they all look nice, but to bad i have bad pc, will cause much lagg with all these trees for me.
1st one looks a bit like a map from call of duty 3 singleplayer, other too are great, especially 2nd
Ladders are broken, probably need new entry points, removed from rotation until fixed.That a point? On the map are the points 100, 101, and 102. It works
You are a good mapper! Your maps are some of my favorite, being that they are all unique and easily identifiable when they pop up in rotation. I always enjoy a refreshing break from the monotony of village_map126.Ok.
I QMU all of them except Snow Plateau...it's basically unplayable for cavalry, since the 3rd person camera is always up in the foliage of all the trees.
Heathland is awesome. The only suggestion I have is to barrier off the steep cliffs. Climbing up and fighting delayers on nearly vertical cliff faces is one of my greatest pet peeves about maps...just like underwater battles, it's very unrealistic and not fun. You could always build some wooden structure there to negate the balance effect of removing it.
No, the ladders do not work. They need to be replaced in their final stage, against the walls. Entry points are indeed correct, but it still does not work. Try it for yourself.All right. Fixed.
Siege of the Temple is a cool map but plays poorly, which is why it got removed a while back.
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No offense, but please make a small map for change. I like the intensity that they bring. Your map are excellently made but they are huge!Gamemode: new siege\battlefield.
No offense, but please make a small map for change. I like the intensity that they bring. Your map are excellently made but they are huge!
I actually already did this when I moved the rock, but I feel like that is a bit too much editing without contacting the map maker.