Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - BcBKC

Pages: [1] 2 3 ... 5
1
Game Balance Discussion / Re: Longsword Revisions?
« on: June 12, 2012, 04:50:00 pm »
They should just buff the two handed sword and make it actually worth while in the middle between the longsword/HBS and Greatswords.

Buff thrust, speed 1 point each and price.

2
General Discussion / Re: "Final" Build for Level 33
« on: April 12, 2012, 09:09:42 pm »
Strength: 24
Agility: 21
Hit points: 65
Skills to attributes: 14
Ironflesh: 3
Power Strike: 8
Shield: 1
Athletics: 7
Riding: 0
Horse Archery: 0
Power Draw: 0
Power Throw: 0
Weapon Master: 1
One Handed: 1
Two Handed: 122
Polearm: 1
Archery: 1
Crossbow: 1
Throwing: 1

Weapon master and iron flesh aren't worth it. Go for the extra 3 stats and 1 powerstrike/athletics.

3
General Discussion / Re: Inactive Clans
« on: April 11, 2012, 01:27:04 am »
woops double post.

4
General Discussion / Re: Inactive Clans
« on: April 11, 2012, 01:13:56 am »
Kill Cult is active again. I thought we already lost our banner slot though. I guess it was still in lol.

5
Sell/Trade / [Sell/Trade] +3 Heavy Strange Armor
« on: March 04, 2012, 10:07:03 pm »
Looking for any +3 body armor offers under 22 weight or 1.5 million.

6
Strategus General Discussion / Re: Suggested New Feature: Hiding
« on: October 18, 2011, 12:52:02 pm »
Why not make it so the larger the army, the farther away you can see them. It would make sense. Small scout party's would be much harder to see and add in more tactics like small groups laying a trap for a larger one.

7
'they really need to give some of these items their crushthrough poperties back
No they don't. Crushthrough is op. They need to give them some love though because they nerfed them hard and gave them nothing in return. What they need to do is make more 2h weapons viable. There is almost no diversity in good 2h weapons. I have the choice to use a longsword or a greatsword and that's it. Look at polearms and all the good viable diverse weapons choices they have compared to 2h.

8
the first 3 drawbacks of the barmace is made up for by the fact that it uses 2h animation

earlier active attack swing, longer 2h animation, makes up for the 1 speed/24 length disparity.

Though the unbalanced trait makes it slightly worse, you shouldn't be able to feint with a bar mace anyways

Give it crushthrough, nerf the weight.
I knew i forgot something on the positives. 2h animation is better. I don't agree with 2h animation making up for the first 3 negatives though.

9
Morningstar fills same role as Bec then.. Barmace is for knocking people down.
Morning star does way more damage and breaks shields. The knockdown is more comparable to the bec polestun than to shield damage bonus.

10
They're both shorter weapons that excel in doing high damage to heavily armored targets.

11
Game Balance Discussion / [STATS] Remove unbalanced from the bar mace.
« on: October 17, 2011, 02:36:09 am »
As a lot of 2h users will agree, there is a very small selection of viable 2h weapons compared to polearms. Lets compare the bar mace and with the bec because they fill the same role.

Bar mace

weight: 4.5
difficulty: 15
speed rating: 92
weapon length: 96
thrust damage: 0 blunt
swing damage: 35 blunt
slots: 2
Can't use on horseback
Unbalanced
Knockdown
6,695

Bec de corbin

weapon length: 120
weight: 2.8
difficulty: 15
speed rating: 93
weapon length: 120
thrust damage: 26 pierce
swing damage: 34 pierce
slots: 2
10,806

Bar mace negatives compared to the bec.

* Slower.
* Unbalanced.
* Shorter.
* No thrust.
* Doesn't have polestun.
* Blunt does less damage than pierce vs armor.

Bar mace positives compare to the bec.

* Knock down.
* Weighs more.
* 2h has better animation.



As you can see its not even comparable. Even with unbalanced removed the bec is still the better weapon. The bar mace has been nerfed heavily as it should have been, but it wasn't given any positives after all those nerfs and now its a terrible weapon.

12
They just need to remove polestun already.

13
Sell/Trade / Re: [Trade]+3 Sarranid Guard armor
« on: October 04, 2011, 05:11:10 pm »
Bump.

14
Sell/Trade / Re: [Trade] +3 Sarranid Guard armor
« on: September 28, 2011, 10:54:24 pm »
Bump.

15
Sell/Trade / Re: [Trades] +3 SoW and +3 Sarranid Guard armor
« on: September 27, 2011, 02:51:13 pm »
I'm going to have to pass. I'm planning on sticking to whats in my post.

Pages: [1] 2 3 ... 5