Poll

What framerate do you get on average?

>= 30
343 (85.1%)
>= 10 and < 30
23 (5.7%)
< 10
6 (1.5%)
no idea, it doesn't work
31 (7.7%)

Total Members Voted: 403

Author Topic: cRPG Items/Armor Viewer (cRPG fashion, now with heraldics)  (Read 62093 times)

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Offline cmp

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Re: To those who can see this:
« Reply #15 on: September 28, 2013, 01:47:21 am »
+4
Have you thought about converting BRFs directly to three.js model format? The former is easy to parse and should translate quite well to the latter.

Offline zagibu

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Re: To those who can see this:
« Reply #16 on: September 28, 2013, 02:14:05 am »
+5
I'm not sure how hard it is to parse binary in javascript. Might look into it.
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Offline WITCHCRAFT

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Re: To those who can see this:
« Reply #17 on: September 28, 2013, 03:09:28 am »
+1
And yeah, the data size is pretty big, currently 1-2 MB for each armor. The good thing is that browsers cache the stuff, so it won't be redownloaded again and again by the same user.

Ah, I was wondering what the bandwidth usage would be per user. Even with caching, that could eat up a lot of space if someone loaded every single item type.

Not trying to deter you from doing this; I think it's a great idea. Good luck!
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irl something shorted on the shuttle and laika overheated and died within a few hours of liftoff and for a brief while one could look up to the stars and see a light shooting across the sky that was actually a warm dog corpse slingshoting about the earth at thousands of miles per hour which was arguably humanity's greatest achievement so far

Offline zagibu

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Re: To those who can see this:
« Reply #18 on: September 28, 2013, 03:32:02 am »
+5
It looks still acceptable with 512x512 textures and better compression, weighing in at about a third of a MB per armor. You see the JPEG compression if you zoom in, and some details are a little blurry, but it's still better than a flat picture.
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Offline Butan

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Re: To those who can see this:
« Reply #19 on: September 28, 2013, 01:55:30 pm »
+1
I though at first that it was chadz team work and you were just giving us a heads-up  :o

Impressive for one man!

Offline Elio

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Re: To those who can see this:
« Reply #20 on: September 28, 2013, 03:56:13 pm »
+2
Impressive work.

I'm just afraid of the items size.

Actually on website it takes around 7 kB per thumbnail pictures and 30 kB for big pictures.
Actually your solution for 1 item takes 250 kB per item? 150 kB per js?

According to my past specifications about bandwidth If you can reduce the number of polygons this could be viable.

I admit that 200 pixels is not very big but it was the limit imposed, I don't know if today chadz has more means to cRPG.

(See bellow 300k per item)
(click to show/hide)
(click to show/hide)

But anyway I prefer your solution. :wink:

Offline MrDeucer

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Re: To those who can see this:
« Reply #21 on: September 28, 2013, 09:07:34 pm »
+1
Nice work looks like it would be great addition if it works.

Offline BASNAK

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Re: To those who can see this:
« Reply #22 on: September 28, 2013, 09:38:24 pm »
+1
I remember a Warcraft III modding website where players could upload their 3D models and it would automatically be viewable in a 3D viewer in every models page - Including changing their team color, watching their animations etc. Quite some intradasting stuff.

*EDIT* Found it.
Example page: http://www.hiveworkshop.com/forums/models-530/lich-king-154837/?prev=of%3Ddownloads%26order%3DDESC%26r%3D20
Example 3D view of the model: http://www.hiveworkshop.com/model_viewer/?q=5le66k
« Last Edit: September 28, 2013, 09:41:57 pm by BASNAK »
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Offline Shemaforash

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Re: To those who can see this:
« Reply #23 on: September 30, 2013, 04:55:59 pm »
+2
You should be punished for having a shitty attitude.

Offline zagibu

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Re: To those who can see this:
« Reply #24 on: September 30, 2013, 06:06:45 pm »
+4
I remember a Warcraft III modding website where players could upload their 3D models and it would automatically be viewable in a 3D viewer in every models page - Including changing their team color, watching their animations etc. Quite some intradasting stuff.

*EDIT* Found it.
Example page: http://www.hiveworkshop.com/forums/models-530/lich-king-154837/?prev=of%3Ddownloads%26order%3DDESC%26r%3D20
Example 3D view of the model: http://www.hiveworkshop.com/model_viewer/?q=5le66k

Yeah, that's also webgl-based, nice find.

http://node23.net/zagibu/buffalo/

Yeah, i was trying to get animation to work with this demo. I got it to work, btw.
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Offline Tomas_Miles_again

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Re: To those who can see this:
« Reply #25 on: September 30, 2013, 10:40:38 pm »
+1
Goddamn my graphics card

Offline zagibu

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Re: To those who can see this:
« Reply #26 on: October 28, 2013, 05:11:50 pm »
+8
I finally got animations working. Had to modify the three.js blender exporter script, because it only handles quaternions. Hit CTRL + F5 to see the warband stand_man animation being played.

Next up is trying to insert head etc. and get it working with the current animation.
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Offline Christo

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Re: To those who can see this:
« Reply #27 on: October 28, 2013, 05:17:06 pm »
+1
IT'S ALIVE!
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                                                                                            Thanks to cmpxchg8b for the picture!

Offline Kafein

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Re: To those who can see this:
« Reply #28 on: October 28, 2013, 05:54:43 pm »
+2
This is glorious

Offline Kalp

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Re: To those who can see this:
« Reply #29 on: October 28, 2013, 06:02:04 pm »
+1
I hope it will be better to use than doing everything by hand in OpenBRF.

+1
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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.