Author Topic: Dev Blog #5 Combat  (Read 68619 times)

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Offline tolonar

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Dev Blog #5 Combat
« on: February 19, 2016, 07:01:06 pm »
+65
Sorry for the delay folks, we wanted to show you the most recent version of how the combat looked so a few things had to be re-shot.
This week we will talk about how the combat works, particularly the stamina system and stances, and now we can finally show our latest in-game footage. Hope you enjoy! :D


Offline Gravoth_iii

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Re: Dev Blog #5 Combat
« Reply #1 on: February 19, 2016, 07:01:26 pm »
0
first
Paprika: ...the Internet and dreams are similar. They're areas where the repressed conscious mind escapes.
http://www.youtube.com/watch?v=4VXQSs1Qfcc
http://www.youtube.com/watch?v=8LW6y-kgKtA
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Offline Guray

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Re: Dev Blog #5 Combat
« Reply #2 on: February 19, 2016, 07:01:48 pm »
+2
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Offline Utrakil

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Re: Dev Blog #5 Combat
« Reply #3 on: February 19, 2016, 07:05:40 pm »
+1
third


what a comforting narating voice.
« Last Edit: February 19, 2016, 07:23:52 pm by Utrakil »
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Offline Kansuke

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Re: Dev Blog #5 Combat
« Reply #4 on: February 19, 2016, 07:11:06 pm »
0
Noice !

Offline Golem

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Re: Dev Blog #5 Combat
« Reply #5 on: February 19, 2016, 07:13:02 pm »
0
Fifth
This is about being straight out retarded. Children see in slow motion like owls.

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Re: Dev Blog #5 Combat
« Reply #6 on: February 19, 2016, 07:18:46 pm »
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6th
Always do sober what you said you’d do drunk. That will teach you to keep your mouth shut
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Offline Casul

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Re: Dev Blog #5 Combat
« Reply #7 on: February 19, 2016, 07:19:50 pm »
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Offline Rebelyell

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Re: Dev Blog #5 Combat
« Reply #8 on: February 19, 2016, 07:20:03 pm »
+2
Looks really cool, I like the idea of stances and stamina. I also wonder how shield will work in that system.
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Offline Kalp

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Re: Dev Blog #5 Combat
« Reply #9 on: February 19, 2016, 07:25:47 pm »
0
Looks nice. How shields will influence on stamina ?
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Offline Golem

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Re: Dev Blog #5 Combat
« Reply #10 on: February 19, 2016, 07:32:47 pm »
-1
Can you disarm opponents, by catching their weapon in a parry and quickly cycling through all the stances?
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Offline MacX85

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Re: Dev Blog #5 Combat
« Reply #11 on: February 19, 2016, 07:33:26 pm »
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Actually I'm pretty impressed... I guess I have to rewatch it a couple of times to form an accurate opinion on it.

Offline Chasey

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Re: Dev Blog #5 Combat
« Reply #12 on: February 19, 2016, 07:36:34 pm »
+35
I really don't like the sound of this.

Stamina to me has always been a big no no as it just restricts gameplay. It may work in a one on one where you can manage it but fighting multiple opponents for multiple minutes in a battle situation just sounds horrible.

The new stances sound terribly restrictive as well, you cant perform an attack if you don't have the correct stance, once again may be fine if your in a one on one but in a battle situation where things are constantly changing and your fighting multiple opponents at once, it doesn't sound viable.

It sounds like this combat is geared towards duelling type gameplay and not the hectic situations of a battle environment.

The reason m and b combat is so good is that it has a basic 4 directions that you start with, every new player knows these directions and can use them from the start, its a very easy idea to grasp. To make the combat more intuitive they didn't add a bunch of  gimmicks, they added functions on top of the 4 directions like chambering hilt slashing etc, but didn't mess with the core mechanics. That's why it was still  accessible for newcomers and engaging for veterans.

However your approach seems to be just adding loads of things on top of each other to try and create something new and intuitive and yet still easy to play. But to me it sounds like it will be the opposite.

I'm maybe being a bit to harsh and of course I wont really know until I've tried it, but so far this wasn't the direction I thought the combat would be going.

Thanks for the video though, was very insightful.
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Offline Krave

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Re: Dev Blog #5 Combat
« Reply #13 on: February 19, 2016, 07:37:10 pm »
+1
I bet these notes in kitchen are like: "Fin pls, stop throwing forks around"

On serious note, new combat might be really good. Notice lack of warband-like running around, you walk during fighting, sprint only using stamina. I like that.

Early access will be open to everyone or just for Kickstarter backers?
« Last Edit: February 19, 2016, 08:33:16 pm by Krave »
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Re: Dev Blog #5 Combat
« Reply #14 on: February 19, 2016, 07:37:41 pm »
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Undecided about the combat, but i guess we'll see.