Author Topic: Ranged stagger removed (Update: made much more rare)  (Read 10312 times)

0 Members and 1 Guest are viewing this topic.

Offline Rico

  • King
  • **********
  • Renown: 1021
  • Infamy: 158
  • cRPG Player
    • View Profile
  • Game nicks: Rico, Mila
Re: Ranged stagger removed (Update: made much more rare)
« Reply #120 on: February 17, 2014, 04:08:32 pm »
+2
This is just bullshit. I have an HA alt and it's piss easy to aim and hit someone with a bow. Do I hit a lot of heads? No but that happens way too often anyway.
Play your alt for 10 gens and you will understand why some people are crying.
Streaming cRPG, Supreme Commander and Age of Empires II on YouTube: https://www.youtube.com/c/HeavenTV

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Ranged stun removed (Update: made much more rare)
« Reply #121 on: February 17, 2014, 04:15:00 pm »
+11
This is incorrect in the English dictionary, it makes no sense.  Please change what you call a STUN and a STAGGER.

http://www.calradia.org/dictionary/stun
  • to cause (someone) to be unable to attack
http://www.calradia.org/dictionary/stagger
  • to cause (someone) to be unable to attack and move

Offline CrazyCracka420

  • Minute Valuable Contributor
  • Strategus Councillor
  • **
  • Renown: 1950
  • Infamy: 794
  • cRPG Player Sir White Pawn A Gentleman and a Scholar
  • Welp
    • View Profile
  • Faction: Vaegirs
  • Game nicks: Huseby
  • IRC nick: Steam name: crazycracka420
Re: Ranged stagger removed (Update: made much more rare)
« Reply #122 on: February 17, 2014, 04:17:37 pm »
+2
Glad to see my suggestions (which are always so well thought out and logical  :shock: ) was taken to heart, considered and acted upon.

I lived up to my forum custom user title.

I think that deserves bumping me up to the next level from "Minutely" to something like "neglible" or "minimal"
visitors can't see pics , please register or login
 - Stolen from Macropussy

Offline Rico

  • King
  • **********
  • Renown: 1021
  • Infamy: 158
  • cRPG Player
    • View Profile
  • Game nicks: Rico, Mila
Re: Ranged stun removed
« Reply #123 on: February 17, 2014, 04:32:34 pm »
+1
This is just bullshit. I have an HA alt and it's piss easy to aim and hit someone with a bow. Do I hit a lot of heads? No but that happens way too often anyway.
Also, HA is designed for shooting at close range, kiting and doing the same again. Infantry archers cannot do that and have to shoot at higher distances. Try to apply your piss easy shooting then.
Streaming cRPG, Supreme Commander and Age of Empires II on YouTube: https://www.youtube.com/c/HeavenTV

Offline jtobiasm

  • Duke
  • *******
  • Renown: 567
  • Infamy: 328
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Tobi
Re: Ranged stun removed (Update: made much more rare)
« Reply #124 on: February 17, 2014, 04:46:44 pm »
+1
http://www.calradia.org/dictionary/stun
  • to cause (someone) to be unable to attack
http://www.calradia.org/dictionary/stagger
  • to cause (someone) to be unable to attack and move

Like i said and i've discussed this with Tydues, it's the opposite to the english dictonary to what is in the warband mechanics. Which evidently you failed to read.

Offline karasu

  • King
  • **********
  • Renown: 1751
  • Infamy: 316
  • cRPG Player Sir Black Rook A Gentleman and a Scholar
  • D̶͎̳͒́͗͋ẹ͕̲̠̳̄̃͂ͤ͑ͮṃ̮͎̗̦̏̿͊ͤi̥̪̼͕ͦ̀̊̐ȗ̘rͩ͋̅̊gͭ̿̋
    • View Profile
Re: Ranged stagger removed (Update: made much more rare)
« Reply #125 on: February 17, 2014, 04:56:53 pm »
+5
who cares if it's called Joe Stun or Kurwa Stagger, as long as people understand there are 2 unique mechanics.

* karasu sighs.

Offline Jack1

  • King
  • **********
  • Renown: 1029
  • Infamy: 231
  • cRPG Player
    • View Profile
  • Game nicks: Jack1_, Abbud_Amari, The_Doc, Gottlob_Kohlman
  • IRC nick: Risen_Jack
Re: Ranged stun removed
« Reply #126 on: February 17, 2014, 05:03:05 pm »
+2
Also, HA is designed for shooting at close range, kiting and doing the same again. Infantry archers cannot do that and have to shoot at higher distances. Try to apply your piss easy shooting then.

Funny thing, lately I did an archer gen to level 32 with a longbow(least accurate bow) and I would hit anybody on the map easily as long as they were either not moving or going in a constant pattern. Every map I also had atleast 10 kills and was only not in the top 4 scores in the cases of the enemy team getting rolled too fast.

Archery was extremely OP in my opinion. After this latest patch I would imagine it is less of an anybody's class and more of a skill based class.  Infantry and cavelry are the same way.
We're all nerds here, so it doesn't really matter.

Offline oreshy

  • Count
  • *****
  • Renown: 169
  • Infamy: 30
  • cRPG Player
    • View Profile
  • Game nicks: Braxli
Re: Ranged stagger removed (Update: made much more rare)
« Reply #127 on: February 17, 2014, 05:07:55 pm »
+5
who cares if it's called Joe Stun or Kurwa Stagger, as long as people understand there are 2 unique mechanics.

* karasu sighs.

...this fits to a certain theme.
visitors can't see pics , please register or login

Offline Tydeus

  • King
  • **********
  • Renown: 1422
  • Infamy: 351
  • cRPG Player A Gentleman and a Scholar
  • Item re-unbalance guy
    • View Profile
  • Game nicks: Tydeus
  • IRC nick: Tydeus
Re: Ranged stun removed
« Reply #128 on: February 17, 2014, 05:12:45 pm »
+5
After this latest patch I would imagine it is less of an anybody's class and more of a skill based class.  Infantry and cavelry are the same way.
Particularly after this patch. For a long time there have been changes that have favored mobbing and essentially reduced the effects of player skill on the server. Freeing up movement, horses getting reared easily(only applies to bad cav), and requiring ranged to actually land their shots when they're being charged(this ones more indirect, yet nevertheless the change has the same effect), have all served to not only reward, but make player skill a bit more demanding for success. I'm not sure I agree with everything in its current form, but for the most part, conceptually, the recent changes are for the better.
chadz> i wouldnt mind seeing some penis on my character

Offline cmp

  • M:BG Developer
  • Supreme Overlord
  • *******
  • Renown: 2052
  • Infamy: 569
  • cRPG Player
    • View Profile
  • IRC nick: cmp
Re: Ranged stun removed (Update: made much more rare)
« Reply #129 on: February 17, 2014, 05:26:34 pm »
+4
Like i said and i've discussed this with Tydues, it's the opposite to the english dictonary to what is in the warband mechanics. Which evidently you failed to read.

I don't think you got the joke.

Offline jtobiasm

  • Duke
  • *******
  • Renown: 567
  • Infamy: 328
  • cRPG Player Sir White Knight
    • View Profile
  • Faction: Fallen Brigade
  • Game nicks: Tobi
Re: Ranged stun removed (Update: made much more rare)
« Reply #130 on: February 17, 2014, 05:38:02 pm »
0
I don't think you got the joke.

I did, just it was that funny I forgot to laugh. ;DDD

Offline gallonigher

  • Game Admin (trial)
  • ****
  • Renown: 420
  • Infamy: 60
  • cRPG Player
    • View Profile
  • Faction: KUTT
  • Game nicks: Gallonigher
Re: Ranged stun removed
« Reply #131 on: February 17, 2014, 05:54:31 pm »
0
Particularly after this patch. For a long time there have been changes that have favored mobbing and essentially reduced the effects of player skill on the server. Freeing up movement, horses getting reared easily(only applies to bad cav), and requiring ranged to actually land their shots when they're being charged(this ones more indirect, yet nevertheless the change has the same effect), have all served to not only reward, but make player skill a bit more demanding for success. I'm not sure I agree with everything in its current form, but for the most part, conceptually, the recent changes are for the better.

Do your thing, man

Offline PsychoTwins

  • Earl
  • ******
  • Renown: 453
  • Infamy: 162
  • cRPG Player
    • View Profile
  • Game nicks: FarmerBob, NinjaBob, 20PingIsHardBob, StrIsHardBob, HaxorBob
Re: Ranged stun removed
« Reply #132 on: February 17, 2014, 06:45:14 pm »
+3
Funny thing, lately I did an archer gen to level 32 with a longbow(least accurate bow) and I would hit anybody on the map easily as long as they were either not moving or going in a constant pattern. Every map I also had atleast 10 kills and was only not in the top 4 scores in the cases of the enemy team getting rolled too fast.

Archery was extremely OP in my opinion. After this latest patch I would imagine it is less of an anybody's class and more of a skill based class.  Infantry and cavelry are the same way.

Imma have to agree with Jack here. I had also recently tried archery on a STF, so only lvl 30, and I have to say it was more than easy to get valor with it.
I even epeen'd some screenshots of doing well even against astralis stack(they have really good archers for EU who dont know them)
I used a longbow with tartar(yes even without the OP bodkin archers do dmg)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Long story short, if you want to do dmg as an archer get a dmg'ing bow.
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.

Offline Macropus

  • King
  • **********
  • Renown: 1668
  • Infamy: 296
  • cRPG Player Sir Black Knight
    • View Profile
  • Game nicks: Macropus
Re: Ranged stun removed
« Reply #133 on: February 17, 2014, 06:53:18 pm »
+4
I even epeen'd some screenshots of doing well even against astralis stack(they have really good archers for EU who dont know them)
I used a longbow with tartar(yes even without the OP bodkin archers do dmg)
(click to show/hide)
(click to show/hide)
(click to show/hide)
Long story short, if you want to do dmg as an archer get a dmg'ing bow.
Nice!
By the way, which mods did you use to reach such a k/d? Share with us please.

Offline PsychoTwins

  • Earl
  • ******
  • Renown: 453
  • Infamy: 162
  • cRPG Player
    • View Profile
  • Game nicks: FarmerBob, NinjaBob, 20PingIsHardBob, StrIsHardBob, HaxorBob
Re: Ranged stun removed
« Reply #134 on: February 17, 2014, 07:04:20 pm »
0
Nice!
By the way, which mods did you use to reach such a k/d? Share with us please.

I was not on my haxor character so I didnt have any on  :(
Here, dear crpg folk, we have an honest man who doesn't conceal the truth out of the fear of getting nerfed. He surely deserves a round of heartfelt applause.