Author Topic: Rain broken?  (Read 1491 times)

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Offline Algarn

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Re: Rain broken?
« Reply #15 on: March 07, 2014, 09:40:48 pm »
+1
Rain should give higher penalty to heavy troops. But I think rain's effect should be lowered for everyone, because it's just absurd to be so penalized when we talk about the movement speed... 7 ATHL here, and slow as fuck when it rains.

Offline Fredom

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Re: Rain broken?
« Reply #16 on: March 07, 2014, 11:05:10 pm »
+1
Rain should give higher penalty to heavy troops. But I think rain's effect should be lowered for everyone, because it's just absurd to be so penalized when we talk about the movement speed... 7 ATHL here, and slow as fuck when it rains.
It's bit realistic tho but as You said, it is definetely too much...
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Offline Angantyr

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Re: Rain broken?
« Reply #17 on: March 08, 2014, 09:14:02 am »
+1
I think I might have accidentally convinced cmp to increase the frequency.  :(

 :?

What can be done about this? Have for a long time suspected that the amount of rain was some troll move on part of cmp  :wink:

In the least please let us be able to turn off particle effects and the sound in WSE2. Also, perhaps more normal weather for battle now that the season is changing?

And again, besides being enervating in the long run with the occasional exception Medieval battles in rain is a Hollywood drama prop.
« Last Edit: March 08, 2014, 01:14:32 pm by Angantyr »

Offline Johammeth

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Re: Rain broken?
« Reply #18 on: March 08, 2014, 10:01:42 am »
+1

In the least please let us be able to turn off particle effects and the sound in WSE2. Also, perhaps more normal weather for battle now that the season is changing?


I hate shit weather, but the problem should be solved by reducing rain/fog rates rather than legalizing "3rd party modifications that give the user an advantage" (read: cheats)
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Offline Angantyr

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Re: Rain broken?
« Reply #19 on: March 08, 2014, 11:00:06 am »
+1
I fully agree, but turning off particle effects is a vanilla option only rendered ineffective by WSE2. Though the sound and athletics decrease is a lot more bothersome than the visuals.

Offline Austrian

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Re: Rain broken?
« Reply #20 on: March 08, 2014, 12:19:52 pm »
+2
How to make rain not harm you:
(click to show/hide)
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Offline Tydeus

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Re: Rain broken?
« Reply #21 on: March 08, 2014, 01:04:26 pm »
+2
To be honest, I don't want to see rain removed entirely. I like the concept, but the implementation seems off somehow. Unfortunately my assessment left me thinking that rain is annoying because it doesn't change things enough. That it's simply there to slightly nerf certain builds and playstyles randomly. If the effects were so large that you literally had to change the way you played when there was rain, then it changes from being "just a nerf", to an important game dynamic. Really though, it seems like more simply needs to happen; Increased knockdown chance, wooden shields taking more damage on each hit, different movement effects based on the terrain(gravel, sand, mud), puddles appearing in certain areas, fallen trees. Mostly things that simply cannot be done with this engine, but would nevertheless help to keep players from feeling as if it's "just a nerf".
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Offline Sniger

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Re: Rain broken?
« Reply #22 on: March 08, 2014, 02:55:09 pm »
+1
Left : Tydeus
Right : Us

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lol at least tydeus is being honest, an honest devmin :O

Medieval battles in rain is a Hollywood drama prop.

^


Offline karasu

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Re: Rain broken?
« Reply #23 on: March 08, 2014, 03:26:20 pm »
+10
I think I might have accidentally convinced cmp to increase the frequency.  :(


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Offline Gurnisson

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Re: Rain broken?
« Reply #24 on: March 08, 2014, 04:02:13 pm »
+9
If the effects were so large that you literally had to change the way you played when there was rain

Right now it doesn't change the way I play the game, it changes the game I play! :lol:

(click to show/hide)
« Last Edit: March 08, 2014, 04:23:02 pm by Gurnisson »
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Offline Riddaren

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Re: Rain broken?
« Reply #25 on: March 09, 2014, 04:22:49 pm »
+1
Please remove the negative effects of rain already.
If not, atleast add a speed increase to movement and weapons during nighttime to compensate.
I mean, it's not like the current negative effects of rain are realistic. Rain doesn't slow you down as much as it does ingame...
So make us fast as vampires during nighttime.

Offline Angantyr

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Re: Rain broken?
« Reply #26 on: March 20, 2014, 12:06:15 pm »
+1
I think I might have accidentally convinced cmp to increase the frequency.  :(
Not sure if serious, and I don't hope you are due to the implications, but could we please revert to old, already mind-boggling values?

It rains all the time, and no it doesn't help against ranged, all it does is make everything slower and life bleaker.

Offline Kafein

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Re: Rain broken?
« Reply #27 on: March 20, 2014, 12:10:19 pm »
0
Right now it doesn't change the way I play the game, it changes the game I play! :lol:

This

Offline Angantyr

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Re: Rain broken?
« Reply #28 on: March 20, 2014, 12:12:31 pm »
+1
Just logged in for a quick session between classes - night and rain and fog - logged out again. Going to do laundry.

Offline Kafein

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Re: Rain broken?
« Reply #29 on: March 20, 2014, 12:55:48 pm »
+1
Just logged in for a quick session between classes - night and rain and fog - logged out again. Going to do laundry.

Laundry is more fun than cRPG rain, except if you put yourself in the washing machine, in which case it's pretty damn close (because you die after two minutes).