Author Topic: Ranged stagger removed (Update: made much more rare)  (Read 10344 times)

0 Members and 1 Guest are viewing this topic.

Offline oreshy

  • Count
  • *****
  • Renown: 169
  • Infamy: 30
  • cRPG Player
    • View Profile
  • Game nicks: Braxli
Re: Ranged stagger removed (Update: made much more rare)
« Reply #135 on: February 17, 2014, 07:15:15 pm »
0
...nice k/d ratio against 12-20 player's (nothing against astralis' ..you're doing well).
visitors can't see pics , please register or login

Offline Ronin

  • Marshall
  • ********
  • Renown: 859
  • Infamy: 198
  • cRPG Player
    • View Profile
Re: Ranged stun removed
« Reply #136 on: February 17, 2014, 07:19:21 pm »
+3
Imma have to agree with Jack here. I had also recently tried archery on a STF, so only lvl 30, and I have to say it was more than easy to get valor with it.
I even epeen'd some screenshots of doing well even against astralis stack(they have really good archers for EU who dont know them)
I used a longbow with tartar(yes even without the OP bodkin archers do dmg)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Long story short, if you want to do dmg as an archer get a dmg'ing bow.
You should play an archer character. Seriously. I saw the potential.
Quote from: BlindGuy
Seems the fascists are gaining ground once again in UKR... right vving politics is SO bad for the general populace but STILL in times of trouble the uneducated turn to them for help, simply because they are so amoral they vvill supply those vvilling to fight vvith vveapons rather than knovvledge.

My UU key is broken incase you can't tell :D

Offline PsychoTwins

  • Earl
  • ******
  • Renown: 453
  • Infamy: 162
  • cRPG Player
    • View Profile
  • Game nicks: FarmerBob, NinjaBob, 20PingIsHardBob, StrIsHardBob, HaxorBob
Re: Ranged stun removed
« Reply #137 on: February 17, 2014, 07:57:13 pm »
0
You should play an archer character. Seriously. I saw the potential.

I dont know, maybe once I get bored of trying out everything else. Will definitely play archer before I play HX tho.
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.

Offline Spleen

  • Earl
  • ******
  • Renown: 310
  • Infamy: 79
  • cRPG Player A Gentleman and a Scholar
  • But I am already in my pyjamas...
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Spleen
  • IRC nick: Spleeno
Re: Ranged stagger removed (Update: made much more rare)
« Reply #138 on: February 17, 2014, 08:30:23 pm »
+1
This is bullshit, I actually have to calculate the running paths and escape routes now...unless ofc I interrupt the attack and I only have around 80 tries for that...
visitors can't see pics , please register or login

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: Ranged stagger removed (Update: made much more rare)
« Reply #139 on: February 18, 2014, 12:15:51 am »
+3
Did some heavy testing on my archer and I don't see all the QQ and ruckus about it. Still easy peasy to top scoreboard and have a great K/D.

If one thing this patch did, was to force even more teamplay, cause now either you're a god and stunshoot a rusher in the legs, or there's no more hero mode single archer, so you stick to your team and do what you're supposed to do: support.

Offline PsychoTwins

  • Earl
  • ******
  • Renown: 453
  • Infamy: 162
  • cRPG Player
    • View Profile
  • Game nicks: FarmerBob, NinjaBob, 20PingIsHardBob, StrIsHardBob, HaxorBob
Re: Ranged stagger removed (Update: made much more rare)
« Reply #140 on: February 18, 2014, 12:19:09 am »
0
Did some heavy testing on my archer and I don't see all the QQ and ruckus about it. Still easy peasy to top scoreboard and have a great K/D.

If one thing this patch did, was to force even more teamplay, cause now either you're a god and stunshoot a rusher in the legs, or there's no more hero mode single archer, so you stick to your team and do what you're supposed to do: support.

But...but...archery is unplayable now  :cry:

(click to show/hide)
huehue  :mrgreen:
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.

Offline Inglorious

  • Earl
  • ******
  • Renown: 497
  • Infamy: 39
  • cRPG Player Sir Black Bishop
  • Courage is our shield
    • View Profile
  • Faction: Banana Republic / Chevaliers
  • Game nicks: IngloriouslyBad / Affordable Cavalry
Re: Ranged stagger removed (Update: made much more rare)
« Reply #141 on: February 18, 2014, 12:28:21 am »
0
http://forum.melee.org/general-discussion/love-for-new-devs/msg956539/#msg956539

It is still normal to see archers top the boards. What's all the fuss about. And yes the Astralis when they range troll roll with all their members is slightly mod population killing in NA. You bastards  :mad:

Offline Dach

  • Earl
  • ******
  • Renown: 444
  • Infamy: 92
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: Dach_BRD / SNSD_Taeyeon
Re: Ranged stagger removed (Update: made much more rare)
« Reply #142 on: February 18, 2014, 01:31:45 am »
+1
Bob can you at least confirm all the kill you showed on these killboard have been done with a bow?  :wink:

Because I know you're capable a murdering a lot of people with only a stick.

Or it's like when Cyranule was playing on his Best Archer NA alt... was topping the scoreboard but 2/3 of his kill were done in melee.....  :lol:
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted:

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: Ranged stagger removed (Update: made much more rare)
« Reply #143 on: February 18, 2014, 01:57:14 am »
+1
Or it's like when Cyranule was playing on his Best Archer NA alt... was topping the scoreboard but 2/3 of his kill were done in melee.....  :lol:
He's still the best NA archer, regardless.
chadz> i wouldnt mind seeing some penis on my character

Offline PsychoTwins

  • Earl
  • ******
  • Renown: 453
  • Infamy: 162
  • cRPG Player
    • View Profile
  • Game nicks: FarmerBob, NinjaBob, 20PingIsHardBob, StrIsHardBob, HaxorBob
Re: Ranged stagger removed (Update: made much more rare)
« Reply #144 on: February 18, 2014, 01:59:52 am »
+2
Bob can you at least confirm all the kill you showed on these killboard have been done with a bow?  :wink:

Because I know you're capable a murdering a lot of people with only a stick.

Or it's like when Cyranule was playing on his Best Archer NA alt... was topping the scoreboard but 2/3 of his kill were done in melee.....  :lol:

Lol yes 90% of kills were from my bow, I only had 4 wpf in 1h and MW wakazashi(which is surprisingly good) but yeah I avoided melee as much as possible.
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: Ranged stagger removed (Update: made much more rare)
« Reply #145 on: February 18, 2014, 02:14:26 am »
+1
So will this make Longbow/Rus bow the only bows that do enough damage to inflict stagger?  And will they be able to consistently do it?

Or is it up to RNG speed bonus gods and Horn bows will still be randomly staggering folk?

Would be nice to see a buff to Rus and Long bow at fighting other archers and infantry, but making them weigh more/inflict a length-based sprint nerf, making them more damaging/accurate but less mobile. Nice internal balance (kind of how it used to be with Long bows only doing pierce)
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline Adamar

  • He who doesn't want to be labelled
  • Earl
  • ******
  • Renown: 422
  • Infamy: 319
  • cRPG Player
    • View Profile
Re: Ranged stagger removed (Update: made much more rare)
« Reply #146 on: February 19, 2014, 08:18:17 pm »
0
Did some heavy testing on my archer and I don't see all the QQ and ruckus about it. Still easy peasy to top scoreboard and have a great K/D.

If one thing this patch did, was to force even more teamplay, cause now either you're a god and stunshoot a rusher in the legs, or there's no more hero mode single archer, so you stick to your team and do what you're supposed to do: support.

Hero mode single archer, are you being sarcastic? Melee players don't want to teamplay with other classes, they want to zerg, and the way this game is ballanced encourages that further.

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: Ranged stagger removed (Update: made much more rare)
« Reply #147 on: February 20, 2014, 01:10:36 am »
-1
Hero mode single archer, are you being sarcastic? Melee players don't want to teamplay with other classes, they want to zerg, and the way this game is ballanced encourages that further.
Whether or not they want to, makes no difference. If melee does teamplay with other classes, they're much better off. As is the case with anything else. While stuns and staggers can be used by coordinated archers to keep a target stunned forever, it can also be done by the skill-less. Meanwhile, the removal of leg stun and reduced chance to stagger, increases the skill requirement for archers as it makes landing every shot that much more important.
chadz> i wouldnt mind seeing some penis on my character

Offline Panos_

  • იოსებ ბესარიონის ძე სტალინი
  • King
  • **********
  • Renown: 2006
  • Infamy: 885
  • cRPG Player Sir White Bishop
  • Come and get couched, Turk!
    • View Profile
  • Faction: Vyzantion (Palaiologos Era)
  • Game nicks: Panos_the_TurkSlayer
  • IRC nick: THE_PANOS
Re: Ranged stagger removed (Update: made much more rare)
« Reply #148 on: February 20, 2014, 01:42:31 am »
-1
Tydeus, you keep nerfing 4d polearms, while on the other hand you buff 2h class.

You removed the stagger lock of all 4d polearms, while on the other hand every 2h got a +1 speed, like they werent fast already.

I knew since day 1 that the mod favours  bundle of sticksry 2h class, but for fucks sake, don`t make it THAT obvious. 
visitors can't see pics , please register or login

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: Ranged stagger removed (Update: made much more rare)
« Reply #149 on: February 20, 2014, 02:38:29 am »
0
Tydeus, you keep nerfing 4d polearms, while on the other hand you buff 2h class.

You removed the stagger lock of all 4d polearms, while on the other hand every 2h got a +1 speed, like they werent fast already.

I knew since day 1 that the mod favours  bundle of sticksry 2h class, but for fucks sake, don`t make it THAT obvious.

panos bec can now rear horses and have knockdown and high pierce dmg
stafs are just fuking awesome
hoplite is best class for big battle
pikes
alwpikes
that berdiche that you use is probably best axe in the game
there are almost no Unbalanced weapons in class
poleaxes are omniweapons with good in everything


just stopb biching
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?