Author Topic: Explanation of WSE2`s graphic options. FIXED.  (Read 2572 times)

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Offline Panos

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Re: Explanation of WSE2`s graphic options. FIXED.
« Reply #15 on: May 04, 2013, 11:37:01 am »
+1
Nice thread, Panos, but you have the Shader pictures swapped, I think.

  • Auto-exposure improves lighting and adds eye adaptation when entering/leaving a dark area (like a hut). It only works if HDR is enabled.
  • Use Depth effects is quite self-explanatory. It adds DOF (Depth of Field), which blurs things not focused by the camera.
  • Use Instancing - I'm not sure what this does, but I have come to the conclusion that my game runs smoother without it.

Also, FXAA gives better performance than MSAA in this game and most others.


Cheers for the help dude.

No the pics are fine.

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Offline Wynz

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Re: Explanation of WSE2`s graphic options. FIXED.
« Reply #16 on: May 05, 2013, 08:33:48 pm »
0
If i want to get more fps should i turn off this options?

Load textures on demand

Dynamic Mesh Batching

Weapon Trails

Particle Systems


Thingy is in sieges i get fps drop to 30-40 on respawn and close to the walls, actually when im figthing somewhere on the middle of the castle i got more fps, thats weird

Offline Patoson

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Re: Explanation of WSE2`s graphic options. FIXED.
« Reply #17 on: May 06, 2013, 02:06:53 pm »
0
Try setting everything on abysmal/low, turning off everything you can and setting all sliders (shadows, distance, etc.) to the minimum. Play with all settings, preferably individually, to see which setup you can use. That's how I always find out what each setting does.

Offline El_Infante

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Re: Explanation of WSE2`s graphic options. FIXED.
« Reply #18 on: May 22, 2013, 04:37:02 pm »
+1
Nice thread, Panos, but you have the Shader pictures swapped, I think.

  • Auto-exposure improves lighting and adds eye adaptation when entering/leaving a dark area (like a hut). It only works if HDR is enabled.
  • Use Depth effects is quite self-explanatory. It adds DOF (Depth of Field), which blurs things not focused by the camera.
  • Use Instancing - I'm not sure what this does, but I have come to the conclusion that my game runs smoother without it.

Also, FXAA gives better performance than MSAA in this game and most others.

Instancing (Nvidia quote)
Instancing is an important tool for direct developers to help squeeze extra performance out of their complex 3D scene. It makes use of special hardware and
low level driver code to reduce the overhead in drawing multiple copies of the same vertex buffer. In DirectX 10, the concept of instancing is built into the standard draw call.

Offline Patoson

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Re: Explanation of WSE2`s graphic options. FIXED.
« Reply #19 on: May 22, 2013, 04:47:19 pm »
0
Yeah I might be wrong with Instancing. More than worse performance, it seems to improve it, especially when there are lots of actors. What I noticed back when I posted that was that my GFX made more noise, but it's probably because the game runs smoother at a high framerate.