Author Topic: Loosing all multiplicator if team looses.  (Read 2069 times)

0 Members and 1 Guest are viewing this topic.

Offline Lysander

  • Baron
  • ****
  • Renown: 87
  • Infamy: 99
  • cRPG Player
  • Some people walk in the rain, others just get wet.
    • View Profile
  • Faction: JOKER
  • Game nicks: JOKER_Lysander; CotgS_lysander; Lys;
Loosing all multiplicator if team looses.
« on: June 13, 2011, 01:37:05 pm »
+1
I wrote it in an other topic, but the only result was: "-" at awesomebar.
So i made a new topic about this.

I thought about not loosing the whole multiplicator if your team looses one time. It sucks falling from x5 to x1. Maybe you loose 2 multiplicators if you dont win. Seems fair to me, but i dont know if it is a good idea. Only thought about it a few days ago.

I like to hear your opinions.
visitors can't see pics , please register or login

Offline LLJK_Korea1

  • Knight
  • ***
  • Renown: 30
  • Infamy: 25
  • cRPG Player
  • What of it?
    • View Profile
  • Faction: LLJK
Re: Loosing all multiplicator if team looses.
« Reply #1 on: June 13, 2011, 01:48:04 pm »
0
I wrote it in an other topic, but the only result was: "-" at awesomebar.
So i made a new topic about this.

I thought about not loosing the whole multiplicator if your team looses one time. It sucks falling from x5 to x1. Maybe you loose 2 multiplicators if you dont win. Seems fair to me, but i dont know if it is a good idea. Only thought about it a few days ago.

I like to hear your opinions.

no, just no

If team is good enough to get it into x5, they'll churn x2 or x3 in no time
PROUD CITIZEN OF PEOPLE'S REPUBLIC OF LLJK

visitors can't see pics , please register or login

Offline Latent

  • Beggar
  • Renown: 0
  • Infamy: 1
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Loosing all multiplicator if team looses.
« Reply #2 on: June 13, 2011, 02:29:21 pm »
0
I can't say I have an opinion about "loosing" my multiplier.

Offline Polobow

  • Count
  • *****
  • Renown: 267
  • Infamy: 30
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Faction: SoA
Re: Loosing all multiplicator if team looses.
« Reply #3 on: June 13, 2011, 03:29:08 pm »
0
I can't say I have an opinion about "loosing" my multiplier.

Loosen up, boy.

Offline DrTaco

  • Count
  • *****
  • Renown: 179
  • Infamy: 48
  • cRPG Player
  • Your eternal reward
    • View Profile
  • Faction: Swashbucklers
  • Game nicks: Magical Toaster
Re: Loosing all multiplicator if team looses.
« Reply #4 on: June 13, 2011, 04:01:09 pm »
0
I don't get a multiplier.... My team just sucks that bad.
Don't take life seriously. Nobody gets out alive anyway.

Offline Penitent

  • King
  • **********
  • Renown: 1389
  • Infamy: 220
  • cRPG Player
    • View Profile
  • Game nicks: Penitent_Turtler
Re: Loosing all multiplicator if team looses.
« Reply #5 on: June 13, 2011, 06:25:55 pm »
0
I agree with this.  Winning should me +1 multiplier.  Losing should be -1.

I hardly ever have 2x..and when I do its usually only for 1 round.  Getting up to 4x is a miracle, and doesn't last long either.

Give us a break!

Offline Glaurung

  • Knight
  • ***
  • Renown: 49
  • Infamy: 3
  • cRPG Player
    • View Profile
  • Faction: Fallen
  • Game nicks: Fallen_Glaurung, Fallen_Gnome, Fallen_Bernard_le_renard
Re: Loosing all multiplicator if team looses.
« Reply #6 on: June 13, 2011, 06:43:56 pm »
0
I think the current system is pretty cool and original. -1 for loosing would just be boring, I don't wan't it easy. I get x5 many times a night, I don't believe it's so rare... Try joining a clan, you have better chances to win if your whole team is on Teamspeak. That's why the banner balance system exists on the servers.
« Last Edit: June 13, 2011, 06:48:07 pm by Glaurung »

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Loosing all multiplicator if team looses.
« Reply #7 on: June 13, 2011, 06:58:41 pm »
0
I agree with losing = -1 and winning = +1. we have to account for the ballancer shifting the odds against us, we shouldn't be too penalized because of that.

Offline Brutal

  • Baron
  • ****
  • Renown: 91
  • Infamy: 24
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Game nicks: Pecores_Brutal_le chacal Cold_stone Bazooka
Re: Loosing all multiplicator if team looses.
« Reply #8 on: June 13, 2011, 08:02:21 pm »
0
Do you realize that by doing that everybody will be able to afford much more gear and making void what the upkeep system is made for ?  Or it will need recalculating the cost of every item  :rolleyes:

It's like those guys that want to be able to grind to higher level than lvl30-35 but what will they do when they reach that higher level ? ask for even higher level...

Offline WaltF4

  • Baron
  • ****
  • Renown: 131
  • Infamy: 2
  • cRPG Player
    • View Profile
Re: Loosing all multiplicator if team looses.
« Reply #9 on: June 13, 2011, 09:42:55 pm »
0
Changing the round multiplier from going to 1x each loss to being reduced by 1 each loss would increase the average round multiplier of the average player (50:50 win:loss) from 1.9375 to 3. Such a system would also disproportionately reward players with greater than 50:50 win:loss records, which I suppose could be viewed as a good thing.

The plot below shows the average multiplier one would expect under both systems for various percentages of rounds won.

(click to show/hide)

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Loosing all multiplicator if team looses.
« Reply #10 on: June 13, 2011, 09:45:39 pm »
0
The current system encourages team disbalancing, which is kinda lame (people are screwed if each team wins once over two times). A +1/-1 system would not.

Offline KaMiKaZe_JoE

  • Marshall
  • ********
  • Renown: 904
  • Infamy: 117
  • cRPG Player
    • View Profile
  • Faction: Cavalieres
  • Game nicks: KaMiKaZe _______
Re: Loosing all multiplicator if team looses.
« Reply #11 on: June 13, 2011, 09:55:44 pm »
0
I blame autobalance for all the world's evils. If both teams are even--and the game "balanced"--nobody would win, amiright? Fuck switching people back and forth in an effort to make shit "even", and thus a series of x1, x2, x1 rounds.

Even out the numbers and highest scoring people after the first round, that way shit isn't entirely fucked up with Goretooth, Chaos_Takeda, Hippi_with_a_Scimi, and company all on one team. After that, if your team keeps loosing, its because they suck or the other team's that much better. Better team deserves victory andn xp/gold right? Isn't that what the fucking multiplier system is based on?

I'm probably just raging though, and my ideas make no sense and would only promote extremely annoying loosing streaks.
"I don't think I'd want to meet anyone from cRPG. Sorry no offense lol" -TG

Offline PieParadox

  • Count
  • *****
  • Renown: 219
  • Infamy: 61
  • cRPG Player
    • View Profile
  • Game nicks: PieParadox
Re: Loosing all multiplicator if team looses.
« Reply #12 on: June 13, 2011, 09:57:53 pm »
0
I blame autobalance for all the world's evils. If both teams are even--and the game "balanced"--nobody would win, amiright? Fuck switching people back and forth in an effort to make shit "even", and thus a series of x1, x2, x1 rounds.

Even out the numbers and highest scoring people after the first round, that way shit isn't entirely fucked up with Goretooth, Chaos_Takeda, Hippi_with_a_Scimi, and company all on one team. After that, if your team keeps loosing, its because they suck or the other team's that much better. Better team deserves victory andn xp/gold right? Isn't that what the fucking multiplier system is based on?

I'm probably just raging though, and my ideas make no sense and would only promote extremely annoying loosing streaks.

Offline Reas

  • Peasant
  • *
  • Renown: 8
  • Infamy: 2
  • cRPG Player
  • DRIK!
    • View Profile
Re: Loosing all multiplicator if team looses.
« Reply #13 on: June 15, 2011, 02:38:33 pm »
0
The XP system really needs to revamped somehow :(

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Loosing all multiplicator if team looses.
« Reply #14 on: June 15, 2011, 06:22:23 pm »
0
hey walt, what does a -2 multi per loss look like?