Author Topic: Donkey team no longer developing M:BG / OKAM  (Read 107134 times)

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Offline Kadeth

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #195 on: April 26, 2017, 03:50:02 am »
+9
if not heskey, someone out there always wants to talk shit. so, lets talk.

i date ur mother`s buthole

also i'm better at mountain blade than u
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Offline Porthos

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #196 on: April 26, 2017, 03:03:57 pm »
+5
i'm better at mountain blade than u
i'd mount your blade
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Offline njames89

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #197 on: April 26, 2017, 03:05:47 pm »
+3
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Offline StonedSteel

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #198 on: April 26, 2017, 09:17:26 pm »
+4
i date ur mother`s buthole

also i'm better at mountain blade than u

pff im canadian bruh, my mums a lumberjack, ur fucking mothers FAT!

ooooh i wanna duel u though, set up a (an?) time man. est4me, rusty as fuck too, so your aussie ping having ass might stand a chance...for a few seconds at least.



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Offline Gravoth_iii

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #199 on: April 27, 2017, 12:17:53 am »
+3
I actually had hopes that the devs would at least create a good core game, but then inevitably patch it into turdmode like cRPG. I've been hearing about many other games suffering the same fate, community input is too big that the devs patch their games down into shadows of their prime. Donkey Crew always had that issue, so i think even if OKAM wouldve kept on developing, it probably wouldve been degrading at the same time.
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Offline Kadeth

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #200 on: April 27, 2017, 12:41:29 am »
+3
pff im canadian bruh, my mums a lumberjack, ur fucking mothers FAT!

ooooh i wanna duel u though, set up a (an?) time man. est4me, rusty as fuck too, so your aussie ping having ass might stand a chance...for a few seconds at least.

done deal, add me on steam, id is "kadeth"

i'm pretty sure i'll be more rusty, but you still don't stand a chance !

i'd mount your blade
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pls be my gf porthos  :wink:
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Offline Xant

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #201 on: April 27, 2017, 12:46:04 am »
+4
I actually had hopes that the devs would at least create a good core game, but then inevitably patch it into turdmode like cRPG. I've been hearing about many other games suffering the same fate, community input is too big that the devs patch their games down into shadows of their prime. Donkey Crew always had that issue, so i think even if OKAM wouldve kept on developing, it probably wouldve been degrading at the same time.
cRPG became worse the more it departed from base Warband, it was at its best when it had the RPG elements but was largely unchanged otherwise.
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Offline Vibe

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #202 on: April 27, 2017, 01:26:37 am »
+2
cRPG became worse the more it departed from base Warband, it was at its best when it had the RPG elements but was largely unchanged otherwise.

This so much. cRPG got progressively more shit and this is just in terms of normal combat mechanics, as if everything you performed had a delay, compared to Native.

Offline Xant

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #203 on: April 27, 2017, 01:52:54 am »
+3
This so much. cRPG got progressively more shit and this is just in terms of normal combat mechanics, as if everything you performed had a delay, compared to Native.
Even things that ostensibly made sense, like the collision with ground when your weapon hits it, actually just made for frustrating deaths because the combat wasn't designed with that in mind and it bugged out a lot. A ton of changes like that (plus some frankly weird decisions like changing kick because Paul kept dying in duels to it) made for a way worse game than native.
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Offline IR_Kuoin

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #204 on: April 27, 2017, 09:27:04 am »
+1
It's like when a company tries to "re-make" one of their older fan favorite games into an "e-sports" game for the future and it turns out really fucking boring.
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Offline njames89

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #205 on: April 27, 2017, 01:04:04 pm »
+3

Offline Xant

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #206 on: April 27, 2017, 03:47:37 pm »
+2
http://forum.ofkingsandmen.net/index.php/topic,2463.0.html

First rate 'marketing' right there. Very proud.

-> refund
-> bad review

LOL, oh you Pogosan. "Looking into possibilities of including it."  :lol:

What a trainwreck. I bet they could be sued for false advertising if anyone cared enough.
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Offline Jona

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #207 on: April 27, 2017, 06:28:55 pm »
+3
you're like the last guy to figure out how they get the caramel into caramilk bars, and now that you know, you wanna tell the world about your magnificent discovery. everyone else might think its cute but im all like "fuck off kid everyone knows that shit"

So where do I fall if I have yet to figure out what a caramilk bar is?
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Offline StonedSteel

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #208 on: April 27, 2017, 06:43:33 pm »
+4
EDIT, I completely misread your question...are you asking how the caramel gets inside, or are you actually trying to convince me you have never heard of a universally known and recognized candy bar?

we're in the same boat actually, I have my theories but its purely speculation.

machinery I presume.

ill get back to ya.


and we're back, so I had assumed that they were hallow and that the caramel was pumped in...its not.

caramilks are divided into two parts, and upper and lower. the lower is a pre built semi hallow shell of milk chocolate that has been set aside to harden, which is then is passed under machinery that fills the lower half with caramel. next the caramel is cooled to become temporarily hardened. and heres where the final stage comes, liquid chocolate is then poured over the semi hardened caramel, which when that hardens, creates the upper half of the caramilk bar. left in room temperature, the chocolate remains hardened, while the caramel slowly becomes liquefied again, and the candy is officially finished and ready for consumption.


all that work for a fucking candy bar.


also, seeing as heskey refuses to talk shit, I have decided, to declare war on...BLACKPANDA, more to come later today.
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Offline njames89

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Re: Donkey team no longer developing M:BG / OKAM
« Reply #209 on: April 27, 2017, 06:47:35 pm »
+3
mmmm

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