Author Topic: Dev Blog #2 What is Melee?  (Read 27480 times)

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Offline Beauchamp

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Re: Dev Blog #2 What is Melee?
« Reply #75 on: November 25, 2015, 04:48:27 pm »
0
family members are NPCs? my brother is lets say an NPC miner so i set him to work in one cave and dig ore for me? he will be there in real time? digging in the day, sleeping in the night in my house?

the best game i've ever played was ultima online on a small rp shard with unique rules and you could "buy npc people" to do stuff for you (at that time only to sell in a shop). But I can imagine they could do many more things (sell, mine, do blacksmithing, alchemy, collect plants, beg, steal, farm, breed horses...) It would be cool and feel alive, those all npcs would be "real" people, they'd belong to somebody and would be making things that are making sense.

and rich people could have more npc, while stupid fighters/soldiers would be alone and horseless.
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Vovka

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Re: Dev Blog #2 What is Melee?
« Reply #76 on: November 25, 2015, 05:26:38 pm »
0
family members are NPCs? my brother is lets say an NPC miner so i set him to work in one cave and dig ore for me? he will be there in real time? digging in the day, sleeping in the night in my house?

the best game i've ever played was ultima online on a small rp shard with unique rules and you could "buy npc people" to do stuff for you (at that time only to sell in a shop). But I can imagine they could do many more things (sell, mine, do blacksmithing, alchemy, collect plants, beg, steal, farm, breed horses...) It would be cool and feel alive, those all npcs would be "real" people, they'd belong to somebody and would be making things that are making sense.

and rich people could have more npc, while stupid fighters/soldiers would be alone and horseless.
it was also possible buy npc guards
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Offline Spartacus

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Re: Dev Blog #2 What is Melee?
« Reply #77 on: November 25, 2015, 05:41:17 pm »
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Is there a schedule for releasing Dev Blogs?
And if yes: How does it look like?
So thats NA, why do you care about EU? Are you trying to export freedom?

Offline chadz

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Re: Dev Blog #2 What is Melee?
« Reply #78 on: November 25, 2015, 05:47:41 pm »
+20
kind of like this:

"chadz, sunday tomorrow, devblog?"
"depends on how hungover I am"

Offline Spartacus

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Re: Dev Blog #2 What is Melee?
« Reply #79 on: November 25, 2015, 10:07:06 pm »
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That sounds fair :D
So thats NA, why do you care about EU? Are you trying to export freedom?

Offline Eskil

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Re: Dev Blog #2 What is Melee?
« Reply #80 on: November 26, 2015, 12:12:14 pm »
+1
It looks great !!! I look forward to the game!

Offline karasu

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Re: Dev Blog #2 What is Melee?
« Reply #81 on: November 26, 2015, 08:06:53 pm »
+6
kind of like this:

"chadz, sunday tomorrow, devblog?"
"depends on how hungover I am"


Depends on how well they're handling this new development technique.

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Offline Son Of Odin

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Re: Dev Blog #2 What is Melee?
« Reply #82 on: November 26, 2015, 09:28:13 pm »
+3

Depends on how well they're handling this new development technique.

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chadz got funding for developing alcoholism?
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Offline Kalam

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Re: Dev Blog #2 What is Melee?
« Reply #83 on: November 27, 2015, 04:46:20 pm »
0
Who's the artist behind the concept art in the first post?

Offline Pestdoktor

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Re: Dev Blog #2 What is Melee?
« Reply #84 on: November 27, 2015, 04:49:49 pm »
+4
Who's the artist behind the concept art in the first post?

http://wraithdt.deviantart.com/

Offline MacX85

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Re: Dev Blog #2 What is Melee?
« Reply #85 on: November 27, 2015, 08:52:09 pm »
+1
another question:
is the idea of two distinct kingdoms still a thing? Or will every kind of player groups be created by players only?

also:
since NPCs will play a vital role in wars, is there a way to tell human enemies from NPCs? I guess most people would like to know if the one whose ass they're about to kick is a human being or not.
« Last Edit: November 27, 2015, 09:00:25 pm by MacX85 »

Offline Byrdi

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Re: Dev Blog #2 What is Melee?
« Reply #86 on: November 28, 2015, 12:39:48 am »
+1
since NPCs will play a vital role in wars, is there a way to tell human enemies from NPCs? I guess most people would like to know if the one whose ass they're about to kick is a human being or not.

What makes you think that AI will be on the battlefield? From what I understood the NPCs/soldier tickets are probably supposed to be controlled by players just as it is in Strategus.


Offline MacX85

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Re: Dev Blog #2 What is Melee?
« Reply #87 on: November 28, 2015, 09:13:06 am »
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What makes you think that AI will be on the battlefield? From what I understood the NPCs/soldier tickets are probably supposed to be controlled by players just as it is in Strategus.

Well, then I would need clarification on that part. The way I understood it was that your alts/family members are the inhabitants of a city which the lord of the city can control however he likes.

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Offline Richyy

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Re: Dev Blog #2 What is Melee?
« Reply #88 on: November 28, 2015, 12:20:44 pm »
0
I dont know if someone already asked it, but, If you die, what happan afterwards?

Offline Salvius

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Re: Dev Blog #2 What is Melee?
« Reply #89 on: November 28, 2015, 01:52:10 pm »
+1
Well, then I would need clarification on that part. The way I understood it was that your alts/family members are the inhabitants of a city which the lord of the city can control however he likes.

I doubt that NPCs will be a part of the battles fought. As I understood it, they (might) wander around the city in times of peace to simulate the local population, comparable to the way they did in Warband singleplayer.
They also give an impression of the amount of troops a local lord could potentially field in a war as they are then converted into respawn tickets that can be used by anyone who wants to participate in the battle.
If this is correct, there might however be a problem with huge battles not actually being huge despite enough NPC-tickets being available due to not enough real players participating...