we dont deserve Dave
Whatever I guess I'll try it.
How do factions work? Can two Nord clans war against eachother?
Interesting way to break the meta, but argueably could harm merc pool, or make one faction vastly overpowered towards another as the game is balanced around individual items rather than across factions/origin. Are things like long spears and arbalests "common" items? Vaegirs will always get the archer mercs, Rhodoks will get the dedicated lonspear mercs, etc. Not to mention clan build diversity. Just curious to how these are being looked at
So am I going to get -$ for going -10/30 from performing epic ladder revenuers?
You'd still make 4k gold or 8k if winning for AI. You need to get a score worse than -20:40 or like -10:70 or 0:100 to get no revenue.
Also in this Strat round using construction stuff generates additional XP, thanks for reminding to put that in the list of changes.
where is the summary of last round ? :F
where is the summary of last round ? :F
lolo gj with deleting every worthy fief
(Like whole area where mighty GO once lived)
Professor is responsible for that.(click to show/hide)
Why would you want to take the same spot every strat round, no wonder you guys get bored and quit after a monthidgaf what gay town i have i just need my chinese armies to RISE UP
jesus, I didn't expect so many battles so early after reset :shock:ikr, it's pretty crazy, even serr and pogosan have come across from LO to start playing some c-rpg again lmao
· Added Nation filters into cRPG shopthis I like, good job
· We added some more Common gear and going to add more of that
How do i apply or join a faction?
Find them on the map, click on their little dot, click on their faction, click apply. Invite link doesnt work anymore
No I mean like how do I become Rhodok or Swadian or something like that?
When making a faction the creator selects what nation to be a part of
Hold up this is a test round? Guess I am going back to not playing the game again. :rolleyes:It's a long term test round with no specific end. The game will EVENTUALLY be reset, but it will be at least a month or so before it actually happens unless a game breaking bug occurs. Either way, you should play the game, because Dave can't find and fix bugs if the playerbase fucks off because it's just a test round :P
While probably alright for field battles and villages, the new flag cap mechanic will make capturing towns undoable . The classic one defender running around putting flags back up over a huge city for 2 hours was already a nightmare scenario.
It's a long term test round with no specific end. The game will EVENTUALLY be reset, but it will be at least a month or so before it actually happens unless a game breaking bug occurs. Either way, you should play the game, because Dave can't find and fix bugs if the playerbase fucks off because it's just a test round :P
Yeah and what is the point of playing if its constantly being changed? I bought a bunch of -1 gear with my 50k and the next day it was all regular. Also now flags are broken
· Added Vicinity mechanic showing the closest fief to a hero (a subject to change and add mechanics over it)
· Fixed clan journals crashing on c-rpg website
· Changed merc reward formula to 5000 + (kills* 300 - deaths * 100) + (amount of ticks player received during the battle * 500)
if hero received less than 5 ticks - he doesn't get the gold
· AI now provides even more gold: if won a battle your gold reward gets tripled, if lost - your gold reward is doubled
· AI should now add public messages to promote their defenses
· 2 players required to cap flags is now only applied to defenders, attackers can put down flags alone just like before
· Added 2 nations: Staufen (Germanic inspired) and Ferocia (Frankish inspired), they have no fiefs yet and gear is in progress, they'll partially take current Swadia's gear and probably fiefs, also later Swadia is going to become more Britannic inspired rather than general mid-Western Europe
· Added Vicinity mechanic showing the closest fief to a hero (a subject to change and add mechanics over it)
· Fixed clan journals crashing on c-rpg website
· Changed merc reward formula to 5000 + (kills* 300 - deaths * 100) + (amount of ticks player received during the battle * 500)
if hero received less than 5 ticks - he doesn't get the gold
· AI now provides even more gold: if won a battle your gold reward gets tripled, if lost - your gold reward is doubled
· AI should now add public messages to promote their defenses
· 2 players required to cap flags is now only applied to defenders, attackers can put down flags alone just like before
· Added 2 nations: Staufen (Germanic inspired) and Ferocia (Frankish inspired), they have no fiefs yet and gear is in progress, they'll partially take current Swadia's gear and probably fiefs, also later Swadia is going to become more Britannic inspired rather than general mid-Western Europe
The point is to help test it out to see what works (both technically and gameplay-wise) and what doesn't. Also not being a complete noob when it gets official and understand how things work.
It is unappealing to me to participate in a test round and with no actual end in sight I don't care about it at all. Also the raid mechanic is broken seeing how I attacked something and changed the battle to a raid and it is listed as a siege.
What was the fief? So instead of reporting a bug you decided to explain everyone how you don't care and all. Last time I tested it - it worked just fine. You can change siege type only during 2 hours after launching an attack.
I know how it works and The fief is Bulugur. I changed it immediately after attacking it. The battle is tonight and I reported the bug as soon as I noticed that my raid is actually a siege.
I know how it works and The fief is Bulugur. I changed it immediately after attacking it. The battle is tonight and I reported the bug as soon as I noticed that my raid is actually a siege.
That happened to me last strat several times I attacked and immediately tried to change it to raid and it stayed a siege..................
Bulugur is AI fief, you can't raid AI fiefs newbie. I don't think you ever could.
Report it if it happens again, I don't think it was ever bugged.
Bulugur is AI fief, you can't raid AI fiefs newbie. I don't think you ever could.
· It is now impossible to attack if your army is too lightly armed (considered as naked or extremely underarmed like equipment for 10% of troops)
I mean, I have before.
According to file logs raiding neutral fiefs was already impossible before cRPG got added to SVN (version control system), so it was impossible before mid 2012. So either you bullshit or it was bugged.
It was definitely bugged then.
I also noticed the ai fief message claims it will pay you triple whatever you ask for which is ridiculous considering they don't have that kind of silver but also I haven't received any silver at all.
Dave make it so we make a fuck ton more silver if we play EU1 or NA1, it might boost the population like " Hey dude get on and play for an hour or 2 so you can make strat silver and not wait 3 weeks to do a trade run on a map"
Idk personally i think it would get clans to play again and make things more fun as long as it couldnt be abused like you need atleast 15 on na1 or eu1 to get it started.
I know this isnt a suggestions forum but since its strat related and you seem to be working so fast i just wanted to toss the idea around
I'd be okay with something like this but I don't think it should offer you much. It should offer an amount less than you get from gold imo.
TLDRblame eu for having no self control
Nerfed Short Bow lel
blame eu for having no self control
I appreciate the new nation "Ferocia" and the item work that must go along with forming such a nation. I intend to declare it as a nation at some point because of it's equipment but at the moment they're not an option within the faction page and they do not have any feifs within their nation. Will they be put within any feifs (you had mentioned swadian) during this test phase or after the official strat round begins? I'd like to know the wisdom of waiting for access to the Ferocia equipment or just immediately claiming a different nation.
· Item (including goods) dupe possibility was found and it's fixed, duped items are removed so it won't affect this round's economy and there is no restart yet. It was a major logic bug in database structure and I believe it could be widely used in previous Strategus rounds but I have no logs to check it out.
· Power Throw now reduces Throwing WPF by 8 per skill point instead of 11
· Item conversion is changed to reduce item level by 1 if it's loomed (Converting non-loomed or broken items doesn't reduce loom level, converting +3 will result in getting the same amount of +2 equal or lower in price national/common items of the same item type)
Catapults don't need a damage buff against walls. If you want to buff them/make breaches quicker, decrease their material requirement. Making them take down walls faster negates possible counter catapults because they won't have time to dial in enemy catapults. While I succeeded at this tactic last strat with the help of spotters, it's obviously not easy. Making walls weaker takes away this strategy that only a few NA players are capable of (Probably Jaren, Me, a couple of others).
If people suck with a catapult, they should reach out to a skilled engineer merc not get an easier time from dev changes.
How does it make any sense that attackers get to choose the server and time for a battle? Makes no sense at all it should be one of the other I just noticed this and it is appalling!
If I attack an EU player its on NA servers at NA primetime........................Should be fixed ASAP to fix that......if anything defender should get the boost and help
· Fief vicinities mechanic expanded: captured fiefs now have a certain area of influence. 3km for villages, 5km for castles, 10km for towns. Priority is also important if fiefs' area of influence overlap each other: towns>castles>villages. If positioned in the area of two or more fiefs of equal type then the closest fief is considered the most influencing. Fiefs vicinity can be toggled to be shown on the map. Make sure you refresh your page
· Place and time of battles is now picked differently. Possible scenarios are:
1) Attacker and defender have the same region and are in/out any fief vicinity (regardless): battle takes part on their regional server in their primetime;
2) Attacker and defender have different regions and are within a fief vicinity: the battle takes part on vicinity's regional server, time will be adjusted to be more suitable for both regions (it will try to place a battle at least 3 hours later of EU's prime time start if server is EU or 3 hours earlier NA's primetime if server is NA);
3) Attacker and defender have different regions and are out of any fief vicinity AKA "No man's land": the battle takes part on defender's regional server, time will be adjusted to be more suitable for both regions (it will try to place a battle at least 3 hours later of EU's prime time start if server is EU or 3 hours earlier NA's primetime if server is NA);
· You now see exact numbers of your faction's fiefs'/parties' armies and silver
IIRC Currently night time setting is not affecting battle times as they are set to occur during primetime for each zone.
So being in NA, if I'm attacked by a EU person the battle will be at EU prime time, which could be at noon time if I live in California. Or conversely if I'm EU it could be at 3 A.M. if I'm attacked by NA.
Anyone else see a problem with this system?
Not any more. The way it should work is if you're within a circle on the map with a solid red outline, the battle will take place on NA3 during NA's primetime. If you're attacked in a circle with a dashed blue outline the battle will be in EU. If you're attacked outside of a circle the battle should be in the defender region.
Can anyone post a pic of these circles on the strat map? I zoomed all the way out and don't see red or blue circles.
ctrl+F5 combo to refresh the page, you probably have cached version
That was it. Thanks.
I've been trying to enter the village of Shibal Zumr. It's an NA village. I'm only 1.6 km away and I've been trying since yesterday to enter. The Party tab says 1.6km and 1:07 to enter. I never progress and when I refresh the page it says I am now camping, not marching.
how to leave a nation?
ctrl+F5 combo to refresh the page, you probably have cached version
Leave a faction, it should remove your nation as well.
i did leave the faction but kept the nation and now i dont know how to remove it .
Strat does not work with NA and EU on the same map. Anyone that thinks it does is an absolute retard.Its probably taking into account server costs
PS I teach special needs and can help you through it
Also #boycottduel
So,this round is a test strat round,when will it end ? And when will a serious round start ?
in around 2.5 weeks. We need a couple of days to finish with the text and then we announce a new strat round 14 days before actual start.Change will preserve us! It is the lifeblood of the c-rpg. It will move mountains! It will mount movements!Well,well!What a cool strat patch this is! It's new, and I like new, even if it's bad. And this is bad, isn't it? My, my.