Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Seabhac

Pages: [1] 2 3
1
Scene Editing / Re: Stonehammer Keep - Siege Scene
« on: April 06, 2012, 10:57:36 am »
I really like this map since it challenges attackers to attack in a concerted effort as opposed to trickling in. I would suggest two changes.

1. Move the flag inside the fort with two gates. This will give a thematic place for defender's last stand, but also will force defenders to fight three different entrances to protect flag.
2. Make a deployable ladder when attackers get through first set of gates, so attackers can siege second wall. This will also spread out fighting, since all attackers will not run straight through bottom gates of the second wall.

In conclusion, great map, and the world of Robert E. Howard is one of my favorite fantasy settings?

Aquilonian fortress next? Temple of Set battle location? City fight in Zamora?
By the way Yeah Robert E Howard!! WOOO! :D

Next scene will be a port of the area called "Crom's Rock" in age of conan, that will be a battle map.

2
Scene Editing / Re: Siege map submissions for official servers
« on: April 05, 2012, 07:07:20 am »
Updated to 1.5

Ok! the 1.5 update for Stonehammer is finished.

Download ► https://docs.google.com/open?id=0B8Cx4uk8v0kBUWpMSGVCSzlRaFNENXg1SmpTc3c3QQ

Changes include but are not limited to:
•Flag moved to a more neutral position

•The Front gate has been destroyed

•Architect House and some Outer Walls have been damaged

•Inner gate has been re-installed

•Improved the Inner gatehouse archer walkway

•Players in the Trade post should no longer have major camera issues

•Added sign to the Trade post

•Alchemy Tower re-positioned to be more useful

•Re-arranged both offense and defense spawns

•Shortened Siege tower path

•Re-arranged pre-existing Barriers and added more

•Removed excess scene props, map is now less than 400k in size

3
Scene Editing / Re: Stonehammer Keep - Siege Scene
« on: April 05, 2012, 07:04:05 am »
Ok! the 1.5 update for Stonehammer is finished.

Download ► https://docs.google.com/open?id=0B8Cx4uk8v0kBUWpMSGVCSzlRaFNENXg1SmpTc3c3QQ

Changes include but are not limited to:
•Flag moved to a more neutral position

•The Front gate has been destroyed

•Architect House and some Outer Walls have been damaged

•Inner gate has been re-installed

•Improved the Inner gatehouse archer walkway

•Players in the Trade post should no longer have major camera issues

•Added sign to the Trade post

•Alchemy Tower re-positioned to be more useful

•Re-arranged both offense and defense spawns

•Shortened Siege tower path

•Re-arranged pre-existing Barriers and added more

•Removed excess scene props, map is now less than 400k in size

4
Scene Editing / Re: Stonehammer Keep - Siege Scene
« on: April 02, 2012, 01:38:58 am »
In regards to the ladder, do you mean in addition to the one in the trade post?


Thanks for the feed back,

5
Scene Editing / Re: Stonehammer Keep - Siege Scene
« on: March 20, 2012, 09:01:25 am »
played 4 rounds today on NA siege and one of the rounds the flag would not come down at all even though defenders were well past 5ft away from flag.

also one of my friends got stuck between the siege ramp and wall

Weird have not seen that happen, I wonder if the positioning of the flag is doing it. The flag was being moved to a different location anyways so hopefully that will fix it. Seen the stuck issue in game also, that has already been fixed for the next release.

Thanks for feedback.

6
Scene Editing / Re: [Feedback] Maps on official servers
« on: March 20, 2012, 08:54:56 am »
Stonehammer seems to be really unbalanced.

I've never seen attackers win there yet. Ways are too long and flag is up a hill that slows people down really hard :/

Working on an update for the map at the moment, changes will include a more nuetral flag position.

7
Scene Editing / Re: Stonehammer Keep - Siege Scene
« on: March 15, 2012, 05:44:51 am »
So heard from a little bird that Stonehammer was added, looking forward to the need round of feedback and also hopefully will get a shot at playing on it before anything happens. lol

8
Scene Editing / Re: Siege map submissions for official servers
« on: March 13, 2012, 01:12:49 pm »
Updated Stonehammer, Version 1.4 rar

Changes
•Added a Ladder to the Trade Post upper floor, the attackers can now use this ladder as a secondary way over the inner wall.

•Removed the Ladder on the outer south east Gaurd Tower.

•Removed the front pair of doors on the outer gate.

•Removed inner gate

•Re-worked inner gate area and archers nest to make it more fun.

•Re-arranged the defensive spawns; moved spawns to the inner rampart and back rocks and north outer wall guard tower.

•Re-arranged offensive spawns; Split the spawns into two groups and placed them much closer to the front gate and siege tower.

•Re-pathed the Siege tower so that it now will land on the frontal southeast outer wall near the rocks. Also shortened the length of the tower's path.

•Moved the flag to a new position.

9
Scene Editing / Re: Stonehammer Keep - Siege Scene
« on: March 13, 2012, 03:22:23 am »
Thanks Jacko, I updated the file again due to some more minor rock fixing. Swapped the urls so you can still dl the proper rar filed from the 1.4 post or the op.

10
Scene Editing / Re: Stonehammer Keep - Siege Scene
« on: March 12, 2012, 12:48:04 am »
anyone can also now play the latest version on the SHC server

11
Scene Editing / Re: Stonehammer Keep - Siege Scene
« on: March 11, 2012, 03:42:10 am »
Welll sorry for the delay on re-balancing the map been real busy, have had some time recently and its come up in some discussions.

You can dl the .rar package here which is the 1.4 version of Stonehammer

The main changes to the map are,

Changes
•Added a Ladder to the Trade Post upper floor, the attackers can now use this ladder as a secondary way over the inner wall.

•Removed the Ladder on the outer south east Gaurd Tower.

•Removed the front pair of doors on the outer gate.

•Removed inner gate

•Re-worked inner gate area and archers nest to make it more fun.

•Re-arranged the defensive spawns; moved spawns to the inner rampart and back rocks and north outer wall guard tower.

•Re-arranged offensive spawns; Split the spawns into two groups and placed them much closer to the front gate and siege tower.

•Re-pathed the Siege tower so that it now will land on the frontal southeast outer wall near the rocks. Also shortened the length of the tower's path.

•Moved the flag to a new position.

12
Scene Editing / Re: NA 2 rotation
« on: October 22, 2011, 12:08:01 am »
I agree with the op NA deserves regular rotation updates the same as EU servers do.

13
Scene Editing / Re: Stonehammer Keep - Siege Scene
« on: October 12, 2011, 09:19:03 am »
Added Stonehammer to the EU servers 2 days ago. Let it play for a while so people get used to it before asking for any changes. Currently it is simply too big, I played it 4 times and not once did the attackers even get into the flag courtyard.

The only way to balance it without major changes that would alter the map design (which is great btw) would be moving attacker spawns inside the first courtyard, around the gate area (the gate should be removed or if possible replaced with a destroyed gate texture). Defender spawns should all be inside the 2nd courtyard, and the flag should be moved inside the large house. This will significantly reduce the time for attackers to reach the flag and with 1 less gate to breach it should be balanced.

Thanks a lot for the feedback punisher, haven't had any time to post here or work on the map. Really seconding what draggon says also, a lot of the maps in the rotation are really easily won. Through ladder usage and design etc. I never got to play on the map while it was up so can't really say in the first person.

Really thought players would be enjoy it as is, since the map is so ladder friendly. I will update it though and move the spawns around for the offense and defense. Probably change the siege tower also. Man really wish I could have played on it lol

14
Scene Editing / Re: NA (Siege) Map Listing (With Screenshots)
« on: August 23, 2011, 10:58:43 am »
I second everyone here on every nomination for removal, and nominate those maps which need updates to be removed until they are updated properly.

15
Scene Editing / Re: Stonehammer Keep - Siege Scene
« on: August 23, 2011, 10:38:28 am »
Mylet did you get that pm I sent out about Stonehammer being added?

Pages: [1] 2 3