cRPG

cRPG => cRPG Technical problems => Topic started by: Chagan_Arslan on April 30, 2011, 07:51:15 pm

Title: Performance problem after patch
Post by: Chagan_Arslan on April 30, 2011, 07:51:15 pm
After new patch, i started to get freezes (every couple of seconds for about 2-3 seconds) and crashes, never had those before the patch.. I went on native to see if its maybe my PC but game went smooth there

- one of the crashes was due to missing lammelar_armor_c.dds(if i remember correctly) file, the other happens after map change and pops up a window with some info about c++
- freezes starts right after i alt+tab and come back to game, and whitout me using alt+tab after some time

am i alone with this problem or is it known bug and will be dealt with in the fix ? as it makes the game quite unplayable ;/
Title: Re: Performance problem after patch
Post by: Berplars on April 30, 2011, 08:15:43 pm
I´m also getting freezes, sometimes they disappear when i alt-tab out, sometimes i have to restart the game completly.
I never get any messages why it freezes, but i also noticed that those freezing moments reduce when i turn the graphics down.

Also i have experienced those kind of freezes in Singleplayermode with the armysizer and like 1000 troops at once on the field.
but i don´t have any solution.
Title: Re: Performance problem after patch
Post by: Chagan_Arslan on May 03, 2011, 02:00:19 pm
switching from dx9 to dx7 in m&b configurations seems to help a bit, solves problem with freezes. i had only once those freezes on dx7 and also i had one crash after opening the log and when i hit the "return" button

visitors can't see pics , please register or login


so outside of shitty graphics of dx7 it seems to help till the dev team can fix it hopefully
Title: Re: Performance problem after patch
Post by: Opium.dk on May 03, 2011, 03:10:51 pm
I've been getting frequent freeze too, the game stops and loops the same 2 images and the sound, alt-tab occasionally fixes it.
Title: Re: Performance problem after patch
Post by: Delusianne on May 04, 2011, 12:56:53 am
The error message for the problem pictured above already gives u a hint. The fix is quite easy.
You only have to install/ update ur Installation of the Microsoft Visual C++runtime.

There are various versions around, not sure which Warband uses but if you install the most recent of the say last 4 versions u should be all set. I guess it might be 2005, so you should start from there and go all the way up to be save.

http://www.microsoft.com/downloads/en/details.aspx?FamilyID=200B2FD9-AE1A-4A14-984D-389C36F85647  (32 Bit)

http://www.microsoft.com/downloads/en/details.aspx?FamilyID=EB4EBE2D-33C0-4A47-9DD4-B9A6D7BD44DA  (64 Bit)

Also keep in mind if u use a 32 Bit Windows or it's 64 Bit Edition (in the latter case it might be good to install both the 32 and the 64 Bit runtimes).

Somehow the patch increased chances of this happening (above pictured error messages), not sure how the details are, maybe somehow some scripts which haven't been used before, no idea really how that works but a friend of mine hadn't installed up to date Visual C++ runtimes, but could play perfectly fine before anyhow till the new patch came out, so I instructed him to install like the last 3 or 4 Versions and afterwards it all went back working as it should.

For the other issues, freezes and slowdowns, really some details on ur guys systems would be needed to look any further into it, otherwise it could be caused by quite a lot, (outdated drivers, overheating, buggy drivers which randomly changes power states while u play, power management features, /USERVA and so on)

One more thing, alt+tab or the steam overlay (with chat windows, or webbrowser running or nothing at all just sitting there but switching back an forth) doesn't do well with Nvidia cards/ drivers for some reason up to the latest nvidia driver I for one can reproduce a lot of issues and crash or get visual artifacts which look like ur card is overheating/ failing, if I alt-tab or use the steam overlay in the wrong moment, - mostly map changes/ loading screens.

On ATI cards I know of problems if the option "load textures on demand" is not set, which might have been solved with newer drivers.

One more detail, Warband, even tho it clearly is no "Crysis" with it's Engine (tho it isn't as bad as some ppl make out it's visuals to be) is quite heavy on the RAM usage, on my System it easily eats up around 1 GB of System RAM (whereas the video cards RAM, I got 1 GB doesn't seem to influence anything in the game) right after I started the game (cRPG module) and am just sitting in the menu, on some maps it can easily end up at around of 1,5 GB RAM (which already can be a cause of problems for 32 Bit Windows Editions), while it still isn't that much nowadays if you think of 3-8 GB of System RAM it can strain some systems quite a lot, somehow the way the engine/ game mechanics handle stuff doesn't seem to be that effective/ optimized. Would be interesting to see if that has changed at all in it's newest incarnation (With fire and sword).
Title: Re: Performance problem after patch
Post by: Kafein on May 04, 2011, 01:54:09 am
I think this has more chances to happen with the new armors added, using up more RAM than before. Maybe we could release some kind of lightweight cRPG with less retexturing.
Title: Re: Performance problem after patch
Post by: Opium.dk on May 04, 2011, 08:56:41 am
For the other issues, freezes and slowdowns, really some details on ur guys systems would be needed to look any further into it, otherwise it could be caused by quite a lot, (outdated drivers, overheating, buggy drivers which randomly changes power states while u play, power management features, /USERVA and so on)

My system can easily handle this game, i have the latest driver, im not overheating.

Alt-tab fixes the freeze but at one point or another it comes back.
Title: Re: Performance problem after patch
Post by: Delro on May 06, 2011, 01:00:21 am
+1 to you Delu for the suggestion, I'm going to try updating my C++ when I get home from work tonight and see if that helps. Currently I'm just using the DX7 fix, which is so ugly it makes the game nigh-unplayable :P

EDIT: Clean installed C++ redist, and was able to play for an hour with DX9 and full settings enabled. Seems to have worked - THANKS!!!
Title: Re: Performance problem after patch
Post by: cerkosan on May 06, 2011, 09:53:16 pm
It doesnt help here  :cry:
Whole two weeks trying/changing setting/reinstalling and no luck. It must be crpg update problem from last pach as other mods work fine...

EDIT: I dont know why for some works normal?!? or are everyone having these problems? Using Win7/32 and ATI 5850. Perhaps is it that ATI & MB problem which mentioned in first versiones of MB Warband.
Title: Re: Performance problem after patch
Post by: Norion on May 07, 2011, 12:13:40 am
unfortunately did not work here either.....thanks for the suggestion anyway
Title: Re: Performance problem after patch
Post by: TommyHu on May 08, 2011, 12:31:30 am
My system can easily handle this game, i have the latest driver, im not overheating.

Alt-tab fixes the freeze but at one point or another it comes back.
I'm getting the same thing. Google searching it...and it seems to be a pretty common thing after patches for different games. Possible memory leak from faulty coding?
Title: Re: Performance problem after patch
Post by: Norion on May 08, 2011, 01:22:52 am
I tried to tick the "load textures on demand" and it seems it solved for me, I am playing for 4 hours now and not a single crash.

So thank you Delusianne for the hint.

Title: Re: Performance problem after patch
Post by: Juunasson on May 09, 2011, 05:19:40 pm
I have had "load texture on demand" option selected since I installed M&B:WB, and cRPG keeps freezing every 30 min or so. I'm an ATI card owner. It's a bit hard to enjoy this great mod because I can never know when the screen freezes next time, but let's see and wait.   

Nevertheless, thank you for the tips.

Could someone specify what this "load textures on demand" actually means?
Title: Re: Performance problem after patch
Post by: Delro on May 09, 2011, 05:35:22 pm
I have had "load texture on demand" option selected since I installed M&B:WB, and cRPG keeps freezing every 30 min or so. I'm an ATI card owner. It's a bit hard to enjoy this great mod because I can never know when the screen freezes next time, but let's see and wait.   

Nevertheless, thank you for the tips.

Could someone specify what this "load textures on demand" actually means?

I could be wrong, but I think it means it doesn't attempt to load textures until they are visible on the screen. So if you never go inside the castle, for instance, it won't try to draw those textures until you do so.

Did you try not only checking/unchecking that, but also

Reinstalling the C++ redistributable (clean install?)
Updating your video card drivers?
Lowering resolution and video settings?
Running in windowed mode?
Running DX7?

Try all of these things one at a time, and see how it goes. Not the most elegant solutions, but one or more of the above may help.
Title: Re: Performance problem after patch
Post by: Chagan_Arslan on May 09, 2011, 05:49:27 pm
i updated the c++ and could run the game in dx9 whitout any freezes for some time but than it started again, and crashes with the c++ error are still there also
tried windowed mode but it didnt remove crashes
got "load textures on demand" ticked and it doesnt help
got latest drivers for my gfx card

only the change to dx7 seem to help ;/ and it seems this problem only got ATI cards users

i wonder if dev team managed to find what is happening that, someone said it was due to the "new heads" in patch :|
Title: Re: Performance problem after patch
Post by: Opium.dk on May 09, 2011, 07:23:20 pm
only the change to dx7 seem to help ;/ and it seems this problem only got ATI cards users

I got a nvidia.

Im pretty sure this freezing has got something to do with the new patch somehow, i played native for an hour without problems.
Title: Re: Performance problem after patch
Post by: RichBaby on May 09, 2011, 09:13:18 pm
After having no freezes for an hour, I eventually reverted back to freezing status again. Think my crpg life will end without any fixes.
Title: Re: Performance problem after patch
Post by: JKos on May 09, 2011, 10:37:19 pm
I'm getting freezes too after the patch. I think that it is the lack of system RAM in my case, because c-rpg eats about 1.6GB RAM after the patch.

ATI Radeon HD4600 1GB
system RAM 2GB

Title: Re: Performance problem after patch
Post by: Opium.dk on May 10, 2011, 03:36:22 am
I'm getting freezes too after the patch. I think that it is the lack of system RAM in my case, because c-rpg eats about 1.6GB RAM after the patch.

ATI Radeon HD4600 1GB
system RAM 2GB

I got same amount, its ridiculos if an old game like this can eat so much ram.
Title: Re: Performance problem after patch
Post by: Ozin on May 10, 2011, 06:32:28 am
This happens to me as well after the new patch. It also happens much more frequently with other warband mods that add even more armors and other models/textures, like prophesy of pendor, floris, and 1257ad. The conclusion I can draw from this is that if future patches add even more custom models without a new warband patch that fixes the core problem, I will be fucked.

A temporary method that seems to help me decrease the chances of these freezes are to start warband in native mode, and join a crpg server from that. You only need to do this when joining the first server. This prevents the new head models/textures from being loaded, the downside being that some players will have completely white heads because of missing textures (I estimate around 1 out of 10 players or so).

I have also tried the boot.ini fix and increasing my pagefile size with no luck, but for some people this seems to fix it. The guide for this can be found here. (http://forums.taleworlds.com/index.php/topic,131274.0.html)

Also, a light version of cRPG would be nice, with no replacements for native armor textures and faces. A patch that adds as little resources as possible.
Title: Re: Performance problem after patch
Post by: Juunasson on May 10, 2011, 01:43:06 pm
Thank you for making that setting clear for me.

Hm, well in my opinion it feels quite odd to play with system settings and decrease graphical settings in order to play a mod which should in theory work fine. It seems like we got a nice Audi here, but in order to not make it freeze on highway we have to enter the car from back window, or camouflage the car to Lada (stupid example but this is how I feel).

It's also quite frustrating because I can't really see any radical graphical differences between the latest version and the previous one... but for some reason new textures and such that make so high demand on RAM, then? This doesn't mean any good news for XP users. I wonder if developer could offer old textures as an option, in order to see if there are any improvements to this freezing problem.

Luckily I have played Bethesda's games and grown pretty used to different kind of problems. When it comes to mods, I hate whining since there're always people who have devoted their free time and effort to the mod.

Title: Re: Performance problem after patch
Post by: Kafein on May 10, 2011, 01:56:28 pm
Thank you for making that setting clear for me.

Hm, well in my opinion it feels quite odd to play with system settings and decrease graphical settings in order to play a mod which should in theory work fine. It seems like we got a nice Audi here, but in order to not make it freeze on highway we have to enter the car from back window, or camouflage the car to Lada (stupid example but this is how I feel).

It's also quite frustrating because I can't really see any radical graphical differences between the latest version and the previous one... but for some reason new textures and such that make so high demand on RAM, then? This doesn't mean any good news for XP users. I wonder if developer could offer old textures as an option, in order to see if there are any improvements to this freezing problem.

Luckily I have played Bethesda's games and grown pretty used to different kind of problems. When it comes to mods, I hate whining since there're always people who have devoted their free time and effort to the mod.

Most people think the memory usage strategies of Taleworlds are not optimal. cRPG is the perfect example : just a few more textures (and it's definetly that) are bringing the computers of a part of the playerbase to their knees.
Title: Re: Performance problem after patch
Post by: Korgoth on May 10, 2011, 07:13:13 pm
I'm getting these lag issues today and last night. other mods work fine.
Title: Re: Performance problem after patch
Post by: Kharn on May 11, 2011, 02:45:44 pm
Mount and blade crashes to desktop every 20-50 rounds.  It does so at the end of the round as it is switching maps.
Mount and blade goes into this mode where it locks up for several seconds at a time every few seconds on rare occasion and restart is needed to fix.


Both of these issues did not start happening until the recent big patch.
Title: Re: Performance problem after patch
Post by: Juunasson on May 14, 2011, 12:19:55 pm
I have played some hours now, testing this new patch, and I haven't had any "freezing" problems. I didn't install Darker Caldaria + grass mod for the latest version, so I wonder if that has helped in some way.

Let's see, anyone else who could confirm this, or have I got my hopes high too early?
Title: Re: Performance problem after patch
Post by: Swahili_Zulu_Mon on September 20, 2011, 09:22:04 am
Was there any fix found for this or are you guys just sucking it up and dealing with the crashes? I've tried all the options here and I still get crashes every 4-5 rounds. In addition to the runtime errors that were occuring occasionally before this latest patch,  the game hangs for 5-7 seconds very frequently during combat to the point where it's unplayable. It was running fine for the most part before the patch, I'd experience a crash only about every two hours (almost exactly what was described above) which was not that bad to deal with. After the patch though hangs have been happening a lot and the runtime errors are much more frequent.

My comp is can easily handle this game:

Windows 7 32bit Home Premium
3.06 Ghz Core Duo Intel CPU
ATI 4850 HD Radeon
4 GB Duel Channel DDR3 Ram

I don't think my system is an issue here.

Anyway, just curious to see if there's a fix or if this latest patch (9/20/11) has anything to do with it.

Thanks for your time and sorry for bumping an old thread, just used the search function and this was the most relevant thread I found.
Title: Re: Performance problem after patch
Post by: Rogue on September 29, 2011, 11:31:09 pm
I experienced the same problems back in may when this thread was started. The last version ran quite fine for me, it crashed occasionally and sometimes I got the "freeze between 2 frames" bug, but it was playable. After the latest update it crashes or freezes almost every 2-5 mins for me.

I have tried:
- un- and re-installed all Visual C++ Redistributables
- lowered graphics to the bare minimum without any effect, even with full graphics the game gives me stable 85 fps (vsync)
- disabled all sound
- used load textures on demand
- terminated all not necessary process to free up as much memory as possible
- using the low-resolution texture pack

So far without success.

My system
C2D E8400 3.00Ghz
4 GB DDR2 PC2-6400 400Mhz
Nvidia GTX 460 1GB
Windows XP SP3 32-Bit

Any ideas?
Title: Re: Performance problem after patch
Post by: Murmillus_Prime on October 01, 2011, 02:05:05 am
Since WSE was brought in my game has crashed sometimes, but not like usual, it's more like my GPU fails in the middle of playing cRPG, so I got a bit annoyed and checked my settings and found that my card is going up into the 70's in degrees celcius, so I turned my fan up to 50% and the temperature dropped quickly down to the 50's but then started to rise back up into the 60's then towards the 70's, I'd even knocked the fan up to 80% most I've ever had it on and the card was still almost reaching 70 degrees.

I'm shocked because in previous patches, say over a month ago, I'd be playing with fan speed on 50% and the card temperature would rarely exceed 60 degrees C, now since all these patches and especially after new items and WSE it appears my graphics card is going nuts and overheating to the point of crashing. I find this strange because my case has 3 large fans on it, graphics card has a fan, CPU and PSU have fans too, so that's quite alot of fans, also it doesn't do this on other games and it never used to a couple of months ago on cRPG either.

I'm still convinced cmpxghx is attacking my computer when I boot up warband.

My system is.

Ati radeon 5870 Sapphire vapour X

8 gig of ram at 1666 speed

AMD PHENOM X4 965 Processor 3.40ghz