Author Topic: Safe space  (Read 1822 times)

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Offline Golem

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Safe space
« on: June 05, 2016, 06:49:56 pm »
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I'm getting headshotted from enemy spawn, after spawning myself, on some maps regularly.
I know every balance advisor here is brain dead, so can we atleast get a spawn barrier for projectiles, that would last atleast 10 seconds?
This is about being straight out retarded. Children see in slow motion like owls.

Offline Butan

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Re: Safe space
« Reply #1 on: June 05, 2016, 07:22:48 pm »
+4
I'm getting headshotted from enemy spawn, after spawning myself, on some maps regularly.
I know every balance advisor here is brain dead, so can we atleast get a spawn barrier for projectiles, that would last atleast 10 seconds?

Regularly as in, once every blue moon?
In 5 years cRPG I must have seen 1-2 headshot spawn to spawn in the first seconds of the round.

Offline Golem

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Re: Safe space
« Reply #2 on: June 05, 2016, 07:39:04 pm »
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Regularly as in, once every blue moon?
In 5 years cRPG I must have seen 1-2 headshot spawn to spawn in the first seconds of the round.

It doesn't matter, crossbows shouldn't be that accurate.
This is about being straight out retarded. Children see in slow motion like owls.

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Re: Safe space
« Reply #3 on: June 05, 2016, 07:42:59 pm »
+7

Offline Utrakil

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Re: Safe space
« Reply #4 on: June 05, 2016, 07:44:14 pm »
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It doesn't matter, crossbows shouldn't be that accurate.
it does matter because if it only happens every bluemoon it is not acuracy but luck.
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Offline Golem

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Re: Safe space
« Reply #5 on: June 05, 2016, 08:06:02 pm »
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it does matter because if it only happens every bluemoon it is not acuracy but luck.

well on the island map it happens(from spawn to spawn) and on any other map it happens also(though not spawn to spawn) but the same distance as on the island(where it happens spawn to spawn)
 
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Offline Voncrow

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Re: Safe space
« Reply #6 on: June 07, 2016, 04:57:11 pm »
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The island map isnt that big and I dont  think xbow needs a nerf for being accurate at that range.
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Offline Rebelyell

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Re: Safe space
« Reply #7 on: June 07, 2016, 09:06:10 pm »
+1
It never happend to me and I played that game for fucking looooooooooooooooooooooooooooooooooo(...)ooooooooooooooooong time
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Offline Golem

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Re: Safe space
« Reply #8 on: June 07, 2016, 10:11:15 pm »
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^ see? Roll the version back to 2008 please
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Offline Rebelyell

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Re: Safe space
« Reply #9 on: June 08, 2016, 01:01:46 am »
+1
^ see? Roll the version back to 2008 please
hahaha
you have no idea
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Offline Golem

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Re: Safe space
« Reply #10 on: June 08, 2016, 01:29:23 am »
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hahaha
you have no idea

I don't even
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Offline Asheram

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Re: Safe space
« Reply #11 on: June 08, 2016, 03:30:16 am »
+1
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Offline Ikarus

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Re: Safe space
« Reply #12 on: June 08, 2016, 10:03:39 am »
+2
Golem you should try native multiplayer to refresh your memories about ranged

go on, try it

crpg will be a blessing after that experience
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Offline Gurgumul

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Re: Safe space
« Reply #13 on: June 08, 2016, 05:31:20 pm »
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Golem you should try native multiplayer to refresh your memories about ranged

go on, try it

crpg will be a blessing after that experience
yesterday I played Mercs out of curiosity
uninstalled

Offline Golem

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Re: Safe space
« Reply #14 on: June 08, 2016, 05:52:21 pm »
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Golem you should try native multiplayer to refresh your memories about ranged

go on, try it

crpg will be a blessing after that experience

It's not a problem with native, because you don't have 5 throwers chasing you as you try to kill 1 archer.
This is about being straight out retarded. Children see in slow motion like owls.