Author Topic: How to solve the melee vs ranged vs cav conflict in Battle Mode  (Read 1348 times)

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Offline Akynos

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Re: How to solve the melee vs ranged vs cav conflict in Battle Mode
« Reply #15 on: September 10, 2013, 09:48:07 am »
+1
This has been suggested countless times (and not just on the forums), did you think your thoughts were unique?

The devs are simply too busy, the problem of autobalance has become a thorn in the side which has grown beneath the very skin of the balance in cRPG. It's been around forever and I am prepared to be surprised the day it gets dealt with. Don't keep your hopes up.

Sorry to rain on your parade, it's just what I think.

Well I knew many people already suggested the idea, however it never hurts to insist. Well I do not understand why such things are not taken into account by devs and instead we are given shit like flaming katanas and donkeys...priorities got right.
Anyway thanks all for the replies
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Offline F i n

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Re: How to solve the melee vs ranged vs cav conflict in Battle Mode
« Reply #16 on: September 10, 2013, 11:29:32 am »
+1
I think we need to adjust the cav builds to hunt down other cav.

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Offline Macropus

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Re: How to solve the melee vs ranged vs cav conflict in Battle Mode
« Reply #17 on: September 10, 2013, 01:32:33 pm »
+1
I think we need to adjust the cav builds to hunt down other cav.

Lol you're gonna regret this respec so much  :D

Offline BlueKnight

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Re: How to solve the melee vs ranged vs cav conflict in Battle Mode
« Reply #18 on: September 11, 2013, 09:43:01 am »
0
Team balance wouldn't be so important if winning rounds wasn't so important, which basically means that current exp system needs adjustments. I think that if basic multi was x3 and after winning it was x6 until you lose it, if your team is winning or not wouldn't be this important anymore. You could level up and progress (progression in RPGs and other games is very important feature) but you wouldn't need to carry this combo of winning streak. On the other hand the team that would have x6 (previous winners) would level up quite fast but let's be honest, leveling in crpg is slow anyway, especially when you are playing with a low-gen alt.

(click to show/hide)

Obviously upkeep would need an adjustment as new exp-system (it could have other new features for sure!) would mess with average gold-gains. Currently upkeep isn't balanced anyway so nothing new here. Ex. Heavy Lance is too expensive (just crap wpn) and longsword + HBS wouldn't suffer from the price increment. Also 1h weapons like Arabian cav sword are 2 cheap when compared to top expensive 1h swords. Upkeep needs to be rebalanced anyway.

Just what I think.
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Offline Akynos

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Re: How to solve the melee vs ranged vs cav conflict in Battle Mode
« Reply #19 on: September 12, 2013, 03:09:04 pm »
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if we are to change the xp system I would go for a good old score-to-xp system. Most score most xp but same gold for every round. That however wouldn't change the team unbalance.
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