Author Topic: all cRPG CLAN FALLEN TOURNAMENT (number 06)  (Read 19722 times)

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Offline Punisher

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #30 on: April 16, 2011, 03:56:57 pm »
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Tournament starts in 2 hours, password added in the first post. Don't forget, this time it will happen on the Shogunate_Dojo server.

Offline Punisher

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #31 on: April 16, 2011, 07:07:50 pm »
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Results Group A:


1. Turks 134-15=119*
2. Strangers 118
3. my old friends 118
4. Mercs 116
5. Grey Order 124-10=114*
6. Ninja 92


*Turks were penalised 15 points for constant kicking and punching eachother, even after Beauchamp's warnings and kicks.
*Grey Order started with a 10 points penalty from last tournament.

The duel between STR and my old friends doesn't matter anymore, both made it to finals.
« Last Edit: April 16, 2011, 07:35:56 pm by Punisher »

Offline Olwen

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #32 on: April 16, 2011, 07:20:29 pm »
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lowl, fair system ^^

Offline BlackMilk

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #33 on: April 16, 2011, 07:26:19 pm »
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Offline Jambi

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #34 on: April 16, 2011, 07:26:46 pm »
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  lowl, fair system ^^



Thanks for the tournament.

Personally i think it was retarted, as there was more luck then actual skill needed for this kind of system. Luck as in..... starting the match... and hoping your allied clans will adapt, or understand the strategy. Or what also happend in one round, all 3 clans happend to gank up on the mercs.
I quess next tournament like this.... if you want your clan too get the most points. Start from the middle position, with your allied clans to your left and right. So if the zerg gets flanked, the other clans will lose numbers first, giving your clan a bigger chance too have more standing at the end.

Did the greys not get a -10 on points this time around, for bringing too many stacks of throwing in an earlier tournament ?
« Last Edit: April 16, 2011, 07:33:36 pm by Jambi »
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Also, most fucked up brain of the year award goes to jambi. Well done.

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Offline Beauchamp

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #35 on: April 16, 2011, 07:32:38 pm »
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as far as i remember they should be deprived of some points...

btw i like the system - its nice when you fight all the time. the original idea was that having good players in the team will always mean that the team will play better. either this is not true or mercs weren't those better players tonight.
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Punisher

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #36 on: April 16, 2011, 07:36:00 pm »
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  lowl, fair system ^^



Thanks for the tournament.

Personally i think it was retarted, as there was more luck then actual skill needed for this kind of system. Luck as in..... starting the match... and hoping your allied clans will adapt, or understand the strategy. Or what also happend in one round, all 3 clans happend to gank up on the mercs.
I quess next tournament like this.... if you want your clan too get the most points. Start from the middle position. So if the zerg gets flanked, the other clans will lose numbers first, giving your clan a bigger chance too have more standing at the end.

Did the greys not get a -10 on points this time around, for bringing too many stacks of throwing in an earlier tournament ?

I completely forgot about the Grey's penalty, you are right. Standings changed.

As for the tournament system, it was ment to provide fun and intense fights and it did. If all tournaments would be held in the same classic qualifiers/finals system it will soon get boring and they would wear off.
« Last Edit: April 16, 2011, 07:40:02 pm by Punisher »

Offline Beauchamp

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #37 on: April 16, 2011, 07:37:22 pm »
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and i hope you liked the map (and had no fps issues or any other problem)
:o)

for next tourney aside from usual rules - it is important you don't leave the arena before the remaining player count!!! i know blackpit did it couple of times and thuss his score was not added to the team!
« Last Edit: April 16, 2011, 07:39:02 pm by Beauchamp »
OOODDIIINVALHALLAAAAAAA on the 20th of April 2011: What I know is that... heh, eh ja how can I explain? ...deh feeling to believe in Odin is right, dat is what I say, ja?!

Offline Jambi

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #38 on: April 16, 2011, 07:39:29 pm »
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as far as i remember they should be deprived of some points...

btw i like the system - its nice when you fight all the time. the original idea was that having good players in the team will always mean that the team will play better. either this is not true or mercs weren't those better players tonight.

You cannot have 3 separate clan, on 3 separate Teamspeaks, with 3 separate idea's work together..... at least not on such a short time. Where they need to scamble up in the arena, and start fighting withing 10 seconds. If 2 clans plan to go left and 1 of them plans to go right at the start, it throws you off.. and gives you a bigger chance too lose.

Its a quessing game realy... more then a tournament.
Love will tear us apart.
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Also, most fucked up brain of the year award goes to jambi. Well done.

https://www.youtube.com/watch?v=cX9Cpuj4igk

Offline Jambi

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #39 on: April 16, 2011, 07:41:44 pm »
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As for the tournament system, it was ment to provide fun and intense fights and it did. If all tournaments would be held in the same classic qualifiers/finals system it will soon get boring and they would wear off.

True, it was fun too watch, also great map.

If such a system would be implemented again for such event. I wouldnt call it a tournament... but more of a friendly brawl  :lol:

Love will tear us apart.
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Also, most fucked up brain of the year award goes to jambi. Well done.

https://www.youtube.com/watch?v=cX9Cpuj4igk

Offline Segd

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #40 on: April 16, 2011, 07:44:51 pm »
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Offline Punisher

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #41 on: April 16, 2011, 07:46:20 pm »
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http://www.youtube.com/watch?v=Hb9t5j_73Ik
Too dark :(

Blame chadz for that, the day/night cycle is global on all crpg servers and can't be changed by anyone else.

You should have turned your brightness up though

Offline Olwen

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #42 on: April 16, 2011, 08:02:15 pm »
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as far as i remember they should be deprived of some points...

btw i like the system - its nice when you fight all the time. the original idea was that having good players in the team will always mean that the team will play better. either this is not true or mercs weren't those better players tonight.

turks were the best fighters tonight so ? :x you won't make me believing it sorry ;)

Offline Jambi

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #43 on: April 16, 2011, 08:05:30 pm »
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turks were the best fighters tonight so ? :x you won't make me believing it sorry ;)

Nah... they had the lolhammers and pikes etc.. easy kills, because "other" clans turtled for them.
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Also, most fucked up brain of the year award goes to jambi. Well done.

https://www.youtube.com/watch?v=cX9Cpuj4igk

Offline mustg

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Re: all cRPG CLAN FALLEN TOURNAMENT (number 06)
« Reply #44 on: April 16, 2011, 08:23:25 pm »
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suck it ! ;p
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