cRPG

Strategus => Strategus Issues => Topic started by: 3ABP on July 30, 2011, 06:51:51 pm

Title: 60 sec spawn delay and abuse.
Post by: 3ABP on July 30, 2011, 06:51:51 pm
Many players do not visit Factions forum, so I will post it here too.
(original message http://forum.c-rpg.net/index.php/topic,12120.0.html)

This text (bellow) was translated with a help by one good man. Thx 'em.
"So, with the new spawn system defenders can easily rush the enemy's flag and a battle is done in 2 minutes. Exmaples: LLJK battle against Templars, LLJK battle against Shogunate, ATS battle against DFC. These 3 battle have been won by defenders using this exploit, without any chance for the attackers. It totally kills the fun of Strategus, makes the game unfair and boring. Hope you, devs, will fix it."

chadz, game admins, game developers, Strategus players.
It's just end of the game. It's just crazy.
Defenders evev DID NOT ANY CHANCE to attackers even TO START A BATTLE at all.

If something like this happend again - I am sure what abusers must be punished, all attackers loosed forces\tickets must be restored (battles rolled back).
This is really an ABUSE.
WTF, really?

Here is my try to solve this with an admin. He is really good man, he tried to help me, but....
He can't , cos of existing rules.
(click to show/hide)
Title: Re: 60 sec spawn delay and abuse.
Post by: LordSnow on July 30, 2011, 06:54:20 pm
The same win by exploit for the battle between Pecores and LLJK for Ayn Assuadi
Title: Re: 60 sec spawn delay and abuse.
Post by: Gumdrawp on July 30, 2011, 06:55:59 pm
Many players do not visit Factions forum, so I will post it here too.
(original message http://forum.c-rpg.net/index.php/topic,12120.0.html)

This text (bellow) was translated with a help by one good man. Thx 'em.
"So, with the new spawn system defenders can easily rush the enemy's flag and a battle is done in 2 minutes. Exmaples: LLJK battle against Templars, LLJK battle against Shogunate, ATS battle against DFC. These 3 battle have been won by defenders using this exploit, without any chance for the attackers. It totally kills the fun of Strategus, makes the game unfair and boring. Hope you, devs, will fix it."

chadz, game admins, game developers, Strategus players.
It's just end of the game. It's just crazy.
Defenders evev DID NOT ANY CHANCE to attackers even TO START A BATTLE at all.

If something like this happend again - I am sure what abusers must be punished, all attackers loosed forces\tickets must be restored (battles rolled back).
This is really an ABUSE.
WTF, really?

Here is my try to solve this with an admin. He is really good man, he tried to help me, but....
He can't , cos of existing rules.
(click to show/hide)

Its been verified by chadz to be the intended way to be more skilled than your oponent. Basically if you want to win in strategus you only need 3 things

1.45-60 people to sign up to your battles
2. own a fief or play a defensive war
3.rush the attackers spawn every game and spam swings while tapping f repeatedly.

if you dont already own a fief, too fucking bad.
Title: Re: 60 sec spawn delay and abuse.
Post by: Rikthor on July 30, 2011, 06:58:28 pm
The same win by exploit for the battle between Pecores and LLJK for Ayn Assuadi

And from the rest: All I've seen is a peasant mob trying to attack a well-trained and coordinated army - and getting repelled instantly. You can clearly see how one side is perfectly coordinated, while the other side was a bunch of farmers.

If you attack, it's up to you to be better than the defenders. Attacking is no longer a troop-comparison - you need tactics and commitment to pull off a successful attack.

Not an exploit broski. It's a stupid game mechanic that is working as intended. If we want it changed, the entire player base needs to be posting in the thread that's under the Suggestions forum.
Title: Re: 60 sec spawn delay and abuse.
Post by: Dolphin on July 30, 2011, 08:10:06 pm
I personally didnt spawn as attacker before our spawn was blocked, it was the same story for half our team...

We had 3 man on the ground when the first horse hit our spawn, seconds after that we kept being blocked so, their infantry could reach us and we lost the battle took less then 1min which is very depressing as player.

and we lost all our gear as attacker, which also dont make sense we should only loose the gear we used.

this is 2 big flaws which make strategus very depressing for its players.  :cry:
Title: Re: 60 sec spawn delay and abuse.
Post by: CrazyCracka420 on July 30, 2011, 08:18:08 pm
I personally didnt spawn as attacker before our spawn was blocked, it was the same story for half our team...

We had 3 man on the ground when the first horse hit our spawn, seconds after that we kept being blocked so, their infantry could reach us and we lost the battle took less then 1min which is very depressing as player.

and we lost all our gear as attacker, which also dont make sense we should only loose the gear we used.

this is 2 big flaws which make strategus very depressing for its players.  :cry:

3 men on the ground? you are lying your ass off. I personally saw your whole team spawned before our infantry even came over the hill into your line of sight.  And the video that someone made backs that up (look at the 1:50-2:00 minute mark and you see him bring up the scoreboard).
Title: Re: 60 sec spawn delay and abuse.
Post by: Gumdrawp on July 30, 2011, 08:19:58 pm
3 men on the ground? you are lying your ass off. I personally saw your whole team spawned before our infantry even came over the hill into your line of sight.  And the video that someone made backs that up (look at the 1:50-2:00 minute mark and you see him bring up the scoreboard).

you realize hes a euro that lost to LLJK and not from dfc right? are you sure youre not just flat out being fucking ignorant? becuase im pretty sure you are at this point.
Title: Re: 60 sec spawn delay and abuse.
Post by: downer on July 30, 2011, 08:22:07 pm
you realize hes a euro that lost to LLJK and not from dfc right? are you sure youre not just flat out being fucking ignorant? becuase im pretty sure you are at this point.

DOLPHIN -> DOLPHIN FAN CLUB -> LLJK -> RAPED AND MURDERED MY FAMILY -> RAAAAAAAAAAAAAAAAAAAAAAAGE
Title: Re: 60 sec spawn delay and abuse.
Post by: Beans on July 30, 2011, 08:23:04 pm
The whole thing is stupid and no one should attack anyone till this gets fixed. If you attack right now you are a fucking lunatic.
Title: Re: 60 sec spawn delay and abuse.
Post by: CrazyCracka420 on July 30, 2011, 08:27:48 pm
you realize hes a euro that lost to LLJK and not from dfc right? are you sure youre not just flat out being fucking ignorant? becuase im pretty sure you are at this point.

No, I'm just assuming he was talking about the battle last night.  I don't know every single person's name on the forums, nor do I really care.  You sound angry and are being irrational (as are most of the people posting).  Try not to let emotions get involved, take a rest and a breather and come back and see if you're still as pissed off.

You know me from outside of warband, I've always been a pretty rational and level headed guy who's opinion is respected in other communities.  The scoreboard in the video backs up what we are saying and refutes what your side is saying. 
Title: Re: 60 sec spawn delay and abuse.
Post by: Dolphin on July 30, 2011, 08:35:29 pm
look at the faction that says knights_templar ...

the dolphin fan club i have no idea whaat the fuck that is, i noticed it and laughed a bit that is all.

Edit: i have nothing to do with the faction "Dolphin_fan_club" if they adore me i dont mind.
Title: Re: 60 sec spawn delay and abuse.
Post by: Gumdrawp on July 30, 2011, 08:38:22 pm
No, I'm just assuming he was talking about the battle last night.  I don't know every single person's name on the forums, nor do I really care.  You sound angry and are being irrational (as are most of the people posting).  Try not to let emotions get involved, take a rest and a breather and come back and see if you're still as pissed off.

You know me from outside of warband, I've always been a pretty rational and level headed guy who's opinion is respected in other communities.  The scoreboard in the video backs up what we are saying and refutes what your side is saying.

I'm angry and irrational becuase you lack common sense. People like you are literally going to be the downfall of humanity.
Title: Re: 60 sec spawn delay and abuse.
Post by: CrazyCracka420 on July 30, 2011, 08:40:19 pm
I'm angry and irrational becuase you lack common sense. People like you are literally going to be the downfall of humanity.

I lack common sense because I'm applying my personal experiences in game and assuming that the same game mechanics apply to other battles?  We spawned in one at a time for 60 seconds, at the 60 second mark we all respawned on our spawn point.  A full minute later when we came into view of your infantry, you guys had everyone spawned in. 

Where am I lacking common sense?  Please, point it out for me.   If the 60 second "respawn" isn't the norm and was an admin manually doing, then yes, the system obviously needs to be fixed.  If that was an automatic respawn, then I don't see anything wrong with the system.

I'm going to be the downfall of humanity?  That's hilarious, I'm one of the more intelligent people you know, just another irrational comment by you.
Title: Re: 60 sec spawn delay and abuse.
Post by: dodnet on July 30, 2011, 09:54:57 pm
We spawned in one at a time for 60 seconds, at the 60 second mark we all respawned on our spawn point.  A full minute later when we came into view of your infantry, you guys had everyone spawned in. 

Why dont you stop copying the same text in every post you do? We already know thats your "personal experience" on that one battle. There have been several battles with different factions since then with a similar outcome.
Title: Re: 60 sec spawn delay and abuse.
Post by: Thovex on July 30, 2011, 10:41:01 pm
Nah I seen those battles and they are bad.

Last 1 minute and are supposed to be fun to play battles, doesn't look like it.
Title: Re: 60 sec spawn delay and abuse.
Post by: Overdriven on July 30, 2011, 10:44:16 pm
Thanks - we're working on it.

Posted in another thread. They are working on the problem.
Title: Re: 60 sec spawn delay and abuse.
Post by: Butan on July 31, 2011, 01:44:37 am
Just make the defenders and attackers spawn at the same time.
Problem solved.
Title: Re: 60 sec spawn delay and abuse.
Post by: Dehitay on July 31, 2011, 02:43:59 am
Just make the defenders and attackers spawn at the same time.
Problem solved.

Stop suggesting common sense solutions. We're going to make up some complicated solution so that we can have uncertain results. Damn rational noobs
Title: Re: 60 sec spawn delay and abuse.
Post by: HarunYahya on July 31, 2011, 04:43:34 am
Please remove that bullshit implement =D
Title: Re: 60 sec spawn delay and abuse.
Post by: Duerkos on July 31, 2011, 01:48:45 pm
Either make both teams spawn at the same time, but the attackers spawn at slow rate, or make it so the attackers spawn all at the same time 60 seconds later. Both is madness.
Title: Re: 60 sec spawn delay and abuse.
Post by: Olwen on July 31, 2011, 03:09:21 pm
nice battle :x
Title: Re: 60 sec spawn delay and abuse.
Post by: Kalp on July 31, 2011, 03:11:20 pm
It's one big joke. Defenders defended village in 1-3 minutes, they just rush cav then inf. Aggressors can't do anything...
Title: Re: 60 sec spawn delay and abuse.
Post by: Cyber on July 31, 2011, 03:11:46 pm
Legio battle finally proved to me that this spawn system is entirely broken.
Title: Re: 60 sec spawn delay and abuse.
Post by: Jarlek on July 31, 2011, 03:13:53 pm
Let the attackers spawn ALL AT ONCE the first spawn. THEN 1 every second.
Title: Re: 60 sec spawn delay and abuse.
Post by: ramboTotalWar on July 31, 2011, 03:16:48 pm
Please remove that bullshit implement =D
Title: Re: 60 sec spawn delay and abuse.
Post by: RamsesXXIIX on July 31, 2011, 03:19:36 pm
It's one big joke. Defenders defended village in 1-3 minutes, they just rush cav then inf. Aggressors can't do anything...

Now you know what Dusturil felt like :D
Title: Re: 60 sec spawn delay and abuse.
Post by: Lactose_the_intolerant on July 31, 2011, 03:19:55 pm
Legio battle finally proved to me that this spawn system is entirely broken.

Wut, cuz, the 3  LLJK victories didnt prove it yesterday?  :rolleyes:
Title: Re: 60 sec spawn delay and abuse.
Post by: Cyber on July 31, 2011, 03:22:12 pm
Wut, cuz, the 3  LLJK victories didnt prove it yesterday?  :rolleyes:

Unfortunately i was there for only 1 battle.
Title: Re: 60 sec spawn delay and abuse.
Post by: HarunYahya on July 31, 2011, 03:26:04 pm
Let's think about it.
Defenders have 5-8 spawns                                   Attackers have 1 spawn
Defenders spawn at the same time                         Attackers spawn 1 per second
Defenders spawn when battle starts.                       Attackers spawn 1 minute after battle start.

Consequance of those differences:Defenders rush and take attacker's spawn and take all their equipment.
chadz's Possible Expectations about this weird implement:
Defenders need some time to settle their defensive positions against attackers.


Result
visitors can't see pics , please register or login
Title: Re: 60 sec spawn delay and abuse.
Post by: Kalp on July 31, 2011, 03:27:26 pm
Now you know what Dusturil felt like :D
No! You at least made infatry and archers lines. Here Legio only small point which was fast surrounded and smashed. There was no fight, just chop chop chop and end.
Title: Re: 60 sec spawn delay and abuse.
Post by: HarunYahya on July 31, 2011, 03:48:23 pm
No! You at least made infatry and archers lines. Here Legio only small point which was fast surrounded and smashed. There was no fight, just chop chop chop and end.
And the lol thing was...
The ground of our spawn....
"Defenders" charged thru hill so we had no chance.

Since Strategus is on Beta state, it is normal to experience this kind of bullshit implements,chadz's trying to improve the upcoming strat -I hope!- but this is too much lots of nerds chose to play Strat instead of enjoying summer(Including me :cry:) and i feel disappointed about Strategus's current state.
Title: Re: 60 sec spawn delay and abuse.
Post by: RamsesXXIIX on July 31, 2011, 04:51:30 pm
No! You at least made infatry and archers lines. Here Legio only small point which was fast surrounded and smashed. There was no fight, just chop chop chop and end.

We did yes, but thats just because we were more organised. We had the same amount of time, and the same kind of enemy. And there was a fight, it was just rather short.
Title: Re: 60 sec spawn delay and abuse.
Post by: CrazyCracka420 on July 31, 2011, 09:52:34 pm
It's one big joke. Defenders defended village in 1-3 minutes, they just rush cav then inf. Aggressors can't do anything...

setup pike/shield walls.  buy siege shields and other physical barriers.  the attackers have a lot of people spawned by the time any cavalry can reach the spawn point.

the current spawn system for open field battles seems broken, but there are certainly ways to defend against a "defender's rush".  maybe make the maps bigger would be all that's necessary.
Title: Re: 60 sec spawn delay and abuse.
Post by: Kalp on July 31, 2011, 10:06:03 pm
Quote
setup pike/shield walls.  buy siege shields and other physical barriers.
You have some right but I suppose you have not seen this battle  :rolleyes:
Title: Re: 60 sec spawn delay and abuse.
Post by: CrazyCracka420 on August 01, 2011, 08:34:53 pm
You have some right but I suppose you have not seen this battle  :rolleyes:

what battle?  dfc could have defended against ats (i was there and witnessed the whole thing and was taking part in the battle).  I saw video evidence to back this up. 

I also saw a video of Pecores having to defend their spawn vs LLJK, and based on the video, Pecores could have (and probably should have) defended their spawn. 

I only have experience in one battle (well another one that only 3 people showed up for) and have seen video of another one.  So I can only base my experience off of two instances.  And in both of those instances, the attackers (who have to defend against a spawn rush) could have defended their spawn points relatively easily if they had the proper equipment and organization.
Title: Re: 60 sec spawn delay and abuse.
Post by: legionarei on August 01, 2011, 08:47:35 pm
what battle?  dfc could have defended against ats (i was there and witnessed the whole thing and was taking part in the battle).  I saw video evidence to back this up. 

I also saw a video of Pecores having to defend their spawn vs LLJK, and based on the video, Pecores could have (and probably should have) defended their spawn. 

I only have experience in one battle (well another one that only 3 people showed up for) and have seen video of another one.  So I can only base my experience off of two instances.  And in both of those instances, the attackers (who have to defend against a spawn rush) could have defended their spawn points relatively easily if they had the proper equipment and organization.

I'm not really sure how they could have set up an organized defense when one or two of them were spawning in at a time. I'm not sure what you were seeing, but I was in all three of the LLJK battles and there was no way the defenders could get something coherent ready in time to repel a concentrated cav charge and then a shield rush for their flag. Maybe by the third battle the opposition just gave up but I don't think Shogunate was ready to just roll over for us, and even they couldn't get something in place before we were all up in their business. No matter what anyone says about them they are an experienced clan with a lot "better" players than we have and honestly without the stupid spawn thing we either would have gotten rolled or it would have been really really bloody.

It's really a dumb mechanic and anyone who says "oh they could have defended, they were just disorganized" really should rethink their stance.
Title: Re: 60 sec spawn delay and abuse.
Post by: CrazyCracka420 on August 01, 2011, 08:56:07 pm
I'm not really sure how they could have set up an organized defense when one or two of them were spawning in at a time. I'm not sure what you were seeing, but I was in all three of the LLJK battles and there was no way the defenders could get something coherent ready in time to repel a concentrated cav charge and then a shield rush for their flag. Maybe by the third battle the opposition just gave up but I don't think Shogunate was ready to just roll over for us, and even they couldn't get something in place before we were all up in their business. No matter what anyone says about them they are an experienced clan with a lot "better" players than we have and honestly without the stupid spawn thing we either would have gotten rolled or it would have been really really bloody.

It's really a dumb mechanic and anyone who says "oh they could have defended, they were just disorganized" really should rethink their stance.

When the attackers have 90%+ of all their troops spawned in (regardless if it's one at a time) they can setup a defense.  You should have people on your side all in some voice chat program and have someone in charge giving directions.  If you don't, then of course nobody can organize a defense. 

DFC had more than enough people to organize a defense vs ATS.  And Pecores had more than enough people to defend against LLJK's spawn rush.  Yes, the attackers have a disadvantage, but that in no way makes it impossible or completely unreasonable to expect them to be able to defend their spawn point.

You are taking the position of an extreme "it's extremely difficult or impossible given the spawn mechanics" for the attackers to defend their spawn.  I'm taking the moderate position:  "Yes, the spawn mechanics work against the attackers, but they still have enough people (if organized properly) to defend their spawn point from a defender rush". 

I think it is you (and your drama queen friends) who need to rethink your position.  The spawn system is not broken, it's not perfect either.  If there was a bigger distance between spawn points on the map the current system would work fine (as far as the initial zerg rush of the defenders).  Or if the defenders could only stay on their side of the map (and got an early head start for setting up defenses) this spawn system would work just fine. 

That still leads to the problem of 2000 tickets and having only one or two people show up to defend.  In order to kill all 2000 of those troops/tickets, you would need to kill that same person over and over again 2000 times (and when it takes 30 seconds to spawn for that one person, it's going to take literally all day and night).  So obviously the spawn system needs to be re-worked.  But your claims that the attackers have it so hard that it's nearly impossible to defend their spawn point, is bullshit, facetious, and bordering on outright lies.
Title: Re: 60 sec spawn delay and abuse.
Post by: legionarei on August 01, 2011, 09:13:54 pm
When the attackers have 90%+ of all their troops spawned in (regardless if it's one at a time) they can setup a defense.  You should have people on your side all in some voice chat program and have someone in charge giving directions.  If you don't, then of course nobody can organize a defense. 

DFC had more than enough people to organize a defense vs ATS.  And Pecores had more than enough people to defend against LLJK's spawn rush.  Yes, the attackers have a disadvantage, but that in no way makes it impossible or completely unreasonable to expect them to be able to defend their spawn point.

I'd like to see what Pecores thinks of your assertion. Considering, you know. They were there and all. And you weren't. From my vantage in the shield wall they probably had about half their troops spawned by the time the cav hit them, and this was with our cav getting warped back due to being too close before attackers started spawning.

So you're really going to stand by the assertion that LLJK, the apparent "worst clan in cRPG", won all three of those battles within 3 minutes because we're organized with good tactics and the other team were a bunch of peasants? I don't like either of their clans but they're damn well not disorganized peasants and neither is DFC.


Quote
That still leads to the problem of 2000 tickets and having only one or two people show up to defend.  In order to kill all 2000 of those troops/tickets, you would need to kill that same person over and over again 2000 times (and when it takes 30 seconds to spawn for that one person, it's going to take literally all day and night).  So obviously the spawn system needs to be re-worked.  But your claims that the attackers have it so hard that it's nearly impossible to defend their spawn point, is bullshit, facetious, and bordering on outright lies.

Shogunate, Pecores, and Templars all had a good amount of people show up to attack, considering everyone wants to fight LLJK. It certainly would have been some really good fights if the spawn mechanic didn't take away a lot of the fun. We probably would have lost all three fights but they would have been interesting.

The fact that you had to go back and edit your post to call me a bullshitter and a liar makes me wonder what exactly you have invested in this argument. It's just internet knights dude, and even LLJK wants it to be fun to play. You apparently want everyone afraid to attack except on certain maps because apparently in your mind the attacker is able to prepare defenses in a robot zen-like fashion while half the team hasn't spawned in and cavalry are ready to run them down.

The attackers should be able to *attack,* not immediately put on the defensive by a tactic any noob can do. The roles are reversed as of now and I don't get why you don't understand the issues.
Title: Re: 60 sec spawn delay and abuse.
Post by: Kalp on August 01, 2011, 09:14:17 pm
Quote
what battle?
All the time I'm saying about Legio vs Pillagers village [don't remember the name now].

Quote
And in both of those instances, the attackers (who have to defend against a spawn rush) could have defended their spawn points relatively easily if they had the proper equipment and organization.

Not in this battle.

Quote
When the attackers have 90%+ of all their troops spawned in (regardless if it's one at a time) they can setup a defense.  You should have people on your side all in some voice chat program and have someone in charge giving directions.  If you don't, then of course nobody can organize a defense.

visitors can't see pics , please register or login
 omg say this to Legio Italica boys.
Title: Re: 60 sec spawn delay and abuse.
Post by: Elindor on August 01, 2011, 11:27:16 pm
defenders just need to be constrained in their spawn area (in a castle or town , this would be walls) until attack is also spawned in or something....

but yeah current system is an issue.
Title: Re: 60 sec spawn delay and abuse.
Post by: dodnet on August 02, 2011, 12:16:35 am
I think it is you (and your drama queen friends) who need to rethink your position.  The spawn system is not broken, it's not perfect either.  If there was a bigger distance between spawn points on the map the current system would work fine (as far as the initial zerg rush of the defenders).  Or if the defenders could only stay on their side of the map (and got an early head start for setting up defenses) this spawn system would work just fine. 

You cant be serious? You seem like the only person here who thinks the current system works. I have seen some of the battles and was on Pecores side vs LLJK. And all attackers were just overrun without any chance. Im not sure if ANY battle lately was won from an attacker.
Title: Re: 60 sec spawn delay and abuse.
Post by: Dehitay on August 02, 2011, 12:57:00 am
You cant be serious? You seem like the only person here who thinks the current system works. I have seen some of the battles and was on Pecores side vs LLJK. And all attackers were just overrun without any chance. Im not sure if ANY battle lately was won from an attacker.
This is probly my fault. After the LLJK hat trick victory, I started thinking, "Ha, after hearing about this, there's no way anybody would be stupid enough to say that the spawn isn't in need of repair ." And of course, any time I think that there's no way anybody would be stupid enough to do something, Fate decides to bitch slap in me in the face and prove me wrong.
Title: Re: 60 sec spawn delay and abuse.
Post by: dodnet on August 02, 2011, 08:51:09 am
lol :mrgreen:
Title: Re: 60 sec spawn delay and abuse.
Post by: CrazyCracka420 on August 02, 2011, 09:11:01 pm
This is probly my fault. After the LLJK hat trick victory, I started thinking, "Ha, after hearing about this, there's no way anybody would be stupid enough to say that the spawn isn't in need of repair ." And of course, any time I think that there's no way anybody would be stupid enough to do something, Fate decides to bitch slap in me in the face and prove me wrong.
You guys are all fucking retarded.  One can hold the position:  Attackers can defend their spawn with the right equipment and organization.  And also hold this position:  The spawn system should be fixed/reworked/tweaked. 

IMO both sides should not spawn one at at time, but all at once initially.  Or if they kept the current system, make an invisible wall that still gives defenders the ability to setup defense, but not attack the other team.  Or make the battle sizes larger.

Of course if you're so busy looking for stupidity and ignorance in others, you're going to miss it when your raging ignorance if flying at full mast.
Title: Re: 60 sec spawn delay and abuse.
Post by: Ufthak on August 03, 2011, 02:15:58 am
Yes, Cracka, everyone is retarded but you. Every goddamn clan and player is a goddamn retard, except for you. How does it feel to be the one intelligent man on CRPG?
Title: Re: 60 sec spawn delay and abuse.
Post by: kastellan on August 03, 2011, 02:46:42 am
Just ignore him, he will never change his mind, doesn't matter what arguments you present.
Don't feed the troll... concentrate on topic and discuss with the sane people, and ignore the ones like him.
Title: Re: 60 sec spawn delay and abuse.
Post by: Dehitay on August 03, 2011, 03:28:19 am
Just ignore him, he will never change his mind, doesn't matter what arguments you present.
Don't feed the troll... concentrate on topic and discuss with the sane people, and ignore the ones like him.
Actually, he did just change his mind. He just changed in the midst of implying that he wouldn't, so it was a deal confusing. This is his reply minus the retort to our insults. He's now saying there should be a fix.

The spawn system should be fixed/reworked/tweaked. 

IMO both sides should not spawn one at at time, but all at once initially.  Or if they kept the current system, make an invisible wall that still gives defenders the ability to setup defense, but not attack the other team.  Or make the battle sizes larger.
Title: Re: 60 sec spawn delay and abuse.
Post by: Lockt on August 03, 2011, 03:57:38 pm
Actually, he did just change his mind. He just changed in the midst of implying that he wouldn't, so it was a deal confusing. This is his reply minus the retort to our insults. He's now saying there should be a fix.

Well, he kind of changed his mind.  He is still maintaining that he won a glorious victory.  "The spawn system is garbage, but you lost because you're disorganized scrubs."
Title: Re: 60 sec spawn delay and abuse.
Post by: Ufthak on August 03, 2011, 04:43:20 pm
Well, he kind of changed his mind.  He is still maintaining that he won a glorious victory.  "The spawn system is garbage, but you lost because you're disorganized scrubs."

And that Pecores, Shogunate and Templar are rag-tag peasant-farmers, and that LLJK bested them with superior goon tactics and skill.

but, it's kind of redundant at this point. It's just people arguing with him and everyone repeating the same thing. We all agree the spawn system needs to be rethought, so moving on?
Title: Re: 60 sec spawn delay and abuse.
Post by: CrazyCracka420 on August 03, 2011, 05:03:32 pm
I was never trolling...I started out talking about how the attackers have the ability to defend their spawn even though the advantage is clearly not in their favor.  That was my point from the beginning.  Something that everyone seems to universally agree on, is that the spawn system should be re-worked. 

I didn't call DFC scrubs, I said they were unorganized and didn't have the right equipment to get the job done.  I'm sure knowing what they know now, they would be able to defend their spawn if they were attaackers again in the current battle system.  LLJK destroyed Pecores spawn in the video I saw, but if Pecores was more organized and had some siege shields (or pikemen) they probably could have defended their spawn. 

I don't know why telling people they have some say in their destiny gets anyone butthurt.  If I was trolling I would have just been like "the student has become the master"...
Title: Re: 60 sec spawn delay and abuse.
Post by: ReLeNtLeSs on August 03, 2011, 05:21:19 pm
The spawn system is not broken, it's not perfect either.

You guys are all fucking retarded.  One can hold the position:  Attackers can defend their spawn with the right equipment and organization.  And also hold this position:  The spawn system should be fixed/reworked/tweaked.

The fuck? It's like this whole damn argument was about semantics.
Title: Re: 60 sec spawn delay and abuse.
Post by: Butan on August 03, 2011, 05:35:48 pm
The fuck? It's like this whole damn argument was about semantics.

Semantic argument fuel my post count.
Title: Re: 60 sec spawn delay and abuse.
Post by: dodnet on August 03, 2011, 06:05:00 pm
LLJK destroyed Pecores spawn in the video I saw, but if Pecores was more organized and had some siege shields (or pikemen) they probably could have defended their spawn. 

We HAD siege shields and we HAD pikes (I myself had one). Getting pikes was even commanded in TS right before the battle started. And there were plenty of it on our side.
Title: Re: 60 sec spawn delay and abuse.
Post by: Tanreall on August 03, 2011, 09:07:15 pm
You're all just disorganized peasant. If you would just look at how the *~Northern Empire~* handles battles you would understand how to defend the spawn.

Don't attack anyone.
Title: Re: 60 sec spawn delay and abuse.
Post by: CrazyCracka420 on August 03, 2011, 09:12:14 pm
You're all just disorganized peasant. If you would just look at how the *~Northern Empire~* handles battles you would understand how to defend the spawn.

Don't attack anyone.

I'm not man enough to just come out and say that so I have to beat around the bush.  Or maybe what I'm saying is actually how I feel about the situation.  But go ahead, put words in my mouth instead of making or refuting any points, that's what you're good at it.

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Title: Re: 60 sec spawn delay and abuse.
Post by: Diomedes on August 03, 2011, 10:23:58 pm
Perhaps it is possible to defend the spawn as an attacker but, as has already been [repeatedly] noted, it's currently far harder than it should be.  Discussing whether or not it is, in fact, "possible" to defend the spawn seems trivial.
Title: Re: 60 sec spawn delay and abuse.
Post by: CrazyCracka420 on August 03, 2011, 10:40:01 pm
Well that was what the initial argument was about in another thread.  And yes, it is trivial to be arguing about it.  But I'm not one to abandon my position if someone tries to refute it.

Title: Re: 60 sec spawn delay and abuse.
Post by: kastellan on August 03, 2011, 11:11:01 pm
Well that was what the initial argument was about in another thread.  And yes, it is trivial to be arguing about it.  But I'm not one to abandon my position if someone tries blah blah blah...

Just... go... away....
Title: Re: 60 sec spawn delay and abuse.
Post by: Slantedfloors on August 03, 2011, 11:31:37 pm
We HAD siege shields and we HAD pikes (I myself had one). Getting pikes was even commanded in TS right before the battle started. And there were plenty of it on our side.
Speaking as someone who was riding them down, I can confirm that the Pecores had a shitload of pikes. I'd say probably 1/3 to 1/2 of their players had polearms. It just didn't matter, since only about half their troops were alive at any one point.
Title: Re: 60 sec spawn delay and abuse.
Post by: CrazyCracka420 on August 04, 2011, 08:06:00 pm
Just... go... away....

just...blow...me...

I get it slanted, they had a disadvantage.  But from the video, if they had any actual organization or formations with their defense, they would have had a lot better chance holding their spawn point.

It really is a moot point though, since I even concede that the spawn system could be improved.
Title: Re: 60 sec spawn delay and abuse.
Post by: Slantedfloors on August 04, 2011, 09:23:51 pm
I get it slanted, they had a disadvantage.  But from the video, if they had any actual organization or formations with their defense, they would have had a lot better chance holding their spawn point.
They did have organization - immediately on spawning they fanned out, pikes forward, to hold off our cav for as long as possible. It just didn't work because only a third of them were alive at any time. They didn't have time to organize anything beyond what they did. Any actual "formation" would have held for even less time, since there's no way to tell who will spawn first and whatever formation you have will only be formed in dribs and drabs.
Title: Re: 60 sec spawn delay and abuse.
Post by: CrazyCracka420 on August 04, 2011, 09:43:42 pm
Well I respect your assessment (considering presumably you were in the battle), but I still disagree with your basic premise.  I'm going to drop the issue as it's not as important as the fact that the spawn system needs to be re-worked.  Ideally all attackers should spawn at the same time, or the maps should be larger, or the defenders should have an invisible wall they can't cross until attackers spawn.
Title: Re: 60 sec spawn delay and abuse.
Post by: Tears of Destiny on August 04, 2011, 09:54:27 pm
Well I respect your assessment (considering presumably you were in the battle), but I still disagree with your basic premise.  I'm going to drop the issue as it's not as important as the fact that the spawn system needs to be re-worked.  Ideally all attackers should spawn at the same time, or the maps should be larger, or the defenders should have an invisible wall they can't cross until attackers spawn.

What is the basic premise?
Title: Re: 60 sec spawn delay and abuse.
Post by: Dehitay on August 04, 2011, 11:50:50 pm
What is the basic premise?
That attackers are organized. Apparently, Pecores is a bunch of nubs
Title: Re: 60 sec spawn delay and abuse.
Post by: Tanreall on August 05, 2011, 12:03:04 am
That attackers are organized. Apparently, Pecores is a bunch of nubs

Everyone but the *~Northern Empire~* are nubs.