Author Topic: Melee: Battlegrounds Q&A  (Read 31130 times)

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Offline Jack1

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Re: Melee: Battlegrounds Q&A
« Reply #15 on: October 29, 2014, 06:29:06 pm »
0
How much will stanima affect gameplay? In britanwalda they had a sort of stanima system that I disabled after the first time because you were huffing and puffing like a fat man after running 100 meters.
We're all nerds here, so it doesn't really matter.

Offline kwhy

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Re: Melee: Battlegrounds Q&A
« Reply #16 on: October 29, 2014, 06:33:13 pm »
-1
What are your plans/hopes that new players won't get frustrated when they fight against us oldmy old friends with years of experience in a similar game?

I'm kind of curious how the transition is going to be going from warband's 4 block/attack directional to a *360* directional system and how fast everyone is going to pick it up OR if it is going to be like a noob fest from the start except for those of you that are currently testing. 

Additions like crouch, sprint, and stamina are going to change things around a bit as well.

just out of curiosity I'd like to see some action videos myself. 
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Offline SIrCampALot

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Re: Melee: Battlegrounds Q&A
« Reply #17 on: October 29, 2014, 06:36:42 pm »
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Will there be a real map editor except stronghold?
After a whole weekend playing cRPG with my clan mates:

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Ey bro check this out or this man!

Offline NejStark

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Re: Melee: Battlegrounds Q&A
« Reply #18 on: October 29, 2014, 06:37:59 pm »
-1
Are recent balancing changes (nerf) made in crpg indicative of how you will plan to treat/balance/favour/punish certain classes in M:BG?
"A man on the steppe with no friends is as narrow as a finger; a man with friends is as wide as the steppe"

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Offline Leshma

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Re: Melee: Battlegrounds Q&A
« Reply #19 on: October 29, 2014, 06:39:43 pm »
+1
Maybe a wrong topic to ask, but when do you expect to start implementing game systems necessary for Epic game mode?

Also that backer icon, can we have both?

Offline The_Bloody_Nine

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Re: Melee: Battlegrounds Q&A
« Reply #20 on: October 29, 2014, 07:19:45 pm »
+1
I'm kind of curious how the transition is going to be going from warband's 4 block/attack directional to a *360* directional system and how fast everyone is going to pick it up OR if it is going to be like a noob fest from the start except for those of you that are currently testing. 

We didn't played much and only a very early version, but transition seemed to be very intuitive and easy.


Also, another question: Is it still planned to have Stronghold as first game mode available?

Offline masasa

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Re: Melee: Battlegrounds Q&A
« Reply #21 on: October 29, 2014, 08:03:32 pm »
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Max size of battles?

100 vs 100 pls
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Offline rickmoseley

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Re: Melee: Battlegrounds Q&A
« Reply #22 on: October 29, 2014, 08:14:44 pm »
+1
This seems interesting.

Offline AwesomeHail

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Re: Melee: Battlegrounds Q&A
« Reply #23 on: October 29, 2014, 08:16:03 pm »
0
will different hybrid classes or pure classes still be available?
1h/pole 2h/archer/xbower hoplite etc. etc

will there be cavalry and horse archers?
will there be ranged weapons at all?

Your binary primitive low capacity of thinking is not relevant.

Offline Prpavi

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Re: Melee: Battlegrounds Q&A
« Reply #24 on: October 29, 2014, 08:25:45 pm »
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Will there be mounted ranged?
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Eddy

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Re: Melee: Battlegrounds Q&A
« Reply #25 on: October 29, 2014, 08:47:24 pm »
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Will there be something similar to strategus? (pls slap me with a huge fishboat if its already stated somewhere)

Offline agweber

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Re: Melee: Battlegrounds Q&A
« Reply #26 on: October 29, 2014, 09:00:52 pm »
0
Also that backer icon, can we have both?

Roughly how long until those who don't have their beautiful feather badges get a chance to try out the engine? 3-months? 6-months? A year? Tomorrow?

Will there be any (decent) AIs/bots available?

Offline Ozin

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Re: Melee: Battlegrounds Q&A
« Reply #27 on: October 29, 2014, 09:31:12 pm »
+3
Will there be something similar to strategus? (pls slap me with a huge fishboat if its already stated somewhere)
We have something planned, but it will not be part of the initial game.

Offline Chris_the_Animal

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Re: Melee: Battlegrounds Q&A
« Reply #28 on: October 29, 2014, 09:41:09 pm »
+2
How can we help out in developing right now? (People who did not donate money when the time was right)
Bros never die!

Offline Byrdi

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Re: Melee: Battlegrounds Q&A
« Reply #29 on: October 29, 2014, 09:48:23 pm »
0
Will there be a real map editor except stronghold?

There already is one. :D

Q:
How effective will team play (ganking) be in M:BG?
Will very good players be able to go rambo against mediocre players just as well as in cRPG?

In other words: how will the game be balanced in regards to team play vs. individual skill?