Author Topic: Why Is This NOT Implemented?  (Read 1338 times)

0 Members and 1 Guest are viewing this topic.

Offline Miley

  • Duke
  • *******
  • Renown: 604
  • Infamy: 327
  • cRPG Player
    • View Profile
Why Is This NOT Implemented?
« on: November 24, 2012, 07:13:10 pm »
+37
How come I can't move from step one to step 2, and so on without having to check back once I arrive at the destination, then choosing next destination, and so on?

visitors can't see pics , please register or login


Why can't I pick like points to go to once I arrive at the first one?
Like right now I'm stuck on that stupid black thing, so I have to check back in .75 hours so that I can move out of there.
« Last Edit: November 25, 2012, 08:07:40 am by Miley »

Offline Dach

  • Earl
  • ******
  • Renown: 444
  • Infamy: 92
  • cRPG Player Sir Black Pawn A Gentleman and a Scholar
    • View Profile
  • Game nicks: Dach_BRD / SNSD_Taeyeon
Re: Why Isn't This NOT Implemented?
« Reply #1 on: November 24, 2012, 07:59:51 pm »
+4
+1 we need WAYPOINT!!! at least 1 maybe 2 max.
A lot of people in the NA community know that Dach rages and in the process of his uncontrollable rage, he tends to kick people.

You've been warned! :twisted:

Offline Butan

  • King
  • **********
  • Renown: 1713
  • Infamy: 214
  • cRPG Player A Gentleman and a Scholar
  • Best tincan EU
    • View Profile
Re: Why Isn't This NOT Implemented?
« Reply #2 on: November 24, 2012, 08:29:46 pm »
+2
WAYPÖINT !!!

Offline Latvian

  • King
  • **********
  • Renown: 1494
  • Infamy: 379
  • cRPG Player Sir Black Bishop A Gentleman and a Scholar
  • с̴͎͖͈͟͠ͅу̷̸̻̣͇͚̫͎͇̩̟̖̪͇̯к̀́͠͞҉͎͚͎а̰̤͕̱͔̬͖̟̺͍͎́͞ ̸͝
    • View Profile
  • Faction: one and only DESERTERS
  • Game nicks: u know its me when you see me
Re: Why Isn't This NOT Implemented?
« Reply #3 on: November 24, 2012, 08:55:06 pm »
-1
WĀYPÕĪŅT
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.

Offline Cepeshi

  • Earl
  • ******
  • Renown: 467
  • Infamy: 200
  • cRPG Player
  • Relax, it is just a life...
    • View Profile
    • Wanna work with me? Ping for more info!
  • Faction: Deserters
  • Game nicks: Fapulena, Useless
  • IRC nick: Cepeshi
Re: Why Isn't This NOT Implemented?
« Reply #4 on: November 24, 2012, 08:57:30 pm »
+1
you should never use no double negatives

Offline MURDERTRON

  • King
  • **********
  • Renown: 1337
  • Infamy: 428
    • View Profile
  • Faction: TRUMP / WEST 2020
Re: Why Isn't This NOT Implemented?
« Reply #5 on: November 25, 2012, 02:49:54 am »
0
Way points are useless because you wouldn't really alleviate any of the "work"load.  It wouldn't buy or sell for you.  I guess it would make avoiding low movement areas (forests, hills) easier, but why would you illustrate that with fiefs?
▀█▀▒█▀█▒█▒█▒█▒▒▒█▒█▀█▒▒█▀█▒█▀█▒█▀█▒█▀█▒█
▒█▒▒█▄█▒█▒█▒██▒██▒█▄█▒▒▄▄█▒█▒█▒▄▄█▒█▒█▒█
▒█▒▒█▀▄▒█▄█▒█▒█▒█▒█▒▒▒▒█▄▄▒█▄█▒█▄▄▒█▄█▒▄

Offline Gristle

  • Duke
  • *******
  • Renown: 560
  • Infamy: 130
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: BRD
  • Game nicks: Gristle_BRD
Re: Why Isn't This NOT Implemented?
« Reply #6 on: November 25, 2012, 02:53:59 am »
+1
I guess it would make avoiding low movement areas (forests, hills) easier...

This is what I want.

Offline GOBBLINKINGREATLEADER

  • King
  • **********
  • Renown: 1509
  • Infamy: 515
  • cRPG Player Sir White Bishop
    • View Profile
  • Game nicks: Daruvian, GOBBLINKINGGREATLEADER
Re: Why Isn't This NOT Implemented?
« Reply #7 on: November 25, 2012, 03:37:37 am »
+5
I think waypoints should be enabled because it fits the only three qualities it needs to fit to be implemented:

1.) It's easy to script and implement.
2.) It would be incredibly convenient for the user.
3.) It is not far-fetched or unrealistic; a commander could tell his troops "we are going around this mountain, then heading north." He does not have to wait until they are around the mountain to tell them where he plans to take them.

This seems like a no-brainer to me. There is no reason to not implement it.

Offline Kelugarn

  • Marshall
  • ********
  • Renown: 936
  • Infamy: 79
  • cRPG Player A Gentleman and a Scholar
  • #̪͎̳̭̰͓͙ͯ͗̇͘ͅͅ1̢ͨ̈̆̓ͮ͐̌͏̪̦͓̣ ̽̇ͫ҉̸͕̻͙͖̮̹ͅN̡̥̭͖͙ͮ͊͡
    • View Profile
  • Faction: Free Peasants of Fisdnar
  • Game nicks: Froyo The Wizard
  • IRC nick: #FreeArys2012
Re: Why Isn't This NOT Implemented?
« Reply #8 on: November 25, 2012, 07:31:16 am »
+5
I think waypoints should be enabled because it fits the only three qualities it needs to fit to be implemented:

1.) It's easy to script and implement.
2.) It would be incredibly convenient for the user.
3.) It is not far-fetched or unrealistic; a commander could tell his troops "we are going around this mountain, then heading north." He does not have to wait until they are around the mountain to tell them where he plans to take them.

This seems like a no-brainer to me. There is no reason to not implement it.

Obviously it makes entirely too much sense for this game.
visitors can't see pics , please register or login

Offline Miley

  • Duke
  • *******
  • Renown: 604
  • Infamy: 327
  • cRPG Player
    • View Profile
Re: Why Isn't This NOT Implemented?
« Reply #9 on: November 25, 2012, 08:08:47 am »
-1
you should never use no double negatives

It was originally "Why Isn't This Implemented," but I read it and saw "Why Is This Implemented." So that made me put the NOT--I didn't realize I had Isn't there.

Offline dodnet

  • Duke
  • *******
  • Renown: 595
  • Infamy: 149
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Wolpertinger
  • Game nicks: DoD, DoD_Wolper
Re: Why Isn't This NOT Implemented?
« Reply #10 on: November 25, 2012, 10:18:08 am »
0
Way points are useless because you wouldn't really alleviate any of the "work"load.  It wouldn't buy or sell for you.  I guess it would make avoiding low movement areas (forests, hills) easier, but why would you illustrate that with fiefs?

The example picture is useless, waypoints not. We really need them to avoid stuckable areas or slow movement areas.
The logic of war seems to be that if a belligerent can fight he will fight.

(click to show/hide)

Offline Arathian

  • Duke
  • *******
  • Renown: 650
  • Infamy: 175
  • cRPG Player A Gentleman and a Scholar
  • Pick it up you white ass cracka
    • View Profile
  • Faction: Frisians
  • Game nicks: Arathian, schizophrenic_axe_murderer
Re: Why Is This NOT Implemented?
« Reply #11 on: November 25, 2012, 09:56:08 pm »
0
+1(00)

chadz, get to work, damnit!
visitors can't see pics , please register or login

Offline Knitler

  • Earl
  • ******
  • Renown: 456
  • Infamy: 91
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • Worlds Cutest Dictator
    • View Profile
Re: Why Is This NOT Implemented?
« Reply #12 on: December 01, 2012, 01:27:53 am »
0
Maybe one, and if you gonna reach it you will set down a tent and camp for lets say .... 1hr?

Or maybe seconds/per troop?
(click to show/hide)