Looks awesome. Like a more action and accessible version of Eve. 2014 though..
Developed by Chris Roberts, one of 3 greatest devs in my book
oh you... I'm flattered, but I'm not sure I would put myself into the same boat as roberts.
oh you... I'm flattered, but I'm not sure I would put myself into the same boat as roberts.
Sorry chadz, but cmp comes first :wink:I understand all the people but who the hell is #2. Its not even a real name. You and your hilarious imagination.
List goes like this:
1. Tim Cain
2. cmpxchg8b
2. Chris Roberts
4. Sid Meier
...
I'm serious.
oh you... I'm flattered, but I'm not sure I would put myself into the same boat as roberts.
Sorry chadz, but cmp comes first :wink:oh god :lol:
List goes like this:
1. Tim Cain
2. cmpxchg8b
2. Chris Roberts
4. Sid Meier
...
I'm serious.
1.06$ million of 2.0$ million have been reached so far (http://www.robertsspaceindustries.com/star-citizen/). With 21 days left I'm quite confident they will reach their minimum goal.
Nevertheless I think it was a mistake to make their own fundraiser site and not use Kickstarter. Kickstarter has become quite famous this year and you adress the perfect audience there - people who already pledged for other projects. Furthermore you only have to pay the money after the project is funded. They will have a lot of work to transfer all the money back if they don't reach 2.0$ million.
Kafein, thy will taketh arms with mine and Leshma. Marketh mine words.
Wait so this is instanced? or open world? I don't really understand how this works. I read the F.A.Q and apparently people can run their own servers and mod it out the nose yet it's persistent? Can someone clarify this as I'm confused.
Boarding Information
As promised, we'd like to share the internal concept for ship-to-ship docking and boarding concept. Please note that this is the very early pitch--some details may change as we balance the game and build out/expand the mechanic!
Boarding Mechanics
The goal is to develop a system where player-to-player boarding is an occasional reward rather than something that becomes the focus of the game; we’re not building Grand Theft Starship. As such, we need a high cost of entry: players must dedicate both significant resources and skill to be able to put themselves in a position to board in the first place.
There are two major limitations on docking: 1) the target ship must be COMPLETELY disabled before it can be boarder and 2) docking requires the attacking player to dedicate credits and slots to several gate technologies, including a docking collar and a tractor beam.
Disabling a target ship is a much more difficult task than it was in Wing Commander, where leech weapons would simply wear down the target. In Star Citizen, the player needs to knock down the enemy ships’ shields and then (without causing a hull breach) pick off the individual thrusters. This is the skill barrier: if you can’t shoot well enough to take apart a ship piece by piece then you can’t board an enemy ship.
Tractor Beams are a dangerous technology. They take up a standard gun slot and are designed for collecting material significantly less massive than their host ship (escaped pilots, cargo pallets, bobbleheads, etc.) As such, there’s a constant danger of overloading when using them to dock, especially with cheaper models. Additionally, they require that the target ship be ABSOLUTELY DISABLED – firing a tractor beam at a ship that still has functional thrusters will overload it and severely damage the attacker.
A docking collar is needed to attach ships together. As with tractor beams, different levels are available which will allow connections to different sizes of ships; boarding something large like a carrier is much easier than something your own size, like a Constellation (disabling another Constellation's thrusters will require a crack shot, to say the least, and a much more accurate collar.) If the game hits the $4 million mark, collarless external ship combat will be added with pilots in pressure suits wearing EMUs able to battle it out in space; explosive charges would be used to open the targeted ship's airlock.
The standard VDU will not identify whether or not a ship is completely disabled; it will have a gut feel/skill element to it. Higher software upgrades will provide more in-depth scans of a target that will give you a better assurance that no maneuvering remains in place… for a price.
Also note that docking mechanics do NOT apply to ships with a single crewman or certain smaller bombers; the general rule is that if there’s not room to walk around then only the salvage mechanic can apply to it. You need a crewed ship to board in the first place and you can only board crewed ships which are larger than your own (in crew size.)
Combat
Once a ship has successfully tractored in a target vessel, it will dock at a pre-determined location on the hull (ie, you will always dock at one of the same doors on the Constellation.) There will be a 30-second period where the attacking player cuts open the target’s door. The defender can use that time to set up to fire back. Think an interactive recreation of the opening scene of Star Wars, with the Rebels nervously waiting to defend the corvette from Stormtroopers.
Players will have access to a variety of upgrades to help/hinder boarding operations. Armored space suits, hand scanners, explosives, more powerful (or functionally different) weapons and so on will be available to players on both sides of the equations.
Defending players will have upgrade options that can help put the battle in their favor: a self destruct process, a dead man’s switch, automated miniguns they can position in the cockpit and so on. It’s going to be a challenge to get onboard a targeted ship successfully, one that you’ll need to work with your friends to accomplish.
Finally, the cost to recover a boarded ship will ultimately be high. Since you’ve disabled and otherwise crippled it in battle (and cut into the hull to board) you must conduct repairs in deep space if you wish to keep the hull rather than simply looting it… during which the ship is in danger of being boarded by a third party. Boarding parties should plan to carry an advance repair bot with them or to suffer the difficulty of flying in a depressurized cockpit (limited life support time, less responsive controls.) Finally, only one ship can be flown at once: you will need to work with a partner if you wish to keep a boarded ship and your own craft.
$4.0 million Level Additions
Melee & Heavy Weapons
Zero-gravity Simulation
Suit HUD Options
Increased Customization
Outside-the-ship combat (magnetic boots on a hull; think Moonraker)
If Angry Joe likes it = donation time!
Backing to become rear admiral is kinda nasty, I admit.
I must admit, it looks so indepth and awesome.
Shit man, you brought one of them? I wanted to but just don't have money to burn like that, fucking student loans should give me more money!
I think they're going to allow people to continue to pledge when it times out. It would be silly not to do so given their momentum.
Else, the 30$ one is pretty cheap, you get Alpha/Beta access, the full game and a nice beginners ship.
My only gripe with the game is the lasers really, I'd prefer gun batteries aka BSG.
looks fantastic, but seems like he wont be hitting his target.
I think they're going to allow people to continue to pledge when it times out. It would be silly not to do so given their momentum.
Else, the 30$ one is pretty cheap, you get Alpha/Beta access, the full game and a nice beginners ship.
My only gripe with the game is the lasers really, I'd prefer gun batteries aka BSG.
I don't want to be the party pooper, but if I read those comments in here correctly, it's pay 2 win at this point already? :wink:
I don't want to be the party pooper, but if I read those comments in here correctly, it's pay 2 win at this point already? :wink:
I don't want to be the party pooper, but if I read those comments in here correctly, it's pay 2 win at this point already? :wink:
RPS: Your plans for the scale of this game are positively insane, but how does it all actually work? What happens if I, say, die in combat? What’s the penalty?
Roberts: Here’s the thing. I’m actually bummed by the current design philosophy, where there’s no penalty for doing not particularly well. A lot of games I play, console games, I don’t play very smart because I know that when I respawn, I’m a second away. I just go in guns blazing and bully my way through the story. I really like Demon’s Souls. I completed it and almost finished a second playthrough. I don’t usually put that kind of time into playing a game, but it was like 200-plus hours of being obsessed for two or three weeks straight. One of the things I liked about it was there were real consequences. The good thing about that was that when I achieved something, I really felt like I’d achieved something. It wasn’t easy. It was a combination of the most frustrating and the most rewarding game I’ve played in a long time.
In this, I don’t think we’re going to be quite as tough as Demon’s Souls, but there needs to be some penalty. You can’t just blast away and then respawn and go back. If you go out in space and your ship gets destroyed, you’ve lost your ship. We’re basically trying to do a lot of things like the real world. We’re trying to simulate an economy. You can buy ship insurance just like you could buy car insurance in the real world. You can buy cargo insurance. If you’re smart, you’ll pay a bit of money for insurance, because… With insurance, if you get blasted, you’ll lose your cargo, you’ll end up on the same planet again in a replacement ship. If you don’t have insurance you’re going to lose it all. You can take that risk, but it shouldn’t be the idea that you just go out there and get blasted and just instantly respawn with a ship. There needs to be a consequence.
For instance, if you’re someone operating on the outer edge of the galaxy, it’s just like if you’re living in a really bad neighborhood. Your insurance is gonna cost more than your insurance costs in the center of the galaxy, where it’s pretty safe. If you’re in the center of the galaxy and there’s a lot of military and law enforcement around, it’s safe. There’s not going to be a lot of PvP stuff, or people jumping newbies and stuff like that. Like out here [motions at, er, existence], I couldn’t just start taking stuff from people in the street. The police would stop me. But of course, when you’re landing on Earth and you’re selling goods, you pay tariffs and taxes. Someone’s got to pay for the infrastructure. Someone’s got to pay for the police force.
On the other hand, on the outer edges of the empire where there isn’t really law and order, you don’t have landing taxes or anything. But you also don’t have any protection from police or the military. So again, the concept is that it’s like the real world. You make your choices – where you want to be, how you want to play. If you want to be on the other side of the law, a player-killer, you can be. But there will be areas of space that you’ll want to exist in, because if you try to do that right nearby Earth where the strongest part of the empire is, you won’t last very long.
You can definitely attack people, it’s just that suddenly you’ll be on the most wanted list and every bounty hunter in the galaxy will be zeroing in on you. The times you can shoot people down inside those areas of law and order is when they’re on the most wanted list, so to speak. The idea would be that the systems that you build inside this universe kind of help regulate the world, just like in the real world. That’s one of the concepts. We don’t have it running yet, so who knows?
A lot of games, like even EVE Online, they do some things that happen in the real world, but they never do everything. I think if you’re going to do it, you should simulate it properly, because that’s the reason why the world works the way it does. You can have law and order, but you need taxes to pay for it. It needs to be done that way, rather than just be an arbitrary system. That’s one of the core ideas, because I think that if you simulate it to that level and you make it fun and interesting, then in some ways, I want the community [to create the rest].
I want some people to be the arch-criminal overlords that operate beyond the reach of the law in some asteroid field off in the rim. They have an underground network paying people to do hits. I want someone who’s a big merchant prince that’s trading a bunch of stuff and hiring other people to do runs. You should be able to have all those roles happening in your galaxy if you set it up right. Players gravitate to different things. Someone wants to be a bounty hunter. Someone wants to be an explorer. Someone wants to be a criminal overlord. You should be able to do all those things. It’s pretty cool, especially if you allow the players to hire out and do stuff with each other. It’s not just the game hiring you. You can get paid missions from the game, but players themselves should be able to essentially do Craigslist listings inside. “I need a couple of tough mercenaries to fly on my wing, because I have to deliver this cargo over here and it’s pretty hairy.” If you put all that together in an open-world setting, it’d be pretty awesome.
I didn't play wing commander. I dont have a huge hard on for generic sci fi spaceship lazer fights like y'all
and yet I am a big fan of sandbox mmos, if eve had a combat system where you aimed i'd be playing it.
so I am kind of hyped for this. unless its too instanced and doesn't feel like an actual mmo, sounds like it could be an issue to me.
PS
it shocks me how much support this project gets when every other sandbox mmo project is virtually completely ignored. don't really understand it, i always thought it was because the ignorant masses only liked themepark mmos.
About instances, I think it will work a lot like Guild Wars (not GW2, I'm talking about original GW) but he'll probably add a bit of Dark Souls multiplayer in it as well.
How is this different from Eve Online? Sorry, i haven't researched it too much.
Cooties forced me to pledge before the timer went out or he would do bad things to me :rolleyes:
Polobow; from what I've gathered the focus is more on the individual and small groups of friends (5-6) than these huge corporations Eve online has. Never played Eve myself, so correct me if I'm wrong 8-)
Though, promises can always be made...
General features:
1) Full orchestral score (I personally suggest Bear McCreary (BSG, The Walking Dead) or Thomas Bergensen (Two Steps from Hell) as both candidates have the chops to compose epic scores!)
2) 100 systems to explore in persistent universe (single server like Eve Online, post-single player campaign World. See below for full blog post by CR on instancing mechanics and how PvP will work. Take note you WILL be able to create private servers and mod them to your heart's content)
3) 50 SP branching missions in Squadron 42 campaign
4) Professional mocap
5) Celebrity voice over (at least one original cast member will return. MARK HAMILL COME ON OVER!)
6) Extensive peripheral support (MFD, multi-monitor, Oculus Rift, pedals, chairs, etc.)
7) Tablet app for Android and iOS (check inventory, missions, newsfeed, etc.)
8) Monthly updates on progress of game development (Town Hall meetings CR called them)
9) Largest playable ship in the online persistent universe hosted by RSI: Bengal Carrier (5.5M stretchgoal)
10) Multiple types of bases (see below for more details)
11) A Lamp
12) Cockpit decorations (including bobbleheads with realistic physics, dinosaurs)
13) Mod tools
14) Private servers
15) AMX-1 Repair Droid "Thanks to a network of nine telescoping flex arms, the AMX-1 can access and repair any standard ship system with ease. Though it lacks the full speech boards and the emotional memory cores of more expensive models, the trademark whirring and beeping of an AMX is a welcome sound for anyone charting a path between the stars."
16) A Lamp
17) Multiple classes/types of ship: bomber, interceptor, general purpose fighter, destroyer, carrier, transport, pirate ship
18) Extensive trading system
19) CR would like to add crafting as well, but it will never approach EO complexity as this is not what he wants for SC. No details for now.
20) Purchase of in-game credits with real money. Planned conversion rate is 1$ = 1000cr
22) No monthly subscription to play on persistent server
23) Ship-to-ship capture and boarding with FPS elements, Melee & Heavy Weapons, Zero-gravity Simulation, Suit HUD Options, Increased Customization, Outside-the-ship combat (magnetic boots on a hull; think Moonraker)
24) First/Third Person movements on big ships (Bengal Carrier, RSI Constellation)
25) NPC interactions on stations and bigger ships
26) Planet landings (scripted)
27) Ability to fly through a planetary atmosphere to siphon hydrogen to use as fuel
28) Manual take-offs and landings on carriers
29) Fully modular ships. Damaging key components will affect flight capabilities. Although built slightly simpler than the smaller ships, capital ships will have sub-targets we will be able to destroy to incapacitate or disable it.
30) Multi-person ships. The RSI Constellation (250$+ tier or available via add-on) can be piloted by a single person, but has room for 3 more. The ship has a dockable P52 fighter friends can use, as well as two mannable turrets (think Millenium Falcon). It has not been confirmed whether crew ships can be manned by NPCs if friends are not available to drop-in your ship and control the fighter and turrets.
31) Tractor beams
32) Choose between male and female avatars, and they will be customizable, though not to the extent of Skyrim
33) A frakking lamp! In the frakking ship!
Quote20) Purchase of in-game credits with real money. Planned conversion rate is 1$ = 1000cr
So, please correct me if I'm wrong, I didn't follow this closely, admittedly:
They get 20 million upfront, of which at least 6 million don't have to be paid back at all,
they use this money to create a game that they will then sell,
and on top of that, you can buy an advantage over others by buying credits for cash - because they barely make a living!
Why don't people stand up and say "no pay2win!". Why is everyone letting that one slip in? Why is this game above criticism?
Did players say "hey, you know what would be cool? If I could spend dollars to get ahead of others!"
If this is what everyone wants, then everyone is pretty stupid. I just wish gamers would grow a pair and stop saying thank you for getting fucked over.
http://en.wikipedia.org/wiki/The_Emperor%27s_New_Clothes
It's indie. You just jelly. He makes game for the people to enjoy, not for money.(click to show/hide)
No. Boosting XP is one of the lightest possible forms of pay2win, unless it gives a huge bonus (which usually is not the case).
A prime example of pay2win is selling items with better stats that cannot be obtained through regular play.
You said that buying stuff for real money isn't that bad if you can achieve the same using ingame currency.
And I have to ask again, do you want my looms?
No, why?
No, why?
Real quick, Star Citizen is:
A rich universe focused on epic space adventure, trading and dogfighting in first person.
Single Player – Offline or Online(Drop in / Drop out co-op play)
Persistent Universe (hosted by US)
Mod-able multiplayer (hosted by YOU)
No Subscriptions
No Pay to Win :?
meh, stop whining about p2w, even if it is, it's still better than all the other games out there.Okay, this is becoming confusing real quickly.
p2w ain't that bad
You're all just jelly because you're not honourable physically card carrying citizens.
Either way though, I'll hold off judgement until the game hits a decent working version, e.g. beta.
Just because there's some sort of currency available for real money doesn't mean the game will be pay2win.
That those who donated get the game, a ship and title, that's a minuscule speck in terms of the grand design and plan for the game, and of little importance to those wanting to play it but didn't have the means to donate. No one even knows fully how insurance will work 100% in terms of losing your ship. I have faith in Chris Roberts when he says that everything will have a consequence and that when your ship gets blown up its gone. The ships people get aren't even as big or great as those available via the game it self.
I fully endorse developers/designers who take care of those that help drive forward the Indie community, rewards are GOOD. Some people might not have the means to take part of the opportunities but that doesn't mean they're not fair and good opportunities. We can't all be on the same playing field, it is simply impossible, because we're all different in many other aspects than how "great a gamer" we are, being it financially, our work hours, language barriers, education, available free time and so on.
Cynical Brit Star Citizen interview with Chris Roberts.
Lasers are bugged. At least were in those videos he shown us so far.
About p2w, yeah I too have a feeling it could be partially p2w but don't think it would be awful like in some games. After all, this is an action game not some WoW clone where equipment you wear is 95% of your skill.
And I don't hear people complaining in Planetside 2 thread, which is a game published and controlled by Sony Online Entertainment who are the worst MMORPG company in the whole universe and beyond. Their Everquest 2 is the only game that had both monthly subscription and coin shop...
After all, time is money
That is precisely the reason paying for faster rewards is just another (lighter and in all honesty acceptable even in competitive games) form of P2W.
this thread is so pointless: heres why.
I clicked on play button, first words on screen "KUROSAWA SYSTEM", and THATS ALL I NEEDED TO KNOW: yet another game like spacelancer, freelancer, whatever u want to call the devs ONE GOOD IDEA. THATS ALL HE HAD, 1 idea: he made this game in the 1990's, he made a packet of money, he made the game again twice in the 2000's, and made some more money, and now he making it for the 2010's, to make more money. Just buy ANY of the previous versions of THIS SAME GAME and play. forget waiting for 2014. ffs
im always torn on this topic, ofc some statements are true, and it might not be a full if u dont pay you wont win. but ive played alot of mmo;s pretty hardcore, and imo if u can get high tier stuff for money, and be exempted from paying for insurance, that is something that will ripple on for along time before the, no advantage payers get enywhere near you. also im abit scared that the people who have free insurance will be way bolder in their choices, because hey, no real consequences , meaning they will snowball on the causious normal population.
Also will you not be able to buy insurance with in game credits?
Also will you not be able to buy insurance with in game credits?
Dat 300i us looking sweeet.
Dat 300i us looking sweeet.
It's the future, dear Kafein. No more fossil fuels on Terra, now we use micro nuclear power plants to provide energy for space traveling.
Freelancer, my old love...visitors can't see pics , please register or login(click to show/hide)
this is gonna be such a dire time for my crpg-characters :D
Freelancer, my old love...(click to show/hide)
Dunno if setting up a group together would work, I'm sure people want to do different things in game. However some kind of secret society which manipulates their separate groups for our own benefits would be great :PYeah who knows, it might be more fun fighting each other than allying up. Since I got the digital freelancer pledge ill probably just be exploring for awhile.
Dunno if setting up a group together would work, I'm sure people want to do different things in game. However some kind of secret society which manipulates their separate groups for our own benefits would be great :P
Freelancer, my old love...(click to show/hide)
(click to show/hide)
I'm kind of refusing to get hyped for this game until I know just what it can actually deliver, exactly.Yeah, it's still early in development but at least they've been giving a ton of info about the game in its process. Pretty sure there were streams of the ship designs and the devs answer just about every question u throw at them.
Minimum System RequirementsHoly crap... Quad core and 8gb of memory as minimum. :shock: Which presumably means you need more then 8gb of memory to have more the full experience. Thank god I upgraded my PC to the max half a year ago.I was not prepared for that. I guess it has been several years since I built this computer though.
- Windows Vista, Windows 7 or Windows 8
- DirectX 11 graphics card with 1GB Video RAM
- Quad core CPU
- 8GB Memory
visitors can't see pics , please register or login
That's probably the most realistic representation of energy shield I've seen so far in video games.
Someone please tell me that they're forcing 1st person flight-mode.
Can someone tell me in one paragraph how is this game going to be gameplay-wise ?
Can someone tell me in one paragraph how is this game going to be gameplay-wise ?
PAF(click to show/hide)
There will always be black russian market where prices will be much lower than in official store :Pwe (russians) will take jobs as janitors, and later in the open space throw out the entire team of EUmy old friends (who already bought a thousands ships) through the air lock, seize ships and then sell them for rubles
Star Citizen is an upcoming space trading and combat simulator game for the PC. Star Citizen will feature gameplay similar to the original Wing Commander and Privateer, with a more realistic physics system. This means that it is NOT a ‘click to kill’ interface like most modern MMOs; your success in combat is going to depend as much on your skill with a space fighter as it will with your ship upgrades and your pocket book. Star Citizen will feature an accurate newtonian physics engine. Ships will come equipped with lateral thrusters that are required to turn the ship and reverse acceleration.When two ships enter combat, they are seamlessly instanced into a battleground. Other ships can dynamically join and leave this battleground, up to 100+ ships (depending on game design). The in game economy will be similar to Freelancer's model and use United Earth Credits as a currency. These credits can be earned in-game or possibly purchased through micro-transactions. While Star Citizen itself isn't an MMO (it will also have single player and private multiplayer modes), there will be a persistent massive multiplayer universe (MMU) offered to players. This persistent universe will be similar to Freelancer's multiplayer servers, but on a much grander scale. Star Citizen uses a similar model to ArenaNet's Guild Wars 2. You only need to buy the base game, which will be released at $60, and you never have to buy any add-ons or pay subscription fees after that. The game will be supported afterwards by mictrotransactions to purchase in-game currency. It will not be possible to purchase anything that cannot be obtained through playing the game, and there will be a monthly limit on purchasing. They will be avoiding a "Pay-to-win" enviroment.
As of August 29, 2013[9], system requirements were released for Star Citizen's Hangar module. They are as follows:
Operating system: Windows 7 or 8 64-bit
CPU: Dual Core CPU Intel: Core2 Duo 2.4Ghz AMD: Phenom X2
8GB of RAM
NVidia Geforce 460GTX or AMD Radeon HD5850 DirectX 11. with recommended i7 2500, 2600, 2700 and GTX 670 or greater
I would bet, a combination of X^3 and Eve Online (on the paper).Personally I think it wil be more like X3 + uncharted waters.
Relax. They'll be realeasing a combat module soon. And as long as u got a $60+ package, you'll have access to it. Just hope your comp doesn't explode launching it.
But the "mini games" in this sound really cool. Racing, sataball, etc.Personally I think it wil be more like X3 + uncharted waters.
This game has some real fanatics for it that's for sure. Ppl buying $1000+ worth of ships everywhere.
Will there be bullshit weapons like hitscan snipe lasers or lock-based missiles ?Not sure about the ship weapons, but they did talk about an Xbow on a wingmans episode
Greetings Citizens,
You’ve picked up a lot of bombers… and used them to blow another stretch goal out of the water! This time I want to offer a special thank you on behalf of the Foundry 42 team. The latest stretch goal unlocked additional funding for the Squadron 42 single–player experience. In honor of that, we’ve put together a special Inside CIG behind-the-scenes video introducing the team making the game!
Enhanced Mission Design for Squadron 42 – The team at Foundry 42 has big plans for Squadron 42, and we’re going to provide extra funding to make it a true spiritual successor to Wing Commander! Squadron 42 can go above and beyond anything you’ve seen before. From opening with an epic battle instead of a training patrol to missions that seamlessly combine boarding and space combat, we aim to put you right into the action! Additional funding will let the team realize this, with enhanced mission design and more resources and animations to enhance fidelity.
Last time we asked you to vote on a role for the next ship we build, and the resounding answer was that Citizens want to have a mining ship. We’re happy to oblige, but I’ll go ahead and warn you that mining in Star Citizen is going to be a lot more immersive than what you’ve seen before; you won’t be clicking on an asteroid until you’ve collected metal!
RSI Orion – Roberts Space Industries’ goal has always been to make the stars available to individual Citizens. Now, with the RSI Orion mining platform, RSI is letting individuals take over a process formerly controlled by megacorporations. The Orion’s features include high-grade turret-mounted tractor beam arrays, durable exterior-accessible ‘saddlebags’ for mineral storage and a cabin designed by the team that brought you the Aurora and Constellation!
Now it’s time for you to pick the $32 million stretch goal ship. We’ve removed the winner and the lowest-performing option from the last poll. What will it be now? A massive cargo hauler, a speedy information runner, a dedicated salvage ship? The choice is in your hands!
Remember that each stretch goal represents a broad array of improvements to Star Citizen: more staff, better equipment, more variety in the finished universe. The ships you choose are just a sample of what each million dollars lets us add to the game!
— Chris Roberts
Now it’s time for you to pick the $32 million stretch goal ship.
Only $3 million more dollars for one more ship? :lol:
He's out of beefy stretch goals for quite some time. He is just listing stuff he would implement anyway, stretch goal or not. No one is forcing players to pledge because funding has been met at 22-23 million USD. But these promotions usually raise the bar by couple millions.
Yeah but my point was simply that it can be seen from the funny side, i.e "Give us 3 million dollars and we'll make one more ship", sometimes I forget why I even post on this forum :rolleyes:.
Personally, I think it's great that they are getting a lot of money. I am just sick of being pinged by my friends whenever a new full million is reached. The novelty kind of wore off after the 12th million or something. It seriously reduces my anticipation for this game a lot. If it continues this way, I will probably be so sick of the franchise that I won't even install it, despite that I have already paid for it.
[...]Count me in.
Still, organising a cRPG collective would be great.
I used to be worried that if this game is a massive failure, it will destroy crowdfunding.
Now I'm unsure whether it will destroy PC gaming along with it.
We all know that they will produce a good game when it's finished
Oh by the way, fuck you consoles. This article deserves a topic of its very own.
https://forums.robertsspaceindustries.com/discussion/76653 (https://forums.robertsspaceindustries.com/discussion/76653)
I'd read the quote on PC gamer but hadn't read the full post. its a fantastic post. PC gaming needs this game to succeed.
I don't know, it seems to me PC gaming is already succeeding pretty well.
Release date: Nov 2014
Crowd funded game
Developed by Chris Roberts, one of 3 greatest devs in my book
http://www.kickstarter.com/projects/cig/star-citizen
http://www.robertsspaceindustries.com/
But really, Chris Roberts is a pretty limited guy, he has made ONE game, over and over and over again. Sure he keeps making the coffee sweeter and tastier, but it's still coffee.
provide extra funding to make it a true spiritual successor to Wing Commander!
Not calling scam, but it makes me uneasy how comfortable they are with asking for more and more and more money. surely there is a point at which you have all the money you need and the only restraints are time and such.
Space combat sims is not the only genre in severe lack of activity right now. Take city builders for example. The unanimously best one is SimCity 4, release date 2003.
When was the last time we saw an AAA space fight sim, like Freespace 2 or Freelancer?
X:Rebirth was dropped on its head during birth.Yeah, and the mother was giving birth during a parachute drop. The umbilical cord sadly didn't hold.
They said that it takes you about 60 gameplay hours to afford a Constellation (one of the bigger PC ships - think Millenium Falcon) - so no point in spending those 200$.
I read somewhere some of the pledge ships are (or were) exclusive, I'd much prefer if what they were selling is exclusive skins/cosmetic stuff for said ships.Yeah that I only sold 400 of the the Idris-Corvette which is a pretty massive ship for 10 people. Even though it cost over a 1000 $ they were gone in seconds. I have to admit I don't like these kind of sales but all of those ships will be availabe ingame as well.
Pretty much like in Freelancer and Eve Online I think. Someone with more knowledge will confirm or not.
What does "insurance" actually mean ingame anyway ?
And what happens if I destroy my last ship ? Permadeath ?
And what happens if I destroy my last ship ? Permadeath ?
To be honest its pretty fair reasoning and i do believe what he's saying is true. Building the dogfighting module on a completely different system to what teh actual game will be running on is completely pointless and a waste of time and resources.
Are those images to scale ?
My ship is so goddamn tiny
Devs said that you will be able to buy the largest ship after 60 hours in-game so I don't mind that my brand new aurora looks like a fly
Are those images to scale ?
My ship is so goddamn tiny
So let me just get 1 thing right. All Star Citizen is about is building your own spaceship and being in spaceship fights? Is that all?
It's not even that, currently. At the moment, it's about investing money into virtual ships, that you can then walk around in.
So let me just get 1 thing right. All Star Citizen is about is building your own spaceship and being in spaceship fights? Is that all?
Well, it's not that easy. Personally, I think Chris Roberts really wants to make the best space combat game ever. However, he hasn't made anything in a long while, and I'm not sure if he can really pull it off. Also, it seems some of their decisions are a bit strange, e.g. focusing on facial animations and dynamic character animations is not something I would give priority in a space sim game. And last but not least, the time and budget they allocate for their ships seems...excessive. Sure, they look great, but they don't look several-man-years great. But hey, it seems to work, you have to give him that. Making 30+ millions by selling a dream certainly makes him an exceptional being.
All that said I still hope for the best, and not only because I already paid him money. We need a good new space game.
Facial animations, okay I see your point, but character animations is part of the game. When you board a capital ship, it will be a first person shooter. Also there will be a planetary part of the game. If you want to know what is slated to be in game, look at the funding goals that have been reached.
http://robertsspaceindustries.com/funding-goals (http://robertsspaceindustries.com/funding-goals)
Facial animations, okay I see your point, but character animations is part of the game. When you board a capital ship, it will be a first person shooter. Also there will be a planetary part of the game.
That's not my point. My point is that in a space game, maybe they should first work on, you know, actually flying around with spaceships? And shooting? But I guess it's more important that the foot is correctly angle on a slope and that you can sit on the toilet and open the shower cabinet in your ship.
That's not my point. My point is that in a space game, maybe they should first work on, you know, actually flying around with spaceships? And shooting? But I guess it's more important that the foot is correctly angle on a slope and that you can sit on the toilet and open the shower cabinet in your ship.
You know that a studio consists of multiple teams working on various aspects of a game simultaneously right? The dogfighting module is already being worked on, wasn't quite where they wanted it, and so it hasn't been released. If the models and animations for that part are already done, and it is the physics that is being worked on, your graphics artist and animator can't do anything to help you there. So they do what is next on the to-do list.
Then why didn't you guys say anything about it....made it seem like a retarded space pilot fighter boring wannabe EVE game.
You're fun and sarcastic Berenger, but I hope you know you're bullshitting to the max?
I think behind your words you are a hard to convince gamer, maybe you underestimate Star Citizen, maybe you are a prophet in his own right, time will tell!
A year ago, I was trying so hard to explain Berenger why SC is such glorious concept. All the time he was, nah man that shit's boring, CoD all the way. Now when they got over 35 million dollar and every gaming newspaper is mentioning Star Citizen on monthly basis, he's suddenly interested...And .. who cares ? :rolleyes:
I'll sell my own package if he buys one.
A year ago, I was trying so hard to explain Berenger why SC is such glorious concept. All the time he was, nah man that shit's boring, CoD all the way. Now when they got over 35 million dollar and every gaming newspaper is mentioning Star Citizen on monthly basis, he's suddenly interested...
I'll sell my own package if he buys one.
boarding with fps elements checkin-game cup holders for spaceships?
magnetic boots and fighting on hull check
melee weapons check
hacking and overclocking check
battlefield like pvp on lawless planets check
buggy racing check
Well, not yet ingame but definately planned.
What I like and what im looking forward to in SC, is the immersion factor, which can be achieved through high definition graphics plus insane ammount of freedom for the gameplay in an open universe with good trading, socializing and exploring. Great fighting and combat mechanics will hopefully be there aswell, though i really dislike if (and that) people have to reduce the game (and games in general) to that.
What people expect and what has been promised, is a Space-Sim, not a Space-Shooter .. and thats what i want ... a life-in space-game with 2nd-life components. And this is also the big challenge for the game ... fuck 24/7 PvP/PvE combat grinding for angry killer-kids.
If this game can manage to deliver the broad experiance for a sci-fi community with more interrests than simple space-shooters, then it will change gaming, if not, LordBerenger is possibly right and we are possibly better off with SWBF4
well ... its actually, what i want for SC to be, yes ... not necessecarily for myself and my life, in a way ... i wont start discussing matters of escapism and transhumanism in context of what i want for myself or mankind ... yet, i am sort of fascinated by possible implications and future evolution of gaming and the game industry that surround SC in my head, making it an interresting experiment of what might possibly be the next step ... another space-shooter is not really interresting to me. Be it on a crowd-funding or propreitary base.
U want Second Life in speisss?
Have you guys formed a guild already? I know the game is not there yet, but, it might be cool to hang around together ..It's not possible to form guilds yet but the "organization module" will be out this January. For further information watch the question starting around the 5 minute mark https://www.youtube.com/watch?v=nrTGLx6EFh0#t=1603
What I like and what im looking forward to in SC, is the immersion factor, which can be achieved through high definition graphics plus insane ammount of freedom for the gameplay in an open universe with good trading, socializing and exploring. Great fighting and combat mechanics will hopefully be there aswell, though i really dislike if (and that) people have to reduce the game (and games in general) to that.
What people expect and what has been promised, is a Space-Sim, not a Space-Shooter .. and thats what i want ... a life-in space-game with 2nd-life components. And this is also the big challenge for the game ... fuck 24/7 PvP/PvE combat grinding for angry killer-kids.
If this game can manage to deliver the broad experiance for a sci-fi community with more interrests than simple space-shooters, then it will change gaming, if not, LordBerenger is possibly right and we are possibly better off with SWBF4
Hyperlanes were routes through space in which a spaceship could safely travel without colliding with a body in space, or some other phenomenon such as a black hole.[1] There were about eight major routes in the galaxy, with hundreds of secondary routes and thousands of minor ones. Scouting new hyperspace routes was an incredibly dangerous task for an explorer.
Have you guys formed a guild already? I know the game is not there yet, but, it might be cool to hang around together ..
sooo we´re all joining SOL now?
Anyone else dump money on their own craft yet?
I bought the RSI: Constellation (yeah huge nerd w/e) couldn't resist the Millennium Falcon fantasy, of having my own 4 man jam crew, best smugglers in the galaxy type shit.. I've been nerding out over this game for months now.. :(
Also, I picked up a HOTAS for this game, can't wait for it to come out so I can start using it in practice. Its the Saitek X52. What are you other citizens going to use?(click to show/hide)
:shock:
M...mouse...and...k...keyboard... *hides shamefully in a corner*
M...mouse...and...k...keyboard... *hides shamefully in a corner*Just my way to say that your setting there rocks, it looks as you were actually able to fly away with the pc itself :mrgreen:
Just my way to say that your setting there rocks, it looks as you were actually able to fly away with the pc itself :mrgreen:
Conglomerate for the Research and Production of GooI'd join that instantly :D
Jesus Christ Pappy, you know someone who bought the Idris?
10 of us put in $100 a piece and will man it.
(SOL Navy is in the organization list if people want to apply, mainly NA but welcome international as well)
Well, in that case you remake your clan in a new game. That's not a new thing, there are 15 year old clans that are playing different games. But why on earth, would anyone want to be part of some cRPG community clan?trololo
I for obvious reasons, need a fresh start because hatred of this magnitude this community has showed to me and I gave it back isn't normal occurrence among online gaming communities. So it will probably be some new people, new clan for fun, without right wing european extremists this community is full due to nature of the game.
Few questions:
- Is this your first game community?
- Why you want to keep playing another game with people from this community?
No, I haven't reserved alpha or beta slot. Don't have the PC to run SC atm, will wait for full release somewhere in 2015. My Aurora will get rusty by then tho :D
Waiting for the moment when PC capable of running SC at max details will cost less than 1000 US dollars. Currently, even stronger machines can't run hangar with stable 60 fps, when everything maxed. How this game will work when they add more stuff, do not want to imagine.
Always desired to play cRPG on NA side. Have good experience with NA gaming communities. But as you know, this game is not enjoyable with high ping. Where I come from, chocolate chip cookie right wing ideology has light presence in public. EU cRPG community has been the closest to stormfront, for me at least.
No, I haven't reserved alpha or beta slot. Don't have the PC to run SC atm, will wait for full release somewhere in 2015. My Aurora will get rusty by then tho :D
Waiting for the moment when PC capable of running SC at max details will cost less than 1000 US dollars. Currently, even stronger machines can't run hangar with stable 60 fps, when everything maxed. How this game will work when they add more stuff, do not want to imagine.
Ah ok, makes sense. I'll be getting a new PC this time next week, but it's just a mildly shitty temporary solution. I plan on dropping some serious cash around the summer time on upgrading it.
Pappy, I'm quite the nub when it comes to building PCs but, is the Intel and Nvidia stuff really worth the price compared to AMD? You can get an 8 core I believe its the AMD 8230(I think) CPU for $160 on Newegg. (just an example) Similarly to that, you could probably get a high end AMD GPU similar to the GTX 780 for significantly less, but like I said, does the Intel / Nvidia stuff outperform AMD substantially, or is it more or less buying the brand? (like I said im a nub with this stuff so, please don't hurt me)
Its also funny you should mention the nationalism thing, seeing as how im currently in Germany. :lol:
AMD GPUs are ok if you pay about 100 dollars less than Nvidia cards of equal power. If you want to OC or keep your GPU for a very long time, I'd advise against ATI cards.I have my HD6870 for nearly 2 years now... still playing everything on max settings. So, can't confirm.
And I sure as hell promise that you can run almost every game on ultra with gtx 770.
On a SC note, when are people thinking dogfighting will come out?No update on this since late December so they still aim for March/April http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Dogfighting_Module (http://starcitizen.wikia.com/wiki/Anticipated_Release_Schedule#Dogfighting_Module)
Still late March/April?
AMD is nice on a budget, just make sure you get a decent warranty :P. Driver comparisons, not had the best of time with Nvidia, never had trouble with AMD in the past. Though reputations place Nvidia on top.
On a SC note, when are people thinking dogfighting will come out?
Still late March/April?
Ah ok, makes sense. I'll be getting a new PC this time next week, but it's just a mildly shitty temporary solution. I plan on dropping some serious cash around the summer time on upgrading it.
Pappy, I'm quite the nub when it comes to building PCs but, is the Intel and Nvidia stuff really worth the price compared to AMD? You can get an 8 core I believe its the AMD 8230(I think) CPU for $160 on Newegg. (just an example) Similarly to that, you could probably get a high end AMD GPU similar to the GTX 780 for significantly less, but like I said, does the Intel / Nvidia stuff outperform AMD substantially, or is it more or less buying the brand? (like I said im a nub with this stuff so, please don't hurt me)
Its also funny you should mention the nationalism thing, seeing as how im currently in Germany. :lol:
This thread has surprisingly, been incredibly helpful in terms of PC building, thanks everyone who contributed. :)
On Topic: The dogfighting module has been pushed back, again, to March or so but I mean, I'd rather wait, and let them get it done right, than rush out some bullshit and make me regret spending money on the project. It's annoying to have to wait more but, I believe it'll be worth it.
Well on that PC building, another thing to consider. If you get an Nvidia based board for Intel, and put in an ATI card, PhysX will be disabled. So be aware of that little hitch.Ofc it will be. The GPU does the calculation and not the mainboard. PhysX-ready is only for SLI setups relevant anyway.
Ofc it will be. The GPU does the calculation and not the mainboard. PhysX-ready is only for SLI setups relevant anyway.
No, completely wrong. You can choose to have it done by the gpu OR the cpu, and you can also have an additional video card dedicated to PhysX, but you don't need one. Additionally, it USED to work with ATI, but Nvidia quit supporting it and has deliberately disabled it if you have an ATI card now.Running it on the CPU will crush your framerate. PhysX is only fully viable on a GPU doing the calculations.
http://www.tomshardware.com/news/nvidia-physx-ati-gpu-disable,8742.html (http://www.tomshardware.com/news/nvidia-physx-ati-gpu-disable,8742.html)
That is a nice thingy. Thank you chocolate chip cookier.
Thank you chocolate chip cookier.
I'm hurt! Deeply hurt!
Anyway, @topic: looks nice. Especially looking forward to that VR implementation. All the previous examples I've seen before used it for controlling, and I hope it will be used for looking around only with this game. Who want's to control stuff with head rotation :?
(click to show/hide)
That audience. wtf
This must be what a twitch chat would sound like if it was in real life
Jesus that audience. And wtf, not even 2 minutes in and he crashes his ship.
auto-aim, text mysteriously appearing on-screen, missiles too good, lasers too bad, a couple random crashes, sometimes targetting reticle doesn't exist, can't rebind keys, AI super dumb e-z mode, can't play multiplayer, shields recharge too quickly, ship UI needs improvement, head clips through the top of the ship when boarding/unboarding, hilarious spaceman animations, helmet issues, godawful loadout selection UI (not that I have anything I can alter in it), not enough to do yet, can't roll in decoupled mode, can't strafe in any direction in coupled mode, et cetera.
Overall not too bad; interest restored, looking forward to playing a more fleshed out version of the game again.
auto-aim, text mysteriously appearing on-screen, missiles too good, lasers too bad, a couple random crashes, sometimes targetting reticle doesn't exist, can't rebind keys, AI super dumb e-z mode, can't play multiplayer, shields recharge too quickly, ship UI needs improvement, head clips through the top of the ship when boarding/unboarding, hilarious spaceman animations, helmet issues, godawful loadout selection UI (not that I have anything I can alter in it), not enough to do yet, can't roll in decoupled mode, can't strafe in any direction in coupled mode, et cetera.
Overall not too bad; interest restored, looking forward to playing a more fleshed out version of the game again.
I don't recall feeling any auto-aim, but you do not need to "lead" the target at this time.
Honestly I really dislike the auto aim. The part I enjoy the most is trying to read your enemy and guess where he's going next. Completely removed :( (In a competitive capacity).
I pity people who play this with a mouse and keyboard. M&K control scheme is complete rubbish. Joystick/gamepad on other hand, while feeling laggy (similar to ARMA2) it has a lot of potential. Problem is that m&k is simply more effective combination, despite crappy feel. They should really separate flying from aiming. Mouse should aim guns and keyboard should fly the ship. That way mouse users will end up being more precise but will have crappy maneuverability as it should be in the first place.
Playing space sim with mouse and keyboard is like playing driving sim with keyboard or even worse, like playing FPS and RTS with gamepad/joystick. Makes no sense.
Auto "aim adjust" is more accurate. Aim directly at your target and you don't have to worry about compensating for its trajectory.
Btw, BIRD CLAN.
https://robertsspaceindustries.com/orgs/OAG
My ship violently wobbles around when I turn, using M&K and gamepad, it's really annoying.
https://www.youtube.com/watch?feature=player_detailpage&v=Sz08I1L1SgQ#t=154
The Final of TNGS, hopefully saving you guys some spoilers posting it here (I skipped the blank 2 mins at the begining, being live and all).
The news feed of RSI has the winner big and bold, heads up :p.
Found out you can upgrade your ships to other ship types and keep your current package, which is pretty cool. Decided to get a 300i over my Aurora LN (had $5 floating around in there anyway), loving the look of it.
https://www.youtube.com/watch?feature=player_detailpage&v=Sz08I1L1SgQ#t=154
The Final of TNGS, hopefully saving you guys some spoilers posting it here (I skipped the blank 2 mins at the begining, being live and all).
The news feed of RSI has the winner big and bold, heads up :p.
Found out you can upgrade your ships to other ship types and keep your current package, which is pretty cool. Decided to get a 300i over my Aurora LN (had $5 floating around in there anyway), loving the look of it.
Yeah I recently upgraded my freelancer to the DUR. unfortunately the DL link for the installer isn't working for me so I have to wait to see it and play AC.
Good man, I went for the 300i as well 8-)
Good man, I went for the 300i as well 8-)
The Aurora. There are many like it, but this one is mine.Damn right.
Damn right.
If I want a better ship I'll pry it from the cold dead hands of an enemy.(click to show/hide)
I feel... tempted. To buy a bigger ship. But I assume I will have the most fun doing the whole rags to riches thing.
I feel... tempted. To buy a bigger ship. But I assume I will have the most fun doing the whole rags to riches thing.
I feel... tempted. To buy a bigger ship. But I assume I will have the most fun doing the whole rags to riches thing.
Either scenario backing is a terrible idea, and thats excluding all sorts of scenarios like the game is terrible etc. but thanks for funding the game for me.
I backed it to show my support for what they're trying to do. I haven't even tried the hangar or dogfighting module because I only really care about how the open world RPG element aspects of it will be fleshed out. When it comes out I would have saved a handful of bucks along with a few perks and if it ends up being a piece of shit then oh well, it's only money. I don't think at that point I would care about $40 I spent 1-2 years ago. Same thing goes for Melee Battlegrounds.
If these ships are super easy to get ingame I will laugh at all the people who wasted their money.
If these ships are impossible to get ingame I will not play the game, and likely no one else will. So people will have wasted their money on a p2w game.
If these ships are reasonable to get ingame I will enjoying my version of the game with more content than the backers who have wasted money opting out of said content.
Either scenario backing is a terrible idea, and thats excluding all sorts of scenarios like the game is terrible etc. but thanks for funding the game for me.
edit: tempted to post this on official forums just to enjoy lots of death threats.
If these ships are super easy to get ingame I will laugh at all the people who wasted their money.
If these ships are impossible to get ingame I will not play the game, and likely no one else will. So people will have wasted their money on a p2w game.
If these ships are reasonable to get ingame I will enjoying my version of the game with more content than the backers who have wasted money opting out of said content.
Either scenario backing is a terrible idea, and thats excluding all sorts of scenarios like the game is terrible etc. but thanks for funding the game for me.
edit: tempted to post this on official forums just to enjoy lots of death threats.
100 euros max for ship, 50 euros max for joystick
kewl, thanks. I'm getting ready with a super awesome new PC to start playing star citizen, any suggestions on what ship and what joystick I should buy? 100 euros max for ship, 50 euros max for joystick
The merlin has 3 primary thrusters???
Aurora LN is a good starting point, 300i if you're feeling snazzy.
Everything else is a bit OTT price wise.
No idea about joystick, but I'm also interested in what people suggest :D.
If you're gonna buy some 300i variant, then buy this controller: http://geizhals.de/saitek-pro-flight-yoke-system-pc-106994-a292296.html :lol:
I'm joking, that is very specific controller but it would be a good choice if you're going to fly only 300i and nothing else.
If you want classic joystick, Thrustmaster T1600m is a good choice. Tor's Logitech is well supported but I've used that joystick in the past and imho bad.
Yeah, that looks like a decent joystick. I think I'm gonna get that one. HOTAS are too expensive :(
Maybe one day when I'm rich Oculus Rift :D
I haven't made any investments in this game yet, but i've been following it. I currently don't have a pc that could come close to running it, but I have a $1200 budget and will be building one. Looking for help with the build, any help is welcome! I've never built a pc before, and frankly I have no idea what specs I would need to run something like Star Citizen. Would I be able to run it with a $1200 build?
I guess you would be able to run it, but barely. I'm putting 2000 € into mine, but thats with screen and all the extras.
I have no idea what my number is (unless it's the order number or something, therefore 2 million something :o). Pretty sure I'm not in yet.
I am #483310 :(
https://robertsspaceindustries.com/citizens/*YourNick*
UEE Citizen Record #98333visitors can't see pics , please register or login
I'm pretty close? :o
It shows which number of star citizen you are. Number 1 is the first guy who backed the project. They give access to multiplayer via the numbers.Nice.
Nice.
I just bought the arena commander pass too so this is good news :D
We are very pleased to announce that Arena Commander’s multiplayer is now available for all of Star Citizen’s backers! We have been reviewing the user experience data from Patch 12.5 and have decided it’s time to open the floodgates! Everyone with Alpha Access or an Arena Commander Pass can now play the current multiplayer modes (with more to be added soon!) Multiplayer will also be available to anyone who picks up an Arena Commander pass going forward.
To be honest, the graphics look kinda ugly, there is not enough Anti-Aliasing available from the options menu or it just doesn't register for me.
(click to show/hide)
Doesn't it look this pretty anymore??
More commercials... this one is kewl tho:
Arena Commander v0.9 is available, kinda...
I friggin LOVE it how similar the whole video is to the show "Top Gear", even the intro is nearly the same :DD
Was going to DL, but I've been reading on the forums that they've borked joystick and gamepad sensitivity :(.How to get my code, senni_ti-kun? D:
Apparently you have nothing until 80-100% for the joysticks.
I like all the content they've added and can't wait to try it out, but I'm going to wait until they release a gamepad fix. (I dislike the M&K controls)
Also in part due to me being stuck with Kb/s DL atm :P.
Looking forward to blasting some vanduul with my friends though :)
(Jarleku gief friend code)
How to get my code, senni_ti-kun? D:
Also, don't you want to use a joystick over a gamepad?
[–]Beer4TheBeerGod 356pistettä 9päivää sitten
Can you provide an example of the kind of gameplay experience you're looking for? Maybe a description of what an encounter between two players might be like in terms of lethality, weapons used, moves used, length of play, etc?
SC-FPS-Team
there are so many. lets just pull one randomly from the sky.
A Persistent Universe experience. I'm a stealthy, solo player. I find a wrecked ship, i know scavengers will be around soon. I find a crate and put myself in it. I let the scavengers take the crate and put me in their ship. When i'm on their ship, some time later, i get out of the crate. Very quietly, i rummage around and find some goodies i like. I steal those... now i can either - A) Jump out the airlock and call a ride or B) go to their engine room and self destruct their ship or C) quietly hunt and execute the entire staff and take their ship.... or Z) they could have scanned the crate properly before loading it, blasted it with their ship and me with it....
http://www.reddit.com/r/IAmA/comments/2k7kuu/we_are_the_star_citizen_fps_team_ask_us_anything/
https://forums.robertsspaceindustries.com/discussion/193366/ask-a-dev-redacted-fps-team
Well there is going to be grappling (afaik), with knives and stuff.
Vanduul will probably have melee weapons, so who knows.
Next year (February/March) they'll release so called FPS module, which is basically stripped down version of your average online shooter. Standard game modes, lobby based multiplayer, probably 6 vs 6 or 8 vs 8, squad based close combat fighting on small/medium sized maps. Bunch of different weapons, grenades and gadgets. Expect basic stuff like scoreboard, but don't expect achievements and weapon upgrades like in CoD/BF.
'Shortly' after that, they'll release something called social planetside module which should be ingame lobby filled with avatars where you'll probably be able to run around hangar, visit some bar and other places and go to dogfighting/racing/fps arenas. At that time multicrew ships should be playable (some of them). That will be the cornerstone of persistent universe design, something that will be upgraded with vast space, other planets, star systems etc. Loading screens will be minimized/concealed/eradicated over time.
FPS in finished game will be present in form of 'simulation' which is aforementioned lobby based arena fighting, boarding on ships, outside ships (on top of hull), in mining facilities, asteroids and specially designed planets which will be lawless and open for 24/7 fighting like in Planetside 2. They will also create lawless pockets on every planet over time, after release so you'll be able to leave cities and go into wilderness. But not at release. Only dedicated planets for that sort of stuff.
Their goal is also to allow boarding capital ships, which would mean massive FPS fights in space while dogfighters are fighting outside the ship.
It's hard to know what they're going to end up with regarding FPS in the PU in the end, though, since they've already changed some of their statements from 2013, and some of the stuff they say "NOWHERE is safe, you can be PvP'd anywhere, just with heavy consequences in UEE space" makes it sound like it won't be very restricted.
And yeah, read the thing I quoted from the reddit AMA. They are definitely very ambitious..
However, I'm optimistic. They've raised tons of money, and continue to raise more. Roberts seems awesome and has the right ideas about pretty much everything. The FPS team seems to be focusing on the right things as well, especially judging from the interview.
It will be interesting to see where teh hardware is in 2 years as well. Considering they are working with top of the range stuff now who knows how it will be by the full PU release.
As for FPS, you won't be able to carry weapons in town centers because they will be taken from you at the gate by guards.Yes, but the FPS team has said they're including brawling and melee combat as well.
As for boarding action, big ships will be instanced to allow for them to be part of bigger battles. That means boarding action inside the ship won't share same instance with the ship itself in the universe fighting other ship, from what I understood.Pretty sure that's the exact opposite of what they've said. And it wouldn't make sense the way you describe it, considering everything they've said about the FPS system with being sucked into space etc.
FPS boarding will be very focused, not Battlefield type of madness. Will be more like Natural Selection, with objectives.Objectives? There will be no real objectives in the PU boarding, the objective-based gameplay will be in the FPS module and maybe in larger ground battles. With the boarding you can do whatever you want. If you kill all the enemies, you win. Or you can just jump out of the ship with some goodies if you want.
Pretty sure that's the exact opposite of what they've said. And it wouldn't make sense the way you describe it, considering everything they've said about the FPS system with being sucked into space etc.
WCAGuru | WCAGuru said:
Hoping cities/ports aren't COMPLETELY safe -- "shady places" even in major cities where violence can break out at any time are a staple of the genre and something I'm sure many of us had hoped to encounter in-game -- think the Mos Eisley Cantina and Han's little meeting with Greedo...
I agree. This is something that we'll need to test out once we have more of the systems working. We don't want it to turn into something that just becomes an annoyance (ganking, etc...). In the meantime, suggestions are welcome!
Are you sure Rocket had a vision to finish the game and not take the money and run?
A vision is a double-edged sword. DayZ guys had vision, but they never managed to actually solve KoS. Of course they don't have that many resources either, but does that fundamentally change the problem?I wouldn't compare rocket with Chris Roberts, and especially not CIG with BIS. Star Citizen is progressing fast and it looks impressive on several fronts already, FPS, dogfighting, etc, whereas DayZ has done almost nothing for years, it's still on a level that could seemingly be attainable by a small mod team working on Arma 2 or Arma 3.
And he's alive :mrgreen: Xant, you do sound A LOT like typical fresh-off-the-boat Star Citizen fanboy. Keep up the good work :PDon't you fucking smiley me. And I was never dead.
Don't you fucking smiley me
KoS in DayZ is not even a problem, objectively.
Objectively, nothing is a problem and abstraction is absurd. Nevertheless, I would like KoS to be solved, because DayZ is just an underpop shooter if there aren't any friendlies/neutrals.
You need hostiles too. KoS isn't a problem, at least to me.
Objectively, nothing is a problem and abstraction is absurd. Nevertheless, I would like KoS to be solved, because DayZ is just an underpop shooter if there aren't any friendlies/neutrals.You would like KoS to be solved, that doesn't mean it's something rocket "failed to solve."
You would like KoS to be solved, that doesn't mean it's something rocket "failed to solve."
There's already people who don't KoS, and even though my policy is KoS, even I had some cooperation once with a guy, when my legs were broken in a city and he healed me up. I'd say it's fine. In fact, without KoS being the default, the game would be a thousand times more boring.
It happened in the mod. That's the point. I don't think anything needs to be done. Many people agree. So you can't blame rocket for not "fixing it", others would blame him for doing it. Not a design flaw.
We got different tastes then. I'd argue that requiring assistance because you broke your legs isn't really a sign that they did anything as that was already present in the mod.
Is the alpha/beta actually fun to play now?
https://forums.robertsspaceindustries.com/discussion/comment/173901/#Comment_173901
Ugh, that doesn't sound good to me. It all comes down to how big of an effect ingame money can have. I'm against buying any ingame advantage with real money, even if that means a subscription. I've recently been burned by "yeah, you can buy ingame stuff with real money, but anything you can buy with real money is also obtainable in game" or the typical "they can buy shit but the better player can still win", which is imo a crap excuse that comes to a negative effect when you're against an equally skilled opponent.Have you played Arena Commander, though? Skill plays a massive role already, and it's only going to get more complicated in the PU. I don't see a real difference between facing someone who spends 24/7 farming resources in his mother's basement and thus has a good ship versus facing someone who only has a couple of hours a week to play and bought some credits to upgrade his ship with -- except that the farmer is likely better at actually piloting his ship. And Roberts said there'll be a limit on how many credits you can buy, plus it shouldn't be too difficult to get more-or-less top class fighters.
Any advantage, big or small, payed with real money, can be called unfair. We'll see how pay2win it will really get when they actually put out what and in what quantities can be bought. I think Chris here doesn't realize "pay2win" isn't only purchasing instawin items only accessible in cash shop (ala AZN MMOs).
Have you played Arena Commander, though? Skill plays a massive role already, and it's only going to get more complicated in the PU. I don't see a real difference between facing someone who spends 24/7 farming resources in his mother's basement and thus has a good ship versus facing someone who only has a couple of hours a week to play and bought some credits to upgrade his ship with -- except that the farmer is likely better at actually piloting his ship. And Roberts said there'll be a limit on how many credits you can buy, plus it shouldn't be too difficult to get more-or-less top class fighters.
So I think it depends. You don't know whether the guy you're facing has a better ship because of time spent grinding or real money spent. What does it matter? Also, most of the ships should be sidegrades, not straight upgrades.
As long as you can get a competitive ship in a decent amount of time, and skill is the most important thing, I don't really care what they sell. If the game is good, I've no doubt I'll also have the best stuff just by playing the game soon enough.
I am however disliking the current P2W setup in AC, but I heard somewhere they are planning on temporary credits for guns/ship upgrades. (stahp nerfing my 300i!)How is there a P2W setup in AC?
Because you can't earn credits atm and can't buy ships with credits. That will change tho.Yes, there is no such thing as a MMO with no "pay to win." If it's not done officially, it's done by Chinese gold farmers. Star Citizen comes closest to no pay-to-win whatsoever, because skill plays such a huge part, and anyone could in theory take out anyone, and there's no leveling up.
There is a valid + for CIG selling credits, if they don't do it someone else will (chinese farmers). It's not like in WoW everybody is playing on the same terms, many players are buying illegal gold/items and those who didn't preorder last expansion won't get lvl 90 char for free.
How is there a P2W setup in AC?
300i is an explorer, not a dogfighter. Obviously dedicated dogfighters will beat it.
Obviously, but with no way to get the dedicated dogfighters/racers other than parting with real cash, that's P2W.It's an alpha. It's not supposed to be balanced right now, or fair. Calling an alpha game module P2W is a bit ridiculous. They don't expect you to play it, or "win" it. You just have an option to play it while they develop it and help test features, flying the ship you've pledged for. It's an alpha version of a tiny part of the real game.
Until they put in an ingame way of getting credits or try to group like ships together, it's very much P2W atm.
Anyway the 300i was originally listed as a combat-capable ship (interdiction, Bounty hunter package iirc). Only the 315p variant is exploration oriented.
It's an alpha. It's not supposed to be balanced right now, or fair. Calling an alpha game module P2W is a bit ridiculous. They don't expect you to play it, or "win" it. You just have an option to play it while they develop it and help test features, flying the ship you've pledged for. It's an alpha version of a tiny part of the real game.
Also, yes, 300i isn't exploration, it's touring.
https://robertsspaceindustries.com/pledge/ships/origin-300/300i#variant-matrix
How can it be labeled "P2W" if everything you can pay for can be unlocked by playing within a reasonable time frame? That's "pay for convenience" and I'm fine with it.
https://www.youtube.com/watch?v=JLvZfrXPchg&list=UUTeLqJq1mXUX5WWoNXLmOIA#t=640
Like I said.
One last feature I wanted to mention is probably the most exciting and again another novel one for Star Citizen which is the concept of a local physics grid or basically a relative physics world within another larger one. This is how we are able to keep the physics in place and gameplay capable even whilst walking around ships that might be flying at hundreds or thousands of meters per second. This also gives a super unique sensation and gameplay as you are properly inside your ship and your physics is relative to that instead of the larger world. This was first demonstrated at Gamescon of this year and again at CitizenCon and we are very excited to share more of it very soon.
So you disagree it's P2W, but you haven't any justification for it (other than the suggestion is 'ridiculous').Just because you can't understand the justifications I offered doesn't mean I didn't have any.
Feature testing doesn't require a payment based progression system, and an alpha where they don't expect you to play (therefore test) is laughable.
I am aware of their future plans of a payment model which isn't P2W, I am just disappointed by the current P2W model in AC.
That's my only gripe with SC, which I am still very much looking forward to being released.
http://www.dsogaming.com/interviews/cloud-imperium-on-star-citizen-mods-pc-exclusivity-graphical-features-directx12-multi-core-cpus/What does that have to do with what you quoted?
Unfortunately that isn't implemented yet.Yes, because it's not the full game yet.
Currently you can't unlock anything via ingame play.
Yes, because it's not the full game yet.The thing is, it's not even an alpha of a game. It's an alpha of one narrow part of the game.
How can you expect an Alpha to be balanced, feature-full and optimized? Cuz that's what you do from the sound of it.
What does that have to do with what you quoted?
I said that physics simulation isn't the same for the whole 'bubble' or 'shard (instance), you've linked me CR to prove that it is. Now I'm linking quote from an interview where developer explains how it actually works. It will feel like they are simulating everything that is happening inside one instance, but they will actually split physics simulation into parts, interior and exterior physics which will be synced to create feeling of continuity. Same will be done for bigger ships, which will be split in parts (every part of a ship will be small physics instance). That is necessary to achieve big battles at this level of fidelity, otherwise it wouldn't be possible because of net-code limitations.No, that is not what you said, Leshma.
As for boarding action, big ships will be instanced to allow for them to be part of bigger battles. That means boarding action inside the ship won't share same instance with the ship itself in the universe fighting other ship, from what I understood. What troubles me, is the fact they say it will be possible for surroundings to influence inside the ship to some degree.
Yes, because it's not the full game yet.
How can you expect an Alpha to be balanced, feature-full and optimized? Cuz that's what you do from the sound of it.
Because it's being sold. For the (I suppose moronic) people not ready to wait it out, it's a legitimate reason not to buy the game now.That doesn't make sense.
Because it's being sold. For the (I suppose moronic) people not ready to wait it out, it's a legitimate reason not to buy the game now.Au contraire, there's no reason not to buy the game now. You can fly around and get a feel for the game, plus Vanduul swarm is really fun (albeit for limited amounts of time), especially co-op. What you shouldn't do is try to be the bestest PvPer ever in an alpha -- or if that's what you want to do, at least not whine that at the moment the best dogfighters cost more money than the multi-purpose starter ships.
Yes, because it's not the full game yet.
How can you expect an Alpha to be balanced, feature-full and optimized? Cuz that's what you do from the sound of it.
The thing is, it's not even an alpha of a game. It's an alpha of one narrow part of the game.The entire point of the modular system is that one can approach completion (as a standalone) long before the combination does.
Just because you can't understand the justifications I offered doesn't mean I didn't have any.
It's an alpha. It's not supposed to be balanced right now, or fair. Calling an alpha game module P2W is a bit ridiculous. They don't expect you to play it, or "win" it. You just have an option to play it while they develop it and help test features, flying the ship you've pledged for. It's an alpha version of a tiny part of the real game.This is designed to be a competitive module with racing and dogfighting, if you aren't expected to play or attempt to win in it, how are they going to play test it?
Because it's being sold. For the (I suppose moronic) people not ready to wait it out, it's a legitimate reason not to buy the game now.The modular system means there will be playable parts long before the games release.
The entire point of the modular system is that one can approach completion (as a standalone) long before the combination does.I don't know what you mean by this, but Squadron 42 and the Persistent Universe are the real games. Arena Commander is a module.
This is designed to be a competitive module with racing and dogfighting, if you aren't expected to play or attempt to win in it, how are they going to play test it?Because there are tons and tons of people who do that anyway, expected or not? They're not advertising it, they're not saying "buy ships so you do well in the AC", it's just an option you have while it's in development.
Saying 'alpha' and all it implies doesn't justify the arbitrary choice to limit you to your pledged for ship. Yes it means the game is in an early state of production, there will be bugs, balance issues etc, but it doesn't mean a paywall is justified.It doesn't mean a "paywall" isn't justified, either. Why should they give you access to all ships? No reason, whatsoever. They have plenty of people with all the different ships for testing purposes. In addition to that, people with excess cash give them more money to develop the game with because they want to "win" at an alpha module -- it's win-win.
It's a copy of fan made trailer:
Thank you very much! I really appreciate it! Even though I've been negotiating with CIG for a bit now, I've had to keep quiet about it - so it's awesome that the cat's out of the bag now! This has been such an amazing privilege and honor - it's so incredible that I almost feel like I'm in a dream right now, haha. Thank you very much for your support! You're awesome! :D
Thank you very much for your kind words! I actually did not make the official CIG production of "Imagine" - I merely released the rights to them, they seem to have got in contact with Faux Tales to officially use the song I used, and then they made the trailer from there. So yeah, what they put together was just based on my trailer - they copied a number of the scenes, all of the words, and much of the pacing from mine! :)My mistake, seems he didn't make the official one.
...even now, as I work on an FPS-oriented trailer for Star Citizen, I just want you to know that I couldn't be more grateful, humbled, and appreciative of you guys!
So, give me some names so we can get some matches going! I'm Renay90 on star citizen
Why the fuck is there a rock layer around a star? (dying) stars don't work like that.
are you sure?
I am not sure that that is in fact the dying star that the map is named after, as there is another star-like thing in the map.
I believe that is a poorly illustrated planet being affected by the dying star and the glowy shit is exposed magma.
I'll just drop this here:
Faster than light travel but complains about promotional picture physics :D
Why the fuck is there a rock layer around a star? (dying) stars don't work like that.
That obviously isn't a star. Not even neutron stars are that small. They are after Hollywood effects, you'll find little realism in the work of their designers.i just copy pasted the reddit post name, fuck logic
They are after Hollywood effects, you'll find little realism in the work of their designers.
I'll just drop this here:
Faster than light travel but complains about promotional picture physics :D
they sell the dream, and after 5 years of promises will crush itI keep thinking the same to be honest. They'll deliver something eventually but there will be a shitstorm or two :D
and you are all will cry like little girls :P
I doubt it. It'd make sense if they had released nothing, but Arena Commander is already a really good dogfighting game.
Anyone else been playing this lately?
Looking for people to join us in vanduul swarm etc.I'm so bad I get more kills with my aurora than you in your super hornet :D
Jarlek is pretty bad, so we need a good player to balance out.
Aurora master race?
Although this is my current personal favourite.
People are actually in favour of boredom.
https://forums.robertsspaceindustries.com/discussion/comment/4411109#Comment_4411109
They finally confirmed that Star Citizen will indeed be light P2W game, where you'll be able to earn gear by playing but only for limited time.
They finally confirmed that Star Citizen will indeed be light P2W game, where you'll be able to earn gear by playing but only for limited time.
Averaged at 1800 REC per hour. Please note that this currently represents ‘back of the envelope’ thinking; actual balance will likely alter significantly after the system launches and we determine how players use the system. But the goal remains to create a system that makes renting additional equipment a fun challenge rather than an impossible chore.
Ship Cost: at 10% UEC, F7C rents for 14,000 REC. (7.7hr)
Weapon Cost: at 10% UEC, M4A rents for 800 REC. (26.6min)
Renewal Discount: at 20%, F7C renews for 11200 REC. (6.2hr)
Real Time Rented: 1 week.
Payout Pot (Per Game Mode): 10k for full Squad Battle, split 70-30.
.....
Game Modes that Yield REC
Squadron Battle
Battle Royale
New Horizons Raceway
Capture the Core
.....
Examples: (20% reduction in price if you are renewing)
9-series Longsword: 4,000 UEC; 400 REC. (320 REC renewal)
M4A Laser Cannon: 8,000 UEC; 800 REC. (640 REC renewal)
Hornet F7C: 140,000 UEC; 14,000 REC. (11,200 REC renewal)
Redeemer: 250,000 UEC; 25,000 REC. (20,000 REC renewal)
They finally confirmed that Star Citizen will indeed be light P2W game, where you'll be able to earn gear by playing but only for limited time.No, they didn't, you retard. They've "confirmed" no such thing. Letting people have ships and guns for free in an alpha dogfighting module based on the time they play isn't "p2w" in any conceivable way.
I'm sorry, where did they confirm this?
Or are we just making assumptions?
I've noticed an increasing trend of tin foil hattery in this subforum, its truly disappointing.
No, they didn't, you retard. They've "confirmed" no such thing. Letting people have ships and guns for free in an alpha dogfighting module based on the time they play isn't "p2w" in any conceivable way.
No, they didn't, you retard. They've "confirmed" no such thing. Letting people have ships and guns for free in an alpha dogfighting module based on the time they play isn't "p2w" in any conceivable way.means you are either trolling me (high chances for that) or your mind has been clouded. This game was supposed to be buy to play like Guild Wars. Everything is supposed to be for free in it. Ship pledging is there to help the development but I guess somewhere between 10 and 72 million it lost original purpose and became something "normal". People who expect to be able to buy things for ingame credits are obviously poor, jobless, ungrateful cunts.
As someone who's been following Star Citizen since Roberts shown demo reel at GDC 2012 and later during Kickstarter campaign and their crowdfunding campaign that is still going on, must say I am displeased with the way they are acting. Simply put, money corrupted them and they can't see past it. Sole reason why they did this and are trying to back it up is fear money will stop coming as fast as it is. This leads me to believe they will not be able to change that when game release, because money will come in even bigger quantities. They will not be able to say, ok we stop with ship pledging and credits you can buy with real cash will be limited. They'll break that promise.You're literally spewing bullshit out of your ass. Your posts make as much sense as saying "chris roberts like puppies game is p2w"
Xant, you've been following this game for less than a year when you've seen hype train around it. You literally know nothing about this game development. I'm following it on daily basis for two years and a half, I'm qualified enough to notice certain behavior they are showing and it is going to only get worse.It hardly matters how long you've been following something Leshma, you'd still know nothing about it. You're literally not qualified to notice anything.
This will be the first highly praised P2W game, just because there is crazy high amount of people like you, blind sheep who eat everything Roberts and his marketing teams serve them.
This game was supposed to be buy to play like Guild Wars. Everything is supposed to be for free in it. Ship pledging is there to help the development but I guess somewhere between 10 and 72 million it lost original purpose and became something "normal". People who expect to be able to buy things for ingame credits are obviously poor, jobless, ungrateful cunts.So much for you "following game development." What a surprise that you turned out to be wrong. Everything in the game WILL be free.
You know Xant, because of people who think the way you are trying to make us think you actually do, I really want to see this project bomb even though I'm waiting for similar game for decades and invested myself. You deserve Roberts to run with his money and never go past drone sim stage.You still haven't said how the game is p2w or how Roberts has went back on his word. #shocked
Xant, you've been following this game for less than a year when you've seen hype train around it. You literally know nothing about this game development. I'm following it on daily basis for two years and a half, I'm qualified enough to notice certain behavior they are showing and it is going to only get worse.Sorry Leshma, but we all know you're not even qualified to tie your shoelaces :/
Yeah that's not light pay2win, that's just absurd. I remember the shittiest P2W F2P games from Asia doing that and I seriously despised it.
[New system will still not be the finished game, but they've added it so that you DON'T need to pay real money to gain new stuff. How the fuck is that MORE P2W?
Sorry Leshma, but we all know you're not even qualified to tie your shoelaces :/
OP I owe you a beer I couldn't agree with you more if I was in fact you.
Pay walling testing and claiming that it will reduce exploits is... Amazing... I hate being a rude douche lord but that's some incredibly illogical nonsense. The fastest way to highlight problems is to allow us to break the game over and over again and allow us to hunt exploits down and drag them kicking and screaming out into the light of day. Not limiting our ability to have access to the game.
This is a real kick to the old confidence. I'm now dreading a potbs type hull insurance mechanic that just ruins the game by incentivising zero upgraded zerging :/
I was really looking forward to the AC update and being able to slowly use all the gear and ships. This is just damn foolish.
Also now I'm even more concerned with what AC will become in the PU.
Only time will tell.
----
Disclosure
I'm around 400$ deep.
It isn't. It was full retard P2W, now will be light version. You should know that original idea was to stop with crowdfuding awhile ago but they can't let money flow to stop, it is too lucrative. They should stop it and just sell cosmetics like decent F2P games do.Why the fuck should they have stopped crowdfunding? That'd mean lots of people who weren't able to pledge the first time around would never have gotten to play. Retarded argument.
Point is, introduction of game credits you can earn and buy gear should put the P2W rumours down once for all. But their greed doesn't allow them to do such a thing. And it will polarize community even more and game critics will talk negative of this decision.
Is that the best you can do? Ad hominem attacks are last refuge for those who aren't able to keep discussion going as Xant presented in his first reply to my comment on this subject.That wasn't an ad hominem attack, idiot.
Why the fuck should they have stopped crowdfunding? That'd mean lots of people who weren't able to pledge the first time around would never have gotten to play. Retarded argument.
So you basically don't understand how RECs work. Who cares if an alpha testing MODULE is "p2w"?
Except now you can also get stuff by just playing.
That wasn't an ad hominem attack, idiot.
They could buy the game on release. Can you buy Melee: Battlegrounds licence?Or... I could buy the game now, be able to play now, and CIG would get more money for development?
It is not alpha testing MODULE. AC version is beyond v1.0 which is considered as final. Game should be finished November 2014.Hahah, good god you're retarded. Yes, it's a fucking alpha, you idiot. Almost everything is still a placeholder. You again prove you have no idea what you're talking about, despite your "omg ive followed development"
rent stuffYes, which you can easily keep if you keep playing.
If you called me an idiot in person I would rip your face off and none of your "superior fighting and survival skills" could help you there.I'm so afraid of trannies.
chadz is reminding me more and more of Chris Roberts as time goes by. Only missing 72 million dollars obtained though crowdfunding scam campaign.
It's the grandeur ideas that chadz seem to have just like Roberts, and in cases of both developers results are far off the promises they make. Molyneux virus is spreading among game devs.
Have you seen new game by Illfonic? (dev team behind FPS module and previously open source FPS Nexuiz) They are making medieval survival horror MMO (wonder if Lovecraft's family gets any dime when these clowns take ideas from his books and use them in video game) . But there is no game, just bunch of nicely formatted text on a dandy looking website (Crowfall). They'll start with one room and then make a game out of it if enough funds come. But they need money to make a room also. Fucking disgrace.
Time limited items are horseshit regardless of the reasons behind it. Especially if this timer keeps ticking when you're offline.How are they horseshit? Did you read the link I pasted in my last post? It was never in their plans to let people have everything for free just by playing in alpha Arena Commander, yet they're doing it. It's like complaining that the gift horse has two teeth missing.
I don't own the game (yet), neither do I follow it really apart from this thread. So the preorder ships will be available for everyone come full release, or at least same 'power grade' alternatives (without the renting thing)?All ships will be available in the full game, yes. They did a limited edition sale on an alien ship, Scythe, which I think is the only ship that won't be "readily" available for everyone. Which just means you'll have to capture one in the persistent universe instead of buying it with credits (though that'll obviously work too if you buy it from other players) if you want one.
All ships will be available in the full game, yes. They did a limited edition sale on an alien ship, Scythe, which I think is the only ship that won't be "readily" available for everyone. Which just means you'll have to capture one in the persistent universe instead of buying it with credits (though that'll obviously work too if you buy it from other players) if you want one.
The ships people can pledge for come with starter-grade gear only, and all the ships are civilian variants/civilian ships, and have less weaponry, worse shields, etc than the military ones, which you'll have to acquire in the PU.
So right now it's pretty stupid to "pay to win" because nobody knows how long it'll take to capture a military grade ship, for example. Or how long it'll take to earn a 250 euro ship. I'd personally only pledge for a starter ship that lets you work towards something good in the actual game.
I have to agree with Xant, I don't see the problem with it, you now have a chance to try everything out WITHOUT having to buy it with your real money, you just play the module. Why you guys seem to think this renting business has anything to do with the final game is beyond me.
Seems a pretty fair trade off - especially for a ship that others have contributed $110 for the right to fly the same ship in the PU and AC.
Don't forget that these contributions are what is allowing us to build a game with the unparalleled ambition of Star Citizen - no other crowd funded game comes even remotely close - by the time we're done you'll be playing a game that will have well over $100M sunk just into its development costs, including a single player component Squadron 42, that will have more play time and quality than most retail AAA first person action games.
What REC allows us to do is give people that haven't got got the same financial resources to contribute another way in our quest to make Star Citizen the BDSSE by giving us their time to help test, balance the game and then reward them with ability to try out ships and weapons that they would otherwise have to wait until the game is finished to be able to fly.
Sounds alright then. Is the starter package price (44 EUR) also the release box price for the game or is that unknown yet? I take it you also get the release game with those packages (says Star Citizen Digital Download under info but who knows what that actually means)?Don't know for sure, but people on the forums have been saying it will cost more on release than what the starter package costs. Also, FPS module releases next month. If you're buying the starter package, probably not worth it to go into PvP. There's some great pilots who can be competitive with an Aurora, but it's hard. All the PvE is very much doable with any ship, though.
Selling ship packages was supposed to be Kickstarter exclusiveBoohoo, people who didn't pledge in 2012 KS campaign can play the game as well. What a loss -- except it's not, literally everyone wins.
Boohoo, people who didn't pledge in 2012 KS campaign can play the game as well. What a loss -- except it's not, literally everyone wins.
Ship packages are packages that contain a better ship than the starting one (Aurora). What people say on forums about price rising originates from Kickstarter campaign. Base package (at that time only package that was supposed to be sold on release) was 35 USD for backers and should be 60 USD release, just like every other AAA game. But that changed with continuation of pledging for ship so I doubt there will be much difference in prices you have to pay, unless they raise the price of every package. Also, at one point you could get for less than during early KS campaign, but without singleplayer I think.Well, your feelings are certainly trustworthy and good evidence.
Benefits we, really backers have over you who joined later aren't lower price of ships (although expensive packages were cheaper during KS) but all the goodies that were awarded to us since first million milestone. Like Laser Pistol side arm, AMX-1 Repair Bot, Squadron 42 Mission Disk, Record Breaker Skin, Fishtank Mark 1, Midas Fish, Lifetime Insurance etc. Although I have a feeling they awarded late backers with this as well, even though they said that won't be the case.
Also, FPS module releases next month.
That was the original plan (Q1 2015). However that changed, they've said something about it during Town Hall meeting I think. Also you can follow current state of FPS module on reddit, Sandy is posting teasers on her Facebook. First of all, it doesn't look like that long teaser they have shown on Gamescom. So far only one arena has been shown and it isn't finished. Based on their slow progress with maps, it will probably be the only one. It is simulation arena, placed in open space and has markers everywhere. Looks a bit like racing track but it is placed inside a ball and has different obstacles but it is similar in theme. That implies we'll be fighting in low gravity environment, like in Shattered Horizon. So far it sucks imho.Source for delay? They said March quite recently. They have also confirmed that there'll be two maps on launch.
But they might make it better if they postpone the release (think end of the years), which is most likely to happen. They certainly won't release it next month, because it is not finished.
Room system isn't done yet, 64-bit precision rework of engine is at 50% (should be finished 1H 2015 but that won't happen). Without room system they can't give us space stations to fight in.
End of February?
FPS module confirmed by CR today to come end of next month. Leshma is wrong for the 100th time.Reading is hard.
For some reason I completely ignored word next.Humans ability to not notice what's right in front of them is pretty impressive. It really is weird how we manage to evolve this far.
Reading is hard.It was in the newest 10 for the Chairman.
Still Xant, link?
Avenger's an awesome ship, too bad it's currently broken in a couple of ways, and the next patch fixes those things.. and breaks some others. Will be great when it's working properly, though.Oh yes! I really like it ... i love the crawling space they added back then :D i can even ignore the gimped main thruster section at times :s Yet, I hope they wont tune it down much more ... now, after shrinking the main canon size quite a bit :s
On the other hand, i cant really play the game right now anyways :[ not before i built up my new PC rig ... which i have to get piece by piece and pray to find some good parts on the scrap yard ... so, its okay with me, that the Avenger is broken atm ;3
Oh yes! I really like it ... i love the crawling space they added back then :D i can even ignore the gimped main thruster section at times :s Yet, I hope they wont tune it down much more ... now, after shrinking the main canon size quite a bit :s1.0.3 buffs Tigerstreik with 150% damage, so the nose gun becomes really, really good. I think that's just a temporary solution while they make a unique nose gun for Avenger, though.
In my paranoid brain section, I sometimes think that they believe to have "sold it to cheap" at the start and want to nerf it down to hell now :S ... because it was simply perfect - in terms of balance for a cheap starter ship ... it has(had) firepower to deal with higher level threads, enhanced armor, is capable of going high speed (with an "greater than expected main thruster") and even has a huge room ... usable for anything .. from a med bay, a prisoner transport, explorer living space up to a cargo space, for trading a nice amount of goods ... and not to forget the funny, rugged space-planeshape ... srsly, design-wise im all Aegis Dynamics fanboy :mrgreen:
What i hope for is, that they really add modules for all kinds of functionalities ... for as many as possible ships ...
On the other hand, i cant really play the game right now anyways :[ not before i built up my new PC rig ... which i have to get piece by piece and pray to find some good parts on the scrap yard ... so, its okay with me, that the Avenger is broken atm ;3
when this game was first announced i was really hyped as a dedicated Freelancer player. But then I stopped checking updates and I didnt even realise that it was released. Is it as good as expected? :D
Look at it this way; At least it won't be rushed.
Better than Imagine, IMO. Though not a massive fan of the music again.:shock:
FPS module won't be released this month (told ya so).Source?
No, this is not the end goal of the infrastructure. Very soon we will remove the separate game environments (NA vs EU) and combine them into one. At that point players will log into the game and depending on geoIP and the last log out location they will be routed to a GCE server that is closest to them. Network traffic between game servers will be run over the Google fiber backbone. We have yet to run tests to determine what that latency will be, but it should be much faster than routing this traffic over the internet.
You should be able to play with any of your friends from anywhere in the world in the game.
I see no mention of a delay anywhere.
nubFucking Chris Roberts.
I also got permabanned from their forums for my racist username. :(What was it?
Bottom line, FPS works like ARMA with some improvements. Not sure do I like that or not. I'm more for arena shooter gameplay for sci-fi FPS.It makes sense it's slower and more tactical since there's going to be permadeath in PU. I just hope it's not as clunky as Arma.
They did some nice changes to flight mechanics with last PTU patch, hopefully they keep going in that direction.
What kind of direction do you mean exactly?
Except FPS is what makes it special.
The middle part has that Ratchet & Clank-ish Bergeaud style to it.
How so? There are bazillions of good FPS games out there, but only a handful of space sims.
How so? There are bazillions of good FPS games out there, but only a handful of space sims.Because the whole point of SC is that it'll be a spacesim, not a spaceship sim. A scifi world where you can fly ships but also walk around or shoot with guns. And no, there are no good FPS games out there, certainly nothing with the context SC provides for the firefights.
If only they could have not have this FPS nonsense idea and make a really good and functional space sim. We'd be playing it right now.
Because the whole point of SC is that it'll be a spacesim, not a spaceship sim. A scifi world where you can fly ships but also walk around or shoot with guns. And no, there are no good FPS games out there, certainly nothing with the context SC provides for the firefights.
I just don't understand what the combinations of those things is supposed to bring to the table. Space sims can be extremely deep without FPS elements tacked onto them.
I just don't understand what the combinations of those things is supposed to bring to the table. Space sims can be extremely deep without FPS elements tacked onto them.It gives actions context. Instead of being a space ship, you're a person that can pilot spaceships or fuck around planetside or whatever. It's more, as gay as it sounds, immersive. As for the FPS aspect, I see/hope it will be kind of like DayZ, only much, much better. Having a massive universe with a ton of crap happening in the background, feeling like a living, breathing world. The context is really important. Without context, all you have is a CS match. With context, you get DayZ+ where firefights have meaning, where you really don't want to die, and where winning has substantial rewards.
question is whenNever ask that question.
question is when
Looks awesome, hope there's a lot of bigger ships as well, not just fighters (the one in the demo seems decently big, the one above it even better). Any other demos like this that I've missed?
I didn't invest in Star Citizen since it looked way more like an hoax than anything else at first... :PBattlefield vehicles are on a very, very different scale than what SC is doing.
Just watched their multicrew demo and I must say this look impressive. :o
Yep multicrew in multiplayer isn't new per say (Example: Battlefield vehicle)
But doing that in an open world ish game is kinda crazy and I love it. :D
https://www.youtube.com/watch?v=4xSOzEWsHOs (https://www.youtube.com/watch?v=4xSOzEWsHOs)
The one flying above at the end (Idris) will be fourth largest playable ship at start, it is roughly three times longer than ship they flying in video (Retaliator).
Retaliator is 70 meter long bomber, Idris is 240 meter long frigate. Largest flyable ship in multiplayer will be Bengal, about 1000 meter long carrier.
I guess I can work with that. Did they confirm there won't be any bigger ships than these, or is this just what we know so far? Are they done with the ship 'roster'?Work with what? Any more bigger ships than what? You must be misunderstanding something because the ships go from 1 player only to needing a crew of hundreds.
Work with what? Any more bigger ships than what? You must be misunderstanding something because the ships go from 1 player only to needing a crew of hundreds.
Hangar has almost half the fps I get in commander mode :DDD
Though SC will have procedural stuff too at some point.
oh, dont worry Leshma. I just know how to annoy Xant very well: jump into a discussion, post right after him, ignore what he said, write something loosely related and possibly contrary and watch Xant rant.Yes, good job, I was extremely upset and posting in my serious tone, I always call people silly ass motherfuckers when I'm really angry. What a mission, what an accomplishment.
Trolling mission accompished .
Sorry. Coulndt resist. Was a long time.
I am off playing Boredom Deluxe and having some fun there 8-)
Cheers.
And enjoy Star Citizen as well. It will be a blast of a game when ready. Shure.
and, whats mindkeel???
Comparing Elite and SC doesn't really make sense. Both are a in space with space ships - end of similarities.
Who was talking about planetary landing, besides you just now?...just edited it for clarification.
Unfortunately Elite is more and more developed into the EVE direction which I personally despise.
Just now, I am actually not sure about that PvP arena part they released...
...planetary landing was mentioned tho. That I do know and that seems to me the biggest similarity point of the two games.
But then, No Man's Sky is doing it too.
My best guess: They are all coming to that now cuz the generally available hardware is finally able to actually do that feature.
Man, get the fuck outta here Siiem, bet you don't even have a real pledge (100+ dollars).last week you behave on the forum as 15 year-old kid who fucked a drunken to death grandma in the backyard and felt himself a real man
Fucking pleb.
last week you behave on the forum as 15 year-old kid who fucked a drunken to death grandma in the backyard and felt himself a real manSorry, come again? I don't speak slav.
Sorry, come again? I don't speak slav.bad for you, you have no chance to survive in the new world order
Slavs are a dying race, certainly won't have anything to do with the new world order. It'll be the Chinese or the white man. Slavs don't have the smarts or the numbers to reach the top.
Like really, I don't give a shit. Why do you guys and other human beings not buy games that exist and discuss about those? How does it feel to be fanboy, Xant?
It will also grant eternal life to its most faithful fans and followers.
And from his recent interview, CR doesn't sound all that happy about Illfonic.
The article is about what the people that left experienced. They where verified to have worked there and not some random strangers.Yes, they're verified ex-employees. So what? Again, do you understand how big companies work? They function a bit differently from a three man family business where everyone knows everything.
They might be a bit bummed I won't deny it, however, something is not right. Robert has been spending way too much money sponsoring the game hiring actors for the game AND sponsors, hiring writers to create alien languages, a lot of actors voice acting in the game and so on. You can check the official site showing most of these. They are not invented.
As for the ships. They are practically wasting more time selling new ships, modelling them from the outside AND inside (They need to be huge to fit quite a few people) than working on the game. They must be running out of money as a bunch of articles suggest and want to get more by selling these ships with absurd prices.
If the game releases IF, the game is going to be a mess with all those people having all these p2w cash shop ships from the start.
He hasn't released any report regarding money spent so all is speculation.Yes, exactly my point, very good.
As for the rest, you clearly didn't ready what the ex employees said nor are you a graphic designer. Creating ships is not a 5 minute job, specially in such a scale Star Citizen want's to be.No, I read it, and I understood it -- as opposed to not understanding it, like you. Who claimed creating ships is a five minute job? What the fuck are you even on about? Do you understand it's a SPACE GAME, you move around space IN SHIPS. They are an ESSENTIAL part of the game.
Look, it's clear you are not going to find any flaw in the development since everything is going great in your eyes so this is my last message to you.Classic -- run out of arguments, resort to ad hominem. I'm fine with people discussing flaws, but unfortunately the retarded opinions of <100 IQ people such as yourself believing everything you read on the internet doesn't count as the ultimate truth.
Grow up and then we can have a real debate.
"Success makes enviers."
And even if they were right: nobody would never. EVER. want to say "ok, Chris, just stop with your game now and fire all your employees."
I don´t care if the game won´t be perfect compared to the amount of money spent on. It´s a huge project and it´s exciting watching it. And success or not, everybody wants to see the outcome.
Walking up to the company and start talking bullshit while it´s still in development isn´t the way to go at all.
If they where really going according to plans you wouldn't have game packages selling for almost 18 THOUSAND dollars https://robertsspaceindustries.com/pledge/Combos/The-Completionist-Digital
I also hope the game releases. I'm however, still surprised some people don't see how all this focus on making new ships to sell them instead of, I don't know? Be a part of the game for FREE is not worrying on their financials. Talk about a power creep cash shop.
All I said is the focus is more on making money NOW on these ships rather than previewing what will be in the game.
Yeah that's what you're speculating. Who says they aren't working on other parts of the game? What's wrong with making money now?
There is no game. I find it really funny that some people "invested" thousands of dollars into virtual stuff that doesn't even exist virtually, the release of an actual, playable game still in limbo with no idea when or even if it will ever exist. It's like a con artist getting the mark deeply invested. Once you've sunk resources into a project it becomes harder and harder to objectively realize when you are being milked and exploited. See sunk costs for details.Yeah, "there is no game", despite the fact social module just got released, FPS is really close to being released, they've demoed multicrew working, demoed huge maps, they've got a date for the release of AC 2.0 which will seamlessly integrate all of these things...
Now that most of the base technology is in place we will be able to get with the Large World and MultiCrew milestone a game experience that will allow you to seamlessly go from foot, to boarding a fully realized spaceship with your friends, take off, fly thousands or millions of km in space, exit your ship in EVA and explore derelict space stations or wrecks, engage in FPS combat, return to your ship, engage in space combat and return to your home base to share the tales of your adventures with your other friends. All with no leading screens, all at AAA first person fidelity that you can’t even get on a next gen console. This is the core of the Squadron 42 and Star Citizen experience that we will continue to iterate on and add content to, but even the first release will be more “game” than most commercially released space games.
If talking about my posts, all I said I was sceptical that everything is going according to plans.
And in the end, which big project EVER goes exactly according to plans?I´ve read the development of "Zelda: Ocarina of Time" lately, holy crap, that was an Odysee. Like, in the beginning it was planned as a first-person game, only set inside of ganons castle...
are you even able to get your money back for these fake ships?
Maybe I'll eat my words eventually
You won't, ever. Complete absence of decency in your character will not allow you to admit you were wrong about something.He's already backpedalled. First it was "there is no game!!!" now it must be a "resounding popular and critical success" instead of being just a game.
You won't, ever. Complete absence of decency in your character will not allow you to admit you were wrong about something.
He's already backpedalled. First it was "there is no game!!!" now it must be a "resounding popular and critical success" instead of being just a game.
More projection than an IMAX theater.
Am I wrong? Where is this Star Citizen game, are you playing it now, after years and millions of dollars of development?
Am I wrong? Where is this Star Citizen game, are you playing it now, after years and millions of dollars of development? Never said it's vaporware, just that it doesn't currently exist in any way shape or form except in the imaginations of the fans and the press releases of the company. And yeah, if the result isn't commensurate with the ridiculous hype from both the developpers and their fans, it still makes the idiots who spent 15k dollars on a game, well idiots. Kickstarted video games have been almost uniformally massive failures when compared to the excitement and hype they initially generated. The more ambitious they were, the harder they fail. And if there's something Star Citizen doesn't lack it's ambition.Yes, in point of fact, I am playing it right now. It's called Arena Commander and Social Module. So yes, it does exist in "any shape or form." Again, your ass is showing -- you've clearly not done much research.
There's zero reason to distrust the motivation of Escapist mag here.
Now, as a final disclaimer: You never know, in movies, art and I can presume games, how good something is going to get. The shittiest set often creates the best movies, and the most controlled movie set creates the worst ones. A good example is how few good movies coming out of Germany! They have money, they have a super efficient and professional film set culture, but their movies, alas, are shit.
So, again, why is what they're doing with crowdfunding "shameless"? No one has yet been able to explain that.
Selling ships is just simply a way to show they NEED MORE MONEY. Now, does that mean they don't have enough left from their 90 million crowdfunding? Or 90 million is not enough to make the game?
And yes, selling all these ships in alpha is shameful. They should be part of the game not extra DLC. (Regardless if you can get them with ingame means or not)
How does this show they NEED more money? What if they just WANT more money?
What in the world. How does this "They should be part of the game not extra DLC" go with this "Regardless if you can get them with ingame means"? You do realize that "by ingame means" implies it's not a DLC?
"It's not going to happen. We keep a pretty healthy cash reserve. We managed our expenses based on the revenue we bring in. We have our development timeline and we know what we're doing. We adjust. If I'm not bringing in $3 million or $2 million a month, we aren't going to have as many people working on it."
So, again, why is what they're doing with crowdfunding "shameless"? No one has yet been able to explain that. Vexus' explanation of "omg they are making spaceships for a space game = not working on the game" doesn't count, unfortunately.
The gameplay that they have and the gameplay they've shown is great. Where are you getting "not exactly in the focus is it" from?
If you think Derek Smart comes across as saner than CR, you're really out of touch with reality.
Yet another jealous person throwing around wild accusations without even a single shred of evidence.
And as if any proof was needed, this proves you've not done your research. But I guess it's easier to pull speculation out of your ass than actually read up on things.
What they are doing with the "crowdfunding" is simply shameless, and the crowdfunding itself very much looks like it was/is the main thing they are doing.
How does this show they NEED more money? What if they just WANT more money?
and if you read his blog, he comes across saner than Chris Roberts do
So apparently CIG should now be pursuing legal action against Escapist for the article?
So apparently CIG should now be pursuing legal action against Escapist for the article?
He sent them a letter pretty much bashing their work and demanded an apology or taken to court while also mentioning derek smart multiple times eventough he had nothing to do with the article :lol:
The escapist already left a reply they won't do anything. If they really take it to court chris robert must prove the accusations so it's pretty much a win win scenario since he doesn't want to respond to the accusations.
Do you know for certain Derek Smart had nothing to do with the article? Considering he has been sticking his hands in pretty much everything related to SC drama so far, and supposedly a lot of the accusations from Escapist articles are what Derek Smart has been saying for months.
What's this then?
https://robertsspaceindustries.com/comm-link/transmission/14979-Chairmans-Response-To-The-Escapist
As for the accusations he has yet to respond on anything regarding the game and finances. He simply ignores them.
-Employees have indicated that Star Citizen and all of the promised stretch goals, “even with competent management,” could not be made for $90 million.
CR: How do you or they know this? Which employees said this and what makes them qualified to make that judgement? I know it’s what Derek Smart loves to say but he couldn’t make a good game with $200m so I don’t think his opinion matters. Outside of that, no employee beyond me and a few other key people who are leading Star Citizen would have the appropriate information and overview to make any judgement about the cost of the total project. Secondly, the company uses additional sources of funding such as tax incentives, marketing and product partnerships, but we do not discuss these issues in public for obvious reasons. We always keep a healthy cash reserve and operate our business prudently based on the incoming revenue. It should tell you something that we are actually increasing our global headcount not decreasing it despite the inaccurate rumours perpetuated by Derek Smart.
-Accusations of the mismanagement of money, including: using crowdfunding money to pay for couple’s Pacific Palisades mansion, using crowdfunding money to pay for personal vehicles, using crowdfunding money to pay for personal vacations, using company resources and employees to create videos for films and auditions (Sandi Gardiner).
CR: No crowdfunding monies are used for any private purposes – these allegations are completely false and defamatory. This is pure innuendo for nefarious purposes and I guarantee that anyone making this claim will be unable to show any proof of it as it simply hasn’t happened. Ever since Wing Commander came out I’ve been lucky enough to be financially independent, driven nice cars and lived in nice houses. That’s due to money earned through royalties, the sale of Origin to Electronic Arts, Digital Anvil to Microsoft and prudent investing. So why are people making a deal about me having these things now? I also find the continued attack on Sandi fairly alarming. Why is she being singled out? Because she’s my wife? A woman? Yes, she’s also an actress and there’s nothing wrong with her also engaging in one of her passions after hours or outside of work. We let employees play games of D&D in our conference room in the evenings or weekends. I don’t see attacks from Derek Smart about how this is a waste of company resources (and it is not his to comment on or judge anyhow).
-Allegations indicating that there are not currently any complete character builds for the game.
CR: Where are you getting this from? Have you guys really looked at what you can do right now in the game? You’ve been able to walk around your hangar since August of 2013. I’m pretty sure that was a complete character walking around rather than a mass hallucination. We have multiple characters in the game and are working on a lot more (of which some will be seen at Citizen Con).
Find it funny that Thomek actually believes anything DS says.
Thomek, you are massive tool most of the time you post but this time you've outdone yourself.
Do I really need to go through all of this text? Because I really can't be arsed for someone talking out of his ass.
Single shred of evidence.. Well if The Escapist had 1 or 2 sources, perhaps it would be a bit thin, but they have 7, SEVEN sources, and from my research, they seem to have done a good job in verifying them. NVM people criticising the fact that they are anonymous. Well no shit, people don't want to risk their careers, and this is perfectly normal journalistic work regarding anything to do with whistleblowers. AFAIK Escapist has no past involving shoddy sensationalist work either. I simply see no reason why they would run this case if there was not any real problems at CIG.Seven sources for what, exactly? Think about that for a moment. I mean really, think about it. What are these sources saying? Go look at the article again. And then read Roberts' reply to it. As for your "AFAIK", you're wrong.
There's also lots of game industry artist "insiders" basically confirming the situation in this thread: http://www.polycount.com/forum/showthread.php?t=158066 (http://www.polycount.com/forum/showthread.php?t=158066) (states rumours going on in the biz..)
About the shameless part, they obviously focus on grabbing as much money as possible, in stead of making a game which they already have more than enough money to do, inventing more and more hilarious reasons to ask for more money. (Like adding pets, 1 million dollars pls. Entire games are made for less than that.) It is shameless to sell those ships (concept art only atm.) for the prices they take. It's also watering out gameplay, letting people buy themselves into an advantage. It turned from donations and crowdfunding into a very shady business a long time ago..
Like freelancer, this game is showing to be going the same direction. His dream is too big for the amount of money he has.
All I'm saying is that while he does mention a thing or two he always changes the subject.
Everyone can say it's not true till they don't have to prove it. Till accountability is shown nothing is certain. I don't believe everything is fine as he says and so does many people. I won't however say it as a fact, because Chris Roberts has to show some form of accountability to prove his words.
Like freelancer, this game is showing to be going the same direction. His dream is too big for the amount of money he has.
Everyone can say it's not true till they don't have to prove it.
What exactly do you expect them to show, their financial records and monthly financial report? No one does that lol. He said what needs to be said on the subject, and that's the fact that only a few top people know the real finances behind it. Most companies in the world work like that, even the smaller ones. I don't know jack shit about finances in my company, heck I don't even know the pay of other people. It just isn't discussed at all on the inside, let alone to the public.CR already said all that needs to be said: he was driving nice cars, living in nice houses, and having a nice life otherwise even before SC. That's something that can be disproved if it's false.... but look, no one's jumping to do that, because the accusation is retarded.
But Thomek said they have enough money???
And then why are you bitching about them getting more money by selling pixels if you think they don't have enough money yet...?
Seriously, you "critics" are so fucking clueless.
What exactly do you expect them to show, their financial records and monthly financial report? No one does that lol. He said what needs to be said on the subject, and that's the fact that only a few top people know the real finances behind it. Most companies in the world work like that, even the smaller ones. I don't know jack shit about finances in my somewhat small and very friendly firm, heck I don't even know the pay of other people. It just isn't discussed at all on the inside, let alone to the public.
Simple, it's not fine selling ships in alpha. Just because you are fine with cash shops doesn't mean everyone is.What great logic, what great reasoning. It's not fine for you to keep breathing while Star Citizen is in alpha. Just because you're fine with you breathing doesn't mean everyone is.
If he really required so much money, why make a kickstarter for only 2 million?So, again, you show you haven't done your research and are just wildly speculating. Because if he'd only have gotten two million, the game would have i) been smaller and ii) they'd have gotten private investors, the two million would have been proof there's interest.
If he is indeed wealthy, why does he need to rack 2-3 million a month to sustain 250+ people working? Aren't the 90+ million racked enough? I thought he said it was enough?What? What are you even talking about? How does his personal wealth have to do anything with how much money Star Citizen is making? And no, AAA games regularly have much bigger budgets than 90 millions. And no, he never said it was enough, he said they have enough now and aren't running out of money any time soon. But again you contradict yourself. Should they wait until they run out of money to make more money? Then you'd be whining that they're almost out of money.
I don't expect them to show anything. If he thinks they are doing fine, then proof must be shown not only words.Must it? Oh, really? What law is this based on, pray tell?
I am not expecting them to handing the public the financial reports like Derek Smart wants which is absurd. What people would like however, is some form of yearly report. Companies do this, don't they? This is the biggest crowd funded game. Some people shelled thousands of dollars in this project, asking for a simple yearly report is not much to ask for.No...
IMO, regardless of the facts, ANY money you spend on an Early Access/Founders/Kickstarter whatever you want to call it, is a gamble, there are numerous things that could happen during development that may result in the game never seeing a complete release and it may not be down to malicious intent on the developers part. If people want to spend hundreds and some even thousands on a game that isn't complete yet, that's up to them, but they should only do so with the knowledge that their money is an investment and it does not guarantee a complete product.
What great logic, what great reasoning. It's not fine for you to keep breathing while Star Citizen is in alpha. Just because you're fine with you breathing doesn't mean everyone is.
So, again, you show you haven't done your research and are just wildly speculating. Because if he'd only have gotten two million, the game would have i) been smaller and ii) they'd have gotten private investors, the two million would have been proof there's interest.
What? What are you even talking about? How does his personal wealth have to do anything with how much money Star Citizen is making? And no, AAA games regularly have much bigger budgets than 90 millions. And no, he never said it was enough, he said they have enough now and aren't running out of money any time soon. But again you contradict yourself. Should they wait until they run out of money to make more money? Then you'd be whining that they're almost out of money.
Must it? Oh, really? What law is this based on, pray tell?
No...
- Here we go again with insults because you have nothing to go against your retarded reasoning. I feel sorry for you. Well, not really.Where did I insult you, moron? See, that's an insult, and it neither adds nor detracts to or from any of my arguments.
- The kickstarter didn't get the most money. The most money was gained from his crowd funding. Am I wrong?
- Why? Simple, again putting such a big project on kickstarter was a bad thing. Not because of him but because of the scope of the project. The amount of money he got was supposed to serve for the game to be complete or let's be real, near completion. Is it tough? Not even close!
- Yes he must show proof if he wants to take them to court.
- Okay.......
The amount of money he got was supposed to serve for the game to be complete or let's be real, near completion. Is it tough? Not even close!
And having money means you can instantly complete a project?Vexus is a very confused person, you see, he builds speculation upon speculation and with every new speculation he assumes the speculation that one stands on is a fact. Case in point, here he assumes SC is almost out of money, because he speculated it before.
Read the followup of the escapists which explains how they got the information and the accusations of robert's message.
Where did I insult you, moron? See, that's an insult, and it neither adds nor detracts to or from any of my arguments.
Kickstarter didn't get the most money, no, and... what is your point?
Good god, you truly are retarded, you can't see that arguments by assertion are not real arguments. You keep saying idiotic things like this, "putting such a big project on kickstarter is a bad thing," "selling ships is a bad thing," and so on and so forth, yet you never provide any reasons for WHY those are bad. You just say them and expect everyone to think it's true.
And having money means you can instantly complete a project?
Till accountability is shown nothing is certain. I don't believe everything is fine as he says and so does many people.
If he really required so much money, why make a kickstarter for only 2 million? If he is indeed wealthy, why does he need to rack 2-3 million a month to sustain 250+ people working? Aren't the 90+ million racked enough? I thought he said it was enough?
Just because you don't say the word "retard" doesn't mean I don't notice your tone in the wording. Don't think you are some genius that no one comprehends, it's quite clear when you're mocking and/or writing sarcasm.Oh, so now it's my tone? I'm sowwy, did my tone huwt your feewings? And we're talking about my tone after you told me to "grow up", you retarded hypocrite?
My point was that most of the money didn't come from the kickstarter but from packages and private donations. I don't know what's hard to comprehend. I thought you are a genius of I.Q 9000?Yes, I am a genius of IQ 9000, but the problem in this here communication is that you are not. No one has claimed most of the money came from Kickstarter, moron -- that is why I asked you what your point is.
I said numerous times why selling ships is bad. Go read previous comments I'm not going to say the same thing for the third time.Oh right, I forgot, stupid CIG developing spaceships instead of working on their space game. Ah, Vexus, you're a riot.
Please read next time.And how do you know the amount of money they have won't be enough to see the game to near completion? I await eagerly for your sources.
"The amount of money he got was supposed to serve for the game to be complete or let's be real, near completion. Is it tough? Not even close!"
Only mistake Roberts made was taking the bait Derek Smart and sites like Escapist are planting for months. I would ignore them completely.No, I think CR had to engage them after that Escapist article, sadly. Other magazines like Forbes were re-reporting it with even more clickbait headlines, so CR had to respond for the sake of the backers somehow. But it's clear Escapist is not objective -- just look at their previous SC article written by the same person, with a stupid sensationalist clickbait headline as well.
"The amount of money he got was supposed to serve for the game to be complete or let's be real, near completion. Is it tough? Not even close!"
Yeah, and where did you get the idea it should be completed already?
Where did I say the game has to be completed now? The game is supposed to release next year.
"near completion. Is it tough? Not even close!"
This is present tense, or are you wondering if the game will be completed in a year? Because that's speculation again, a feat very close to you. Honestly, is anything that you said recently not pulled out of your ass?
Quite a few actually but why should I bother explaining I'll get attacked again.
No, I think CR had to engage them after that Escapist article, sadly. Other magazines like Forbes were re-reporting it with even more clickbait headlines, so CR had to respond for the sake of the backers somehow. But it's clear Escapist is not objective -- just look at their previous SC article written by the same person, with a stupid sensationalist clickbait headline as well.
And having money means you can instantly complete a project?Silly vibe. Didn't you know the secret to time travel is money?
lmao, a CitizenCon? should rename it Citizens ConnedSmoothrich why did you tell Youtube to take down this video? http://forum.melee.org/general-discussion/smoothrich-challenges-canary-for-1-na-badmin-of-all-time/
watching ppl try to defend their own weak-minded gullibility over star conflict was hilarious at first, but is becoming increasingly pathetic and embarrassing.
are you even able to get your money back for these fake ships? or did you agree to some ALL "DONATIONS" ARE FINAL clause when you bought the deed to some luxury space sedan that you'll be able to pilot with your internet buddies just any day now..
"No crowdfunding monies are used for any private purposes - these allegations are completely false and defamatory," Roberts stated. "This is pure innuendo for nefarious purposes and I guarantee that anyone making this claim will be unable to show any proof of it as it simply hasn't happened. Ever since Wing Commander came out I've been lucky enough to be financially independent, driven nice cars and lived in nice houses. That's due to money earned through royalties, the sale of Origin to Electronic Arts, Digital Anvil to Microsoft and prudent investing. So why are people making a deal about me having these things now? I also find the continued attack on Sandi fairly alarming. Why is she being singled out? Because she's my wife? A woman? Yes, she's also an actress and there's nothing wrong with her also engaging in one of her passions after hours or outside of work. We let employees play games of D&D in our conference room in the evenings or weekends."
lmao, his wife is spending all your money
http://www.mmorpg.com/gamelist.cfm/game/883/feature/10184/Death-of-a-Salesman.html/page/1 (http://www.mmorpg.com/gamelist.cfm/game/883/feature/10184/Death-of-a-Salesman.html/page/1)What makes it a pretty good article?
Pretty good article.
A good friend of mine spent a portion of his re-enlistment bonus backing Star Citizen, where he picked up a package with the Drake Caterpillar. A ship he still can’t access or fly, by the way. Though there are an increasing number of new ships not in the original campaign that he could purchase and get right into the game with. When I asked about it during a visit to CIG, I was told he didn’t have his ship yet due to how non-linear the development process was.
That article is yet more pure emotional garbage. Perfect example of the zero information value emotional appeals contained therein:The guy who wrote it is an army vet so he was just referencing what he knew, he has a buddy in the army who is backing the game also. Lol you seem to be the one throwing the fake patriotic spin on it. I felt he had valid points without being hateful or spiteful.
How is any of that relevant to anything? Re-enlistment bonus? Yeah, look, CIG is scamming an AMERICAN HERO sacrificing HIS LIFE for FREEDOM.
... One who knew he was pledging for a concept ship that didn't exist at the time, and wouldn't exist for the foreseeable future, so he literally has what he pledged for.
The guy who wrote it is an army vet so he was just referencing what he knew, he has a buddy in the army who is backing the game also. Lol you seem to be the one throwing the fake patriotic spin on it. I felt he had valid points without being hateful or spiteful.Yes, he's an army vet, what does his friend buying a package with his RE-ENLISTMENT BONUS have to do with anything? How is it relevant that his friend bought a package? How is it relevant what money his friend used to buy it? Why mention it at all?
Anyone else following the death/respawn mechanics?
I was actually hoping for a more indepth system than, "choose respawn point".
Wasn't that covered by Death of a Spaceman (https://robertsspaceindustries.com/comm-link/engineering/12879-Death-Of-A-Spaceman) article Roberts wrote ages ago?
"...and then transport them to the nearest outpost – all for a nice profit, of course."
So intelligent bandits in this game will not only destroy a small fleet. They then will also send out random, nonclan Hope-Ships to bring their victims to the next hospital to get some extra cash out of them :mrgreen:
I've been following since the OG kickstarter, looking to finally pledge now. Unsure if I should get an entry level ship or something nicer to support the game.
All that said, I still believe the game won't be finished by 2016. There's too much to tackle for 1 year.How much money would you be willing to bet on that?
I´d also get the Aurora for now, you can always upgrade later. Heck, maybe you´re lucky and there´s a short-time event where you can change your ship for another one (f.e. I was able to swap my Aurora for a sweet Mustang).
Only thing that bothers me about ship movement is jerkiness. It isn't smooth and I believe it should be. About "physics" and "feel of flying tons of steel", you need to remember this is space. No forces to stop you, no inertia. Elite: Dangerous does it differently, they intentionally opted for space flight model that mimics that of airplanes in Earth atmosphere. Ships have inertia, they feels weighty, sounds affects are there to amplify that feeling.
From the demo I kinda feel like they haven't shown anything that they already haven't shown in that video where 3 of them also board the same ship and then get inside a derelict ship and bring it back (was shown a month or two ago?)
And let's be honest here, the game is not going for the realistic route, else you wouldn't hear the shots being fired.
DS confesses that his game, LoD has no plan to officially release because it's continually updated. "It's early access, what difference does it make" when it comes out? "There is no need for a release date. It could be 2015, it could be 2020. I don't know, who cares?"[1] [4min duration]
A valid question posed to him, "How is keeping LoD in early access indefinitely in order to add features, any different from CIG increasing they're scope in development?" His answer, LoD is a complete vision and it's all there" to play and see. That's the difference.[2]
He goes on from there to talk about his intent to take CIG/RSI and specifically Sandi Gardiner down. About how he knows exactly how the legal system works, how intelligent he is and at the end, tells anyone who doesn't like him or disagrees with his views "Can eat shit." [10min duration of gold]
Hey guys! One big clarification from CitizenCon: the Baby PU is NOT replacing Star Marine, it's simply going to include a lot of the work we've done on the FPS. We still intend to release Star Marine proper (with Gold Horizon and the HQ game mode and all that.) In all likelihood, you'll see Star Citizen Alpha 2.0 first and then Star Marine proper shortly after that... and we'll continue to update with more details on both as they're locked down.
Yes.
I haven't followed the development of the game closely but started reading about the controversies recently. Just an observation, the CIG office in Santa Monica is a block from the beach in one of the most expensive real estate areas in LA. Maybe they got a really good deal on the space or it's close to where the boss/talent lives... but if I was supporting a kickstarter I'd feel a lot better if they were being as frugal as possible.
I love the idea of a combined FPS and space shooter but just from a distance it looks like there's a lot of mission creep on this project. It's giving me flashbacks to when I worked on a movie that didn't turn out so well because the producers/director had a lot of funding but didn't have a realistic plan or people around them willing to give them a reality check. The world needs dreamers and people who can push what's possible forward so I wish them luck but glad it's not with my money!
Recently (ish) changed Eurozone laws afaik, basically the virtual items are now considered taxable goods; so you pay tax on them.Oh, then Its EU-BS , not US BS ? We pay taxes on digital stuff anyways ? =_=
Sucks, but what you gonna do.
Blocking Issues
Mainly the network and multiplayer issues are holding us back on a functionality side.
Then it’s sum of the work that’s needed to get it ready for release because we have lots of bug fixing and polish to do including performance improvements.
AI do not spawn into encounters, as their triggers aren’t playing correctly! Players can fly to the locations to trigger events but no AI will spawn in. Thankfully they trigger in Missions.
The interior physics grid for single seater ships has a bug meaning that you can’t walk around them during flight and will fall to the back of the ship. Fun, but impractical!
The No Weapon animation set is not done yet, and not ready to ship. Should be in better shape next week as the team in Austin continues work on it.
EVA flight is difficult so needs fine tuning to be able to handle the character better, engineers will look into this next week.
EVA look and aim poses need to be created and implemented for the use of weapons.
Pistol motion sets need integration, this will be done next week.
The prone motion set is now a problem, as we have changed the way we do standing and alerted aim poses. This will change how players aim while prone, whether they be prone forward, or rolled on to the back. Needs some R&D love next week.
Issues with some ship and environment terminal UI not working properly
Oh, then Its EU-BS , not US BS ? We pay taxes on digital stuff anyways ? =_=
Missions seem a bit underwhelming in a sense there's nothing new. Fetch and escort type mostly as seen in every other space game so far (Galaxy on Fire comes to mind, since I'm playing that on tablet these days). That's how they seem based on description, we'll them in action and then judge their implementation. Also emergent gameplay will take huge role in determining fun factor.Yeah, well. My biggest hope is that SC will be kind of like DayZ in space, except actually good and better in every aspect because of the scope. The player interactions are what matter to me, any "missions" will be pretty peripheral.
Yeah, well. My biggest hope is that SC will be kind of like DayZ in space, except actually good and better in every aspect because of the scope. The player interactions are what matter to me, any "missions" will be pretty peripheral.Never played DayZ.
Think I bought my package with USD aka cheated their system. Not sure if still possible. Euro prices seem fair.
That Santa Monica office will be downsizing soon I believe. Smart posted some "insider" info about them having issues with that office. Slowly but steadily game dev team is being relocated to currently best place on Earth for making video games, which is United Kingdom. Most big game studios have huge offices in UK (think it has something to do with lower tax for game industry jobs). Rest of the crew will be located in Frankfurt (since its basically part of old Crytek). Number of USA employees will become smaller in next few months.
As for feature creep, I honestly love it. Just wish they make it work in the end. Going deeper and deeper into mechanics is what I love about this project. If they succeed, I wish that in few years they make "expert" mechanic option for most actions available in game. For those who prefer simple, straightforward games to blow half an hour and "have fun", there are titles coming out from EA, Activision, Ubisoft... or in other words: want instant gratification online, play Battlefront and collect them power-ups.
Blockers
- Characters are missing interior sections of their helmets.
- Ballistic weapons can cause a crash and we have various other stability issues to fix up.
- The “Push and Pull” system seems to be conflicting with another control system because it’s currently catapulting the player in to deep spaaaaaaaaace!
- Particles seem to stop rendering in some gravitational areas, but not all! Needs further investigation!
https://archive.is/xisWD
lol'd
https://robertsspaceindustries.com/comm-link/transmission/15031-Star-Citizen-Alpha-20-Flight-Model-Changes
wtfamIreadingWhy? Everything in it sounds great.
Fixed an issue where activating Quantum Travel as some one was loading would crash the clients.
You must be blind if you think the graphics aren't impressive, especially for a multiplayer game. Every game looks better in motion though.
https://www.youtube.com/watch?v=pKVTCkXEU1I
For example. Ship literally looks real.
To me it looks comparable to Alien: Isolation.Okay, but it definitely, objectively, isn't. Character models are better in A:I at the moment, but the textures and environment in 2.0 space stations are much, much better. Not that having A:I graphics in a MMO game wouldn't be impressive.
They can be a nuisance if there's too many of them. It is worth to point out that majority of Goons look and sounds exactly like Smoothrich. Fat, balding, slight neckbeard, glasses, wearing black most of the time, high pitched, female-like voice. That's your average subscriber to SomethingAwful.
This is my drunken farewell to the Something Awful community after I was banned for life cuz I started reaching Posting Superstar Status lol, it only cemented my legacy
To me it looks comparable to Alien: Isolation.
2.0 should be out to all backers soon. Then there'll be Arena Commander, Social Module and Persistent Universe with FPS elements. That's already a lot of stuff to play.
Are these still separate modules or is it all connected?You have hangar, Arena Commander and Social Module as separate modules, then the PU, which is its own "module" where all the other modules (+ stuff not available elsewhere) are connected. You can do dogfighting like in AC, you can walk around with your friends on space stations like in Social Module, and you can have FPS combat and do missions, quantum travel, etc.
https://robertsspaceindustries.com/comm-link/transmission/15090-Weekly-Development-UpdateFrom now on the invitations will go by citizenship number, apparently.
Another 50K given access by citizen number this time. (though it may be after this time, ambiguous wording)
Well color me hyped. What's after 2.0 though, what do they have planned until they consider this a final release?More of everything. More missions, more locations, more ships, more weapons, more FPS stuff (like jukes), different armors, salvaging, mining, cargo stuff, planetary exploration, etc. And then, of course, SQ42 will come before the persistent universe is 100% ready.
So they still need 3 times the budget they already got?Uh.. what?
So they still need 3 times the budget they already got?
Well color me hyped. What's after 2.0 though, what do they have planned until they consider this a final release?
From reading between the lines, Illfonic seems to have been really shit. And that's why FPS got delayed by so much -- they had to do it by themselves, in the end.
If they had capable team and ready tech before they pitched the project, we would have baby PU at least 15 months ago.
Currently the situation is: they changed Cry Engine in many ways making it unstable. Because of anniversary sale they pushed it before its time to PTU and it was utterly brokenAnd this is just not true. PTU means "Public test universe." It's meant to be unstable on PTU. PTU is the alpha of the alpha version. Releasing it helped them fix a ton of stuff.
And this is just not true. PTU means "Public test universe." It's meant to be unstable on PTU. PTU is the alpha of the alpha version. Releasing it helped them fix a ton of stuff.
200,000 people have access to 2.0 now. Shouldn't be long until release.
This was pretty awesome.
That's awesome. Just what I expect from being able to get out of the ship anywhere you want. Can't see all the possible stuff that can happen in this game.
Some people are concerned over the crashes experienced on the PTU, which is understandable, but I wanted to shed a little light. It has been mentioned that we are pushing out builds and failing due to crashes... that is incorrect. We are pushing out patches that we know have crashes in them already. Those crashes are being addressed already, and being knocked out very quickly. Layers of an onion. Some might say... "Why release a build with crashes if you already know they are there?" One word: Data. We want to know how wide-scale these issues are and all the gritty details. Additionally, we would much rather continuously push the newest version of the game and have thousands and thousands of people hammer on it, because there is a chance new bugs can be discovered. PTU is not meant to be a release stream for everyone to just go and play. It is a test environment meant to plow through issues and get the game in a release-ready state. We are methodical with how we are releasing patches. We are not blindly pushing crashy patches. There is a lot of thought, analysis, tinkering, and fixing that goes into the PTU. It is not an environment for the faint of heart who are just looking to relax and play in Crusader. It is for players who are willing to face the storm with an umbrella and assist with testing. I can confidently say that we are extremely happy with how involved the community has been and are on the right track to getting 2.0 out to everyone soon! The amount of issues we have come in on the issue council has been incredible. We definitely feel extremely fortunate to have such an involved community that is as excited to play this game as we all are. We are getting close and this is only the beginning!
The simple fact that an Alpha requires an Alpha - and now you have people in the alpha of the alpha asking for another alpha before pushing it to the alpha's alpha .... it just reinforces that a lot of citizens are not able to handle alphas at all.
PTU is not meant to be a release stream for everyone to just go and play. It is a test environment meant to plow through issues and get the game in a release-ready state.
The amount of times I've tried to hammer this into people's heads...
Some highly upvoted quotes from that reddit thread for anyone confused by Leshma's current personality:
/r/starcitizen turned into terminal stage cancer in last six months, mainly because of attacks from Goons and Derek Smart. Reasonable people stopped following the project closely which means people actively posting in that subreddit are nutcases. Only worse place is official Star Citizen forum, wouldn't advise anyone going there.How does any of that have anything to do with what I said? Or anything you said previously?
This community is golden compared to them, like seriously. If you don't believe my words, go see for yourself.
if you got 85k $ in your handsThat walker and glider movement... looks awesome.
Do you not understand what PTU is? What don't you understand about the quote? You have to literally download a separate Star Citizen to even have access to PTU, because it's not "the game" in any shape or form. It's to help the developers test (which is what alpha should be, but people like you don't understand what an alpha is so they had to make an alpha of alpha.)
Maybe "the game" is not enough and it's high time they release something.Maybe instead of making random statements that make no sense and then running when questioned... you shouldn't do that. Want to answer why SC needs 3x the budget they have now, for example?
https://robertsspaceindustries.com/comm-link/transmission/15106-Star-Citizen-Alpha-20-Availablevisitors can't see pics , please register or login
Don't think they'll be issuing refunds anymore.Why do you say that?
Just played in the PU for the first time, and i'm stunned.
Seriously', it's 10.000 times better than i thought. It's so f***** immersive!
Just standing outside of the station at Crusader, watching the planet, the ships, the station (i did that for around 30 minutes) gave me so much more immersion and Space simulation feeling, then i had in around 100 hours of playing Elite:Dangerous. After that i was flying with some dude in his Connie, i was the gunner.
We got rekt by 3,4 other players, and when i wanted to leave the turret, the ship just fell apart, and suddenly i was diving through the space, seeing my mate floating dead in the rest of his pilot seat. Searched for safety in the uplink station and had there a good FPS fight with these guys. After my death i had to leave again, but seriously, this game really gives me the chills already, even in it's current early early alpha form.
The Million Mile High Club: (An exclusive bar only accessible to early backers.)This is a "subject to change" list, but seems like FPS is getting a big update.
Character Customizer (armor / Clothes)
Increase number of supported players
FPS cover system
FPS Starts/Stops
FPS Aim/look pose separation
Physicalized EVA
Holotable improvement
Main menu art
FPS Hit reaction
FPS No weapon locomotion
FPS P4AR polish
FPS ArcLight polish
SPACEFLIGHT UI optimization
SPACEFLIGHT Focus Mode polish
Derek Smart @dsmart 3 t3 tuntia sittenDerek Smart getting desperate.
Now they're chasing Elite Dangerous Horizons with planetary landings. Which was never in the original design. *sigh*
Story...which isn't terrible thing because it sucks in most video games.No. Unless you´ve never looked for games outside the tripe A field, but you´re wrong with this one.
Since when you're so obsessed with emotional states of other people, Mr Logical?When they're the only basis of someone's arguments, say?
As for Le Truth, I'm just making assumptions based on information gathered and processed. To know true situation, one needs to have a firm lead on this project which is something I'm not doing, obviously. Not sure Chris Roberts is that guy. Being so out the loop of current "playable" game status and showing unprofessional behavior on camera aren't pillars of proper project management. Hopefully we'll reap some rewards from that, making game more accessible while maintaining that magical realism they are striving for.OK, so you're just talking out of your ass but leaving out all the "I think", "I guess", "In my opinion", "maybe", "probably", etc. I.e., as if you were stating facts.... when you're not.
Well Xant is right in that Leshma isn't presenting any facts or proof to what he's claiming and so it sounds mostly like nonsense or plain assumptions. All this feels weird though because last I checked Leshma was pro-SC actually and nonsense and false assumptions are for Derek Smart & Co.
Planetary landing demo was designed in a very specific way. Focus was heavily on atmospheric scattering, presumably because it is beautiful but it's there because of two things.
First being fact that Horizons which released two days ago as full working expansion doesn't have it. Because every planet in Horizons is barren rock without atmosphere. They don't want to add it before everything is finished, including atmospheric flight mechanics.
Planet in demo is called Levski and moon so close to it (lel) is Delamar. Thing about Levski though, it has been shown awhile ago as part of Nyx landing demo and in that demo it didn't have any atmosphere. Like it shouldn't. But they slapped atmo on it to show off what competition doesn't have.
Second reason is to hide basic terrain, which is rather flat and uniform. Something many computer graphics graduates do in their free time as part of their master thesis. There is nothing groundbreaking about that terrain, you can find plenty of similar examples all over youtube and internet. Interesting part is where premade terrain and props blend with procedurally generated terrain. It's not done too shabby but you can see the difference clearly. If whole planet had those pointy, believable rocks instead of wavy hills then we could call it advanced. Then comes generation of other things, for terras with life. Something they most likely don't have at this stage.
So you don´t like it because a lot of people say that it might be a gigantic fraud and some parts in their development seem to point into that direction? Could be, anything´s possible, but before I join the dramahungry masses I´ll just wait and see. Only spent 25 bucks on it and yet already got more entertainment than from other things for the same money.
If it´s gonna be a fraud, well, historical event in video games and Roberts will have to flee to Mexico and change his name to Raoul. If it succeeds: sweet, we got a nice space game.
The only thing I don´t like are people who are like "no, stahp it NOW!". Because stopping now would be like my WoW-diarrhea example mentioned before: shitty for everybody. Except maybe for Derek Smart, who will be found dead 4 days later because of dehydration due to nonstop masturbation :lol:
Pretty standard business practice to try to beat your competition, don't see anything wrong in it. I had a lol at the size of the moon as well, though.
I think claiming the whole Star Citizen thing is a fraud at this point is as ridiculous as the size of the moon in the planetary landing video.What is so ridiculous about it? That it's big? It's a binary planet system then, like our Earth-Moon system according to ESA.
As expected, all of Leshma's reasons are just vague feelings and retarded observations ("they didn't focus on the currently blank terrain of the planet!!! how dare they showcase it in a positive light!!!").
Not a single actual, factual, reason to be skeptical about SC in his posts.
Won't deny any of that, because to come across actual Star Citizen fact is like searching for a needle in haystack. You seem to claim dealing with factual info, but won't pursue that further.Yes, I'm dealing with factual information. Show me something non-factual I've said that wasn't presented as an opinion? Yeah, that's what I thought.
But I have to ask why are you reacting in such emotional way to my postings, padawan logician?I'm not; you're projecting. If you weren't so emotionally invested in this yourself, you'd realize I've called out people's bullshit aggressively on every subject.
No, but someone actually said that it's like Star Citizen the series. Why?
An oversight... a minor one...
Is this feature or a bug?
https://robertsspaceindustries.com/feature-list
but multiplayer seems to be only instanced battles.As opposed to what? It will be a persistent world MMO. I don't see what instanced battles have to do with it?
Ah nvm i read the stuff wrong, when i read the multiplayer part, i thought that would be the only multiplayer part. Instanced battles, but if it plays like an mmo openworld persistant stuff etc, then ill probably check it out when its done.Yes, the instances are just servers, basically, but it's not quite that simple. Instances can interact, so say you've got a full instance with 60 players in it, the players will be able to smoothly move into the next instance, or even shoot into it. It's just the way they're going to handle the amount of players at the fidelity they want, it's a persistent MMO in essence.
EVE is a fucking RTS in space with models that count hundreds to few thousands polygons, without modeled interior. Game like Warband running in multiplayer with 300 people fighting each other or FPS like Planetside 2 are true marvels of engineering. EVE is not, because there is nothing "action" about that game. EVE is overhyped garbage that appeals to same kind of autistic people who put thousands of dollars each into train-wreck called Star Citizen.
That being said, they are selling 50 crew ships in Star Citizen, 700 meters long. Dunno what's going in heads of people buying that, do they not see how much game struggles with basic multicrew ships? How they expect 50 people manning one ship on one side and another 50 on another side will work? I'll tell you right now, it just fucking wont. Scam at its best.
Ah nvm i read the stuff wrong, when i read the multiplayer part, i thought that would be the only multiplayer part. Instanced battles, but if it plays like an mmo openworld persistant stuff etc, then ill probably check it out when its done.
yes because having $300,000.00 in ships in a game lost with 8k players participating in a battle that lasted 22hours is nothin but overhyped trash.
Those who did came straight from madness you explained so well in one sentence. Twenty-two hours online battle lol. Please tell them to make it five times longer next time so they drop dead from exhaustionFrom the developers of Eve Online, CCP.
EVE is a fucking RTS in space with models that count hundreds to few thousands polygons, without modeled interior. Game like Warband running in multiplayer with 300 people fighting each other or FPS like Planetside 2 are true marvels of engineering. EVE is not, because there is nothing "action" about that game. EVE is overhyped garbage that appeals to same kind of autistic people who put thousands of dollars each into train-wreck called Star Citizen.
That being said, they are selling 50 crew ships in Star Citizen, 700 meters long. Dunno what's going in heads of people buying that, do they not see how much game struggles with basic multicrew ships? How they expect 50 people manning one ship on one side and another 50 on another side will work? I'll tell you right now, it just fucking wont. Scam at its best.
After you give it a slight thought you can figure out that many ideas they pursue in Star Citizen are downright stupid and won't be fun in the long run.Says you. Pretty much everyone else loves the idea of multicrew, and these other ideas that you've decided in your elite game designer mind aren't going to work. There'll definitely be enough roles for at least three to four people, active roles that are interesting. And we haven't even seen what EWAR will look like, and repairs, and the other things they have planned.
They love it because it is novelty, which will wear off soon. Just like that depressurization chamber you have to go through every time you leave or enter space station. Don't you hate it by now?No. It takes like two seconds, and makes for interesting chokepoints.
Does the game let you be an asshole and murder the crew that took you in whilst on their ship?Yes, of course.
That's like saying there's no point in cooperating with strangers in real life because murdering people will get you put in prison.
People don't naturally cooperate with strangers in a video-game. DayZ is a testament to this. There has to be some form of adversity that forces them to do it (i.e. blood bags).Adversity, such as players/NPCs trying to kill you? Grouping up makes you harder to kill, and makes it easier for you to kill others. This is different from DayZ, where zombies are never a threat, and numbers don't matter in firefights because of the way the game works. There are also no multicrew ships in DayZ. But you asked about what's in place to stop people from just KoSing, that's different from "what benefits are there to grouping up." There'll be plenty, from the medical system to multicrew where there'll be roles like dedicated EWAR personnel.
If the game merely implements punishment for KoS behavior then at worst it is seen as a status item to be pursued, at best people simply ignore each other and you get a classic PvE mmo.
Also, what kind of performance are you getting in 2.0? It's really rubbish for me, 30FPS if I'm lucky and the motion blur plus wobbliness on foot makes it horrible.FPS is currently crap because of server-side stuff, 30-50 is par for the course for 2.0. Should be better in hangar and Arena Commander. I get 31-50 FPS in 2.1 usually.
Adversity, such as players/NPCs trying to kill you? Grouping up makes you harder to kill, and makes it easier for you to kill others. This is different from DayZ, where zombies are never a threat, and numbers don't matter in firefights because of the way the game works. There are also no multicrew ships in DayZ. But you asked about what's in place to stop people from just KoSing, that's different from "what benefits are there to grouping up." There'll be plenty, from the medical system to multicrew where there'll be roles like dedicated EWAR personnel.
Really, I don't see how it's even a question. People who play with friends will be able to have fighter escorts for their trade runs, people onboard to repel boarders, to sit in turrets, handle the power management, EWAR, etc. And likewise if you're attacking, you'll have pilots, fighters covering your troop transport, and then of course the Space Marines themselves to do boarding/going into stations. A lone guy won't be able to do much of anything against coordinated teamwork like that, which is why it encourages teaming up.
FPS is currently crap because of server-side stuff, 30-50 is par for the course for 2.0. Should be better in hangar and Arena Commander. I get 31-50 FPS in 2.1 usually.
... And? An abrasive customer not getting a refund? What horror. Makes me happy they're not giving people like that their money back just because they're being aggressive with their "requests."
Guess his threats about California Better Business Bureau and Amazon Payments were just empty talk :(
Copying Derek Smart's tweets here and believing it's a "fiasco" just because he says so is kind of gay, even for you.
If I understand correctly, his point is that he never agreed to the TOS updates that they did. They are still more than one year late.
Thus a class action would be your only viable option.
Smart said something about class action not being possible anymore, because some federal law changed or whatever. Probably not correct, because he is known to say a lot of bullshit.
Since I'm called out to be lackey of Derek Smart, heres third post in a row. This one's gold, although a bit longer than previous:Yeah, have fun reading 50+ emails from a LLJK/Goon retard pretending to be respectful and then turning around and going LOL IM MAKING THIS PUBLIC HAHAHA in a classic LLJK fashion.
http://imgur.com/a/BIlWu
Then again I wonder why they don't just refund - no matter the reason why a customer wants a refund.Because of Derek Smart. They WERE refunding everyone, but why would they continue letting Derek Smart's smear campaign bleed them money? He's the reason they stopped.
Because of Derek Smart. They WERE refunding everyone, but why would they continue letting Derek Smart's smear campaign bleed them money? He's the reason they stopped.But that's what you're saying. Some guy made them stop issuing refunds lol.
But that's what you're saying. Some guy made them stop issuing refunds lol.Yes, I was saying what I was saying... very good. And?
So Derek Smart forced them to stop issuing refunds like normal, respectful companies do? That doesn't make much sense.
It doesn't make much sense that some guy like Derek Smart would make them stop issuing refunds. If anything, they are hurting their own credibility and image with that.Why doesn't it make sense? Why would they want to keep losing money because Derek Smart has a lot of free time and a mental illness? There's no way for them to combat Derek, they tried once and it backfired, just giving him more attention. The best thing to do is stop issuing refunds and ignore him. It's your opinion it's hurting their "credibility and image", one not shared by everyone.
Regardless, a game of that scale and ambition was never going to be a quick turn around. It's been in development since what, 2011? Other games of smaller scale have taken longer. I think too many are used to the big game developer style of churning a title out every year and have unrealistic expectations.It's really been in development since 2013. Before Kickstarter they just built a quick mock-up with no functional gameplay. Then after KS, they had to get a studio started and hire people, etc. It hasn't been developed for long at all, considering its scale.
It's really been in development since 2013. Before Kickstarter they just built a quick mock-up with no functional gameplay. Then after KS, they had to get a studio started and hire people, etc. It hasn't been developed for long at all, considering its scale.
I'm sure you wouldn't share any opinion that is in any way negative of RSI, but it does appear there are quite enough people that see this as a childish, petty reaction.I'm sure you're gay, but where are you getting your "quite enough people" from? Let's see some statistics.
Yeah, have fun reading 50+ emails from a LLJK/Goon retard pretending to be respectful and then turning around and going LOL IM MAKING THIS PUBLIC HAHAHA in a classic LLJK fashion.
Because of Derek Smart. They WERE refunding everyone, but why would they continue letting Derek Smart's smear campaign bleed them money? He's the reason they stopped.
Isnt there a huge disclaimer when you sign up on kickstarter that no refunds can be guaranteed and that the product may change during development?
Yeah uhm really, the only person that sounds like a fruitcake in that whole thing is Sandi.I have no idea what "fruitcake" is supposed to mean, but if you think Beer didn't deserve his ban you didn't read it all or didn't understand what you were reading. Sandi does sound like an annoying twat in one or two of the emails, but I'll still give her props for trying to engage a customer on a personal level. That's all assuming the emails are real.
Isnt there a huge disclaimer when you sign up on kickstarter that no refunds can be guaranteed and that the product may change during development?
I remember seeing something like that when i used kickstarter, you're basically gambling with any money you pledge and this is made abundantly clear to you when you pledge. If you go to a casino and lose £100 on roulette, will they give you a refund?
People gotta be smarter with their money.
Anyone who thought this was going to be in a complete ready state with all that was promised inside a couple of years is a moron.
I have no idea what "fruitcake" is supposed to mean, but if you think Beer didn't deserve his ban you didn't read it all or didn't understand what you were reading. Sandi does sound like an annoying twat in one or two of the emails, but I'll still give her props for trying to engage a customer on a personal level. That's all assuming the emails are real.
Let's put that aside for a moment, wanna ask you a question. Kafein, do you feel connected to Elite: Dangerous in a same way you are connected with wonderful world of Star Citizen?
So, Chris is a moron?No, the scope expanded from what it was at first? It's a different game when you get 2 millions in funds and when you get 100+ millions in funds.
No, the scope expanded from what it was at first? It's a different game when you get 2 millions in funds and when you get 100+ millions in funds.
Unfulfilled promises still. Didn't they say they were going to add stuff without changing the deadline?Yes, they didn't fulfill the promise of the original release date, but it was impossible after people kept giving them more money to add more to the game. I didn't see them saying they'd add all of that stuff without changing the deadline.
but it was impossible after people kept giving them more money to add more to the game.
If it was impossible with more money, it was impossible with less money. Development could have been focused on getting the originally planned product out the door at the specified time first, then complete the reach goals.If what was impossible with more money?
If what was impossible with more money?
The originally planned game at the originally planned deadline?Because, again, it's a different game when you have 2 million and when you have 100 million. It's like saying "oh, GTA's racing game mode didn't come out 4 years before GTA did, if it's impossible to put out that racing game mode with 5 million then it's impossible with 500 million."
Because, again, it's a different game when you have 2 million and when you have 100 million. It's like saying "oh, GTA's racing game mode didn't come out 4 years before GTA did, if it's impossible to put out that racing game mode with 5 million then it's impossible with 500 million."
As far as I'm aware, GTA devs didn't promise to make a racing game.Star Citizen devs didn't promise to make a racing game either.
At least it is just one obsessed dude.https://www.reddit.com/r/tomcruise
https://www.reddit.com/r/DerekSmart is scary place...
Their funding scheme was like that from the very start, I just avoided to comment on it. Believed they would drop it sometimes in the future but now think they won't ever do that. That's what matters to me. People spending their money isn't my business, they can put it on fire if that's what they desire. Community being downright horrible and defending one of the crazier online game business models that will most likely be part of final product, interfere with my priorities when it comes to playing this game.
Also that dude posing as lead writer is a clown. Story will suck big time, which isn't terrible thing because it sucks in most video games. Somehow I have a hunch actual story writer is Chris Roberts himself. He certainly knows script better than alleged writer. It's truly a shame, because cast is magnificent, but they'll have to say some stupid lines unworthy of their vast talent and acting experience.
Harsh words Leshma. Harsh words. Perhaps you should just wait for the end product? Seems the sensible option then you can judge it as a whole. Development pace is far from bad.
Why the fuck is this a sticky?
Why the fuck is this a sticky?
Blame the server infrastructure. They say how performance dips are network issue and that very well could be the case but don't think software is at fault. They seem to be cutting expenses on server side. Anyway, game is still garbage. Can't wait for final nail in the coffin to arrive.
Assuming this is sarcasm...
Did you buy into it, Vibe?
Mass Effect Andromeda pre-order. That game is going to rock and deliver everything SC and Elite promised but ultimately failed to deliver. Which is understandable, who else has better experience how to create massive, ground breaking MMORPG other than Bioware? They learned a lot making SWTOR.LOL
I honestly don't care. If they make it, great, I'm excited to play. I do believe they'll finish it eventually. If they don't, whatever, there's other shit to play.^ this
Well I wasted quite a bit of time following this crap so I'm bit salty. Time wasted following their stupid hype machine spreading lies hurts way more than 24 euros spent on early bird package.
They might make the game but it will probably be massive letdown, like DNF and Colonial Marines. Both singleplayer and multiplayer will be that level of shitty.
If you haven't played it yet, once 2.4 is released to stable you should get your money's worth already.
You've wasted way more time recently being salty and 'following' this game in order to complain about it. So your time cant be that valuable to you
I think Chris' decision to go for 1:1 TPS and FPS animations was a huge mistake. Some of the competing games look a lot better in the animation department with a lot less money and time, because they're not autistically trying to make it perfect like that. There's no real disadvantage to "cheating" there as long as it's close enough.
so much cheering and clapping tho D:It was funny when everyone went nuts over very basic visual effects when entering atmosphere...
And next patch should be Star Marine.
Whats that? How many of these cities/stations do they have built yet?
It was funny when everyone went nuts over very basic visual effects when entering atmosphere...
Whats that? How many of these cities/stations do they have built yet? I loved how the place in the gc demo video looked and how seamless everything is, but how much in scale (planets, stations, cities) is there so far?Star Marine is like CS:GO competitive, to make a shitty comparison. FPS matchmaking with objectives in FPS-only maps.
Looks like Star Citizen will be amazing if they dont no mans sky it. Will def buy it when it comes out.
Edit: Actually I'm not mad, just disappointed. However I do wish status quo to last for few months more, until I find someone to exchange SC account for Mass Effect Andromeda pre-order. That game is going to rock and deliver everything SC and Elite promised but ultimately failed to deliver.Andromeda is utter and total shit.
It is same gameplay like ME3. I expected something different. Bigger, bolder, advanced.Sums it up nicely.
The awful combination of horrible voice acting, terribad animations, corny writing, retarded pacing..... Holy fuck. There's simply no excuse for this shit for triple A studio.
under budgeted, a major fuckup or complete ignoranceNo but seriously, that whole dialogue is the worst voice acting I've ever heard outside of mods. And then the retard-faces and awkward animations on top of that... I can't believe they managed to fuck up that much. And the recent video is no better. God damn it Bioware.
or perhaps intended, but as said, for 14 year olds
what did i just watch?It was the same demo as last year, only with 10x more glitches and cringe roleplay.
its like andromeda x 1000
not even chadz could make it this bad...
Looks really pretty but fps is horrible. While I'm fan of slower paced FPS campaign this is way too slow, I've felt asleep watching it. Graphically gorgeous but other than that, it's nothing special.You're retarded
So, is this thing dead or what?
So, is this thing dead or what?
https://www.youtube.com/watch?v=BHR1aEdTA4M
How is this game still getting money, donations?By being the best game out there.
Hahah those faces are quite something