Author Topic: Dota 2 cRPG Guild (Discuss Dota here)  (Read 271276 times)

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Offline Xant

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2625 on: February 23, 2014, 09:08:39 pm »
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Who needs blink when you can have the entire enemy team attack you and you just spin in a glorious red tornado of death and they can barely take out 25% of your health.
Well, the point of blink is to get the enemy team to attack you, since any decent players would just ignore Axe
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Offline Tom Cruise

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2626 on: February 23, 2014, 09:12:59 pm »
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I'm engaging them regardless and will use my berserker call either way. So why does it matter if I blink or not, they will be forced to attack me either way.
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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2627 on: February 23, 2014, 09:14:05 pm »
+1
I'm engaging them regardless and will use my berserker call either way. So why does it matter if I blink or not, they will be forced to attack me either way.

Because unless they're total retards, they won't be standing in the range of your berserkers call. So you need to saprise batseks them with blink. I would know, I have a mythical weapon for Axe.

Offline Lennu

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2628 on: February 23, 2014, 09:14:50 pm »
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The whole point is that any decent player will attempt to avoid your berserker call. Making you quite useless.

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2629 on: February 23, 2014, 09:41:12 pm »
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Exactly my point, they are trying to avoid me. Im not just gunna chase them once and if they get away be like "meh, I give up". Im going to continue to chase them. Thats going to disrupt the whole cohesion and plan of engagement they have. Im going to be chasing someone(s) to get close to them to use berserkers call. They cant just worry about me and avoid me, they have to worry about the rest of my team too. And with that note when they get low from my teamates, they will get NBA slam jammed space jam  dunked by my ulti. I would know, I have a mythical axe for axe as well ;)
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Offline Dezilagel

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2630 on: February 23, 2014, 09:49:14 pm »
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Which is why axe should be built as DPS.

I'd go MoM (skip boots so you get it faster) --> Deso --> BF --> SnY

I have fourteen mythical axes, I should know.

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Offline Vibe

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2631 on: February 23, 2014, 10:01:01 pm »
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Which is why axe should be built as DPS.

I'd go MoM (skip boots so you get it faster) --> Deso --> BF --> SnY

I have fourteen mythical axes, I should know.

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I'm like lvl 73 and got an immortal sword for Kunkka and 1 tournament ticket so I clearly have more knowledge than you. You should build 5 Vanguards + Blink on Axe.

Offline Tom Cruise

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2632 on: February 23, 2014, 10:04:20 pm »
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 Blink, Bkb, and four Blademails

#numeta
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Offline Xant

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2633 on: February 23, 2014, 10:25:40 pm »
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Exactly my point, they are trying to avoid me. Im not just gunna chase them once and if they get away be like "meh, I give up". Im going to continue to chase them. Thats going to disrupt the whole cohesion and plan of engagement they have. Im going to be chasing someone(s) to get close to them to use berserkers call. They cant just worry about me and avoid me, they have to worry about the rest of my team too. And with that note when they get low from my teamates, they will get NBA slam jammed space jam  dunked by my ulti. I would know, I have a mythical axe for axe as well ;)
Yes, you're going to chase after a single hero and then run to him, which will take you ~5 seconds, use Berserker's Call on said hero, which disables him for 3.2 seconds... and then he continues ignoring you. As opposed to blinking in and not wasting time running around and getting more than 1 hero with your call, in a position that they didn't want to be BC'd in.
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Offline Osiris

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2634 on: February 23, 2014, 10:28:52 pm »
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So LC dueled me and pudge hooked me out but my char turned and auto ran back to the duel :( does that also happen for BC?
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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2635 on: February 23, 2014, 10:33:02 pm »
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So LC dueled me and pudge hooked me out but my char turned and auto ran back to the duel :( does that also happen for BC?

Yes, if you get berserked and someone forcestaffs you or pull etc you will walk back in if it is still active
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Offline Christo

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2636 on: February 24, 2014, 03:58:16 am »
+3

so boss
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Offline Osiris

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2637 on: February 24, 2014, 09:40:31 pm »
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So played anti mage again ^^ farming was really difficult as wherever i went 3 of the enemies kept turning up to try to gank me. people followed me around the lanes and jungles lol but that ofc left the rest of my team to grow fat and crush them <3 and i could blink around and farm in time before they found me again once i had fury.

Qop kept trying to blink in and hit me with the nukes before i could blink out, left me most of the time half hp or less then she would try to blink away before i could get back in to mana void. must have looked proper retarded
« Last Edit: February 24, 2014, 09:43:47 pm by Osiris »
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Offline IR_Kuoin

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2638 on: February 24, 2014, 11:06:32 pm »
+1
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Offline Bulzur

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Re: Dota 2 cRPG Guild (Discuss Dota here)
« Reply #2639 on: February 25, 2014, 03:06:06 am »
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Didn't even know Zeus ulty couldn't hit you if you were invisible.

But now, another question :

If there's a bloodseeker on Zeus's team, will he hit you even if you're invisible, since he will have vision thanks to BS passive ?
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