Author Topic: knockdown circumstances  (Read 2316 times)

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Offline CrazyCracka420

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Re: knockdown circumstances
« Reply #15 on: November 01, 2013, 08:23:09 pm »
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How much WPF you have in 1h? Assuming only 1?  1 vs 50 vs 100 actually makes a huge difference if you have 1 PS and using a 34 blunt 1h weapon (vs 70 armor).

AFAIK knockdown chance is only affected by damage dealt.  And I've heard it maxes out at 30% of knockdown.  You need to run your test at least 100 times before coming to any conclusion, and even then, it's not going to be as accurate as running the test 1000, or infinite amount of times.

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Offline MURDERTRON

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Re: knockdown circumstances
« Reply #16 on: November 01, 2013, 08:26:44 pm »
+1
Wpf should play a part in knockdown chance.
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Offline CrazyCracka420

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Re: knockdown circumstances
« Reply #17 on: November 01, 2013, 08:27:09 pm »
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Wpf should play a part in knockdown chance.

It does, it directly affects damage output, especially with 1 PS.
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Offline San

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Re: knockdown circumstances
« Reply #18 on: November 01, 2013, 08:33:23 pm »
+2
Getting max knockdown is just way too easy and the percentages are really high. I get a knockdown on someone and I can get a held+speed bonus hit while they're helpless on the ground (and possibly a kick+another hit). That's actually worth more than a 2 extra hits since you can line up your swings at your discretion. Knockdown when fighting happens so suddenly that getting the cumbersome-to-control roll off is highly improbable.

In a 1vX, knocking someone down gets him in the way of his teammates and opens even more openings to get hits in.

As I stated earlier in this topic, increasing the raw damage to 80 makes it so that only really good held hits or highly damaging weapons can reach the maximum %. Some weapons (most notably 1hs) need to have a lower weight so their maximum % chance to knockdown is decreased, especially since they're the easiest to get hits with.

All of this allowed me to achieve ridiculous performances in strat battles over the last few weeks with only 6PS and +3 warhammer (and +3 iberian on one map).

Offline Templar_Steevee

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Re: knockdown circumstances
« Reply #19 on: November 01, 2013, 08:51:21 pm »
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I got only 18 wpf, it shows even more that knockdown is op. Did i mentioned that knockdowns in my tests were in a row?
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Offline CrazyCracka420

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Re: knockdown circumstances
« Reply #20 on: November 01, 2013, 08:57:50 pm »
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I got only 18 wpf, it shows even more that knockdown is op. Did i mentioned that knockdowns in my tests were in a row?

Yeah that is pretty ridiculous against 70+ armor...looking at the weapon calculator it says you should be doing less than 10 damage to him (probably closer to 5). 

Guessing not many devs (read 0) will even look into knockdown since DonNicko started the thread.  Suggest you read up on "the boy who cried wolf".  I personally didn't give a 2nd thought to his opinion because he just seems to whine and make shit threads.

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Offline San

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Re: knockdown circumstances
« Reply #21 on: November 01, 2013, 09:08:03 pm »
+1
When I see "raw_damage," I think of your weapon+damage modifiers without taking armor into account. That's why I think it's kind of ridiculous how low it is. It would make more sense if it was final damage at least, right?

Offline CrazyCracka420

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Re: knockdown circumstances
« Reply #22 on: November 01, 2013, 09:11:26 pm »
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I gotta imagine that was an oversight, and it should have been final damage, not raw damage in the knockdown modifier.  At least that's what I'm hoping happened.  But again, I doubt this thread will see the light of day considering the quality of topics DonNicko is known for.
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Offline Templar_Steevee

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Re: knockdown circumstances
« Reply #23 on: November 01, 2013, 10:58:11 pm »
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If they will change raw dmg into final dmg knockdown chance will be fixed IMO
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