Author Topic: Will combat be physics based?  (Read 2809 times)

0 Members and 1 Guest are viewing this topic.

Offline Gaz.Spencer

  • Knight
  • ***
  • Renown: 46
  • Infamy: 18
  • cRPG Player
    • View Profile
  • Game nicks: Gaz3545, Gaz.Spencer, Von_Smittenden
Will combat be physics based?
« on: December 24, 2015, 08:41:20 pm »
+1
Would the combat have really physics when you hit someone's armour? Almost like Kingdom Come: Deliverences combat? It would just feel way more realistic and fun. Also is it going to be sort of similar to the sword controls in their earlier idea of M:BG?

Offline Golem

  • Earl
  • ******
  • Renown: 466
  • Infamy: 206
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: rektlessHEMPrincess
Re: Will combat be physics based?
« Reply #1 on: December 25, 2015, 02:54:26 pm »
+1
As far as I know, every weapon and piece of armor will have kind of a hitbox all of the time. That is to say, you won't be able to swing through the shaft of a spear with your sword, even if it's just sitting idly in ints user's hands, not performing any kind of block. Unless they implement the ability to hack off spear tips.  :lol:
According to the last devblog there will be multiple stances, each offering a different array of attacks and ?blocking? techniques. Don't know much about combat in Kingdom Come, but it seems to be sequence based. To my knowledge, combat in Melee is going to be much more fluid. Like Warband, but without the quirks and a bit of icing on top.
This is about being straight out retarded. Children see in slow motion like owls.

Offline Gaz.Spencer

  • Knight
  • ***
  • Renown: 46
  • Infamy: 18
  • cRPG Player
    • View Profile
  • Game nicks: Gaz3545, Gaz.Spencer, Von_Smittenden
Re: Will combat be physics based?
« Reply #2 on: December 26, 2015, 09:33:51 am »
0
Sounds great! Just the thing I'm looking for. I'm just getting so impatient  :D

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Will combat be physics based?
« Reply #3 on: December 26, 2015, 11:13:17 pm »
+2
Imo 'physics based' is just some of those magic words used to bring attention to players interested in this kind of stuff but meaning next to nothing gameplay-wise. I mean the interaction of objects is of course important but it doesn't say anything about how you control actions of your character or your weapon.

Offline MacX85

  • Baron
  • ****
  • Renown: 141
  • Infamy: 14
    • View Profile
    • 3D Portfolio
  • Game nicks: Siegbert
Re: Will combat be physics based?
« Reply #4 on: December 26, 2015, 11:21:12 pm »
0
need more maths and physics!

Offline Gaz.Spencer

  • Knight
  • ***
  • Renown: 46
  • Infamy: 18
  • cRPG Player
    • View Profile
  • Game nicks: Gaz3545, Gaz.Spencer, Von_Smittenden
Re: Will combat be physics based?
« Reply #5 on: December 27, 2015, 12:34:34 am »
0
Having real physics just makes things flow, but doesn't really affect gameplay.

Offline Byrdi

  • Earl
  • ******
  • Renown: 489
  • Infamy: 59
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Byrdi, Swiss Chocolate, and lots of other alts
  • IRC nick: Byrdi
Re: Will combat be physics based?
« Reply #6 on: December 28, 2015, 12:02:41 pm »
0
Imo 'physics based' is just some of those magic words used to bring attention to players interested in this kind of stuff but meaning next to nothing gameplay-wise. I mean the interaction of objects is of course important but it doesn't say anything about how you control actions of your character or your weapon.

This exactly. From my viewpoint physics based combat is only interesting if it improves combat in a general sense.

Offline Xant

  • Finnish Pony
  • King
  • **********
  • Renown: 1552
  • Infamy: 803
  • cRPG Player
    • View Profile
Re: Will combat be physics based?
« Reply #7 on: December 30, 2015, 05:54:07 pm »
+1
Physics based, as opposed to what?
Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline ThePoopy

  • Earl
  • ******
  • Renown: 411
  • Infamy: 56
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
  • .l..
    • View Profile
  • Faction: Templar
  • Game nicks: PolePoop
Re: Will combat be physics based?
« Reply #8 on: December 30, 2015, 06:48:30 pm »
+4
Slashing through plate with a scythe?

Offline Gaz.Spencer

  • Knight
  • ***
  • Renown: 46
  • Infamy: 18
  • cRPG Player
    • View Profile
  • Game nicks: Gaz3545, Gaz.Spencer, Von_Smittenden
Re: Will combat be physics based?
« Reply #9 on: December 30, 2015, 07:52:31 pm »
0
That's why I want physics collisions when a weapon hits armour, not like Warband, where the weapon pass through the character.

Offline MacX85

  • Baron
  • ****
  • Renown: 141
  • Infamy: 14
    • View Profile
    • 3D Portfolio
  • Game nicks: Siegbert
Re: Will combat be physics based?
« Reply #10 on: December 31, 2015, 03:51:14 pm »
0
That's why I want physics collisions when a weapon hits armour, not like Warband, where the weapon pass through the character.

If it's at the expense of playercount (and it will be) I'm against it. Basically I'm happy with Warband's mechanics plus better animations.

Offline Gaz.Spencer

  • Knight
  • ***
  • Renown: 46
  • Infamy: 18
  • cRPG Player
    • View Profile
  • Game nicks: Gaz3545, Gaz.Spencer, Von_Smittenden
Re: Will combat be physics based?
« Reply #11 on: December 31, 2015, 09:06:40 pm »
0
If it's at the expense of playercount (and it will be) I'm against it. Basically I'm happy with Warband's mechanics plus better animations.

What do you mean by player count? The amount of people that are allowed in the server? If it will affect any other mechanics of the game then I would also be against it, but if possible it would just make it look cool.

Offline Umbra

  • King
  • **********
  • Renown: 1299
  • Infamy: 162
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
  • Faction: Krems, Freak Army of Gnjus
  • Game nicks: Umbra
Re: Will combat be physics based?
« Reply #12 on: January 01, 2016, 01:46:12 pm »
+2
Physics based, as opposed to what?

Chemistry based, duh
visitors can't see pics , please register or login