Author Topic: Crushthrough for all melee weapons  (Read 2477 times)

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Offline JennaHaze

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Crushthrough for all melee weapons
« on: February 05, 2014, 12:52:28 pm »
+7
Give all melee weapons a crushthrough chance which increases with weight of weapon and your powerstrike or str. And chance to avoid it should increase with str. A strong man can block a strong man's hit but a weak man cant block it. It's more realistic.

Offline Chris_the_Animal

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Re: Crushthrough for all melee weapons
« Reply #1 on: February 05, 2014, 12:54:46 pm »
+1
Rondel Dagger crushes through a shield.

Imagine :O

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Bros never die!

Offline JennaHaze

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Re: Crushthrough for all melee weapons
« Reply #2 on: February 05, 2014, 12:56:53 pm »
+2
Rondel Dagger crushes through a shield.

Imagine :O



with 0.2 weight? that would be bullshit yeah

Offline Chris_the_Animal

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Re: Crushthrough for all melee weapons
« Reply #3 on: February 05, 2014, 12:57:45 pm »
+1
45/3 Rondel Daggerer...
Bros never die!

Offline JennaHaze

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Re: Crushthrough for all melee weapons
« Reply #4 on: February 05, 2014, 12:59:15 pm »
+2
easy to kill :D

Offline F i n

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Re: Crushthrough for all melee weapons
« Reply #5 on: February 05, 2014, 01:02:37 pm »
+1
i dunno. would rather make axes much more powerful vs shields and maybe give blunt weapons a crushthrough chance against 1h noshieldmelee.
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Offline JennaHaze

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Re: Crushthrough for all melee weapons
« Reply #6 on: February 05, 2014, 01:10:38 pm »
0
Duels are so boring nowadays. Everyone knows how to block, how to chamber, how to avoid kicks. We need a system to make duels shorter and less boring. Its not just duels. Do you remember the days archers had a tiny hammer and blocked your glb or flamberge with it? Isnt it disturbing?

Offline kinngrimm

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Re: Crushthrough for all melee weapons
« Reply #7 on: February 05, 2014, 01:51:31 pm »
+6
distructable weapons, like shields, at one point they break.
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Offline Osiris

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Re: Crushthrough for all melee weapons
« Reply #8 on: February 05, 2014, 02:16:53 pm »
+1
we need drop kick. when running and kicking you don't stop and kick you drop kick in the face of the enemy. you ofc land on the floor like you have been knocked down but it would be bad ass to drop kick people from walls :D
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Offline Ronin

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Re: Crushthrough for all melee weapons
« Reply #9 on: February 05, 2014, 05:18:20 pm »
+2
Good suggestion but don't forget this would include swords like arabian cavalry sword, long iron mace or whatever. Cavalry would have a very big edge with that speed bonus. Anyone played rhodok cavalry with morningstar in native? :P
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Offline JennaHaze

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Re: Crushthrough for all melee weapons
« Reply #10 on: February 05, 2014, 05:36:24 pm »
+2
Good suggestion but don't forget this would include swords like arabian cavalry sword, long iron mace or whatever. Cavalry would have a very big edge with that speed bonus. Anyone played rhodok cavalry with morningstar in native? :P

thats realistic. and we want realism in games so its nice.

Offline Tomas_Miles_again

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Re: Crushthrough for all melee weapons
« Reply #11 on: February 06, 2014, 02:28:37 am »
0
We need Euphoria

Offline Paul

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Re: Crushthrough for all melee weapons
« Reply #12 on: February 09, 2014, 07:32:24 am »
0
Has already been tried way back in Warband beta. Everyone hated it.

Offline Macropus

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Re: Crushthrough for all melee weapons
« Reply #13 on: February 10, 2014, 10:55:24 am »
+1
Interesting idea, but weapon stun is enough of advantage for heavy weapons and STR characters, crushthrough would be too much.

Rondel Dagger crushes through a shield.

Imagine :O

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It's funny how you wrote a piece of bullshit and called it bullshit. Nice self-criticism, has nothing to do with the OP's suggestion though.
« Last Edit: February 10, 2014, 10:58:46 am by Macropus »

Offline Utrakil

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Re: Crushthrough for all melee weapons
« Reply #14 on: February 10, 2014, 02:13:58 pm »
0
Would be ok if crushtrough would only guaranty a knockdown and not damage.
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