Many players do not visit Factions forum, so I will post it here too.
(original message http://forum.c-rpg.net/index.php/topic,12120.0.html)
This text (bellow) was translated with a help by one good man. Thx 'em.
"So, with the new spawn system defenders can easily rush the enemy's flag and a battle is done in 2 minutes. Exmaples: LLJK battle against Templars, LLJK battle against Shogunate, ATS battle against DFC. These 3 battle have been won by defenders using this exploit, without any chance for the attackers. It totally kills the fun of Strategus, makes the game unfair and boring. Hope you, devs, will fix it."
chadz, game admins, game developers, Strategus players.
It's just end of the game. It's just crazy.
Defenders evev DID NOT ANY CHANCE to attackers even TO START A BATTLE at all.
If something like this happend again - I am sure what abusers must be punished, all attackers loosed forces\tickets must be restored (battles rolled back).
This is really an ABUSE.
WTF, really?
Here is my try to solve this with an admin. He is really good man, he tried to help me, but....
He can't , cos of existing rules.(click to show/hide)
The same win by exploit for the battle between Pecores and LLJK for Ayn Assuadi
And from the rest: All I've seen is a peasant mob trying to attack a well-trained and coordinated army - and getting repelled instantly. You can clearly see how one side is perfectly coordinated, while the other side was a bunch of farmers.
If you attack, it's up to you to be better than the defenders. Attacking is no longer a troop-comparison - you need tactics and commitment to pull off a successful attack.
I personally didnt spawn as attacker before our spawn was blocked, it was the same story for half our team...
We had 3 man on the ground when the first horse hit our spawn, seconds after that we kept being blocked so, their infantry could reach us and we lost the battle took less then 1min which is very depressing as player.
and we lost all our gear as attacker, which also dont make sense we should only loose the gear we used.
this is 2 big flaws which make strategus very depressing for its players. :cry:
3 men on the ground? you are lying your ass off. I personally saw your whole team spawned before our infantry even came over the hill into your line of sight. And the video that someone made backs that up (look at the 1:50-2:00 minute mark and you see him bring up the scoreboard).
you realize hes a euro that lost to LLJK and not from dfc right? are you sure youre not just flat out being fucking ignorant? becuase im pretty sure you are at this point.
you realize hes a euro that lost to LLJK and not from dfc right? are you sure youre not just flat out being fucking ignorant? becuase im pretty sure you are at this point.
No, I'm just assuming he was talking about the battle last night. I don't know every single person's name on the forums, nor do I really care. You sound angry and are being irrational (as are most of the people posting). Try not to let emotions get involved, take a rest and a breather and come back and see if you're still as pissed off.
You know me from outside of warband, I've always been a pretty rational and level headed guy who's opinion is respected in other communities. The scoreboard in the video backs up what we are saying and refutes what your side is saying.
I'm angry and irrational becuase you lack common sense. People like you are literally going to be the downfall of humanity.
We spawned in one at a time for 60 seconds, at the 60 second mark we all respawned on our spawn point. A full minute later when we came into view of your infantry, you guys had everyone spawned in.
Thanks - we're working on it.
Just make the defenders and attackers spawn at the same time.
Problem solved.
Please remove that bullshit implement =D
It's one big joke. Defenders defended village in 1-3 minutes, they just rush cav then inf. Aggressors can't do anything...
Legio battle finally proved to me that this spawn system is entirely broken.
Wut, cuz, the 3 LLJK victories didnt prove it yesterday? :rolleyes:
Now you know what Dusturil felt like :DNo! You at least made infatry and archers lines. Here Legio only small point which was fast surrounded and smashed. There was no fight, just chop chop chop and end.
No! You at least made infatry and archers lines. Here Legio only small point which was fast surrounded and smashed. There was no fight, just chop chop chop and end.And the lol thing was...
No! You at least made infatry and archers lines. Here Legio only small point which was fast surrounded and smashed. There was no fight, just chop chop chop and end.
It's one big joke. Defenders defended village in 1-3 minutes, they just rush cav then inf. Aggressors can't do anything...
setup pike/shield walls. buy siege shields and other physical barriers.You have some right but I suppose you have not seen this battle :rolleyes:
You have some right but I suppose you have not seen this battle :rolleyes:
what battle? dfc could have defended against ats (i was there and witnessed the whole thing and was taking part in the battle). I saw video evidence to back this up.
I also saw a video of Pecores having to defend their spawn vs LLJK, and based on the video, Pecores could have (and probably should have) defended their spawn.
I only have experience in one battle (well another one that only 3 people showed up for) and have seen video of another one. So I can only base my experience off of two instances. And in both of those instances, the attackers (who have to defend against a spawn rush) could have defended their spawn points relatively easily if they had the proper equipment and organization.
I'm not really sure how they could have set up an organized defense when one or two of them were spawning in at a time. I'm not sure what you were seeing, but I was in all three of the LLJK battles and there was no way the defenders could get something coherent ready in time to repel a concentrated cav charge and then a shield rush for their flag. Maybe by the third battle the opposition just gave up but I don't think Shogunate was ready to just roll over for us, and even they couldn't get something in place before we were all up in their business. No matter what anyone says about them they are an experienced clan with a lot "better" players than we have and honestly without the stupid spawn thing we either would have gotten rolled or it would have been really really bloody.
It's really a dumb mechanic and anyone who says "oh they could have defended, they were just disorganized" really should rethink their stance.
When the attackers have 90%+ of all their troops spawned in (regardless if it's one at a time) they can setup a defense. You should have people on your side all in some voice chat program and have someone in charge giving directions. If you don't, then of course nobody can organize a defense.
DFC had more than enough people to organize a defense vs ATS. And Pecores had more than enough people to defend against LLJK's spawn rush. Yes, the attackers have a disadvantage, but that in no way makes it impossible or completely unreasonable to expect them to be able to defend their spawn point.
That still leads to the problem of 2000 tickets and having only one or two people show up to defend. In order to kill all 2000 of those troops/tickets, you would need to kill that same person over and over again 2000 times (and when it takes 30 seconds to spawn for that one person, it's going to take literally all day and night). So obviously the spawn system needs to be re-worked. But your claims that the attackers have it so hard that it's nearly impossible to defend their spawn point, is bullshit, facetious, and bordering on outright lies.
what battle?All the time I'm saying about Legio vs Pillagers village [don't remember the name now].
And in both of those instances, the attackers (who have to defend against a spawn rush) could have defended their spawn points relatively easily if they had the proper equipment and organization.
When the attackers have 90%+ of all their troops spawned in (regardless if it's one at a time) they can setup a defense. You should have people on your side all in some voice chat program and have someone in charge giving directions. If you don't, then of course nobody can organize a defense.
I think it is you (and your drama queen friends) who need to rethink your position. The spawn system is not broken, it's not perfect either. If there was a bigger distance between spawn points on the map the current system would work fine (as far as the initial zerg rush of the defenders). Or if the defenders could only stay on their side of the map (and got an early head start for setting up defenses) this spawn system would work just fine.
You cant be serious? You seem like the only person here who thinks the current system works. I have seen some of the battles and was on Pecores side vs LLJK. And all attackers were just overrun without any chance. Im not sure if ANY battle lately was won from an attacker.This is probly my fault. After the LLJK hat trick victory, I started thinking, "Ha, after hearing about this, there's no way anybody would be stupid enough to say that the spawn isn't in need of repair ." And of course, any time I think that there's no way anybody would be stupid enough to do something, Fate decides to bitch slap in me in the face and prove me wrong.
This is probly my fault. After the LLJK hat trick victory, I started thinking, "Ha, after hearing about this, there's no way anybody would be stupid enough to say that the spawn isn't in need of repair ." And of course, any time I think that there's no way anybody would be stupid enough to do something, Fate decides to bitch slap in me in the face and prove me wrong.You guys are all fucking retarded. One can hold the position: Attackers can defend their spawn with the right equipment and organization. And also hold this position: The spawn system should be fixed/reworked/tweaked.
Just ignore him, he will never change his mind, doesn't matter what arguments you present.Actually, he did just change his mind. He just changed in the midst of implying that he wouldn't, so it was a deal confusing. This is his reply minus the retort to our insults. He's now saying there should be a fix.
Don't feed the troll... concentrate on topic and discuss with the sane people, and ignore the ones like him.
The spawn system should be fixed/reworked/tweaked.
IMO both sides should not spawn one at at time, but all at once initially. Or if they kept the current system, make an invisible wall that still gives defenders the ability to setup defense, but not attack the other team. Or make the battle sizes larger.
Actually, he did just change his mind. He just changed in the midst of implying that he wouldn't, so it was a deal confusing. This is his reply minus the retort to our insults. He's now saying there should be a fix.
Well, he kind of changed his mind. He is still maintaining that he won a glorious victory. "The spawn system is garbage, but you lost because you're disorganized scrubs."
The spawn system is not broken, it's not perfect either.
You guys are all fucking retarded. One can hold the position: Attackers can defend their spawn with the right equipment and organization. And also hold this position: The spawn system should be fixed/reworked/tweaked.
The fuck? It's like this whole damn argument was about semantics.
LLJK destroyed Pecores spawn in the video I saw, but if Pecores was more organized and had some siege shields (or pikemen) they probably could have defended their spawn.
You're all just disorganized peasant. If you would just look at how the *~Northern Empire~* handles battles you would understand how to defend the spawn.
Don't attack anyone.
Well that was what the initial argument was about in another thread. And yes, it is trivial to be arguing about it. But I'm not one to abandon my position if someone tries blah blah blah...
We HAD siege shields and we HAD pikes (I myself had one). Getting pikes was even commanded in TS right before the battle started. And there were plenty of it on our side.Speaking as someone who was riding them down, I can confirm that the Pecores had a shitload of pikes. I'd say probably 1/3 to 1/2 of their players had polearms. It just didn't matter, since only about half their troops were alive at any one point.
Just... go... away....
I get it slanted, they had a disadvantage. But from the video, if they had any actual organization or formations with their defense, they would have had a lot better chance holding their spawn point.They did have organization - immediately on spawning they fanned out, pikes forward, to hold off our cav for as long as possible. It just didn't work because only a third of them were alive at any time. They didn't have time to organize anything beyond what they did. Any actual "formation" would have held for even less time, since there's no way to tell who will spawn first and whatever formation you have will only be formed in dribs and drabs.
Well I respect your assessment (considering presumably you were in the battle), but I still disagree with your basic premise. I'm going to drop the issue as it's not as important as the fact that the spawn system needs to be re-worked. Ideally all attackers should spawn at the same time, or the maps should be larger, or the defenders should have an invisible wall they can't cross until attackers spawn.
What is the basic premise?That attackers are organized. Apparently, Pecores is a bunch of nubs
That attackers are organized. Apparently, Pecores is a bunch of nubs