cRPG

Strategus => Strategus Issues => Topic started by: Aegy on July 30, 2011, 01:11:40 am

Title: Open Field Battle
Post by: Aegy on July 30, 2011, 01:11:40 am
So, open field battle.  Defenders spawn first 1 at a time, then the attackers start spawning.  Defenders were in attackers spawn before half the attackers spawned.  Lol!

Cav is attacking our spawn with 20 of us spawned.  Their 56 man army hits our spawn with 30 of us spawned.  Such a roflcopter.
Title: Re: Open Field Battle
Post by: SeQuel on July 30, 2011, 01:27:07 am
GG you got raped. Video incoming.
Title: Re: Open Field Battle
Post by: Earthdforce on July 30, 2011, 01:27:55 am
GG you got raped. Video incoming.
Now that's just unnecessary.
Title: Re: Open Field Battle
Post by: Reinhardt on July 30, 2011, 01:29:04 am
Now that's just unnecessary.

It's LLJK....

inb4superrageargumentbetween5clans!
Title: Re: Open Field Battle
Post by: Diomedes on July 30, 2011, 01:30:00 am
That was an odd battle.  I really enjoyed, though, the exceptional armour, tactics, coordination, and direction of the ATS team.  Good job folks!
Title: Re: Open Field Battle
Post by: Daniel on July 30, 2011, 01:31:47 am
And so it begins...
Title: Re: Open Field Battle
Post by: Beans on July 30, 2011, 01:32:45 am
They have really fucked around with the spawning
Title: Re: Open Field Battle
Post by: SPQR on July 30, 2011, 01:33:29 am
Welcome to the world of new strategus, where the only way to win is to hack your opponent and abuse spawning glitches.

If you want a picture of the future, imagine a sperglord spawn camping you, forever.
Title: Re: Open Field Battle
Post by: SeQuel on July 30, 2011, 01:37:26 am
Welcome to the world of new strategus, where the only way to win is to hack your opponent and abuse spawning glitches.

If you want a picture of the future, imagine a sperglord spawn camping you, forever.

How did we abuse spawning of any sort? Please explain. Also whats with this whole hacking your opponent?
Title: Re: Open Field Battle
Post by: Ylca on July 30, 2011, 01:38:49 am
This thread is going to be horrible as people are going to spend more time arguing about their e-clans street cred than actually trying to fix the game based on the events of the battle today. Hell you can barely get anyone on the other side to even partially admit that 30 second battles in which half the team doesn't spawn with full gear might not be in the best interest of the fun rating for the future because they're too busy "LOL U LOSE WE ARE THE CHAMPIONS".

This thread is going to be a trainwreck and most people in it are going to show exactly where their priorities lie. Sadly for most that will mean "our clan wins no matter what the cost, screw actually beta testing anything". Disappointing, to say the least.
Title: Re: Open Field Battle
Post by: Xol! on July 30, 2011, 01:42:41 am
GG you got raped. Video incoming.

I'd be happy to see a video.  Post it.
Title: Re: Open Field Battle
Post by: SPQR on July 30, 2011, 01:43:15 am
How did we abuse spawning of any sort? Please explain. Also whats with this whole hacking your opponent?

Someone gained access to the strategus database and used it to fuck with LLJK hiring lists (unhiring all high level players) and send one of our armies to a neutral castle.

This thread has some (vague) details: http://forum.c-rpg.net/index.php/topic,11733.0.html

And ylca is right. This has nothing to do with skill. Clearly spawning is completely fucked. No battle, especially one of this size, should ever be decided before one side even has a chance to spawn. This is a major issue and it absolutely needs to be dealt with otherwise strategus is going to be unplayable.
Title: Re: Open Field Battle
Post by: Aegy on July 30, 2011, 01:43:34 am
This thread is going to be horrible as people are going to spend more time arguing about their e-clans street cred than actually trying to fix the game based on the events of the battle today. Hell you can barely get anyone on the other side to even partially admit that 30 second battles in which half the team doesn't spawn with full gear might not be in the best interest of the fun rating for the future because they're too busy "LOL U LOSE WE ARE THE CHAMPIONS".

This thread is going to be a trainwreck and most people in it are going to show exactly where their priorities lie. Sadly for most that will mean "our clan wins no matter what the cost, screw actually beta testing anything". Disappointing, to say the least.

Quoted for truth.  I tried to keep drama out of the OP post and keep it down to simple numbers, everything else is besides the point.  One WHOLE team being in the other team's spawn before HALF that team has spawned is inherently imbalanced.
Title: Re: Open Field Battle
Post by: Diomedes on July 30, 2011, 01:43:59 am
I'm not usually one to point this out but I think the comment should be made:

Welcome to the world of new strategus, where the only way to win is to hack your opponent and abuse spawning glitches.

If you want a picture of the future, imagine a sperglord spawn camping you, forever.
Faction: LLJK
Welcome to the world of new strategus, where the only way to win is to hack your opponent and abuse spawning glitches.
Faction: LLJK
hack ... and abuse
LLJK


EDIT:  I suggest no more comments be made before the video is posted.  There's no use to hearsay when better evidence is [almost] available.
Title: Re: Open Field Battle
Post by: Kong Ming on July 30, 2011, 01:45:32 am
I have a premonition of where this thread is headed....

(click to show/hide)
Title: Re: Open Field Battle
Post by: CtrlAltDe1337 on July 30, 2011, 01:48:24 am
Welcome to the world of new strategus, where the only way to win is to hack your opponent and abuse spawning glitches.

If you want a picture of the future, imagine a sperglord spawn camping you, forever.
Please explain this "glitch" kind sir.

chadz purposely changed spawning to: defenders spawn first (used to me 60 secs) with a delay before attackers spawn.

chadz purposely changed spawning to one at a time once every second instead of all each 3 secs

The map was small and we went forward in a coordinated mass and attacked your troops--fault for Tydeus for attacking us there =)

We routed your army, capped your spawn, and hunted down the rest.



We can't help that some of your members got the no equip bug (which has always been around in strat, happens to everyone) or they were too stupid to chose equip they could use--we played well and won.  Sorry you didn't do the same!  Better luck next time old chap, that's the nature of video games, war, and well about everything else I can think of.  Have a jolly good day.






Now lastly--the new spawn system is rather silly imo--I've said that about the several BRD vs Merc battles I attended.  But until then, tally ho!
Title: Re: Open Field Battle
Post by: Ylca on July 30, 2011, 01:50:19 am
I'm not usually one to point this out but I think the comment should be made:


EDIT:  I suggest no more comments be made before the video is posted.  There's no use to hearsay when better evidence is [almost] available.

You know if LLJK members are so many of the terrible things you say they are wouldn't it be easy for someone of such obviously inferred superiority to actually respond and refute their points? Interesting how rarely that actually happens in lieu of simply posting the clan tag and taking a shortcut around forming coherent thoughts. I wish i could finish all my debates by simply walking over to someone and repeating their organizational attachments over and over again.

Actually, i don't cause i find it pretty simple to actually back up what i say.
Title: Re: Open Field Battle
Post by: Nasturtium on July 30, 2011, 01:55:12 am
  +1 While I do see your point, If you had encountered the backhanded and disreputable tactics used by the goons in other games, you might be hesitant to defend them, even when its justified. Believe me, in hindsight this will seem like crocidile tears.
Title: Re: Open Field Battle
Post by: Diomedes on July 30, 2011, 01:56:45 am
You know if LLJK members are so many of the terrible things you say they are wouldn't it be easy for someone of such obviously inferred superiority to actually respond and refute their points? Interesting how rarely that actually happens in lieu of simply posting the clan tag and taking a shortcut around forming coherent thoughts. I wish i could finish all my debates by simply walking over to someone and repeating their organizational attachments over and over again.

Actually, i don't cause i find it pretty simple to actually back up what i say.

I normally do exactly what you're talking about.  But when somebody makes doomsday premonitions on a street corner, occupying attention only by virtue of their location and volume, and when we've almost every reason to believe they're false (because of their easily demonstrable absurdity), then we say to the children passing by, "ignore the crazy man - people have been saying such things for thousands of years and many of them have been wacko to begin with."  It was a point made in jest - something I thought I could get away with because it was so silly to start with.
Title: Re: Open Field Battle
Post by: Tears of Destiny on July 30, 2011, 01:57:58 am
I'm starting to think that chadz invented Strategus because he could not find any more worthwhile soap operas to watch...
Title: Re: Open Field Battle
Post by: Nasturtium on July 30, 2011, 01:59:48 am
visitors can't see pics , please register or login
Title: Re: Open Field Battle
Post by: Aegy on July 30, 2011, 02:00:31 am
I'm starting to think that chadz invented Strategus because he could not find any more worthwhile soap operas to watch...

No he didn't.
Title: Re: Open Field Battle
Post by: SPQR on July 30, 2011, 02:04:41 am
I'm not usually one to point this out but I think the comment should be made:


EDIT:  I suggest no more comments be made before the video is posted.  There's no use to hearsay when better evidence is [almost] available.

Stop the ad hominem attacks and go ahead and actually try and defend what has happened in the last two weeks. LLJK was hacked and lost two armies, and now apparently it's possible to win a battle before one side even spawns. But, oh "LLJK LOL THOSE my old friendS", best argument you've got, I guess.
Title: Re: Open Field Battle
Post by: Diomedes on July 30, 2011, 02:11:13 am
try and defend what has happened in the last two weeks.

This is not what I was responding to.  Here's a more direct and humourless response to your original post:

Welcome to the world of new strategus, where (1) the only way to win is to hack your opponent and (2) abuse spawning glitches.

If you want a (3) picture of the future, imagine a sperglord spawn camping you, forever.

1) Many battles have been won without hacks.  I've participated in a few, on both the winning and losing sides.

2) As the video will show almost the entire dfc team had spawned by the time ATS were half way to their spawn.

3) It's an invalid picture to posit considering there's a dedicated team of developers who spend their time correcting bugs, unfairness, and imbalance in cRPG. 
Title: Re: Open Field Battle
Post by: Ylca on July 30, 2011, 02:12:33 am
I normally do exactly what you're talking about.  But when somebody makes doomsday premonitions on a street corner, occupying attention only by virtue of their location and volume, and when we've almost every reason to believe they're false (because of their easily demonstrable absurdity), then we say to the children passing by, "ignore the crazy man - people have been saying such things for thousands of years and many of them have been wacko to begin with."  It was a point made in jest - something I thought I could get away with because it was so silly to start with.

Would you mind pointing out what's crazy about pointing out that:

1. Taking weeks for multiple people to raise 1K to 2K armies and having their battles finish in 5 minutes or less is not in any way fun.
2. Many strategus battles have suffered from glitches.
3. Many strategus battles have suffered from hacking incidents.

I find pointing out problems with a game that we are supposedly beta testing to be within the exact spirit of what were here for. I will say that I do however hear one constant repetition, it's that when any LLJK member points out anything of any substance at all it's suddenly "ignore the trolls" but when LLJK is actually trolling people trip all over themselves to engage in the "He said, She said" "No you" in a heartbeat.

Like i said, finishing debate by organizational inference is an incredibly low point in honest discussion. I'm surprised that someone hasn't pointed this out before, this is middle school level tactics here and i was under the impression we were all at least a certain level of maturity, no matter what our difference in the game may be.

e: I just read the post you made above this one. So your problem is actually simply that you don't understand hyperbole? Has it ever occured to you that a frustrated player might make a bit of an overstatement but still be referring to valid issues? Did you really think the best first option was to say "nope the whole thing is crazy" and sweep it all under the rug? I find it hard to imagine some of you having conversations in real life:

 "Oh man she was a whale!"
"Why would you be at a bar with a whale, whales are aquatic mammals".

Seriously though, playing semantics games only works when people don't notice what you're doing.
Title: Re: Open Field Battle
Post by: wylker on July 30, 2011, 02:15:55 am
I'll take these one at a time, because based on my past experience with you, you're not very smart so I don't want to overwhelm you.

Please explain this "glitch" kind sir.

Not all attackers were spawned when defenders reached their spawn. There is supposed to be a spawn protection system in place to prevent this.

Quote
chadz purposely changed spawning to: defenders spawn first (used to me 60 secs) with a delay before attackers spawn.

chadz purposely changed spawning to one at a time once every second instead of all each 3 secs

Instead of confusing you more, I'll direct you to the previous point.

Quote
The map was small and we went forward in a coordinated mass and attacked your troops--fault for Tydeus for attacking us there =)

Random plains. If mechanics aren't going to support small maps, there should be no small maps

Quote
We routed your army, capped your spawn, and hunted down the rest.

I'm not sure you know what routed means, I'll give you a helpful link: http://online-dictionary-for-children.com



Quote
We can't help that some of your members got the no equip bug (which has always been around in strat, happens to everyone) or they were too stupid to chose equip they could use--we played well and won.  Sorry you didn't do the same!  Better luck next time old chap, that's the nature of video games, war, and well about everything else I can think of.  Have a jolly good day.

The best thing about spergy douche bags on the internet is how :smug: they get when they think something went their way. If you think game breaking mechanics are something cool to brag about on forums then more power to you, but I think you'll regret being such a stupid cunt about it in the near future.


Quote
Now lastly--the new spawn system is rather silly imo--I've said that about the several BRD vs Merc battles I attended.  But until then, tally ho!

What kind of weird backpedaling is this? You can't say "I don't like this mechanic, but I'm going to gloat about abusing it".

Well, maybe you personally can.
Title: Re: Open Field Battle
Post by: Nasturtium on July 30, 2011, 02:19:43 am
You are not a very nice young man are you?.....

Since you are quoting definitions from Wiki and calling people names here is a link you might enjoy.

Etiquette (play /ˈɛtɨkɛt/ or /ˈɛtɨkɪt/, French: [e.ti.kɛt]) is a code of behavior that delineates expectations for social behavior according to contemporary conventional norms within a society, social class, or group. The French word étiquette, literally signifying a tag or label first appeared in English around 1750.[1]

Read more at http://en.wikipedia.org/wiki/Etiquette
 
  Also covered in that article are "manners"
Title: Re: Open Field Battle
Post by: Diomedes on July 30, 2011, 02:29:31 am
In a discussion of precise game bugs, modification, and imbalance there isn't room for argumentative comments so saturated in hyperbole.  Here's a response to [what I discern as] the non-hyperbolic intent behind the original comment.

1) Yeah, it sucks when people hack - but that doesn't seem relevant in this particular case.  Until stronger evidence is produced than a half-dozen players without armour, especially when it's a known bug, this point is without a significant base.  If there are other demonstrable cases of hacking, as seems to be the case, they are not relevant to the discussion of this battle.

2) As the video will show almost the entire dfc team had spawned by the time ATS were half way to their spawn.

3) So what you're saying is that things aren't perfect as they are now?  Okay, got me there.
Title: Re: Open Field Battle
Post by: Beans on July 30, 2011, 02:33:26 am
Everyone needs to stop acting like every post not in agreement with their own post is a personal attack on them. Relax.

The new spawning mechanics are kind of dumb. I really see no reason what so ever why both teams shouldn't spawn every player right off the bat. I like the idea of future spawns being in clusters of 3 or something instead of giant groups like before.

What is the intended effect for not having both teams start with all spawns? It seems like a solution to a problem that didn't exist.
Title: Re: Open Field Battle
Post by: Casimir on July 30, 2011, 02:47:14 am
TBH strategus seems to bugged to actually care about atm.

I think from now on im just gunna deal with administration, dtay out of the drama and hate and wait for the new strat.

Theres no way this one can be allowed to roll on so i dont think its worth getting all shitty with each other over.
Title: Re: Open Field Battle
Post by: a_bear_irl on July 30, 2011, 02:58:48 am
i hate all of you. here's what happened.

1) ATS spawned 60 seconds before DFC
2) ATS starts rushing to DFC spawn
3) (I didn't witness this) ATS allegedly is teleported back to their spawn once they get too close to DFC spawn
4) DFC starts spawning
5) About half of DFC's force is naked or without gear - cav without horses, infantry without armor, etc. These weren't new players, all of DFC/DFC's mercs had prior strat experience and there was plenty of gear as I'm sure goretooth can confirm, this was a bug
6) 20 seconds after spawning, not everyone is spawned yet and people are still trying to figure out what's going on with the gear
7) ATS shieldwall appears over the hill
8) ATS bumrushes spawn, because we had no chance to organize and half our players weren't geared properly we get overrun
9) Spawn capped, match ends

Now, ATS is claiming all of DFC was spawned, there were only a couple naked guys, etc. This is false. We had about 45 players in game and there was not anywhere near that number on the field. About half of those spawned didn't have gear.

ATS and their braindamaged sycophants claim this battle was won fairly and should not be reverted - this is ridiculous. Not only was DFC only half-ready due to a bug and the 60 second spawntimer, ATS abused the spawn delay (clearly, time meant for defense to set up, not for a spawn rush). I feel that DFC's gear should be returned and the battle re-fought tomorrow, hopefully without any bugs and without ATS abusing poorly thought out game mechanics.

It is truly unfortunate that ATS is so full of infantile powergamers that they would shun a fun, large scale field battle and instead opt for what amounts to exploiting in order to gain some e-turf.
Title: Re: Open Field Battle
Post by: Kong Ming on July 30, 2011, 03:03:38 am
Here's the video, form what opinions you will.   :o

http://www.youtube.com/watch?v=OgGrZYu0TII (http://www.youtube.com/watch?v=OgGrZYu0TII)
Title: Re: Open Field Battle
Post by: SeQuel on July 30, 2011, 03:07:06 am
i hate all of you. here's what happened.

1) ATS spawned 60 seconds before DFC
2) ATS starts rushing to DFC spawn
3) (I didn't witness this) ATS allegedly is teleported back to their spawn once they get too close to DFC spawn
4) DFC starts spawning
5) About half of DFC's force is naked or without gear - cav without horses, infantry without armor, etc. These weren't new players, all of DFC/DFC's mercs had prior strat experience and there was plenty of gear as I'm sure goretooth can confirm, this was a bug
6) 20 seconds after spawning, not everyone is spawned yet and people are still trying to figure out what's going on with the gear
7) ATS shieldwall appears over the hill
8) ATS bumrushes spawn, because we had no chance to organize and half our players weren't geared properly we get overrun
9) Spawn capped, match ends

Now, ATS is claiming all of DFC was spawned, there were only a couple naked guys, etc. This is false. We had about 45 players in game and there was not anywhere near that number on the field. About half of those spawned didn't have gear.

ATS and their braindamaged sycophants claim this battle was won fairly and should not be reverted - this is ridiculous. Not only was DFC only half-ready due to a bug and the 60 second spawntimer, ATS abused the spawn delay (clearly, time meant for defense to set up, not for a spawn rush). I feel that DFC's gear should be returned and the battle re-fought tomorrow, hopefully without any bugs and without ATS abusing poorly thought out game mechanics.

It is truly unfortunate that ATS is so full of infantile powergamers that they would shun a fun, large scale field battle and instead opt for what amounts to exploiting in order to gain some e-turf.

Half od DFC? I only see 4, but ecko says 5. Also, we didnt rush you as we got banded back to our spawn. You didn't get rdy in time, thats a fail on your teams fault.

Video above for proof.
Title: Re: Open Field Battle
Post by: CtrlAltDe1337 on July 30, 2011, 03:14:30 am
Here's the video, form what opinions you will.   :o

http://www.youtube.com/watch?v=OgGrZYu0TII (http://www.youtube.com/watch?v=OgGrZYu0TII)
This says it all really, thanks for posting.  Now hopefully some of this BS will die down (although I must confess, I relish destroying these pathetic attempts at counter-arguments put forward)
Title: Re: Open Field Battle
Post by: a_bear_irl on July 30, 2011, 03:18:06 am
You only see a couple in the video, but there were more people without armor than shown there and lots more who didn't spawn with all of their gear, just some. Enough players spawned without gear that it caused us to stall for long enough for you to finish rushing our spawn. Ecko isn't to be trusted. It is known. Also, we weren't ready because we had no time to get ready. We had 20 seconds to get ready with a bunch of our guys all fucked up, you guys took 50 without any gear issues.
Title: Re: Open Field Battle
Post by: Diomedes on July 30, 2011, 03:18:24 am
I'd support a re-fight, if only to have a more interesting battle with such good gear/players/commanders.  It's also good to expunge such bitterness about a game.
Title: Re: Open Field Battle
Post by: CtrlAltDe1337 on July 30, 2011, 03:22:24 am
I'd support a re-fight, if only to have a more interesting battle with such good gear/players/commanders.  It's also good to expunge such bitterness about a game.
There will be part 2 tomorrow, anyone who wants a rematch can show up for that instead :)
Title: Re: Open Field Battle
Post by: a_bear_irl on July 30, 2011, 03:24:19 am
There will be part 2 tomorrow, anyone who wants a rematch can show up for that instead :)

yeah definitely will be a good rematch considering you exploited to take all of dfc's gear
Title: Re: Open Field Battle
Post by: SeQuel on July 30, 2011, 03:26:41 am
Considering we had NOTHING to do with this "exploit" we never did.
Title: Re: Open Field Battle
Post by: Gash on July 30, 2011, 03:44:21 am
Exploiting? lol... sigh...

Instead of considering the fact that you didn't hire enough people, the gear you bought, the lack of co-ordination and organization (regardless of how much time alloted) and the skill of the soldiers you hired?

How is it I was able to organize my end so quickly both times when we had to respawn?


Here's a screenshot of the video showing the tab-list when we we're still half-way across the map.  You had 7 guys not spawned in. By the time we got there, everyone was alive.

4 guys are naked. The rest chose that yellow armor or chainmail.

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I agree that the map was small.

But instead of calling us out on exploiting... look to your own end first.

I could have sat in spawn going WTF? Why did we all teleport?  But I didn't - just re-organized quickly and went on the offense.

Apologies to the attackers if I didn't halt my troops to have a beer and give you time to prepare your defenses...

I don't like the capping-the-spawn thing. But unfortuantely, its part of the game, so my game-plan goes accordingly. I was just as concerned you would aim for the same objective and left folks to defend our spawn point.

However, had there been no cap-the-spawn, we would have just been spawn-killing you guys for 30 minutes until all 2000 tickets were gone.
Title: Re: Open Field Battle
Post by: Mouse on July 30, 2011, 04:05:03 am
Examine the video. Here is the most unbiased explanation I can offer.

At 1:44 we see the team lists. A total of 7 people have not spawned on LLJK. It looks like only 1 has not spawned on ATS. LLJK has approximately 20-30 more seconds for those last 7 people to spawn before the ATS infantry engages them.

Carefully watching and pausing every second from the time LLJK is more or less visible after 2:00, I am able to count 4 people who are naked. Two of them have weapons, one appears to have nothing, and one appears to have only arrows.

At 2:20, Zanthos attacks two people who look like they were supposed to be cavalry, because they appear to be using lances but do not have a horse. At least one is able to play cavalry, since he attempts to get on a courser.

But I do not see any player who spawned with armor but no weapons at any point in the video. The video is not the best quality, but it's clear enough that had a number of people spawned weaponless that I would expect to be able to spot one.

I was present during the battle and did not see in public chat that there were any spawning issues at all for LLJK. It is important to say immediately in public if something appears to be broken. I only recall seeing very few naked people and I do not recall seeing anyone else running around weaponless.

ATS did have at least one player spawn without a weapon, but that was a mistake on our side, not a problem with cRPG.

Spectators did clog up the server at the very beginning, an issue not visible in the YouTube video of the battle that affected both teams, and this is something that should be addressed by chadz.
Title: Re: Open Field Battle
Post by: hotcobbler on July 30, 2011, 04:05:24 am
visitors can't see pics , please register or login
Title: Re: Open Field Battle
Post by: Ylca on July 30, 2011, 04:09:33 am
I love how the claim is 4 guys are naked when you can clearly see 5 or so guys naked on the side that the flailing camera shows alone, then when he moves towards the center of the field even more naked bodies.

Let's pretend the 5 number is accurate though. If there were 45 guys 5 of which were naked and 7 not spawned let's see that's only 12 of 45 guys not fit for fight. I mean i guess you can call it a major win and a poor choice of tactics as you guys have been so quick to do when you roll over a force that's lost 26.6% of it's force before the battle even starts.

Do you guys even read what you write sometimes? By your own admission this was nowhere near a fair fight and certainly isn't something i'd expect anyone to be bragging or showing bravado about. I honestly thought that the "e-bushido" was just posturing in good fun, but it seems you guys honestly feel you've accomplished something here.

Also that video didn't come close to showing the full battle. Grainy quality, only one angle, the cameraman died before he stopped having apparent hand seizures and jerking the camera about.

But to toss all that aside i'd like a question answered: Why do you feel it is an accolade worthy victory defeating an enemy that hasn't even fully spawned yet? I'm honestly curious. You make a lot of claims about trolling, but if i showed up for a pickup basketball game, half my team didn't show up and i ended up playing 2 v 8, they won, then proceeded to act as though they'd conquered the third reich- i'd say that was pretty much the definition of trolling.

Well that or painfully low standards.
Title: Re: Open Field Battle
Post by: Xol! on July 30, 2011, 04:11:11 am
I don't think anyone blames ATS for taking advantage of the retarded spawning and flag cap system.  Better to win the battle and sort out the other crap later.  The fact of the matter is that the fast majority of our players were missing gear, and that threw us for a loop, which ATS took advantage of.  Of our 10-ish cav units, maybe 3 had horses.  People were missing bits of gear all over the place.  I myself spawned naked not once, but twice, despite having a helmet, mail, greaves, mitts, a horse, and a weapon equipped (of which we had 100-400 of each).  I did state that we were having issues at the beginning of the battle.  You can actually see my comment at the bottom of the second scoreboard shot posted above:
([Xol_dfc]  I like that we randomly spawned naked)

Aside from the equipment issue, the spawning system is fucked for open field battles.  I'm sure it helps defenders get ready in siege, but on open-field maps (especially small ones), it's both unrealistic and unbalanced.  There's no reason attackers should be fighting on their own flag less than a minute into the round.  It's not the flag capping that's the issue, it's the spawn system.  It needs to be changed somehow.

On a side note, both sides acted horrendously in the aftermath of the battle, and frankly it's an embarrassment to the community.   I think everyone was justifiably upset; ATS thought we were trying to rob them of a victory, and we felt cheated because of the way the battle unfolded.  I'd like to apologize for my own comments, and while I can't speak for the rest of my clan or my clan's affiliates, I think posting personal information is taking it too far, and have told several of my clanmates to refrain from sharing that information.

Rather than spending another two to three days shit talking, I think it would be far more productive to discuss ideas and solutions.  This is a beta.  We're supposed to be making the game better for everyone playing it, but that doesn't count for anything if we drive away half the community with petty behavior.
Title: Re: Open Field Battle
Post by: Ylca on July 30, 2011, 04:15:32 am
If you want to make a spawn system that penalizes large losses:

1. Both sides spawn at the same time in field maps.
2. Defense gets a 30 second advantage in village/castle defense
3. On the first spawn wave everyone spawns at once the spawn limit doesn't start until 2 minutes into the battle (these things are supposed to last more than 5 minutes after all).
4. After the initial 2 minutes limit spawning as you see fit but for the love of god perhaps test it a bit before making the change before a set of major battles.
5. Reap the benefits of a balanced spawn system.
Title: Re: Open Field Battle
Post by: SHinOCk on July 30, 2011, 04:17:20 am
+1 To Xol
Title: Re: Open Field Battle
Post by: Zanthos on July 30, 2011, 04:22:11 am
+1 To Xol

This.

I'm not personally a fan of the way the battles have been going at all. These quick 2-5 minute fights are simply not fun for anyone. It is important to keep in mind that they (the devs) are working on it and have made changes. Constructive feedback from fights like this is likely the best way to help them fix things. We all want fair fights with no glitches or spawn related issues in the future version of Strategus.
Title: Re: Open Field Battle
Post by: downer on July 30, 2011, 04:24:26 am
Examine the video. Here is the most unbiased explanation I can offer.

At 1:44 we see the team lists. A total of 7 people have not spawned on LLJK. It looks like only 1 has not spawned on ATS. LLJK has approximately 20-30 more seconds for those last 7 people to spawn before the ATS infantry engages them.

Carefully watching and pausing every second from the time LLJK is more or less visible after 2:00, I am able to count 4 people who are naked. Two of them have weapons, one appears to have nothing, and one appears to have only arrows.

At 2:20, Zanthos attacks two people who look like they were supposed to be cavalry, because they appear to be using lances but do not have a horse. At least one is able to play cavalry, since he attempts to get on a courser.

But I do not see any player who spawned with armor but no weapons at any point in the video. The video is not the best quality, but it's clear enough that had a number of people spawned weaponless that I would expect to be able to spot one.

I was present during the battle and did not see in public chat that there were any spawning issues at all for LLJK. It is important to say immediately in public if something appears to be broken. I only recall seeing very few naked people and I do not recall seeing anyone else running around weaponless.

ATS did have at least one player spawn without a weapon, but that was a mistake on our side, not a problem with cRPG.

Spectators did clog up the server at the very beginning, an issue not visible in the YouTube video of the battle that affected both teams, and this is something that should be addressed by chadz.

This was DFC's fight, there were only a handful of LLJK hired. Nice tunnel vision though. :)
Title: Re: Open Field Battle
Post by: Gash on July 30, 2011, 04:35:18 am
Xol is correct.

I liked strat battles before (last year) - there's no reason to boast about these victories. Now they last 5 minutes and only 10% of the tickets are actually used.  Though there's no such thing as a fair-fight in Strat. (ex: 2000 vs 1000) it's a shame that these armies can't fight it out until one bleeds out.

The map for open field are small, but that is to avoid people running off in the distance away from battle.

We just got done with the Searaiders battle and while our orders was not to rush the spawn, but to bleed out the opponents' tickets, this time the enemy seemed a bit more prepared. When we got up the hill there was a decent solid line forming up against us.

Perhaps its time to identify what pieces of armour seemed not to spawn, if that is the case.
Title: Re: Open Field Battle
Post by: Daranai on July 30, 2011, 04:41:16 am
Initially we all believed that dfc was simply angry about the loss and we were overjoyed with what seemed like an almost flawless victory. None of us were paying attention to what was said in chat and we were all preparing ourselves for a fight.

if you want to call our tactics cheap that's fine, but we play to win. When we came over that hill we saw large mob of disorganized enemy, took the initiative and attacked before the enemy could co-ordinate. As it has been said multiple times, spawning without gear in strategus is a normal thing (even though it normally doesn't happen so much to one side in matches).

We didn't attack early because we saw a bunch of naked people. Nothing was even said about that in Ventrilo or anything once we formed up on the hill. We simply spotted disorganization and charged for the win.

I apologize for my trolling on IRC after the battle, I honestly thought we just had a great victory and was happy, and thought it was funny because (in my point of view at the time) the enemy team seemed to just be making excuses for a sorry defeat. After watching the video I can see that there were some issues with your spawn.

When we attack tomorrow ATS will be put under the pressure of having to co-ordinate with a lot less time, considering we are attacking rather than defending. I'm confident that we will organize just as well as we did regardless (if you watched the video, it shows that it took us around 10 seconds to organize our shield wall.)

I'm sorry for dfc's bad luck as far as spawning without gear goes, but shit happens and has it has been said, this IS a beta and there are still glitches to smooth out.

No reason to get too angry though, I'm sure that once the new strategus comes out, this one will get wiped. This is just practice for the real thing, right?
Title: Re: Open Field Battle
Post by: Daniel on July 30, 2011, 05:28:32 am
Initially we all believed that dfc was simply angry about the loss and we were overjoyed with what seemed like an almost flawless victory. None of us were paying attention to what was said in chat and we were all preparing ourselves for a fight.

if you want to call our tactics cheap that's fine, but we play to win. When we came over that hill we saw large mob of disorganized enemy, took the initiative and attacked before the enemy could co-ordinate. As it has been said multiple times, spawning without gear in strategus is a normal thing (even though it normally doesn't happen so much to one side in matches).

We didn't attack early because we saw a bunch of naked people. Nothing was even said about that in Ventrilo or anything once we formed up on the hill. We simply spotted disorganization and charged for the win.

I apologize for my trolling on IRC after the battle, I honestly thought we just had a great victory and was happy, and thought it was funny because (in my point of view at the time) the enemy team seemed to just be making excuses for a sorry defeat. After watching the video I can see that there were some issues with your spawn.

When we attack tomorrow ATS will be put under the pressure of having to co-ordinate with a lot less time, considering we are attacking rather than defending. I'm confident that we will organize just as well as we did regardless (if you watched the video, it shows that it took us around 10 seconds to organize our shield wall.)

I'm sorry for dfc's bad luck as far as spawning without gear goes, but shit happens and has it has been said, this IS a beta and there are still glitches to smooth out.

No reason to get too angry though, I'm sure that once the new strategus comes out, this one will get wiped. This is just practice for the real thing, right?

Mature and humble post. If all were like this, then "trolling" would be obsolete.
Title: Re: Open Field Battle
Post by: SPQR on July 30, 2011, 06:03:25 am
Note: My comment about hacking wasn't in regards to this battle, but about how clans were hacked, no one was caught, and none of the damage was reversed.

Watching the video, it looks ATS is able to engage the DFC spawn 15 seconds after they've finished spawning, even after being teleported back to spawn once, and with barely any cav.

Forgetting all the dick swinging we've had in this thread can we agree that 15 seconds is not enough time for the attackers to properly prepare themselves and the system needs to be fixed? Especially considering:
-There are serious equipment bugs, as we can see here
-Villages have many flags so they can afford to rush the attackers even more safely
-Attackers already have enough penalties (defenders choose server, village defense has multiple flags)
Title: Re: Open Field Battle
Post by: Digglez on July 30, 2011, 07:33:27 am
this just showcases the amount of work the mod needs, redo game mechanics and fix gamebreaking bugs.  armies of this size being within 30 seconds walk of each other spawns is pretty stupid. unless there was some weather function like fog where your armies would blunder into each other

spawn mechanic needs to be addressed
Title: Re: Open Field Battle
Post by: Lockt on July 30, 2011, 08:55:04 am
I think dfc losing all of their gear, while only losing 50 or so tickets out of 2000+ is a bullshit mechanic.  Obviously any clan would press the attack if they came across that disorganized mass of troops, it's not the fault of ATS.  The battle lasting 2 minutes and dfc losing all their gear is simply idiotic though.  Gear should be lost in proportion to how many tickets were taken.  It's not like the 2300 troops remaining sat around in their underwear around a giant pile of armor and weapons.  There probably isn't a way for gear to be lost in this manner, so the spawn timers and flag capture system really need to be overhauled.
Title: Re: Open Field Battle
Post by: chadz on July 30, 2011, 08:59:03 am
From watching the vid, I really can't say I spotted a problem.

The spawning without gear happened because several people spawned with a piece of equipment that only exists a few times. There has never been a bug where people spawn with half their equipment.

And from the rest: All I've seen is a peasant mob trying to attack a well-trained and coordinated army - and getting repelled instantly. You can clearly see how one side is perfectly coordinated, while the other side was a bunch of farmers.

If you attack, it's up to you to be better than the defenders. Attacking is no longer a troop-comparison - you need tactics and commitment to pull off a successful attack.
Title: Re: Open Field Battle
Post by: Daniel on July 30, 2011, 09:11:47 am
From watching the vid, I really can't say I spotted a problem.

The spawning without gear happened because several people spawned with a piece of equipment that only exists a few times. There has never been a bug where people spawn with half their equipment.


Lord have mercy...

..for this is just not true.
Title: Re: Open Field Battle
Post by: chadz on July 30, 2011, 09:21:19 am
There are two ways to spawn without equipment:
- You join in the middle of a fight (=spawning has started already) and due to a bug in strategus you spawn before you get to the equipment selection screen,
- You just press OK without selecting equipment

There are two way to spawn partly equipped:
 - You just select parts of your equipment,
 - You select an item that another person has selected too. The first spawner gets it, the 2nd spawns without the item.

There are no other bugs than this. At least not in any other battle so far.
Title: Re: Open Field Battle
Post by: Gumdrawp on July 30, 2011, 09:22:27 am
From watching the vid, I really can't say I spotted a problem.

The spawning without gear happened because several people spawned with a piece of equipment that only exists a few times. There has never been a bug where people spawn with half their equipment.

And from the rest: All I've seen is a peasant mob trying to attack a well-trained and coordinated army - and getting repelled instantly. You can clearly see how one side is perfectly coordinated, while the other side was a bunch of farmers.

If you attack, it's up to you to be better than the defenders. Attacking is no longer a troop-comparison - you need tactics and commitment to pull off a successful attack.

NONE of the gear was in short supply except for churburgs and becs, and i dont even count 20+ churburgs on the field. the only other thing that we possible could have run out of in a single spawn were becs for tydeus, and he got his bec. i assure you that was NOT the problem. we didnt even have enough cav to use all of our horses the first time around yet im pretty sure almost none of our cav spawned on them.

You really dont see an issue with attackers being at a disadvantage in an open field battle? im fine with the delayed spawning system on Siege and city battles, i think that it probably could be tweaked to a shorter timespan for villaged, but in open field battles i think its utterly terrible. In an open field it should be equal terms, if not attacker advantage due to ambush.

regardless of that i still just dislike the flag mechanics as a whole, id rather fight 3-4 hours till someone bleeds out all their tickets than fight for 5 minutes every battle.

EDIT:since you posted apparently before i did, I highly doubt we had that many people that are so retarded they forgot to select equipment. even some of ATS had the same issue admittedly on their side as well (although it was mostly spawning without weapons/boots from what i was told). I'm fairly certain considering the widespread occurence of this in this battle that its more or less a bug and not just a few people being incredibly stupid. and as its been said, its not the equipment running out, the only thing that we have that could have run out were becs and our plate sets, the bec was only spawned with tydeus and the plate sets were still there at the end of the battle according to someone who died earlier in the battle than myself. And im pretty sure tydeus spawning with the bec didnt stop me from spawning with bolts for my crossbow.
Title: Re: Open Field Battle
Post by: SPQR on July 30, 2011, 09:23:22 am
You can't be serious. There is clearly a mechanic to stop the defenders from getting too close to the attackers spawn in place. So obviously its not intended for the defenders to be swarming the attackers right as they spawn. Yet, the defenders get a 60 second headstart, and then the attackers spawn in one at a time every second. That means the defenders have one minute to get as close as they dare without teleporting, and then another minute (assuming a full attackers team of 60) to hit the attackers spawn before they're all spawned and in position.

The problem with this is in 60 seconds you can completely cross almost any map on even the lamest of horse. chadz, you can easily test this yourself. Load up a map. ANY MAP. Get on a horse, now ride from one side to the other. Time yourself. Now, consider that in most cases the spawns are not going to be on total opposite sides of the map.

I timed myself on a rouncey with minimal riding skill and I can get from most defenders spawn to attackers spawn and dismount in 40 seconds flat. Which means if I can get about halfway to their spawn in the beginning 60 second defender set-up time, I can be in their spawn killing them when only 20 of their team have spawned.

And on foot it only took me 75 seconds.

Just make it so that everyone spawns in at the same time in the first round of spawning then switch to one-at-a-time spawning. What is the point of making people come in one at a time at the beginning anyway? Everyone has already waited a couple minutes for the battle to start already.
Title: Re: Open Field Battle
Post by: chadz on July 30, 2011, 09:28:43 am
Which means if I can get about halfway to their spawn in the beginning 60 second defender set-up time, I can be in their spawn killing them when only 20 of their team have spawned.

I want to see this. I want to see a real example of this happening, not some theory. Because so far it was always the same: both teams spawned fully when reaching each other. Like in this battle.

Show me how you successfully exploit it and I'll change it.
Title: Re: Open Field Battle
Post by: dodnet on July 30, 2011, 10:05:55 am
I'm not personally a fan of the way the battles have been going at all. These quick 2-5 minute fights are simply not fun for anyone. It is important to keep in mind that they (the devs) are working on it and have made changes. Constructive feedback from fights like this is likely the best way to help them fix things. We all want fair fights with no glitches or spawn related issues in the future version of Strategus.

+1 What he said.

Lets discuss these problems normal - its just a BETA after all. Its better to have all these glitches and bugs NOW in the beta where they can be fixed than later.
Title: Re: Open Field Battle
Post by: SeQuel on July 30, 2011, 10:13:51 am
Thanks chadz for looking over this.
Title: Re: Open Field Battle
Post by: SPQR on July 30, 2011, 10:18:05 am
I want to see this. I want to see a real example of this happening, not some theory. Because so far it was always the same: both teams spawned fully when reaching each other. Like in this battle.

Show me how you successfully exploit it and I'll change it.

Tried to test this right now in the 5 LLJK vs. 1 BIRD CLAN battle that was scheduled. We had one person on each team, it got to STRATEGUS STARTING IN 60 SECONDS, then nothing happened for about 4 minutes. Then I (defender)spawned and the game immediately declared me the winner without giving the attackers a chance to spawn.

So, yeah.
Title: Re: Open Field Battle
Post by: legionarei on July 30, 2011, 10:30:30 am
Tried to test this right now in the 5 LLJK vs. 1 BIRD CLAN battle that was scheduled. We had one person on each team, it got to STRATEGUS STARTING IN 60 SECONDS, then nothing happened for about 4 minutes. Then I (defender)spawned and the game immediately declared me the winner without giving the attackers a chance to spawn.

So, yeah.

Nothing wrong at all with strat guys! Nothing to see here! Obviously SPQR was a highly organized defender and the other team was a bunch of invisible peasants.
Title: Re: Open Field Battle
Post by: chadz on July 30, 2011, 10:34:19 am
Tried to test this right now in the 5 LLJK vs. 1 BIRD CLAN battle that was scheduled. We had one person on each team, it got to STRATEGUS STARTING IN 60 SECONDS, then nothing happened for about 4 minutes. Then I (defender)spawned and the game immediately declared me the winner without giving the attackers a chance to spawn.

So, yeah.

If it wouldn't be so lame, I'd post a facepalm picture.

Let me put it like that:
What the hell has that to do with the topic.
Title: Re: Open Field Battle
Post by: legionarei on July 30, 2011, 10:36:36 am
If it wouldn't be so lame, I'd post a facepalm picture.

Let me put it like that:
What the hell has that to do with the topic.

Are you kidding me? A defender winning a battle before the attackers had a chance to spawn in isn't a problem in your eyes? You asked him to test the "defenders getting to spawn before the attackers spawn in" issue, they tried to test it and found another stupid "bug" that they reported to you.

That's "lame?"
Title: Re: Open Field Battle
Post by: SPQR on July 30, 2011, 10:38:22 am
If it wouldn't be so lame, I'd post a facepalm picture.

Let me put it like that:
What the hell has that to do with the topic.

Well lets see, the topic is about how the new spawn system has major problems. I would assume that "one side not spawning at all" fits neatly in that category.
Title: Re: Open Field Battle
Post by: Slade on July 30, 2011, 10:40:22 am
 http://www.youtube.com/watch?v=OgGrZYu0TII

You want proof of the fact that we were still spawning while the defenders were swarming our spawn.

Note that green spawns with 2389 tickets.

At 1:52, we just finish spawning.

At 2:00, the shield wall is 5 seconds away from the spawn and you clearly see the whole battlefield, and that the cavalry has been swarming us already for some time.

2389-2346=43. So we had 43 troops spawned. Its obviously clear that the cavalry was swarming us ON our cap before we even finished spawning, never mind the infantry hitting us head on 5 seconds after we're fully spawned. You can see that the shield wall stopped a couple times too, so its not a stretch to say the infantry would have hit us in our spawn before we were done spawning.

Then again, this is with 43 troops. Imagine if we had 60 troops. They would have hit us with their cav with HALF our troops spawned, and hit our infantry line with 15 of our men still not spawned.

I understand that you guys couldn't make these observations for yourself from the video, I wish we had a video from the attackers point of view and constant view of the scoreboard so we could spoonfeed you what the hell happened, but we don't. However, it's abundantly clear what happened, and all of you saying otherwise are clearly in denial. NEVERMIND that half of us spawned without armor when we had over 400K+ worth of shit to supply our army with.

Proof enough?

TL;DR: Open field battles need some tweaking.
Title: Re: Open Field Battle
Post by: chadz on July 30, 2011, 10:41:07 am
Well lets see, the topic is about how the new spawn system has major problems. I would assume that "one side not spawning at all" fits neatly in that category.

Not at all, this thead is about balancing issues.

What you are "reporting" is merely a security feature if one team thinks it's funny to join but don't spawn by having the equipment screen open.
Title: Re: Open Field Battle
Post by: SPQR on July 30, 2011, 10:47:42 am
Not at all, this thead is about balancing issues.

What you are "reporting" is merely a security feature if one team thinks it's funny to join but don't spawn by having the equipment screen open.

No, I (the defender) spawned. Then the battle ended immediately. There was no defenders 60 second free-time. It just ended before the attacker spawn time even began.
Title: Re: Open Field Battle
Post by: Gnjus on July 30, 2011, 10:51:08 am
If it wouldn't be so lame, I'd post a facepalm picture.

Here Chadius, please allow me to give you a hand:

(click to show/hide)

  :wink:
Title: Re: Open Field Battle
Post by: Ylca on July 30, 2011, 01:21:57 pm
We just fought a battle (Ayn Assuadi vs Pecores) in which we were on the enemy team well before their entire team organized. The battle was over in minutes. It was not fun yet apparently according to chadz us coralling the supposed attackers into a defensive position on their own flag, then running them down well before they could get organized was business as intended.

If this is the way strategus battles are going to be i can forsee very few people bringing armies larger than 100 anywhere. Why do we need tickets if 1K armies are routinely destroyed in seconds, there's no point in making a large army at all here.

This is not in any way fun at all and i hope you would look into this mechanic. People aren't going to log on for "epic" fights that last 5 minutes at a time. Also the current system gives so much of an advantage to defenders it is not even enjoyable to win a battle. I want to talk all sorts of mad shit, but i just don't feel we really accomplished that much.
Title: Re: Open Field Battle
Post by: Ufthak on July 30, 2011, 01:24:01 pm
LLJK just won by bumrushing the attacker's spawn with minimal coordination against pecores, who were obviously expecting it judging by the use of siege shields. Come on, there has to be some issue here if LLJK's bumrush was that effective. There's been two big battles that turned into no-contests because of the spawn system in the last two days.

Any new supporters for re-examining the spawn system from the other side after this battle?
Title: Re: Open Field Battle
Post by: Slantedfloors on July 30, 2011, 01:26:59 pm
LLJK just won by bumrushing the attacker's spawn with minimal coordination against pecores, who were obviously expecting it judging by the use of siege shields. Come on, there has to be some issue here if LLJK's bumrush was that effective. There's been two big battles that turned into no-contests because of the spawn system in the last two days.
Seriously here people. We've all been awake for 30 hours waiting for this, we had an assload of newbies, and as you people never seem to stop whining about, we're LLJK.

This mechanic is absolutely terrible.
Title: Re: Open Field Battle
Post by: Snatch on July 30, 2011, 01:28:44 pm
We just fought a battle (Ayn Assuadi vs Pecores) in which we were on the enemy team well before their entire team organized. The battle was over in minutes. It was not fun yet apparently according to chadz us coralling the supposed attackers into a defensive position on their own flag, then running them down well before they could get organized was business as intended.

If this is the way strategus battles are going to be i can forsee very few people bringing armies larger than 100 anywhere. Why do we need tickets if 1K armies are routinely destroyed in seconds, there's no point in making a large army at all here.

This is not in any way fun at all and i hope you would look into this mechanic. People aren't going to log on for "epic" fights that last 5 minutes at a time. Also the current system gives so much of an advantage to defenders it is not even enjoyable to win a battle. I want to talk all sorts of mad shit, but i just don't feel we really accomplished that much.

Ugh yea, i mean I hate the French too. But i mean shit, this mechanic is the worse. I like the idea behind it, but it is poorly implemented.
Title: Re: Open Field Battle
Post by: Slantedfloors on July 30, 2011, 01:30:06 pm
At present, it is impossible for attackers to actually attack.

Ridiculous.
Title: Re: Open Field Battle
Post by: Bothersome_Aldryk on July 30, 2011, 01:40:30 pm
Strategus, where relatively normal people become incredibly autistic.
Title: Re: Open Field Battle
Post by: EyeBeat on July 30, 2011, 01:54:15 pm
Now that's just unnecessary.
Ummm...

Sequel is not LLJK so he is not a troll.  Therefore everything he says is necessary.

God don't you guys even know?
Title: Re: Open Field Battle
Post by: Beans on July 30, 2011, 02:31:13 pm
I still don't understand why delayed spawning was added in the first place. What was bad that delayed spawning stops? What is the point to initially handicapping one side by making it harder to get organized?

Why change something that never was a problem in the first place?
Title: Re: Open Field Battle
Post by: Lockt on July 30, 2011, 03:09:16 pm
Shogunate falls to our superior tactics!
Title: Re: Open Field Battle
Post by: Slantedfloors on July 30, 2011, 03:10:09 pm
Showgunate? More like Blow-Gunate.


(click to show/hide)
Title: Re: Open Field Battle
Post by: legionarei on July 30, 2011, 03:11:10 pm
Shogunate falls to our superior tactics!

It seems the mighty Shogunate is a bunch of unorganized peasants and LLJK is a highly organized army according to chadz' definition!
Title: Re: Open Field Battle
Post by: Fluffy_Muffin on July 30, 2011, 03:12:38 pm
This system is just chadz trolling  :lol:
Title: Re: Open Field Battle
Post by: Rikthor on July 30, 2011, 03:13:53 pm
This system is just chadz trolling  :lol:

Upon thinking about your statement, I think you are correct  :o
Title: Re: Open Field Battle
Post by: Beans on July 30, 2011, 03:14:17 pm
These battles are kind of dumb I even feel bad for shogunate. But thanks for all the rouncies
Title: Re: Open Field Battle
Post by: Duerkos on July 30, 2011, 03:15:42 pm
happened again.
Title: Re: Open Field Battle
Post by: legionarei on July 30, 2011, 03:16:32 pm
These battles are kind of dumb I even feel bad for shogunate. But thanks for all the rouncies

I do too, but we will continue this bundle of sticksry until it changes!
Title: Re: Open Field Battle
Post by: Slantedfloors on July 30, 2011, 03:16:55 pm
What an exciting match of Flagegus.
Title: Re: Open Field Battle
Post by: Mtemtko on July 30, 2011, 03:20:57 pm
Only spawned once in the whole battle  :rolleyes:
This system is totally screwed.
Title: Re: Open Field Battle
Post by: Ylca on July 30, 2011, 03:23:16 pm
The number of "disorganized" clans is astounding.  :lol:
Title: Re: Open Field Battle
Post by: Slantedfloors on July 30, 2011, 03:23:34 pm
Only spawned once in the whole battle  :rolleyes:
This system is totally screwed.
You fell to SUPERIOR GOON TACTICS.

GOON TACTICS.

Goon Tactics.

Goon Tactics.
Title: Re: Open Field Battle
Post by: Xol! on July 30, 2011, 03:37:14 pm
Battle footage: http://www.youtube.com/watch?v=kleiZVHrZmI

Notice I definitely had boots and a shortened military scythe equipped, but they didn't appear when I spawned.
Title: Re: Open Field Battle
Post by: SPQR on July 30, 2011, 03:41:37 pm
Battle footage: http://www.youtube.com/watch?v=kleiZVHrZmI

Notice I definitely had boots and a shortened military scythe equipped, but they didn't appear when I spawned.

Both of which are items we had tons of.
Title: Re: Open Field Battle
Post by: Lockt on July 30, 2011, 03:46:06 pm
Notice I definitely had boots and a shortened military scythe equipped, but they didn't appear when I spawned.

Because you're a dummy who hit OK too soon!
Title: Re: Open Field Battle
Post by: ABCF on July 30, 2011, 03:56:37 pm
You can't just appeal to goons at first call, you must reign them in before you can listen.  Poppers, the lot!
Title: Re: Open Field Battle
Post by: Slantedfloors on July 30, 2011, 04:06:42 pm
Dang, what a disorganized bunch of peasants those Templars were.
Title: Re: Open Field Battle
Post by: Malaclypse on July 30, 2011, 04:08:09 pm
Superior tactics win the day again!
Title: Re: Open Field Battle
Post by: Ylca on July 30, 2011, 04:08:43 pm
visitors can't see pics , please register or login


Another glorious victory, lordy lordy we seem to be gaining a greater understanding of the grand strategy.

http://www.youtube.com/watch?v=RKYH4HYZCtg&feature=related
Title: Re: Open Field Battle
Post by: dodnet on July 30, 2011, 04:10:39 pm
Templars attack LLJK. Two screens showing the mess. The defenders were at the attackers spawn when just like 10 attackers had spawned. One minute later the "fight" was over.


(click to show/hide)
Title: Re: Open Field Battle
Post by: Slantedfloors on July 30, 2011, 04:11:27 pm
Templars attack LLJK. Two screens showing the mess. The defenders were at the attackers spawn when just like 10 attackers had spawned. One minute later the "fight" was over.


(click to show/hide)
EVERYTHING IS WORKING AS INTENDED SUPERIOR TACTICS BEAT DISORGANIZED PEASANTS
Title: Re: Open Field Battle
Post by: legionarei on July 30, 2011, 04:13:33 pm
Templars, why did you attack again? Wow - unless this is fixed by Sunday, thanks in advance for all your equipment!
Title: Re: Open Field Battle
Post by: Earthdforce on July 30, 2011, 04:14:09 pm
Derp. Now everyone's going to be scared to attack.
Title: Re: Open Field Battle
Post by: Casimir on July 30, 2011, 04:16:36 pm
Damn their superior goon tactics!

CURSE THEM!
Title: Re: Open Field Battle
Post by: Gumdrawp on July 30, 2011, 04:18:48 pm
Dang, what a disorganized bunch of peasants those Templars were.
Title: Re: Open Field Battle
Post by: Ylca on July 30, 2011, 04:19:13 pm
Well now that this has seriously benefited LLJK it should be fixed in a few days so there's at least  small consolation.
Title: Re: Open Field Battle
Post by: ABCF on July 30, 2011, 04:20:17 pm
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ROLLLLLBAAAACCK

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Title: Re: Open Field Battle
Post by: Tears of Destiny on July 30, 2011, 04:22:29 pm
Strategus, where relatively normal people become incredibly autistic.

Pretty accurate if we see how the latest trend is going...
Title: Re: Open Field Battle
Post by: Gumdrawp on July 30, 2011, 04:25:15 pm
Strategus, where relatively normal people become incredibly autistic.

Spergs will be spergs. However the entire community basically thinks the current version of strategus is a shithole, its hardly the same thing.
Title: Re: Open Field Battle
Post by: Ylca on July 30, 2011, 04:26:08 pm
In other news we've settled on a new anthem. (http://www.youtube.com/watch?v=iK0vebKhwq0)
Title: Re: Open Field Battle
Post by: Nessaj on July 30, 2011, 04:52:33 pm
Kinda sad that a feature put in to help the defenders SETUP before being attacked is continuously exploited to zerg down the attacker before they can even spawn 10 people.

Just the notion that a new feature that'll help people organize is put in, some (specific) people try right away and figure out how to exploit it, /shrug.

Why not enforce some sort of admin rule here? Exploit the system and enjoy key bans.

End of story. Problem solved. Would also help putting a lot of these grief gimps and sploiters in place.


I've been in a situation where we with 17 defenders vs ~150 could have zerged the enemy spawn and taken the battle but we didn't because its wrong :rolleyes:

Oh teh interwebz you mad series of tubes.
Title: Re: Open Field Battle
Post by: Ylca on July 30, 2011, 04:57:42 pm
Quote
Kinda sad that a feature put in to help the defenders SETUP before being attacked is continuously exploited to zerg down the attacker before they can even spawn 10 people.

You've missed quite a few dev posts. chadz has clarified multiple times in threads and in IRC that he sees no problem thus far with the system. When the same events happened to dfc he insisted that we were simply "disorganized". There are apparently many disorganized clans in CRPG this triple-threat stomp just highlights the incredible lack of skill on the part of the CRPG community. Honestly it's really us who
should be ashamed, perhaps we could organize some cross-clan training sessions to improve all of our general skill level?

e: correction - dfc
Title: Re: Open Field Battle
Post by: Rikthor on July 30, 2011, 04:59:09 pm
Words

Here is the problem Nessaj, this was chadz's actual response when this was brought up.

From watching the vid, I really can't say I spotted a problem.

The spawning without gear happened because several people spawned with a piece of equipment that only exists a few times. There has never been a bug where people spawn with half their equipment.

And from the rest: All I've seen is a peasant mob trying to attack a well-trained and coordinated army - and getting repelled instantly. You can clearly see how one side is perfectly coordinated, while the other side was a bunch of farmers.

If you attack, it's up to you to be better than the defenders. Attacking is no longer a troop-comparison - you need tactics and commitment to pull off a successful attack.

This is what he intended, so you can't even argue it's an exploit. Everyone should be complaining about this so he sees that the community wants it changed.
Title: Re: Open Field Battle
Post by: Bothersome_Aldryk on July 30, 2011, 05:08:54 pm
Spergs will be spergs. However the entire community basically thinks the current version of strategus is a shithole, its hardly the same thing.

Oh, believe you me, I wasn't commenting on the legitimate concerns so much as the rampant bashing of other players that seems to go on in every strat related thread.
Title: Re: Open Field Battle
Post by: 3ABP on July 30, 2011, 05:09:11 pm
I want to see this. I want to see a real example of this happening, not some theory. Because so far it was always the same: both teams spawned fully when reaching each other. Like in this battle.

Show me how you successfully exploit it and I'll change it.
http://forum.c-rpg.net/index.php/topic,12115.0/topicseen.html
Within this screenie (spoiler below) around half of the team did not spawn before the flag was captured, just under 50% of the team actually managed to spawn and were instantly surrounded, the flag was lost within the first minute. Although many claim this is 'tactics' it is just a flawed system.
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Other examples include the shogunate battle : http://www.youtube.com/watch?v=kleiZVHrZmI  where again the flag was taken within a few seconds.
The dfc v ATS battle : http://www.youtube.com/watch?v=OgGrZYu0TII  more contested fighting, but still the capture of the flag.
Title: Re: Open Field Battle
Post by: Nessaj on July 30, 2011, 05:10:09 pm
This is what he intended, so you can't even argue it's an exploit. Everyone should be complaining about this so he sees that the community wants it changed.

Isn't that comment more related to people spawning without gear? (Which I would attribute to people picking a set of gear there isn't enough of).

It is more the notion of being able to capture the enemy spawn before the enemy even has a chance to 'spawn' 1% of its army, there is no way to counter that at all. Perhaps in a fair battle for both sides with no lag the attackers could have a chance to DEFEND their spawn, but with lag it is impossible. Multiple attacker spawns should fix that though.

Anyway, there could be a million features or bugs in the mod that would allow for unfair advantages, it still wouldn't mean one should use them, that's exactly the same as regular cheating (e.g. using a hack mod).
Title: Re: Open Field Battle
Post by: Lactose_the_intolerant on July 30, 2011, 05:10:22 pm
chadz is secretly planning an LLJK strategus domination!!
Title: Re: Open Field Battle
Post by: Nessaj on July 30, 2011, 05:15:57 pm
Maybe he's just a closet German ;) Blitzkrieg on spawn and all.
Title: Re: Open Field Battle
Post by: Sharky on July 30, 2011, 05:16:51 pm
chadz i fought 6 battles this last 2 days, every battle was win by just rush the attackers. People couldn't spawn and if it did they spawned too late and already sorrounded.
Please check some of the next battles do a freeze a test or something, like now it's just flawed as hell.
Title: Re: Open Field Battle
Post by: Nessaj on July 30, 2011, 05:27:16 pm
Speaking about sploiters I'm more referring to grief matches, e.g. schedule a match at a ridiculous hour for the enemy and then don't show up. Definitely a temporary ban + removal of troops/gold from the army in question.

Was also in a match where the enemy all quit due to them realizing it was over - after having idled without spawning for 10 minutes - leaving 3 people (2 US and some EU SoA guy) on the server who did not spawn, or they did with 5 minutes in-between until when there were about ~40 tickets left they stopped spawning and just sat there waiting...
Title: Re: Open Field Battle
Post by: Reinhardt on July 30, 2011, 05:47:57 pm
Lower spawn time to 30 seconds before attackers? Problem.... solved? I mean it's worth a try.
Title: Re: Open Field Battle
Post by: Zotte on July 30, 2011, 06:02:31 pm
-- nvm
Title: Re: Open Field Battle
Post by: a_bear_irl on July 30, 2011, 06:18:55 pm
look it's exactly what i was raging about on IRC yesterday! i don't see anybody calling these people dumb though??? it's like...i'm a prophet or something. i can see problems with the game before the community at large finds them. good lord.

also now that this shit has hurt the EU clans i'm sure it'll be changed, it's just a shame it has to happen to EU before anything is done.
Title: Re: Open Field Battle
Post by: 3ABP on July 30, 2011, 06:49:21 pm
Anyway - abusing a rules\abusing and\or game mechanics - it's illegal by default.
I am a little don't understand why it's not so clear for all?

Yes, it's beta test, yes, we found a bug\devs.mistake. Yes - it's definitely a bug\devs.mistake.
So anyone who use it is\are on the other side (out of the laws).

How to solve it? It's easy. Just to officially disallow to attack each other untill they fully (fully!) spawn at start (only at start).
And then all is ok. Is it too hard?
Title: Re: Open Field Battle
Post by: CrazyCracka420 on July 30, 2011, 07:49:53 pm
Stop the ad hominem attacks and go ahead and actually try and defend what has happened in the last two weeks. LLJK was hacked and lost two armies, and now apparently it's possible to win a battle before one side even spawns. But, oh "LLJK LOL THOSE my old friendS", best argument you've got, I guess.

I think you're on crack good sir.  The attackers had basically as many people as the defenders when we attacked you guys across the open battle field.  It was a very small distance between us.  I was scouting your spawning, and when we did our first cavalry charge (right before the infantry hit you) you guys had 5 war horses and 2 saddle horsemen encircling your troops who were surrounding your spawn point.  You had at least 40 people in the mob before I ran through your ranks with my horseman. 

I honestly don't know what the problem is here.  So to quote a fine man:

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/edit:  seriously stop bitching...dfc side had at least 40 people spawned...there was a massive blob of people unorganized huddle up, while the ats side was coordinated and attacking.  i only saw two naked people with large weapons on dfc side, most of them were equipped almost as well as our side.  You had fucking war horses...

//edit 2:  just watched the video you can clearly see when the guy hits tab for scoreboard that almost all of the dfc side had spawned in.  on a related note i got the first kill in battle :D  And to repeat about dfc's cav claims, you had 5 war horses and 2 saddle horses (that I saw).
Title: Re: Open Field Battle
Post by: Xol! on July 30, 2011, 08:02:24 pm
blah blah blah

Two things.  First, don't reply to comments made 40 posts ago without reading the intervening stuff.  If you bothered to, you'd read that a good portion of our team was missing gear (a bug that we now have video evidence of), and that the spawning mechanic has been used multiple times since your battle to faceroll the attacking faction.
Title: Re: Open Field Battle
Post by: CrazyCracka420 on July 30, 2011, 08:06:13 pm
Two things.  First, don't reply to comments made 40 posts ago without reading the intervening stuff.  If you bothered to, you'd read that a good portion of our team was missing gear (a bug that we now have video evidence of), and that the spawning mechanic has been used multiple times since your battle to faceroll the attacking faction.

I was in the battle (hint, I was at the top of the scoreboard at the end), and I watched the video.  You had all your troops spawned, and I personally scouted, and ran through your whole ranks.  You only had a few people without armor, and they still had weapons (your claims about not having people spawned and with weapons, thrown out).  We also had a couple people who spawned without weapons.  You had 5 war horses and 2 saddle horses (cav claims get thrown out).  Us defenders spawned one at a time and after 60 seconds it respawned us all back on our spawn point.  We didn't engage you guys until 2 minutes into the battle, and if you look at the scoreboard of the video all of your people are basically spawned in before our infantry gets over the hill. 

You had all your troops in battle when the attack occurred, I was our scout and I personally witnessed your army massed up around your spawn point with your 7 or 8 cavalry circling your ground troops. 

And btw, I have read through the thread, you guys keep saying the same thing despite reality contradicting you (along with video evidence).
Title: Re: Open Field Battle
Post by: Gumdrawp on July 30, 2011, 08:08:50 pm
I think you're on crack good sir.  The attackers had basically as many people as the defenders when we attacked you guys across the open battle field.  It was a very small distance between us.  I was scouting your spawning, and when we did our first cavalry charge (right before the infantry hit you) you guys had 5 war horses and 2 saddle horsemen encircling your troops who were surrounding your spawn point.  You had at least 40 people in the mob before I ran through your ranks with my horseman. 

I honestly don't know what the problem is here.  So to quote a fine man:

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/edit:  seriously stop bitching...dfc side had at least 40 people spawned...there was a massive blob of people unorganized huddle up, while the ats side was coordinated and attacking.  i only saw two naked people with large weapons on dfc side, most of them were equipped almost as well as our side.  You had fucking war horses...

//edit 2:  just watched the video you can clearly see when the guy hits tab for scoreboard that almost all of the dfc side had spawned in.  on a related note i got the first kill in battle :D  And to repeat about dfc's cav claims, you had 5 war horses and 2 saddle horses (that I saw).

I don't even care that i've known you for years at this point, you're clearly fucking retarded for not understanding that if you're a defender and have enough money to equip 2-3 spawns worth of troops you cannot possible lose a village/open field battle. LLJK proved this earlier with their 3 battles, we had 0 organization and worse or roughly the same gear as the attackers and won all 3 battles within 5 mins of spawning. And we managed to confirm the equipment bugs as well during the course of these battles. Strat is a fucking joke right now theres more or less 0 chance to take a village unless the spawn point is miles from the town. Basically at this point if you down own a fief you're more or less fucked until the spawn mechanics get changed.

Most of this thread isn't even about the dfc battle anymore, its about the consecutive LLJK victories this morning that exposed the system to be a complete joke. and if you actually read the thread you would know that.
Title: Re: Open Field Battle
Post by: ABCF on July 30, 2011, 08:11:17 pm
crazycracka is my troll account, move along.
Title: Re: Open Field Battle
Post by: SPQR on July 30, 2011, 08:11:36 pm
Apparently you didn't get the memo, but literally everyone now realizes that the spawn mechanics are fucked, including your entire alliance, and chadz. I could point you to any of the dozen threads on the forum about the subject but apparently reading comprehension is not your strong suit.
Title: Re: Open Field Battle
Post by: Xol! on July 30, 2011, 08:12:10 pm
I was in the battle (hint, I was at the top of the scoreboard at the end), and I watched the video.  You had all your troops spawned, and I personally scouted, and ran through your whole ranks.  You only had a few people without armor, and they still had weapons (your claims about not having people spawned and with weapons, thrown out).  We also had a couple people who spawned without weapons.  You had 5 war horses and 2 saddle horses (cav claims get thrown out).  Us defenders spawned one at a time and after 60 seconds it respawned us all back on our spawn point.  We didn't engage you guys until 2 minutes into the battle, and if you look at the scoreboard of the video all of your people are basically spawned in before our infantry gets over the hill. 

You had all your troops in battle when the attack occurred, I was our scout and I personally witnessed your army massed up around your spawn point with your 7 or 8 cavalry circling your ground troops. 

And btw, I have read through the thread, you guys keep saying the same thing despite reality contradicting you (along with video evidence).

You seem to be mistakenly under the impression that anyone gives a flying fuck about the battle yesterday, other than exposing a bug and a broken gameplay mechanic.  Either your reading comprehension skills are shit, or you are being willfully stupid.  In either case, I'll summarize for you:

Attackers get screwed on spawn.  Defenders rush the attackers' flag and cap it really quickly.  There is also some sort of problem with equipment spawning.

ATS took advantage of the spawning system, which no on in their right might would expect them not to do.  LLJK has taken advantage of that same mechanic three times to win three consecutive battles this morning, after chadz insisted that the system was working as planned.  Meanwhile, video from these battles has also proved that the bug with equipment spawning indeed exists.

People are now claiming that the spawning system is not balanced and needs to be changed.  Don't bring up crap from yesterday that no one cares about.  Ecko himself agreed that the spawn system needs to be changed for the sake of the mod.
Title: Re: Open Field Battle
Post by: CrazyCracka420 on July 30, 2011, 08:16:02 pm
You seem to be mistakenly under the impression that anyone gives a flying fuck about the battle yesterday, other than exposing a bug and a broken gameplay mechanic.  Either your reading comprehension skills are shit, or you are being willfully stupid.  In either case, I'll summarize for you:

Attackers get screwed on spawn.  Defenders rush the attackers' flag and cap it really quickly.  There is also some sort of problem with equipment spawning.

You had 100% of your people spawned in by the time we attacked you guys.  You were all milling around your spawn point with your cav circling your infantry/archers. 

Quote
ATS took advantage of the spawning system which no on in their right might would expect them not to do.  LLJK has taken advantage of that same mechanic three times to win three consecutive battles this morning, after chadz insisted that the system was working as planned.  Meanwhile, video from these battles has also proved that the bug with equipment spawning indeed exists.

I can't say anything about the bug, I can say I saw a few of your side naked with weapons.  We also had some people spawn without weapons.  I don't know if it was a bug or people just fucked up when they choose equipment (or there wasn't enough equipment).  I have no idea but that had no bearing on the battle (your 3 or 4 people without armor wasn't the deciding factor).

Quote

People are now claiming that the spawning system is not balanced and needs to be changed.  Don't bring up crap from yesterday that no one cares about.  Ecko himself agreed that the spawn system needs to be changed for the sake of the mod.

I'm not arguing whether the spawn system needs to be changed or not.  I'm arguing that the attackers had just as fair as a chance as the defenders.  You had all your people spawned in before you could even see our infantry over the hill.  If it was a larger battle map this point would be completely negated.  60 seconds in, our side respawned on our spawn point in one mass blob spawn.  It was a pretty much even battle as far as troop numbers and equipment goes. 
Title: Re: Open Field Battle
Post by: Xol! on July 30, 2011, 08:17:56 pm
I'm not arguing whether the spawn system needs to be changed or not.  I'm arguing that the attackers had just as fair as a chance as the defenders. 

And this is the part that proves to everyone who will ever read this thread that you are absolutely and completely moronic.  Please take your stupidity somewhere else in case it's catching.
Title: Re: Open Field Battle
Post by: Damug on July 30, 2011, 08:23:02 pm
Just let CrazyCracka hold onto his most honourable victory and most honourable top of the killboard, that is all he wants.  He is the best fighter, there is not disputing it.  ATS won through expert tactics and formations.  When I watched the video I felt like their general was literally channeling the spirit of Sun Tzu and Leonidas combined into one supreme god of war who could probably take on Ares and win.  Now that ATS has entered the desert conflict I'm done.  I'm done with it, let them have the sands.  There is no way to win against their unsurpassed might.  No way.  Everyone else should leave too while they've still got their butt.
Title: Re: Open Field Battle
Post by: CrazyCracka420 on July 30, 2011, 08:23:57 pm
And this is the part that proves to everyone who will ever read this thread that you are absolutely and completely moronic.  Please take your stupidity somewhere else in case it's catching.

No, you guys are bitching and complaining that you were beaten because it was "unfair" playing conditions.  You had every single opportunity that we did.  You bitched and complained about specific points.  I destroyed your points.  Now you resort to talking shit.  Good argumentative skills you have there.
Title: Re: Open Field Battle
Post by: Xol! on July 30, 2011, 08:24:54 pm
No, you guys are bitching and complaining that you were beaten because it was "unfair" playing conditions.  You had every single opportunity that we did.

And now they also know you're trolling.
Title: Re: Open Field Battle
Post by: Beans on July 30, 2011, 08:24:59 pm
I'm not arguing whether the spawn system needs to be changed or not.  I'm arguing that the attackers had just as fair as a chance as the defenders.

Erm the whole reason that everyone is upset is because the attackers and defenders do not have an equal chance. Hence the 3 days of complete slaughter for attackers in almost all of those battles.
Title: Re: Open Field Battle
Post by: CrazyCracka420 on July 30, 2011, 08:25:47 pm
Erm the whole reason that everyone is upset is because the attackers and defenders do not have an equal chance. Hence the 3 days of complete slaughter for attackers in almost all of those battles.

And I'm saying that the attackers had the same opportunity.  They had everyone spawned in by the time our infantry marched over the hill.  Maybe the map needs to be larger on the battle maps.  They had an equal chance as the defenders, the defenders were highly organized.  The attackers were not.  What do you expect when you have a massive player base with half of them being trolls trying to fight a highly organized alliance?
Title: Re: Open Field Battle
Post by: Overdriven on July 30, 2011, 08:30:29 pm
And I'm saying that the attackers had the same opportunity.  They had everyone spawned in by the time our infantry marched over the hill.  Maybe the map needs to be larger on the battle maps.  They had an equal chance as the defenders, the defenders were highly organized.  The attackers were not.  What do you expect when you have a massive player base with half of them being trolls trying to fight a highly organized alliance?

For 3 days the attackers in just about every battle were a disorganised rabble and the defenders super soldiers?

PS: Tunnel vision is bad
Title: Re: Open Field Battle
Post by: Gumdrawp on July 30, 2011, 08:31:57 pm
No, you guys are bitching and complaining that you were beaten because it was "unfair" playing conditions.  You had every single opportunity that we did.  You bitched and complained about specific points.  I destroyed your points.  Now you resort to talking shit.  Good argumentative skills you have there.

And I'm saying that the attackers had the same opportunity.  They had everyone spawned in by the time our infantry marched over the hill.  Maybe the map needs to be larger on the battle maps.

clearly and the goons will forever maintain control of the desert becuase of their superior tactics used against every "unorganized peasant" that dares to attack until the spawns change.

Ask pecores/shogunate/templars about their battles this morning, im sure theyre just as upset as we are.
Title: Re: Open Field Battle
Post by: CrazyCracka420 on July 30, 2011, 08:37:52 pm
For 3 days the attackers in just about every battle were a disorganised rabble and the defenders super soldiers?

PS: Tunnel vision is bad

I can only speak from my personal experience in dfc attacking ats.  I was on ATS side and at 60 seconds after we started spawning, we all mass re-spawned on our spawn point.  60 seconds after that respawn the entire dfc side was spawned in.  At this point I was within eyesight of their spawn and they had a massive infantry force around their spawn with cav circling.  So complaints that the battle was unfair are not based on reality.  It's possible that when our side respawned 60 seconds in, that was just an admin respawning us (and this didn't happen in other battles), I don't know, I've never been in a battle before.  I can only speak from my personal experience.


clearly and the goons will forever maintain control of the desert becuase of their superior tactics used against every "unorganized peasant" that dares to attack until the spawns change.

Ask pecores/shogunate/templars about their battles this morning, im sure theyre just as upset as we are.

Like I said above and before, I don't know if those battles were the same as dfc vs ats.  if they were, then I don't see anything unfair.  if one side got a full 60 seconds to attack before the other starts spawning, then obviously it's something that the developers should change.  I didn't see that in our battle though.
Title: Re: Open Field Battle
Post by: Xol! on July 30, 2011, 08:44:53 pm
I don't know, I've never been in a battle before.  I can only speak from my personal experience.

Which is what, exactly?  Nothing?  You just admitted that this is your first battle, so you don't even know how they work.  Your only experience is with an experimental spawn system that didn't perform as planned.
Title: Re: Open Field Battle
Post by: dodnet on July 30, 2011, 09:12:53 pm
I can only speak from my personal experience in dfc attacking ats.  I was on ATS side and at 60 seconds after we started spawning, we all mass re-spawned on our spawn point.  60 seconds after that respawn the entire dfc side was spawned in.  At this point I was within eyesight of their spawn and they had a massive infantry force around their spawn with cav circling.  So complaints that the battle was unfair are not based on reality.

One difference in that battle might have been that there was a longer distance to the other faction and you where on foot holding shields, while the most other had at least a few cav that were at the enemy within seconds.

Also in the video of your battle it seems as if the defender is still spawning or just have finished spawing when you arrived at him. So there is almost no time for the defender to set up any formation with all its soldiers. That IS a big disadvantage, hence the fact that always the attacker gets into a defensive position right after start which is just stupid.
Title: Re: Open Field Battle
Post by: Gumdrawp on July 30, 2011, 09:20:03 pm
One difference in that battle might have been that there was a longer distance to the other faction and you where on foot holding shields, while the most other had at least a few cav that were at the enemy within seconds.

Also in the video of your battle it seems as if the defender is still spawning or just have finished spawing when you arrived at him. So there is almost no time for the defender to set up any formation with all its soldiers. That IS a big disadvantage, hence the fact that always the attacker gets into a defensive position right after start which is just stupid.

oh hey look, common sense  :idea:. I personally don't even care that much about losing our shit as of right now. I'm more upset that chadz doesn't think that its an issue that a team is capable of winning before the other team completely spawns (see LLJK vs whatever the third battle this morning was) we took their spawn when ~25 of them had actually spawned. The current system turns every attacking party into defenders currently unless there are barriers between the spawns as is the case with castles and cities or the spawn is an extremely long distance ( >120 seconds on foot) away from the defenders spawn.
Title: Re: Open Field Battle
Post by: Diomedes on July 31, 2011, 12:25:47 am
One difference in that battle might have been that there was a longer distance to the other faction and you where on foot holding shields, while the most other had at least a few cav that were at the enemy within seconds.
Cav may have already gotten there (though from what I've heard they were just scouting) but nobody really died until the infantry got there.  The orders, in fact, were for the cav to charge when the infantry lines were about to meet.

Also in the video of your battle it seems as if the defender is still spawning or just have finished spawing when you arrived at him. So there is almost no time for the defender to set up any formation with all its soldiers. That IS a big disadvantage, hence the fact that always the attacker gets into a defensive position right after start which is just stupid.
  In Zanthos' video it shows how the dfc team had 30 full seconds to spawn their last 7 guys before the infantry lines met.

I'm with most people in that I think there need to be some changes, but we shouldn't have an overly distorted view of what went on in this particular battle: 1) some equipment didn't spawn and 2) defenders spawned a few seconds (20?) too early than was fair.
Title: Re: Open Field Battle
Post by: Smoothrich on July 31, 2011, 12:35:19 am
What's unfair is that the battle lines meet directly in front of Attacker spawn if the Defender's move up to meet the army, and all it takes is such schmuck with a shield to waltz in and tap F in the middle of the melee to screw over thousands of tickets worth of gear and planning.  Huck about all the NE organization you want but there was no way for us to decide the fighting to be done anywhere but right next to our spawn, which considering the cap mechanics is a HUGE disadvantage.
Title: Re: Open Field Battle
Post by: CtrlAltDe1337 on July 31, 2011, 12:38:42 am
FYI for the ATS vs dfc battle, I was cav commander and we didn't zerg spawn--we moved off to the right and charged with the infantry.  But bear in mind, I said this when chadz first posted this feature:

So this means I can ninja the enemy attacker spawn and stop the battle?
And it turns out its true, just with a slight spawn protection.  Until it gets changed, though, you gotta live with it.
Title: Re: Open Field Battle
Post by: Overdriven on July 31, 2011, 01:15:15 am
Again...for the 1000000 time:

Thanks - we're working on it.
Title: Re: Open Field Battle
Post by: 3ABP on July 31, 2011, 01:58:33 am
When medics says about "Cancer healing" - "we are working on it" - I understand. It's a long process.
But when just need a say\write couple of words (rule) - and answer is "we are working on it"...
I can't understand it.
Title: Re: Open Field Battle
Post by: Overdriven on July 31, 2011, 02:20:13 am
When medics says about "Cancer healing" - "we are working on it" - I understand. It's a long process.
But when just need a say\write couple of words (rule) - and answer is "we are working on it"...
I can't understand it.

That's what chadz always writes. As do most of the devs. Just have to trust they correct it and do a good job of it (most of the time they do).
Title: Re: Open Field Battle
Post by: wylker on July 31, 2011, 02:53:07 am
The spawn system should probably be something like:

Both attackers and defenders both 100% spawn at 0 seconds. For 60 seconds, attackers leaving spawn range of 30m are tp'd back to spawn, defenders leaving maybe 100m of spawn or whatever makes sense on the maps get tp'd to spawn. Problem solved.

Also our new theme is: http://www.youtube.com/watch?v=3BsBXp6VkvU
Title: Re: Open Field Battle
Post by: Bothersome_Aldryk on July 31, 2011, 04:18:19 am
Either way, we get it Cracka. Your e-penis is HUUUUUUUUUUEG. You don't need to keep slapping it in the faces of innocent forum readers to prove it. Honestly, I'd be more concerned about the video evidence of failures involved in the current system than one dude's e-penis... But hey, some people really enjoy e-masturbating in forum threads so I suppose I shouldn't butt my head in.
Title: Re: Open Field Battle
Post by: Tydeus on July 31, 2011, 05:04:55 am
I guess this is as good a thread as any to place this, and since I haven't posted anything about the battle, I feel like I should post something.

I'm only going to explain this once and I'm not going to argue with anyone from the NE who disagrees with part of it because if you do, you're either completely disregarding everything simply to make yourself feel like you won something, or you've got Down Syndrome, in which cease, it's not healthy for me to waste my time arguing with you.

So here's how shit went: First of all, you have to understand that I had people (devs included) telling me that I would most likely be hacked in some way for this battle and that when I was, I needed to immediately tell chadz in irc and change my password. Second, because of that, I lowered everyone's rank to "1" in the clan so that the only account that could access anything of importance for the battle, would be my own. Because of this, we ran slightly behind schedule(Which caused several other problems).

Just before the battle, I told everyone to grab our cheap gear as we were going to test the NE's tactics in gear that didn't quite matter so much, then after we got a feel for how they were fighting and what their overall plan was, we'd break out the heavier gear and try to counter their tactics. I never would have thought that an open field battle would be on such a small map, especially one that involves over 3000 troops. This doesn't make sense to me, honestly, I figured the battles would start out something like the huge eu multi clan tourney battles, which were fun even to just watch.

I was the first to spawn on the flag and I believe the 2nd or third person was Miley, and he was naked, then one or two spawns more, there's another person naked and everyone's telling me they were missing shit. Remember, I was told I was going to get hacked, so I immediately thought that's what happened and so I began trying to figure out what the damage was so I could report it to chadz as well as get people to stop spawning with the problematic equipment. We had horsemen spawning without horses or lances, melee without weapons, helmets, boots and body armor and ranged without their weapons or ammo as well as other equipment. It was so random that it just added to the confusion (Though I'm now under the impression that the number of different types of equipment has something to do with what we now know, is indeed a bug). Unfortunately though, there was absolutely no time for any of this as the NE had simply rushed our flag.

As you can see in one of the videos, the NE appeared over the hill just in front of our spawn as the last few guys were spawning in. I believe also from the video you can see that 8 seconds after that, the fighting had begun. There was no time for any sort of coherent formation, not with the chaos that was incited due to items. You have to remember, people spawning without items isn't only an issue of a "few" people that spawned naked and thus only a few guys of our 50 were at a disadvantage. It's that several people were missing a few things here and there and the chaos that ensued because of that.

Aside from the item bugs, the spawn mechanics were also an issue, made apparent by the following hat trick wins by lljk the next morning. Pecores, Templars, and the esteemed Shogunate all expected the same rush that the NE did to us, to happen to them, and they all fell victim to it in just a couple of minutes of battle. Shogunate, a clan that has won countless EU tournaments, something that required teamwork, organization and coordination, couldn't even last longer than three minutes against lljk.

I can't imagine that anyone could honestly feel as though they accomplished anything or "won" any victories in any of these battles.
Title: Re: Open Field Battle
Post by: Tanreall on July 31, 2011, 05:10:49 am
We'll have won a moral victory if it gets changed. :smug:
Title: Re: Open Field Battle
Post by: Rikthor on July 31, 2011, 06:22:25 am
So here's how shit went: First of all, you have to understand that I had people (devs included) telling me that I would most likely be hacked in some way for this battle and that when I was, I needed to immediately tell chadz in irc and change my password. Second, because of that, I lowered everyone's rank to "1" in the clan so that the only account that could access anything of importance for the battle, would be my own. Because of this, we ran slightly behind schedule(Which caused several other problems).

That's really depressing to hear that the devs themselves admit they can't stop the hacking issues plaguing this game, still. Worse yet, they admit the community is still trying to hack to win. It's a game, people take this stuff way to seriously.

I can't imagine that anyone could honestly feel as though they accomplished anything or "won" any victories in any of these battles.

Pretty much this sums up the current situation well.
Title: Re: Open Field Battle
Post by: Tydeus on July 31, 2011, 06:24:58 am
That's really depressing to hear that the devs themselves admit they can't stop the hacking issues plaguing this game, still.
I don't quite so much blame the devs for this as I do the community, sadly.
Title: Re: Open Field Battle
Post by: Diomedes on July 31, 2011, 06:57:31 am
Do we've any clues as to who's hacking?  And I don't mean speculating/circumstantial evidence but more concrete "I did X for Y but they don't know who I am!"-type things.
Title: Re: Open Field Battle
Post by: SPQR on July 31, 2011, 07:30:32 am
Nothing has been shared so far regarding it, so it is a mystery.
Title: Re: Open Field Battle
Post by: Thucydides on July 31, 2011, 07:35:14 am
LLJK get your hacker friends to counterhack the hackers!
Title: Re: Open Field Battle
Post by: CrazyCracka420 on July 31, 2011, 09:54:08 pm
how are people hacking into your strategus accounts?  are they brute forcing your passwords?  if so make some more secure passwords...

or are people hacking the actual strategus database/server?

and btw, I watched LLJK take over Pecores yesterday morning and pecores certainly had ample opportunity to defend their spawn point, they failed to do so.  i'm not saying it's a cake walk for the attackers to defend their spawn point at the beginning of the battle, but they certainly have an opportunity to do so.

i still think the system needs to be fixed/tweaked, making larger maps would certainly do the trick.  or people taking responsibility for their own spawn defense would work as well.
Title: Re: Open Field Battle
Post by: Slantedfloors on July 31, 2011, 10:11:17 pm
how are people hacking into your strategus accounts?  are they brute forcing your passwords?  if so make some more secure passwords...

or are people hacking the actual strategus database/server?
From what we've been told, they're not brute forcing the password or accessing the actual account at all, but changing things around on the database. It's apparently something to do with how Strategus and cRPG accounts are linked.
Title: Re: Open Field Battle
Post by: Rikthor on July 31, 2011, 10:11:29 pm
It's a hack to the database, not individual accounts. It's why heirlooms and all that stuff have never been touched in the 3 cases so far.
Title: Re: Open Field Battle
Post by: CrazyCracka420 on July 31, 2011, 10:31:07 pm
WOW that's fucked up...i just assumed it was someone trying to brute force into accounts...

if the database or server gets hacked it should be restored to before it was corrupted...

good thing this is only a beta, I'm assuming it will be wiped when everything gets worked out.

pro tip for system admins: wireshark
Title: Re: Open Field Battle
Post by: Damug on July 31, 2011, 10:35:18 pm
it's because they aren't salting the hashes and the hacker can just upload rainbow cookies willy nilly.
Title: Re: Open Field Battle
Post by: SPQR on July 31, 2011, 10:35:33 pm
WOW that's fucked up...i just assumed it was someone trying to brute force into accounts...

if the database or server gets hacked it should be restored to before it was corrupted...

good thing this is only a beta, I'm assuming it will be wiped when everything gets worked out.

pro tip for system admins: wireshark

Only problem is the hacking has been going on for over two weeks, so they'd have to roll back at least that far.
Title: Re: Open Field Battle
Post by: SirCymro_Crusader on July 31, 2011, 10:43:13 pm
.
Title: Re: Open Field Battle
Post by: PhantomZero on August 01, 2011, 02:20:10 am
Also the roster was wiped buu 45ish mercs were luckily there to step in.

No, this is false, the roster was wiped except for about 30 LLJK members, all but 1 merc was unhired.
Title: Re: Open Field Battle
Post by: Rikthor on August 01, 2011, 02:34:24 am
Hack 1: VRN/Pecores attacked LLJK - As Phantom said, every merc was unhired with the exception of one and most of our top members were unhired as well. We lost the village. Gaga also had his tropps and gold transfered to a neutral castle as well.

Hack 2: LLJK attacked VRN/Pecores - This time every single LLJK member was unhired, and only one clan of mercs was left on the list. VRN/Pecores had only 9 people or so and were spawning in naked. We won back the village.

*Tydeus, by his post, was warned by devs to expect to be hacked for the Dfc attack on ATS.

Hack 3: The Risen attack today. People were unhired, and those he did not hire were instead hired to the list. There were also server issues going in another battle.

That should sum up the 3 hack attacks so far.
Title: Re: Open Field Battle
Post by: Aseldo on August 01, 2011, 02:38:11 am
Hack 1: VRN/Pecores attacked LLJK - As Phantom said, every merc was unhired with the exception of one and most of our top members were unhired as well. We lost the village. Gaga also had his tropps and gold transfered to a neutral castle as well.

Hack 2: LLJK attacked VRN/Pecores - This time every single LLJK member was unhired, and only one clan of mercs was left on the list. VRN/Pecores had only 9 people or so and were spawning in naked. We won back the village.

*Tydeus, by his post, was warned by devs to expect to be hacked for the Dfc attack on ATS.

Hack 3: The Risen attack today. People were unhired, and those he did not hire were instead hired to the list. There were also server issues going in another battle.

That should sum up the 3 hack attacks so far.
seriously, do people have any honor? What's the point of hacking your way to victory. Strategus is about fighting, conquering and defending against other players.
Title: Re: Open Field Battle
Post by: Lactose_the_intolerant on August 01, 2011, 05:50:12 am
Have you ever thought that its not someone doing that to win, but to create drama and to troll the entire community?
Title: Re: Open Field Battle
Post by: Slantedfloors on August 01, 2011, 06:08:01 am
Have you ever thought that its not someone doing that to win, but to create drama and to troll the entire community?
It would probably be more wide-spread in that case, rather than focused entirely on LLJK or people fighting our enemies.
Title: Re: Open Field Battle
Post by: SPQR on August 01, 2011, 06:14:52 am
Yeah I could think of a lot more hilarious things to do if I had access to the databases and just wanted to troll people. Like replacing all items with straw hats, sumpter horses, and wooden swords, for example.

Or re-name factions to lewd puns of their original names.

Un-hiring dudes and whisking away armies is just lame.
Title: Re: Open Field Battle
Post by: Donkleaps on August 01, 2011, 03:35:54 pm
My question about this is why in open field battles are the defenders allowed to spawn first? It makes sense for defenders to spawn and prepare for an incoming attack on a permanent fixed position like fiefs and castles yet I fail to see how someone taking the initiative in being an aggressor in an open field fight has to attack an automatic counter attack.

If such is the case that every battle in open field allows the defenders a decisive initiative in both forming up and option for opening advance then what is the honest purpose of battling in open field as an advancing force?

It seems possibly that some type of commander initiative rating should be in place and that should decide which side spawns first and at what rate (troops/second) based off of the skill. If the commander skills are within x amount of each other then both sides should have equivalent staging time before the fight is on.

Consider using a mid point invisible wall for the setup timer so organization and field deployment actually play more into the battles. (Were an initiative system used I'm sure you could push the wall further towards a field direction based on "commander initiative" skill so that more of the field is usable by the more dominate commander.

Just my 2 cents.

Title: Re: Open Field Battle
Post by: CrazyCracka420 on August 01, 2011, 05:37:43 pm
My question about this is why in open field battles are the defenders allowed to spawn first? It makes sense for defenders to spawn and prepare for an incoming attack on a permanent fixed position like fiefs and castles yet I fail to see how someone taking the initiative in being an aggressor in an open field fight has to attack an automatic counter attack.

If such is the case that every battle in open field allows the defenders a decisive initiative in both forming up and option for opening advance then what is the honest purpose of battling in open field as an advancing force?

It seems possibly that some type of commander initiative rating should be in place and that should decide which side spawns first and at what rate (troops/second) based off of the skill. If the commander skills are within x amount of each other then both sides should have equivalent staging time before the fight is on.

Consider using a mid point invisible wall for the setup timer so organization and field deployment actually play more into the battles. (Were an initiative system used I'm sure you could push the wall further towards a field direction based on "commander initiative" skill so that more of the field is usable by the more dominate commander.

Just my 2 cents.

Good post.   Instead of at 60 seconds respawning the defenders on their spawn point, there should just be an invisible wall they can't cross until a certain point.  Thus allowing the defenders time to setup a defense.  It shouldn't be free time that allows them to be on the enemy before they are even spawned in. 

That being said, I still think making the battles the size of random plains/steppe battles in single player (or native multiplayer) would resolve the issue.  The defenders aren't on top of the attackers before the attackers should be forming a defense to protect their spawn even in the small current maps.  It's just not 100% equal because the defenders can be organized and within firing range of the attackers before all the attackers have spawned (they still can, and should be forming a defense however). 

SIDENOTE ABOUT HACKING -  I'm not a huge forum whore so I'm not sure if and where it's been addressed, but has the hacking been discussed by the developers?  Have they verified it's a database hack and not someone using a shitty password that is being brute forced? 
Title: Re: Open Field Battle
Post by: Slantedfloors on August 01, 2011, 06:35:23 pm
SIDENOTE ABOUT HACKING -  I'm not a huge forum whore so I'm not sure if and where it's been addressed, but has the hacking been discussed by the developers?  Have they verified it's a database hack and not someone using a shitty password that is being brute forced?
Yes and yes.
Title: Re: Open Field Battle
Post by: TommyHu on August 01, 2011, 09:23:57 pm
I don't get why the initial spawn is 1 at a time...wouldn't you get your army setup properly for the start of the attack?
Title: Re: Open Field Battle
Post by: legionarei on August 01, 2011, 09:56:00 pm
I don't get why the initial spawn is 1 at a time...wouldn't you get your army setup properly for the start of the attack?

You'd think, wouldn't you? The answer is chadz.
Title: Re: Open Field Battle
Post by: CrazyCracka420 on August 01, 2011, 10:01:53 pm
Yeah it does seem pretty dumb that you can't be setup for an initial attack (or defense).  You'd think the attackers would be pretty organized if they were mounting an attack...

the current spawn system (at least for open field battles) needs to be fixed.  Since everyone seems to universally agree on that point, hopefully it will be done.
Title: Re: Open Field Battle
Post by: Elindor on August 01, 2011, 11:01:12 pm
defenders should spawn first (as they do) BUT...they should be constrained by an invisible wall to their spawn area until the attackers spawn in...in a siege. this would be the walls of the castle...town, etc...

Title: Re: Open Field Battle
Post by: Ufthak on August 01, 2011, 11:25:51 pm
I'd imagine in a lot of situations, the attackers would take the defenders by surprise in everything but a bridge or castle battle, and that in an open field battle, both sides would probably be about equally prepared. A lot of these villages don't really seem like the townsfolk would have much of a warning for a night raid unless the attackers decided to go in beating on drums and thudding their spears like they were orcs. A forest or a mountain would almost assuredly give a decisive advantage to the attackers, as those are typical ambush locations.

This could be explained away by the fact the attackers have all the time they want to consolidate their forces before launching the attack on the strategus map, but defenders only have a limited window unless they've anticipated the attack. However I doubt that there was any real thought put into explaining the inexplicable omniscience that all defenders seem to have about exactly when and where their enemies are going to attack, thus explaining their ability to always be in formation, even when the visibility is 10 feet due to heavy fog at night. Clearly someone played with Borcha at 10 spotting ability!

edit: I'm in favor of 1 spawn per second, but initial spawns should probably all happen at the same time, except on sieges (if they really were an issue for sieges as I've heard)