Poll

STR and ironflesh effect?

Yes, upgrade effect !
40 (66.7%)
No, I love one shoot everyone
20 (33.3%)

Total Members Voted: 60

Author Topic: STR and ironflesh  (Read 2803 times)

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Offline Connasse

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STR and ironflesh
« on: January 13, 2011, 04:23:52 pm »
0
simple suggestion : Up STR and ironflesh effect.

Everyone one shoot everyone even 11 ironflesh or 3.

Offline Vygar

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Re: STR and ironflesh
« Reply #1 on: January 13, 2011, 08:46:57 pm »
0
Doesn't IF only give 1 HP per point or was it 2? 

Offline Diomedes

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Re: STR and ironflesh
« Reply #2 on: January 13, 2011, 08:54:08 pm »
0
Ironflesh should be 3 points but STR is fine at 1.  Right now ironflesh is a luxery skill rather than what should be an essential skill for 2h and polearm warriors.

Offline Vexus

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Re: STR and ironflesh
« Reply #3 on: January 13, 2011, 09:06:53 pm »
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Ironflesh should change to 2 HP & 0.50 - 1 armor per point.

Offline zagibu

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Re: STR and ironflesh
« Reply #4 on: January 13, 2011, 10:15:55 pm »
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It should also increase your total weight by 0.5 each point. It's iron, after all :mrgreen:.
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Offline Mustang_Sweets

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Re: STR and ironflesh
« Reply #5 on: January 13, 2011, 10:32:56 pm »
0
Ironflesh it already adds 2hp and if you add the fact that you have to get 3 str to get another that means it adds 5hp in total if it adds a single point of armor it would become op cause that means you added resistance and hp for just simply playing, if you want more armor get a better one or simple heirloom your already owned one.  The fact that you are one shotted by someone means they have high powerstrike and you dont have the armor or health to survive. Ironflesh does help you survive just gotta learn to

DODGE, DIP, DUCK, AND DODGE
I wear armor to protect myself from team mates.

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Offline Vexus

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Re: STR and ironflesh
« Reply #6 on: January 13, 2011, 10:36:58 pm »
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2 extra hp is hardly useful sorry, also strength is not only to get more hp but for damage too.
« Last Edit: January 13, 2011, 10:38:57 pm by Vexus »

Offline Ishar

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Re: STR and ironflesh
« Reply #7 on: January 13, 2011, 10:37:23 pm »
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It should also increase your total weight by 0.5 each point. It's iron, after all :mrgreen:.
+1
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Offline Noely

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Re: STR and ironflesh
« Reply #8 on: January 13, 2011, 10:55:54 pm »
0
With 10 IF i survived a bolt to the eye!

(click to show/hide)


Picture because otherwise it didn't happen


edit: Didn't relise i'd be taking screenshots the width of my screen... well janeway wasn't impressed...
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Offline LordSnow

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Re: STR and ironflesh
« Reply #9 on: January 14, 2011, 02:47:41 am »
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Ironflesh should change to 2 HP & 0.50 - 1 armor per point.
+1
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Offline Punisher

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Re: STR and ironflesh
« Reply #10 on: January 15, 2011, 09:23:51 pm »
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Ironflesh should change to 2 HP & 0.50 - 1 armor per point.

+2

Offline Seawied

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Re: STR and ironflesh
« Reply #11 on: January 15, 2011, 09:38:59 pm »
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Ironflesh should change to 2 HP & 0.50 - 1 armor per point.
+3
So with PT >10 stones become simple too effective
:lol:

Offline cmp

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Re: STR and ironflesh
« Reply #12 on: January 15, 2011, 10:15:32 pm »
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Ironflesh should change to 2 HP & 0.50 - 1 armor per point.

Hardcoded, not possible (not that we would have done it anyway).

Offline Vexus

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Re: STR and ironflesh
« Reply #13 on: January 16, 2011, 01:00:37 am »
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Mine was just a suggestion heh 2 hp is not much sadly.

Offline Socrates

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Re: STR and ironflesh
« Reply #14 on: January 16, 2011, 01:27:27 am »
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Hardcoded, not possible (not that we would have done it anyway).

Would this work?

http://forums.taleworlds.com/index.php/topic,152057.0.html
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