Author Topic: 0.5.1.0, the Patch of UnDestiny, pt. II  (Read 4661 times)

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Offline RD_Professor

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0.5.1.0, the Patch of UnDestiny, pt. II
« on: November 23, 2017, 06:50:10 am »
+27
First off, I want to say thanks to all the people who have gotten back into crpg, and who are keeping the mod alive. For the past two weeks, the amount of active players has been increasing at an extremely constant rate, which is just such a wonderful thing to see. There's still a ways to go, but we're getting there. Onto the important stuff.

This patch introduces many of the things that I forgot to, or meant to put out in PoUD. Undoubtedly, I'm still forgetting more, but jeez there's already a lot in this patch. One of the more important things to take away from this is that the leveling system has been tweaked (for the final time), and strat has been 'revitalized,' that is, all strat players have been given troops based on their troop cap, and crime was removed. Over the next few patches, I'll also increase the rate at which armies can be built through actually playing the game, so that we can see some nice wars in strat again.

Here's the actual patch notes:
-Professor: Strat battle item result fixed
-Professor: Crime removed, got those bad hombres out
-Professor: Bonus troop, tick amt to all players in strat
-Professor: New items (courtesy of zimke, hopefully more to follow!)
-Ikarooz: Retexture of new open/closed sallet + eyeslot helms
-Professor: Donkey DTV wave fix
-Professor: Weaboo wave reintroduced
-Professor: Leveling system tweak (basis for changes provided by Nightingale)
-Professor: STF level returned to 30, as it was pre-PoD
-Professor: Reduction of DTV xp due to round time has been removed
-Professor: DTV bots no longer 'lock' onto Vivi immediately
-Professor: Some old DTV maps added back to rotation
-Professor: Virgin now loses clothes starting from 20% health
-Professor: Virgin underwent cosmetic procedures to enhance her beauty
-Professor: Expiration date of exchanges and respecs increased from 336 hours to 7200 hours. (too lazy to do math)
-Professor: Strat now gives out x1.5 normal strat battle XP
-Professor: Valour easier to get, requires 2.5x team average score.
-Professor: Flag cannot spawn in battle mode until 45 seconds has passed from round start
-Professor: Several old textures of items readded into game
-Professor: Break chance for items slightly lowered
-Professor: Given that strat died for a bit, and people lost troops, each strat player was given some amount of troops/gold
Now, your favorite changes:
-Professor: Ranged damage cap on horseback increased from 60 to 65
-Professor: Ranged damage reduction on horseback reduced from 20% to 15%

To come:
-Throwing nerf
-New DTV waves
-DTV bot AI improvements
-New items
-Flag fix
-More endgame goals
-Fix bugs in game loading
-Fix bugs with Tavern tab
-Fix Hooded Nasal Helmet
-DTV should give out ticks, gold according to base XP gained. 3000:1 ratio for ticks.
-Multiplier-based gamemodes should give out ticks, gold according to current multiplier. 1:1 ratio for ticks.

XP System:
The levels before 32 have not been changed, they are still what they were earlier. For post-31, the new amounts of xp required for each level are as follows:
XP for 32: Went from 52,415,058 to 29,119,477
XP for 33: Went from 209,660,232 to 97,064,922
XP for 34: Went from 1,048,301,160 to 323,549,741
XP for 35: Went from 6,289,806,960 to 1,617,748,704
XP for 36: yeah good luck with that

This tweak here provides a balance between the system I came up with and the one that was used pre-PoD. With this, high level builds are not attainable, and veteran players will see their characters retain the same level lead they did in PoD. So, level 37 corresponds to 33, 38 corresponds to 34, that sort of thing. So that we don't have a respec every week with a new leveling system, I'm locking this one in for the foreseeable future.

Other Things:
There won't be a strat reset for quite a while, at least until early 2018 or so. Similarly, if it does occur, will only be a partial wipe, and happen no earlier than the strat reset. On a different note, in the shop you will see some repeats of item names. The ones without a picture are currently the item displayed as the picture for the other instance of the item. When I can, I'll upload new pics of the items so that there won't be conclusion.

The code that I wrote for this patch (especially considering strategus) was untested, so if there are any bugs that come up, please let me know.

If I think of anything I forgot, I'll add it later.

Items Changes:
(click to show/hide)
« Last Edit: November 23, 2017, 06:53:53 am by RD_Professor »
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Offline Asheram

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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #1 on: November 23, 2017, 07:24:51 am »
+1
Ok I am confused, before your revert I needed 310mill xp to next level 38, after I needed 729mill xp to next lvl now I need 4,673,397(less than 5 mill xp). where did the time go?
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Offline RD_Professor

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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #2 on: November 23, 2017, 07:29:57 am »
0
The leveling system was tweaked so that 34 was more attainable. as in attainable at all.
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Offline Drunken_sailor

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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #3 on: November 23, 2017, 09:43:19 am »
0
 :D
Always do sober what you said you’d do drunk. That will teach you to keep your mouth shut
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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #4 on: November 23, 2017, 11:03:27 am »
+9

Offline the real god emperor

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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #5 on: November 23, 2017, 11:29:23 am »
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Don't want to start another drama but, why don't you reset Strat asap? It is an instant boost to mod popularity, I assure you.

Offline njames89

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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #6 on: November 23, 2017, 01:03:37 pm »
0
Excellent work as usual Professor.

Don't want to start another drama but, why don't you reset Strat asap? It is an instant boost to mod popularity, I assure you.

I think a strat reset is coming soon enough but the current plan is to have some XP battles and ensure all bugs are worked out. Seems like we find something new that is borked with strat almost daily at the moment, although Professor is working out the bugs at an impressive rate. Personally I definitely support a strat reset in the early 2018 and I agree it would be good to help get people interested again.
« Last Edit: November 23, 2017, 03:38:43 pm by njames89 »

Offline Ikarus

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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #7 on: November 23, 2017, 01:13:23 pm »
+2
Don't want to start another drama but, why don't you reset Strat asap? It is an instant boost to mod popularity, I assure you.
better safe than sorry, first take care that strat and the game itself really works fluently, that we have a decent amount of regular players (both veteran and new) and a system which is fun for everyone, then we can focus on a good, well announced strat reset with the players and hype it deserves
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Offline Jarl_Onurb

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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #8 on: November 23, 2017, 03:28:25 pm »
+1

...

To come:
-Throwing nerf
-New DTV waves
-DTV bot AI improvements
-New items
-Flag fix
-More endgame goals
-Fix bugs in game loading
-Fix bugs with Tavern tab
-Fix Hooded Nasal Helmet
-DTV should give out ticks, gold according to base XP gained. 3000:1 ratio for ticks.
-Multiplier-based gamemodes should give out ticks, gold according to current multiplier. 1:1 ratio for ticks.

...


No wonder why mod is still dead

Offline FleetFox

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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #9 on: November 23, 2017, 06:01:28 pm »
+3
Pogosan left.

Yeah thats a little worrying, its not like throwing is OP right now... yikes at getting even lower damage.
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Offline RD_Professor

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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #10 on: November 23, 2017, 10:18:05 pm »
+6
Had a discussion with a balancer last night, they recommended a nerf to throwing in a way that would not directly affect damage. I'll probably implement something like that, which will be a nerf, but not one that makes throwing non-viable.
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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #11 on: November 24, 2017, 10:33:58 am »
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Biggest problem with throwing is the accuracy anyway. Damage makes sense but its pinpoint even from mid range.

Offline Úlfur

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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #12 on: November 24, 2017, 10:58:16 am »
+4
A couple of us, such as me and James are constantly working on improving strat and making it work.
First removing bugs and testing everything. Such as not having Crime in a lower populated strat seems nice.

Suggestions / wishes are always welcome.


(goes without saying that Rider and Professor are always on it too)
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Offline QuisUtDeus

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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #13 on: November 24, 2017, 11:35:51 am »
+4
Great work!

Also thanks to the new dev team as well as to all the players who try to revive this great mod

Offline Konrax

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Re: 0.5.1.0, the Patch of UnDestiny, pt. II
« Reply #14 on: November 25, 2017, 05:20:35 pm »
+1
After the last patch my xp is all wonky

Level:32
 
Experience: 110,355,560
Level up in: -13,290,637
 
Next level: 97,064,923

Maybe I just need 1 tick on the server to fix?