cRPG

cRPG => Scene Editing => Topic started by: STR_Mendosa on May 16, 2011, 11:06:49 pm

Title: Mendosa map pack.
Post by: STR_Mendosa on May 16, 2011, 11:06:49 pm
Mendosa map pack(c). 9 scenes for a mode battle.
I make in the full order of EU_... .

1.Break
(click to show/hide)
2.Commercial city.
(click to show/hide)
3. Pier
(click to show/hide)
Red marked Rep..
4.Dam.
(click to show/hide)
5.Anvil.
(click to show/hide)
6.Mountain village.
(click to show/hide)
7.Castle Sir_Bertran.
(click to show/hide)
8.Attack on a caravan.
(click to show/hide)
9.The forgotten temple.
(click to show/hide)

Can they add to the rotation on EU_Public?
http://www.mbrepository.com/file.php?id=2900
Title: Re: Mendosa map pack.
Post by: Reinhardt on May 17, 2011, 02:41:29 am
These look awesome!
Title: Re: Mendosa map pack.
Post by: Bjarky on May 17, 2011, 02:49:04 am
nice work, u got my +1  :D
Title: Re: Mendosa map pack.
Post by: Ronan on May 17, 2011, 10:55:49 pm
Not that I dont think theyre neat looking (they are good pieces of work) but Im going to criticize two for very simple reasons...

   ... Pier and commercial City both seem to have spawns where you see your enemy's spawn. I noticed on 'Forest Hideout' that people always seemed to hate that. I personally dont like the idea that the enemy can shoot a random arrow and possibly hit or even kill me right at my spawn before I take three steps.

  Just thought Id put that out there since everyone else is giving u complements and thats it (of course theres nothing wrong with telling a scene/map maker theyr did a good job :P)
Title: Re: Mendosa map pack.
Post by: STR_Mendosa on May 18, 2011, 06:26:31 am
Not that I dont think theyre neat looking (they are good pieces of work) but Im going to criticize two for very simple reasons...

   ... Pier and commercial City both seem to have spawns where you see your enemy's spawn. I noticed on 'Forest Hideout' that people always seemed to hate that. I personally dont like the idea that the enemy can shoot a random arrow and possibly hit or even kill me right at my spawn before I take three steps.

  Just thought Id put that out there since everyone else is giving u complements and thats it (of course theres nothing wrong with telling a scene/map maker theyr did a good job :P)
Actually distance from respawn to respawn not such and small. Hardly somebody will get.
Title: Re: Mendosa map pack.
Post by: Radament on May 18, 2011, 06:02:49 pm
very nice maps , i think i'm going to upload on Legio server soon !
Title: Re: Mendosa map pack.
Post by: STR_Mendosa on May 18, 2011, 07:31:39 pm
very nice maps , i think i'm going to upload on Legio server soon !
I will be very grateful.
Title: Re: Mendosa map pack.
Post by: Punisher on May 19, 2011, 06:07:36 pm
Funny thing, the maps posted there have nothing in common with your pictures, except the name :lol: Even funnier, found 2 great maps between them and added them to the EU servers.

The maps from the pictures look interesting, if you actually post them I will take a look.
Title: Re: Mendosa map pack.
Post by: STR_Mendosa on May 20, 2011, 07:18:18 am
Funny thing, the maps posted there have nothing in common with your pictures, except the name :lol: Even funnier, found 2 great maps between them and added them to the EU servers.

The maps from the pictures look interesting, if you actually post them I will take a look.

Thanks huge that have noticed an error. I have corrected all and have added 2 new scenes. The first post is updated.
Title: Re: Mendosa map pack.
Post by: Punisher on May 20, 2011, 05:27:20 pm
Reviewed the maps, they look great but sadly they are way too small for the EU 100/120 slot servers.
Title: Re: Mendosa map pack.
Post by: STR_Mendosa on May 20, 2011, 05:56:33 pm
Reviewed the maps, they look great but sadly they are way too small for the EU 100/120 slot servers.
I will disagree. 2,3,7 and 8 sufficient sizes for a considerable quantity of players