde from another faction even though they're within sight of each other.


PC Gamer interview with SOE map designers about the Crown on Indar:

http://www.pcgamer.com/2013/01/23/planetside-2-the-crown/ (http://www.pcgamer.com/2013/01/23/planetside-2-the-crown/)
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 25, 2013, 11:57:57 pm
As many of you will be aware tonight is the ultimate empire showdown.  Although the leaders are on connery the actions off all servers count towards the ultimate victory, as such i expect to see all Calradian RePublican Guard members fighting for the glory of the Terran Republic.  Loyalty Until Death!

Me and Panos are currently on Templar TS, if anyone's interested in joining in: 62.104.20.250:10027
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 26, 2013, 01:22:51 pm
GG to Woodman TR, we won 2/3 of the server challenges.

NC won one, Vanoobs didn't win anything. Muhahahaha
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 26, 2013, 02:43:08 pm
GG to Woodman TR, we won 2/3 of the server challenges.

NC won one, Vanoobs didn't win anything. Muhahahaha

It's all about player demographics. The three faction in planetside, unlike factions in most other MMOs, attract different people. We had like 38% TR at peak hours on woodman, which makes me think maybe TR are more interested in events. Also Vanu will cry for buffs again.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 26, 2013, 03:54:48 pm
The three faction in planetside, unlike factions in most other MMOs, attract different people.

WoW is a nice example of this too.

Also;

visitors can't see pics , please register or login


Nerf Vanu
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 26, 2013, 08:45:21 pm
WoW is a nice example of this too.

Also;

visitors can't see pics , please register or login


Nerf Vanu

Lol ok, you got me. Whoever was the most OP faction won.
Title: Re: Planetside 2 - MMOFPS
Post by: Civilian on January 26, 2013, 10:53:49 pm
I was not able to get into Amerish until the second challenge on my native server Connery. It was pretty bad with the lag fighting over the Bastion. It was funny seeing 20+ grenades on the floor not detonating for 10-15 seconds.
Title: Re: Planetside 2 - MMOFPS
Post by: Banok on January 27, 2013, 06:03:55 am
fuck i missed this, my vanu server won all ;O

also i see they plan for server transfers in march... and they'll probably charge me even tho not my fault server was dead half the time.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 27, 2013, 12:05:59 pm
I'M A SQUAT MAX, SUCK MY DICK

(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 27, 2013, 12:11:59 pm
I'M A SQUAT MAX, SUCK MY DICK

(click to show/hide)

Haha, typical Buzzcut

But yeah, wish my Chainguns would be this effective, they are crap.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on January 27, 2013, 12:12:23 pm
that guy's a fucking maniac
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 27, 2013, 12:16:12 pm
that guy's a fucking maniac

No, he's a total noob trying dual squats for the first time. Doing the same with TR or VS maxes is impossible. You can't even hit reliably at point blank with the heavy cyclers.

I've had a similar experience when I started using my shotgun (nighthawk) in biolabs.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 27, 2013, 12:17:22 pm
I think Logen is talking about the person, not the performance in the video, itself.

Guy has history, look it up.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on January 27, 2013, 12:23:22 pm
yeah, he reminded me of this guy (https://www.youtube.com/watch?v=GJoM7V54T-c&feature=player_detailpage#t=76s). not as epic ofc!
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 27, 2013, 12:25:54 pm
Some more gold

Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 27, 2013, 12:36:43 pm
I'M A SQUAT MAX, SUCK MY DICK

(click to show/hide)

the fuck, that's more like instagib max

Some more gold


Lol, the onyxia guy of PS2
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 27, 2013, 03:29:31 pm
I'm rolling dual mutilator on my max, makes tearing through squads so very easy.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on January 27, 2013, 06:25:22 pm
I'm rolling dual mutilator on my max, makes tearing through squads so very easy.

I'd drop you in 3 seconds with my dual hacksaws.
Title: Re: Planetside 2 - MMOFPS
Post by: Fips on January 27, 2013, 06:26:23 pm
480xp per kill, what the hell? oO
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 27, 2013, 07:44:14 pm
I'd drop you in 3 seconds with my dual hacksaws.

visitors can't see pics , please register or login
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 28, 2013, 08:11:58 am
Roadmap

http://www.planetside2.com/roadmap

Also in other news, plans are to make PS2 an eSport as well (lmao).
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 28, 2013, 10:30:43 am
Roadmap

http://www.planetside2.com/roadmap

Also in other news, plans are to make PS2 an eSport as well (lmao).

To quote our TR soldier;

SOE: "Keep Dreaming"
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 28, 2013, 02:05:46 pm
Yeah, MLG signing is a bad move on their behalf, really doesnt seem in line with the direction they are taking the game.

Also ive been rolling with CORE the last few nights, seems they actually have their shit locked down on Woodman.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 28, 2013, 02:14:32 pm
I'm really wondering how will the WG rotation change the battlefield now, if I'm correct Vanu will get the NC canyons, NC will get our Indar warpgate, we get Vanu's.

Also I rolled a vanu alt for testing and it's disgustingly easy to own people with it, the Magrider is a freaking joke.
Disgusting really, I'll reroll NC on that alt, no idea on what server though
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 28, 2013, 02:17:03 pm
I WILL NEVER PLAY AS A VANU OR A DAMN REBEL!! NEVER!!

MY FAITH LIES WITH THE REPUBLIC!
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 28, 2013, 02:19:57 pm
I WILL NEVER PLAY AS A VANU OR A DAMN REBEL!! NEVER!!

MY FAITH LIES WITH THE REPUBLIC!

A wise man once said: "Know your enemy."

Also it's nice to play as a different empire sometimes, it's refreshing.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 28, 2013, 02:22:19 pm
NEVER!

Also when are you gonna be my tank wingman Christo??  :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 28, 2013, 02:40:53 pm
Don't get in vehicles with panos he will try and get you killed.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 28, 2013, 02:59:57 pm
Don't get in vehicles with panos he will try and get you killed.

Noticed that
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on January 28, 2013, 08:27:05 pm
Don't get in vehicles with panos he will try and get you killed.


Noticed that

two words.


FUCK YOU.  :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 28, 2013, 09:55:50 pm
(click to show/hide)

Flying Vanguard, anyone?

That.. thing was floating in the air and moving in one direction all the time, As you can see our AA tower shot it also  :lol:

E-sports game.. right

Edit: Just got the Jaguar carbine with the necessary attachments, and holy crap this weapon is a total beast.
I love it.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 29, 2013, 03:54:10 am
(click to show/hide)

Flying Vanguard, anyone?

That.. thing was floating in the air and moving in one direction all the time, As you can see our AA tower shot it also  :lol:

E-sports game.. right

Edit: Just got the Jaguar carbine with the necessary attachments, and holy crap this weapon is a total beast.
I love it.

That red dot sight

visitors can't see pics , please register or login


Also if you have certs for the jaguar you might as well get a shotgun, those toys are kings in biolabs.
Title: Re: Planetside 2 - MMOFPS
Post by: Piok on January 29, 2013, 01:14:05 pm
I am slowly going Rantrexes path... seeing cheaters everywhere  :? 
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on February 01, 2013, 01:13:45 am
Good new everyone, well at least for me.

THE CORE recruited me so from now on i will roll with the.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on February 01, 2013, 01:17:57 am
i played with them for a few days, but twisted perspective just becomes annoying after a couple hours.  I know he's getting people motivated n shit but he does just repeat himself over and over.

Still fun to roll with some organized platoons now and then for sure.
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on February 01, 2013, 01:19:12 am
BOOYAH!!  :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on February 01, 2013, 01:23:02 am
Its when you've been told, by a middle aged man, with diabetes, that he's smarter than you for the 30th time in an hour, that i start to become disinterested in the outfit.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 01, 2013, 01:25:58 am
Its when you've been told, by a middle aged man, with diabetes, that he's smarter than you for the 30th time in an hour, that i start to become disinterested in the outfit.

Sounds like proper TR leadership.
Title: Re: Planetside 2 - MMOFPS
Post by: Piok on February 01, 2013, 10:35:53 am
I swear more then 50% of my deaths are very suspicious.
Not to mention wanoobs "enchanted" assault squads capping biolabs with 10 people no respawn and killing everything with headshots. Must admit they are well organized but are those "perks" really necessary ?
But aimboters are in every faction. Medic, Infills, Engiwhores seems to be very popular among them.
Stop for a while to take some not well aimed shot from sniper rifle(silenced) pew I am death headshot seems 3secs pause is too much. Sneak behind some medic begin to shoot him with my pistol da bastard turned around and grounded me with burst of 5 bullet of course to head.  Makes me think that best weapon of Infi is his knife.

Yesterday we have some fighting with WS near Ti alloy near Crown. Spawned go invisible to start flanking get hit so I crouch behind some crate pile to regen shield. Wannobs begin to advance and crossed me without noticing so I knifed them still crouched. Killed 2 HA and 1 engi with full of joy waiting for another meat. Second later I was dead. My first thought was fucking Xbowmy old friend but it was not sniper but da bastard in WS fighter plane :!:
Big Aimbrother is watching you    :(
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 01, 2013, 01:10:39 pm
I swear more then 50% of my deaths are very suspicious.
Not to mention wanoobs "enchanted" assault squads capping biolabs with 10 people no respawn and killing everything with headshots. Must admit they are well organized but are those "perks" really necessary ?
But aimboters are in every faction. Medic, Infills, Engiwhores seems to be very popular among them.
Stop for a while to take some not well aimed shot from sniper rifle(silenced) pew I am death headshot seems 3secs pause is too much. Sneak behind some medic begin to shoot him with my pistol da bastard turned around and grounded me with burst of 5 bullet of course to head.  Makes me think that best weapon of Infi is his knife.

Yesterday we have some fighting with WS near Ti alloy near Crown. Spawned go invisible to start flanking get hit so I crouch behind some crate pile to regen shield. Wannobs begin to advance and crossed me without noticing so I knifed them still crouched. Killed 2 HA and 1 engi with full of joy waiting for another meat. Second later I was dead. My first thought was fucking Xbowmy old friend but it was not sniper but da bastard in WS fighter plane :!:
Big Aimbrother is watching you    :(

First : you just reassured me about the attention I should give to your comments on cRPG.
Second : vehicules have access to a NV/infrared scope that, despite the very short visible area (it was recently nerfed), can see through infiltrator cloaking. I kill infiltrators in my mozzie like all the time. Also, it isn't very difficult for a trained eye to spot you at short range, even if you don't move.
Third : only once have I felt cheated, dropping from max health in two bullets at 150m from a NC carbine, but that could very well be luck. Vanu don't really need any external cheat, using any vanu gun already is cheating.
Title: Re: Planetside 2 - MMOFPS
Post by: Piok on February 01, 2013, 01:53:00 pm
When somebody is shooting at you and no bullet hit ground around you even when you started to zigzag.
It is very hard to compensate aiming when you attack somebody from knife range not to mention score head shot when this person is surprised or even score burstshots to head. Many will shoot blindly around them but this will not kill me withing 0.25 sec interval.
As infiltrator I attacked many people from behind score one hit with knife (2hits kill everyone excluding max) and then was shooted from pointblank even logic will tell that my victim will respond with knife instead.   
Title: Re: Planetside 2 - MMOFPS
Post by: Panos on February 01, 2013, 01:58:35 pm
When somebody is shooting at you and no bullet hit ground around you even when you started to zigzag.
It is very hard to compensate aiming when you attack somebody from knife range not to mention score head shot when this person is surprised or even score burstshots to head. Many will shoot blindly around them but this will not kill me withing 0.25 sec interval.
As infiltrator I attacked many people from behind score one hit with knife (2hits kill everyone excluding max) and then was shooted from pointblank even logic will tell that my victim will respond with knife instead.

After a sentence is finished you are supposed to press Enter..


When somebody is shooting at you and no bullet hit ground around you even when you started to zigzag.

It is very hard to compensate aiming when you attack somebody from knife range not to mention score head shot when this person is surprised or even score burstshots to head. Many will shoot blindly around them but this will not kill me withing 0.25 sec interval.

As infiltrator I attacked many people from behind score one hit with knife (2hits kill everyone excluding max) and then was shooted from pointblank even logic will tell that my victim will respond with knife instead.

try readin your first post and then read mine again.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 01, 2013, 03:48:59 pm
Prowler HEAT will get a 25% Damage boost on Direct hits +velocity, deploy mode also gets some tweaks.

Oh boy.  :twisted:
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on February 01, 2013, 03:53:29 pm
Where'd you get that info?
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 01, 2013, 04:09:18 pm
It's all over the forums.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on February 02, 2013, 01:47:29 pm
http://forums.station.sony.com/ps2/index.php?threads/game-update-2-02-02-2013.87343/

That's from 12:00 GMT
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on February 02, 2013, 02:33:13 pm
Quote
Projectile speed decreased slightly on all rotary cannons to help further define their role as a close range weapon.

nice, a buff to AA rockets, just what we needed
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 02, 2013, 06:22:33 pm
nice, a buff to AA rockets, just what we needed

I'm fine with g2a lock-on launchers really. When the view distance will be fixed I'll lolpod the fuckers, and I can do it alright right now anyway. Come close, side hover for two seconds, afterburn the hell out of there, not that difficult. But god a2a missiles are all kind of broken in every way possible.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on February 02, 2013, 06:49:30 pm
But god a2a missiles are all kind of broken in every way possible.

visitors can't see pics , please register or login
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 02, 2013, 09:14:10 pm
Nice "optimization update".

My FPS is unstable, and like 50-60% worse than before.

They are working on it, but god damn it this should've increased the performance, not working around even more to get it back to the same place.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 02, 2013, 11:06:34 pm
Nice "optimization update".

My FPS is unstable, and like 50-60% worse than before.

They are working on it, but god damn it this should've increased the performance, not working around even more to get it back to the same place.

Seems like the perf drops some people are having is a bug, and will be fixed (read fixed more easily than improving performances).

I like the free color choice for empires (yay for yellow vanu), but I got used to the previous setup so much everything is confusing now. They really tried to improve the base designs to avoid spawn camping. As far as I can tell, it is still happening, but defenders are harder to swarm and you need more people as attacker to guard all the doors. The underground tunnels look completely artificial but we don't give a shit. I haven't noticed the xp difference for killing people that just spawned versus killing people that made kills themselves, but now there is a variable xp bonus applied to everything you do. I don't know on what it depends (now that I think of it, it is probably dependent on the number of enemies in the zone in which you are fighting)

visitors can't see pics , please register or login


The face of a2a missile users when they actually have to aim.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 02, 2013, 11:12:19 pm
Seems like the perf drops some people are having is a bug, and will be fixed (read fixed more easily than improving performances).

I like the free color choice for empires (yay for yellow vanu), but I got used to the previous setup so much everything is confusing now.

Yeah, hope they fix it.

As far as colors go, I left TR as light blue ( red is very annoying and I find it disorientating for some reason)
NC got yellow (it's one of their faction colors, so why the hell not)
And for Vanu I made a light purple, almost pink color for fun, haha.

So it's not confusing if I look at the map for an example.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 02, 2013, 11:26:15 pm
Yeah, hope they fix it.

As far as colors go, I left TR as light blue ( red is very annoying and I find it disorientating for some reason)
NC got yellow (it's one of their faction colors, so why the hell not)
And for Vanu I made a light purple, almost pink color for fun, haha.

So it's not confusing if I look at the map for an example.

Now when you choose empire colors you always get that same color for everything of that empire. This is confusing for me because I grow used to the previous settings of some elements taking the empire colors (say, the minimap elements, the occupation progress bar...) and other always using the red enemies/blue allies code. If I set TR to red, then I'll be confused by spot triangles on screen, if I set them to blue I'm confused by the minimap. I chose blue because the blue for ally code if very recurrent in other FPS. But yeah I'll probably get yellow NC and pink VS.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on February 03, 2013, 12:18:23 am
Yeah, the new colors are confusing as fuck, no matter how you color them. And they must've broken something because I'm gettin 15 FPS in bigger battles and I never had performance problems, not even in early beta.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 03, 2013, 12:22:42 am
If you can, try shooting a burster MAX at the ground.

You'll see why the FPS is going down this much, they fucked up effects so bad.

Here's a video:

http://www.youtube.com/watch?&v=-JaiE4QP7A0 (http://www.youtube.com/watch?&v=-JaiE4QP7A0)

Nice Quality Control/Testers, SOE.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 03, 2013, 04:09:49 am
Good news for you out there who favored the older color system;

“Can we also go back to the old HUD/Mini-map coloring system? TR having red triangles over our heads are causing a LOT of TK's. It was much nicer pre-patch, just leave in the option for color blind people to change the colors.”

SOE Coder response: "That should be a configurable option in the settings, and the old system should be available as a selection."

Also;

"Just a quick update - there will be a hotfix, but we don't have an ETA for that at the moment. We've found a couple of things to address and we're trying to track down a couple more."
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on February 03, 2013, 08:33:53 am
Soe make mistakes but they are decent devs. They listen to feedback and respond well to it.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on February 03, 2013, 11:43:06 am
Soe make mistakes but they are decent devs. They listen to feedback and respond well to it.

This I cannot argue with. They really do listen this time. Now I'm hoping we get more bases with actual indoors and some real metagame.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 03, 2013, 12:39:06 pm
That xp bonus thingie might be the start of a very shallow and artificial way of "enforcing" a metagame upon us.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 03, 2013, 02:36:32 pm
Soe make mistakes but they are decent devs. They listen to feedback and respond well to it.

Hahaha.

They pushed out a "hotfix", which broke even more stuff, tanks and guns, a lot of weapons fire blanks, FPS problems still persist.

Seriously, the hell are they doing?

PS: Got to find a different game to play mainly, until they fix this nonsense. Why push out HUGE patches if you can't control the quality of it?
 Go step by step for god's sake.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on February 03, 2013, 03:52:20 pm
PS: Got to find a different game to play mainly, until they fix this nonsense. Why push out HUGE patches if you can't control the quality of it?
 Go step by step for god's sake.

This is your main game? How are you not bored by now :S
Title: Re: Planetside 2 - MMOFPS
Post by: Lennu on February 03, 2013, 03:55:29 pm
Heh, I can imagine the situation SOE hiring 100 coders from around the world and telling them "Make this game super cool". Now all the coders are doing what the want. As a resultthey made a total of 4500MB patch and a really fucked up game :D
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 03, 2013, 04:38:49 pm
This is your main game? How are you not bored by now :S

You're right, I am bored of it.

But when it was at least playable, there were some good battles I fought, also this whole cert grinding is like crack, very addictive.
(Just a few more certs so my friend can have more ammo/zoom on my prowler, etc etc.  :mrgreen:)

Also the flying in this game is superb, other than the god awful A2A missiles, it's great.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 03, 2013, 05:17:38 pm
a lot of weapons fire blanks

This. I simply can't play right now.
Title: Re: Planetside 2 - MMOFPS
Post by: Tibe on February 12, 2013, 11:04:55 am
Did the patch just kill this game? This threads been dry for a while now.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 12, 2013, 11:09:26 am
No, the game is pretty much back on track as many of the 02/02 bugs were fixed and the base designs are really better. Playing any kind of vehicule is still a huge pain in the ass though.
Title: Re: Planetside 2 - MMOFPS
Post by: Tanken on February 12, 2013, 10:38:50 pm
I've considered getting back into it, I put a lot of money into buying cool stuff for my guy. I played it as my main game when it came out for like 2 months straight and burnt myself out badly.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 13, 2013, 06:48:16 pm
It is still very cool, but I start smelling something. The smell of metro. The smell of nuketown. You know the feeling.

I wanted to go premium for one year. Too bad they don't accept paypal.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 14, 2013, 09:53:22 am
I just had the most amazing kill of my game time;

We were defending Dahaka AMP station, seriously outnumbered and losing.
Reaver pilot hovering in the same spot around like he knows he's safe up there and nothing can hurt him.

I noticed this, and decided to make a bold action while we're losing anyway, why not?
Playing as light assault, I estimated my jetpack length and distance, then headed to the airpad quickly, he was still in the same spot shooting rockets inside A.

Then I went up and landed right on top of his aircraft, dropped a c4 charge on it, stayed on the craft for about 10-15 seconds, then I jumped off and pushed the button.  :lol:

After that I fell to the claws of the enemy, but it was glorious.

(click to show/hide)
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on February 14, 2013, 09:57:36 am
I just had the most amazing kill of my game time;

We were defending Dahaka AMP station, seriously outnumbered and losing.
Reaver pilot hovering in the same spot around like he knows he's safe up there and nothing can hurt him.

I noticed this, and decided to make a bold action while we're losing anyway, why not?
Playing as light assault, I estimated my jetpack length and distance, then headed to the airpad quickly, he was still in the same spot shooting rockets inside A.

Then I went up and landed right on top of his aircraft, dropped a c4 charge on it, stayed on the craft for about 10-15 seconds, then I jumped off and pushed the button.  :lol:

After that I fell to the claws of the enemy, but it was glorious.

(click to show/hide)

awesome :D
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 14, 2013, 10:00:06 am
awesome :D

yep, I felt like a total badass.


This was my inspiration to pick up the class, especially 2:28.

I'm so happy I actually reproduced this without dying.  :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on February 14, 2013, 02:57:04 pm
Been playing LA since beta, its the way forward.

The carbines are brilliant at mid-range and the shoguns dominate at close range, eithernway its fucking boss.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 16, 2013, 12:55:55 am
Anybody else purchased the alpha squad package back in beta ? They increased the xp and resource bonus to +50% and extended it for another 6 months starting from the day you activate the new boost.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 16, 2013, 02:35:57 pm
And.. I think I got to the point where I burned out of this game.
For now.

Too bad.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on February 20, 2013, 02:06:37 pm
Quote
   

    All servers will be brought down at 6:00 AM PT for a game update. Downtime is anticipated to be approximately 90 minutes. Players may note the following changes:


    General Updates

    · Tweaks have been made to render distance values

    Infantry Updates

    · Corrected an issue while using HR-NV on an SMG on low settings that would make it difficult to see other players within 20m
    · Dying and reviving with the VS Eridan SX5 HS/NV Scope equipped will no longer cause the scope to become misaligned.
    · Icon for the VS Eridani SX5 should no longer be misaligned
    · If an engineer turret is placed on or near a vehicle pad, they will be deconstructed when a vehicle spawns.
    Vehicle Updates

    · Optics will no longer persist when switching from gunner to the driver’s seat in various vehicles
    Item Updates

    · New SMG’s and customization items

    UI Updates

    · Players with outfit tags should be able to see kill messages in chat
    · Made it so players can see hotspots on continents they are not on.
    · While using the Enemy/Ally HUD color scheme, the influence pie chart will only display 2 wedges (ally vs enemy) instead of three (two of them being red anyway)
    · Squad leaders should now be properly added to the Command Chat voice channel
    · Squad leaders that belong to a platoon should now be able to promote a member of their squad to the role of squad leader.
    · Fixed an issue where changing an outfit member’s rank would not always work on the first attempt
    · Corrected an issue where multiple consumable tints could not be purchased at once in the Premium Early Access section of the depot
    · Submachine guns should now appear properly in the depot when filtering for Infiltrator or Heavy Assault weapons
    · Influence percentages on the HUD should now update more dynamically
    · Fixed an issue where purple generator icons were being displayed on the respawn map instead of the appropriate destroyed generator icon
    · Will no longer display a “Killed by []” message in chat when you are killed by a pain field

    Facility Updates

    · Fixed the spawn location for Xelas South Bridge
    · Made fixes to the coverage of multiple spawn room pain fields including:
    o Zurvan Pump Station
    o Zurvan Network Complex
    o All forward spawns for Dahaka
    o Saurva Data Storage
    o Mao Southeast Gate
    o Mao Southwest Gate
    o Rashnu Cavern
    o Rashnu Southern Pass
    o Allatum Broadcast Hub
    o Allatum Research Lab
    o Hvar Northgate Garrison
    o Auraxicom Substation
    o Wokuk Shipping Dock
    o Wokuk Storage Yard
    o Camp Waterson
    o Elli Barracks Complex
    · Should now be able to successfully capture the Freyr Substation forward spawn point
    · Fixed the spawn point at the NS Refinery
    · Made fixes so the spawn room shields will properly change faction when the point is captured across the following areas:
    o Hvar, Southeast Forward Spawn
    o Mekala, North Forward Spawn
    o Tumas, Northeast Forward Spawn
    · All jump pads at Tawrich Depot should work correctly again
    · All teleporters at Andvari Bio Lab should have functioning shields again
    · Amerish’s East Hills Checkpoint should now display correct region info in the HUD
    · All jump pads and air vehicle pads at Elli Amp Station should now properly recognize the Empire in control of the facility
    · Saerro Listening Post’s teleporter room has had its pain field re-enabled
    · Fixed an issue where specific door shields at Zurvan would be invisible when viewed from certain angles
    · Corrected some missing wall textures at Tawrich
    · Corrected ramp geometry errors across all amp stations
    · Regions of the Vanu Archives should no longer display as part of Snake Ravine in the HUD

    Audio Updates

    · VS Flare audio should no longer cut out when running low on ammo



and

Quote
Server merges soon. Info coming by Monday. No server transfers coming till after that's done. Wouldn't be right doing it other way around

https://twitter.com/j_smedley/status/304207140019654656
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on February 20, 2013, 04:21:15 pm
Anyone played with the SMG's?
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 21, 2013, 02:31:12 am
Anyone played with the SMG's?

That's goddamn expensive for a weapon I would only use with the class I play the least. Except if those babies are way better than shotguns in CQB, which I doubt.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on February 21, 2013, 10:53:29 am
Anyone played with the SMG's?

Trialed the TR SMG for 30 minutes, you're basically fucked at mid+ range, not bad for CQC, bit more range than shotties.
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on February 21, 2013, 11:52:37 am
Personally i like the TR SMG. On the paper it is weaker than a Lynx or Jaguar, but it has nearly no recoil.
The base accuracy is like an inbuild lvl1 laserpointer, so i use it as a run and gun weapon.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on February 25, 2013, 02:34:33 pm
Pretty nice summary of why I think PS2 is crap by someone else:

Quote
For those PS1 vets considering whether or not to play PS2, all I can say is that you should try it out for free before making your mind up on whether to keep playing.  It is not in any way, shape or form a continuation of PS1.  It is a completely new game that simply has a few dozen names copied and pasted onto it from PS1.  They are banking on name recognition to bring veterans back and banking on a huge marketing campaign and eSports to bring a new crowd to the game.  If you're expecting a strategic MMOFPS where the point of the game is territory control, then please play the game to see for yourself, but you're probably going to be sorely disappointed.

    TTK is absurdly low compared to PS1.  Whereas PS1 was a strategic game of taking and holding bases, PS2 is a straight up frag fest.  Most guns kill in under one second, and some guns kill in less time than that.  It's mostly a game of who-sees-who-first.  Gone are the epic gun battles of shooting and maneuvering to outmatch your opponent.  The vast majority of the time if you're taking damage and you don't see whose shooting you, then it's already over.  That's ok though, cause the spawn timer is exactly the same every time.  No more dynamic spawn timers where you take longer to respawn if you're dying a lot.

    Vehicles require no cert investment to use.  This means that any character at any time can pull any vehicle from a vehicle terminal.  This has lead to, what some players call, Vehicleside 2.  Infantry, for the most part, are simply XP pinatas for vehicles.  Sure there's a vehicle resource system, but it's laughable.  There are two vehicle resources, so even if you don't have enough to pull a tank, then just pull an ESF until you can pull a tank again.  There's only one infantry resource, however, so if you buy a bunch of grenades and still need some C4, well then too effing bad, but you can pull a vehicle so it doesn't really matter anyhow.

    No lattice system.  Bases aren't linked by any system at all.  You can simply walk up to any base in any part of the map and start "hacking" it.  Because of this, few people bother defending bases at all.  Most continents are filled with groups of people actively avoiding each other and just ghost capping bases for XP and certs.

    Very few people play for the tactical game.  Most people are only interested in two things: Certs and K/D ratio.  As long as they're earning cerst and have a high K/D, then everything is good.  Those same people will abandon you in a heartbeat against superior odds due to the fact that dying a lot will hurt their precious stats.  Rare are the days of a handful of people trying to hold off a platoon.

    Second, the areas of a base which you need to defend the most aren't inside the base, they are outside.  In order to keep the shields up on your base, you have to run outside of it to defend/repair the generators that power the shields.  So basically, another excuse to die repeatedly to vehicles.

    Base design is an absolute joke.  First off, spawn rooms at all but one type of base are merely vehicle xp pinatas.  You spawn, you look out the door and there's 20 aircraft hovering and 50 tanks with their guns aimed at the spawn door.  You can go out the door and feed them xp or you can hit the redeploy button and fight elsewhere.  Whereas PS1 placed all of the spawn rooms deep inside the bases, PS2 puts them outside of the base with the only option being run out in front of a bazillion vehicles to try to get to where they are capping your base.

    Hackers.  There is no dedicated hacker anymore except for infiltrators which have a mostly useless option of hacking terminals and gun turrets.  This has extremely limited utility, and only the squishiest class in the game can use it.  Gone are the days of needing a hacker just to get inside of a base and then needing a hacker to actually.. hack the base.  Now you hack a base by standing next to a pole until it changes colors.

    Cloaking, btw, is a complete joke.  You're 100% completely visible to all but people playing the game on the lowest settings.  See that walking puddle of water?  yeah?  Shoot it.  Even sitting completely still you stick out like an orange in a basket of apples.  Hey, that floating puddle of water shouldn't be there... oh yeah, just a cloaker.  Not only that, but they have added persistent bullet trails to sniper rifles AND you can't fire while cloaked.  So every time you shoot a sniper rifle you have to uncloak, oh and btw, I'm hiding right where the persistent bullet trail leads back to.  Hey, yeah, I'm up here, you can just spray this area with machine gun fire now.  Thanks.

    Engineers have been hacked off at the knees.  The only type of CE that an engineer can carry that other clasess can't are vehicle mines, and even then you can only carry and place two which makes them mostly useless unless you know exactly where the vehicle is going to be coming from.  Other than that they have access to claymores and C4, but then so do several other classes.  Also, they are the only class that can use the repair tool.  Did I forget to mention that part?  Yeah, you can't just cert into healing or repair anymore and carry those tools around in your backpack, now they are class specific which also locks you into specific weapons.

    Gone are the days of CE'ing a base with your engie.  You can deploy two claymores and two tank mines and then you're done.  Not only that, but they have absurdly high resource costs attached to them, so don't use too many.  No boomers, no motion detectors, no turrets... well I take it back you get a crappy deployable turret that you can fire manually, but it does shit damage and the COF is bigger than an elephant, you're better off firing your personal weapon.

    Inventory.  There isn't one.  You don't get to pick your loadout anymore.  Gone are the days of packing whatever you want into your backpack, you don't even have a backpack anymore.  You only get to pick from an extremely limited amount of weapons for your character, and those limits are determined by your class.  Yes, you heard me right, it's a class based game now.

    Classes determine everything.  You can play any class you want, but you can only change classes at a infantry terminal and your class determines what weapons you can use.  No more certing into heavy armor and using an assault rifle.  If you pick the heavy assault class, your choice of weapons is machine gun or another machine gun that looks exactly the same but has slightly different stats.

    There is literally no point to taking bases with the sole exception of taking tech plants for the ability to use main battle tanks.  Even then, once you secure, say, a tech plant and you roll out to take the next base, then chances are extremely good that they will "back cap" the tech plant while you're not there to defend it.  There is literally no locking of any kind.  Take a base, move on, check the map.. oh they took it back.  The game is literally a giant whack-a-mole fest where you're running around trying to take territory and simultaneously trying to keep territory you took from being ghost capped while you're not there.

    To illustrate my last bullet even further; the only base on three maps that has constant 24/7 fighting isn't even a base.  It's a tower on top of a mountain.  Why do people fight there 24/7?  Because it's the only base in the entire game that's easily defensible against vehicles.  Vehicles have limited approach options and are easily destroyed while trying to approach.  It's the only spot on three maps where infantry matters more than vehicles due to the ridiculously easy access to all vehicles in the game.

    Cert gain is absurd.  Especially for free players.  You're looking at a few solid days of playing the game just to buy another gun.  Want to have 25% more health?  About two weeks of grinding certs.  Oh and that cert doesn't carry over to other classes, so if you want 25% more health on all the classes that you like playing, then go ahead and just be ready to grind just for that one thing for a solid month, unless you play 6-8 hours a day maybe.  The cert point doubles with a six month sub and doubles again if you buy 5 dollar a week boosts.  So 15 dollars a month sub fee, plus 20 dollars a month for boosts, just to earn certs at the quickest possible rate.  Yeah, that sounds about SOE to me.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on February 25, 2013, 03:01:45 pm
I think PS2 is crap
:cry:
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 25, 2013, 03:14:38 pm
Sadly in this state, it IS crap.

SOE needs to add incentives to actually care about what the game should be based on, instead of adding stupid hockey masks and weapons to their cash store.

+They need to get off Stupid Tw@tter, no one cares about it.
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on February 25, 2013, 03:31:37 pm
I doubt that most of these points that guy brought up in vibes quote are going to be adressed in any way, future looks kinda grim for ps2.
the most annoying ones, like vehicles not demanding any investment which results in boring vehicle spam are sure to stay i think :(
Title: Re: Planetside 2 - MMOFPS
Post by: Rebelyell on February 25, 2013, 06:24:32 pm
anyone up for some squad any time every day?

Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 25, 2013, 08:06:23 pm
I haven't played PS1 so I can't say but PS2 does sound bad when I think about it.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on February 25, 2013, 10:36:37 pm
Well. As a player who likes the massive firefights and constant danger and doesn't care about gear and doesn't take the game seriously. I don't mind. I only wish the servers were more populated to get even more epic fights.
Title: Re: Planetside 2 - MMOFPS
Post by: Rebelyell on February 27, 2013, 01:14:15 pm
JJ works fine for me now
that game become way better after that
only 120 certs to JJ5
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 27, 2013, 01:40:19 pm
JJ works fine for me now
that game become way better after that
only 120 certs to JJ5


Yes, the disabled jump bug stopped happening to me after the update.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 27, 2013, 07:31:37 pm
I decided to ditch Woodman for the time being, and rolled TR on Miller.

Holy crap the differences are HUGE.

It's like playing a totally different game.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 27, 2013, 08:28:15 pm
I decided to ditch Woodman for the time being, and rolled TR on Miller.

Holy crap the differences are HUGE.

It's like playing a totally different game.

I suppose it is better, but how so exactly ?
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 27, 2013, 08:36:46 pm
I suppose it is better, but how so exactly ?

There's war going on EVERYWHERE.

I saw PLATOONS fighting over Amerish/Esamire constantly.

Is that enough?  :wink:
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on February 27, 2013, 11:40:11 pm
Yeah that's because Woodman deserves a merge as well but instead we got jack shit, Miller is actually populated enough to have war outside the Crown
Title: Re: Planetside 2 - MMOFPS
Post by: Weren on February 27, 2013, 11:53:19 pm
Yeah that's because Woodman deserves a merge as well but instead we got jack shit, Miller is actually populated enough to have war outside the Crown
No merge for Woodman? I was actually really looking forward to that, fml.   :mad:
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 27, 2013, 11:55:38 pm
Fuck fuck fuck fuck fuck fuck fuck fuck fuck

I'm kinda stuck on Woodman really, 4000SC is quite a lot, even though I'm pretty sure I have a +50% cert boost waiting for me anywhere I set up a new character.
Title: Re: Planetside 2 - MMOFPS
Post by: Weren on February 27, 2013, 11:57:58 pm
Yeah I've spent too much SC to move to another server and I really don't want to make a new character either.
Seriously, there is only any action on Indar, even the Amerish and Esamir warpgates are deserted.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 28, 2013, 12:21:48 am
I guess if you pay some SmedBux, you'll be able to switch servers soon.
Smeddy will cash-in from this too.

I made a decision and did a clean start.

I've learned that I use a prosieben account, which is balls. Downloaded steam version and using a SOE account now that has free 170SC on it, and the "Exterminator" title, because I had it during beta.

Also I have a clean nickname (Christo), no numbers, no nonsense. It's a really nice start so far!

On the negative side, BR43 and 9000+certs are.. lost. But Woodman is a sinking ship anyway, and I'm on a crappy television channel provider based account. Screw that. Anyway the certs aren't that much of a problem, about half of it was spent on useless stuff I don't even play with. Now I only unlock what I really use, certing is going according to plan.
Title: Re: Planetside 2 - MMOFPS
Post by: Ninja_Khorin on February 28, 2013, 01:31:52 am
Yeah, I prolly won't be playing until it's merged. It'll happen eventually.

If not, then meh to the game, really.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on February 28, 2013, 07:52:59 am
Fuck fuck fuck fuck fuck fuck fuck fuck fuck

I'm kinda stuck on Woodman really, 4000SC is quite a lot, even though I'm pretty sure I have a +50% cert boost waiting for me anywhere I set up a new character.

Yeah I think I have close to 20,000 SC total on Woodman lol, so I might considering paying the migration to Miller
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on February 28, 2013, 03:03:49 pm
 :lol: And I thought that Woodman was better than Miller
Title: Re: Planetside 2 - MMOFPS
Post by: Ganner on February 28, 2013, 09:05:43 pm
So i started playing this week.  I do like it enough to pay for a 3 month sub, because thats about how long i give it till im bored of it.

+massive battles when they actually happen are amazing.
+multiple options of getting around the map quickly
+interesting weapon options
+tanks are fun, but not incredibly op unless you come up against someone who has invested in them

-everyone has fucking mines
-more often than not people ghostcap rather than fighting battles
-air.  Everything about air is horrible and OP.  Rocket pod mosquitoes are the worst things ever.
-AA in this game is fucking useless.  3 lock on rockets to kill a mosquito? GG.  They have flares?  GGLOLZUNUB
-spawns are horrible.  campable spawns are the worst design choice of the game ive found so far.
-hit detection is pretty damn bad.  Being able to kill someone after they have killed you should be a very RARE occurrence (ie you shot at exactly the same time) but instead happens all the time.
-Gun damage seems a bit too high for my liking for this type of game.  Its too twitchy/cod style.  Either lower gun damage or up shield. (it is better with higher sh and low hp imo)

Oh and my best kill so far?  I killed a dropship with my fast action pod :D
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 28, 2013, 09:10:00 pm
-air.  Everything about air is horrible and OP.  Rocket pod mosquitoes are the worst things ever.
-AA in this game is fucking useless.  3 lock on rockets to kill a mosquito? GG.  They have flares?  GGLOLZUNUB

lol at QQ about Air.

You should've played the game in December, I did 160+/0 killstreaks with Air. It was that powerful.
Libs were like CoD AC130 killstreaks, insanely powerful.
Title: Re: Planetside 2 - MMOFPS
Post by: Ganner on February 28, 2013, 09:13:39 pm
lol at QQ about Air.

You should've played the game in December, I did 160+/0 killstreaks with Air. It was that powerful.
Libs were like CoD AC130 killstreaks, insanely powerful.

Ug. Just. Blerg.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on February 28, 2013, 10:31:19 pm
Ug. Just. Blerg.

Air is "fine" now. Everyone and their mother has AA, G2A launchers magically follow you and cannot be shaken off doing ANY manouver.

Liberators are nerfed to next to uselessness. CoD kids got what they wanted.

A good thing is though, that I had to adapt, and started using the plane differently after GU2. I used it mainly like a helicopter with AB, but that just isn't viable anymore. More dive-ins, more strafing runs. Infantry rendering is also total shit, while they can lock onto you from abt. 400 meters. You start seeing them at what.. 50?
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 28, 2013, 11:52:38 pm
Yeah. If you started now and think air is too, just play cod or some other infantry shooter. And I don't mean that as an insult. I do agree about your other points though.

I also think air is "fine" balance wise, but I wish the best way to kill air was not using heatseekers. G2A are bad enough already, being able to lock from absurd ranges, but A2A missiles are simply obnoxious.
Title: Re: Planetside 2 - MMOFPS
Post by: Weren on March 01, 2013, 01:15:31 am
We do agree about your other points though.
Speak for yourself.

-Gun damage seems a bit too high for my liking for this type of game.  Its too twitchy/cod style.  Either lower gun damage or up shield. (it is better with higher sh and low hp imo)
Whaaat? The gun damage is just fine, if not too low. It can take almost a magazine to kill a person, if you are not hitting him/her in the head.
I mostly agree with the other points, though I think the spawn system isn't that bad.
Title: Re: Planetside 2 - MMOFPS
Post by: Ganner on March 01, 2013, 12:25:12 pm
Yeah. If you started now and think air is too, just play cod or some other infantry shooter. And I don't mean that as an insult. We do agree about your other points though.

I also think air is "fine" balance wise, but I which the best way to kill air was not using heatseekers. G2A are bad enough already, being able to lock from absurd ranges, but A2A missiles are simply obnoxious.

Well i had SOME success with non heat seekers, but it only worked on those who were dumb enough to hover in place, or use really predictable patterns.  Once they figure out you are shooting at them with rockets that goes out the window.  I can see where heat seekers would be much more of a problem when the server is high pop, but so far ive been playing during the off hours when its low pop (ie you keep killing the same 10 or so guys) and when theres a mosquito out there and no one else has AA but you... its kinda disheartening.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on March 01, 2013, 12:30:37 pm
Just be glad you didn't play before all the air nerfs. One ESF with rocket pods = massacre  8-)
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on March 01, 2013, 03:43:11 pm
Speak for yourself.

Oops, sorry. I meant that "we" as Ganner and myself.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on March 01, 2013, 04:08:38 pm
What do you people think about mines used as more powerful C4 ?

Usually people that lobby for mines them argue that enemies should defend their sundie. In my past experiences, it is precisely because I (and other people) defend the sunderer that other types of attacks are repelled (tanks, libs, ESF...) but not a suicide engi run, that just goes too fast and gives no opportunity to repair.

(oops doublepost)
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 01, 2013, 06:16:35 pm
What do you people think about mines used as more powerful C4 ?

Cheap, and unfun for bringing a Sundie with myself. And I don't have extra certs for max Mineguard.

One of the main reasons why I stopped using AMSunderers is this.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 02, 2013, 01:53:32 pm
Greaaaat. More vehicle nerfs and infantry buffs.

Gentlemen, welcome to call of indar infantryside of duty 3.
Title: Re: Planetside 2 - MMOFPS
Post by: Ganner on March 02, 2013, 02:17:46 pm
Greaaaat. More vehicle nerfs and infantry buffs.

Gentlemen, welcome to call of indar infantryside of duty 3.

Have yet to play on any of the other "worlds"  None of them seem to be active when im playing... are there usually fights there or do they just sit fully capped? Until someone caps indar?
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 02, 2013, 02:21:39 pm
Have yet to play on any of the other "worlds"  None of them seem to be active when im playing... are there usually fights there or do they just sit fully capped? Until someone caps indar?

What server?
Title: Re: Planetside 2 - MMOFPS
Post by: Ganner on March 02, 2013, 02:23:23 pm
Well apparently I was just server merged onto another server.  From Genudine to Helios.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on March 02, 2013, 04:39:53 pm
esamir always used to have some good fighting on it tho i haven't played in a while.
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on March 02, 2013, 09:31:23 pm
Haven't played in a while, did Connery get merged anywhere? That's where I am..
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 02, 2013, 09:32:59 pm
No, Connery&Woodman were the 2 servers that got shafted.

Genudine to Helios
 SolTech to Mattherson
 Jaegar to Waterson
 Lithicorp to Cobalt
 Mallory to Ceres
Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on March 02, 2013, 09:49:10 pm
In other news something you may all be happy about -

Account level unlocks

-Items you've purchased with StationCash will be available to all characters on your account that are eligible to use that item.
-Common pool items, such as the Zephyr or NS-11 will be available to all characters on your account.
-Empire specific weapons such as the GD-22 and Lasher will be available to all characters of the required faction on your account.
-We are working on a solution for those of you who have purchased the same item on multiple characters.

In next update.

http://forums.station.sony.com/ps2/index.php?threads/game-update-04-coming-soon.99770/
Title: Re: Planetside 2 - MMOFPS
Post by: Ganner on March 03, 2013, 12:38:08 am
In other news something you may all be happy about -

Account level unlocks

-Items you've purchased with StationCash will be available to all characters on your account that are eligible to use that item.
-Common pool items, such as the Zephyr or NS-11 will be available to all characters on your account.
-Empire specific weapons such as the GD-22 and Lasher will be available to all characters of the required faction on your account.
-We are working on a solution for those of you who have purchased the same item on multiple characters.

In next update.

http://forums.station.sony.com/ps2/index.php?threads/game-update-04-coming-soon.99770/

Goddamn i wish i would of known about the new launchers before i bought mine :(
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 03, 2013, 01:37:45 am
New launchers will break the game even more.

Lancer/Phoenix concept sounds ridiculously overpowered just by reading it alone.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on March 03, 2013, 12:58:44 pm
InfantrySide 2 all the way.

Devs :

- We need to nerf tank zergs !
- Let's nerf the individual power of tanks...
- ...and make it easier for infantry to kill tanks !
- Yes, this will obviously fix the amount of MBTs being spawned by people that only spawn tanks when they see an opportunity to zerg.
- And not upset dedicated MBT users. I mean, you must be really stupid to try and use tanks in small groups right now anyway.
- Also I've thought of this : what about an AV launcher that behaves like a sniper ? And another that can hit things behind cover ?
- Yes, I hate it when enemy vehicules flee and repair. Or when they have the possibility to react to an attack.
- And obviously the Phoenix should also have good damage against infantry.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on March 03, 2013, 06:35:33 pm
Yeah this is not the way to save vehicleside.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on March 03, 2013, 06:48:45 pm
Now most of the people that suggest this are diehard vehicule haters, but I'd rather have a really constraining resource system over vehicules nerfed to oblivion.
Title: Re: Planetside 2 - MMOFPS
Post by: Ganner on March 03, 2013, 06:50:49 pm
Personally i wish there were more of a variety of vehicles to choose from.  Add another tank, add a sturdier scout vehicle and perhaps one more utility type vehicle.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on March 03, 2013, 06:51:03 pm
Or bases that actually require infantry to capture
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on March 03, 2013, 06:56:02 pm
Or bases that actually require infantry to capture

This. Although people are learning to DTFG (defend the fucking generator), there's isn't much room for defense and infantry combats in tech plants and amp stations, and none in the smaller stations. Right now that  kinda works because air and land vehicules get vaporized as soon as they enter a 200m perimeter but yeah...
Title: Re: Planetside 2 - MMOFPS
Post by: Ganner on March 03, 2013, 08:13:30 pm
Simple solution? have the spawn exits INSIDE fucking buildings that they have to defend.  Add an underground tunnel to all the spawn buildings and allow an exit in the building that needs to be defended.  Make it a blind corner so defenders dont have an invuln shot into the building but do something about the goddamn spawns.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on March 03, 2013, 08:15:17 pm
Underground tunnels are by far the most obvious choice for improving base design.  I'm really unsure why they haven't added them yet.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 03, 2013, 08:16:26 pm
They are in since GU2 in certain bases.

But they get mine camped usually. so lol.

Also want to give suggestions to the dev team? Register to Twitter  :lol:

Edit; Some stuff you guys might know already, but who knows, here it is

visitors can't see pics , please register or login


It looks like a pretty weird concept, sure it looks pretty and cool on SE corner of Indar because it's naturally filled with Canyon Roads.
Try doing this on Esamir, lol
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 13, 2013, 11:02:10 pm
SOE broke the game with Game Update again, news at 11
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on March 13, 2013, 11:32:25 pm
dat higby
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on March 14, 2013, 12:09:20 am
tunnels do not matter anyway. i have not seen a single base layout yet, that was designed to defend the bloody thing.
for example amp stations. yeah sure, there is a wall, but there are four gates as well and only two are shielded. guess where the enemy will deploy the sunderers?

and you still get nothing for defense ( after the beta it was 10% more xp), it is easier to recap the base a bit later and get a way more xp for it.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 14, 2013, 07:03:33 am
Have a look at the new Hex system.
(click to show/hide)

What do you think?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on March 14, 2013, 07:37:38 am
Well first off it looks ugly. Thinking aesthetically, ofcourse.

But I guess it's better than the completely free form we have now. Don't think it'll make much of a difference though, since most of those paths lead from one base to all neighbouring hexes, so it's kind of the same as before.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on March 14, 2013, 08:01:34 am
What does that mean exactly ? We can't take over bases that are not connected to at least one of ours ?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on March 14, 2013, 08:33:03 am
What does that mean exactly ? We can't take over bases that are not connected to at least one of ours ?

I don't think it strictly means that, but you know already that there's no benefit to capping a base that is not connected to your empire's main territory.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on March 14, 2013, 10:48:04 am
I don't think it strictly means that, but you know already that there's no benefit to capping a base that is not connected to your empire's main territory.

Except, you know, the bonus xp for capping a deserted base, which is the reason everybody does that :s
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on March 14, 2013, 10:58:11 am
Except, you know, the bonus xp for capping a deserted base, which is the reason everybody does that :s

true D:
Title: Re: Planetside 2 - MMOFPS
Post by: Rebelyell on March 14, 2013, 12:05:50 pm
cant log in to game

ERROR!
There was an error completing your request. Please try again.

Anyone know what is going on?
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on March 14, 2013, 01:52:38 pm
http://www.youtube.com/watch?v=djl_znO1pUQ&hd=1
awesome
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on March 14, 2013, 01:59:57 pm
http://www.youtube.com/watch?v=djl_znO1pUQ&hd=1
awesome

visitors can't see pics , please register or login
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 15, 2013, 10:59:49 am
Jesus, about time they make a public test server, I'm not touching the game until they fix their shit again.

I love to read "client stability improvements" and "optimization" in their patch log, it's like a running joke going on, seriously.  :lol:

PS: Also, we are at halftime with this "epic 6 month plan" of theirs. What did they achieve? Nothing much really.
Title: Re: Planetside 2 - MMOFPS
Post by: Rebelyell on March 15, 2013, 03:57:09 pm
servers are down again  :|
Title: Re: Planetside 2 - MMOFPS
Post by: Logen on March 15, 2013, 04:28:59 pm
new update is GLORIOUS
Finally, TR Command has invented a new, unprecedented weapon handling technique :D

http://www.youtube.com/watch?v=5gbndaZTm6Y&feature=youtu.be
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on March 15, 2013, 05:05:24 pm
I want wobbly legs back :(

http://www.youtube.com/watch?v=hMmFywCeRqM
Title: Re: Planetside 2 - MMOFPS
Post by: SixThumbs on March 16, 2013, 05:10:51 pm
I like when the model is walking it looks like they're doing some sort of skip-step dance move.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 17, 2013, 03:13:06 pm
I just logged in and.. dafuq?

30 fps in warpgate, it's not even crowded?

Just lol. Keep killing your game more SOE, you are on the right way..
Title: Re: Planetside 2 - MMOFPS
Post by: IR_Kuoin on March 18, 2013, 10:00:14 am
Never actually tried Planetside 2, is it anything worth downloading?
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on March 18, 2013, 10:03:53 am
Never actually tried Planetside 2, is it anything worth downloading?

I think it is, just to experience the massive warfare. As a long term game... not so much.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 18, 2013, 10:19:01 am
Never actually tried Planetside 2, is it anything worth downloading?

I'd avoid it like the plague if I were you.

Less headaches for you, trust me.  :)
Title: Re: Planetside 2 - MMOFPS
Post by: IR_Kuoin on March 18, 2013, 11:15:10 am
In that case I think I'll just let it be. Futuristic "shiny" games with weird player models have never fancied me.
Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on March 18, 2013, 11:16:02 am
Naw, it is great fun... for a week or two, maybe. Maybe more, if you get in some nice, active group of players.
Title: Re: Planetside 2 - MMOFPS
Post by: Ganner on March 18, 2013, 01:40:50 pm
apparently i missed a double xp weekend? :/
Title: Re: Planetside 2 - MMOFPS
Post by: Leesin on March 18, 2013, 07:40:32 pm
apparently i missed a double xp weekend? :/

Double XP weekend doesn't make this game any more fun sadly, I think I log in to play once a month for half an hour now lol.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 18, 2013, 10:51:06 pm
I didn't care for double XP weekend either, you can keep trying to lure me back cheaply like this SOE, but they should fix the game first.
Title: Re: Planetside 2 - MMOFPS
Post by: Mala on March 20, 2013, 05:20:38 pm
Nooo, they want to nerf my precious AT mines. Damn you mine-guard-deniers.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on March 20, 2013, 06:30:27 pm
I played again as a liberator pilot yesterday. Killing enemy fighters by having them ram into me still priceless :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on March 20, 2013, 06:52:56 pm
I played again as a liberator pilot yesterday. Killing enemy fighters by having them ram into me still priceless :mrgreen:

lol you did that stuff while I was in the gunner seat blasting Jimmy Hendrix on proxyimity as well.  :mrgreen:
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on March 20, 2013, 08:52:48 pm
lol you did that stuff while I was in the gunner seat blasting Jimmy Hendrix on proxyimity as well.  :mrgreen:

With the recent vehicule xp ovehaul I get more points like that than having my gunner farm inf.
Title: Re: Planetside 2 - MMOFPS
Post by: Rebelyell on June 01, 2013, 06:03:45 pm
Is anyone still playing PS2
I have rank 48 and in my opinion that game is better with every patch.
If you need squad mate just pm ingame or on forum

HeroAndBoobs my name is.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on June 01, 2013, 06:30:46 pm
I still play regularly with Louka. I also think the game is getting better and better. Send me a message if you see us online
Title: Re: Planetside 2 - MMOFPS
Post by: Rebelyell on June 01, 2013, 06:44:47 pm
I still play regularly with Louka. I also think the game is getting better and better. Send me a message if you see us online
maybe we can reactivate outfit?
under more cool name
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on June 01, 2013, 06:58:52 pm
Calradian Republican Guard is the only name we need.
Title: Re: Planetside 2 - MMOFPS
Post by: Rebelyell on June 01, 2013, 07:01:21 pm
sourds good to me


Title: Re: Planetside 2 - MMOFPS
Post by: Rebelyell on June 01, 2013, 07:22:42 pm
I love to have your names
look for HeroAndBoobs ingame
Title: Re: Planetside 2 - MMOFPS
Post by: Taser on July 08, 2013, 10:05:00 pm
Just got this yesterday since I finally got a new computer that can handle it. Holy shit its fun as all hell.

I'm lost though when it comes to guns and shit. I dunno what guns to go for to unlock. I currently have just 1 char on connery as vanu. Just had a blast though. Played 6 hours yesterday. Was awesome.

Liking light/heavy assault. I suck balls at being a medic. I shot more people that I was trying to heal than healed. Thought I had my medic gun out but it was my pistol. A few unlucky people met their end that way. So to help my team I don't play as medic anymore.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on July 08, 2013, 10:08:41 pm
I love to have your names
look for HeroAndBoobs ingame

My nick is ComradeKafein :)

Just got this yesterday since I finally got a new computer that can handle it. Holy shit its fun as all hell.

I'm lost though when it comes to guns and shit. I dunno what guns to go for to unlock. I currently have just 1 char on connery as vanu. Just had a blast though. Played 6 hours yesterday. Was awesome.

Liking light/heavy assault. I suck balls at being a medic. I shot more people that I was trying to heal than healed. Thought I had my medic gun out but it was my pistol. A few unlucky people met their end that way. So to help my team I don't play as medic anymore.

Don't bother unlocking weapons until you have spent a lot of certs in smaller investments.
Title: Re: Planetside 2 - MMOFPS
Post by: Taser on July 08, 2013, 10:11:21 pm
My nick is ComradeKafein :)

Makes sense.

Quote
Don't bother unlocking weapons until you have spent a lot of certs in smaller investments.

Like what? The boost for shields/armor/etc? I did that for all classes (the 1 cert ones anyway).
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on July 08, 2013, 10:31:24 pm
Get yourself everything that costs less than 30 certs first. Of course, no need to buy two scopes for the same gun, two different suits for a single class etc.

Try out different things. All stock vehicules are decent, although they vastly improve with (extremely costly) weapon "side"grades.

Then purchase a few additional ranks of the ability and suit for the classes that you use (also C4 for the LA, and the medic/engi tools are very important), purchase the first ranks of the speed/defense/utility for the vehicules that you use.

When everything interesting starts costing in the 100-200s you might want to start saving for weapons (like the carbine with a grenade launcher for the LA/engi)
Title: Re: Planetside 2 - MMOFPS
Post by: Taser on July 08, 2013, 11:30:32 pm
Alright. Thanks Kafein.

Just gotta find the vehicles I like.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 12, 2013, 12:01:26 am
Came back to PS2 recently and must say it has definitely improved.  Performance has gotten better, redesigned bases and weapons have made game play far more enjoyable and redesigned continents are making the over all experience far better.

Would recommend people give it another try if they haven't played in a while.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 12, 2013, 12:07:38 am
Ive heard completely the opposite that it's in fact now better optimised for AMD cards than Nvidia.

Yeah FPS has increased and the servers are more stable.
Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on August 12, 2013, 12:21:19 am
What bothered me the most is that PS2 was just such a vehicle fest. The costs and cooldowns were way too low and everyone was spamming tanks and shit. There was no infantry battles whatsoever except for Crown and Biolab. Doubt that changed.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 12, 2013, 01:20:00 am
What bothered me the most is that PS2 was just such a vehicle fest. The costs and cooldowns were way too low and everyone was spamming tanks and shit. There was no infantry battles whatsoever except for Crown and Biolab. Doubt that changed.

Vehicle spawn time and cost has been increased while vehicle resource gain has been reduced.  At the end of the day its a Combined arms game for a infantry shooter.  Definitely more Infantry based combat but still vehicles a plenty at times, but only effective when organised properly.

That would be cool. I´m downloading it again, I remember I downloaded it for a second time already some months ago, performance still was very bad for me at that time. I hope it really changed.


EDIT:

Accordin to this : http://www.gamestar.de/spiele/planetside-2/artikel/planetside_2_im_technik_check,46676,3007368,5.html  (scroll down abit to see the table)

my GPU AND my CPU are in the deep green, my RAM ANYWAY. The game shoudve run smooth since at least since February this year (where this test is from), but it didn´t when I last checked.

I really really doubt it has gotten any better, because, why should it :(

One can hope though.

Running everything on minimum except using max render distance i get good performance on my laptop.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on August 12, 2013, 01:33:17 am
What bothered me the most is that PS2 was just such a vehicle fest. The costs and cooldowns were way too low and everyone was spamming tanks and shit. There was no infantry battles whatsoever except for Crown and Biolab. Doubt that changed.

Actually this changed a lot. A river of infantry tears soon turned into vehicle (and especially air) blood. ESF are like paper now and rockets hardly do anything to infantry unless it's a direct hit. I seldom get killed by tanks or aircraft (not like I did much when they were supposedly OP either). At some point lock-on launchers were so ridiculous I suspect half the air players just GTX, but now only TR keep on using them frequently because we have a lock-on 5-shot launcher that can lock on air and armor. All in all it's quite balanced now and lock-ons are getting another nerf in an upcoming patch so it's going to be even better soon.

They also added a few gameplay possibilities, with SMGs and the fact that infiltators can use them, very powerful but hard to use pump action shotguns, large caliber sidearms, new (much better) MAX anti-armor weapons, time-limited missions with rewards, buggies...

The problem remains that too many battles are completely one-sided though, because even large bases are still too hard to defend, while small stations are simply worthless. Also, the derp waiting when you already won a base attack is just derp.

The game is badly optimised for AMD CPUs (like quite a few games might I add, developpers just seem to forget about those), but most ATI and Nvidia single GPUs work nicely enough. The game is very CPU intensive and doesn't scale well. Even with a beastly CPU you won't get great FPS in battles with hundreds of players.


About performance, PlanetSide 2 has weird settings, lower quality textures in fact decreasing performance and whatnot. There are a few very good, if not slightly old guides around, just google planetside 2 performance.
Title: Re: Planetside 2 - MMOFPS
Post by: Tore on August 12, 2013, 01:39:27 am
TERRAN REPUBLIC STRONK

Title: Re: Planetside 2 - MMOFPS
Post by: SeQuel on August 12, 2013, 05:56:22 am
Alright. Thanks Kafein.

Just gotta find the vehicles I like.

Remember you can  test things before you buy em.
Title: Re: Planetside 2 - MMOFPS
Post by: Weren on August 12, 2013, 04:20:57 pm
I´d love to play it, but my problem is that I got AMD and not nvidia, and all the like 100 threads I searched about fps problems in PS2 said something like: It´s just badly optimized and they totally forgot to make it playable on ANY AMD system" ....

I'm getting a steady 50-60 fps with Radeon HD 6850 with most settings maxed out(shadows on normal and vsync disabled), be it a small or massive conflict.
But yeah the game's heavier on your CPU, I'm sporting an Intel i7 2600k at the moment.

Actually this changed a lot.

The base design was also altered and some smaller bases are now a lot more covered from vehicle fire. Also Esamir now has trees. :o
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on August 12, 2013, 04:46:01 pm
So sony still sucks, PS2 is still poorly optimized.

:nothingtodohere:
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on August 13, 2013, 01:16:33 pm
Vehicle spawn time and cost has been increased while vehicle resource gain has been reduced.  At the end of the day its a Combined arms game for a infantry shooter.  Definitely more Infantry based combat but still vehicles a plenty at times, but only effective when organised properly.

The part that I like and hate at the same time now is that aircrafts are incapable of doing anything worthwhile unless teaming up. When popping a lib or ESF you can't just go help at the first battle you see because chances are there'll be AA there and you will be shredded to pieces before you even see where the enemies are. Playing aircrafts is a game of survival and patience because you really have to find some spot where the enemy is deployed without AA to start being useful, and that is rare indeed ever since they introduced the lattice system. Unlike before, you simply can't fight AA back or even stay around long enough to do damage to enemies in the vicinity. All in all it's really unrewarding in the way of certs. Night vision vehicule optics also have been heavily nerfed with a much smaller range but more importantly no more white flashing on targets, so thermal optics have become mandatory if you want to spot infantry, be it using a tank or aircraft, but the range wasn't increased so it is extremely short.

Running everything on minimum except using max render distance i get good performance on my laptop.

Max render distance isn't useful at all, and you can get a nice performance boost by decreasing it. Set it to 800 or more if you frequently use air but anything above 1500 is completely useless. If you don't use air 300 is fine.


So sony still sucks, PS2 is still poorly optimized.

:nothingtodohere:

It's still not possible to play on a potato but you can get decent framerates with a 3 years old machine and good tweaking.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on August 13, 2013, 01:59:53 pm
I can´t, and my machine is younger than 3 years  :|

What's your CPU ?
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on August 13, 2013, 02:47:05 pm
AMD Phenom II x6  1055T 2.80 GHz

According to this : http://www.gamestar.de/spiele/planetside-2/artikel/planetside_2_im_technik_check,46676,3007368,5.html

I am in the deep green with my CPU, and when gamestar says they tested something, I trust them (at least when it comes to hardware/performance things) ... SO don´t tell me CPU is too weak  :|

Have you tried unparking it ? I heard on some AMD processors people gained 20 to 40 FPS.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 13, 2013, 04:01:28 pm
The part that I like and hate at the same time now is that aircrafts are incapable of doing anything worthwhile unless teaming up. When popping a lib or ESF you can't just go help at the first battle you see because chances are there'll be AA there and you will be shredded to pieces before you even see where the enemies are. Playing aircrafts is a game of survival and patience because you really have to find some spot where the enemy is deployed without AA to start being useful, and that is rare indeed ever since they introduced the lattice system. Unlike before, you simply can't fight AA back or even stay around long enough to do damage to enemies in the vicinity. All in all it's really unrewarding in the way of certs. Night vision vehicule optics also have been heavily nerfed with a much smaller range but more importantly no more white flashing on targets, so thermal optics have become mandatory if you want to spot infantry, be it using a tank or aircraft, but the range wasn't increased so it is extremely short.

Max render distance isn't useful at all, and you can get a nice performance boost by decreasing it. Set it to 800 or more if you frequently use air but anything above 1500 is completely useless. If you don't use air 300 is fine.


It's still not possible to play on a potato but you can get decent framerates with a 3 years old machine and good tweaking.

Yeah performance isn't really my concern i just love being able to see really far.

Also a single ESF shouldn't be able to have an effect on the battlefield, its moronic if you believe it should.  As i said its all about combined arms, if people are stupid enough to forget AA then aircraft are effective.

Easiest way to score points is pick off sunders that are supporting a base attack, AA always seems to forget about them.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on August 13, 2013, 05:34:08 pm
Yeah performance isn't really my concern i just love being able to see really far.

Also a single ESF shouldn't be able to have an effect on the battlefield, its moronic if you believe it should.  As i said its all about combined arms, if people are stupid enough to forget AA then aircraft are effective.

Easiest way to score points is pick off sunders that are supporting a base attack, AA always seems to forget about them.

I personally am not concerned about balance so much as long as everybody is having fun, but of course those things are linked. A single ESF isn't supposed to be able to do a lot of damage and I think it works nicely ingame right now, the damage output against infantry was greatly reduced with the splash nerf. ESFs are midly good at what they are supposed to do, air superiority. When not used by moronic pilots anyway (I'm thinking about the number of ESF I killed by stopping my liberator during a chase).

My gripe is that it takes a single AA Max to suddenly make flying anything in a 500 meter radius become hell, and trying to kill AA units is basically out of the question. AA acting as hard air denial is fine, as long as it is in a small zone, but the problem with this is that when the whole front has AA everywhere because quickly deploying AA is extremely easy (if yo are using a MAX all it takes is a terminal, and many people use Skyguards even when there's no aircraft around), there's simply no way you are going to do anything as a pilot, except repairing. Air shouldn't be effective when there's AA, but not completely useless either.
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on August 13, 2013, 06:35:39 pm
Yeah AA is definitely too effective but lobbying is so strong on the PS2 forums it beggars belief at times.   They have to fund a reasonable balance that means air power is not as powerful as it has been at times, they are still tweaking stuff.
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on August 15, 2013, 12:37:38 pm
I think Louka and I will be quitting the cRPG outfit, we really want to taste what's playing with proper leadership like, so if you hop in the game don't forget to send us friend requests now !
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on August 21, 2013, 04:55:24 pm
https://twitter.com/j_smedley/status/369862354327986177 (https://twitter.com/j_smedley/status/369862354327986177)

Guys, who hacked the account of SmedBux?

"John Smedley ‏@j_smedley Aug 20

this is going to take some understanding on your part players - when we focus on this it means other stuff waits. But this is critical. "

I have a guess: Game isn't playable on their PS4  :lol:
Title: Re: Planetside 2 - MMOFPS
Post by: Leshma on January 26, 2015, 03:08:43 pm
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 26, 2015, 06:00:37 pm
The World Record event was very nice to watch. That video is nice but ugh the pop music
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 26, 2015, 06:07:28 pm
The World Record event was very nice to watch. That video is nice but ugh the pop music

Hey, at least it wasn't some ear-raping dubstep.
Title: Re: Planetside 2 - MMOFPS
Post by: Rebelyell on January 26, 2015, 06:10:45 pm
so are you still playing?
I cant due to some net problems.

Title: Re: Planetside 2 - MMOFPS
Post by: Vibe on January 26, 2015, 08:10:41 pm
Hey, at least it wasn't some ear-raping dubstep.

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Title: Re: Planetside 2 - MMOFPS
Post by: [ptx] on January 26, 2015, 08:23:11 pm
Hey, at least it wasn't some ear-raping dubstep.
I really wish people would stop throwing the word "dubstep" around, without having any clue what that is.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 26, 2015, 10:41:48 pm
Like it or not, they call it that too.

It's like calling a magazine a clip.

Just like this dubstep thing, overused *WUB BWUB BUBUBU WBU BUW PIU PIU BUBUBU WUB WUB* = dubstep
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 27, 2015, 12:05:13 am
dubstep = mercedes commercial

so are you still playing?
I cant due to some net problems.

The EU servers are shitting themselves right now. Not a good time to play.
Title: Re: Planetside 2 - MMOFPS
Post by: Rebelyell on January 27, 2015, 02:39:43 pm
dubstep = mercedes commercial

The EU servers are shitting themselves right now. Not a good time to play.
I know that
but after 30,354,005 score I still feel like I want to play that game.

funny fact I still need shitload of certs.... I really should had some boosts
Title: Re: Planetside 2 - MMOFPS
Post by: SirCymro_Crusader on January 27, 2015, 02:41:13 pm
I played yesterday and the servers weren't too bad, but when they had occasional blips fuck me the lag was bad. On a jetpack flying high then under the ground then in the air then...dead
Title: Re: Planetside 2 - MMOFPS
Post by: Algarn on January 27, 2015, 02:42:10 pm
Didn't woodman merge with Miller ? If it's the case, I think I can play a bit as TR with you guys. Just tell me where and when.
Title: Re: Planetside 2 - MMOFPS
Post by: SirCymro_Crusader on January 27, 2015, 06:47:22 pm
.
Title: Re: Planetside 2 - MMOFPS
Post by: Algarn on January 27, 2015, 11:41:10 pm
Tovarish Cymro, you must change side for your survival, being with those pesky rebels will not save you !
Title: Re: Planetside 2 - MMOFPS
Post by: Gravoth_iii on January 27, 2015, 11:52:21 pm
TR on miller i believe, got a flash with shotgun and cloaking device, useless, but fun nonetheless.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 28, 2015, 12:37:06 am
Currently I am on an older backup VGA because the other one died, it is a HD3870, so I can't play this iirc.

Or did that change? Or SOE are still dickbags, 8600 GT works but not this card?
Title: Re: Planetside 2 - MMOFPS
Post by: Kirman on January 28, 2015, 03:56:31 pm
I've tried different weapons yesterday.Played with TSAR-42(SAS-R/Ghost).I actually like that kind of sniping might play more ... Sad part is NC crushed while TR and VS zergin each other...
Title: Re: Planetside 2 - MMOFPS
Post by: SirCymro_Crusader on January 29, 2015, 03:26:10 pm
Infiltrator is pretty fun on NC - their sniper rifles are one shot at basic level whereas I found one of the other factions wasn't, so I raged a went back to NC :D
Title: Re: Planetside 2 - MMOFPS
Post by: Algarn on January 29, 2015, 03:36:13 pm
But you know you can have the same rifle in other factions if you have 100 certs, right ?
Title: Re: Planetside 2 - MMOFPS
Post by: Gravoth_iii on January 29, 2015, 04:05:28 pm
Does no one play VS? Thats probably the ones i wouldve chosen if it wasnt because of Georges luring me into TR. I would fly around in a scythe into random TR vs NC battles to be that one douche Vanu. Theres always that one random vanu...
Title: Re: Planetside 2 - MMOFPS
Post by: Casimir on January 29, 2015, 04:44:35 pm
TR is love, TR is life.
Title: Re: Planetside 2 - MMOFPS
Post by: Kirman on January 29, 2015, 05:24:58 pm
Looks like nothing changed on Miller...

TR= Endless zerg
Vanu= MAX 7/24 even 5-6 enemy at base
NC= They are like Ninja. I can't find a single playable squad.


SABR-13 that's what i was trying last time and it's really good.
Title: Re: Planetside 2 - MMOFPS
Post by: SirCymro_Crusader on January 29, 2015, 07:34:48 pm
I just can't fly :D
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 29, 2015, 08:07:41 pm
I just can't fly :D

Flying was glorious back when the game was new.

Racking up hundreds and hundreds of kills and certs, was so damn easy and fun!  :mrgreen:

100:2 KD was easily possible even on my shitty pc with lags and stuff. Tryhards like Daddy who alt-f4'd before dying in dogfight got even better stats
Title: Re: Planetside 2 - MMOFPS
Post by: SixThumbs on January 29, 2015, 08:20:43 pm
I played solely as VS until BR ~25 and haven't played much since. I liked the purple and alien technology background that they had.

The vehicle combat from what I understand now is very grindy/p2win and the infantry combat got a bit stale but it was good fun for a while.
Title: Re: Planetside 2 - MMOFPS
Post by: Gravoth_iii on January 29, 2015, 08:39:19 pm
I played solely as VS until BR ~25 and haven't played much since. I liked the purple and alien technology background that they had.

The vehicle combat from what I understand now is very grindy/p2win and the infantry combat got a bit stale but it was good fun for a while.

Go medic, find a massive biolab fight, get certs for days. Grindy yes, but not p2w. Infantry fights are fun as long as you have someone to play with, solo i imagine it getting stale pretty fast.


Flying was glorious back when the game was new.

Racking up hundreds and hundreds of kills and certs, was so damn easy and fun!  :mrgreen:

100:2 KD was easily possible even on my shitty pc with lags and stuff. Tryhards like Daddy who alt-f4'd before dying in dogfight got even better stats

And now, atleast from my experience, when you find someone up in the air and engage in a dogfight they will shit on you because people who are flying now have thousands of hours of experience..
Title: Re: Planetside 2 - MMOFPS
Post by: SixThumbs on January 29, 2015, 08:46:05 pm
Go medic, find a massive biolab fight, get certs for days. Grindy yes, but not p2w. Infantry fights are fun as long as you have someone to play with, solo i imagine it getting stale pretty fast.


And now, atleast from my experience, when you find someone up in the air and engage in a dogfight they will shit on you because people who are flying now have thousands of hours of experience..

I meant the vehicle side of the combat is about what upgrades you can afford, I didn't have trouble on the infantry side making an impact in the zergs or even smaller skirmishes.

But yes, last time I played even though I used up some saved certs to upgrade the Scythe the skill gap was too high and I didn't have enough of an interest to overcome it (unlike when I first started cRPG).
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 29, 2015, 08:50:57 pm
Dogfighting is too weird with all those reverse-thrusting tricks, I prefer classic plane combat, but you won't find that in Planetside.

ESF plays a lot more like an attack helicopter if you ask me.
Title: Re: Planetside 2 - MMOFPS
Post by: Gravoth_iii on January 29, 2015, 09:00:44 pm
I like the reverse thrust tricks, fun to learn and to pull off is Kreygasm. But i forgot them quickly after not playing for months..
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 29, 2015, 09:31:29 pm
Currently I am on an older backup VGA because the other one died, it is a HD3870, so I can't play this iirc.

I played it in 1080p with a 4870HD back in the days. If you have a decent CPU it will work, you just need to read a guide on optimizing the game.


The vehicle combat from what I understand now is very grindy/p2win and the infantry combat got a bit stale but it was good fun for a while.

It's very grindy indeed compared to infantry, in the sense that you definitely need a lot of certs in order to setup your vehicle correctly. It's not P2W though, as money can merely shorten the grind.

And now, atleast from my experience, when you find someone up in the air and engage in a dogfight they will shit on you because people who are flying now have thousands of hours of experience..

Indeed. I have one thousand hours of experience with quite a bit of flying and I still can't win a hover fight against anybody even half decent. It's not like I tried it a lot anyway, A2A is quite pointless and unrewarding. Besides with the current form of A2A missiles and coyotes it's not the optimal way to do A2A.
Title: Re: Planetside 2 - MMOFPS
Post by: LordBerenger on January 29, 2015, 09:39:44 pm
People still play this? Wonder what the hell happened with this game. I remember back when it launched the whole gaming biz was all over it.
Title: Re: Planetside 2 - MMOFPS
Post by: Christo on January 29, 2015, 10:16:08 pm
I played it in 1080p with a 4870HD back in the days. If you have a decent CPU it will work, you just need to read a guide on optimizing the game.

That's it, it supports only 4000 series AMD iirc, nothing below, but it can run on a 8600 GT, which is a worse card.
*Retarded SOE bias towards NVIDIA*

Unless they changed it, that's how it was.
Title: Re: Planetside 2 - MMOFPS
Post by: Weren on January 29, 2015, 10:26:31 pm
Indeed. I have one thousand hours of experience with quite a bit of flying and I still can't win a hover fight against anybody even half decent. It's not like I tried it a lot anyway, A2A is quite pointless and unrewarding. Besides with the current form of A2A missiles and coyotes it's not the optimal way to do A2A.

I am a well below average pilot, but my new favourite thing is to obliterate infantry with hellfire missiles by doing quick strikes and then hide/lose chasers in Hossin's massive trees.
I stopped trying to actually shoot anyone down a long time ago.  :P
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on January 29, 2015, 11:44:34 pm
I am a well below average pilot, but my new favourite thing is to obliterate infantry with hellfire missiles by doing quick strikes and then hide/lose chasers in Hossin's massive trees.
I stopped trying to actually shoot anyone down a long time ago.  :P

That's pretty much what I do in ESFs as well. I auraxiumed the Banshee before the nerf. cry evryytiem
Title: Re: Planetside 2 - MMOFPS
Post by: Krex on February 27, 2016, 02:35:47 am
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Yeah, I know, it's been a year. But hey, anyone still playing? Started it recently and well, I'm having fun^^
Title: Re: Planetside 2 - MMOFPS
Post by: Kafein on February 27, 2016, 02:53:42 am
I'm still playing, although mostly because I'm in an outfit and it's fun to wreck shitters together.
Title: Re: Planetside 2 - MMOFPS
Post by: Gravoth_iii on February 27, 2016, 03:56:39 am
Fun game indeed, ill probably jump back into it and ride my stealth flash with shotgun for some giggles.